Difference between revisions of "Assistant"

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(midshipmen are dead, long live the greytide)
(Rewrite the Assistant page to be more NSV-y)
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|guides = [[New Players]], [[Frequently Asked Questions]], [[General items]], [[Guide to construction]], [[Illicit Access]]
 
|guides = [[New Players]], [[Frequently Asked Questions]], [[General items]], [[Guide to construction]], [[Illicit Access]]
 
}}
 
}}
[[File:Primary Tool Storage.png|thumb|300px|The [[Primary Tool Storage]]. The Assistants natural environment.]]
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[[File:Primary Tool Storage.png|thumb|300px|The [[Primary Tool Storage]]. The Midshipman's natural environment.]]
Assistants are the most versatile and expendable workers on the ship. They are recommended to new-comers who have read or are reading [[New Players|''the tutorial'']] and are still getting their space legs.
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Assistants, also known as midshipmen are rank and file crewmembers of the NSV. Midshipmen are one of the most versatile assets that a naval vessel can possibly have. You should read [[New Players|''the tutorial'']] before starting if you are new to SS13. Welcome aboard, crewman
  
Assistants begin their shifts around the ship but usually congregate in [[Primary Tool Storage]], where they can acquire some basic tools such as screwdrivers and wrenches. If you are charismatic or lucky, the [[Executive Officer]] can add more access to your [[Identification Card]]. With more access and perhaps a custom job title, perhaps you can find a purpose on the ship at last.
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All assistants or midshipmen get assigned to one of the four squads shiftstart: Duff, Butter, Apple and Grape. All squad members get a pager which allows them to communicate with the rest of their squad. It can be accessed by holding it in your hands and typing '':f'' infront of anything you want to say. In addition to being in a squad, you also get assigned a role within the squad. You have the option of becoming a squad leader, a squad medic, a squad engineer or just one of the grunts. A guide to being in a squad can be found [[Squads|here.]]
  
Sometimes you are a God among men and sometimes you are dead within twelve seconds of round start. It all depends on how you set up and the luck of the ship.
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If you are charismatic or lucky, the [[Executive Officer]] can add more access to your [[Identification Card]]. With more access and a place to stay, perhaps you can find a purpose on the ship at last.
  
 
'''Bare minimum requirements:''' Don't be a total shitler.
 
'''Bare minimum requirements:''' Don't be a total shitler.
 
 
==Actually Assisting People==
 
==Actually Assisting People==
If you are an assistant and [[Beyond the impossible|wish to actually assist people]], you can try asking over the radio if anyone needs help with anything. This may or may not work. You can also approach people in person, which has a higher chance of success. Live out your dreams of being a 22-year-old coffee bitch intern IN SPACE!
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If you are a midshipman and [[Beyond the impossible|wish to actually assist people]], you can try asking over the radio if anyone needs help with anything. This may or may not work. You can also approach people in person, which has a higher chance of success. Live out your dreams of being a 22-year-old coffee bitch intern IN SPACE! Or, a buff grunt that does the dirty work.
 
 
Particularly helpful assistants may want to have a more permanent job on the ship. The [[Executive Officer|XO]] can promote you to a position if you ask nicely and convince them that you're not a [[traitor]] (this is particularly useful if you are, in fact, a traitor). It helps if that job is urgent, like doctors when the crew is dying or engineers when the ship is a hole in space. However, the XO does not ''have'' to, and you will just have to live with that. Unless, of course, you're the [[traitor]].
 
 
 
 
==Duties? What Duties?==
 
==Duties? What Duties?==
Assistants are usually the most aware civilians on the ship due to the fact they're constantly on the move. You'll find that that assistants make great informants!
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Midshipmen are usually the most aware personnel on the ship due to the fact they're constantly on the move. You'll find that that midshipmen make great informants and security details!
  
Due to the lack of responsibility, you'll usually find that assistants are the ones responsible for renovating the bar with a dance floor or boxing ring, building cloning stations in firefighting closets, converting the dorms into interrogation rooms, and all other sorts of wacky projects.
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Due to the lack of responsibility, you'll usually find that midshipmen are the ones responsible for getting in bar fights, building cloning stations in firefighting closets, converting the dorms into firing ranges, and all other sorts of wacky projects and games.
 +
==="Jump feet first into Hell!"===
 +
So, you're a midshipman! And the ship is in combat! What do?
  
==="Officer Greytide, reporting in!"===
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Well, get ready for action. Grab your equipment and make everyone know that you can help using the tools from your squad vendor. Run around and assist people, seal breaches and be all around helpful.  
Disclaimer: '''Do not become a deputy if you are new to the game'''. You will have a hard time, and noone will have fun.
 
  
Sometimes, security may be understaffed. In this case, a [[Head of Security]] has to take desperate measures. These measures include hiring crew off the hallways as deputies. These deputies are equipped with a small amount of security gear, and - the parts that is the most important - the ''right'' to make arrests. However, letting a random stranger into the brig is a big risk to take, and as such, you will rarely see Deputies.
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The time may come when you're called to the hangar. That's right, the hangar! Your responsibilities as being part of a squad are also boarding enemy vessels during active combat, if command ever decides to do that. You should generally wait for security to give you the weapons without rioting. Do as the pilots say, for they are the ultimate authority aboard their vessel.
 
 
More info on how to be a good seccie can be found [[Security Officer|here]] and [[Guide to security|here]]
 
  
 +
Guide to being a mallcop that deals with rioting midshipmen can be found [[Guide to security|here]].
 
===Being part of a Squad===
 
===Being part of a Squad===
 
On a battleship, we need every person at the ready! As such, every person with a non-combat job is organized into a ''Squad''. These squads get easy jobs to help with keeping the ship and the crew in one piece. But usually the people who have actual jobs just dont care about squad duties.
 
On a battleship, we need every person at the ready! As such, every person with a non-combat job is organized into a ''Squad''. These squads get easy jobs to help with keeping the ship and the crew in one piece. But usually the people who have actual jobs just dont care about squad duties.
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If you want to be a good squadmate, take a look at the guide [[Squads|here]].
 
If you want to be a good squadmate, take a look at the guide [[Squads|here]].
 
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===Gimmicks (on your off time!)===
===Gimmicks===
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A midshipman is also good job for playing a single-round gimmick.
An assistant is also good job for playing a single-round gimmick.
 
 
 
 
*Acolyte
 
*Acolyte
 
*Actor
 
*Actor
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*Trader
 
*Trader
 
*Waiter
 
*Waiter
 
 
==Ghost in the System==
 
==Ghost in the System==
It's easy to stay under the radar as an assistant, as you have the least-respected job on the ship (aside from [[Clown|that other guy]]). You have [[maintenance]] access, but to go anywhere else you need to be creative. Loot a belt and budget insulated gloves from [[Primary Tool Storage]] if you can and set out!
+
It's easy to stay under the radar as a midshipman, as you have the second least-respected job on the ship (aside from [[Clown|that other guy]]). You have [[maintenance]] access, but to go anywhere else you need to be creative. Loot a belt and budget insulated gloves from [[Primary Tool Storage]] if you can and set out!
  
The number one advantage of traitor assistant is your opponent's arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of the game's mechanics.
+
The number one advantage of traitor midshipman is your opponent's arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of the game's mechanics.
  
This doesn't mean you won't run into a particularly savvy security member who knows the potential danger of an assistant, though. Keep alert at all times. In the rare case that someone actually asks you to assist them, draw them into a quiet place and execute them.
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This doesn't mean you won't run into a particularly savvy security member who knows the potential danger of a midshipman, though. Keep alert at all times. In the rare case that someone actually asks you to assist them, draw them into a quiet place and execute them.
  
  
 
{{Jobs}}
 
{{Jobs}}
 
[[Category: Jobs]]
 
[[Category: Jobs]]

Revision as of 14:40, 27 September 2021

Assistant
Generic assistant2.png
GREY TIDE STATION WIDE!
Information
AccessMaintenance
Additional AccessN/A
DifficultyNone
SupervisorsAnyone
RankMidshipman (MID)
DutiesGet your space legs, assist people, ask the XO to give you a job
GuidesNew Players, Frequently Asked Questions, General items, Guide to construction, Illicit Access
The Primary Tool Storage. The Midshipman's natural environment.

Assistants, also known as midshipmen are rank and file crewmembers of the NSV. Midshipmen are one of the most versatile assets that a naval vessel can possibly have. You should read the tutorial before starting if you are new to SS13. Welcome aboard, crewman

All assistants or midshipmen get assigned to one of the four squads shiftstart: Duff, Butter, Apple and Grape. All squad members get a pager which allows them to communicate with the rest of their squad. It can be accessed by holding it in your hands and typing :f infront of anything you want to say. In addition to being in a squad, you also get assigned a role within the squad. You have the option of becoming a squad leader, a squad medic, a squad engineer or just one of the grunts. A guide to being in a squad can be found here.

If you are charismatic or lucky, the Executive Officer can add more access to your Identification Card. With more access and a place to stay, perhaps you can find a purpose on the ship at last.

Bare minimum requirements: Don't be a total shitler.

Actually Assisting People

If you are a midshipman and wish to actually assist people, you can try asking over the radio if anyone needs help with anything. This may or may not work. You can also approach people in person, which has a higher chance of success. Live out your dreams of being a 22-year-old coffee bitch intern IN SPACE! Or, a buff grunt that does the dirty work.

Duties? What Duties?

Midshipmen are usually the most aware personnel on the ship due to the fact they're constantly on the move. You'll find that that midshipmen make great informants and security details!

Due to the lack of responsibility, you'll usually find that midshipmen are the ones responsible for getting in bar fights, building cloning stations in firefighting closets, converting the dorms into firing ranges, and all other sorts of wacky projects and games.

"Jump feet first into Hell!"

So, you're a midshipman! And the ship is in combat! What do?

Well, get ready for action. Grab your equipment and make everyone know that you can help using the tools from your squad vendor. Run around and assist people, seal breaches and be all around helpful.

The time may come when you're called to the hangar. That's right, the hangar! Your responsibilities as being part of a squad are also boarding enemy vessels during active combat, if command ever decides to do that. You should generally wait for security to give you the weapons without rioting. Do as the pilots say, for they are the ultimate authority aboard their vessel.

Guide to being a mallcop that deals with rioting midshipmen can be found here.

Being part of a Squad

On a battleship, we need every person at the ready! As such, every person with a non-combat job is organized into a Squad. These squads get easy jobs to help with keeping the ship and the crew in one piece. But usually the people who have actual jobs just dont care about squad duties.

This is where you come in! You have the free time to grab your squad box from a vendor, and save those ungrateful idiots.

If you want to be a good squadmate, take a look at the guide here.

Gimmicks (on your off time!)

A midshipman is also good job for playing a single-round gimmick.

  • Acolyte
  • Actor
  • Animal Handler
  • Athlete
  • Bean Counter
  • Beggar
  • Bro
  • Boxer (at your own risk)
  • Coach
  • Consultant
  • Daredevil
  • Delivery Boy/Girl
  • DJ
  • Drunken Wreck
  • Emissary from Another Planet
  • Fanboy/girl
  • Former Head of Security
  • Gambler
  • Gourmand
  • Junk Collector
  • Junkie
  • Musician
  • Paralegal
  • Political Activist
  • Political Prisoner
  • Receptionist
  • Safety Inspector
  • Salesperson
  • Stowaway
  • Student
  • Terraformer
  • Test Subject
  • Tour Guide
  • Trader
  • Waiter

Ghost in the System

It's easy to stay under the radar as a midshipman, as you have the second least-respected job on the ship (aside from that other guy). You have maintenance access, but to go anywhere else you need to be creative. Loot a belt and budget insulated gloves from Primary Tool Storage if you can and set out!

The number one advantage of traitor midshipman is your opponent's arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of the game's mechanics.

This doesn't mean you won't run into a particularly savvy security member who knows the potential danger of a midshipman, though. Keep alert at all times. In the rare case that someone actually asks you to assist them, draw them into a quiet place and execute them.


Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian