Difference between revisions of "Abductor"
imported>PKPenguin321 |
imported>PKPenguin321 (→Duties) |
||
Line 91: | Line 91: | ||
You're the strong arm of the team, you're the one who will spend more time station-side kidnapping humans. | You're the strong arm of the team, you're the one who will spend more time station-side kidnapping humans. | ||
Teleport in, incapacitate a human and secure the area for scientist arrival. | Teleport in, incapacitate a human and secure the area for scientist arrival. | ||
+ | Keep in mind that while you are the one that will frequently be in combat, communication with your fellow scientist is still very important, as they control what disguises are available to you, the mode of your vest, and are able to warp you out of danger in a pinch. Remember to communicate! | ||
+ | |||
===Equipment=== | ===Equipment=== | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 16:23, 12 August 2015
EXTRATERRESTRIAL STAFF | |
Abductor |
Access: None. Teleportation technology is superior anyway Additional Access: Any place your specimens had access to Difficulty: Hard Supervisors: Mothership Rank: Not defined Duties: Kidnap people, stuff them with organs of dubious origin Guides: This is the guide |
Abductors are technologically advanced alien society set on cataloging all species in the system. Unfortunately for their subjects their methods are quite invasive.
The Truth is out there
Abductors cannot speak but share a telepathic link with other member of the expedition ship. Talking is automatically converted to telepathy.
OH SHIT I'M AN AYYYLIEN WHAT DO? Well little chucklefuck, here is a quick playable guide.
Agents are the grunts, your job is to teleport in, baton, silence, sleep a target, then get teleported right the fuck out, cuffing optional, it can help. Your only job is the take down, and then make sure the scientist gets back alive by hitting the "OH SHIT" button. (Aka retrieve mark.)
The scientist is the bread and butter of the operation, these teleport in AFTER you take down a guy, mark him, he gets teleported up, marks themselves, teleports up, then he DOES THE FUCKING surgery.
In point format.
- Become Ayyylien
- Find out role
- Go for that booty
- Implant some poor chumps
- Win
Important things to do: Mark your agent, sync your agent armor up with the abductor console.
Goals
Your goal is to kidnap and experiment on given number of station inhabitants.To perform experiment you need to capture living human,perform dissection then finish with experiment machinery.
Experimental Dissection
Ship Equipment
Abductor Agent
Duties
You're the strong arm of the team, you're the one who will spend more time station-side kidnapping humans. Teleport in, incapacitate a human and secure the area for scientist arrival. Keep in mind that while you are the one that will frequently be in combat, communication with your fellow scientist is still very important, as they control what disguises are available to you, the mode of your vest, and are able to warp you out of danger in a pinch. Remember to communicate!
Equipment
Abductor Scientist
Duties
You're the support member of the team. Use observation console to gather disguises, control agent's vest and perform experimental dissections. You will also have to go to station to retrieve humans secured by the agent.
Equipment
Abductee or Insanity 101
So you were kidnapped and experimented on by aliens ? Who'd have expected that! Your mind did not get through this even unscathed and you feel like there's something wrong with your body. Try to complete your objectives and maybe you'll learn what's going on here.
Possible Glands
Name | Effect |
---|---|
Healing Gland | Heals the abductee every so often |
Spider Gland | Makes the abductee exhale spider pheromones and spawn spiderlings |
Slime Gland | Produces slimes friendly to the abductee |
EMP Gland | Makes abductee emit EMP every so often |
Species Gland | Makes abductee change species rapidly. |
Egg Gland | Makes the abductee lay acid-filled eggs. |
Stretch Gland | Allow the abductee to crawl through vents without trouble |
Mindshock Gland | Makes the abductee emit a confusing psychic wave every so often |
Viral Gland | Makes the abductee carrier of a serious disease - abductee is NOT affected |
Bloody Gland | Sprays blood on everything in sight and deals medium brute damage to abductee |
Bodysnatcher Gland | Turns the abductee into a cocoon from which bodysnatchers hatch |
Plasma Gland | Explodes the abductee in a cloud of plasma |