Difference between revisions of "Munitions Technician"
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== Big Guns == | == Big Guns == | ||
There's five possible options for the arnament aboard your ship: | There's five possible options for the arnament aboard your ship: | ||
− | * Railgun: A | + | * Railgun: A burst-fire high-damage sniper capable of holding up to four tungsten-tipped bullets. It's most effective against capital ships that it can hit easily, and is very hungry for ammo, so ensure the [[Bridge Staff|Bridge Assistants]] don't spam it at fighters. |
* MAC Cannon: A bigger railgun that can only hold one shot. Unsurprisingly, it also deals more damage, but is otherwise the same. | * MAC Cannon: A bigger railgun that can only hold one shot. Unsurprisingly, it also deals more damage, but is otherwise the same. | ||
* Gauss Gun: '''Only available on multi-z ships!''' A manned turret that can either fire Gauss rounds, slower moving shots similar to railguns (though less damaging) or Point Defense, small, fast-moving shots that deal minimal damage, and are best used against fighters. | * Gauss Gun: '''Only available on multi-z ships!''' A manned turret that can either fire Gauss rounds, slower moving shots similar to railguns (though less damaging) or Point Defense, small, fast-moving shots that deal minimal damage, and are best used against fighters. |
Revision as of 13:39, 21 July 2020
MUNITIONS STAFF | |
Munitions Technician |
Access: Hangar Bay, Flight Deck, Munitions Bay Additional Access: Maintenance Difficulty: Medium Supervisors: Master At Arms Rank: Not defined Duties: Arm, man, and service the various weapons on the ship. "Encourage" Cargo to provide you with more ammo. Guides: Guide to Munitions Quote: "MAKE TORP." |
Are you ready to explode? No? You're in the wrong job then. Welcome to Munitions!
Bare minimum requirements: Enter Munitions Deck and reload all the guns, also discover Master At Arms is your boss, wow.
Big Guns
There's five possible options for the arnament aboard your ship:
- Railgun: A burst-fire high-damage sniper capable of holding up to four tungsten-tipped bullets. It's most effective against capital ships that it can hit easily, and is very hungry for ammo, so ensure the Bridge Assistants don't spam it at fighters.
- MAC Cannon: A bigger railgun that can only hold one shot. Unsurprisingly, it also deals more damage, but is otherwise the same.
- Gauss Gun: Only available on multi-z ships! A manned turret that can either fire Gauss rounds, slower moving shots similar to railguns (though less damaging) or Point Defense, small, fast-moving shots that deal minimal damage, and are best used against fighters.
- PDC (Point Defense Cannon): Small, fast-moving shots, best used against fighters.
- Flak: Anti-missile weaponry. Automatic, so just slot it in.
Maintenance and Loading
The Munitions Bay
This is your new home. Welcome! You'll find it begins with various numbers of the above weapons. Some ships have no torpedoes, some have no railguns/MAC cannons. All ships are equipped with PDCs and Flak, however, so you should always look out for the slots to load those, as they look similar.
The Master at Arms will probably hang out here, so it's good to make sure they aren't forcing you to become a Deck Technician. You're their subordinate, but there's very little they can order you to do other than "your job, thanks", so feel free to float around and help out in the Munitions Bay where it's needed.