Difference between revisions of "Chaplain"

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{{JobPageHeader
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{{Infobox_jobs
 
|headerbgcolor = gray
 
|headerbgcolor = gray
 
|headerfontcolor = white
 
|headerfontcolor = white
|stafftype = GENERAL
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|bgcolor = lightgray
|imagebgcolor = lightgray
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|image = Generic_chaplain.png
|img_generic = Generic_chaplain.png
 
|img = chaplain.png
 
 
|jobtitle = Chaplain
 
|jobtitle = Chaplain
 +
|caption = There's something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit.
 
|access = [[Chapel]] office, [[Morgue]], [[Crematorium]]
 
|access = [[Chapel]] office, [[Morgue]], [[Crematorium]]
|additional = N/A
+
|access2 = N/A
 
|difficulty = Easy
 
|difficulty = Easy
|superior = <del>You are above such earthly concerns</del> [[Head of Personnel]]
+
|supervisors = <del>You are above such earthly concerns</del> [[Head of Personnel]]
 +
|rank = Sub-Lieutenant ('''SLT''')
 
|duties = Hold services and funerals, cremate people, preach, etc.
 
|duties = Hold services and funerals, cremate people, preach, etc.
|guides = [[Cult]], [[Hacking]] potentially useful.
+
|guides = [[Cult]], [[Religion]], [[Hacking]] potentially useful.
|quote = There's something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit.
 
 
}}
 
}}
 +
As a chaplain, you would ideally proselytize whatever crazy religion you've made up for that round over your [[headset]]. However, besides your office, the hellish crematorium next to your office, and the rarely used morgue, you have no access.
  
As a chaplain you would ideally proselytize whatever crazy religion you've made up for that round over your [[headset]]. However, besides your office, the hellish crematorium next to your office, and the rarely used morgue, you have no access.
+
It is vital that you use the radio to call people to the [[Chapel]], because otherwise, it is less frequented than the [[Library]].
  
It is vital that you use the radio to call people to the [[Chapel]], because otherwise it is less frequented than the [[Library]].
+
'''Bare minimum requirements:''' Hold a funeral if someone asks. Cooperate with security in the event of a [[cult]]. Follow your [[religion]].
  
 
[[File:Chapel.png|300px|thumb|alt=The Chapel|link=http://puu.sh/3EB0x|The [[Chapel|Holy Land]]]]<br>
 
[[File:Chapel.png|300px|thumb|alt=The Chapel|link=http://puu.sh/3EB0x|The [[Chapel|Holy Land]]]]<br>
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In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.
 
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.
  
=== Holy Book ===
+
=== Holy Book{{anchor|Holy Book}} ===
'''You have to set the name of your god and religion in the Character Setup window before the round starts''', else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with space cash and beer in it, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk.
+
'''You have to set the name of your god and religion in the Character Setup window before the round starts''', else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with a bottle of whiskey, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk.
  
Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage, unless the <s>victim</s> congregant is wearing robust headgear (helmets, certain hats, and any child of the helmet class.) You can even revive people who are in critical condition! But if you use the ability a lot, you will start to see diminishing returns, with a higher chance to cause brain damage, and a lower amount of damage healed.
+
Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage unless the <s>victim</s> congregant is wearing robust headgear (helmets, certain hats, and any child of the helmet class.) You can even revive people who are in critical condition! But if you use the ability a lot, you will start to see diminishing returns, with a higher chance to cause brain damage, and a lower amount of damage healed.
  
- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that persons hands. However, others CAN access the content of the book itself.
+
- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that person's hands. However, others CAN access the content of the book itself.
  
=== Null Rod ===
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=== Armaments beacon ===
The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of blood magic. It will also destroy any runes and is a excellent weapon in general.
+
This remote allows you to drop in a box with select chaplain-y clothes.
  
You can transform it in a holy weapon of choice by using it in hand! Options are:
+
*'''Templar set- Standard templar armor, Deus Vult! (Fun fact, deus vult means "Gods Will." and Deus Lo Vult for "God Wills It")'''
 +
(50 melee, 10 bullet, 10 laser, 10 energy)
 +
*'''Stone sentinel- Like templar armor, but you look like a ancient guardian statue instead '''
 +
(50 melee, 80 fire, 10 bullet, 80 acid, 10 energy)
 +
*'''Profane scholar- A student robe and a head cage'''
 +
*'''Followers of the chaplain- A cult leader hoodie and 4 follower hoodies. Make your own cult!'''
  
* [[File:Null_rod.png]]'''Basic Null rod:''' Fits in pockets, 18 brute damage on hit.
+
=== Mysterious Old Book of Cloud-Chasing ===
* [[File:Godhand.png]]'''God Hand:''' Deals Burn damage instead of Brute, but you can never put it down.
+
 
* [[File:Staff_red.png]][[File:Staff_blue.png]]'''Red Staff/Blue staff:''' Only fits on back, but high (50%) block chance. Very low damage. Projects a shield around you to represent the block chance.
+
This is a black book that teaches one person the spell "Smoke". See: [[Wizard#Magical_Items|Magical Items]]
* [[File:Claymore.png]][[File:Katana.gif]]'''Claymore/Hanzo Steel:''' Deals normal damage, has a low (30%) block chance (not against projectiles), doesn't fit in bags but can be worn on the back or belt slot. Sharp.
+
 
* [[File:Cult_blade.png]][[File:Chainsword.gif]][[File:Force_weapon.png]]'''Dark Blade/Chainsaw Sword/Force Weapon:''' Like above, but cannot be worn on the back slot.
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=== Null Rod {{anchor|Null Rod}} ===
* [[File:ESword.png]]'''Light/Dark/Nautical Energy Sword''' A weaker version of an energy sword. Cannot be sheathed like a typical energy sword, doesn't fit in bags. Doesn't deal more damage than a null rod, but it is sharp.
+
The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.
* [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]'''Scythe/High Frequency Blade/Dormant Spellblade:''' Penetrates some armour, only fits on back. Same strength as null rod. Sharp.
+
 
* [[File:Possessed_blade.png]]'''Possessed Blade:'''Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name after that.
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You can transform it into a holy weapon of choice by using it in hand! Options are:
* [[File:Multiverse_sword.gif]]'''Extradimensional Blade:''' Deals 1-30 damage when attacking.
+
 
* [[File:Sord.png]]'''UNREAL SORD:''' Complete shit. Deals 4.13 damage.
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{|class="wikitable"
* [[File:Chap_hammer.png]]'''Relic Hammer:''' Same stats as a Null Rod, but can only be worn on the belt slot.
+
|+Null Rods
* [[File:Chainsaw.gif]]'''Chainsaw Hand:''' Basically just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp.
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!Icon
* [[File:Dark_blessing.png]]'''Dark Blessing:''' Like the chainsaw hand, but it looks like a [[changeling]]'s armblade.
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!Name
* [[File:Honk_render.png]]'''Clown Dagger:''' No damage changes, looks like a honkrender and honks on attack. It's sharp.
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!Benefits
* [[File:Chain.png]]'''Whip:''' No stat change, but can be worn on the belt slot.
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!Drawbacks
* [[File:Fedora.png]]'''Fedora:''' Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.
+
!Notes
* [[File:Carp_plush.png]]'''Carp-Sie Plushie:''' Less damage than nullrod, looks/sounds like a carp plushie. Using it inhand makes the chaplain gain the carp faction. He will be ignored by wild carp.
+
|-
* [[File:Bo_staff.png]]'''Bo Staff:''' Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn on the back slot.
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|[[File:Null_rod.png]]
* [[File:Bdagger.png]]'''Arrhythmic Knife:''' Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.
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|Null Rod
* [[File:Pitchfork.png]]'''Pitchfork:''' Same damage as a Null Rod, but it's sharp and cannot be put in pockets.
+
| + Deals 18 brute damage on hit, and 10 when thrown. <br>+ Fits in pockets.
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| - None
 +
|The default null rod that all others are balanced against. Unless otherwise stated, all other rods deal 18 brute damage (10 when thrown) and provide magic immunity.
 +
|-
 +
|[[File:Godhand.png]]
 +
|God Hand
 +
| + Deals Burn damage instead of Brute. <br>+ Can't be stolen from you.
 +
| - Can't be dropped once equipped. <br>- Deletes itself if you lose your arm.
 +
|Has a similar appearance to a Cultist's stun hand.
 +
|-
 +
|[[File:Chainsaw.gif]]
 +
|Chainsaw Hand
 +
| + Can be used as a slower saw tool. <br>+ Can slowly butcher things. <br>+ Can't be stolen from you without dismemberment.
 +
| - Can't be dropped once equipped, unless you lose your arm.
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|Chainsaw on hand, at all times!
 +
|-
 +
|[[File:Staff_red.png]][[File:Staff_blue.png]]
 +
|Red Staff <br>Blue Staff
 +
| + While held, 50% block chance. <br>+ Projects a shield around you to represent the block chance.
 +
| - Deals 5 brute damage on hit. <br>- Can only be worn on the back
 +
|50% chance to get hit, 50% chance to not get hit, I like those odds!
 +
|-
 +
|[[File:Claymore.png]][[File:Katana.gif]][[File:Cultblade.png]][[File:Force_weapon.png]]
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|Holy Claymore <br>Hanzo Steel <br>Dark Blade <br>Force Weapon
 +
| + While held, 30% melee block chance. <br>+ Sharp.
 +
| - Can only be worn on the back or belt slot.
 +
|All four have identical stats but different appearances and sounds.
 +
|-
 +
|[[File:Light_ESword.png]][[File:ESword.png]][[File:Energy_Cutlass.gif]]
 +
|Light Energy Sword <br>Dark Energy Sword <br>Nautical Energy Sword
 +
| + While held, 30% melee block chance. <br>+ Sharp.
 +
| - Can only be worn in the belt slot.
 +
| Shares an appearance and sounds with the standard energy sword/cutlass. Can't be sheathed, though.
 +
|-
 +
|[[File:Multiverse_sword.gif]]
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|Extradimensional Blade
 +
| + While held, 30% melee block chance. <br>+ Sharp. <br>+ Deals up to 30 damage on hit.
 +
| - Can only be worn on the belt. <br>- Deals at the lowest 1 damage.
 +
|Damage dealt is randomized each hit.
 +
|-
 +
|[[File:High_frequency_blade.png]][[File:Spellblade.png]][[File:Scythe.png]]
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|High Frequency Blade <br>Dormant Spellblade <br>Reaper Scythe
 +
| + 35 armor penetration. <br>+ Sharp. <br>+ Bonus to butchering.
 +
| - Can only worn in the backpack slot.
 +
|Identical save for appearance and sounds.
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|-
 +
|[[File:Possessed_blade.png]]
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|Possessed Blade
 +
| + 35 armor penetration. <br>+ Sharp. <br>+ Bonus to butchering. <br>+ Can be used in-hand to invite a ghost to possess it.
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| - Can only be worn in the backpack slot.
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|Identical to the HFB/Spellblade/Reaper Scythe, but allows a dead player to possess it. Whoever possesses it can rename the blade, and can talk, but can't do much else on their own besides be your sword buddy.
 +
|-
 +
|[[File:Chainsword.gif]]
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|Possessed Chainsaw Sword
 +
| + Identical to Possessed blade when it comes to ghosts. <br>+ Deals 30 brute damage.
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| - Can only be worn in the belt slot.
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|Identical to the Possessed Blade except for appearance and sound.
 +
|-
 +
|[[File:Chainsword.gif]]
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|Chainsaw Sword
 +
| + While held, 30% melee block chance. <br>+ Sharp. <br>+ Can be used as a slower saw tool.
 +
| - Can only be worn in the belt slot.¨
 +
|It chops, it slices, it dices, it does your taxes!
 +
|-
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|[[File:Sord.png]]
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|UNREAL SORD
 +
| + Can be worn in the belt slot. <br>+ KICKIN' RAD
 +
| - Deals 4.13 damage on hit.
 +
|This thing is an unimaginable piece of shit.
 +
|-
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|[[File:Chap_hammer.png]]
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|Relic War Hammer
 +
| + Same stats as a Null Rod.
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| - Can only be worn in the belt slot.
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|FACE THE WRATH OF THE EMPERORS FURY!
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|-
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|[[File:Dark_blessing.png]][[File:Ling_tentacle_hud.png]]
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|Dark Blessing <br>Unholy Blessing
 +
| + Almost identical to a Null Rod <br>+ Sharp. <br>+ Can't be stolen from you without dismemberment.
 +
| - Worse at butchering than most sharp objects. <br>- Can't be dropped once equipped, unless you lose your arm.
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|The Dark Blessing is identical to a changeling's armblade, and the Unholy Blessing to a changeling's tentacle arm.
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|-
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|[[File:Honk_render.png]]
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|Clown Dagger
 +
| + Sharp. <br>+ Fits in pockets and the belt slot. <br>+ Honk!
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| - None, surprisingly.
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|Honk!
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|-
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|[[File:Hypertool.png]]
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|Hypertool
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| + Deals brain damage instead of brute. <br>+ 35 armor penetration.
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| - Brain damage has an effect at high levels, so it's arguably worse for killing people. <br>- Can only be worn in the belt slot.
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|A tool so powerful even you cannot perfectly use it
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|-
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|[[File:Chain.png]]
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|Holy Whip
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| + Super effective against vampires.
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| - Fits only in the belt slot.
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|What a terrible night to be on NSV13
 +
|-
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|[[File:Fedora.png]]
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|Atheist's Fedora
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| + Can be worn on your head. <br>+ Sharp. <br>+ 30 damage when thrown.
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| - Deals 0 melee damage.
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|The brim of the hat is as sharp as your wit. The edge would hurt almost as much as disproving the existence of God.
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|-
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|[[File:Carp_plush.png]]
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|Carp-Sie Plushie
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| + The first time it's used in-hand by a holy priest, it grants Carp-Sie's blessing, making wild carp friendly.
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| - Deals 15 brute damage.
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|The God of all carps blesses this plushie, treat it well.
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|-
 +
|[[File:Bo_staff.png]]
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|Monk's Staff
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| + While held, 40% melee block chance.
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| - Deals slightly less damage than a Null Rod. <br>- Can only be worn in the backpack slot.
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|Mostly used to change the channel on the TV from a long distance!
 +
|-
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|[[File:Bdagger.png]]
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|Arrhytmic Knife
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| + Randomly speeds you up when held. <br>+ Sharp.
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| - Randomly slows you down when held. <br> Can't be equipped anywhere or put in backpacks.
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|Do you like gambling your speed away? Then this is the weapon for you!
 +
|-
 +
|[[File:Pitchfork.png]]
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|Unholy Pitchfork
 +
| + Sharp.
 +
| - Can only be worn in the backpack slot.
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|Once used to move hay around faster, now used to poke the clown with malicious intent.
 +
|-
 +
|[[File:Pride_hammer.gif]]
 +
|Pride-Struck Hammer
 +
| + Deals 15 damage when thrown. <br>+ Has a chance on hit to transfer some chemicals in the wielder's body to the target. <br>+ Epic looking!
 +
| - Deals 16 brute damage. <br>- Can only be worn in the backpack slot.
 +
|It resonates an aura of Pride.
 +
|-
 +
|[[File:Ratvarspear.png]]
 +
|Ancient Spear
 +
| + 10 armor penetration. <br>+ Pointy.
 +
| - Can only be worn in the belt slot.
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|An ancient spear made of brass, I mean gold, I mean bronze.
 +
|-
 +
|[[File:Pharoah_sceptre.png]]
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|Egyptian Staff
 +
| + Can only be worn in the backpack slot. <br>+ Enables crafting exclusive Mummification clothes.
 +
| - Can't fit in pockets.
 +
|Are You My Mummy?
 +
|-
 +
|}
  
 
You can only re-pick once.
 
You can only re-pick once.
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*'''Psychological care.''' This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.
 
*'''Psychological care.''' This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.
  
*'''Church Services.''' Give sermons and sing hymns. <!-- You can create a hymnal by writing a youtube link to a desired song on a piece of paper, or have the Librarian run some off for you. -->
+
*'''Church Services.''' Give sermons and sing hymns. <!-- You can create a hymnal by writing a youtube link to the desired song on a piece of paper, or have the Librarian run some off for you. -->
  
 
*'''Proselytizing.''' Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of [demon's blood], public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, blood-letting).
 
*'''Proselytizing.''' Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of [demon's blood], public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, blood-letting).
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*'''Blessing Rooms.''' Your bible has the power to turn ordinary water into holy water by <s>blessing</s> smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.
 
*'''Blessing Rooms.''' Your bible has the power to turn ordinary water into holy water by <s>blessing</s> smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.
  
*'''Other possible activities:''' Investiture of new acolytes and paladins, dedication of mechs, gravitational singularities, psychical research and seances, and pilgrimages to the singularity/Clown Planet/the AI Satellite/the Derelict Station.
+
*'''Other possible activities:''' Investiture of new acolytes and paladins, dedication of mechs, gravitational singularities, psychical research and seances, and pilgrimages to the singularity/Clown Planet/the AI Satellite.
  
 
=== Thanatology ===
 
=== Thanatology ===
 
The Mass Driver's primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it.
 
The Mass Driver's primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it.
  
Note that some crew members may seek to use the Mass Driver as a way to exit the station into space; for safety reasons, make sure they are properly equipped before letting them through. This will send them towards the [[Backstory#Space Station 12|derelict station]].
+
Note that some crew members may seek to use the Mass Driver as a way to exit the ship into space; for safety reasons, make sure they are adequately equipped before letting them through. This will send them towards the <s>[[Backstory#Space Station 12|derelict station]]</s> other side of the ship because our Z-levels loop.
  
 
The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it.
 
The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it.
  
 
=== Propitiating the [[Administrators|Gods]] ===
 
=== Propitiating the [[Administrators|Gods]] ===
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g. "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but praying for, say, a divine mission or the tools to complete such are more amusing to the gods.
+
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g., "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but performing an elaborate ritual to your chosen god may be more favorable!
  
 
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).
 
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).
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Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.
 
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.
  
=== GET BEHIND ME NAR-NAR ===
+
=== GET BEHIND ME <s>NAR-NAR</s> RATVAR===
During a [[cult]] invasion, you will suddenly find yourself a vital part of the station's security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and <s>valid</s> save everyone. '''For more information, go [[Cult magic|here]].'''
+
During a [[cult]] invasion, you will suddenly find yourself a vital part of the ship's security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and <s>valid</s> save everyone. '''For more information, go [[Cult magic|here]].'''
  
 
If [[admin|your god]] hates you enough, you may also encounter a [[Revenant]], an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures.
 
If [[admin|your god]] hates you enough, you may also encounter a [[Revenant]], an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures.
  
 
==Tips==
 
==Tips==
* Setting your religion's name to certain presents will give your holy book a special name, as well as dispensing 100 brain damage to you. For example, naming your religion 'Homosexuality' will name your bible 'GUYS GONE WILD!!'  
+
* Setting your [[religion|religion's name]] to certain presets will give your holy book a special name, as well as dispensing 100 brain damage to you. For example, naming your religion 'Homosexuality' will name your bible 'GUYS GONE WILD!!'  
**Other notable examples include: christianity, satanism, cthulu, islam, scientology, chaos, imperium, toolboxia, homosexuality, lol, wtf, gay, penis, ass, poo, badmin, shitmin, deadmin, cock, cocks.
+
**Other notable examples include: Christianity, Satanism, Cthulu, Islam, Scientology, Chaos, Imperium, Toolboxia, homosexuality, lol, wtf, gay, penis, ass, poo, badmin, shitmin, deadmin, cock, cocks.
* Your bible, despite starting with some useless junk, can be emptied and filled with a complete set of tools or other similarly sized items. Best of all, it fits in your hoodie's suit storage!
+
* You can use your starting bible in your hand to change its sprite.
 +
** Alternative sprites include a Quaran, a white Bible, a clown bible, the Necronomicon and more!
 +
* Your bible, despite starting with some useless junk, can be emptied and filled with <s>a complete set of tools or other similarly sized items</s> only one small item because coderbus hates fun. Best of all, it fits in your hoodie's suit storage!
 
* Healing en-masse during blob rounds is extremely effective, as you can get people back into the fight quickly and easily. Besides, who needs proper cognitive function to fight the blob?
 
* Healing en-masse during blob rounds is extremely effective, as you can get people back into the fight quickly and easily. Besides, who needs proper cognitive function to fight the blob?
  
 
== The Inquisition ==
 
== The Inquisition ==
As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the station, and odds are the AI won't be keeping an eye on it. You have a null rod, WHICH IS ROBUST AS FUCK. Also don't forget that your bible is a useful storage compartment that won't attract suspicion, and if you hit someone in the head with a bible a few times they get brain damage and then it's a lot harder to yell for help. You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it's your job, after all.
+
As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the ship, and odds are the AI won't be keeping an eye on it. You have a null rod, WHICH IS ROBUST AS FUCK. Also don't forget that your bible is a useful storage compartment that won't attract suspicion, and if you hit someone in the head with a bible a few times they get brain damage and then it's a lot harder to yell for help. You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it's your job, after all.
  
 
Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It's not a bad place to hide stuff (especially if the camera suffers from an "accident"), but keep in mind the light on the tray turns orange if anything other than a body is inside of it.
 
Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It's not a bad place to hide stuff (especially if the camera suffers from an "accident"), but keep in mind the light on the tray turns orange if anything other than a body is inside of it.
  
Another sneaky idea as traitor is to host one of the chaplains universally renowned "Kool-Aid" parties. Make sure you purchased a toxins kit, then, go to the bar and ask for 10 glasses of grape or orange juice. Put all of the glasses on your table in the chapel then dump anything and everything from the toxins kit into each drink Jim Jones style, <s>break into the captains office</s> tell the captain to make an announcement saying that chaplain is hosting a party and everyone on the station is required to visit (some one might actually be stupid enough.) you may not get your target, but you might get everyone else.       
+
Another sneaky idea as a traitor is to host one of the chaplains universally renowned "Kool-Aid" parties. Make sure you purchased a toxins kit, then, go to the bar and ask for 10 glasses of grape or orange juice. Put all of the glasses on your table in the chapel then dump anything and everything from the toxins kit into each drink Jim Jones style, <s>break into the captains office</s> tell the captain to make an announcement saying that chaplain is hosting a party, and everyone on the ship is required to visit (someone might actually be stupid enough.) you may not get your target, but you might get everyone else.       
 
{{Jobs}}
 
{{Jobs}}
  
 
[[Category: Jobs]]
 
[[Category: Jobs]]

Latest revision as of 01:52, 12 December 2023

Chaplain
Generic chaplain.png
There's something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit.
Information
AccessChapel office, Morgue, Crematorium
Additional AccessN/A
DifficultyEasy
SupervisorsYou are above such earthly concerns Head of Personnel
RankSub-Lieutenant (SLT)
DutiesHold services and funerals, cremate people, preach, etc.
GuidesCult, Religion, Hacking potentially useful.

As a chaplain, you would ideally proselytize whatever crazy religion you've made up for that round over your headset. However, besides your office, the hellish crematorium next to your office, and the rarely used morgue, you have no access.

It is vital that you use the radio to call people to the Chapel, because otherwise, it is less frequented than the Library.

Bare minimum requirements: Hold a funeral if someone asks. Cooperate with security in the event of a cult. Follow your religion.


Holy Artefacts[edit | edit source]

In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.

Holy Book[edit | edit source]

You have to set the name of your god and religion in the Character Setup window before the round starts, else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with a bottle of whiskey, and perhaps some other junk; you may want to store the holy water on your desk.

Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage unless the victim congregant is wearing robust headgear (helmets, certain hats, and any child of the helmet class.) You can even revive people who are in critical condition! But if you use the ability a lot, you will start to see diminishing returns, with a higher chance to cause brain damage, and a lower amount of damage healed.

- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that person's hands. However, others CAN access the content of the book itself.

Armaments beacon[edit | edit source]

This remote allows you to drop in a box with select chaplain-y clothes.

  • Templar set- Standard templar armor, Deus Vult! (Fun fact, deus vult means "Gods Will." and Deus Lo Vult for "God Wills It")

(50 melee, 10 bullet, 10 laser, 10 energy)

  • Stone sentinel- Like templar armor, but you look like a ancient guardian statue instead

(50 melee, 80 fire, 10 bullet, 80 acid, 10 energy)

  • Profane scholar- A student robe and a head cage
  • Followers of the chaplain- A cult leader hoodie and 4 follower hoodies. Make your own cult!

Mysterious Old Book of Cloud-Chasing[edit | edit source]

This is a black book that teaches one person the spell "Smoke". See: Magical Items

Null Rod [edit | edit source]

The obsidian rod will be your defense against the forces of evil. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.

You can transform it into a holy weapon of choice by using it in hand! Options are:

Null Rods
Icon Name Benefits Drawbacks Notes
Null rod.png Null Rod + Deals 18 brute damage on hit, and 10 when thrown.
+ Fits in pockets.
- None The default null rod that all others are balanced against. Unless otherwise stated, all other rods deal 18 brute damage (10 when thrown) and provide magic immunity.
Godhand.png God Hand + Deals Burn damage instead of Brute.
+ Can't be stolen from you.
- Can't be dropped once equipped.
- Deletes itself if you lose your arm.
Has a similar appearance to a Cultist's stun hand.
Chainsaw.gif Chainsaw Hand + Can be used as a slower saw tool.
+ Can slowly butcher things.
+ Can't be stolen from you without dismemberment.
- Can't be dropped once equipped, unless you lose your arm. Chainsaw on hand, at all times!
Staff red.pngStaff blue.png Red Staff
Blue Staff
+ While held, 50% block chance.
+ Projects a shield around you to represent the block chance.
- Deals 5 brute damage on hit.
- Can only be worn on the back
50% chance to get hit, 50% chance to not get hit, I like those odds!
Claymore.pngKatana.gifCultblade.pngForce weapon.png Holy Claymore
Hanzo Steel
Dark Blade
Force Weapon
+ While held, 30% melee block chance.
+ Sharp.
- Can only be worn on the back or belt slot. All four have identical stats but different appearances and sounds.
Light ESword.pngESword.pngEnergy Cutlass.gif Light Energy Sword
Dark Energy Sword
Nautical Energy Sword
+ While held, 30% melee block chance.
+ Sharp.
- Can only be worn in the belt slot. Shares an appearance and sounds with the standard energy sword/cutlass. Can't be sheathed, though.
Multiverse sword.gif Extradimensional Blade + While held, 30% melee block chance.
+ Sharp.
+ Deals up to 30 damage on hit.
- Can only be worn on the belt.
- Deals at the lowest 1 damage.
Damage dealt is randomized each hit.
High frequency blade.pngSpellblade.pngScythe.png High Frequency Blade
Dormant Spellblade
Reaper Scythe
+ 35 armor penetration.
+ Sharp.
+ Bonus to butchering.
- Can only worn in the backpack slot. Identical save for appearance and sounds.
Possessed blade.png Possessed Blade + 35 armor penetration.
+ Sharp.
+ Bonus to butchering.
+ Can be used in-hand to invite a ghost to possess it.
- Can only be worn in the backpack slot. Identical to the HFB/Spellblade/Reaper Scythe, but allows a dead player to possess it. Whoever possesses it can rename the blade, and can talk, but can't do much else on their own besides be your sword buddy.
Chainsword.gif Possessed Chainsaw Sword + Identical to Possessed blade when it comes to ghosts.
+ Deals 30 brute damage.
- Can only be worn in the belt slot. Identical to the Possessed Blade except for appearance and sound.
Chainsword.gif Chainsaw Sword + While held, 30% melee block chance.
+ Sharp.
+ Can be used as a slower saw tool.
- Can only be worn in the belt slot.¨ It chops, it slices, it dices, it does your taxes!
Sord.png UNREAL SORD + Can be worn in the belt slot.
+ KICKIN' RAD
- Deals 4.13 damage on hit. This thing is an unimaginable piece of shit.
Chap hammer.png Relic War Hammer + Same stats as a Null Rod. - Can only be worn in the belt slot. FACE THE WRATH OF THE EMPERORS FURY!
Dark blessing.pngLing tentacle hud.png Dark Blessing
Unholy Blessing
+ Almost identical to a Null Rod
+ Sharp.
+ Can't be stolen from you without dismemberment.
- Worse at butchering than most sharp objects.
- Can't be dropped once equipped, unless you lose your arm.
The Dark Blessing is identical to a changeling's armblade, and the Unholy Blessing to a changeling's tentacle arm.
Honk render.png Clown Dagger + Sharp.
+ Fits in pockets and the belt slot.
+ Honk!
- None, surprisingly. Honk!
Hypertool.png Hypertool + Deals brain damage instead of brute.
+ 35 armor penetration.
- Brain damage has an effect at high levels, so it's arguably worse for killing people.
- Can only be worn in the belt slot.
A tool so powerful even you cannot perfectly use it
Chain.png Holy Whip + Super effective against vampires. - Fits only in the belt slot. What a terrible night to be on NSV13
Fedora.png Atheist's Fedora + Can be worn on your head.
+ Sharp.
+ 30 damage when thrown.
- Deals 0 melee damage. The brim of the hat is as sharp as your wit. The edge would hurt almost as much as disproving the existence of God.
Carp plush.png Carp-Sie Plushie + The first time it's used in-hand by a holy priest, it grants Carp-Sie's blessing, making wild carp friendly. - Deals 15 brute damage. The God of all carps blesses this plushie, treat it well.
Bo staff.png Monk's Staff + While held, 40% melee block chance. - Deals slightly less damage than a Null Rod.
- Can only be worn in the backpack slot.
Mostly used to change the channel on the TV from a long distance!
Bdagger.png Arrhytmic Knife + Randomly speeds you up when held.
+ Sharp.
- Randomly slows you down when held.
Can't be equipped anywhere or put in backpacks.
Do you like gambling your speed away? Then this is the weapon for you!
Pitchfork.png Unholy Pitchfork + Sharp. - Can only be worn in the backpack slot. Once used to move hay around faster, now used to poke the clown with malicious intent.
Pride hammer.gif Pride-Struck Hammer + Deals 15 damage when thrown.
+ Has a chance on hit to transfer some chemicals in the wielder's body to the target.
+ Epic looking!
- Deals 16 brute damage.
- Can only be worn in the backpack slot.
It resonates an aura of Pride.
Ratvarspear.png Ancient Spear + 10 armor penetration.
+ Pointy.
- Can only be worn in the belt slot. An ancient spear made of brass, I mean gold, I mean bronze.
Pharoah sceptre.png Egyptian Staff + Can only be worn in the backpack slot.
+ Enables crafting exclusive Mummification clothes.
- Can't fit in pockets. Are You My Mummy?

You can only re-pick once.

Duties[edit | edit source]

Each chaplain is free to invent the details of their rituals.

  • Funerals: You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.
  • Psychological care. This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.
  • Church Services. Give sermons and sing hymns.
  • Proselytizing. Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of [demon's blood], public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, blood-letting).
  • Blessing Rooms. Your bible has the power to turn ordinary water into holy water by blessing smacking the container with it. Holy water stops any Evil Spirits or Magical Beings from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.
  • Other possible activities: Investiture of new acolytes and paladins, dedication of mechs, gravitational singularities, psychical research and seances, and pilgrimages to the singularity/Clown Planet/the AI Satellite.

Thanatology[edit | edit source]

The Mass Driver's primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the radio if no one is present), move the casket into the driver and fire it.

Note that some crew members may seek to use the Mass Driver as a way to exit the ship into space; for safety reasons, make sure they are adequately equipped before letting them through. This will send them towards the derelict station other side of the ship because our Z-levels loop.

The Crematorium is used to turn bodies into ash, including those of xenos. Remember to strip the body before cremating it.

Propitiating the Gods[edit | edit source]

The Pray command is like an adminhelp, but is IC, and should be worded deferentially (e.g., "Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but performing an elaborate ritual to your chosen god may be more favorable!

You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).

Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.

GET BEHIND ME NAR-NAR RATVAR[edit | edit source]

During a cult invasion, you will suddenly find yourself a vital part of the ship's security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and valid save everyone. For more information, go here.

If your god hates you enough, you may also encounter a Revenant, an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures.

Tips[edit | edit source]

  • Setting your religion's name to certain presets will give your holy book a special name, as well as dispensing 100 brain damage to you. For example, naming your religion 'Homosexuality' will name your bible 'GUYS GONE WILD!!'
    • Other notable examples include: Christianity, Satanism, Cthulu, Islam, Scientology, Chaos, Imperium, Toolboxia, homosexuality, lol, wtf, gay, penis, ass, poo, badmin, shitmin, deadmin, cock, cocks.
  • You can use your starting bible in your hand to change its sprite.
    • Alternative sprites include a Quaran, a white Bible, a clown bible, the Necronomicon and more!
  • Your bible, despite starting with some useless junk, can be emptied and filled with a complete set of tools or other similarly sized items only one small item because coderbus hates fun. Best of all, it fits in your hoodie's suit storage!
  • Healing en-masse during blob rounds is extremely effective, as you can get people back into the fight quickly and easily. Besides, who needs proper cognitive function to fight the blob?

The Inquisition[edit | edit source]

As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the ship, and odds are the AI won't be keeping an eye on it. You have a null rod, WHICH IS ROBUST AS FUCK. Also don't forget that your bible is a useful storage compartment that won't attract suspicion, and if you hit someone in the head with a bible a few times they get brain damage and then it's a lot harder to yell for help. You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it's your job, after all.

Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It's not a bad place to hide stuff (especially if the camera suffers from an "accident"), but keep in mind the light on the tray turns orange if anything other than a body is inside of it.

Another sneaky idea as a traitor is to host one of the chaplains universally renowned "Kool-Aid" parties. Make sure you purchased a toxins kit, then, go to the bar and ask for 10 glasses of grape or orange juice. Put all of the glasses on your table in the chapel then dump anything and everything from the toxins kit into each drink Jim Jones style, break into the captains office tell the captain to make an announcement saying that chaplain is hosting a party, and everyone on the ship is required to visit (someone might actually be stupid enough.) you may not get your target, but you might get everyone else.

Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian