Difference between revisions of "Assistant"

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imported>Bgobandit
(→‎Ghost in the System: maint access is best part of assistant traitor)
imported>Kingofkosmos
(Added a notice to help put an end to graytiding. Worth a try!)
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Assistants will almost never give up their gray jumpsuit. They will wear it as their identification card if they please, and will keep doing so 'till the bitter end. They know when to or not to report crimes depending on the color of the jumpsuit of the criminal. Assistants will never give up on another assistant due to an unspoken brotherhood that ties every assistant together. The [[Clown]] and to a degree the [[Mime]] also apply.
 
Assistants will almost never give up their gray jumpsuit. They will wear it as their identification card if they please, and will keep doing so 'till the bitter end. They know when to or not to report crimes depending on the color of the jumpsuit of the criminal. Assistants will never give up on another assistant due to an unspoken brotherhood that ties every assistant together. The [[Clown]] and to a degree the [[Mime]] also apply.
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'''NOTICE: Rule 1 A.K.A. Don't be a Fucking Dickhead applies also here. If your interpretation of 'graytiding' is to break into secured areas to steal high-risk items or guns just for your own amusement and screaming shitcurity when you're being arrested for doing so (and generally just constantly trying to make everyone working in security want to suicide), you will get banned.
  
 
==Ghost in the System==
 
==Ghost in the System==

Revision as of 22:29, 15 February 2014

CIVILIAN STAFF
Generic assistant2.png Assistant.png
Assistant
Access: Nothing
Difficulty: Best for beginners
Supervisors: Anyone
Rank: Not defined
Duties: Get your space legs, assist people, ask the HoP to give you a job
Guides: New Players, Starter guide, Frequently Asked Questions, General items, Basic construction

Assistants are the most versatile and expendable workers (read: looters) on the station. Their numbers are plentiful, they have no responsibility and are prone to breaking into secure areas and running off with anything not bolted to the floor. They are recommended to new-comers who have read the tutorial. There may be an unlimited (read: 10.000) amount of assistants at any one time.

Assistants start in Primary Tool Storage, where they can acquire some basic tools such as screwdrivers and wrenches. Normally there is a mad dash at the beginning of the shift for goods such as budget insulated gloves and belts.

If you are charismatic or lucky, the Head of Personnel can add more access to your Identification Card. With more access and perhaps a custom job title, people will be less suspicious of your activities.

Sometimes you are a God amongst men and sometimes you are dead within twelve seconds of the round start. It all depends on how you set up and the luck of the station.

Primary Tool Storage. This is where you spawn.


Duties? What Duties?

Assistants are usually the most aware civillians on the station due to the fact they're constantly on the move. You'll find that that assistants not only make great hackers, but also make great informants! Security officers will expect you to be hacking into places and you'll usually receive lesser scrutiny and beatings than, say, a chemist breaking into a secure area. This is both a blessing and a curse.

Due to the lack of any responsibility, you'll usually find that assistants are the ones responsible for renovating the bar with a dance floor or boxing ring, building cloning stations in firefighting closets, converting the dorms into interrogation rooms, and all other sorts of whacky projects.

Gimmicks

You can choose between either inventing a custom job title and having the HoP give you the title and appropriate access, and asking people over the radio if they need assistance. If you take the first option, consider the jobs on the following list. An assistant is a good job for playing a single round gimmick.

  • Acolyte
  • Actor
  • Animal Handler
  • Athlete
  • Bean Counter
  • Beggar
  • Bro
  • Coach
  • Consultant
  • Daredevil
  • Delivery Boy/Girl
  • DJ
  • Drunken Wreck
  • Emissary from Another Planet
  • Fanboy/girl
  • Former Head of Security
  • Gambler
  • Gourmand
  • Junk Collector
  • Junkie
  • Musician
  • Paralegal
  • Political Activist
  • Political Prisoner
  • Receptionist
  • Safety Inspector
  • Salesperson
  • Stowaway
  • Student
  • Terraformer
  • Test Subject
  • Tour Guide
  • Trader
  • Waiter

The Gray Tide

Assistants will almost never give up their gray jumpsuit. They will wear it as their identification card if they please, and will keep doing so 'till the bitter end. They know when to or not to report crimes depending on the color of the jumpsuit of the criminal. Assistants will never give up on another assistant due to an unspoken brotherhood that ties every assistant together. The Clown and to a degree the Mime also apply.

NOTICE: Rule 1 A.K.A. Don't be a Fucking Dickhead applies also here. If your interpretation of 'graytiding' is to break into secured areas to steal high-risk items or guns just for your own amusement and screaming shitcurity when you're being arrested for doing so (and generally just constantly trying to make everyone working in security want to suicide), you will get banned.

Ghost in the System

It's easy to stay under the radar as an assistant, as you have the least-respected job on the station (aside from that other guy), plus much-coveted maintenance access. Loot a belt and budget insulated gloves from Primary Tool Storage if you can and set out!

The number one advantage of traitor assistant is your opponent's arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of the game's mechanics.

This doesn't mean you won't run into a particularly savvy security member who knows the potential danger of an assistant, though. Keep alert at all times. In the rare case that someone actually asks you to assist them, draw them into a quiet place and execute them.


Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian