Difference between revisions of "Air Traffic Controller"
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− | {{ | + | {{Infobox_jobs |
|headerbgcolor = #6d3a38 | |headerbgcolor = #6d3a38 | ||
|headerfontcolor = white | |headerfontcolor = white | ||
− | | | + | |bgcolor = #d3706c |
− | + | |image = atc.png | |
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|jobtitle = Air Traffic Controller | |jobtitle = Air Traffic Controller | ||
+ | |caption = "All fighters RTB, sector is clear... NOT CLEAR, NOT CLEAR!" | ||
|access = [[Hangar Bay]], [[Flight Deck]] | |access = [[Hangar Bay]], [[Flight Deck]] | ||
− | | | + | |access2 = [[Maintenance]] |
|difficulty = Low | |difficulty = Low | ||
− | | | + | |supervisors = [[Flight Leader]], [[Master At Arms]] |
|rank = Sergeant ('''SGT''') | |rank = Sergeant ('''SGT''') | ||
|duties = Launch the Fighters and coordinate them, also check the radar in case one of the Fighters forgets how to start the APU. | |duties = Launch the Fighters and coordinate them, also check the radar in case one of the Fighters forgets how to start the APU. | ||
|guides = [[Guide to Fighters]] | |guides = [[Guide to Fighters]] | ||
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}} | }} | ||
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Do your best to keep the pilots out of trouble. If a pilot has burst their canopy, tell them to RTB immediately and try to inform the helms officer that they should slow down so that the pilot can dock safely. Once the pilot is back safe and sound, use your munitions headset and ask an MT to repair their ship. If the munitions staff are unavaliable, you have the access needed to do the job yourself. If worse comes to worse and a pilot ejects, it's time to deploy the... | Do your best to keep the pilots out of trouble. If a pilot has burst their canopy, tell them to RTB immediately and try to inform the helms officer that they should slow down so that the pilot can dock safely. Once the pilot is back safe and sound, use your munitions headset and ask an MT to repair their ship. If the munitions staff are unavaliable, you have the access needed to do the job yourself. If worse comes to worse and a pilot ejects, it's time to deploy the... | ||
− | == | + | == "Someone please launch Syndicate Light Fighter" == |
+ | As a traitor ATC, your options might seem few and far between, but with a bit of creativity, you can become the fear of the Hangar bay. | ||
− | + | One of your options is getting a fighter, loading it with missles, then emagging it to toggle IFF off. From there all you need to do is liftoff and fire at the ship. Or if you feel less comfortable in air, you could always sabotage the ship's combat ability by launching the fighters out to space without a pilot or launching the fighter with pilots into walls. Just be ready to fend off the mob of pilots ready to lynch you. | |
+ | |||
+ | Worth noting is that you also have a radio with access to the command channel. And if all else fails, use your fancy light stick to BONK people to death. | ||
{{Jobs}} | {{Jobs}} |
Revision as of 06:19, 15 December 2020
Air Traffic Controller | |
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"All fighters RTB, sector is clear... NOT CLEAR, NOT CLEAR!" | |
Information | |
Access | Hangar Bay, Flight Deck |
Additional Access | Maintenance |
Difficulty | Low |
Supervisors | Flight Leader, Master At Arms |
Rank | Sergeant (SGT) |
Duties | Launch the Fighters and coordinate them, also check the radar in case one of the Fighters forgets how to start the APU. |
Guides | Guide to Fighters |
You are an Air Traffic Controller, you coordinate the fighters all the way from launch to the return to base, make sure none get left behind and update
both them and the rest of the ship of the status of the Area of Operations.
Bare minimum requirements: Find the ATC Control room and launch the fighters, launch a empty fighter and then get ridiculed.
Is that All?
Air Traffic Controller can be as useful as the player wants it to, you really are the only guy on the ship whose job is to check the DRADIS and isn't busy with something else, the pilots are trying not to get blown up and command staff is probably chasing after that RD that added a catgirl law to the AI.
MagCats and You
MagCats or Magnetic Catapults are the totally safe 90% of the time preferred way to deploy your expendable fighters to the AO, double check with the pilot the ship on that catapult is in fact occupied (yes, it happens more than you think) and that they are ready for launch, if all is green, launch them from the console next to the DRADIS. The same console can be used to directly message the fighter pilot, which is useful for pre-flight checks.
How to report information
Unless someone asks via common, you should only update via Air Control Channel, report how many contacts are there when you arrive to the AO as your DRADIS is the only one in ACC that is immediately scanning the AO Z level. Stay vigilant on contacts and inform if neccesary to the pilots of important targets such as carriers or cruisers. Do your best to keep the pilots out of trouble. If a pilot has burst their canopy, tell them to RTB immediately and try to inform the helms officer that they should slow down so that the pilot can dock safely. Once the pilot is back safe and sound, use your munitions headset and ask an MT to repair their ship. If the munitions staff are unavaliable, you have the access needed to do the job yourself. If worse comes to worse and a pilot ejects, it's time to deploy the...
"Someone please launch Syndicate Light Fighter"
As a traitor ATC, your options might seem few and far between, but with a bit of creativity, you can become the fear of the Hangar bay.
One of your options is getting a fighter, loading it with missles, then emagging it to toggle IFF off. From there all you need to do is liftoff and fire at the ship. Or if you feel less comfortable in air, you could always sabotage the ship's combat ability by launching the fighters out to space without a pilot or launching the fighter with pilots into walls. Just be ready to fend off the mob of pilots ready to lynch you.
Worth noting is that you also have a radio with access to the command channel. And if all else fails, use your fancy light stick to BONK people to death.