Difference between revisions of "Abductor"

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You're the strong arm of the team, you're the one who will spend more time station-side kidnapping humans.
 
You're the strong arm of the team, you're the one who will spend more time station-side kidnapping humans.
 
Teleport in, incapacitate a human and secure the area for scientist arrival.
 
Teleport in, incapacitate a human and secure the area for scientist arrival.
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Keep in mind that while you are the one that will frequently be in combat, communication with your fellow scientist is still very important, as they control what disguises are available to you, the mode of your vest, and are able to warp you out of danger in a pinch. Remember to communicate!
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===Equipment===
 
===Equipment===
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 16:23, 12 August 2015

EXTRATERRESTRIAL STAFF
Agent.png
Abductor
Access: None. Teleportation technology is superior anyway
Additional Access: Any place your specimens had access to
Difficulty: Hard
Supervisors: Mothership
Rank: Not defined
Duties: Kidnap people, stuff them with organs of dubious origin
Guides: This is the guide

Abductors are technologically advanced alien society set on cataloging all species in the system. Unfortunately for their subjects their methods are quite invasive.

The Truth is out there

Abductors cannot speak but share a telepathic link with other member of the expedition ship. Talking is automatically converted to telepathy.

OH SHIT I'M AN AYYYLIEN WHAT DO? Well little chucklefuck, here is a quick playable guide.

Agents are the grunts, your job is to teleport in, baton, silence, sleep a target, then get teleported right the fuck out, cuffing optional, it can help. Your only job is the take down, and then make sure the scientist gets back alive by hitting the "OH SHIT" button. (Aka retrieve mark.)

The scientist is the bread and butter of the operation, these teleport in AFTER you take down a guy, mark him, he gets teleported up, marks themselves, teleports up, then he DOES THE FUCKING surgery.

In point format.

  • Become Ayyylien
  • Find out role
  • Go for that booty
  • Implant some poor chumps
  • Win

Important things to do: Mark your agent, sync your agent armor up with the abductor console.

Goals

Your goal is to kidnap and experiment on given number of station inhabitants.To perform experiment you need to capture living human,perform dissection then finish with experiment machinery.

Experimental Dissection

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%)
Step 2: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Cable (15%)
Step 3: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 4: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%)
Step 5: Hands Remove unnecessary organs / Use your hands to find the organs.
Step 6: Gland Gland: Insert the chosen gland.

Ship Equipment

Name Icon Purpose
Ship Console Console Use this to set teleporter destination or retrieve people marked by scientist tools
Experiment Machinery Experiment This is where the magic happens. Put in human with replaced organs and select one of the options to finish the experiment. Warning : The subject will be sent to teleporter destination immediately if experiment succeeds.
Telepad Telepad Stand on this if you want to be sent to the station
Gland Storage Storage Contains replacement organs needed for experimental dissection.
Surgery Table OpTable Perform dissection on this.
Observation Console Observation Use this to find secluded humans, mark agents or gather disguises.

Abductor Agent

Agent.png

Duties

You're the strong arm of the team, you're the one who will spend more time station-side kidnapping humans. Teleport in, incapacitate a human and secure the area for scientist arrival. Keep in mind that while you are the one that will frequently be in combat, communication with your fellow scientist is still very important, as they control what disguises are available to you, the mode of your vest, and are able to warp you out of danger in a pinch. Remember to communicate!

Equipment

Name Icon Purpose
Agent Vest Vest The most important part of your equipment, this vest is surgically grafted to your body and works in two modes : Stealth and Combat. Remember: Modes are controlled remotely by your ship console! Communicate frequently and let the scientist know when you need to change modes.
Stealth Vest Mode Vest Using this vest mode will allow you to take on form of any human your scientist teammate added to the database. Be careful however this disguise is very fragile and any damage will reveal your true identity. Disguise is chosen using ship-side console. This vest mode is more commonly used, as it allows you to be more stealthy, and is more useful for sneaking up to isolated targets to abduct them.
Combat Vest Mode Vest This mode significantly increases armor values of the vest and allows you to use inbuilt anti-stun injector. You can't maintain the disguise in this mode. Use it if you're ready to go loud and take down several crewmen at once!
Silencer Silencer Use this device to silently turn off radios and headsets around the targeted human. Especially useful during abductions, in the event of the subject waking up or screaming for help before you can put them to sleep.
Decloner Decloner Your self-defense sidearm, deals radiation damage but needs to be recharged using station rechargers. Remember you need your specimens alive! Holds ten energy rounds. This is a last resort, meaning you should only find yourself using it if you're without any other options or tools (or if you decide to go loud).
Stunbaton & handcuffs Alien Baton Use these to capture the specimens for research. You must use an intent other then 'Help' for this to work. It has several different modes that can be toggled through and can't be used by humans, making it very useful as your main abducting tool. It has a stun mode which acts as a regular stun baton would, a sleep mode which will cause an already stunned human to go unconscious, a cuff mode which applies disposable alien handcuffs, and a probe mode, which tells you more details about the subject it's used on. Remember, when abducting: Stun, Sleep, Cuff.

Abductor Scientist

Abductor.png

Duties

You're the support member of the team. Use observation console to gather disguises, control agent's vest and perform experimental dissections. You will also have to go to station to retrieve humans secured by the agent.

Equipment

Name Icon Purpose
Teleporter Implant Implant Using this implant will allow you to return to ship straight away. Has a minor cooldown.
Science Tool
Science Tool : MARK mode Science Tool In this mode the tool will mark humans or agents for retrieval. You can use this tool to remotely mark agent to warp back through cameras. However marking a human for retrieval need to be done in person.
Science Tool:

SCAN mode

Science Tool This mode will add the targeted person look to disguise database. Can be done through cameras.

Abductee or Insanity 101

So you were kidnapped and experimented on by aliens ? Who'd have expected that! Your mind did not get through this even unscathed and you feel like there's something wrong with your body. Try to complete your objectives and maybe you'll learn what's going on here.

Possible Glands

Name Effect
Healing Gland Heals the abductee every so often
Spider Gland Makes the abductee exhale spider pheromones and spawn spiderlings
Slime Gland Produces slimes friendly to the abductee
EMP Gland Makes abductee emit EMP every so often
Species Gland Makes abductee change species rapidly.
Egg Gland Makes the abductee lay acid-filled eggs.
Stretch Gland Allow the abductee to crawl through vents without trouble
Mindshock Gland Makes the abductee emit a confusing psychic wave every so often
Viral Gland Makes the abductee carrier of a serious disease - abductee is NOT affected
Bloody Gland Sprays blood on everything in sight and deals medium brute damage to abductee
Bodysnatcher Gland Turns the abductee into a cocoon from which bodysnatchers hatch
Plasma Gland Explodes the abductee in a cloud of plasma

Relevant code changes

Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian