From NSV13
Jump to navigationJump to search
Generic assistant2.png
Access: Maintenance
Additional Access: None
Difficulty: None
Supervisors: Anyone
Rank: Private (PVT)
Duties: Get your space legs, assist people, ask the HoP to give you a job
Guides: New Players, Starter guide, Frequently Asked Questions, General items, Guide to construction, Illicit Access
The Primary Tool Storage. The Assistants natural environment.

Assistants are the most versatile and expendable workers on the station. They are recommended to new-comers who have read or are reading the tutorial and are still getting their space legs.

Assistants begin their shifts around the station but usually congregate in Primary Tool Storage, where they can acquire some basic tools such as screwdrivers and wrenches. If you are charismatic or lucky, the Head of Personnel can add more access to your Identification Card. With more access and perhaps a custom job title, perhaps you can find a purpose on the station at last.

Sometimes you are a God among men and sometimes you are dead within twelve seconds of round start. It all depends on how you set up and the luck of the station.

Bare minimum requirements: Don't be a total shitler.

Actually Assisting People[edit | edit source]

If you are an assistant and wish to actually assist people, you can try asking over the radio if anyone needs help with anything. This may or may not work. You can also approach people in person, which has a higher chance of success. Live out your dreams of being a 22-year-old coffee bitch intern IN SPACE!

Particularly helpful assistants may want to have a more permanent job on the station. The HoP can promote you to a position if you ask nicely and convince them that you're not a traitor (this is particularly useful if you are, in fact, a traitor). It helps if that job is urgent, like doctors when the crew is dying or engineers when the station is a hole in space. However, the HoP does not have to, and you will just have to live with that. Unless, of course, you're the traitor.

Duties? What Duties?[edit | edit source]

Assistants are usually the most aware civilians on the station due to the fact they're constantly on the move. You'll find that that assistants make great informants!

Due to the lack of responsibility, you'll usually find that assistants are the ones responsible for renovating the bar with a dance floor or boxing ring, building cloning stations in firefighting closets, converting the dorms into interrogation rooms, and all other sorts of wacky projects.

Gimmicks[edit | edit source]

An assistant is also good job for playing a single-round gimmick.

  • Acolyte
  • Actor
  • Animal Handler
  • Athlete
  • Bean Counter
  • Beggar
  • Bro
  • Boxer (at your own risk)
  • Coach
  • Consultant
  • Daredevil
  • Delivery Boy/Girl
  • DJ
  • Drunken Wreck
  • Emissary from Another Planet
  • Fanboy/girl
  • Former Head of Security
  • Gambler
  • Gourmand
  • Junk Collector
  • Junkie
  • Musician
  • Paralegal
  • Political Activist
  • Political Prisoner
  • Receptionist
  • Safety Inspector
  • Salesperson
  • Stowaway
  • Student
  • Terraformer
  • Test Subject
  • Tour Guide
  • Trader
  • Waiter

Ghost in the System[edit | edit source]

It's easy to stay under the radar as an assistant, as you have the least-respected job on the station (aside from that other guy). You have maintenance access, but to go anywhere else you need to be creative. Loot a belt and budget insulated gloves from Primary Tool Storage if you can and set out!

The number one advantage of traitor assistant is your opponent's arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of the game's mechanics.

This doesn't mean you won't run into a particularly savvy security member who knows the potential danger of an assistant, though. Keep alert at all times. In the rare case that someone actually asks you to assist them, draw them into a quiet place and execute them.

Jobs on


Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller, Deck Technician
Civilian Quartermaster, Cargo Technician, Shaft Miner, Assistant, Lawyer, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Nuclear Operative, Blood Cultist, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian, Lavaland Role