Difference between revisions of "Holoparasite"

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{{JobPageHeader
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{{Infobox jobs
|headerbgcolor = black
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| headerbgcolor = black
|headerfontcolor = red
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| bgcolor = gray
|stafftype = PARANORMAL
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| image = Stand.gif
|imagebgcolor = gray
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| supervisors = Whoever summoned you
|img_generic = Stand.gif
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| rank = Missing (<b>???</b>)
|img =  
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| duties = Medium
|jobtitle = Guardian Spirit
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| guides = This is the guide
|access = Depends on the type of spirit
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| headerfontcolor = red
|additional = Wherever your summoner takes you
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| access2 = Wherever your summoner takes you
|difficulty = Medium
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| caption = ATATATATATATATATATATATATATATATATAT
|superior = Whoever summoned you
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| access = Depends on the type of spirit
|duties = Follow your summoner and do what he says; don't die.
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| difficulty = Medium
|guides = This is the guide
 
 
}}
 
}}
"''ATATATATATATATATATATATATATATATATAT''"
 
  
A guardian spirit is a special being that is bound to the single person that summoned it. It is summoned through either a deck of tarot cards, a parasitic nanomachine injector, or a scarab egg cluster. Currently, these summoning items are admin-only (and therefore Guardian Spirits are admin only).
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A '''holoparasite''', also known by its magic variant as a '''guardian spirit''', is a special being that is bound to the single person that summoned it. It is summoned through either a deck of tarot cards for the magic version or a parasitic nanomachine injector for the machine version. The nanomachine injector can be purchased by traitors.
  
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The only difference between the magic and tech versions are their summon methods and appearance. They both have access to the same abilities. This means that traitors can get an ally that [[Wizard]]s are also able to get!
 
==Overview==
 
==Overview==
A guardian spirit is a special ghost-like being that lives inside of its master. It can communicate with its master telepathically (and the master can communicate back), as well as emerge from and retreat back into its master at will. If the spirit tries to escape its master and moves too far away, it will automatically be moved back to them. The spirit itself is technically invincible on its own, but upon taking damage, the damage is transferred to its master. If the master dies, the spirit dies, as well.
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A holoparasite is a special ghost-like being that lives inside of its master. It can communicate with its master telepathically (and the master can communicate back), as well as emerge from and retreat back into its master at will. If the Holoparasite tries to escape its master and moves too far away, it will automatically be moved back to them. The Holoparasite itself is technically invincible on its own, but upon taking damage, the damage is transferred to its master, albeit at a lower amount. If the master dies, the spirit dies, as well. When the user dies, their body is instantly consumed and dusted by the Holoparasite's need for their life energy, preventing cloning.
 
This means that the master and the spirit will have to watch out for each other to ensure the survival of both.
 
This means that the master and the spirit will have to watch out for each other to ensure the survival of both.
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==Types of Holoparasites==
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When summoned, the summoner can choose between several different types of spirits. Each have their own abilities, advantages, and drawbacks.
  
==Types of Guardian Spirits==
 
When summoned, the summoner can choose between several different types of spirits. Each have their own abilities, advantages, and drawbacks.
 
  
 
===Standard===
 
===Standard===
The standard type has no special abilities, but have a higher damage resistance than usual and a punch that deals 25 brute damage in a single attack. You can also smash through normal walls. You can also set your battlecry to whatever you want, and whenever you attack you will automatically say it repeatedly! (For example, if you set it to "butt," then whenever you attack you will automatically cry "Buttbuttbuttbuttbuttbuttbutt")
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The classic <s>JoJoke</s> combat powerhouse. Deals devastating close combat attacks by rapidly hitting the target, and has high damage resist. Can smash through weak walls.
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The Standard Holoparasite also has access to some minor customization: The Holoparasite can select a Battle Cry that they will automatically shout over and over upon attacking. This is limited to six letters. For instance, putting in "ORA" for the battle cry will make you shout
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'''"ORAORAORAORAORAORAORAORAORA!!"'''
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===Assassin===
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Does medium damage and takes full damage, but can enter stealth, causing its next attack to do massive damage and ignore armor. However, it becomes briefly unable to recall after attacking from stealth.
  
===Fire===
 
The fire type has very light damage resistance and his attack only does 10 brute damage per hit, but whenever he bumps into someone, they will suddenly ignite! Be careful not to ignite your master.
 
  
===Shield===
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===Chaos===
The shield type moves slower than the rest and lacks an attack, but nullifies any attacks that hit it. It is good for blocking gunfire or dragging its master out of danger.
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Ignites enemies on touch and causes them to hallucinate all nearby people as the parasite. Automatically extinguishes the user if they catch on fire.
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===Charger===
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Moves extremely fast, does medium damage on attack, and can charge at targets, damaging the first target hit and forcing them to drop any items they are holding.
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===Explosive===
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High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb by alt-clicking them, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay.
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===Gravitokinetic===
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Normal speed, attack damage and damage resistances. Attacks will apply a field of heavy gravity on the target, slowing them and making them drop held items. Can alt-click ground to manually place heavy gravity fields. Recalling or moving over 10 tiles away from the fields will remove them.
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===Lightning===
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Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage.
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=== Protector ===
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Has two modes, and causes you to teleport to it when out of range.
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====Combat====
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It does and takes medium damage.
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====Protection====
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It does and takes almost no damage but moves slightly slower.
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===Ranged===
 
===Ranged===
The ranged type has only light damage resistance, but it can fire crystal spray at an incredibly rapid rate, each doing 4 brute damage. It is very good for winning a fight from a distance, or for having the master take the front with melee while the guardian gives supporting fire from behind. In addition to this, it also has a standard melee attack if it gets in too close, which is much slower than the ranged attack but does 10 brute damage per hit.
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Has two modes, and can lay surveillance snares, which alert it when crossed.
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====Ranged====
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Fires a constant stream of weak, armor-ignoring projectiles.
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====Scout====
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Cannot attack, but has unlimited range, can move through walls and is quite hard to see.
  
===Healer===
 
The healer type is incapable of dealing damage, but can instead heal all damage by attacking a target. It heals 5 of every damage type per hit, and can hit at a fairly rapid rate.
 
  
===Fast===
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===Support===
The fast type is much quicker than other types and has an attack that deals 20 brute per hit. It has only light damage resistance. It is much like the standard type, only with more focus on avoiding damage rather than tanking it.
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Has two modes, and can deploy a bluespace beacon and warp targets to it (including your host). Deploy a beacon by clicking its verb in your guardian tab. Then teleport people by alt-clicking them. Teleporting is not instant.
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====Combat====
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Medium power attacks and damage resistances.
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====Healer====
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Heals instead of damages, but has low damage resist and slow movement.
  
===Explosive===
 
The explosive type is similar to the standard type, but only does 15 brute damage per hit. However, it has a very special power: Once every 40 seconds, it can shift+click an item to convert that item into a disguised bomb. The next person to try to pick up that bomb will be hit with a massive and devastating blast!
 
  
  
 
{{Jobs}}
 
{{Jobs}}
 
[[Category:Jobs]]
 
[[Category:Jobs]]

Latest revision as of 12:21, 9 February 2021

Holoparasite
Stand.gif
ATATATATATATATATATATATATATATATATAT
Information
AccessDepends on the type of spirit
Additional AccessWherever your summoner takes you
DifficultyMedium
SupervisorsWhoever summoned you
RankMissing (???)
DutiesMedium
GuidesThis is the guide


A holoparasite, also known by its magic variant as a guardian spirit, is a special being that is bound to the single person that summoned it. It is summoned through either a deck of tarot cards for the magic version or a parasitic nanomachine injector for the machine version. The nanomachine injector can be purchased by traitors.

The only difference between the magic and tech versions are their summon methods and appearance. They both have access to the same abilities. This means that traitors can get an ally that Wizards are also able to get!

Overview[edit | edit source]

A holoparasite is a special ghost-like being that lives inside of its master. It can communicate with its master telepathically (and the master can communicate back), as well as emerge from and retreat back into its master at will. If the Holoparasite tries to escape its master and moves too far away, it will automatically be moved back to them. The Holoparasite itself is technically invincible on its own, but upon taking damage, the damage is transferred to its master, albeit at a lower amount. If the master dies, the spirit dies, as well. When the user dies, their body is instantly consumed and dusted by the Holoparasite's need for their life energy, preventing cloning. This means that the master and the spirit will have to watch out for each other to ensure the survival of both.

Types of Holoparasites[edit | edit source]

When summoned, the summoner can choose between several different types of spirits. Each have their own abilities, advantages, and drawbacks.


Standard[edit | edit source]

The classic JoJoke combat powerhouse. Deals devastating close combat attacks by rapidly hitting the target, and has high damage resist. Can smash through weak walls.

The Standard Holoparasite also has access to some minor customization: The Holoparasite can select a Battle Cry that they will automatically shout over and over upon attacking. This is limited to six letters. For instance, putting in "ORA" for the battle cry will make you shout

"ORAORAORAORAORAORAORAORAORA!!"


Assassin[edit | edit source]

Does medium damage and takes full damage, but can enter stealth, causing its next attack to do massive damage and ignore armor. However, it becomes briefly unable to recall after attacking from stealth.


Chaos[edit | edit source]

Ignites enemies on touch and causes them to hallucinate all nearby people as the parasite. Automatically extinguishes the user if they catch on fire.


Charger[edit | edit source]

Moves extremely fast, does medium damage on attack, and can charge at targets, damaging the first target hit and forcing them to drop any items they are holding.


Explosive[edit | edit source]

High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb by alt-clicking them, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay.


Gravitokinetic[edit | edit source]

Normal speed, attack damage and damage resistances. Attacks will apply a field of heavy gravity on the target, slowing them and making them drop held items. Can alt-click ground to manually place heavy gravity fields. Recalling or moving over 10 tiles away from the fields will remove them.


Lightning[edit | edit source]

Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage.


Protector[edit | edit source]

Has two modes, and causes you to teleport to it when out of range.

Combat[edit | edit source]

It does and takes medium damage.

Protection[edit | edit source]

It does and takes almost no damage but moves slightly slower.


Ranged[edit | edit source]

Has two modes, and can lay surveillance snares, which alert it when crossed.

Ranged[edit | edit source]

Fires a constant stream of weak, armor-ignoring projectiles.

Scout[edit | edit source]

Cannot attack, but has unlimited range, can move through walls and is quite hard to see.


Support[edit | edit source]

Has two modes, and can deploy a bluespace beacon and warp targets to it (including your host). Deploy a beacon by clicking its verb in your guardian tab. Then teleport people by alt-clicking them. Teleporting is not instant.

Combat[edit | edit source]

Medium power attacks and damage resistances.

Healer[edit | edit source]

Heals instead of damages, but has low damage resist and slow movement.


Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian