Difference between revisions of "Munitions Technician"

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|img = Mt.png
 
|img = Mt.png
 
|jobtitle = Munitions Technician
 
|jobtitle = Munitions Technician
|access = [[Hangar Bay]], [[Flight Deck]], [[Munitions Deck]]
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|access = [[Hangar Bay]], [[Flight Deck]], [[Munitions Bay]]
 
|additional = Maintenance
 
|additional = Maintenance
 
|difficulty = Medium
 
|difficulty = Medium
 
|superior = [[Master At Arms]]
 
|superior = [[Master At Arms]]
|duties = Reload the ship's guns and manufacture new torpedoes for both the ship and fighters
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|duties = Arm, man, and service the various weapons on the ship. "Encourage" Cargo to provide you with more ammo.
 
|guides = [[Guide to Munitions]]
 
|guides = [[Guide to Munitions]]
|quote = "MAKE TORP. CARGO GIVE TORP. MAKE TORP."
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|quote = "MAKE TORP."
 
}}
 
}}
  
You are a Munitions Technician reload the guns and get yelled at by the fighter pilots, then go to bar after the fight is over and beat some people with your buddies.
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Are you ready to explode? No? You're in the wrong job then. Welcome to Munitions!
  
 
'''Bare minimum requirements:''' Enter Munitions Deck and reload all the guns, also discover Master At Arms is your boss, wow.
 
'''Bare minimum requirements:''' Enter Munitions Deck and reload all the guns, also discover Master At Arms is your boss, wow.
  
== Many Guns ==
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== Big Guns ==
All the Ships except one have just 4 types of guns : Railgun, Torpedoe Tubes, PDC and Flak. Keep em loaded or feel the wrath of the Captain or whoever is manning the ship at the moment. You are also ''supossed'' to supply the fighters with torpedoes.
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There's five possible options for the arnament aboard your ship:
 
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* Railgun: A semi-automatic high damage sniper-based machine, capable of holding four tungsten-tipped bullets. It's most effective against capital ships that it can hit easily, and is very hungry for ammo, so ensure the [[Bridge Staff|Bridge Assistants]] don't spam it at fighters.
The exception its the ''Enterprise'', which has 3 turrets on the top-left of the [[Munitions Deck]], passing the MAA's office, they use a special type of ammunition that you can order from cargo, they can either be manned by yourself or set to point defense, shooting by themselves.
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* MAC Cannon: A bigger railgun that can only hold one shot. Unsurprisingly, it also deals more damage, but is otherwise the same.
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* Gauss Gun: '''Only available on multi-z ships!''' A manned turret that can either fire Gauss rounds, slower moving shots similar to railguns (though less damaging) or Point Defense, small, fast-moving shots that deal minimal damage, and are best used against fighters.
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* PDC (Point Defense Cannon): Small, fast-moving shots, best used against fighters.
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* Flak: Anti-missile weaponry. Automatic, so just slot it in.
  
 
== Maintenance and Loading ==
 
== Maintenance and Loading ==
You can find all info about how to load the guns on [[Guide to Munitions]].
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[[Guide to Munitions|Just go here, it's easier.]]
 
 
Load the Railgun with Teflon Rounds, the tubes with Torpedoes, and the PDC/Flak with their ammo boxes.
 
 
 
You should know that Flak will go down Fast as its the main weapon of the ship and Railgun WON'T STOP SHOTTING OH GOD MAKE IT STOP.
 
 
 
  
== Who do I yell to for stuff? ==
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== The Munitions Bay ==
As said before, you are also to make torpedos on the Munitions Bay, you start the round with a bunch of materials such as pre-made torpedo casings and the torpedo parts, however you will run out fast, so make sure to ask cargo for more. Usually asking them for torps will get you casings and ''torpedo shit'' for all the other parts, order in plenty.
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This is your new home. Welcome! You'll find it begins with various numbers of the above weapons. Some ships have no torpedoes, some have no railguns/MAC cannons. All ships are equipped with PDCs and Flak, however, so you should always look out for the slots to load those, as they look similar.
  
You also need Oil to repair the weapons, ask the chemist in medbay for that, arround 10 vials of it will do for a normal round, if the chemist is woke, he will make a factory of it near or in [[Munitions Deck]].
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The Master at Arms will probably hang out here, so it's good to make sure they aren't forcing you to become a [[Deck Technician]]. You're their subordinate, but there's very little they can order you to do other than "your job, thanks", so feel free to float around and help out in the Munitions Bay where it's needed.
  
  
 
{{Jobs}}
 
{{Jobs}}

Revision as of 13:37, 21 July 2020

MUNITIONS STAFF
Generic mt.png Mt.png
Munitions Technician
Access: Hangar Bay, Flight Deck, Munitions Bay
Additional Access: Maintenance
Difficulty: Medium
Supervisors: Master At Arms
Rank: Not defined
Duties: Arm, man, and service the various weapons on the ship. "Encourage" Cargo to provide you with more ammo.
Guides: Guide to Munitions
Quote: "MAKE TORP."

Are you ready to explode? No? You're in the wrong job then. Welcome to Munitions!

Bare minimum requirements: Enter Munitions Deck and reload all the guns, also discover Master At Arms is your boss, wow.

Big Guns

There's five possible options for the arnament aboard your ship:

  • Railgun: A semi-automatic high damage sniper-based machine, capable of holding four tungsten-tipped bullets. It's most effective against capital ships that it can hit easily, and is very hungry for ammo, so ensure the Bridge Assistants don't spam it at fighters.
  • MAC Cannon: A bigger railgun that can only hold one shot. Unsurprisingly, it also deals more damage, but is otherwise the same.
  • Gauss Gun: Only available on multi-z ships! A manned turret that can either fire Gauss rounds, slower moving shots similar to railguns (though less damaging) or Point Defense, small, fast-moving shots that deal minimal damage, and are best used against fighters.
  • PDC (Point Defense Cannon): Small, fast-moving shots, best used against fighters.
  • Flak: Anti-missile weaponry. Automatic, so just slot it in.

Maintenance and Loading

Just go here, it's easier.

The Munitions Bay

This is your new home. Welcome! You'll find it begins with various numbers of the above weapons. Some ships have no torpedoes, some have no railguns/MAC cannons. All ships are equipped with PDCs and Flak, however, so you should always look out for the slots to load those, as they look similar.

The Master at Arms will probably hang out here, so it's good to make sure they aren't forcing you to become a Deck Technician. You're their subordinate, but there's very little they can order you to do other than "your job, thanks", so feel free to float around and help out in the Munitions Bay where it's needed.


Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian