Difference between revisions of "Master At Arms"
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== Your Existence == | == Your Existence == | ||
As a master at arms, you are responsible for coordinating the ship's fighters and guns. Make sure that everyone else is doing their jobs and keep communication flowing between the hangar bay and munitions bay at all times. | As a master at arms, you are responsible for coordinating the ship's fighters and guns. Make sure that everyone else is doing their jobs and keep communication flowing between the hangar bay and munitions bay at all times. | ||
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Revision as of 05:30, 16 April 2020
MUNITIONS & COMMAND STAFF | |
Master At Arms |
Access: Hangar Bay, Flight Deck, Munitions Bay, Air Traffic Control Additional Access: Maintenance Difficulty: Hard Supervisors: Captain Rank: Not defined Duties: Get the Munitions Technicians to supply munitions, harass Cargo Technicians to supply munitions parts, force Deck Technicians (name not final, do not make page) to manage Fighter Pilots, and keep your Flight Leader and Air Traffic Controllers happy. Guides: Guide to Fighters, Guide to Munitions Quote: "MAKE. TORP." |
You are the Master at Arms. You have subordinates, and your subordinates have subordinates, and you don't really feel in charge at all. Luckily, you are a Head of Staff, meaning you get to feel important while your subordinates do all the work. Enjoy!
Bare minimum requirements: Understand how to command several people. Delegate.
Your Existence
As a master at arms, you are responsible for coordinating the ship's fighters and guns. Make sure that everyone else is doing their jobs and keep communication flowing between the hangar bay and munitions bay at all times.