User:Bokkiewokkie/Sandbox

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Revision as of 14:37, 15 May 2021 by Grabowski (talk | contribs) (updates the ability table, I think it looks better)
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Bloodling


Wrench.png This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "Im on it, okay? Rome wasnt built in a day either - Grabowski"

Bokkiewokkie/Sandbox
Bloodling.png
"What happened to Ian?"
Information
AccessWherever the vents (or your tendrils) take you.
Additional AccessAny place your servants have access to.
DifficultyHard
SupervisorsYour survival instincts
RankERROR - Unidentified life sign detected
DutiesSurvive, consume, grow, thrive.
GuidesThis is the guide

Bloodlings are extremely dangerous creatures that can only be described as horrors. They occasionaly find their way onto Nanotrasen space ships and will attempt absorb every living thing in order to acquire more biomass after they do so. It has been theorized that they also possess the ability to brainwash highly intelligent beings and even take control of entire ships.

Backstory/Lore

You thought you were so smart, and would find something cool here, huh?

Gameplay

Bloodlings are unique antags, only found on NSVas of writing this page. And so you may find yourself overwhelmed by all of the new numbers, and abilities. But do not be afraid, for a Bloodling's life revolves around one thing, and one thing only:

Biomass

Biomass is what you are made of, which is why you lose it when damaged, and get healed by acquiring more. Thus the more biomass you have, the more resiliant you are. The tricky thing here is that all of your abilities cost biomass. And, to add to that, your level of biomass determines what tier of evolution you are on. So if you use a too powerful, or too costly ability, you may find yourself going back to square one, becoming a small bloodling once again.

To acquire biomass, you must first 'Absorb a creature', then 'Call forth a Remnant'. This process is messy, and gibs the creatures it is used on, but you can increase your biomass with it. Of coure, different creatures give different amounts of biomass, with humans for example giving 100.

Abilities

The bloodling, much like other antagonists, does not start with all its abilities unlocked, and must evolve in order to unlock more. To evolve, you must collect biomass. However, evolution is flexible, meaning that if you use up your biomass, and fall below the threshold for a tier, you will devolve, back to your old form. Down below is a list of all the bloodling and infested thrall abilities and what size or level you need to be to use them.

Tier 1 Biomass Cost Can be used by:
Hide This is probably one of the most useful abilities you will have as a bloodling, it allows you to become near invisible and hide under tables (Much like Xeno Larvae). Unfortunately this ability is lost when you become bigger, as it becomes harder to hide yourself. 0 Bloodling
Enhanced Vision As promised, this ability allows you to enhance your vision, granting you the ability to see living creatures through walls. 0 Bloodling Harvester Wall of Flesh
Absorb Creature The absorb ability is the thing that will make you more powerful, allowing you to absorb the biomass of any creature within a short range. 0 Bloodling Harvester Wall of Flesh
Call Forth Remnant Summoning remnant allows you to absorb nearby remnant (which is created when you absorb a mob) to increase your biomass and grow in size, this ability's range increases the stronger you are. 5 Bloodling Harvester Wall of Flesh
Alien Hivemind Chat Allows you to speak on the bloodling's hivemind. All minions, servants and bloodlings can hear it, but there is no outside way to detect it. 0 Bloodling Harvester Wall of Flesh
Tier 2 Biomass Cost Can be used by:
Infest Creature Infesting creatures basically brainwashes them to do your bidding, this can be done to any living creature and turns them into an infested thrall, if used on a human it will turn them into a special bloodling changeling which has a unique set of abilities. 75 Bloodling
Build Bloodlings can split off some of their biomass to construct minions and traps to help them. These are:
Rat warrens, traps that lure in rats every few minutes.
Harvesters, weak but agile minions which can ventcrawl.
Walls of flesh, strong but slow juggernauts.
Warren: 40
Harvester: 20
Wall of Flesh: 30
Bloodling
Tier 3 Biomass Cost Can be used by:
Transfer Biomass Transfers biomass to a thrall or the bloodling, this heals the bloodling and lesser infected creatures. Transfer amount Bloodling Harvester Wall of Flesh
Ground Slam This ability allows you to jump high up in the air and SLAM down with great force, causing all nearby mobs to get stunned. (50 second cooldown) 0 Bloodling Harvester Wall of Flesh
Dissonant Shriek Disables nearby electronics such as headsets, doors, computers and APC's. 30 Bloodling
Tier 4 Biomass Cost Can be used by:
Give Life This ability makes any creature it is used on sentient by making it an infected bloodling thrall. These have a selection of lesser abilities, the strength of which depends on the size and intelligence of the creature. 75 Bloodling
Whiplash The whiplash ability extends the bloodling's tentacles around itself to stun any and all mobs in its view. (40 second cooldown) 25 Bloodling Harvester Wall of Flesh
Heal Heal allows you to heal thralls, but not lesser infected creatures which can only be healed with biomass. 50 Bloodling
Tier 6 Biomass Cost Can be used by:
Ascend The bloodling leaves its mortal form behind and transforms into a true monstrosity. (This transformation will immobilize you for 5 minutes!!) 500 Bloodling

Minions

No trans-dimensional god is without followers. While other heretical groups may have weak meatbag humans, you on the other hand have powerful alien creatures that follow your every order.

Harvesters

Fast boi who kills Ian for you

Walls of Flesh

Terraria references

The crew

Changelings


Oh God, im a meatball, what now?

So, the round just began, you heard a weird and disgusting sound effect, and now you are a bloodling. What now?

Of mice and bloodmonsters

  • First off, dont panic. You are a dinky little Tier 1 bloodling, small and almost invisible. But just to be sure, press the Hide button, and climb into a vent.
  • Now you are safe and sound, so send a message to your hivemind, and ask if there is anyone else out there. Do not worry, this communication cannot be detected by anyone.
  • Your first servant should quickly reply. Ask them what job they are, and how that can help you. Maybe they can get you into a secluded space to evolve peacefully, maybe they can bring in new people to you. Maybe even tell them what abilities they should unlock. Remember, converting poeple is much better than outright murdering them.


Okay, now you have a helpful servant, and you have read this wiki page (if you didn't, then do so (please)). Here is where you get into business. You will need biomass, and for biomass, you will need some creatures to absorbs. This is where your servant comes in.

  • Climb out of the vents somewhere near them, and get into Maintenance.
  • There, in the darkness, while hiding, you are practically invisible, so feel free to roam around and absorb some mice, with the process described above.

You will slowly gain biomass, but be careful about reaching [insert tier 2 biomass]. If you reach that level, you will become a Tier 2 bloodling, and you will be easier to spot. So, before you reach Tier 2, find a secluded place on the ship, where not many people go, and perferrably the AI doesn't look. Then you should be safe to reach the...

The Midgame

Once you reach Tier 2, the real game will begin. You have just unlocked two abilites, two abilities that will set you on your track to success: Build allows you to construct minions and rat warrens, while Infest will allow you to gain new human servants.

  • Your first order of business should be building a Rat Warren. This useful little mass of flesh attracts rats, spawning one for you to eat ever two minutes.
    • However, this process is quite messy, and will immediately out you if Security notices it. That is why it is very important to build it in a secret hideout, with cameras cut.

At this time, your first servant should get to work as well. Their job will be to catch people in and around their department, and bring them to you. They have a multitude of abilites which will prove useful in this.
Once they brought you new meat, you can use your 'Infest' ability to plunge a tentacle deep into their veins (lewd?) and convert them. They will become a Changeling, giving them access to powerful abilites. And the best is, they will unquestionably serve you. From now on, just repeat this process.

Reaching Tier 3 and 4 is where you get very not stealthy. You will become a hulking mass of meat and gibs, so you can't exactly hide, or run away from threats.
That is why you get your defensive abilites on these tiers.

  • Whiplash, Dissonant Shriek and 'SLAM JAM' Ground Slam can all be used to defend yourself. Just be careful about stunning your own servants as well.
  • On Tier 4, you gain an ability called Give Life. With this, you can give sentience (ask a Ghost to control them) to any non-sentient creature. Combining this with Build lets you... well... build sturdy minions, like the Wall of Flesh, who can act as a Juggernauts, while the Harvesters can sneak around and assasinate people, like a Wraith.


While mice are a good source of food, you will need a healthier breakfast if you want to grow up into a big boy extra-dimensional horror. So you should find yourself a place to live, and start looking for alternate food sources.

  • Multiple Rat Warrens can give you some biomass, but ...
  • If you get your hands on some monkeys or even some humans, you can skyrocket.
    • For this reason, converting the Geneticist or the Virologist for monkey cubes may not be a bad idea.


Ascending

By gaining [insert tier 5 biomass], you will evolve into Tier 5. This tier unlocks your final ability, Ascension. Ascension allows you to shread your mortal form, and become something terrible, securing you Greentext. However, it is not as easy as pressing one button...

First off, the ability itself costs a lot of biomass. So much infact that, when you use it, you may even downgrade into Tier 1 or 2. On top of this, you will be immobilized, being placed on top of a great tendril. To prevent you from dying in this weakened state, a few resin walls will grow to protect you. However, that may not be enough. But you can increasse your chances of survival by:

  • Choosing a good spot. You can only ascend in one of three designated areas. These places may be big and open, like the Briefing room, or Medbay. They may be hidden and dark, like the Janitor's closet, or the Library. To make a good and informed choice is why you get three places.
    • A good spot is one with a few doors, preferrably with some absurd acces requirement, like Botany or Lawyer's office. Most importantly, one that security cant open easily.
    • Both you and your minions have Night Vision, so breaking the lights of a room is very useful.
    • This should be pretty obvious, but if the AI can see you, he can mess you up. So cut cameras.
    • If you feel that you have no right spot, your minions can always fortify an area.
  • Killing off Security. By this time, the crew will most likely know of you, and they most likely have attacked you by now. It is vital that you take out as many Security Officers during these assaults, as possible.
  • Organising your servants. When people get transformed into changelings, they tend to get excited and run off with an arm blade. But when it comes to defending you, asking them to get EMPs or other stuns may not be a bad idea.


If you have a good spot and the biomass, just press the button, and start your Ascension. This will alert the crew of your presence and immoblize you for 5 minutes. If that timer is down, you will burst from your case, and rule the world!


Jobs on

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Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian
Game Modes on

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In Rotation Traitor, Incursion, Galactic Conquest, Blood Cult, Wizard, Monkey, Nuclear Emergency, Bloodling, Extended
Overmap Patrol, Shakedown, Armada, Courier, Galactic Conquest
Special Modes Planetary Assault
Removed Gang War, Devil, Overthrow, Legacy Modes, Revolution, Changeling