User:Grabowski
- Admiral Czanek is not allowed to tell new recruits that the goose can be tamed with a rolled up newspaper and a belly rub.
- Admiral Czanek is no longer allowed to pilot a fighter, be it a light heavy, or utility fighter. Not after he attempted to buzz the tower on a ship, resulting in a dead ATC officer.
- Admiral Czanek is no longer allowed next to a BSA artillery of any kind.
- Admiral Czanek is barred from coming in proximity to any pet of a head of staff/department. (not for that reason, you degenerate)
- Admiral Czanek is forbidden from doing any kind of chemistry after blowing up a ship in half.
- Admiral Czanek is no longer allowed to attempt to man a combat mech that's been loaded into a freight torpedo in an attempt to board enemy ships.
- Admiral Czanek is forbidden from posessing a corporate credit chit without written approval of the
Finiance DepartmentThe Finance DirectorThe Executive BoardThe CEO Themselves. - Admiral Czanek is not allowed to lead ANY deathsquads, even the bad ones. They are not a MEMBER of a deathsquad either.
- Actually, they are to keep a 500 meter distance from ANY deathsquads at all times.
- Actually, they are to keep a 500 meter distance from ANY deathsquads at all times.
- Admiral Czanek is not to be allowed near any flammable objects without an escort.
- Admiral Czanek is not allowed to call one of the interns a impostor and then throw them out of an airlock.
- Admiral Czanek is not allowed to play tabletop war games where all the pieces are interns.
- Admiral Czanek is ALSO not allowed to play tabletop war games where all the pieces are interns even if they are using riot darts.
- Admiral Czanek is ALSO not allowed to play tabletop war games where all the pieces are interns even if they are using riot darts.
- Admiral Czanek is not allowed to sell customized evacuation shuttles to the crew.
- No, profit is not a valid reason to sell all the equipment on a emergency shuttle.
- No, profit is not a valid reason to sell all the equipment on a emergency shuttle.
- Admiral Czanek is not allowed to use a TEG to power anything.
- Admiral czanek is forced to attend any and all senate hearings on missing astronauts.
- Admiral Czanek may not refer to the Syndicate leadership as the following: pussies, syndi-CANTs, commies, dumbos, idiots-in-red (NOTE: this list is not exhaustive). Exceptionally not during diplomatic talks, where wording is very important.
- Under his own wording, Admiral Czanek is not considered valid authentication for any of the actions on this list.
GENETICIST
This page needs revising! The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. The revision reason is: "This page is severely outdated. Consider skipping directly to the Guide to Genetics." |
RESEARCH & MEDICAL STAFF | |
Geneticist |
Access: Medbay, Morgue, Genetics, Research Division Additional Access: Chemistry, Virology, Xenobiology, Robotics, Tech Storage, Mineral Storeroom Difficulty: Medium Supervisors: Research Director and Chief Medical Officer Rank: Not defined Duties: Alter genomes, turn monkeys into humans and vice versa, make DNA backups so they can get stolen, clone dead people Guides: Guide to genetics, Guide to medicine Quote: Well maybe if the Captain had asked before plunging that syringe into his artery he wouldn't be a monkey now. |
Welcome to Genetics! Here your job will be to clone people and play God. THis is a very technical and boring job, but there are prizes to be found at the end of tunnel.
Bare minimum requirements: Clone the corpses dropped off at your doorstep. Don't give away Hulk to the greytide.
Your hometown
Your workplace is the Genetics Lab, usually located in Medbay. It has two separete parts: Cloning and the Lab itself.
Cloning is usually the bigger and messier place. It has a long cry tube alongside a cloning pod, a DNA scanner and a console between these two along with numerous rotting bodies. This is where dead people get dropped off, and its your job to clone them. (We will get to this later)
The other part of your workplace, your inner sanctuary is the lab. Here there are two sets of DNA scanners, consoles and DNA manipulators. Here you and your coworker will spend most of your day, altering genomes.
Cloning, a.k.a. Respawning in 3... 2... 1...
This is one half of your job. Make sure you know how do it (and actually fucking do it).
Cloning dead bodies
Cloning is dead simple, if you have played Doctor before, you have done it already, but just to make sure, here are the steps:
- Put the body in the scanner and close the scanner on him.
- Head over to the console and click scan.
- If there are no errors, click the "See Records" button, and select the guy you just scanned, and hit the "Clone" button
- If there are errors, refer to the guide here.
- If all the above has gone well, the cloning cycle will begin. Your job is now over, and you can leave the cloning bay.
If you have more bodies you have to clone, or if you want to be more helpful, you can get the body out of the scanner and strip them of their things and throw it outside the cloning pod. Just be dont leave the Captains spare lying around unattended.
Warning: The CMO has the final say in who to and not to scan. It is also good if you listen to Security, you dont want to clone a serial killer, or a dangerous vampire.
The cloner can be further upgraded by scientists to autoprocess, ignore errors and even more.
Pre-scanning
You can take a scan off of someone while they're alive and create a genetic backup ready to be cloned in case they die. This is useful to those of especially high risk of an irretrievable death like the pilots, chief engineer or captain. If the scientists have upgraded the cloner, the console can be set to autoprocess, which means that you don't even have to leave your desk.
- Bug people to get scanned at genetics while they're still alive.
- Scan them.
- Press the "clone" button under their records when they die.
Genetic Research
This is where the fun begins! Researching genomes is what you will be doing most of the time, as cloning is usually done by the doctors.
Your research will consist of clicking buttons on the console. Some people might find this boring, but you know that, at the end of the day, you will be a Hulk with X-ray eyes and Telekinesis, and they will not.
The process of research is detailed in the Guide to genetics, but here Ill do a brief overview:
- First, grab a monkey from the pen, and put it into the scanner.
- Then look at its mutations, and find one with the least X-es. Click on the X-es, and fill it in with the corresponding pair.
- Remember:A-T, G-C
- If you have two X-es, you can use your special power by selecting "Joker" to fill in the whole pair at once
- If all the pairs are filled, take a look at what mutation you got. If its good, store it and print a mutator for yourself.
Following this cycle, you will become the space God you always wanted to be.
Handing out mutations
This is some shady business. Be warned that handing out dangerous or too powerful mutatns to random people can earn you a ban. The CMO can also veto any mutation being given out, and security wont like you either, if they see Chucklefucks running around with superpowers.
On the brightside, you can become the most beloved man/woman/IPC of the station if you hand out beneficial mutators. Everybody apprecaite some Space adaption on a shp full of holes, and a bit of Telepathy can help out in comms-outages or if you happen to go mute. Furthermore, if the HoS or the Captain agrees, Security Officers with X-ray eyes and Hulk are a force to be reckoned with. But dont stop there! Engineers and Doctors could always use more help.
Tips
- If the cloning process changed your looks, you can stuff your old (dead) body in a DNA modifier, scan the UI/UE, and inject those into yourself to get your old appearance back.
- If someone has a cavity implanted item, you can instantly remove it by monkeying them.
- Clones start with 190 clone loss and 99 brain damage, they can be ejected with a geneticists ID at 120 clone loss (about 40% complete). The cloner takes about 2:30 minutes to pop out an almost complete clone. Ejecting at 40% then sticking in a cryotube speeds up the process by only a few seconds, but does mean you can clone multiple people at once. Force ejecting by either turning off APC power or emagging the clone tube then shoving them in the cryo tubes does finish them almost twice as fast AND means you can clone 3 people at the same time.
- Turning off the APC's equipment power also ejects a clone regardless of health. Good for speedcloning. Clone one to 25%, throw in cryo, clone another to 25%, throw in cryo, clone one guy until the first guy in cryo is done, repeat.
- Monkeying someone who is impregnated will cure them.
- The Genetics DNA altering console can spit out injectors for UEs and UIs as well as SEs. This means that, if you get a willing volunteer or even just human a monkey, you can run around the station changing everyone into the same person (if you do this without being antag or having people’s con-sent, you will get banned).
- You can put disks into the cloning computer to save the UI, UE and SE of people scanned.
- Vodka heals radiation damage.
- Radiation (and thus radstorms and mutagen) has a very, VERY small chance to give non-negative effects. One of the "Gotta go fast" schools of genetics is to hit a monkeyperson with a load of mutagen and get most of the disability blocks in five minutes.
- It can be empirically shown that, for an unupgraded machine, a pulse duration of 4 seconds is the most efficient trade-off of time and success rate.
- If the mime's being a jackass, stealthily inject him/her with a Tourettes SE, and watch them get lynched for breaking their vow
Traitortips
- Monkey SE's are a hell of a weapon.
- Change your identity if you're caught being a shitler. Keeps people off of you.
- TK is still very OP. With Xray it's nigh-unstoppable if used correctly. You can:
- Bash people with items. If they pick the item up you can still hit them with it.
- Steal ID's out of computers
- Steal guns out of charging stations
- Steal items across desks
- Kill people through cameras
- Operate basic machinery (unfortunately you can't use the chemmaster but you can put things into it)
- Be an all around douchebag
- And if you have x-ray you're even more unstoppable than before. You can hide in lockers in maint and dick around all you want.:ADDED: If you use TK on a fire extinguisher cabinet anywhere the extinguisher will teleport straight into your hand, as well.
- XRAY + TK can be used to onehuman the AI from outside the upload. Unfortunately, you cannot activate the freeform module correctly. Shame.
- Hulk is a classic for a reason, but once you pop it, you can hardly be silent anymore.
- Genetics gives you a LOT of oportunities, so experiment! Be a swedish Hulk, Bork! Act as a ghost, bullying people with Telepathy and TK!
WHAT HAS SCIENCE DONE?!
Antagonist geneticist gives you a ton of freedom, even if you are going for a classic do-your-objective-and-dip way, or if you wanna do a gimmick.
Traitor
Imagine Hulk with lasers shooting from his eyes and the ground shifting at his will. Then imagine the Geneticist who just robusted him. As a traitor Geneticist, if you can get a few of the real good mutations, you are nigh unstoppable. Just remeber to destroy the consoles, or simply delete the records, to deny security your powers. A big upside is that people also wont question if they see you dragging a dead body around.
As a traitor, you are pretty much able to do anything you want to dead people in your lab, granted you don't have a coworker or baby sitter. After sticking about for a few moments, any security forces usually vanish from the room of medium priority targets, like the RD or CE. At this time, you can then loot their items and access, or even their appearance! You can easily replace people, just be sure to get rid of the original and wear the right clothes! Perhaps it will help you in the long run.
DO NOT USE MONKEY SE'S ON THE OTHER CREW MEMBERS IF YOU ARE NOT A TRAITOR. THIS WILL GET YOU BANNED.