Difference between revisions of "Hunters"

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|access = Basic access throughout the station

Revision as of 00:14, 1 July 2019

FOREIGN STAFF
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Hunter
Access: Basic access throughout the station
Additional Access: Whatever you can get through other means
Difficulty: Hard
Supervisors: None
Rank: Not defined
Duties: Survive, capture the Fugitives at all costs
Guides: This is the guide
Quote: Collateral is just a number.

Nanotrasen's contracted you to hunt down some fugitives, and damnit, you've got to keep your investors happy.

Preface

There exists an event to spawn Fugitives. This event can only trigger when there are more than 20 active crewmembers, and when the shift has been going on for at least 30 minutes. If the event triggers, a prompt will go out to ghosts, which will take control of either a solo fugitive or a team of fugitives.

No matter what type of fugitive the event spawns, the fugitive(s) will spawn somewhere in maintenance, with a single toolbox. The fugitives will not have any access at all, and will have to rely on hacking in order to navigate maintenance. After 10 minutes, a team of Hunters will spawn, and from hence on, your goal will be to avoid or kill them at all costs.

Objectives

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Sir Badmin XVI says:
"Please do note that you are not protected by Rule 4 as a Hunter, as you are not a traditional antagonist. You are not allowed to kill crew members unprovoked, but if you are provoked, you are well within your rights to respond with antagonist behavior. For example, if security is helping you, shooting them up would not be reasonable, and you would eat a bwoink. You are allowed to do anything capture the Fugitives. If security is cooperating with the Fugitives, then you would be free to dumpster them with bullets."
  • Major Fugitive Victory: All of the fugitives survived and avoided capture!
  • Fugitive Victory: A fugitive survived, and no bodies were recovered by the hunters.
  • Minor Fugitive Victory: All the fugitives died, but none were recovered!
  • Stalemate: Everyone died, and no fugitives were recovered!
  • Minor Security Victory: All the hunters died, but managed to capture a fugitive, dead or alive.
  • Security Victory: The hunters managed to capture a fugitive, dead or alive.
  • Major Security Victory: The hunters managed to capture every fugitive, dead or alive.
  • Badass Security Victory: These extraordinary hunters managed to capture every fugitive, alive!
  • Postmortem Security Victory: The hunters managed to capture every fugitive, but all of them died! Spooky!
Jobs on

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Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian