Difference between revisions of "Shaft Miner"

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{{JobPageHeader
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{{Infobox_jobs
|headerbgcolor = purple
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|headerbgcolor = gray
|headerfontcolor = white
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|headerfontcolor = black
|stafftype = SUPPLY
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|bgcolor = #cc9966
|imagebgcolor = #cc9966
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|image = Generic_shaft.png
|img_generic = Generic_shaft.png
 
|img = Lava_miner.png
 
 
|jobtitle = Shaft Miner
 
|jobtitle = Shaft Miner
 +
|caption = "-And tell science, if they want their diamonds. To give '''us the damn tech for it!'''"
 
|access = [[Mining Station]], Mining Station EVA, [[Cargo Office]], Mineral Storage
 
|access = [[Mining Station]], Mining Station EVA, [[Cargo Office]], Mineral Storage
|additional = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster's Office]]
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|access2 = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster's Office]]
 
|difficulty = Hard
 
|difficulty = Hard
|superior = [[Quartermaster]] and [[Head of Personnel]]
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|supervisors = [[Quartermaster]] and [[Executive Officer]]
|duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.
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|rank = Specialist ('''SPC''')
|guides = No external guide.
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|duties = Mine ores and process them into useful materials. Go on an adventure in mysterious ruins.
|quote = Spare voucher?
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|guides = This is the guide, [[Guide to Fighters]]
 
}}
 
}}
Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call [[Lavaland]]!
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Welcome to the Frontier, Miner. Grab your Hardsuit, prepare the accelerators, we've got a busy day ahead.
  
==Workin' In The Coal Mine==
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'''Bare minimum requirements:''' Break rocks, collect ore and bring it back to the main ship for refining.
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] is your access to the [[Mining Station]].]]
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==Workin' In The Plasma Mine==
Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.
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[[File:SabreShowcase.png|alt=|thumb|430x430px|Your very own Sabre, distinct from other normal Sabres by it's brown and purple paintjob!]]
 +
Being a miner can be somewhat tedious, but without your valiant efforts, the ship and it's crew will use up every scrap of materials they start with and descend into anarchy. You best know what you're doing before stepping out into the great unknown. Which is a great segway into the next point, where do you, the humble blue collar worker that you are, work?
 +
Well my friend you work on a big damn rock, and it's up to you to strip that hunk of stone for valuable materials! Unfortunately, the rocks aren't particularly welcoming because of the following:
 +
*Space - Cold, Empty and really doesn't like you. Without a hardsuit and Oxygen supply, you wont make it very long out there.
 +
*Gibtonie - Nature's homegrown bombs! While not a threat to those that are prepared, a close proximity blast can easily put you into crit or remove a limb.
 +
*Lifeforms - Not all asteroids are barren of life and anything that can survive in the great void has got to be pretty strange. From glowing fairies to packs of ravenous space carp and in rare cases you may even find the elusive ''space clowns...''
 +
The risk of these hazards can be reduced by keeping a close eye on your surroundings and always having your accelerator on hand to help you out. As good as your accelerator is, having another miner to back you up is even better.
  
Your workplace, Lavaland, has some hazards:
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You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator is much faster and more efficient. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm.
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=== Working With Your Boss===
* Lava - one step in and you'll be badly burned and on fire.
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Who is your boss? You answer to the Executive Officer, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. It's best to make some friends, as you'll be seeing your fellow miners a lot.
* Chasms - Anything that falls into one will disappear from this world.
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=== The Objective===
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don't walk into lava, chasms, or outside during an ash storm.
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You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the main ship and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:New_Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. Drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click "claim" to retrieve mining points as a reward for your hard work, these points will be placed on whatever ID is currently in the machine. Once you've deposited your ores. Check the Cargo Protolathe for those all important upgrades and then get back to work.
  
If you run into rock with a pick or drill in your inactive hand, it will automatically start digging for you. ALSO, it is important to note that '''you are able to click more than ONE square of asteroid at a time''' when mining or digging for sand! As long as it's accessible, you don't have to wait to finish digging before you start digging again, so you can have several dig jobs running in parallel. Just don't change hands or move until all dig jobs are done.
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==How to do the do==
 +
===Gearing up===
 +
#Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass).
 +
#Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you bash things harder without having to take out your knife.
 +
#Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below.
 +
#Head to the ship mining prep room (if it has one!) to grab a hardsuit and breath mask, as well as a bottle of oxygen, always carry a spare as they can fit in your backpack.
 +
#Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining Sabres, the mining shuttle and rarely on the field. More can be built with wood planks.
 +
#For extra safety, grab a GPS device, set it to your name and tell the [[QM]] and other miners about it. If you're lucky, they will drag your lifeless body back to cloning.
 +
=== Piloting 101:===
 +
To learn how to pilot a Sabre, refer to the [[Guide to Fighters]] as the controls for piloting a fighter and Sabre are one and the same
 +
=== FTL: Going REALLY fast===
 +
So you've mined, crashed into or blown up all the asteroids in your sector of space? Good news! Once the main vessel jumps, you can go mine fresh fruits of the next system without a worry.
  
===Working With Your Boss===
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However you've probably looked at the piloting menu on your Sabre and wondered "What is this 'Return' button?" Well, your Sabres have the unique ability to get abandoned by the main ship whenever it jumps away! Fortunately, as long as you have the battery power to charge your FTL drive, you're never too much at risk of being ''permanently'' abandoned.
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster. He can watch cameras on the Asteroid and has full access to Mining, so keep that in mind.
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[[File:SabreInterior.png|alt=|thumb|200x200px|The interior of your average, unmodified and un-blown-up Sabre! It comes with a Starmap console, spare oxygen canister and an ore box!]]
 
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[[File:Starmapversionwhatever.png|alt=|thumb|Upon opening the Starmap console, you should be greeted with this.]]
===The Objective===
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=== Life beyond breaking rocks===
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the ore redemption machine sits. Insert your ID, and empty the box next to the machine to offload your ores and have them instantly processed into sheets. You gain points for doing this, so be sure to claim them and then retrieve your ID. Now buy new gear if you want, take your crate and it's back to the mines!
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#Print some better mining tools or upgrades for your existing ones and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe for even more efficient mining.
 
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#Get your grubby hands on some upgrades for your Sabre such as improvements to it's DRADIS console, allowing it to see higher tiers of asteroids from afar, or just shove a bigger engine into the Sabre to watch it go faster.
====How to Do This====
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===Voucher equipment===
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON'T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also a additional mining satchel, and a shovel.
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You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:
# Use your voucher on a mining vending machine to select your choice of advanced mining tool: a bluespace shelter capsule-chest rig combo pack (good value for new players), resonator, advanced mining scanner or drone.
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*'''Survival Capsule and Explorer's Webbing:''' The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too. 900 pts value.
# Go to the lava mining station and get an explorer suit, breath mask, and oxygen tank from Mining 'EVA'. On the western side of the base, there is a mini-Medbay where you can find first-aid kits. There is also a maintenance room adjacent to it where you can top off internals.
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*'''Resonator Kit:''' Comes with a resonator, explorer's webbing, mini extinguisher and advanced scanner. While the resonator is underwhelming, the advanced scanner has almost twice the scanning range and updates much faster. 2100 pts.
# Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and the asteroid.
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*'''Mining Drone:''' A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. ~800 pts.
# Make sure you've packed a bluespace shelter capsule if you plan on a long distance expedition.
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*'''Extraction and Rescue Kit:''' Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too. 1700 pts.
# Pick a destination: Both sides have a transit tube you can shove yourself into for quick access to the relevant outposts, located near the Mining Shuttle.
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*'''Crusher Kit:''' Contains a proto-kinetic crusher, a chest webbing like the capsule kit, an advanced scanner and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. 2450 pts.
# Find dem minerals. Click the scanner in hand to be able to see deposits in the rock. Try to get a mixture of:
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*'''Mining Conscription Kit''': A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer's suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit <s>metafriends</s> fresh conscripts. 1500 pts.
#:* Gold
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==Default Gear ==
#:* Silver
 
#:* Uranium
 
#:* Plasma
 
#:* Diamond
 
::Sand can be dug up with a shovel or drill and iron can be seen without a scanner, but they do not redeem as many points as the other minerals.
 
# Go to the ore redeemer and get points. If R&D doesn't show up, you can also deliver materials to R&D (10-15 sheets each material except iron) and everything else to Robotics. Ask R&D for a sonic jackhammer if they have the materials.
 
# At the mining equipment vendor you can get sonic jackhammers, jetpacks, MediPens and more with the points you've gained.
 
# Repeat until bored or shuttle arrives. You are now officially a miner who can be useful and make yourself stronger.
 
 
 
===The Gear===
 
 
The following is a list of default mining equipment:
 
The following is a list of default mining equipment:
 
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==== Essential Equipment====
====Essential Equipment====
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{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
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! scope="col" style="background-color:lightblue;" width="200" |Item
! scope="col" style="background-color:lightblue;" width=200|Item
 
 
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
|-
 
|-
![[File:explorersuit.png|32px]]<br>Explorer Suit
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![[File:Hardsuit2.png|32px]]<br>Mining Hardsuit
|This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce it with goliath plates.
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|The Standard issue hardsuit provided to all miners, providing full EVA protection, light armour and an inbuilt helmet. Which has the ability to activate lights on the helmet for some EXTRA light. Wearing the suit does provide some slowdown in regular areas. The suit allows an oxygen tank to be placed on your back.
 
|-
 
|-
![[File:BreathMask.png|32px]]<br>[[Breath mask|Breath Mask]] and [[Oxygen]] Tank
+
![[File:ExplorerGasMask.gif|32px]]<br>Explorer Gas Mask and [[Oxygen]] Tank
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.
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| So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.
 
|-
 
|-
![[File:MGlasses.png|32px]] [[File:MiningScanner.png|32px]]<br>[[Meson Goggles|Meson Scanners]] and Mining Scanner
+
![[File:MGlasses.png|32px]] [[File:Miningscanner1.gif|32px]]<br>[[Meson Goggles|Meson Scanners]] and Automatic Mining Scanner
|When used together will briefly flash any non-iron ore on screen. Can be placed in your pocket to work automatically.
+
|Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding.
 
|-
 
|-
 
![[File:GPSm.gif|32px]]<br>Global Positioning System, GPS
 
![[File:GPSm.gif|32px]]<br>Global Positioning System, GPS
|The crew monitoring console back on the station won't catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as "lost" signals, be wary. Be sure to set your name on the GPS.
+
|Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it). Be sure to set your name on the GPS.
 +
|-
 +
![[File:KineticAccelerator.png|32px]]<br>Proto-kinetic Accelerator
 +
|A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded at the price of lower accuracy and speed.<br>
 +
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.
 
|-
 
|-
![[File:buckknife.png|32px]]<br>Survival Knife
+
![[File:Survivalknife.gif|32px]]<br>Survival Knife
|Use it for butchering the wildlife (hit while on harm intent). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out.
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|Use it for butchering the wildlife (hit while on harm intent). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.
 
|-
 
|-
![[File:bandaid_brute.png|32px]]<br>Brute patch
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![[File:Stimpen.png|32px]]<br>Survival Medipen
|Heals severe bruising, which you will most likely get from the wildlife. You start the shift with one in your pocket.
+
|A cocktail of powerful healing chemicals. Contains Salbutamol, Leporazine, Epinephrine, Mining Nanites and Omnizine. Heals all types of damage and stabilizes body temperature.
 
|-
 
|-
 
![[File:BScapsule.png|32px]]<br>Bluespace shelter capsule
 
![[File:BScapsule.png|32px]]<br>Bluespace shelter capsule
|Activate this in your hand, and it'll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar and some donk pockets. It also has a sleeper which requires another person to use. Never leave home without one. Your issued one for free in your the mining lockers on station.
+
|Activate this in your hand, and it'll near instantly produce a beautiful shelter. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You're issued one for free in your the mining lockers on ship.
 
|-
 
|-
 
![[File:OreSatchel.png|32px]]<br> Ore Satchel
 
![[File:OreSatchel.png|32px]]<br> Ore Satchel
|For carrying ore without using a mining cart, holds 50 ore nuggets. Get at least one of these, make sure to set the bag to "all on tile". Use in conjunction with an ore crate. (Newbie tip: This does not work like a typical backpack. Hold it in your hand and click the ore with that hand to pick it up.)
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|For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them.<br> Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.
 +
|-
 +
![[File:OreBox2.png|32px]]<br>Ore box
 +
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you.<br>
 +
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.
 
|-
 
|-
 
![[File:Voucher.gif|32px]]<br>Mining Voucher
 
![[File:Voucher.gif|32px]]<br>Mining Voucher
|Found in your backpack, exchange this at the mining equipment locker for one of several items listed below
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|Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items.
 +
|-
 +
![[File:Seclite.png|32px]]<br>Seclite
 +
|A beefed up flashlight. Put this on your KA to free up inventory space.
 
|-
 
|-
![[File:KineticAccelerator.png|32px]]<br>Proto-kinetic Accelerator
 
|A gun. The good part is that it packs a punch in a vacuum and has infinite shots. The bad part is that it tickles in pressurized environments, has to automatically reload after each shot, and has a range of three steps. Each blast can clear a rock wall if you feel like digging using this, which it can do well.  Standard issue equipment you can get from your mining locker.
 
 
|}
 
|}
 
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==== Miscellaneous Equipment====
====Miscellaneous Equipment====
 
 
Items that, while not critical to take, can be situationally useful.
 
Items that, while not critical to take, can be situationally useful.
 
+
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
+
! scope="col" style="background-color:lightblue;" width="200" |Item
! scope="col" style="background-color:lightblue;" width=200|Item
+
! scope="col" class="unsortable" style="background-color:lightblue;" | Description
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
 
|-
 
|-
 
![[File:Pickaxe.png|32px]]<br>Pickaxe
 
![[File:Pickaxe.png|32px]]<br>Pickaxe
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust certain monsters in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.
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| Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.
 
|-
 
|-
 
![[File:Shovel.png|32px]]<br>Shovel
 
![[File:Shovel.png|32px]]<br>Shovel
|Gathering sand. You can stick this in your backpack.
+
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe
|-
 
![[File:OreCrate.png|32px]]<br>Ore box
 
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it but you can drag or push it with you. Use your satchel on the box to empty it into the box.
 
 
|-
 
|-
 
![[File:Crowbar.png|32px]]<br>[[Crowbar]]
 
![[File:Crowbar.png|32px]]<br>[[Crowbar]]
|Just in case when coming back from the mines there is a blackout. Spawns in your backpack.
+
|For removing KA mods, or just in case when there is a blackout. Spawns in your box.
 
|}
 
|}
 
+
==Advanced Gear==
====Voucher/Reward Equipment====
+
The following are more advanced items that need to be purchased from a mining equipment vendor, with credits:
These items can either be acquired from a voucher, or are bought with points earned via mining via the redemption machine on the station. Prices are included.
+
==== Voucher/Reward Equipment====
 
+
These items can either be acquired from a voucher, or can be bought with money/credits, usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:New_Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the ship. Prices are included.
 
{{Item
 
{{Item
 
  |name=Mining Equipment Vendor
 
  |name=Mining Equipment Vendor
 
  |bgcolor1 = #cc9966
 
  |bgcolor1 = #cc9966
 
  |bgcolor2 = #cc9966
 
  |bgcolor2 = #cc9966
  |image = Mining_vendor_default.png
+
  |image = Mining_vendor_default.gif
 
  }}
 
  }}
  
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
+
{| class="wikitable sortable mw-collapsible mw-collapsed" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
! scope="col" style="background-color:lightblue;" width=200|Item
+
|+Mining Equipment Vendor List
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
+
!scope="col" style="background-color:lightblue;" width="200" |Item
 +
!scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
!<span style="display: none;">c</span>Price
 
!<span style="display: none;">c</span>Price
 
|-
 
|-
![[File:BScapsule.png|32px]]<br>Bluespace Shelter Capsuel-ChestBelt Webbing Combo
+
![[File:Markerbeacon.png]]<br>30 Marker Beacons
|The Shelter Capsule is indespendiple for long expeditions, while the ChestBelt Webbing is a very useful item to carry a array of items (including a pickaxe) on your belt slot.
+
|A pack of 30 Marker Beacons, used to light your way on asteroids.
!<span style="display: none;">a</span>Voucher OR 400 Points Individually
+
!<span style="display: none;">a</span>150 Points
 +
|-
 +
![[File:BScapsule.png|32px]]<br>Bluespace Shelter Capsule
 +
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a nanomed, a stasis bed and some warm donk-pockets. Of course, the donk pockets are better at healing you than the nanomed. The only useful thing the nanomed holds are its bandages.
 +
!<span style="display: none;">a</span>400 Points
 +
|-
 +
![[File:Stimpen.png|32px]]<br>Survival Medipen
 +
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses.
 +
!500 Points
 +
|-
 +
![[File:Brutefak.png|32px]]<br>Brute Healing Kit
 +
|A first aid kit for when you get blown up or shot at by a fellow miner wielding a Proto-kinetic Accelerator.
 +
!<span style="display: none;">a</span>600 Points
 +
|-
 +
![[File:Bmed.png|32px]]<br>Burn Healing Kit
 +
|A first aid kit for when you keep getting shot at by your fellow miners using Plasma Cutters.
 +
!<span style="display: none;">a</span>600 Points
 +
|-
 +
![[File:firstaid-advanced.png|32px]]<br>Advanced Healing Kit
 +
|A first aid kit for when you got caught in the crossfire of a PKA and a Plasma Cutter!
 +
!<span style="display: none;">a</span>1200 Points
 +
|-
 +
![[File:Fulton_beacon.png|32px]]<br>Fulton Beacon
 +
|Creates an anchored beacon when used in hand that fulton extraction packs can target as a drop-off point.
 +
!<span style="display: none;">a</span>500 Points
 +
|-
 +
![[File:Fulton_pack.png|32px]]<br>Fulton Extraction Pack
 +
|A balloon that can be used to extract anything outside that's not bolted down to a Fulton Recovery Beacon. Swap which beacon the pack is aiming at by using (Z or click) the pack in hand. It has a limited number of uses (usually 3 in a fresh pack); examine the pack to check how many are left.
 +
!<span style="display: none;">a</span>1000 Points
 +
|-
 +
![[File:Jaunter.png|32px]]<br>Wormhole Jaunter
 +
|A one-use item that creates a wormhole to a random beacon on ship. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to teleport you if you happen to encounter a chasm.
 +
!<span style="display: none;">a</span>750 Points
 +
|-
 +
![[File:Miningscanner2.gif|32px]]<br>Advanced Mining Scanner
 +
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.
 +
!<span style="display: none;">a</span>800 Points
 +
|-
 +
![[File:Miner_webbing.png|32px]]<br>Explorer's Webbing
 +
|Can be worn on the belt slot. Stores mining equipment.
 +
!<span style="display: none;">a</span>500 Points
 +
|-
 +
![[File:Kinetic_crusher.png|32px]]<br>Proto-kinetic Crusher
 +
|A powerful melee weapon. Unless you have a Bag of Holding, you can only store this in the slot normally occupied by a backpack. If wielded in both hands (left-click it while it's in the selected hand), shoots kinetic bolts that don't deal damage, but can mark creatures making the hammer deal increased damage (20->50 Brute) when used on them. It will deal even greater damage (80) on backstab.
 +
!<span style="display: none;">a</span>800 Points
 +
|-
 +
![[File:KineticAccelerator.png|32px]]<br>Proto-kinetic Accelerator
 +
|The classic mining weapon. Buy it from here if you did not get one at roundstart.
 +
!<span style="display: none;">a</span>500 Points
 
|-
 
|-
 
![[File:Resonator.png|32px]]<br>Resonator
 
![[File:Resonator.png|32px]]<br>Resonator
|Another deadly tool. This will instantly clear a rock wall when clicked on, and when used in hand or swung at empty space, will create a field on that spot that lasts for about five seconds before rupturing, causing serious damage to anything standing on it. Just like the kinetic accelerator, it does reduced damage in pressurized environments. You can activate it in your hand to switch the field to last between 3 and 5 seconds.
+
|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. You can activate it in your hand to switch the field to last between 3 and 5 seconds. Using it on an already-marked spot will instantly rupture the field.
!<span style="display: none;">a</span>Voucher OR 800 Points
+
!<span style="display: none;">a</span>750 Credits
 +
|-
 +
![[File:Adv resonator.png|32px]]<br>Upgraded Resonator
 +
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early.
 +
!<span style="display: none;">a</span>1500 Credits
 
|-
 
|-
![[File:MiningScanner.png|32px]]<br>Advance Mining Scanner
+
![[File:Pickaxe.png|32px]]<br>Silver Pickaxe
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen).
+
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.
!<span style="display: none;">a</span>Voucher OR 400 Points
+
!<span style="display: none;">a</span>500 Credits
 
|-
 
|-
![[File:MiningDrone.png|32px]]<br>Mining Drone
+
![[File:Pickaxe.png|32px]]<br>Diamond Pickaxe
|This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness.  
+
|For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA.
!<span style="display: none;">a</span>Voucher OR 500 Points
+
!<span style="display: none;">a</span>1000 Credits
 
|-
 
|-
![[File:MiningDrone.png|32px]]<br>Drone: Melee Upgrade
+
![[File:MiningDrone.png|32px]]<br>Mining Bot Companion
|Increases the Drone's melee damage
+
|This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with [[#Advanced Gear|special modules]] bought from the vending machine.
!<span style="display: none;">a</span>400 Points
+
!<span style="display: none;">a</span>800 Points
 
|-
 
|-
![[File:MiningDrone.png|32px]]<br>Drone: Health Upgrade
+
![[File:Door_electronics.png|32px]]<br>Minebot Upgrade: Ore Scoop
|Increases the Drone's health.
+
|Allows a minebot to automatically pick up ores while moving.
 
!<span style="display: none;">a</span>400 Points
 
!<span style="display: none;">a</span>400 Points
 
|-
 
|-
![[File:MiningDrone.png|32px]]<br>Drone: Ranged Upgrade
+
![[File:Door_electronics.png|32px]]<br>Minebot Upgrade: Cooldown
|Decreases the Drone's ranged weapon's cooldown.
+
|Decreases the Minebot's ranged weapon's cooldown.
 
!<span style="display: none;">a</span>600 Points
 
!<span style="display: none;">a</span>600 Points
 
|-
 
|-
![[File:MiningDrone.png|32px]]<br>Drone: AI Upgrade
+
![[File:Door_electronics.png|32px]]<br>Minebot Upgrade: Medical
|Installs a high tech AI into the Drone (grants a ghost control over the Drone).
+
|Allows a sentient Minebot to carry and administer a medipen.
 +
!<span style="display: none;">a</span>800 Points
 +
|-
 +
![[File:Door_electronics.png|32px]]<br>Minebot Upgrade: AI
 +
|Installs a high tech AI into the Minebot (grants a ghost control over the Minebot).
 
!<span style="display: none;">a</span>1000 Points
 
!<span style="display: none;">a</span>1000 Points
 
|-
 
|-
![[File:MediPen.png|32px]]<br>Stimpack Medipen
+
![[File:Modkit.png|32px]]<br>P-KA Upgrade: Bot-Friendly
|A cheap stimpack that stimulates your body's adrenaline but can be fatal if abused. Use three at a time at most. Addiction without anti tox will be lethal over time.
+
|A modkit that allows your PKA to ignore minebots. Does not occupy any mod capacity.
!<span style="display: none;">a</span>50 Points
+
!<span style="display: none;">a</span>100 Points
|-
 
![[File:Box.png|32px]]<br>Medipen Bundle
 
|An addiction kit! Comes with five stimpacks and for some god awful reason, enough epi pens to to overdose someone and get them addicted.
 
!<span style="display: none;">a</span>200 Points
 
 
|-
 
|-
![[File:Bottle17.png|32px]]<br>Hivelord Stabilizer
+
![[File:Modkit.png|32px]]<br>P-KA Upgrade: Tracer Shots
|This is injected into a hivelord's remains to preserve its healing capabilities.
+
|A modkit that makes your KA's projectile flight path visible, in a white color.
!<span style="display: none;">a</span>400 Points
+
!<span style="display: none;">a</span>200 Credits
 
|-
 
|-
!Wormhole Jaunter
+
![[File:Modkit.png|32px]]<br>P-KA Upgrade: Adj. T. Shots
|A single use device that creates a wormhole set to a random teleport beacon, creates a quick way of getting out of a sticky situation. Just try not to lose your lunch.
+
|A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors. Does not occupy any mod capacity.
!<span style="display: none;">a</span>600 Points
+
!<span style="display: none;">a</span>300 Points
 
|-
 
|-
!Lazarus Injector
+
![[File:Modkit.png|32px]]<br>P-KA Upgrade: Range
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Practical uses are reviving a Goliath and killing it for additional plates, or reviving a basilisk for more diamonds. Alternatively useful for bartering with the HoP or any staff with a pet. Flood the AI core with goliaths! EMAG FOR INTENSE TRAITOR ACTIONS (Don't use goliaths for this purpose, you can't drag them.)
+
|A modkit that increases your KA's range by 1. Occupies 25% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don't buy it here.
 
!<span style="display: none;">a</span>1000 Points
 
!<span style="display: none;">a</span>1000 Points
 
|-
 
|-
![[File:Pickaxe.png|32px]]<br>Silver-plated Pickaxe
+
![[File:Modkit.png|32px]]<br>P-KA Upgrade: Cooldown
|Slightly better than the default pickaxe, but even a plain old drill from the scientists will do better.
+
|A modkit that reduces your KA's cooldown by 0.25 seconds. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don't buy it here.
 
!<span style="display: none;">a</span>1000 Points
 
!<span style="display: none;">a</span>1000 Points
 
|-
 
|-
![[File:Pickaxe.png|32px]]<br>Diamond Pickaxe
+
![[File:Modkit.png|32px]]<br>P-KA Cosmetic Super Chassis
| For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers.
+
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. Does not occupy any mod capacity.
!<span style="display: none;">a</span>2000 Points
+
!<span style="display: none;">a</span>200 Points
 
|-
 
|-
![[File:JetPack.gif|32px]]<br>Miner Jetpack
+
![[File:Modkit.png|32px]]<br>P-KA Cosmetic Hyper Chassis
|A jetpack that you can attach to your hardsuit for better mobility. Useless on lavaland but great for back on the station.
+
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. Does not occupy any mod capacity..
!<span style="display: none;">a</span>2000 Points
+
!<span style="display: none;">a</span>200 Points
 
|-
 
|-
 
![[File:Mining_Hardsuit.png|32px]]<br>Mining Hardsuit
 
![[File:Mining_Hardsuit.png|32px]]<br>Mining Hardsuit
|A nostalgic suit piece from the older days of asteroid mining. Useless on lavaland but great for back on the station.
+
|An extra hardsuit if you need to buy a new one for somebody, or you lost your old one. Like the standard explorer’s suit, can be upgraded up to 3 times with goliath hide for up to 60 melee resistance.
 
!<span style="display: none;">a</span>2000 Points
 
!<span style="display: none;">a</span>2000 Points
 
|-
 
|-
![[File:KineticAccelerator.png|32px]]<br>Super Proto-Kinetic Accelerator
+
![[File:Extended_Emergency_Oxygen_Tank.png|32px]]<br>Expanded E. Oxygen Tank
|Like the regular KA, but does slightly more damage, has one better range, and has a faster cooldown. Science can make an even higher tier of KA.
+
|An expanded emergency oxygen tank. Lasts for twice as long as the one in your internals box.
 +
!<span style="display: none;">a</span>1000 Points
 +
|-
 +
![[File:Mining_jetpack.png|32px]]<br>Jetpack Upgrade
 +
|A jetpack upgrade for your hardsuit!
 
!<span style="display: none;">a</span>2000 Points
 
!<span style="display: none;">a</span>2000 Points
 
|-
 
|-
![[File:Resonator.png|32px]]<br>Super Resonator
+
![[File:Dufflebag.png|32px]]<br>Mining Conscription Kit
|Like the regular resonator, but able to have 5 fields active at a time
+
|Contains a mini-pickaxe, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key which gives your headset access to the supply channel, and a card which adds mining access to your ID.
 +
!<span style="display: none;">a</span>1000 Points
 +
|-
 +
![[File:Survivalknife.gif|32px]]<br>Survival Knife
 +
|A robust knife. Used to butcher fauna and hit harder with your PKA. Don't lose it!
 +
!<span style="display: none;">a</span>1000 Points
 +
|-
 +
![[File:Implanter.png|32px]]<br>Tracking Implant Kit
 +
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death.
 +
!<span style="display: none;">a</span>1000 Points
 +
|-
 +
![[File:Points_Card.png|32px]]<br>Point Transfer Card
 +
|A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard.
 +
!<span style="display: none;">a</span>500 Points
 +
|-
 +
![[File:Gar_mesons.png|32px]]<br>GAR Mesons
 +
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.
 +
!<span style="display: none;">a</span>500 Credits
 +
|-
 +
![[File:BScapsule.png|32px]]<br>Luxury Bar Capsule
 +
|A luxury bar in a capsule. Bartender required and not included.
 +
!<span style="display: none;">a</span>10000 Points
 +
|-
 +
![[File:Lazarus_Hypo.png|32px]]<br>Lazarus Injector
 +
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Executive Officer! Or make yourself a space carp. The Lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the XO or any staff with a pet.
 +
!<span style="display: none;">a</span>1000 Points
 +
|-
 +
![[File:Cash_1000.png|32px]]<br>1000 Space Cash
 +
|Conversion of Mining Psoints into Space Cash
 
!<span style="display: none;">a</span>2000 Points
 
!<span style="display: none;">a</span>2000 Points
|}
 
 
====Misc/Joke Reward Equipment====
 
These items are either joke items or are highly situational items you can buy.
 
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 
! scope="col" style="background-color:lightblue;" width=200|Item
 
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
!<span style="display: none;">c</span>Price
 
 
|-
 
|-
![[File:Whiskeyemoji.png|32px]]<br>Bottle of Whiskey
+
![[File:Margheritapizza.png|32px]]<br>Margherita Pizza
|Half the components for Beepsky Smash, and has various other uses.
+
|Just a box of pizza. It's not very good, but it's better than nothing.
!<span style="display: none;">a</span>100 Points
+
!<span style="display: none;">a</span>200 Points
 +
|-
 +
![[File:Whiskey_bottle.png|32px]]<br>Whiskey
 +
|A bottle of alcohol, helps you forget you literally work in hell.
 +
!<span style="display: none;">a</span>100 Credits
 +
|-
 +
![[File:Absinthe_bottle.png|32px]]<br>Absinthe
 +
|A bottle of alcohol, helps you forget you literally work in hell.
 +
!<span style="display: none;">a</span>100 Credits
 
|-
 
|-
![[File:Cigar.png|32px]]<br>Premium Havanian Cigar
+
![[File:Cigar.png|32px]]<br>Cigar
|Inject with drugs medicine for a good time.
+
|A high-quality havana cigar.
 
!<span style="display: none;">a</span>150 Points
 
!<span style="display: none;">a</span>150 Points
 
|-
 
|-
![[File:Synsoap.png|32px]]<br>Soap
+
![[File:Soap.png|32px]]<br>Soap
|For cleaning up those blood trails made from assistants who the HoP let in dragging downed miners from asteroid beasts. A tile based stun that is amazingly robust for its cost. Also cleans up evidence. Can piss off gang members.
+
|A bar of slippery soap.
 
!<span style="display: none;">a</span>200 Points
 
!<span style="display: none;">a</span>200 Points
 
|-
 
|-
 
![[File:Laser_Pointer.png|32px]]<br>Laser Pointer
 
![[File:Laser_Pointer.png|32px]]<br>Laser Pointer
|Go for the eyes! Borg stunner. Amazing during malf, or when you need to stop a borg in its tracks and don't want to invest in EMP or trying to flash it.
+
|Just a laser pointer, don't shine it into people's eyes. Useful against rogue [[Cyborg|Cyborgs]].
 
!<span style="display: none;">a</span>300 Points
 
!<span style="display: none;">a</span>300 Points
 
|-
 
|-
![[File:Facehugger.png|32px]]<br>Alien Toy
+
![[File:Facehugger.png|32px]]<br>Toy Facehugger
|A toy facehugger with REAL face-clinging action! Scare your friends! Tear off your enemy's breath mask in a N2O flood. Laugh as the captain and head of personnel uselessly unload their energy guns on it!
+
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.
 
!<span style="display: none;">a</span>300 Points
 
!<span style="display: none;">a</span>300 Points
 
|-
 
|-
!Point Card
+
![[File:Cryo_fuel_tank.png|32px]]<br>Cryogenic Fuel Tank
|A card with 500 mining points stored, for trading amongst your coworkers. Simply use an id over it to claim the points stored on.
+
|A newly filled Cryogenic Fuel Tank, perfect to refuel your Mining Sabre that's running low on fuel, don't ask me how the hell they managed to fit this thing through the vending tray. ''You don't want to know''
!<span style="display: none;">a</span>500 Points
+
!<span style="display: none;">a</span>10000 Points
|-
 
!GAR Mesons
 
|Stylish Mesons that are functionally the same as regular ones. Except the fact they are extremely pointy, can be used to stab people to death (10 brute) and have a tendency to get embedded into people like a throwing star.
 
!<span style="display: none;">a</span>500 Points
 
 
|-
 
|-
!1000 Space Cash
 
|DOSH! Bribe the gods!
 
!<span style="display: none;">a</span>2000 Points
 
 
|}
 
|}
  
===The Wildlife===
+
==RnD Gear==
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how
+
The following is a list of advance items that can be acquired only from RnD, using a combination of minerals and high tech research.
 
+
{| class="wikitable sortable mw-collapsible mw-collapsed" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife and the goods will spill out!
+
|+RnD Gear
 
+
! scope="col" style="background-color:lightblue;" width="200" |Item
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
 
! scope="col" style="background-color:lightblue;" width=200|Item
 
 
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
! scope="col" class="unsortable" style="background-color:lightblue;" |Threat
 
 
|-
 
|-
![[File:legion.png|64px]]<br>Legions
+
![[File:miningdrill.png|32px]]<br>Mining Drill
|Considered annoying at worst, and a free medkit at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can't directly hit you. It's best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you've closed the gap or have it stuck in a corner, it's toast.
+
|Can be acquired early on from RnD. It's twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.
<br>
+
|-
It drops a heart when killed. Hit yourself with the heart and it will instantly restore your health to its maximum, and even cure diseases or any other ailment on your body. It also has the side effect of purging any beneficial chemicals from your system, so don't munch one just after injecting a stimulant. Don't think you can store these for later, though -- they will spoil after a few minutes unless you use the hivelord stabilizer from the vending machine. However, legion hearts, spoilt or not, can be inserted in one's chest through [[surgery]] to provide a constant regenerating effect. Remember to make it clear to your surgeon to '''not''' remove your original heart, the legion heart won't work like the real deal.
+
![[File:diamonddrill.png|32px]]<br>Diamond Tipped Mining Drill
<br>
+
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.
tl;dr strategy: '''Attack with your pickaxe. Hack your way through the legion and its heads until the host is mush.'''
+
|-
|'''Low'''
+
![[File:Sonic Jackhammer.png|32px]]<br>Sonic Jackhammer
 +
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.
 +
|-
 +
![[File:Modkit.png|32px]]<br>KA Triggerguard Mod
 +
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks.
 +
|-
 +
![[File:Modkit.png|32px]]<br>KA Range Mod
 +
| A modkit that increases your KA's range by 1.
 
|-
 
|-
![[File:watcher.png|64px]]<br>Watchers
+
![[File:Modkit.png|32px]]<br>KA Damage Mod
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes very close to them, so if you don't feel confident, you can just wait until you have a few more goliath plates, or maybe some gibonite.
+
| A modkit that increases your KA's damage by 10.
<br>
 
Despite the slowdown, watchers can be kited. However, it is often a better idea to '''just melee them''' with your pickaxe in the event that you have several goliath plates. Have a brute patch handy if you choose to fight a watcher, as it will injure you in a melee.
 
<br>
 
Butcher a watcher for 2 pieces of diamond ore.
 
<br>
 
Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions.
 
|'''Medium'''
 
 
|-
 
|-
![[File:EdgyGoliath.png|64px]]<br>Goliaths
+
![[File:Modkit.png|32px]]<br>KA Cooldown Mod
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.  
+
| A modkit that reduces your KA's cooldown by 0.25 seconds.
<br>
 
Fighting them is simple: '''Shoot, step back, shoot, avoid tentacles.''' Repeat this process until it stops moving.
 
<br>
 
Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a spaceworthy piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava.
 
|'''High'''
 
 
|-
 
|-
![[File:Goldgrub.png|64px]]<br>Goldgrubs
+
![[File:Modkit.png|32px]]<br>KA AoE Mining Mod
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.
+
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You're usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat.
<br>
 
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they'll spit out more of each type than you gave it! Just don't let it get away after spooking it.
 
|'''None'''
 
 
|-
 
|-
!FILE<br>MISSING<br>Unidentified Lifeforms
+
![[File:Plasma_Cutter.png|32px]]<br>Plasma Cutter
|Long range recon missions have identified at least two additional lifeforms living deep within the planets mining network. Little is known of these creatures except they are very hostile towards intruders, the biggest lifeform signature was detected near a unknown structure. all recon elements were killed in action.
+
|A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it. Less efficient in combat than a KA, however, and even less when in high pressure.
<br>
+
|-
Extreme caution is advised when mounting expeditions deeper into 'lavaland'. Central Command recommends teams equip themselves with the best weapons and gear the station can provide.
+
![[File:Adv_plasma_cutter.gif|32px]]<br>Advanced Plasma Cutter
|'''EXTREME'''
+
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it.
 +
|-
 +
![[File:Bluespace satchel.gif|32px]]<br>Mining Satchel of Holding
 +
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.
 +
|-
 +
![[File:NV_meson_glasses.gif|32px]]<br>Night Vision Mesons
 +
|These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for flashlights.
 
|}
 
|}
  
===The Ores===
 
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.
 
  
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
+
All of this gear is printed out at the supply department protolathe.
! scope="col" style='background-color:grey;color:white;' |Name
+
==The Ores==
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Wall
+
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the ship already.
! scope="col" width="100px" class="unsortable" style='background-color:grey;color:white;' |Raw Ore
+
Do note that ores are not exclusive to one type of asteroid. For example, you can find iron on most asteroids, but you'll find the most on Ferrous ones.
! scope="col" style='background-color:grey;color:white;' |Point Value
+
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%"
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Processed Ore
+
! scope="col" style="background-color:grey;color:white;" |Name
! scope="col" style='background-color:grey;color:white;' |Frequency
+
! scope="col" class="unsortable" style="background-color:grey;color:white;" |Wall
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Uses
+
! scope="col" width="100px" class="unsortable" style="background-color:grey;color:white;" |Raw Ore
 +
! scope="col" style="background-color:grey;color:white;" |Money Reward Value
 +
! scope="col" class="unsortable" style="background-color:grey;color:white;" |Processed Ore
 +
! scope="col" style="background-color:grey;color:white;" |Asteroid type
 +
! scope="col" class="unsortable" style="background-color:grey;color:white;" |Uses
 
|-
 
|-
 
!Iron
 
!Iron
Line 311: Line 394:
 
!1
 
!1
 
![[File:Metal.png|64px]]
 
![[File:Metal.png|64px]]
!Very Common
+
!Ferrous
 
|For just about everything.
 
|For just about everything.
|-
 
!Plasteel
 
!
 
![[File:Ironore.png|64px]][[File:Plasmaore.png|64px]]
 
!
 
!
 
!N/A
 
|An alloy of iron and plasma, for AI cores and reinforced walls. Can now be produced via the ore redemption machine.
 
 
|-
 
|-
 
!Sand
 
!Sand
Line 327: Line 402:
 
!1
 
!1
 
![[File:Glass.png|center|64px]]
 
![[File:Glass.png|center|64px]]
!Very Common
+
!Any
|For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.
+
|For making glass, which has a plethora of applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.
 
|-
 
|-
!Reinforced Glass
+
!Copper
!
+
![[File:Copperrock.png|64px]]
![[File:Sandore.png|64px]][[File:Ironore.png|64px]]
+
![[File:Copper_ore.png|64px]]
!N/A
+
!5
![[File:Glass_r.png|center|64px]]
+
![[File:Copperdone.png|64px]]
!N/A
+
!Non-Ferrous
|For reinforced glass, which is tougher than normal glass.
+
|For making various machine parts.
 
|-
 
|-
 
![[Plasma]]
 
![[Plasma]]
Line 343: Line 418:
 
!15
 
!15
 
![[File:Plasmadone.png|64px]]
 
![[File:Plasmadone.png|64px]]
!Common
+
!Non-Ferrous
|Ship sheets back to Centcom for bonus supply points.
+
|Ship sheets back to Centcom for bonus money to the cargo budget.
 
|-
 
|-
 
!Silver
 
!Silver
Line 351: Line 426:
 
!16
 
!16
 
![[File:Silverdone.png|64px]]
 
![[File:Silverdone.png|64px]]
!Semi-Common
+
!Non-Ferrous
 
|Making dosh, mechs, and researching Bluespace.
 
|Making dosh, mechs, and researching Bluespace.
 
|-
 
|-
Line 359: Line 434:
 
!18
 
!18
 
![[File:Golddone.png|64px]]
 
![[File:Golddone.png|64px]]
!Semi-Common
+
!Non-Ferrous
 
|For making various electronics or pimping out Beepsky.
 
|For making various electronics or pimping out Beepsky.
 +
|-
 +
!Titanium
 +
![[File:Titaniumrock.png|64px]]
 +
![[File:Titaniumore.png|64px]]
 +
!30
 +
![[File:Titaniumdone.png|64px]]
 +
!Ferrous
 +
|For repairing the ship's armour, this is the most important after iron. Also used for high-tech mechs, R&D components or for building shuttle walls and floors.
 
|-
 
|-
 
!Uranium
 
!Uranium
Line 367: Line 450:
 
!30
 
!30
 
![[File:Uraniumdone.png|64px]]
 
![[File:Uraniumdone.png|64px]]
!Uncommon
+
!Exotic
 
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.
 
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.
 
|-
 
|-
Line 375: Line 458:
 
!50
 
!50
 
![[File:Diamonddone.png|64px]]
 
![[File:Diamonddone.png|64px]]
!Rare
+
!Exotic
 
|For making mech parts, among other industrial uses.
 
|For making mech parts, among other industrial uses.
 
|-
 
|-
!Gibtonite
+
![[Bluespace Crystal]]
![[File:Gibtonitewall.gif|64px]]
+
![[File:BluespaceCrystalWall.png|64px]]
![[File:Gibtoniteore.png]]
+
![[File:Bluespace_Crystal.png|64px]]
!N/A
+
!50
!
+
![[File:BS_polycrystal.png|64px]]
!Uncommon
+
!Exotic
|For <s>trolling miners</s> blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don't stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the ore redemption machine, so don't bring any of this to the station or else you'll be <s>arrested</s> ignored by security because they don't know what the hell it is.
+
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)
 
 
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure!
 
 
|-
 
|-
 
!Bananium
 
!Bananium
Line 392: Line 473:
 
![[File:Bananimumore.png|64px]]
 
![[File:Bananimumore.png|64px]]
 
!60
 
!60
 +
![[File:Bananiumdone.png|64px]]
 +
!HONK!
 +
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items. ''Absolutely Cursed''
 +
|-
 +
! Gibtonite
 +
![[File:Gibtonitewall.gif|64px]]
 +
![[File:Gibtoniteore.png]]
 +
!N/A
 
!
 
!
!HONK!
+
!Any
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]].
+
|For <s>trolling miners</s> blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don't stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:New_Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don't bring any of this to the ship or else you'll be <s>arrested</s> ignored by security because they don't know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. <br>
 +
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure!
 
|}
 
|}
 
+
===Who Needs What ===
Additionally, bluespace crystals sometimes spawn on mining. These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)
+
Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of <s>autism</s> science -- but it never hurts to know what to aim for.
 
+
*[[Engineer]]s always need iron, titanium, silver and plasma for the APNW to repair the ship's armour and hull.
===Who Needs What===
+
*[[Scientist]]s at least a bit of every ore. In exchange, they may give you upgrades for your Kinetic Accelerator, a [[Plasma Cutter]], a [[Research_items#Mining Satchel of Holding|Mining Satchel of Holding]], and, if you're lucky, Night Vision Meson Scanners or a [[Bag of Holding]]!
Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of <s>autism</s> science -- but it never hurts to know what to aim fir.
+
*[[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the ship if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the lavaproof Firefighter is the only good mech for mining.
 
+
*The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.
* [[Scientist]]s just want a little (10-15 of each is enough to last them the entire round) uranium, [[plasma]], diamond and gold. In exchange, they may give you a bomb or more advanced mining tools like a Sonic Jackhammer or a Diamond Drill, both for even faster digging!
+
*Everybody could always use more iron, glass and plasteel, but especially Roboticists and [[Station Engineer]]s.
* [[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the Ripley is the only <s>good</s> mech for mining.
+
*The [[Chemist]] and [[Guide to xenobiology|Xenobiologist]] will all appreciate having extra plasma.
* The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits.
+
*A competent [[Virologist]] can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.
* Everybody could always use more iron, glass and plasteel, but especially Roboticists and [[Station Engineer]]s.
+
*A [[Clown]] with Bananium is a grateful and dangerous ally.
* The [[Virologist]], [[Chemist]] and [[Guide to xenobiology|Xenobiologist]] will all appreciate having extra plasma.
+
*The [[Bartender]] can use a few sheets of uranium or iron to craft some of his rarest cocktails.
* A [[Clown]] with Bananium is a grateful and dangerous ally.
 
* The [[Bartender]] can use a few sheets of uranium or iron to craft some of his rarest cocktails.
 
 
 
===Secrets of the Asteroid===
 
While on the asteroid, you may come upon small boxed structures, usually made of plasma or reinforced walls. Dig in through openings, or use the blue toolbox in the hardsuit room to break down that wall and discover your prize! They could have items ranging from magical artifacts to [[Aliens|alien facehugger]]s. A plasma wall doesn't necessarily mean an alien, always check. If you are at all unsure, always let your mining buddies know using :u before you tear down that wall.
 
 
 
You may randomly find a facehugger in one of the treasure rooms. Do not infect yourself with the facehugger. This makes the admins very cross. If you are an antagonist, or a responsible parent with a xeno baby den set up somewhere full of monkeys, you should consider yourself as having more leeway. Do not try to pick the Facehugger up. Construct a locker, put the hugger in the locker, weld it and drag it back to the station. It'll leap at the vulnerable targets it sees once it's re-opened.
 
 
 
 
 
Some super useful Treasures you might find while mining include:
 
 
 
*A mysterious medibot. It is black and heals significantly better than other types.
 
*A Grinder. The limits depend on your ability to use it yourself.
 
*Cultist Armor. Faster than the mining one but can't be upgraded. Also can get you arrested.
 
*Various spellbooks. Ranging smoke, knock and blind. In the hands of a good miner, can make a huge difference.
 
*An E-cutlass. Considered one of the rarest and most desired items from mining, An e-sword in all regards.
 
*Creature : The creature comes from the Cultist room. If you are a traitor, emagging the laz injector gives you a potent ally that's fast and lethal.
 
*Soul Stone : Useful for slaving people as a traitor, less useful to non antags.
 
*Sonic Jackhammer : Breaks walls. ALL OF THEM.
 
  
 
==Tips==
 
==Tips==
* Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
+
*Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
 
* You can view the contents of a mining satchel as if it were a backpack.
 
* You can view the contents of a mining satchel as if it were a backpack.
* Durands only require uranium and silver, which are abundant. So if you find just 5 diamond, to get yourself a diamond drill, and mine out shit tons of metal, uranium and silver, you can make it Durand station 13!
+
*Middle mouse click swaps your hand, allowing you to shoot minerals and grat them with the satchel quickly.
* Wish soup is made of 20 units of water and nothing else, but sometimes (~25% of the time) will actually be generated with nutriment you can actually get full on. Meaning it's one of the only things you can make once the donk pockets run out. It's also the only thing you can make on the DJ station at all without importing ingredients (provided you bring something to hold the water in).
+
*Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating. Plus they collect all the crap gibtonite leaves when it detonates.
* Ctrl-Z (with no hotkey-mode) or just Z (with hotkey-mode on) cocks the combat/mining shotgun. No more clicking in between shots!
+
*The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
* Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
 
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
 
 
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
 
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
* The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
+
*You can dual wield PKAs. Use harm intent to fire both at once.
* If you're expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
+
*The Executive Officer may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
* Taking stimulants before delivering materials to science will help keep you alive.
+
*If you're expecting trouble on the ship, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
+
* The mining drone can be repaired with a welding tool, but not in the middle of a fight.
* Life improving things:
+
*You could alternatively buy the drone, fully upgrade it, give it an AI Module, and tell it to go valid-hunt. A mining drone dragging a bar of soap is surprisingly robust against even changelings.
** Mining rig upgrade : Goliath plates add +10% melee resist each time when applied to a rig, ideally if you're just mining you'd want to solely apply that to your chest piece. When maxed out you'll be able to fight a goliath without kiting and take minor damage. It is recommended to apply plates to the head instead if you plan to antag as players more often target your head. The plates will stack until they reach 80%. That makes your suit a space worthy riot suit.
+
*Life improving things:
** Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
+
**Mining suit upgrade : The Mining jetpack upgrade can make your already fast work even faster by reducing the time you are moving between the ship and asteroid. Plus it's great to have when you need to make a speedy getaway.
** Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Downside : EMP vulnerability.
+
**Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Downside : EMP vulnerability.
** If these three are combined you become close to immune to melee, only a ninja's energy blade is robust enough to even so much as scratch you, and blobs are utterly hopeless. However, guns are still a threat, and anybody can still surprise you with a stunprod and strip away your precious +4 rig. And be wary, the [[Admin | gods]] may not take kindly to your hubris.
+
*Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
* Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.  
+
*Sentient minebots can very easily be commanded to go help security if there is an [[Nuclear Operative|imminent]] [[Clockwork Cult|threat]] to the ship. Their melee saw is very robust, and works just as well as on all ships. The proto-kinetic accelerator that they are equipped with is very robust when in space.
 
+
*If you dont have a mining satchel of holding, and no ore box, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.
 
+
*If science hasn't researched Advanced Mining Technology within 10 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.
 
==Dead Space==
 
==Dead Space==
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, the asteroid is isolated, hard to get to, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... ''Forever!''
+
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the ship, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death!
 
+
===Tips for Traitoring ===
===Tips for Traitoring===
+
*If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
* If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
+
**Grab a multitool, go to the mining communications room.
** Grab a multitool, go to the mining communications room.
+
** Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the ship.
** Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the station.
+
**Kill your target with their shouts for help unheard.
** Kill your target with their shouts for help unheard.
+
*More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
* You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an air pump to take it, then put [REDACTED] KPa into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner's canister bomb. It's easy to set up on the asteroid.
 
* More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
 
 
* Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
 
* Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
 
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. '''SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.'''
 
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. '''SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.'''
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.  
+
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the ship with various Gibtonite charges, or bust in, stun and drag targets into space.
*Stim packs don't just increase your movement speed, they lower the duration of stuns. Always have this running in your system to remain speedy and more difficult to keep down.
+
*You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner.
====Tips for Culting====
 
If you're a miner, [[Mining Station]] is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn't bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. All the station needs is a Medibot and you are golden.
 
 
 
 
{{Jobs}}
 
{{Jobs}}
 
[[Category: Jobs]]
 
[[Category: Jobs]]

Latest revision as of 02:02, 15 November 2023

Shaft Miner
Generic shaft.png
"-And tell science, if they want their diamonds. To give us the damn tech for it!"
Information
AccessMining Station, Mining Station EVA, Cargo Office, Mineral Storage
Additional AccessMaintenance, Cargo Bay, MULEbot access, Quartermaster's Office
DifficultyHard
SupervisorsQuartermaster and Executive Officer
RankSpecialist (SPC)
DutiesMine ores and process them into useful materials. Go on an adventure in mysterious ruins.
GuidesThis is the guide, Guide to Fighters

Welcome to the Frontier, Miner. Grab your Hardsuit, prepare the accelerators, we've got a busy day ahead.

Bare minimum requirements: Break rocks, collect ore and bring it back to the main ship for refining.

Workin' In The Plasma Mine[edit | edit source]

Your very own Sabre, distinct from other normal Sabres by it's brown and purple paintjob!

Being a miner can be somewhat tedious, but without your valiant efforts, the ship and it's crew will use up every scrap of materials they start with and descend into anarchy. You best know what you're doing before stepping out into the great unknown. Which is a great segway into the next point, where do you, the humble blue collar worker that you are, work? Well my friend you work on a big damn rock, and it's up to you to strip that hunk of stone for valuable materials! Unfortunately, the rocks aren't particularly welcoming because of the following:

  • Space - Cold, Empty and really doesn't like you. Without a hardsuit and Oxygen supply, you wont make it very long out there.
  • Gibtonie - Nature's homegrown bombs! While not a threat to those that are prepared, a close proximity blast can easily put you into crit or remove a limb.
  • Lifeforms - Not all asteroids are barren of life and anything that can survive in the great void has got to be pretty strange. From glowing fairies to packs of ravenous space carp and in rare cases you may even find the elusive space clowns...

The risk of these hazards can be reduced by keeping a close eye on your surroundings and always having your accelerator on hand to help you out. As good as your accelerator is, having another miner to back you up is even better.

You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator is much faster and more efficient. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.

Working With Your Boss[edit | edit source]

Who is your boss? You answer to the Executive Officer, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. It's best to make some friends, as you'll be seeing your fellow miners a lot.

The Objective[edit | edit source]

You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the main ship and head to cargo where the Ore Redemption Machine Ore Redemption Machine sits. Drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click "claim" to retrieve mining points as a reward for your hard work, these points will be placed on whatever ID is currently in the machine. Once you've deposited your ores. Check the Cargo Protolathe for those all important upgrades and then get back to work.

How to do the do[edit | edit source]

Gearing up[edit | edit source]

  1. Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass).
  2. Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you bash things harder without having to take out your knife.
  3. Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below.
  4. Head to the ship mining prep room (if it has one!) to grab a hardsuit and breath mask, as well as a bottle of oxygen, always carry a spare as they can fit in your backpack.
  5. Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining Sabres, the mining shuttle and rarely on the field. More can be built with wood planks.
  6. For extra safety, grab a GPS device, set it to your name and tell the QM and other miners about it. If you're lucky, they will drag your lifeless body back to cloning.

Piloting 101:[edit | edit source]

To learn how to pilot a Sabre, refer to the Guide to Fighters as the controls for piloting a fighter and Sabre are one and the same

FTL: Going REALLY fast[edit | edit source]

So you've mined, crashed into or blown up all the asteroids in your sector of space? Good news! Once the main vessel jumps, you can go mine fresh fruits of the next system without a worry.

However you've probably looked at the piloting menu on your Sabre and wondered "What is this 'Return' button?" Well, your Sabres have the unique ability to get abandoned by the main ship whenever it jumps away! Fortunately, as long as you have the battery power to charge your FTL drive, you're never too much at risk of being permanently abandoned.

The interior of your average, unmodified and un-blown-up Sabre! It comes with a Starmap console, spare oxygen canister and an ore box!
Upon opening the Starmap console, you should be greeted with this.

Life beyond breaking rocks[edit | edit source]

  1. Print some better mining tools or upgrades for your existing ones and Mining Satchels of Holding at the cargo protolathe for even more efficient mining.
  2. Get your grubby hands on some upgrades for your Sabre such as improvements to it's DRADIS console, allowing it to see higher tiers of asteroids from afar, or just shove a bigger engine into the Sabre to watch it go faster.

Voucher equipment[edit | edit source]

You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:

  • Survival Capsule and Explorer's Webbing: The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too. 900 pts value.
  • Resonator Kit: Comes with a resonator, explorer's webbing, mini extinguisher and advanced scanner. While the resonator is underwhelming, the advanced scanner has almost twice the scanning range and updates much faster. 2100 pts.
  • Mining Drone: A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. ~800 pts.
  • Extraction and Rescue Kit: Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too. 1700 pts.
  • Crusher Kit: Contains a proto-kinetic crusher, a chest webbing like the capsule kit, an advanced scanner and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. 2450 pts.
  • Mining Conscription Kit: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer's suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit metafriends fresh conscripts. 1500 pts.

Default Gear[edit | edit source]

The following is a list of default mining equipment:

Essential Equipment[edit | edit source]

Item Description
Hardsuit2.png
Mining Hardsuit
The Standard issue hardsuit provided to all miners, providing full EVA protection, light armour and an inbuilt helmet. Which has the ability to activate lights on the helmet for some EXTRA light. Wearing the suit does provide some slowdown in regular areas. The suit allows an oxygen tank to be placed on your back.
ExplorerGasMask.gif
Explorer Gas Mask and Oxygen Tank
So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.
MGlasses.png Miningscanner1.gif
Meson Scanners and Automatic Mining Scanner
Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding.
GPSm.gif
Global Positioning System, GPS
Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it). Be sure to set your name on the GPS.
KineticAccelerator.png
Proto-kinetic Accelerator
A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded at the price of lower accuracy and speed.

KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.

Survivalknife.gif
Survival Knife
Use it for butchering the wildlife (hit while on harm intent). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.
Stimpen.png
Survival Medipen
A cocktail of powerful healing chemicals. Contains Salbutamol, Leporazine, Epinephrine, Mining Nanites and Omnizine. Heals all types of damage and stabilizes body temperature.
BScapsule.png
Bluespace shelter capsule
Activate this in your hand, and it'll near instantly produce a beautiful shelter. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You're issued one for free in your the mining lockers on ship.
OreSatchel.png
Ore Satchel
For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them.
Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.
OreBox2.png
Ore box
Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you.

Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.

Voucher.gif
Mining Voucher
Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items.
Seclite.png
Seclite
A beefed up flashlight. Put this on your KA to free up inventory space.

Miscellaneous Equipment[edit | edit source]

Items that, while not critical to take, can be situationally useful.

Item Description
Pickaxe.png
Pickaxe
Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.
Shovel.png
Shovel
Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe
Crowbar.png
Crowbar
For removing KA mods, or just in case when there is a blackout. Spawns in your box.

Advanced Gear[edit | edit source]

The following are more advanced items that need to be purchased from a mining equipment vendor, with credits:

Voucher/Reward Equipment[edit | edit source]

These items can either be acquired from a voucher, or can be bought with money/credits, usually earned from delivering ore to the Ore Redemption Machine Ore Redemption Machine on the ship. Prices are included.

Mining Equipment Vendor
Mining Equipment Vendor
Mining Equipment Vendor List
Item Description cPrice
Markerbeacon.png
30 Marker Beacons
A pack of 30 Marker Beacons, used to light your way on asteroids. a150 Points
BScapsule.png
Bluespace Shelter Capsule
The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a nanomed, a stasis bed and some warm donk-pockets. Of course, the donk pockets are better at healing you than the nanomed. The only useful thing the nanomed holds are its bandages. a400 Points
Stimpen.png
Survival Medipen
Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses. 500 Points
Brutefak.png
Brute Healing Kit
A first aid kit for when you get blown up or shot at by a fellow miner wielding a Proto-kinetic Accelerator. a600 Points
Bmed.png
Burn Healing Kit
A first aid kit for when you keep getting shot at by your fellow miners using Plasma Cutters. a600 Points
Firstaid-advanced.png
Advanced Healing Kit
A first aid kit for when you got caught in the crossfire of a PKA and a Plasma Cutter! a1200 Points
Fulton beacon.png
Fulton Beacon
Creates an anchored beacon when used in hand that fulton extraction packs can target as a drop-off point. a500 Points
Fulton pack.png
Fulton Extraction Pack
A balloon that can be used to extract anything outside that's not bolted down to a Fulton Recovery Beacon. Swap which beacon the pack is aiming at by using (Z or click) the pack in hand. It has a limited number of uses (usually 3 in a fresh pack); examine the pack to check how many are left. a1000 Points
Jaunter.png
Wormhole Jaunter
A one-use item that creates a wormhole to a random beacon on ship. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to teleport you if you happen to encounter a chasm. a750 Points
Miningscanner2.gif
Advanced Mining Scanner
A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently. a800 Points
Miner webbing.png
Explorer's Webbing
Can be worn on the belt slot. Stores mining equipment. a500 Points
Kinetic crusher.png
Proto-kinetic Crusher
A powerful melee weapon. Unless you have a Bag of Holding, you can only store this in the slot normally occupied by a backpack. If wielded in both hands (left-click it while it's in the selected hand), shoots kinetic bolts that don't deal damage, but can mark creatures making the hammer deal increased damage (20->50 Brute) when used on them. It will deal even greater damage (80) on backstab. a800 Points
KineticAccelerator.png
Proto-kinetic Accelerator
The classic mining weapon. Buy it from here if you did not get one at roundstart. a500 Points
Resonator.png
Resonator
Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. You can activate it in your hand to switch the field to last between 3 and 5 seconds. Using it on an already-marked spot will instantly rupture the field. a750 Credits
Adv resonator.png
Upgraded Resonator
Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. a1500 Credits
Pickaxe.png
Silver Pickaxe
Slightly better than the default pickaxe, but still a lot worse than your starting KA. a500 Credits
Pickaxe.png
Diamond Pickaxe
For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA. a1000 Credits
MiningDrone.png
Mining Bot Companion
This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine. a800 Points
Door electronics.png
Minebot Upgrade: Ore Scoop
Allows a minebot to automatically pick up ores while moving. a400 Points
Door electronics.png
Minebot Upgrade: Cooldown
Decreases the Minebot's ranged weapon's cooldown. a600 Points
Door electronics.png
Minebot Upgrade: Medical
Allows a sentient Minebot to carry and administer a medipen. a800 Points
Door electronics.png
Minebot Upgrade: AI
Installs a high tech AI into the Minebot (grants a ghost control over the Minebot). a1000 Points
Modkit.png
P-KA Upgrade: Bot-Friendly
A modkit that allows your PKA to ignore minebots. Does not occupy any mod capacity. a100 Points
Modkit.png
P-KA Upgrade: Tracer Shots
A modkit that makes your KA's projectile flight path visible, in a white color. a200 Credits
Modkit.png
P-KA Upgrade: Adj. T. Shots
A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors. Does not occupy any mod capacity. a300 Points
Modkit.png
P-KA Upgrade: Range
A modkit that increases your KA's range by 1. Occupies 25% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don't buy it here. a1000 Points
Modkit.png
P-KA Upgrade: Cooldown
A modkit that reduces your KA's cooldown by 0.25 seconds. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don't buy it here. a1000 Points
Modkit.png
P-KA Cosmetic Super Chassis
A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. Does not occupy any mod capacity. a200 Points
Modkit.png
P-KA Cosmetic Hyper Chassis
A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. Does not occupy any mod capacity.. a200 Points
Mining Hardsuit.png
Mining Hardsuit
An extra hardsuit if you need to buy a new one for somebody, or you lost your old one. Like the standard explorer’s suit, can be upgraded up to 3 times with goliath hide for up to 60 melee resistance. a2000 Points
Extended Emergency Oxygen Tank.png
Expanded E. Oxygen Tank
An expanded emergency oxygen tank. Lasts for twice as long as the one in your internals box. a1000 Points
Mining jetpack.png
Jetpack Upgrade
A jetpack upgrade for your hardsuit! a2000 Points
Dufflebag.png
Mining Conscription Kit
Contains a mini-pickaxe, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key which gives your headset access to the supply channel, and a card which adds mining access to your ID. a1000 Points
Survivalknife.gif
Survival Knife
A robust knife. Used to butcher fauna and hit harder with your PKA. Don't lose it! a1000 Points
Implanter.png
Tracking Implant Kit
Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death. a1000 Points
Points Card.png
Point Transfer Card
A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard. a500 Points
Gar mesons.png
GAR Mesons
A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed. a500 Credits
BScapsule.png
Luxury Bar Capsule
A luxury bar in a capsule. Bartender required and not included. a10000 Points
Lazarus Hypo.png
Lazarus Injector
A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Executive Officer! Or make yourself a space carp. The Lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the XO or any staff with a pet. a1000 Points
Cash 1000.png
1000 Space Cash
Conversion of Mining Psoints into Space Cash a2000 Points
Margheritapizza.png
Margherita Pizza
Just a box of pizza. It's not very good, but it's better than nothing. a200 Points
Whiskey bottle.png
Whiskey
A bottle of alcohol, helps you forget you literally work in hell. a100 Credits
Absinthe bottle.png
Absinthe
A bottle of alcohol, helps you forget you literally work in hell. a100 Credits
Cigar.png
Cigar
A high-quality havana cigar. a150 Points
Soap.png
Soap
A bar of slippery soap. a200 Points
Laser Pointer.png
Laser Pointer
Just a laser pointer, don't shine it into people's eyes. Useful against rogue Cyborgs. a300 Points
Facehugger.png
Toy Facehugger
An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks. a300 Points
Cryo fuel tank.png
Cryogenic Fuel Tank
A newly filled Cryogenic Fuel Tank, perfect to refuel your Mining Sabre that's running low on fuel, don't ask me how the hell they managed to fit this thing through the vending tray. You don't want to know a10000 Points

RnD Gear[edit | edit source]

The following is a list of advance items that can be acquired only from RnD, using a combination of minerals and high tech research.

RnD Gear
Item Description
Miningdrill.png
Mining Drill
Can be acquired early on from RnD. It's twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.
Diamonddrill.png
Diamond Tipped Mining Drill
Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.
Sonic Jackhammer.png
Sonic Jackhammer
The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.
Modkit.png
KA Triggerguard Mod
A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks.
Modkit.png
KA Range Mod
A modkit that increases your KA's range by 1.
Modkit.png
KA Damage Mod
A modkit that increases your KA's damage by 10.
Modkit.png
KA Cooldown Mod
A modkit that reduces your KA's cooldown by 0.25 seconds.
Modkit.png
KA AoE Mining Mod
A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You're usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat.
Plasma Cutter.png
Plasma Cutter
A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it. Less efficient in combat than a KA, however, and even less when in high pressure.
Adv plasma cutter.gif
Advanced Plasma Cutter
A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it.
Bluespace satchel.gif
Mining Satchel of Holding
Very cheap mining satchel that can hold an unlimited amount of minerals and ore.
NV meson glasses.gif
Night Vision Mesons
These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for flashlights.


All of this gear is printed out at the supply department protolathe.

The Ores[edit | edit source]

These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the ship already. Do note that ores are not exclusive to one type of asteroid. For example, you can find iron on most asteroids, but you'll find the most on Ferrous ones.

Name Wall Raw Ore Money Reward Value Processed Ore Asteroid type Uses
Iron Ironwall.png Ironore.png 1 Metal.png Ferrous For just about everything.
Sand Minefloor.png Sandore.png 1
Glass.png
Any For making glass, which has a plethora of applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.
Copper Copperrock.png Copper ore.png 5 Copperdone.png Non-Ferrous For making various machine parts.
Plasma Plasmawall.png Plasmaore.png 15 Plasmadone.png Non-Ferrous Ship sheets back to Centcom for bonus money to the cargo budget.
Silver Silverwall.png Silverore.png 16 Silverdone.png Non-Ferrous Making dosh, mechs, and researching Bluespace.
Gold Goldwall.png Goldore.png 18 Golddone.png Non-Ferrous For making various electronics or pimping out Beepsky.
Titanium Titaniumrock.png Titaniumore.png 30 Titaniumdone.png Ferrous For repairing the ship's armour, this is the most important after iron. Also used for high-tech mechs, R&D components or for building shuttle walls and floors.
Uranium Uraniumwall.png Uraniumore.png 30 Uraniumdone.png Exotic For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.
Diamond Diamondwall.png Diamondore.png 50 Diamonddone.png Exotic For making mech parts, among other industrial uses.
Bluespace Crystal BluespaceCrystalWall.png Bluespace Crystal.png 50 BS polycrystal.png Exotic These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)
Bananium Bananimumwall.png Bananimumore.png 60 Bananiumdone.png HONK! A rare and unusual mineral found exclusively in clown-controlled space. Used only for the H.O.N.K. mech and other clownlike items. Absolutely Cursed
Gibtonite Gibtonitewall.gif Gibtoniteore.png N/A Any For trolling miners blowing shit up, whether they be solid asteroid or other things. Hitting it with your mining tools will start a chain reaction. If you don't stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the Ore Redemption Machine Ore Redemption Machine, so don't bring any of this to the ship or else you'll be arrested ignored by security because they don't know what the hell it is. Gibtonite can be used to craft a Chemical Payload ChemPayload.gif.

How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure!

Who Needs What[edit | edit source]

Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of autism science -- but it never hurts to know what to aim for.

  • Engineers always need iron, titanium, silver and plasma for the APNW to repair the ship's armour and hull.
  • Scientists at least a bit of every ore. In exchange, they may give you upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you're lucky, Night Vision Meson Scanners or a Bag of Holding!
  • Roboticists need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the ship if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the lavaproof Firefighter is the only good mech for mining.
  • The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.
  • Everybody could always use more iron, glass and plasteel, but especially Roboticists and Station Engineers.
  • The Chemist and Xenobiologist will all appreciate having extra plasma.
  • A competent Virologist can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.
  • A Clown with Bananium is a grateful and dangerous ally.
  • The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.

Tips[edit | edit source]

  • Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
  • You can view the contents of a mining satchel as if it were a backpack.
  • Middle mouse click swaps your hand, allowing you to shoot minerals and grat them with the satchel quickly.
  • Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating. Plus they collect all the crap gibtonite leaves when it detonates.
  • The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
  • The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
  • You can dual wield PKAs. Use harm intent to fire both at once.
  • The Executive Officer may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
  • If you're expecting trouble on the ship, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
  • The mining drone can be repaired with a welding tool, but not in the middle of a fight.
  • You could alternatively buy the drone, fully upgrade it, give it an AI Module, and tell it to go valid-hunt. A mining drone dragging a bar of soap is surprisingly robust against even changelings.
  • Life improving things:
    • Mining suit upgrade : The Mining jetpack upgrade can make your already fast work even faster by reducing the time you are moving between the ship and asteroid. Plus it's great to have when you need to make a speedy getaway.
    • Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Downside : EMP vulnerability.
  • Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
  • Sentient minebots can very easily be commanded to go help security if there is an imminent threat to the ship. Their melee saw is very robust, and works just as well as on all ships. The proto-kinetic accelerator that they are equipped with is very robust when in space.
  • If you dont have a mining satchel of holding, and no ore box, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.
  • If science hasn't researched Advanced Mining Technology within 10 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.

Dead Space[edit | edit source]

A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the ship, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death!

Tips for Traitoring[edit | edit source]

  • If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
    • Grab a multitool, go to the mining communications room.
    • Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the ship.
    • Kill your target with their shouts for help unheard.
  • More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
  • Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
  • Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.
  • Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the ship with various Gibtonite charges, or bust in, stun and drag targets into space.
  • You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner.
Jobs on

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Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian