Difference between revisions of "Shaft Miner"

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{{JobPageHeader
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{{Infobox_jobs
|headerbgcolor = purple
+
|headerbgcolor = gray
|headerfontcolor = white
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|headerfontcolor = black
|stafftype = SUPPLY
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|bgcolor = #cc9966
|imagebgcolor = #cc9966
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|image = Generic_shaft.png
|img_generic = Generic_shaft.png
 
|img = Lava_miner.png
 
 
|jobtitle = Shaft Miner
 
|jobtitle = Shaft Miner
 +
|caption = "-And tell science, if they want their diamonds. To give '''us the damn tech for it!'''"
 
|access = [[Mining Station]], Mining Station EVA, [[Cargo Office]], Mineral Storage
 
|access = [[Mining Station]], Mining Station EVA, [[Cargo Office]], Mineral Storage
|additional = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster's Office]]
+
|access2 = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster's Office]]
 
|difficulty = Hard
 
|difficulty = Hard
|superior = [[Quartermaster]] and [[Head of Personnel]]
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|supervisors = [[Quartermaster]] and [[Executive Officer]]
|duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.
+
|rank = Specialist ('''SPC''')
|guides = [[Lavaland]]
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|duties = Mine ores and process them into useful materials. Go on an adventure in mysterious ruins.
|quote = Spare vouc- oh.
+
|guides = This is the guide, [[Guide to Fighters]]
 
}}
 
}}
Welcome, Miner! You will break rocks, slay monsters, and die lost and alone in the depths of the caverns. Not on some sandy asteroid, but on what we call [[Lavaland]]!
+
Welcome to the Frontier, Miner. Grab your Hardsuit, prepare the accelerators, we've got a busy day ahead.
  
'''Bare minimum requirements:''' Stay alive long enough to return your loot to the station.
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'''Bare minimum requirements:''' Break rocks, collect ore and bring it back to the main ship for refining.
 +
==Workin' In The Plasma Mine==
 +
[[File:SabreShowcase.png|alt=|thumb|430x430px|Your very own Sabre, distinct from other normal Sabres by it's brown and purple paintjob!]]
 +
Being a miner can be somewhat tedious, but without your valiant efforts, the ship and it's crew will use up every scrap of materials they start with and descend into anarchy. You best know what you're doing before stepping out into the great unknown. Which is a great segway into the next point, where do you, the humble blue collar worker that you are, work?
 +
Well my friend you work on a big damn rock, and it's up to you to strip that hunk of stone for valuable materials! Unfortunately, the rocks aren't particularly welcoming because of the following:
 +
*Space - Cold, Empty and really doesn't like you. Without a hardsuit and Oxygen supply, you wont make it very long out there.
 +
*Gibtonie - Nature's homegrown bombs! While not a threat to those that are prepared, a close proximity blast can easily put you into crit or remove a limb.
 +
*Lifeforms - Not all asteroids are barren of life and anything that can survive in the great void has got to be pretty strange. From glowing fairies to packs of ravenous space carp and in rare cases you may even find the elusive ''space clowns...''
 +
The risk of these hazards can be reduced by keeping a close eye on your surroundings and always having your accelerator on hand to help you out. As good as your accelerator is, having another miner to back you up is even better.
  
==Workin' In The Coal Mine==
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You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator is much faster and more efficient. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.
[[File:Mining Dock.png|300px|thumb|alt=Mining Dock|The [[Mining Dock]] is your access to the [[Mining Station]].]]
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=== Working With Your Boss===
Being a miner can be somewhat tedious, but you serve a crucial role in the R&D food chain, and can accrue some decent personal rewards. Just follow a few guidelines to keep yourself from becoming dead in the mines.
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Who is your boss? You answer to the Executive Officer, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. It's best to make some friends, as you'll be seeing your fellow miners a lot.
 +
=== The Objective===
 +
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the main ship and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:New_Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. Drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click "claim" to retrieve mining points as a reward for your hard work, these points will be placed on whatever ID is currently in the machine. Once you've deposited your ores. Check the Cargo Protolathe for those all important upgrades and then get back to work.
  
Your workplace, Lavaland, has some hazards:
+
==How to do the do==
* Ash storms will cut right through your clothes, dealing constant burn damage if you are outside. A rain of dark particles outdoors indicate an ash storm.
+
===Gearing up===
* Lava - one step in and you'll be badly burned and on fire.
+
#Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass).
* Chasms - Anything that falls into one will disappear from this world.
+
#Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you bash things harder without having to take out your knife.
The risk of these hazards can be reduced by watching your step and being aware of your surroundings. Don't walk into lava, chasms, or outside during an ash storm. You'll get a text warning not long before a ash storm is about to begin, so long as you stay near shelter (or have a bluespace shelter capsule with you) then you'll be fine.  
+
#Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below.
 +
#Head to the ship mining prep room (if it has one!) to grab a hardsuit and breath mask, as well as a bottle of oxygen, always carry a spare as they can fit in your backpack.
 +
#Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining Sabres, the mining shuttle and rarely on the field. More can be built with wood planks.
 +
#For extra safety, grab a GPS device, set it to your name and tell the [[QM]] and other miners about it. If you're lucky, they will drag your lifeless body back to cloning.
 +
=== Piloting 101:===
 +
To learn how to pilot a Sabre, refer to the [[Guide to Fighters]] as the controls for piloting a fighter and Sabre are one and the same
 +
=== FTL: Going REALLY fast===
 +
So you've mined, crashed into or blown up all the asteroids in your sector of space? Good news! Once the main vessel jumps, you can go mine fresh fruits of the next system without a worry.
  
If you run into rock with a pick or drill in your inactive hand, it will automatically start digging for you. ALSO, it is important to note that '''you are able to click more than ONE square of asteroid at a time''' when mining or digging for sand! As long as it's accessible, you don't have to wait to finish digging before you start digging again, so you can have several dig jobs running in parallel. Just don't change hands or move until all dig jobs are done.
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However you've probably looked at the piloting menu on your Sabre and wondered "What is this 'Return' button?" Well, your Sabres have the unique ability to get abandoned by the main ship whenever it jumps away! Fortunately, as long as you have the battery power to charge your FTL drive, you're never too much at risk of being ''permanently'' abandoned.
 
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[[File:SabreInterior.png|alt=|thumb|200x200px|The interior of your average, unmodified and un-blown-up Sabre! It comes with a Starmap console, spare oxygen canister and an ore box!]]
===Working With Your Boss===
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[[File:Starmapversionwhatever.png|alt=|thumb|Upon opening the Starmap console, you should be greeted with this.]]
Who is your boss? You answer to the Head of Personnel, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. He can watch cameras on the Asteroid and has full access to Mining, so keep that in mind.
+
=== Life beyond breaking rocks===
 
+
#Print some better mining tools or upgrades for your existing ones and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe for even more efficient mining.
===The Objective===
+
#Get your grubby hands on some upgrades for your Sabre such as improvements to it's DRADIS console, allowing it to see higher tiers of asteroids from afar, or just shove a bigger engine into the Sabre to watch it go faster.
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the station and head to cargo where the ore redemption machine sits. Insert your ID, and empty the box next to the machine to offload your ores and have them instantly processed into sheets. You gain points for doing this, so be sure to claim them and then retrieve your ID. Now buy new gear if you want, take your crate and it's back to the mines!
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===Voucher equipment===
 
 
====How to Do This====
 
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule (DON'T FORGET!) and your standard issue proto-kinetic accelerator. If you want, there is also a additional mining satchel, and a shovel.
 
# Use your voucher on a mining vending machine to select your choice of advanced mining tool, listed below.
 
# Go to the Lavaland Mining Station and get an explorer suit, breath mask, and oxygen tank from Mining 'EVA'. On the western side of the base, there is a mini-Medbay where you can find first-aid kits. There is also a maintenance room adjacent to it where you can top off internals.
 
# Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field.
 
# Make sure you've packed a bluespace shelter capsule if you plan on a long distance expedition.
 
# Find dem minerals. Click the scanner in hand to activate it: every once in a while it sends out a pulse that lets you see deposits in the rock a few tiles away from you. Try to get a mixture of every type of mineral.
 
# Pick up minerals by using your mining satchel on them: it will gather the whole stack up in one click. Then use the satchel on the ore box to transfer the minerals there.
 
# Go to the ore redeemer and get points. If R&D doesn't show up, you can also deliver materials to R&D (10-15 sheets each material except iron) and everything else to Robotics. Ask R&D for upgrades if they have the materials.
 
# At the mining equipment vendor you can get advanced equipment with the points you've gained.
 
# Use your better gear to push deeper into Lavaland.
 
# If you feel robust enough, explore some [[Ruins]] and <s>die horribly</s> get amazing rewards.
 
# If you feel VERY robust, look for [[Megafauna]] with your GPS and try to kill it, for extremely valuable loot.
 
 
 
===Voucher===
 
 
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:
 
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:
* Bluespace Capsule + Chest Belt Webbing: The capsule is a good choice to allow you to explore out in Lavaland for even longer, and the webbing (you put on your belt slot) allows you to carry even more mining equipment, like  a pickaxe. A strong starting choice.
+
*'''Survival Capsule and Explorer's Webbing:''' The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too. 900 pts value.
* Resonator + Advanced Mining Scanner: A viable alternative weapon, not as competitive since you start with a Proto-Kinetic Accelerator but the Resonator can prove useful for large scale mining or for fending off certain wildlife. The scanner has a more expanded view range, allowing you to see all minerals withing the entire screen. Very useful but not a critically needed item as you can compensate with the standard scanner by exploring more thoroughly.
+
*'''Resonator Kit:''' Comes with a resonator, explorer's webbing, mini extinguisher and advanced scanner. While the resonator is underwhelming, the advanced scanner has almost twice the scanning range and updates much faster. 2100 pts.
* Extraction and Rescue Kit: Contains an extraction pack and a beacon, which allows you to send back home minerals and items without having to use the ferry.
+
*'''Mining Drone:''' A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. ~800 pts.
* Crusher Kit: Contains a proto-kinetic crusher, a chest webbing like the capsule kit, and a mini fire extinguisher. The crusher is hard to use without getting hurt, but can be more powerful than the kinetic accelerator.
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*'''Extraction and Rescue Kit:''' Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too. 1700 pts.
* Mining Drone: Some swear by it, other's hate it. A 'useful' companion that helps in storing ore and hunting wildlife. You can also purchase upgrade to make the little bugger more useful.
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*'''Crusher Kit:''' Contains a proto-kinetic crusher, a chest webbing like the capsule kit, an advanced scanner and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. 2450 pts.
 
+
*'''Mining Conscription Kit''': A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer's suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit <s>metafriends</s> fresh conscripts. 1500 pts.
===For Great Profit!===
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==Default Gear ==
Mining for the sake of it can only get you so far. By mining minerals and returning them to the station you'll accrue mining points, you can then use these points to buy better and more powerful equipment and supplies from a equipment vendor. You can then in turn use these items to push further into Lavaland to mine better minerals, fell stronger wildlife and find greater treasure. Consider it all an investment.
 
 
 
Stimpacks can help you in a pinch for example, or a Wormhole Jaunter can help you escape what would have been a death trap. Or saving up for a Legion Stabilizer can let you save their instant healing heart for later. Or you can spend it all on booze and cigars.
 
 
 
==Default Gear==
 
 
The following is a list of default mining equipment:
 
The following is a list of default mining equipment:
 
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==== Essential Equipment====
====Essential Equipment====
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{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
+
! scope="col" style="background-color:lightblue;" width="200" |Item
! scope="col" style="background-color:lightblue;" width=200|Item
 
 
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
|-
 
|-
![[File:explorersuit.png|32px]]<br>Explorer Suit
+
![[File:Hardsuit2.png|32px]]<br>Mining Hardsuit
|This comes with a inbuilt hood. It provides some protection against heat and cold, and works as decent armor. It is not spaceproof, but can hold a full-sized oxygen tank or other mining gear. You can also reinforce it with goliath plates.
+
|The Standard issue hardsuit provided to all miners, providing full EVA protection, light armour and an inbuilt helmet. Which has the ability to activate lights on the helmet for some EXTRA light. Wearing the suit does provide some slowdown in regular areas. The suit allows an oxygen tank to be placed on your back.
 
|-
 
|-
 
![[File:ExplorerGasMask.gif|32px]]<br>Explorer Gas Mask and [[Oxygen]] Tank
 
![[File:ExplorerGasMask.gif|32px]]<br>Explorer Gas Mask and [[Oxygen]] Tank
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.
+
| So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.
 
|-
 
|-
![[File:MGlasses.png|32px]] [[File:MiningScanner.png|32px]]<br>[[Meson Goggles|Meson Scanners]] and Mining Scanner
+
![[File:MGlasses.png|32px]] [[File:Miningscanner1.gif|32px]]<br>[[Meson Goggles|Meson Scanners]] and Automatic Mining Scanner
|When used together will briefly flash any ore on screen. Can be placed in your pocket to work automatically.
+
|Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding.
 
|-
 
|-
 
![[File:GPSm.gif|32px]]<br>Global Positioning System, GPS
 
![[File:GPSm.gif|32px]]<br>Global Positioning System, GPS
|The crew monitoring console back on the station won't catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as "lost" signals, be wary. Be sure to set your name on the GPS.
+
|Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it). Be sure to set your name on the GPS.
 +
|-
 +
![[File:KineticAccelerator.png|32px]]<br>Proto-kinetic Accelerator
 +
|A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded at the price of lower accuracy and speed.<br>
 +
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.
 
|-
 
|-
 
![[File:Survivalknife.gif|32px]]<br>Survival Knife
 
![[File:Survivalknife.gif|32px]]<br>Survival Knife
|Use it for butchering the wildlife (hit while on harm intent). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out.
+
|Use it for butchering the wildlife (hit while on harm intent). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.
 
|-
 
|-
 
![[File:Stimpen.png|32px]]<br>Survival Medipen
 
![[File:Stimpen.png|32px]]<br>Survival Medipen
|A cocktail of powerful healing chemicals. Contains Salbutamol, Leporazine, Tricordrazine, Epinephrine, Mining Nanites and Omnizine. Heals all types of damage and stabilizes body temperature.
+
|A cocktail of powerful healing chemicals. Contains Salbutamol, Leporazine, Epinephrine, Mining Nanites and Omnizine. Heals all types of damage and stabilizes body temperature.
 
|-
 
|-
 
![[File:BScapsule.png|32px]]<br>Bluespace shelter capsule
 
![[File:BScapsule.png|32px]]<br>Bluespace shelter capsule
|Activate this in your hand, and it'll near instantly produce a beautiful shelter. Ash storms do not hurt you inside, but wildlife can break through the walls. The shelter contains a cupboard which contains a guitar and some donk pockets. It also has a sleeper which requires another person to use. Never leave home without one. You're issued one for free in your the mining lockers on station.
+
|Activate this in your hand, and it'll near instantly produce a beautiful shelter. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You're issued one for free in your the mining lockers on ship.
 
|-
 
|-
 
![[File:OreSatchel.png|32px]]<br> Ore Satchel
 
![[File:OreSatchel.png|32px]]<br> Ore Satchel
|For carrying ore without using a mining cart, holds 50 ore nuggets. Get at least one of these, make sure to set the bag to "all on tile". Use in conjunction with an ore crate. (Newbie tip: This does not work like a typical backpack. Hold it in your hand and click the ore with that hand to pick it up.)
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|For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them.<br> Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.
 +
|-
 +
![[File:OreBox2.png|32px]]<br>Ore box
 +
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you.<br>
 +
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.
 
|-
 
|-
 
![[File:Voucher.gif|32px]]<br>Mining Voucher
 
![[File:Voucher.gif|32px]]<br>Mining Voucher
|Found in your backpack, exchange this at the mining equipment locker for one of several items listed below
+
|Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items.
 +
|-
 +
![[File:Seclite.png|32px]]<br>Seclite
 +
|A beefed up flashlight. Put this on your KA to free up inventory space.
 
|-
 
|-
![[File:KineticAccelerator.png|32px]]<br>Proto-kinetic Accelerator
 
|A gun. The good part is that it packs a punch in a vacuum and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Each blast can clear a rock wall if you feel like digging using this, which it can do well.  Standard issue equipment you can get from your mining locker. KAs are the only weapon that deals direct explosion damage: bomb suits can negate 90% of the damage dealt by a KA.
 
 
|}
 
|}
 
+
==== Miscellaneous Equipment====
====Miscellaneous Equipment====
 
 
Items that, while not critical to take, can be situationally useful.
 
Items that, while not critical to take, can be situationally useful.
 
+
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
+
! scope="col" style="background-color:lightblue;" width="200" |Item
! scope="col" style="background-color:lightblue;" width=200|Item
+
! scope="col" class="unsortable" style="background-color:lightblue;" | Description
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
 
|-
 
|-
 
![[File:Pickaxe.png|32px]]<br>Pickaxe
 
![[File:Pickaxe.png|32px]]<br>Pickaxe
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust certain monsters in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.
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| Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.
 
|-
 
|-
 
![[File:Shovel.png|32px]]<br>Shovel
 
![[File:Shovel.png|32px]]<br>Shovel
|Gathering sand. You can stick this in your backpack.
+
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe
|-
 
![[File:OreCrate.png|32px]]<br>Ore box
 
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it but you can drag or push it with you. Use your satchel on the box to empty it into the box.
 
 
|-
 
|-
 
![[File:Crowbar.png|32px]]<br>[[Crowbar]]
 
![[File:Crowbar.png|32px]]<br>[[Crowbar]]
|Just in case when coming back from the mines there is a blackout. Spawns in your backpack.
+
|For removing KA mods, or just in case when there is a blackout. Spawns in your box.
 
|}
 
|}
 
 
==Advanced Gear==
 
==Advanced Gear==
The following are more advanced items that need to be purchased from a mining equipment vendor, points being earned by mining.
+
The following are more advanced items that need to be purchased from a mining equipment vendor, with credits:
 
+
==== Voucher/Reward Equipment====
====Voucher/Reward Equipment====
+
These items can either be acquired from a voucher, or can be bought with money/credits, usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:New_Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the ship. Prices are included.
These items can either be acquired from a voucher, or are bought with points earned via mining via the redemption machine on the station. Prices are included.
 
 
 
 
{{Item
 
{{Item
 
  |name=Mining Equipment Vendor
 
  |name=Mining Equipment Vendor
 
  |bgcolor1 = #cc9966
 
  |bgcolor1 = #cc9966
 
  |bgcolor2 = #cc9966
 
  |bgcolor2 = #cc9966
  |image = Mining_vendor_default.png
+
  |image = Mining_vendor_default.gif
 
  }}
 
  }}
  
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable mw-collapsible mw-collapsed"
+
{| class="wikitable sortable mw-collapsible mw-collapsed" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
 
|+Mining Equipment Vendor List
 
|+Mining Equipment Vendor List
! scope="col" style="background-color:lightblue;" width=200|Item
+
!scope="col" style="background-color:lightblue;" width="200" |Item
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
+
!scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
!<span style="display: none;">c</span>Price
 
!<span style="display: none;">c</span>Price
 
|-
 
|-
![[File:Stimpen.png|32px]]<br>Stimpack Medipen
+
![[File:Markerbeacon.png]]<br>30 Marker Beacons
|A cheap stimpack that stimulates your body's adrenaline but can be fatal if abused. Use three at a time at most. Addiction without anti tox will be lethal over time.
+
|A pack of 30 Marker Beacons, used to light your way on asteroids.
!<span style="display: none;">a</span>50 Points
+
!<span style="display: none;">a</span>150 Points
 +
|-
 +
![[File:BScapsule.png|32px]]<br>Bluespace Shelter Capsule
 +
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a nanomed, a stasis bed and some warm donk-pockets. Of course, the donk pockets are better at healing you than the nanomed. The only useful thing the nanomed holds are its bandages.
 +
!<span style="display: none;">a</span>400 Points
 
|-
 
|-
![[File:Box.png|32px]]<br>Medipen Bundle
+
![[File:Stimpen.png|32px]]<br>Survival Medipen
|An addiction kit! Comes with five stimpacks and for some god awful reason, enough epi pens to to overdose someone and get them addicted.
+
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses.
!<span style="display: none;">a</span>200 Points
+
!500 Points
 
|-
 
|-
![[File:Whiskey_bottle.png|32px]]<br>Whiskey
+
![[File:Brutefak.png|32px]]<br>Brute Healing Kit
|A bottle of alcohol, helps you forget you literally work in hell.
+
|A first aid kit for when you get blown up or shot at by a fellow miner wielding a Proto-kinetic Accelerator.
!<span style="display: none;">a</span>100 Points
+
!<span style="display: none;">a</span>600 Points
 
|-
 
|-
![[File:Absinthe_bottle.png|32px]]<br>Absinthe
+
![[File:Bmed.png|32px]]<br>Burn Healing Kit
|A bottle of alcohol, helps you forget you literally work in hell.
+
|A first aid kit for when you keep getting shot at by your fellow miners using Plasma Cutters.
!<span style="display: none;">a</span>100 Points
+
!<span style="display: none;">a</span>600 Points
 
|-
 
|-
![[File:Cigar.png|32px]]<br>Cigar
+
![[File:firstaid-advanced.png|32px]]<br>Advanced Healing Kit
|A high-quality havana cigar.
+
|A first aid kit for when you got caught in the crossfire of a PKA and a Plasma Cutter!
!<span style="display: none;">a</span>150 Points
+
!<span style="display: none;">a</span>1200 Points
 
|-
 
|-
![[File:Soap.png|32px]]<br>Soap
+
![[File:Fulton_beacon.png|32px]]<br>Fulton Beacon
|A bar of slippery soap.
+
|Creates an anchored beacon when used in hand that fulton extraction packs can target as a drop-off point.
!<span style="display: none;">a</span>200 Points
+
!<span style="display: none;">a</span>500 Points
 
|-
 
|-
![[File:Laser_pointer.png|32px]]<br>Laser Pointer
+
![[File:Fulton_pack.png|32px]]<br>Fulton Extraction Pack
|Just a laser pointer, don't shite it into people's eyes.
+
|A balloon that can be used to extract anything outside that's not bolted down to a Fulton Recovery Beacon. Swap which beacon the pack is aiming at by using (Z or click) the pack in hand. It has a limited number of uses (usually 3 in a fresh pack); examine the pack to check how many are left.
!<span style="display: none;">a</span>300 Points
+
!<span style="display: none;">a</span>1000 Points
 
|-
 
|-
![[File:Facehugger.png|32px]]<br>Toy Facehugger
+
![[File:Jaunter.png|32px]]<br>Wormhole Jaunter
|An extremely realistic-looking facehugger toy, to prank the crew with.
+
|A one-use item that creates a wormhole to a random beacon on ship. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to teleport you if you happen to encounter a chasm.
!<span style="display: none;">a</span>300 Points
+
!<span style="display: none;">a</span>750 Points
 
|-
 
|-
![[File:MiningScanner.png|32px]]<br>Advanced Mining Scanner
+
![[File:Miningscanner2.gif|32px]]<br>Advanced Mining Scanner
 
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.
 
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.
 
!<span style="display: none;">a</span>800 Points
 
!<span style="display: none;">a</span>800 Points
 
|-
 
|-
![[File:Bottle17.png|32px]]<br>Stabilizing Serum
+
![[File:Miner_webbing.png|32px]]<br>Explorer's Webbing
|Can be used on legion souls to prevent them from decaying.
+
|Can be worn on the belt slot. Stores mining equipment.
!<span style="display: none;">a</span>400 Points
+
!<span style="display: none;">a</span>500 Points
 
|-
 
|-
![[File:Fulton_beacon.png|32px]]<br>Fulton Beacon
+
![[File:Kinetic_crusher.png|32px]]<br>Proto-kinetic Crusher
|Creates a beacon that fulton kits can target as a drop-off point.
+
|A powerful melee weapon. Unless you have a Bag of Holding, you can only store this in the slot normally occupied by a backpack. If wielded in both hands (left-click it while it's in the selected hand), shoots kinetic bolts that don't deal damage, but can mark creatures making the hammer deal increased damage (20->50 Brute) when used on them. It will deal even greater damage (80) on backstab.
!<span style="display: none;">a</span>400 Points
+
!<span style="display: none;">a</span>800 Points
 
|-
 
|-
![[File:BScapsule.png|32px]]<br>Bluespace Shelter Capsule
+
![[File:KineticAccelerator.png|32px]]<br>Proto-kinetic Accelerator
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a sleeper and some warm donk-pockets.
+
|The classic mining weapon. Buy it from here if you did not get one at roundstart.
!<span style="display: none;">a</span>400 Points
 
|-
 
![[File:Gar_mesons.png|32px]]<br>GAR Mesons
 
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.
 
 
!<span style="display: none;">a</span>500 Points
 
!<span style="display: none;">a</span>500 Points
 
|-
 
|-
![[File:Miner_webbing.png|32px]]<br>Chest Webbing
+
![[File:Resonator.png|32px]]<br>Resonator
|Can be worn on the belt slot, stores mining equipment.
+
|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. You can activate it in your hand to switch the field to last between 3 and 5 seconds. Using it on an already-marked spot will instantly rupture the field.
!<span style="display: none;">a</span>500 Points
+
!<span style="display: none;">a</span>750 Credits
 
|-
 
|-
![[File:Stimpen.png|32px]]<br>Survival Medipen
+
![[File:Adv resonator.png|32px]]<br>Upgraded Resonator
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses.
+
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early.
!<span style="display: none;">a</span>500 Points
+
!<span style="display: none;">a</span>1500 Credits
 
|-
 
|-
![[File:Box.png|32px]]<br>Brute First-Aid Kit
+
![[File:Pickaxe.png|32px]]<br>Silver Pickaxe
|Contains bandages and brute-healing patches.
+
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.
!<span style="display: none;">a</span>600 Points
+
!<span style="display: none;">a</span>500 Credits
 
|-
 
|-
![[File:Implanter.png|32px]]<br>Tracking Implant Kit
+
![[File:Pickaxe.png|32px]]<br>Diamond Pickaxe
|Contains tracking implants and a locator; useful if you want others to find your corpse in case of death.
+
|For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA.
!<span style="display: none;">a</span>600 Points
+
!<span style="display: none;">a</span>1000 Credits
 
|-
 
|-
![[File:Jaunter.png|32px]]<br>Wormhole Jaunter
+
![[File:MiningDrone.png|32px]]<br>Mining Bot Companion
|One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the chest slot to prevent death on chasms.
+
|This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with [[#Advanced Gear|special modules]] bought from the vending machine.
!<span style="display: none;">a</span>750 Points
+
!<span style="display: none;">a</span>800 Points
 
|-
 
|-
![[File:Kinetic_crusher.png|32px]]<br>Proto-kinetic Crusher
+
![[File:Door_electronics.png|32px]]<br>Minebot Upgrade: Ore Scoop
|A powerful melee weapon. Shoots kinetic bolts that don't deal damage, but can mark large creatures making the hammer deal increased damage when used on them. It will deal even greater damage on backstab.
+
|Allows a minebot to automatically pick up ores while moving.
!<span style="display: none;">a</span>750 Points
+
!<span style="display: none;">a</span>400 Points
 
|-
 
|-
![[File:KineticAccelerator.png|32px]]<br>Proto-kinetic Accelerator
+
![[File:Door_electronics.png|32px]]<br>Minebot Upgrade: Cooldown
|The classic mining weapon. Buy it from here if you did not get one at roundstart.
+
|Decreases the Minebot's ranged weapon's cooldown.
!<span style="display: none;">a</span>750 Points
+
!<span style="display: none;">a</span>600 Points
 
|-
 
|-
![[File:Resonator.png|32px]]<br>Resonator
+
![[File:Door_electronics.png|32px]]<br>Minebot Upgrade: Medical
|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage to anything standing on it. Just like the kinetic accelerator, it does reduced damage in pressurized environments. You can activate it in your hand to switch the field to last between 3 and 5 seconds. Using it on an already-marked spot will instantly rupture the field.
+
|Allows a sentient Minebot to carry and administer a medipen.
 
!<span style="display: none;">a</span>800 Points
 
!<span style="display: none;">a</span>800 Points
 
|-
 
|-
![[File:Fulton_pack.png|32px]]<br>Fulton Extraction Pack
+
![[File:Door_electronics.png|32px]]<br>Minebot Upgrade: AI
|A balloon that can be used to extract equipment or personnel to a Fulton Recovery Beacon. Anything not bolted down can be moved. Link the pack to a beacon by using the pack in hand.
+
|Installs a high tech AI into the Minebot (grants a ghost control over the Minebot).
 
!<span style="display: none;">a</span>1000 Points
 
!<span style="display: none;">a</span>1000 Points
 
|-
 
|-
!Lazarus Injector
+
![[File:Modkit.png|32px]]<br>P-KA Upgrade: Bot-Friendly
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&D to want one, as it has high research value.
+
|A modkit that allows your PKA to ignore minebots. Does not occupy any mod capacity.
 +
!<span style="display: none;">a</span>100 Points
 +
|-
 +
![[File:Modkit.png|32px]]<br>P-KA Upgrade: Tracer Shots
 +
|A modkit that makes your KA's projectile flight path visible, in a white color.
 +
!<span style="display: none;">a</span>200 Credits
 +
|-
 +
![[File:Modkit.png|32px]]<br>P-KA Upgrade: Adj. T. Shots
 +
|A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors. Does not occupy any mod capacity.
 +
!<span style="display: none;">a</span>300 Points
 +
|-
 +
![[File:Modkit.png|32px]]<br>P-KA Upgrade: Range
 +
|A modkit that increases your KA's range by 1. Occupies 25% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don't buy it here.
 
!<span style="display: none;">a</span>1000 Points
 
!<span style="display: none;">a</span>1000 Points
 
|-
 
|-
![[File:Pickaxe.png|32px]]<br>Silver-plated Pickaxe
+
![[File:Modkit.png|32px]]<br>P-KA Upgrade: Cooldown
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.
+
|A modkit that reduces your KA's cooldown by 0.25 seconds. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don't buy it here.
 
!<span style="display: none;">a</span>1000 Points
 
!<span style="display: none;">a</span>1000 Points
 
|-
 
|-
![[File:Mining_jetpack.png|32px]]<br>Mining Jetpack Upgrade
+
![[File:Modkit.png|32px]]<br>P-KA Cosmetic Super Chassis
|A jetpack that you can attach to any hardsuit for better mobility. Useless on Lavaland but great back on the station.
+
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. Does not occupy any mod capacity.
!<span style="display: none;">a</span>2000 Points
+
!<span style="display: none;">a</span>200 Points
 
|-
 
|-
![[File:Cash_1000.png|32px]]<br>Space Cash
+
![[File:Modkit.png|32px]]<br>P-KA Cosmetic Hyper Chassis
|A thousand credits, to spend however you want! Of course, it's almost completely worthless on the station.
+
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. Does not occupy any mod capacity..
!<span style="display: none;">a</span>2000 Points
+
!<span style="display: none;">a</span>200 Points
 
|-
 
|-
 
![[File:Mining_Hardsuit.png|32px]]<br>Mining Hardsuit
 
![[File:Mining_Hardsuit.png|32px]]<br>Mining Hardsuit
|A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Can be upgraded up to 8 times with goliath plates, to achieve extreme melee resistance.
+
|An extra hardsuit if you need to buy a new one for somebody, or you lost your old one. Like the standard explorer’s suit, can be upgraded up to 3 times with goliath hide for up to 60 melee resistance.
 
!<span style="display: none;">a</span>2000 Points
 
!<span style="display: none;">a</span>2000 Points
 
|-
 
|-
![[File:Pickaxe.png|32px]]<br>Diamond Pickaxe
+
![[File:Extended_Emergency_Oxygen_Tank.png|32px]]<br>Expanded E. Oxygen Tank
| For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA.
+
|An expanded emergency oxygen tank. Lasts for twice as long as the one in your internals box.
 +
!<span style="display: none;">a</span>1000 Points
 +
|-
 +
![[File:Mining_jetpack.png|32px]]<br>Jetpack Upgrade
 +
|A jetpack upgrade for your hardsuit!
 
!<span style="display: none;">a</span>2000 Points
 
!<span style="display: none;">a</span>2000 Points
 
|-
 
|-
![[File:Resonator.png|32px]]<br>Super Resonator
+
![[File:Dufflebag.png|32px]]<br>Mining Conscription Kit
|Like the regular resonator, but able to have 5 fields active at a time.
+
|Contains a mini-pickaxe, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key which gives your headset access to the supply channel, and a card which adds mining access to your ID.
!<span style="display: none;">a</span>2500 Points
+
!<span style="display: none;">a</span>1000 Points
 
|-
 
|-
![[File:Modkit.png|32px]]<br>KA Tracer Rounds Mod
+
![[File:Survivalknife.gif|32px]]<br>Survival Knife
|A modkit that makes your KA's projectile flight path visible, in a white color.
+
|A robust knife. Used to butcher fauna and hit harder with your PKA. Don't lose it!
!<span style="display: none;">a</span>100 Points
+
!<span style="display: none;">a</span>1000 Points
 +
|-
 +
![[File:Implanter.png|32px]]<br>Tracking Implant Kit
 +
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death.
 +
!<span style="display: none;">a</span>1000 Points
 
|-
 
|-
![[File:Modkit.png|32px]]<br>KA Adjustable Tracer Rounds Mod
+
![[File:Points_Card.png|32px]]<br>Point Transfer Card
|A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors.
+
|A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard.
!<span style="display: none;">a</span>150 Points
+
!<span style="display: none;">a</span>500 Points
 
|-
 
|-
![[File:Modkit.png|32px]]<br>Super KA Chassis Mod
+
![[File:Gar_mesons.png|32px]]<br>GAR Mesons
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerator.
+
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.
!<span style="display: none;">a</span>250 Points
+
!<span style="display: none;">a</span>500 Credits
 
|-
 
|-
![[File:Modkit.png|32px]]<br>Hyper KA Chassis Mod
+
![[File:BScapsule.png|32px]]<br>Luxury Bar Capsule
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerator.
+
|A luxury bar in a capsule. Bartender required and not included.
!<span style="display: none;">a</span>300 Points
+
!<span style="display: none;">a</span>10000 Points
 
|-
 
|-
![[File:Modkit.png|32px]]<br>KA Range Mod
+
![[File:Lazarus_Hypo.png|32px]]<br>Lazarus Injector
|A modkit that increases your KA's range by 1.
+
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Executive Officer! Or make yourself a space carp. The Lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the XO or any staff with a pet.
 
!<span style="display: none;">a</span>1000 Points
 
!<span style="display: none;">a</span>1000 Points
 
|-
 
|-
![[File:Modkit.png|32px]]<br>KA Damage Mod
+
![[File:Cash_1000.png|32px]]<br>1000 Space Cash
|A modkit that increases your KA's damage by 10.
+
|Conversion of Mining Psoints into Space Cash
!<span style="display: none;">a</span>1000 Points
+
!<span style="display: none;">a</span>2000 Points
 
|-
 
|-
![[File:Modkit.png|32px]]<br>KA Cooldown Mod
+
![[File:Margheritapizza.png|32px]]<br>Margherita Pizza
|A modkit that reduces your KA's cooldown by 0.25 seconds.
+
|Just a box of pizza. It's not very good, but it's better than nothing.
!<span style="display: none;">a</span>1000 Points
+
!<span style="display: none;">a</span>200 Points
 
|-
 
|-
![[File:Modkit.png|32px]]<br>KA AoE Damage Mod
+
![[File:Whiskey_bottle.png|32px]]<br>Whiskey
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit.
+
|A bottle of alcohol, helps you forget you literally work in hell.
!<span style="display: none;">a</span>2000 Points
+
!<span style="display: none;">a</span>100 Credits
 
|-
 
|-
![[File:Data_card.png|32px]]<br>Point Transfer Card
+
![[File:Absinthe_bottle.png|32px]]<br>Absinthe
|A card that can store mining points, to transfer between miners.
+
|A bottle of alcohol, helps you forget you literally work in hell.
!<span style="display: none;">a</span>500 Points
+
!<span style="display: none;">a</span>100 Credits
 
|-
 
|-
![[File:MiningDrone.png|32px]]<br>Mining Drone
+
![[File:Cigar.png|32px]]<br>Cigar
|This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness.  
+
|A high-quality havana cigar.
!<span style="display: none;">a</span>500 Points
+
!<span style="display: none;">a</span>150 Points
 
|-
 
|-
![[File:Circuitboard.png|32px]]<br>Drone: Melee Upgrade
+
![[File:Soap.png|32px]]<br>Soap
|Increases the Drone's melee damage.
+
|A bar of slippery soap.
!<span style="display: none;">a</span>400 Points
+
!<span style="display: none;">a</span>200 Points
 
|-
 
|-
![[File:Circuitboard.png|32px]]<br>Drone: Health Upgrade
+
![[File:Laser_Pointer.png|32px]]<br>Laser Pointer
|Increases the Drone's health.
+
|Just a laser pointer, don't shine it into people's eyes. Useful against rogue [[Cyborg|Cyborgs]].
!<span style="display: none;">a</span>400 Points
+
!<span style="display: none;">a</span>300 Points
 
|-
 
|-
![[File:Circuitboard.png|32px]]<br>Drone: Ranged Upgrade
+
![[File:Facehugger.png|32px]]<br>Toy Facehugger
|Decreases the Drone's ranged weapon's cooldown.
+
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.
!<span style="display: none;">a</span>600 Points
+
!<span style="display: none;">a</span>300 Points
 
|-
 
|-
![[File:Circuitboard.png|32px]]<br>Drone: AI Upgrade
+
![[File:Cryo_fuel_tank.png|32px]]<br>Cryogenic Fuel Tank
|Installs a high tech AI into the Drone (grants a ghost control over the Drone).
+
|A newly filled Cryogenic Fuel Tank, perfect to refuel your Mining Sabre that's running low on fuel, don't ask me how the hell they managed to fit this thing through the vending tray. ''You don't want to know''
!<span style="display: none;">a</span>1000 Points
+
!<span style="display: none;">a</span>10000 Points
 
|-
 
|-
![[File:Jump_boots.png|32px]]<br>Jump Boots
 
|A pair of boots tha allow you to jump over three tiles, skipping chasms.
 
!<span style="display: none;">a</span>2500 Points
 
 
|}
 
|}
  
 
==RnD Gear==
 
==RnD Gear==
 
The following is a list of advance items that can be acquired only from RnD, using a combination of minerals and high tech research.
 
The following is a list of advance items that can be acquired only from RnD, using a combination of minerals and high tech research.
 
+
{| class="wikitable sortable mw-collapsible mw-collapsed" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable mw-collapsible mw-collapsed"
 
 
|+RnD Gear
 
|+RnD Gear
! scope="col" style="background-color:lightblue;" width=200|Item
+
! scope="col" style="background-color:lightblue;" width="200" |Item
 
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
|-
 
|-
Line 333: Line 344:
 
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.
 
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.
 
|-
 
|-
![[File:sonicjack.png|32px]]<br>Sonic Jackhammer
+
![[File:Sonic Jackhammer.png|32px]]<br>Sonic Jackhammer
 
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.
 
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.
 +
|-
 +
![[File:Modkit.png|32px]]<br>KA Triggerguard Mod
 +
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks.
 
|-
 
|-
 
![[File:Modkit.png|32px]]<br>KA Range Mod
 
![[File:Modkit.png|32px]]<br>KA Range Mod
|A modkit that increases your KA's range by 1.
+
| A modkit that increases your KA's range by 1.
 
|-
 
|-
 
![[File:Modkit.png|32px]]<br>KA Damage Mod
 
![[File:Modkit.png|32px]]<br>KA Damage Mod
|A modkit that increases your KA's damage by 10.
+
| A modkit that increases your KA's damage by 10.
 
|-
 
|-
 
![[File:Modkit.png|32px]]<br>KA Cooldown Mod
 
![[File:Modkit.png|32px]]<br>KA Cooldown Mod
|A modkit that reduces your KA's cooldown by 0.25 seconds.
+
| A modkit that reduces your KA's cooldown by 0.25 seconds.
 
|-
 
|-
 
![[File:Modkit.png|32px]]<br>KA AoE Mining Mod
 
![[File:Modkit.png|32px]]<br>KA AoE Mining Mod
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damge. You're usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat.
+
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You're usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat.
 
|-
 
|-
 
![[File:Plasma_Cutter.png|32px]]<br>Plasma Cutter
 
![[File:Plasma_Cutter.png|32px]]<br>Plasma Cutter
|A fast mining tool. Shoots rock-breaking bolts that pierce up to 3 rocks per shot. Rechargeable by inserting raw plasma into it. Less efficient in combat than a KA, however, and even less when in high pressure.
+
|A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it. Less efficient in combat than a KA, however, and even less when in high pressure.
 
|-
 
|-
 
![[File:Adv_plasma_cutter.gif|32px]]<br>Advanced Plasma Cutter
 
![[File:Adv_plasma_cutter.gif|32px]]<br>Advanced Plasma Cutter
|A very fast mining tool. Shoots rock-breaking bolts that pierce up to 6 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting raw plasma into it.
+
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it.
 
|-
 
|-
![[File:bluespacemining.png|32px]]<br>Mining Satchel of Holding
+
![[File:Bluespace satchel.gif|32px]]<br>Mining Satchel of Holding
 
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.
 
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.
 
|-
 
|-
 
![[File:NV_meson_glasses.gif|32px]]<br>Night Vision Mesons
 
![[File:NV_meson_glasses.gif|32px]]<br>Night Vision Mesons
|These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for torches in lavaland.
+
|These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for flashlights.
|}
 
 
 
==The Wildlife==
 
Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how
 
 
 
Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on Harm intent and the goods will spill out!
 
 
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable mw-collapsible mw-collapsed"
 
|+Wildlife
 
! scope="col" style="background-color:lightblue;" width=200|Creature
 
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
! scope="col" class="unsortable" style="background-color:lightblue;" |Threat
 
|-
 
![[File:legion.png|64px]]<br>Legions
 
|Considered annoying at worst, and a free medkit at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can't directly hit you. It's best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you've closed the gap or have it stuck in a corner, it's toast. If you fall unconscious while you're being attacked, however, you will instantly die and be turned into a Legion.
 
<br>
 
It drops a soul when killed. Hit yourself with the soul and it will instantly restore your health to its maximum, and even cure diseases or any other ailment on your body. It also has the side effect of purging any beneficial chemicals from your system, so don't munch one just after injecting a stimulant. Don't think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However, legion souls, spoilt or not, can be inserted in one's chest through [[surgery]] to provide a hands-free use of the legion soul, that will automatically activate if you fall into crit.
 
<br>
 
tl;dr strategy: '''Attack with your pickaxe/knife. Hack your way through the legion and its heads until the host is mush.'''
 
|'''Low'''
 
|-
 
![[File:watcher.png|64px]]<br>Watchers
 
|Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes very close to them, so if you don't feel confident, you can just wait until you have a few more goliath plates, or maybe some gibonite.
 
<br>
 
Despite the slowdown, watchers can be kited. However, it is often a better idea to '''just melee them''' with your pickaxe/knife in the event that you have several goliath plates. Have a brute patch handy if you choose to fight a watcher, as it will injure you in a melee.
 
<br>
 
Butcher a watcher for 2 pieces of diamond ore.
 
<br>
 
Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions.
 
|'''Medium'''
 
|-
 
![[File:EdgyGoliath.png|64px]]<br>Goliaths
 
|The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.
 
<br>
 
Fighting them is simple: '''Shoot, step back, shoot, avoid tentacles.''' Repeat this process until it stops moving.
 
<br>
 
Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava.
 
|'''High'''
 
|-
 
![[File:Tendril.png|64px]]<br>Necropolis Tendrils
 
|Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.
 
<br>
 
Fighting them can involve killing all its protectors patiently, or using tactics like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN.
 
<br>
 
When kiled, they spawn necropolis chests which can contain a variety of useful artifacts, that usually cannot be found anywhere else.
 
|'''Medium to Very High'''
 
|-
 
![[File:Goldgrub.png|64px]]<br>Goldgrubs
 
|Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.
 
<br>
 
When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they'll spit out more of each type than you gave it! Just don't let it get away after spooking it.
 
|'''None'''
 
|-
 
![[File:Ash_drake.png|128px]]<br>[[Megafauna]]
 
|Extremely big and powerful creatures, that randomly spawn in [[lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.<br>
 
To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well, meaning that unless you were clone-scanned your body is unrecoverable.<br>
 
Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna.
 
|'''EXTREME'''
 
|}
 
 
 
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable mw-collapsible mw-collapsed"
 
|+Necropolis Chest Loot
 
! scope="col" class="unsortable" style="background-color:lightblue;" |
 
! scope="col" style="background-color:lightblue;" |Name
 
! scope="col" class="unsortable" style="background-color:lightblue;" |Description
 
|-
 
![[File:Paradox_bag.png|64px]]
 
|Paradox Bags
 
|A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.
 
|-
 
![[File:Cult_hardsuit.png|64px]]
 
|Nar'Sien Hardsuit
 
|A cultist's hardsuit. It is very resistant to melee and bullet damage and fairly resistant to other kinds of damage; it also fits in backpacks.
 
|-
 
![[File:Soulstone.png|64px]]
 
|Soulstone
 
|A soulstone much like the kind used by a [[Blood Cult]] or by the chaplain on MetaStation. When used on an unconscious person or on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone's owner, or it can be put into a construct shell, if you somehow own one.
 
|-
 
![[File:Katana.png|64px]]
 
|Katana
 
|A very sharp katana. It deals 40 damage to unarmored targets (energy swords, for comparison, deal 30). It also has a 50% chance of deflecting melee attacks.
 
|-
 
![[File:Godeye.gif|64px]]
 
|Eye of God
 
|A strange eye. It can be worn on the glasses slot to gain x-ray vision plus night vision, but it cannot be removed. If you find a second Eye of God, you can wear that on top of the existing one to form a pair of Eyes of God, which looks cool but has no real benefit.
 
|-
 
![[File:Flight_potion.png|64px]]
 
|Flight Potion<br>("Strange Elixir")
 
|A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there's air when activated, also giving increased speed and free movement over tables and chasms.<br>
 
Since the potion contains several units of potion, consider either diluting it or using a dropper, so you can share the transformation with others.
 
|-
 
![[File:Diamond_Pickaxe.png|64px]]
 
|Diamond Pickaxe
 
|A faster pickaxe. See the Mining Vendor list for more information.
 
|-
 
![[File:Cult_robes.png|64px]]
 
|Cult Clothes
 
|Contains cult robes, a cult hood and a cult bedsheet. Great for starting your Nar'Sie fanclub.
 
|-
 
![[File:Alien_brain.png|64px]]
 
|Alien Brain
 
|A xenomorph's brain. It is only useful for research, which can gain high biology levels out of it.
 
|-
 
![[File:Cursed_heart.gif|64px]]
 
|Cursed Heart
 
|A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 6 seconds, or you'll start suffocating due to lack of blood circulation.
 
|-
 
![[File:Bottled_ship.png|64px]]
 
|Ship in a Bottle
 
|When used, spawns a Mysterious Boat, which can travel over lava without need for oars.
 
|-
 
![[File:Champion_hardsuit.png|64px]]
 
|Champion's Hardsuit
 
|A hardsuit coming from a <s>Space Marine</s>Champion. It's fairly resistand, has no slowdown, and is immune to fire. It also comes with a customizable [[Chaplain#Null Rod|Null Rod]].
 
|-
 
![[File:Sord.png|64px]]
 
|Sord
 
|An unbelievably shitty sword.
 
|-
 
![[File:Possessed_blade.png|64px]]
 
|Possessed Blade
 
|A sword possessed by a talking ghost. Exactly the same as the [[chaplain]]'s Null Rod variant.
 
|-
 
![[File:Dark_blessing.png|64px]]
 
|Dark Blessing
 
|A god-blessed armblade. Picking it up will make it undroppable, and it's weaker than a real armblade, although still fairly strong and sharp. Exactly the same as the [[chaplain]]'s Null Rod variant.
 
|-
 
![[File:Syndicate_cards.png|64px]]
 
|Deck of Tarot Cards
 
|When used, spawns a [[Guardian Spirit]] bound to you. The type is chosen at random.
 
|-
 
![[File:Modkit.png|64px]]
 
|AoE Hybrid Modkit
 
|A Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target's damage, up from the 20% of the normal AoE damage modkit.
 
|-
 
![[File:Warp_cube.png|64px]]
 
|Red/Blue Cube
 
|A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.
 
|-
 
![[File:Wisp_lanern.png|64px]]
 
|Wisp Lantern
 
|A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user's head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.
 
|-
 
![[File:Immortality_talisman.png|64px]]
 
|Immortality Talisman
 
|A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown.
 
|-
 
![[File:Meat_hook.png|64px]]
 
|Meat Hook
 
|A hook on the end of a long chain. Can be fired to throw a hook, which deals 25 armor-piercing damage and drags the target to the thrower's position, also stunning it for 3 seconds.
 
|-
 
![[File:Clusterbang.png|64px]]
 
|Inferno Grenade
 
|A clusterbuster grenade that, when activated, spawns several incendiary grenades, each releasing a plasma fire.
 
|-
 
![[File:Inquisitor_hardsuit.png|64px]]
 
|Inquisitor Hardsuit
 
|An inquisitor hardsuit. It's fairly armoured, has no slowdown, and is immune to fire. Comes with a free [[chaplain]]'s Null Rod and a bottle of Hell Water, an incredibly dangerous reagent which sets the drinker on fire while also destroying his brain.
 
|-
 
![[File:Summon_spellbook.png|64px]]
 
|Summon Item Spellbook
 
|A spellbook that grants you Summon Item. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item to your hand.
 
|-
 
![[File:Voodoo.png|64px]]
 
|Voodoo Doll
 
|A voodoo doll. To link it to someone, grab a small item they have touched and insert it into the doll; using the doll will allow you to choose a target based on the fingerprints on the inserted item.<br>
 
* When using a hot item on it (I.E. welder/match/lighter) it will heat the target.
 
* When using a sharp item on it it will cause severe pain to the target, stunning it.
 
* When using a bike horn on it it will HONK him, also dealing ear damage.
 
* Setting the doll on fire will also set the target on fire.
 
* When using the doll while targeting the head, it will make the target dizzy.
 
* When using the doll while targeting an arm, the target will use that hand, or any item on it, on a random nearby mob.
 
* When using the doll while targeting a leg, it will move the target randomly by a step.
 
* When using the doll while targeting the eyes, it will allow the user to see through the target's eyes for ten seconds.
 
* When using the doll while targeting the mouth, it will force the target to speak an user-inputted sentence. Radio prefixes such as ; can be used.
 
After being used, the doll has a chance of revealing its general direction or, more rarely, the room it's in, to the target. If it's set on fire, it has a 100% chance of revealing the room.<br>
 
To remove the linking item from a doll, use it while you're targeting the chest.
 
 
 
 
|}
 
|}
  
==Xenoforms==
 
Your not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.
 
 
The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.
 
 
=====Podmen=====
 
Recon Expedition #4 <br>
 
Threat Level: Minimal, Non Hostile <br>
 
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.
 
 
=====[[Ruins#Free Golem Ship|Golems]]=====
 
Recon Expedition #9<br>
 
Threat Level: Minimal, Non Hostile<br>
 
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.
 
 
=====[[Ashwalkers]]=====
 
Recon Expedition #13<br>
 
Threat Level: Medium, Hostile<br>
 
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders. These 'ashwalkers' only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.
 
 
=====Prisoners=====
 
PMC Expedition #1<br>
 
Threat Level: High, Hostile<br>
 
Note: A prison transport carrying high tier prisioners crashed on the planet, a PMC expedition was mounted to track them down but the team was unable to locate the crash site and was forced to abandon when the ash storms took a turn for the worse. Any prisoners found should be considered armed and extremely dangerous, and should only be approached by a fully equipped security team.
 
  
 +
All of this gear is printed out at the supply department protolathe.
 
==The Ores==
 
==The Ores==
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.
+
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the ship already.
 
+
Do note that ores are not exclusive to one type of asteroid. For example, you can find iron on most asteroids, but you'll find the most on Ferrous ones.
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
+
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%"
! scope="col" style='background-color:grey;color:white;' |Name
+
! scope="col" style="background-color:grey;color:white;" |Name
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Wall
+
! scope="col" class="unsortable" style="background-color:grey;color:white;" |Wall
! scope="col" width="100px" class="unsortable" style='background-color:grey;color:white;' |Raw Ore
+
! scope="col" width="100px" class="unsortable" style="background-color:grey;color:white;" |Raw Ore
! scope="col" style='background-color:grey;color:white;' |Point Value
+
! scope="col" style="background-color:grey;color:white;" |Money Reward Value
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Processed Ore
+
! scope="col" class="unsortable" style="background-color:grey;color:white;" |Processed Ore
! scope="col" style='background-color:grey;color:white;' |Frequency
+
! scope="col" style="background-color:grey;color:white;" |Asteroid type
! scope="col" class="unsortable" style='background-color:grey;color:white;' |Uses
+
! scope="col" class="unsortable" style="background-color:grey;color:white;" |Uses
 
|-
 
|-
 
!Iron
 
!Iron
Line 581: Line 394:
 
!1
 
!1
 
![[File:Metal.png|64px]]
 
![[File:Metal.png|64px]]
!Very Common
+
!Ferrous
 
|For just about everything.
 
|For just about everything.
|-
 
!Plasteel
 
!
 
![[File:Ironore.png|64px]][[File:Plasmaore.png|64px]]
 
!
 
!
 
!N/A
 
|An alloy of iron and plasma, for AI cores and reinforced walls. Can now be produced via the ore redemption machine.
 
 
|-
 
|-
 
!Sand
 
!Sand
Line 597: Line 402:
 
!1
 
!1
 
![[File:Glass.png|center|64px]]
 
![[File:Glass.png|center|64px]]
!Very Common
+
!Any
|For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.
+
|For making glass, which has a plethora of applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.
 
|-
 
|-
!Reinforced Glass
+
!Copper
!
+
![[File:Copperrock.png|64px]]
![[File:Sandore.png|64px]][[File:Ironore.png|64px]]
+
![[File:Copper_ore.png|64px]]
!N/A
+
!5
![[File:Glass_r.png|center|64px]]
+
![[File:Copperdone.png|64px]]
!N/A
+
!Non-Ferrous
|For reinforced glass, which is tougher than normal glass.
+
|For making various machine parts.
 
|-
 
|-
 
![[Plasma]]
 
![[Plasma]]
Line 613: Line 418:
 
!15
 
!15
 
![[File:Plasmadone.png|64px]]
 
![[File:Plasmadone.png|64px]]
!Common
+
!Non-Ferrous
|Ship sheets back to Centcom for bonus supply points.
+
|Ship sheets back to Centcom for bonus money to the cargo budget.
 
|-
 
|-
 
!Silver
 
!Silver
Line 621: Line 426:
 
!16
 
!16
 
![[File:Silverdone.png|64px]]
 
![[File:Silverdone.png|64px]]
!Semi-Common
+
!Non-Ferrous
 
|Making dosh, mechs, and researching Bluespace.
 
|Making dosh, mechs, and researching Bluespace.
 
|-
 
|-
Line 629: Line 434:
 
!18
 
!18
 
![[File:Golddone.png|64px]]
 
![[File:Golddone.png|64px]]
!Semi-Common
+
!Non-Ferrous
 
|For making various electronics or pimping out Beepsky.
 
|For making various electronics or pimping out Beepsky.
 
|-
 
|-
Line 635: Line 440:
 
![[File:Titaniumrock.png|64px]]
 
![[File:Titaniumrock.png|64px]]
 
![[File:Titaniumore.png|64px]]
 
![[File:Titaniumore.png|64px]]
!50
+
!30
 
![[File:Titaniumdone.png|64px]]
 
![[File:Titaniumdone.png|64px]]
!Uncommon
+
!Ferrous
|For high-tech mechs or R&D components. Also for building shuttle walls and floors.
+
|For repairing the ship's armour, this is the most important after iron. Also used for high-tech mechs, R&D components or for building shuttle walls and floors.
 
|-
 
|-
 
!Uranium
 
!Uranium
Line 645: Line 450:
 
!30
 
!30
 
![[File:Uraniumdone.png|64px]]
 
![[File:Uraniumdone.png|64px]]
!Uncommon
+
!Exotic
 
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.
 
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.
 
|-
 
|-
Line 653: Line 458:
 
!50
 
!50
 
![[File:Diamonddone.png|64px]]
 
![[File:Diamonddone.png|64px]]
!Rare
+
!Exotic
 
|For making mech parts, among other industrial uses.
 
|For making mech parts, among other industrial uses.
 
|-
 
|-
!Gibtonite
+
![[Bluespace Crystal]]
![[File:Gibtonitewall.gif|64px]]
+
![[File:BluespaceCrystalWall.png|64px]]
![[File:Gibtoniteore.png]]
+
![[File:Bluespace_Crystal.png|64px]]
!N/A
+
!50
!
+
![[File:BS_polycrystal.png|64px]]
!Uncommon
+
!Exotic
|For <s>trolling miners</s> blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don't stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the ore redemption machine, so don't bring any of this to the station or else you'll be <s>arrested</s> ignored by security because they don't know what the hell it is.
+
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)
 
 
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure!
 
 
|-
 
|-
 
!Bananium
 
!Bananium
Line 670: Line 473:
 
![[File:Bananimumore.png|64px]]
 
![[File:Bananimumore.png|64px]]
 
!60
 
!60
 +
![[File:Bananiumdone.png|64px]]
 +
!HONK!
 +
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items. ''Absolutely Cursed''
 +
|-
 +
! Gibtonite
 +
![[File:Gibtonitewall.gif|64px]]
 +
![[File:Gibtoniteore.png]]
 +
!N/A
 
!
 
!
!HONK!
+
!Any
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items.
+
|For <s>trolling miners</s> blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don't stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:New_Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don't bring any of this to the ship or else you'll be <s>arrested</s> ignored by security because they don't know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. <br>
 +
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure!
 
|}
 
|}
 
+
===Who Needs What ===
Additionally, bluespace crystals sometimes spawn on mining. These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)
 
 
 
===Who Needs What===
 
 
Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of <s>autism</s> science -- but it never hurts to know what to aim for.
 
Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of <s>autism</s> science -- but it never hurts to know what to aim for.
 
+
*[[Engineer]]s always need iron, titanium, silver and plasma for the APNW to repair the ship's armour and hull.
* [[Scientist]]s at least a bit of every ore. In exchange, they may give you upgrades for your Kinetic Accelerator, a [[Plasma Cutter]], a [[Research_items#Mining Satchel of Holding|Mining Satchel of Holding]], and, if you're lucky, Night Vision Meson Scanners or a [[Bag of Holding]]!
+
*[[Scientist]]s at least a bit of every ore. In exchange, they may give you upgrades for your Kinetic Accelerator, a [[Plasma Cutter]], a [[Research_items#Mining Satchel of Holding|Mining Satchel of Holding]], and, if you're lucky, Night Vision Meson Scanners or a [[Bag of Holding]]!
* [[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the Ripley is the only <s>good</s> mech for mining.
+
*[[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the ship if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the lavaproof Firefighter is the only good mech for mining.
* The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.
+
*The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.
* Everybody could always use more iron, glass and plasteel, but especially Roboticists and [[Station Engineer]]s.
+
*Everybody could always use more iron, glass and plasteel, but especially Roboticists and [[Station Engineer]]s.
* The [[Chemist]] and [[Guide to xenobiology|Xenobiologist]] will all appreciate having extra plasma.
+
*The [[Chemist]] and [[Guide to xenobiology|Xenobiologist]] will all appreciate having extra plasma.
* A competent [[Virologist]] can use several sheets of uranium to create incredibly powerful healing viruses.
+
*A competent [[Virologist]] can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.
* A [[Clown]] with Bananium is a grateful and dangerous ally.
+
*A [[Clown]] with Bananium is a grateful and dangerous ally.
* The [[Bartender]] can use a few sheets of uranium or iron to craft some of his rarest cocktails.
+
*The [[Bartender]] can use a few sheets of uranium or iron to craft some of his rarest cocktails.
 
 
==Secrets of Lavaland==
 
While on the asteroid, you may come upon artificial structures. They can have items ranging from magical artifacts, to oter lifeforms, to [[Aliens|alien facehugger]]s.  If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.
 
  
 
==Tips==
 
==Tips==
* Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
+
*Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
 
* You can view the contents of a mining satchel as if it were a backpack.
 
* You can view the contents of a mining satchel as if it were a backpack.
* Middle mouse click swaps your hand, allowing you to shoot minerals and grat them with the satchel quickly.
+
*Middle mouse click swaps your hand, allowing you to shoot minerals and grat them with the satchel quickly.
* Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
+
*Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating. Plus they collect all the crap gibtonite leaves when it detonates.
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
+
*The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
 
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
 
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
* The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
+
*You can dual wield PKAs. Use harm intent to fire both at once.
* If you're expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
+
*The Executive Officer may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
* Taking stimulants before delivering materials to science will help keep you alive.
+
*If you're expecting trouble on the ship, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
+
* The mining drone can be repaired with a welding tool, but not in the middle of a fight.
* Life improving things:
+
*You could alternatively buy the drone, fully upgrade it, give it an AI Module, and tell it to go valid-hunt. A mining drone dragging a bar of soap is surprisingly robust against even changelings.
** Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit, ideally if you're just mining you'd want to solely apply that to your chest piece. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.
+
*Life improving things:
** Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
+
**Mining suit upgrade : The Mining jetpack upgrade can make your already fast work even faster by reducing the time you are moving between the ship and asteroid. Plus it's great to have when you need to make a speedy getaway.
** Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Downside : EMP vulnerability.
+
**Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Downside : EMP vulnerability.
* Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.  
+
*Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
 
+
*Sentient minebots can very easily be commanded to go help security if there is an [[Nuclear Operative|imminent]] [[Clockwork Cult|threat]] to the ship. Their melee saw is very robust, and works just as well as on all ships. The proto-kinetic accelerator that they are equipped with is very robust when in space.
 
+
*If you dont have a mining satchel of holding, and no ore box, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.
 +
*If science hasn't researched Advanced Mining Technology within 10 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.
 
==Dead Space==
 
==Dead Space==
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, the asteroid is isolated, hard to get to, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... ''Forever!''
+
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the ship, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death!
 
+
===Tips for Traitoring ===
===Tips for Traitoring===
+
*If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
* If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
+
**Grab a multitool, go to the mining communications room.
** Grab a multitool, go to the mining communications room.
+
** Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the ship.
** Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the station.
+
**Kill your target with their shouts for help unheard.
** Kill your target with their shouts for help unheard.
+
*More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
* You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an air pump to take it, then put [REDACTED] KPa into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner's canister bomb. It's easy to set up on the asteroid.
 
* More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
 
 
* Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
 
* Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
 
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. '''SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.'''
 
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. '''SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.'''
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.  
+
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the ship with various Gibtonite charges, or bust in, stun and drag targets into space.
*Stim packs don't just increase your movement speed, they lower the duration of stuns. Always have this running in your system to remain speedy and more difficult to keep down.
+
*You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner.
====Tips for Culting====
 
If you're a miner, [[Mining Station]] is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn't bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. All the station needs is a Medibot and you are golden.
 
 
 
 
{{Jobs}}
 
{{Jobs}}
 
[[Category: Jobs]]
 
[[Category: Jobs]]

Latest revision as of 01:02, 15 November 2023

Shaft Miner
Generic shaft.png
"-And tell science, if they want their diamonds. To give us the damn tech for it!"
Information
AccessMining Station, Mining Station EVA, Cargo Office, Mineral Storage
Additional AccessMaintenance, Cargo Bay, MULEbot access, Quartermaster's Office
DifficultyHard
SupervisorsQuartermaster and Executive Officer
RankSpecialist (SPC)
DutiesMine ores and process them into useful materials. Go on an adventure in mysterious ruins.
GuidesThis is the guide, Guide to Fighters

Welcome to the Frontier, Miner. Grab your Hardsuit, prepare the accelerators, we've got a busy day ahead.

Bare minimum requirements: Break rocks, collect ore and bring it back to the main ship for refining.

Workin' In The Plasma Mine[edit | edit source]

Your very own Sabre, distinct from other normal Sabres by it's brown and purple paintjob!

Being a miner can be somewhat tedious, but without your valiant efforts, the ship and it's crew will use up every scrap of materials they start with and descend into anarchy. You best know what you're doing before stepping out into the great unknown. Which is a great segway into the next point, where do you, the humble blue collar worker that you are, work? Well my friend you work on a big damn rock, and it's up to you to strip that hunk of stone for valuable materials! Unfortunately, the rocks aren't particularly welcoming because of the following:

  • Space - Cold, Empty and really doesn't like you. Without a hardsuit and Oxygen supply, you wont make it very long out there.
  • Gibtonie - Nature's homegrown bombs! While not a threat to those that are prepared, a close proximity blast can easily put you into crit or remove a limb.
  • Lifeforms - Not all asteroids are barren of life and anything that can survive in the great void has got to be pretty strange. From glowing fairies to packs of ravenous space carp and in rare cases you may even find the elusive space clowns...

The risk of these hazards can be reduced by keeping a close eye on your surroundings and always having your accelerator on hand to help you out. As good as your accelerator is, having another miner to back you up is even better.

You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator is much faster and more efficient. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.

Working With Your Boss[edit | edit source]

Who is your boss? You answer to the Executive Officer, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. It's best to make some friends, as you'll be seeing your fellow miners a lot.

The Objective[edit | edit source]

You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the main ship and head to cargo where the Ore Redemption Machine Ore Redemption Machine sits. Drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click "claim" to retrieve mining points as a reward for your hard work, these points will be placed on whatever ID is currently in the machine. Once you've deposited your ores. Check the Cargo Protolathe for those all important upgrades and then get back to work.

How to do the do[edit | edit source]

Gearing up[edit | edit source]

  1. Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass).
  2. Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you bash things harder without having to take out your knife.
  3. Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below.
  4. Head to the ship mining prep room (if it has one!) to grab a hardsuit and breath mask, as well as a bottle of oxygen, always carry a spare as they can fit in your backpack.
  5. Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining Sabres, the mining shuttle and rarely on the field. More can be built with wood planks.
  6. For extra safety, grab a GPS device, set it to your name and tell the QM and other miners about it. If you're lucky, they will drag your lifeless body back to cloning.

Piloting 101:[edit | edit source]

To learn how to pilot a Sabre, refer to the Guide to Fighters as the controls for piloting a fighter and Sabre are one and the same

FTL: Going REALLY fast[edit | edit source]

So you've mined, crashed into or blown up all the asteroids in your sector of space? Good news! Once the main vessel jumps, you can go mine fresh fruits of the next system without a worry.

However you've probably looked at the piloting menu on your Sabre and wondered "What is this 'Return' button?" Well, your Sabres have the unique ability to get abandoned by the main ship whenever it jumps away! Fortunately, as long as you have the battery power to charge your FTL drive, you're never too much at risk of being permanently abandoned.

The interior of your average, unmodified and un-blown-up Sabre! It comes with a Starmap console, spare oxygen canister and an ore box!
Upon opening the Starmap console, you should be greeted with this.

Life beyond breaking rocks[edit | edit source]

  1. Print some better mining tools or upgrades for your existing ones and Mining Satchels of Holding at the cargo protolathe for even more efficient mining.
  2. Get your grubby hands on some upgrades for your Sabre such as improvements to it's DRADIS console, allowing it to see higher tiers of asteroids from afar, or just shove a bigger engine into the Sabre to watch it go faster.

Voucher equipment[edit | edit source]

You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:

  • Survival Capsule and Explorer's Webbing: The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too. 900 pts value.
  • Resonator Kit: Comes with a resonator, explorer's webbing, mini extinguisher and advanced scanner. While the resonator is underwhelming, the advanced scanner has almost twice the scanning range and updates much faster. 2100 pts.
  • Mining Drone: A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. ~800 pts.
  • Extraction and Rescue Kit: Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too. 1700 pts.
  • Crusher Kit: Contains a proto-kinetic crusher, a chest webbing like the capsule kit, an advanced scanner and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. 2450 pts.
  • Mining Conscription Kit: A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer's suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit metafriends fresh conscripts. 1500 pts.

Default Gear[edit | edit source]

The following is a list of default mining equipment:

Essential Equipment[edit | edit source]

Item Description
Hardsuit2.png
Mining Hardsuit
The Standard issue hardsuit provided to all miners, providing full EVA protection, light armour and an inbuilt helmet. Which has the ability to activate lights on the helmet for some EXTRA light. Wearing the suit does provide some slowdown in regular areas. The suit allows an oxygen tank to be placed on your back.
ExplorerGasMask.gif
Explorer Gas Mask and Oxygen Tank
So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.
MGlasses.png Miningscanner1.gif
Meson Scanners and Automatic Mining Scanner
Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding.
GPSm.gif
Global Positioning System, GPS
Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it). Be sure to set your name on the GPS.
KineticAccelerator.png
Proto-kinetic Accelerator
A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded at the price of lower accuracy and speed.

KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.

Survivalknife.gif
Survival Knife
Use it for butchering the wildlife (hit while on harm intent). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.
Stimpen.png
Survival Medipen
A cocktail of powerful healing chemicals. Contains Salbutamol, Leporazine, Epinephrine, Mining Nanites and Omnizine. Heals all types of damage and stabilizes body temperature.
BScapsule.png
Bluespace shelter capsule
Activate this in your hand, and it'll near instantly produce a beautiful shelter. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You're issued one for free in your the mining lockers on ship.
OreSatchel.png
Ore Satchel
For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them.
Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.
OreBox2.png
Ore box
Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you.

Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.

Voucher.gif
Mining Voucher
Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items.
Seclite.png
Seclite
A beefed up flashlight. Put this on your KA to free up inventory space.

Miscellaneous Equipment[edit | edit source]

Items that, while not critical to take, can be situationally useful.

Item Description
Pickaxe.png
Pickaxe
Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.
Shovel.png
Shovel
Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe
Crowbar.png
Crowbar
For removing KA mods, or just in case when there is a blackout. Spawns in your box.

Advanced Gear[edit | edit source]

The following are more advanced items that need to be purchased from a mining equipment vendor, with credits:

Voucher/Reward Equipment[edit | edit source]

These items can either be acquired from a voucher, or can be bought with money/credits, usually earned from delivering ore to the Ore Redemption Machine Ore Redemption Machine on the ship. Prices are included.

Mining Equipment Vendor
Mining Equipment Vendor
Mining Equipment Vendor List
Item Description cPrice
Markerbeacon.png
30 Marker Beacons
A pack of 30 Marker Beacons, used to light your way on asteroids. a150 Points
BScapsule.png
Bluespace Shelter Capsule
The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a nanomed, a stasis bed and some warm donk-pockets. Of course, the donk pockets are better at healing you than the nanomed. The only useful thing the nanomed holds are its bandages. a400 Points
Stimpen.png
Survival Medipen
Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses. 500 Points
Brutefak.png
Brute Healing Kit
A first aid kit for when you get blown up or shot at by a fellow miner wielding a Proto-kinetic Accelerator. a600 Points
Bmed.png
Burn Healing Kit
A first aid kit for when you keep getting shot at by your fellow miners using Plasma Cutters. a600 Points
Firstaid-advanced.png
Advanced Healing Kit
A first aid kit for when you got caught in the crossfire of a PKA and a Plasma Cutter! a1200 Points
Fulton beacon.png
Fulton Beacon
Creates an anchored beacon when used in hand that fulton extraction packs can target as a drop-off point. a500 Points
Fulton pack.png
Fulton Extraction Pack
A balloon that can be used to extract anything outside that's not bolted down to a Fulton Recovery Beacon. Swap which beacon the pack is aiming at by using (Z or click) the pack in hand. It has a limited number of uses (usually 3 in a fresh pack); examine the pack to check how many are left. a1000 Points
Jaunter.png
Wormhole Jaunter
A one-use item that creates a wormhole to a random beacon on ship. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to teleport you if you happen to encounter a chasm. a750 Points
Miningscanner2.gif
Advanced Mining Scanner
A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently. a800 Points
Miner webbing.png
Explorer's Webbing
Can be worn on the belt slot. Stores mining equipment. a500 Points
Kinetic crusher.png
Proto-kinetic Crusher
A powerful melee weapon. Unless you have a Bag of Holding, you can only store this in the slot normally occupied by a backpack. If wielded in both hands (left-click it while it's in the selected hand), shoots kinetic bolts that don't deal damage, but can mark creatures making the hammer deal increased damage (20->50 Brute) when used on them. It will deal even greater damage (80) on backstab. a800 Points
KineticAccelerator.png
Proto-kinetic Accelerator
The classic mining weapon. Buy it from here if you did not get one at roundstart. a500 Points
Resonator.png
Resonator
Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. You can activate it in your hand to switch the field to last between 3 and 5 seconds. Using it on an already-marked spot will instantly rupture the field. a750 Credits
Adv resonator.png
Upgraded Resonator
Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. a1500 Credits
Pickaxe.png
Silver Pickaxe
Slightly better than the default pickaxe, but still a lot worse than your starting KA. a500 Credits
Pickaxe.png
Diamond Pickaxe
For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA. a1000 Credits
MiningDrone.png
Mining Bot Companion
This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine. a800 Points
Door electronics.png
Minebot Upgrade: Ore Scoop
Allows a minebot to automatically pick up ores while moving. a400 Points
Door electronics.png
Minebot Upgrade: Cooldown
Decreases the Minebot's ranged weapon's cooldown. a600 Points
Door electronics.png
Minebot Upgrade: Medical
Allows a sentient Minebot to carry and administer a medipen. a800 Points
Door electronics.png
Minebot Upgrade: AI
Installs a high tech AI into the Minebot (grants a ghost control over the Minebot). a1000 Points
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P-KA Upgrade: Bot-Friendly
A modkit that allows your PKA to ignore minebots. Does not occupy any mod capacity. a100 Points
Modkit.png
P-KA Upgrade: Tracer Shots
A modkit that makes your KA's projectile flight path visible, in a white color. a200 Credits
Modkit.png
P-KA Upgrade: Adj. T. Shots
A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors. Does not occupy any mod capacity. a300 Points
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P-KA Upgrade: Range
A modkit that increases your KA's range by 1. Occupies 25% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don't buy it here. a1000 Points
Modkit.png
P-KA Upgrade: Cooldown
A modkit that reduces your KA's cooldown by 0.25 seconds. Occupies 30% of mod capacity. Can usually be fabricated at the cargo techfab/protolathe - don't buy it here. a1000 Points
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P-KA Cosmetic Super Chassis
A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. Does not occupy any mod capacity. a200 Points
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P-KA Cosmetic Hyper Chassis
A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. Does not occupy any mod capacity.. a200 Points
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Mining Hardsuit
An extra hardsuit if you need to buy a new one for somebody, or you lost your old one. Like the standard explorer’s suit, can be upgraded up to 3 times with goliath hide for up to 60 melee resistance. a2000 Points
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Expanded E. Oxygen Tank
An expanded emergency oxygen tank. Lasts for twice as long as the one in your internals box. a1000 Points
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Jetpack Upgrade
A jetpack upgrade for your hardsuit! a2000 Points
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Mining Conscription Kit
Contains a mini-pickaxe, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key which gives your headset access to the supply channel, and a card which adds mining access to your ID. a1000 Points
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Survival Knife
A robust knife. Used to butcher fauna and hit harder with your PKA. Don't lose it! a1000 Points
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Tracking Implant Kit
Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death. a1000 Points
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Point Transfer Card
A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard. a500 Points
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GAR Mesons
A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed. a500 Credits
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Luxury Bar Capsule
A luxury bar in a capsule. Bartender required and not included. a10000 Points
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Lazarus Injector
A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Executive Officer! Or make yourself a space carp. The Lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the XO or any staff with a pet. a1000 Points
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1000 Space Cash
Conversion of Mining Psoints into Space Cash a2000 Points
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Margherita Pizza
Just a box of pizza. It's not very good, but it's better than nothing. a200 Points
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Whiskey
A bottle of alcohol, helps you forget you literally work in hell. a100 Credits
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Absinthe
A bottle of alcohol, helps you forget you literally work in hell. a100 Credits
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Cigar
A high-quality havana cigar. a150 Points
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Soap
A bar of slippery soap. a200 Points
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Laser Pointer
Just a laser pointer, don't shine it into people's eyes. Useful against rogue Cyborgs. a300 Points
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Toy Facehugger
An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks. a300 Points
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Cryogenic Fuel Tank
A newly filled Cryogenic Fuel Tank, perfect to refuel your Mining Sabre that's running low on fuel, don't ask me how the hell they managed to fit this thing through the vending tray. You don't want to know a10000 Points

RnD Gear[edit | edit source]

The following is a list of advance items that can be acquired only from RnD, using a combination of minerals and high tech research.

RnD Gear
Item Description
Miningdrill.png
Mining Drill
Can be acquired early on from RnD. It's twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.
Diamonddrill.png
Diamond Tipped Mining Drill
Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.
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Sonic Jackhammer
The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.
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KA Triggerguard Mod
A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks.
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KA Range Mod
A modkit that increases your KA's range by 1.
Modkit.png
KA Damage Mod
A modkit that increases your KA's damage by 10.
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KA Cooldown Mod
A modkit that reduces your KA's cooldown by 0.25 seconds.
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KA AoE Mining Mod
A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You're usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat.
Plasma Cutter.png
Plasma Cutter
A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it. Less efficient in combat than a KA, however, and even less when in high pressure.
Adv plasma cutter.gif
Advanced Plasma Cutter
A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it.
Bluespace satchel.gif
Mining Satchel of Holding
Very cheap mining satchel that can hold an unlimited amount of minerals and ore.
NV meson glasses.gif
Night Vision Mesons
These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for flashlights.


All of this gear is printed out at the supply department protolathe.

The Ores[edit | edit source]

These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the ship already. Do note that ores are not exclusive to one type of asteroid. For example, you can find iron on most asteroids, but you'll find the most on Ferrous ones.

Name Wall Raw Ore Money Reward Value Processed Ore Asteroid type Uses
Iron Ironwall.png Ironore.png 1 Metal.png Ferrous For just about everything.
Sand Minefloor.png Sandore.png 1
Glass.png
Any For making glass, which has a plethora of applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.
Copper Copperrock.png Copper ore.png 5 Copperdone.png Non-Ferrous For making various machine parts.
Plasma Plasmawall.png Plasmaore.png 15 Plasmadone.png Non-Ferrous Ship sheets back to Centcom for bonus money to the cargo budget.
Silver Silverwall.png Silverore.png 16 Silverdone.png Non-Ferrous Making dosh, mechs, and researching Bluespace.
Gold Goldwall.png Goldore.png 18 Golddone.png Non-Ferrous For making various electronics or pimping out Beepsky.
Titanium Titaniumrock.png Titaniumore.png 30 Titaniumdone.png Ferrous For repairing the ship's armour, this is the most important after iron. Also used for high-tech mechs, R&D components or for building shuttle walls and floors.
Uranium Uraniumwall.png Uraniumore.png 30 Uraniumdone.png Exotic For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.
Diamond Diamondwall.png Diamondore.png 50 Diamonddone.png Exotic For making mech parts, among other industrial uses.
Bluespace Crystal BluespaceCrystalWall.png Bluespace Crystal.png 50 BS polycrystal.png Exotic These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)
Bananium Bananimumwall.png Bananimumore.png 60 Bananiumdone.png HONK! A rare and unusual mineral found exclusively in clown-controlled space. Used only for the H.O.N.K. mech and other clownlike items. Absolutely Cursed
Gibtonite Gibtonitewall.gif Gibtoniteore.png N/A Any For trolling miners blowing shit up, whether they be solid asteroid or other things. Hitting it with your mining tools will start a chain reaction. If you don't stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the Ore Redemption Machine Ore Redemption Machine, so don't bring any of this to the ship or else you'll be arrested ignored by security because they don't know what the hell it is. Gibtonite can be used to craft a Chemical Payload ChemPayload.gif.

How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure!

Who Needs What[edit | edit source]

Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of autism science -- but it never hurts to know what to aim for.

  • Engineers always need iron, titanium, silver and plasma for the APNW to repair the ship's armour and hull.
  • Scientists at least a bit of every ore. In exchange, they may give you upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you're lucky, Night Vision Meson Scanners or a Bag of Holding!
  • Roboticists need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the ship if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the lavaproof Firefighter is the only good mech for mining.
  • The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.
  • Everybody could always use more iron, glass and plasteel, but especially Roboticists and Station Engineers.
  • The Chemist and Xenobiologist will all appreciate having extra plasma.
  • A competent Virologist can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.
  • A Clown with Bananium is a grateful and dangerous ally.
  • The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.

Tips[edit | edit source]

  • Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
  • You can view the contents of a mining satchel as if it were a backpack.
  • Middle mouse click swaps your hand, allowing you to shoot minerals and grat them with the satchel quickly.
  • Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating. Plus they collect all the crap gibtonite leaves when it detonates.
  • The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
  • The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
  • You can dual wield PKAs. Use harm intent to fire both at once.
  • The Executive Officer may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
  • If you're expecting trouble on the ship, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
  • The mining drone can be repaired with a welding tool, but not in the middle of a fight.
  • You could alternatively buy the drone, fully upgrade it, give it an AI Module, and tell it to go valid-hunt. A mining drone dragging a bar of soap is surprisingly robust against even changelings.
  • Life improving things:
    • Mining suit upgrade : The Mining jetpack upgrade can make your already fast work even faster by reducing the time you are moving between the ship and asteroid. Plus it's great to have when you need to make a speedy getaway.
    • Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Downside : EMP vulnerability.
  • Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
  • Sentient minebots can very easily be commanded to go help security if there is an imminent threat to the ship. Their melee saw is very robust, and works just as well as on all ships. The proto-kinetic accelerator that they are equipped with is very robust when in space.
  • If you dont have a mining satchel of holding, and no ore box, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.
  • If science hasn't researched Advanced Mining Technology within 10 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.

Dead Space[edit | edit source]

A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the ship, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death!

Tips for Traitoring[edit | edit source]

  • If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
    • Grab a multitool, go to the mining communications room.
    • Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the ship.
    • Kill your target with their shouts for help unheard.
  • More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
  • Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
  • Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.
  • Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the ship with various Gibtonite charges, or bust in, stun and drag targets into space.
  • You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner.
Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian