Revision as of 05:47, 30 April 2015 by imported>Bandit
EXTRATERRESTRIAL STAFF
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Abductor
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Access: None. Teleportation technology is superior anyway Additional Access: Any place your specimens had access to Difficulty: Hard Supervisors: Mothership Rank: Not defined Duties: Kidnap people, stuff them with organs of dubious origin Guides: This is the guide
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Abductors are technologically advanced alien society set on cataloging all species in the system. Unfortunately for their subjects their methods are quite invasive.
The Truth is out there
Abductors cannot speak but share a telepathic link with other member of the expedition ship. Talking is automatically converted to telepathy.
Goals
Your goal is to kidnap and experiment on given number of station inhabitants.To perform experiment you need to capture living human,perform dissection then finish with experiment machinery.
Experimental Dissection
Target: Chest
Procedure |
Ghetto Analogues
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Step 1: Scalpel: make an incision. |
(65%) (45%)
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Step 2: Hemostat: clamp bleeders. |
(60%) (15%)
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Step 3: Retractor: retract the skin. |
(45%) (35%)
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Step 4: Scalpel: make an incision. |
(65%) (45%)
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Step 5: Remove unnecessary organs / Use your hands to find the organs.
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Step 6: Gland: Insert the chosen gland.
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Ship Equipment
Name
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Icon
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Purpose
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Ship Console
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Use this to set teleporter destination or retrieve people marked by scientist tools
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Experiment Machinery
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This is where the magic happens. Put in human with replaced organs and select one of the options to finish the experiment. Warning : The subject will be sent to teleporter destination immediately if experiment succeeds.
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Telepad
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Stand on this if you want to be sent to the station
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Gland Storage
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Contains replacement organs needed for experimental dissection.
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Surgery Table
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Perform dissection on this.
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Observation Console
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Use this to find secluded humans, mark agents or gather disguises.
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Abductor Agent
Duties
You're the strong arm of the team, you're the one who will spend more time station-side kidnapping humans.
Teleport in, incapacitate a human and secure the area for scientist arrival.
Equipment
Name
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Icon
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Purpose
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Agent Vest
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The most important part of your equipment, this vest is surgically grafted to your body and works in two modes : Stealth and Combat. Modes are controlled remotely by your ship console. Let the scientist know when you need to change them.
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Stealth Vest Mode
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Using this vest mode will allow you to take on form of any human your scientist teammate added to the database. Be careful however this disguise is very fragile and any damage will reveal your true identity. Disguise is chosen using ship-side console.
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Combat Vest Mode
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This mode significantly increases armor values of the vest and allows you to use inbuilt anti-stun injector. You can't maintain the disguise in this mode.
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Silencer
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Use this device to silently turn off radios and headsets around the targeted human.
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Decloner
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Your self-defense sidearm, deals radiation damage but needs to be recharged using station rechargers. Remember you need your specimens alive!
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Stunbaton & handcuffs
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Use these to capture the specimens for research.
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Abductor Scientist
Duties
You're the support member of the team. Use observation console to gather disguises, control agent's vest and perform experimental dissections.
You will also have to go to station to retrieve humans secured by the agent.
Equipment
Abductee or Insanity 101
So you were kidnapped and experimented on by aliens ? Who'd have expected that! Your mind did not get through this even unscathed and you feel like there's something wrong with your body. Try to complete your objectives and maybe you'll learn what's going on here.
Possible Glands
Name
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Effect
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Healing Gland
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Heals the abductee every so often
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Spider Gland
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Makes the abductee exhale spider pheromones and spawn spiderlings
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Slime Gland
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Produces slimes friendly to the abductee
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EMP Gland
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Makes abductee emit EMP every so often
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Species Gland
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Makes abductee change species rapidly.
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Egg Gland
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Makes the abductee lay acid-filled eggs.
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Stretch Gland
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Allow the abductee to crawl through vents without trouble
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Mindshock Gland
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Makes the abductee emit a confusing psychic wave every so often
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Viral Gland
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Makes the abductee carrier of a serious disease - abductee is NOT affected
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Bloody Gland
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Sprays blood on everything in sight and deals medium brute damage to abductee
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Bodysnatcher Gland
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Turns the abductee into a cocoon from which bodysnatchers hatch
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Plasma Gland
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Explodes the abductee in a cloud of plasma
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Relevant code changes
Jobs on
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Command
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Captain, Executive Officer, Bridge Staff
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Security
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Head of Security, Security Officer, Warden, Detective, Brig Physician
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Engineering
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Chief Engineer, Ship Engineer, Atmospheric Technician
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Science
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Research Director, Scientist, Roboticist
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Medical
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Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
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Service
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Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
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Munitions
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Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
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Cargo
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Quartermaster, Cargo Technician, Shaft Miner
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Civilian
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Assistant, Gimmick
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Non-human
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AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
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Antagonists
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Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
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Special
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CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian
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