Difference between revisions of "Adamantine Golem"

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imported>XDTM
(Rewrote a section, added a paragraoh about free golems)
imported>XDTM
(Mineral golems!)
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|stafftype = Paranormal
 
|stafftype = Paranormal
 
|imagebgcolor = gray
 
|imagebgcolor = gray
|img_generic = Adamantine Golem.png
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|img_generic = Iron_golem.png
|jobtitle = Adamantine Golem
+
|jobtitle = Golem
 
|access = [[:Category:Locations|None]]
 
|access = [[:Category:Locations|None]]
 
|difficulty = Hard
 
|difficulty = Hard
|superior = Your creator
+
|superior = Your creator, if you have one.
 
|duties = Serve your creator utterly.
 
|duties = Serve your creator utterly.
|guides = No external guides
+
|guides = No external guides.
 
|quote=Hey I think Xenobiology is making an army of golems!
 
|quote=Hey I think Xenobiology is making an army of golems!
 
}}
 
}}
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Their toughness and obedience makes them ideal as Bodyguards, Security and Engineers. Their nature of creation means they often assist in Research areas, but due to their slowness, single-minded devotion and lack of availability, are seldom seen in Medical and Command roles.
 
Their toughness and obedience makes them ideal as Bodyguards, Security and Engineers. Their nature of creation means they often assist in Research areas, but due to their slowness, single-minded devotion and lack of availability, are seldom seen in Medical and Command roles.
 +
 +
Golems can be made of several metals and minerals, or they can be Adamantine Golems created directly from slimes.
  
 
==Creating a Golem==
 
==Creating a Golem==
  
Adamantine Golems are spawned when a green Adamantine Rune is interacted with. Adamantine Runes turn green when a spirit has settled ontop of it, and it can be considered 'active'. Otherwise the rune with be teal, and interaction with it has no effect.
+
* '''Adamantine Golems''' are spawned when a green Adamantine Rune is interacted with. Adamantine Runes turn green when a spirit has settled on top of it, and it can be considered 'active'. Otherwise the rune with be teal, and interaction with it has no effect.
 +
** To create an Adamantine Rune, you must inject an Adamantine Slime Extract with an unit of plasma. Slime Extracts are obtained through [[Guide_to_xenobiology|Xenobiology]]. To become a golem, you must be a ghost and be on top of the rune.
 +
** Using the rune will create the Adamantine Golem and force it to serve its creator. Golems inherit [[Revolution|revolutionary]], [[Clock_Cult|cul]][[Blood_Cult|tist]] or [[Gang War|gang]] status from its creator, even after they have been spawned.
  
To create an Adamantine Rune, you must inject an Adamantine Slime Extract with an unit of plasma. Slime Extracts are obtained through [[Guide_to_xenobiology|Xenobiology]]. To become a golem, you must be a ghost and be on top of the rune.
+
* '''Mineral Golems''' are instead created by spawning and completing a shell.
 +
** Shells are made by injecting 1 unit of iron into an Adamantine Slime Extract.
 +
** After this, using 10 of any type of mineral on the shell will complete it, sending a warning to ghosts and observers, who can inhabit it at will to spawn as a golem of that mineral type.
 +
** Golems created in this way will serve whoever '''finished''' the shell.
  
 
==Traits==
 
==Traits==
  
Golems are spaceworthy, fireproof, and tough as rock. They are immune to heat, cold, electrical shocks, bleeding, embedding and viruses. In exchange, they are slow, cannot wear uniforms, masks, gloves, exosuits or shoes. However, they don't need to. Golems don't need a mask to use internals, and the pockets, ID, belt and exosuit storage slots can be used as normal. They are also free to use hats and backpacks, which can be used to distinguish them if their Creator has assigned them to a particular Department (Such as [[Security|Security]] or [[Engineering|Engineer]]).
+
Golems are spaceworthy, fireproof, and tough as rock. They are immune to heat, cold, electrical shocks, bleeding, embedding and viruses. In exchange, they are slow, cannot wear uniforms, masks, gloves, exosuits or shoes. However, they don't need to. Golems don't need a mask to use internals, and the pockets, ID, belt and exosuit storage slots can be used as normal. They are also free to use hats and backpacks, which can be used to distinguish them if their Creator has assigned them to a particular Department (Such as [[Security|Security]] or [[Engineering|Engineering]]).
 
Their armour is incredibly tough, and will reduce damage to less than half its strength. Their punches are stronger than humans', and have a chance to stun. Their rocky fingers also can't fit in the trigger guards of guns, so they can only use melee weapons, or modified Kinetic Accelerators.
 
Their armour is incredibly tough, and will reduce damage to less than half its strength. Their punches are stronger than humans', and have a chance to stun. Their rocky fingers also can't fit in the trigger guards of guns, so they can only use melee weapons, or modified Kinetic Accelerators.
  
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Golems can be stunned in the same ways a human can, with the exception of syringe guns due to their thick skin; they take damage normally, after it is reduced by their armor, but they do not bleed. When in crit, instead of suffocating, they'll take brute damage over time, and cannot give or receive CPR.
 
Golems can be stunned in the same ways a human can, with the exception of syringe guns due to their thick skin; they take damage normally, after it is reduced by their armor, but they do not bleed. When in crit, instead of suffocating, they'll take brute damage over time, and cannot give or receive CPR.
 +
 +
===Mineral Golems===
 +
 +
Golems gain traits from the minerals they're made of:
 +
 +
====Iron Golem====
 +
[[File:Iron_golem.png]]
 +
 +
These golems have the same traits of adamantine golems.
 +
 +
====Silver Golem====
 +
[[File:Silver_golem.png]]
 +
 +
Silver Golems are heavier, granting them a higher chance of stunning when punching.
 +
 +
====Gold Golem====
 +
[[File:Gold_golem.png]]
 +
 +
Gold Golems are faster than an average golem, but are less armoured.
 +
 +
====Uranium Golem====
 +
[[File:Uranium_golem.png]]
 +
 +
Uranium Golems constantly emit radiation, poisoning organic lifeforms nearby.
 +
 +
====Titanium Golem====
 +
[[File:Titanium _golem.png]]
 +
 +
Titanium Golems are more resistant to heat and are immune to ash storms in [[Lavaland]].
 +
 +
====Plasma Golem====
 +
[[File:Plasma_golem.png]]
 +
 +
Plasma Golems are highly volatile and will explode on death.
 +
 +
====Diamond Golem====
 +
[[File:Diamond_golem.png]]
 +
 +
Diamond Golems have even higher armor, making them hard to damage.
 +
 +
====Plasteel Golem====
 +
[[File:Plasteel_golem.png]]
 +
 +
Plasteel Golems are even slower than normal golems, but they deal very high damage when punching, and are much less affected by stuns.
 +
 +
====Plastitanium Golem====
 +
[[File:Plastitanium_golem.png]]
 +
 +
Plastitanium Golems are, like Titanium Golems, heat resistant and immune to ash storms. On top of that, they are not harmed by lava.
 +
 +
====Sand Golem====
 +
[[File:Sand_golem.png]]
 +
 +
Sand Golems are unaffected by physical or kinetic bullets and are highly resistant to all other forms of brute damage, but they take triple burn damage from any source. On death, they'll turn into an unrevivable pile of sand.
 +
 +
====Glass Golem====
 +
[[File:Glass_golem.png]]
 +
 +
Glass Golems reflect lasers and energy shots, and are highly resistant to burn damage, but they take triple brute damage from any source. When dying, they shatter and cannot be recovered in any way.
 +
 +
====Bluespace Golem====
 +
[[File:Bluespace_golem.png]]
 +
 +
Bluespace Golems, made from bluespace polycrystals, are extremely unstable and will randomly teleport when hit by anything more threatening than a hug. On top of that, they can also trigger the random teleportation manually, over a much wider area.
 +
 +
====Wood Golem====
 +
[[File:Wood_golem.png]]
 +
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Wood Golems are the symbol of the collaboration between [[Guide_to_races#Podpeople|Podpeople]] and Free Golems. They lack the temperature protection of golems and are less armoured, but they feed and regenerate when they are near a source of light, and starve and wither when in the darkness, much like normal podpeople.
 +
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====Alien Alloy Golem====
 +
[[File:Alloy_golem.png]]
 +
 +
Alloy Golems are made with materials scavenged from abductor ships, which grant them greater speed and a constant regeneration. Due to the alien nature of the materials, however, they are not able to communicate by speaking. They will, instead, send telepathic messages that can be heard by other alloy golems or [[Abductor|abductors]].
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 +
====Bananium Golem====
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[[File:Bananium_golem.png]]
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 +
Bananium Golems are what a clown dreams to be. They '''HONK''' constantly, willing or not; they have an inherently loud and funny voice, and when damaged they bleed slippery bananas. Make these at the risk of your own sanity.
  
 
==Free Golems==
 
==Free Golems==
  
A few research stations have been careless with the orders they gave to their golems, and a few groups have started wandering in golem ships. Sometimes one of these ships may end up crashing in [[Lavaland]]. These golems, should they wake up from hibernation, will be effectively free of any master, and will usually mine and eventually build their own R&D; they are peaceful unless disturbed. They are able to create more golems from minerals without the hassle of xenobiology thanks to a special autolathe design, which can make a golem shell that can be activated by using ten sheets of any mineral. The kind of mineral will not change anything aside from the appearance and the name, though.
+
A few research stations have been careless with the orders they gave to their golems, and a few groups have started wandering in independent golem ships. Sometimes one of these ships may end up crashing in [[Lavaland]]. These golems, should they wake up from hibernation, will be effectively free of any master, and will usually mine and eventually build their own R&D; they are peaceful unless disturbed.
 +
 
 +
Free Golems start with a '''Golem Creation Disk''', which contains a unique autolathe design that creates a '''Golem Shell''', without any need for slimes. Unlike those made in xenobiology, however, golems made from these shells are not enslaved to their creator.
 
{{Jobs}}
 
{{Jobs}}
 
[[Category:Jobs]]
 
[[Category:Jobs]]

Revision as of 13:36, 28 November 2016

Paranormal STAFF
Iron golem.png
Golem
Access: None
Difficulty: Hard
Supervisors: Your creator, if you have one.
Rank: Not defined
Duties: Serve your creator utterly.
Guides: No external guides.
Quote: Hey I think Xenobiology is making an army of golems!

Golems are the souls of the dead encased in gemstone. They retain no memories of their previous lives, but retain the cunning, knowledge and personalities of those spirits. They are completely devoted to their creator, and will carry out any order given to them. Typically they are aligned with the station, but in the wrong hands, they can be devastating due to how resistant to damage they are.

Their toughness and obedience makes them ideal as Bodyguards, Security and Engineers. Their nature of creation means they often assist in Research areas, but due to their slowness, single-minded devotion and lack of availability, are seldom seen in Medical and Command roles.

Golems can be made of several metals and minerals, or they can be Adamantine Golems created directly from slimes.

Creating a Golem

  • Adamantine Golems are spawned when a green Adamantine Rune is interacted with. Adamantine Runes turn green when a spirit has settled on top of it, and it can be considered 'active'. Otherwise the rune with be teal, and interaction with it has no effect.
    • To create an Adamantine Rune, you must inject an Adamantine Slime Extract with an unit of plasma. Slime Extracts are obtained through Xenobiology. To become a golem, you must be a ghost and be on top of the rune.
    • Using the rune will create the Adamantine Golem and force it to serve its creator. Golems inherit revolutionary, cultist or gang status from its creator, even after they have been spawned.
  • Mineral Golems are instead created by spawning and completing a shell.
    • Shells are made by injecting 1 unit of iron into an Adamantine Slime Extract.
    • After this, using 10 of any type of mineral on the shell will complete it, sending a warning to ghosts and observers, who can inhabit it at will to spawn as a golem of that mineral type.
    • Golems created in this way will serve whoever finished the shell.

Traits

Golems are spaceworthy, fireproof, and tough as rock. They are immune to heat, cold, electrical shocks, bleeding, embedding and viruses. In exchange, they are slow, cannot wear uniforms, masks, gloves, exosuits or shoes. However, they don't need to. Golems don't need a mask to use internals, and the pockets, ID, belt and exosuit storage slots can be used as normal. They are also free to use hats and backpacks, which can be used to distinguish them if their Creator has assigned them to a particular Department (Such as Security or Engineering). Their armour is incredibly tough, and will reduce damage to less than half its strength. Their punches are stronger than humans', and have a chance to stun. Their rocky fingers also can't fit in the trigger guards of guns, so they can only use melee weapons, or modified Kinetic Accelerators.

They can enter space and wade into fires without concern, making them very versatile during emergencies such as plasma fires or hull breaches. Their loyalty to their master is absolute, so anything they do will be the responsibility of their creator: be wary of harming humans, as the crew will have no qualms about exterminating you and then your master.

Golems can be stunned in the same ways a human can, with the exception of syringe guns due to their thick skin; they take damage normally, after it is reduced by their armor, but they do not bleed. When in crit, instead of suffocating, they'll take brute damage over time, and cannot give or receive CPR.

Mineral Golems

Golems gain traits from the minerals they're made of:

Iron Golem

Iron golem.png

These golems have the same traits of adamantine golems.

Silver Golem

Silver golem.png

Silver Golems are heavier, granting them a higher chance of stunning when punching.

Gold Golem

Gold golem.png

Gold Golems are faster than an average golem, but are less armoured.

Uranium Golem

Uranium golem.png

Uranium Golems constantly emit radiation, poisoning organic lifeforms nearby.

Titanium Golem

Titanium golem.png

Titanium Golems are more resistant to heat and are immune to ash storms in Lavaland.

Plasma Golem

Plasma golem.png

Plasma Golems are highly volatile and will explode on death.

Diamond Golem

Diamond golem.png

Diamond Golems have even higher armor, making them hard to damage.

Plasteel Golem

Plasteel golem.png

Plasteel Golems are even slower than normal golems, but they deal very high damage when punching, and are much less affected by stuns.

Plastitanium Golem

Plastitanium golem.png

Plastitanium Golems are, like Titanium Golems, heat resistant and immune to ash storms. On top of that, they are not harmed by lava.

Sand Golem

Sand golem.png

Sand Golems are unaffected by physical or kinetic bullets and are highly resistant to all other forms of brute damage, but they take triple burn damage from any source. On death, they'll turn into an unrevivable pile of sand.

Glass Golem

Glass golem.png

Glass Golems reflect lasers and energy shots, and are highly resistant to burn damage, but they take triple brute damage from any source. When dying, they shatter and cannot be recovered in any way.

Bluespace Golem

Bluespace golem.png

Bluespace Golems, made from bluespace polycrystals, are extremely unstable and will randomly teleport when hit by anything more threatening than a hug. On top of that, they can also trigger the random teleportation manually, over a much wider area.

Wood Golem

Wood golem.png

Wood Golems are the symbol of the collaboration between Podpeople and Free Golems. They lack the temperature protection of golems and are less armoured, but they feed and regenerate when they are near a source of light, and starve and wither when in the darkness, much like normal podpeople.

Alien Alloy Golem

Alloy golem.png

Alloy Golems are made with materials scavenged from abductor ships, which grant them greater speed and a constant regeneration. Due to the alien nature of the materials, however, they are not able to communicate by speaking. They will, instead, send telepathic messages that can be heard by other alloy golems or abductors.

Bananium Golem

Bananium golem.png

Bananium Golems are what a clown dreams to be. They HONK constantly, willing or not; they have an inherently loud and funny voice, and when damaged they bleed slippery bananas. Make these at the risk of your own sanity.

Free Golems

A few research stations have been careless with the orders they gave to their golems, and a few groups have started wandering in independent golem ships. Sometimes one of these ships may end up crashing in Lavaland. These golems, should they wake up from hibernation, will be effectively free of any master, and will usually mine and eventually build their own R&D; they are peaceful unless disturbed.

Free Golems start with a Golem Creation Disk, which contains a unique autolathe design that creates a Golem Shell, without any need for slimes. Unlike those made in xenobiology, however, golems made from these shells are not enslaved to their creator.

Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian