Master At Arms

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MUNITIONS & COMMAND STAFF
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Master At Arms
Access: Hangar Bay, Flight Deck, Munitions Bay, Air Traffic Control
Additional Access: Maintenance
Difficulty: Hard
Supervisors: Captain
Rank: Not defined
Duties: Get the Munitions Technicians to supply munitions, harass Cargo Technicians to supply munitions parts, force Deck Technicians to manage Fighter Pilots, and keep your Flight Leader and Air Traffic Controllers happy.
Guides: Guide to Fighters, Guide to Munitions
Quote: "If another flyboi asks me for a torpedo Im gonna kill them and hide their corpse in my locker"

You are the Master at Arms. You have subordinates, and your subordinates have subordinates, and you don't really feel in charge at all. Luckily, you are a Head of Staff, meaning you get to feel important while your subordinates do all the work. Enjoy!

Bare minimum requirements: Understand how to command several people. Delegate.

Your Existence

As a master at arms, you are responsible for coordinating the ship's fighters and guns. Make sure that everyone else is doing their jobs and keep communication flowing between the hangar bay and munitions bay at all times.


Jobs on

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Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
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Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian