Difference between revisions of "Air Traffic Controller"

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m (adds rank)
m (Changes the job template to the new one + rip escape pods)
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{{JobPageHeader
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{{Infobox_jobs
 
|headerbgcolor = #6d3a38
 
|headerbgcolor = #6d3a38
 
|headerfontcolor = white
 
|headerfontcolor = white
|stafftype = MUNITIONS
+
|bgcolor = #d3706c
|imagebgcolor = #d3706c
+
|image = atc.png
|img_generic = Generic_atc.png
 
|img = Atc.png
 
 
|jobtitle = Air Traffic Controller
 
|jobtitle = Air Traffic Controller
 +
|caption = "All fighters RTB, sector is clear... NOT CLEAR, NOT CLEAR!"
 
|access = [[Hangar Bay]], [[Flight Deck]]
 
|access = [[Hangar Bay]], [[Flight Deck]]
|additional = Maintenance
+
|access2 = [[Maintenance]]
 
|difficulty = Low
 
|difficulty = Low
|superior = [[Flight Leader]], [[Master At Arms]]
+
|supervisors = [[Flight Leader]], [[Master At Arms]]
 
|rank = Sergeant ('''SGT''')
 
|rank = Sergeant ('''SGT''')
 
|duties = Launch the Fighters and coordinate them, also check the radar in case one of the Fighters forgets how to start the APU.
 
|duties = Launch the Fighters and coordinate them, also check the radar in case one of the Fighters forgets how to start the APU.
 
|guides = [[Guide to Fighters]]
 
|guides = [[Guide to Fighters]]
|quote = "All fighters RTB no contacts detected... WAIT"
 
 
}}
 
}}
  
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Do your best to keep the pilots out of trouble. If a pilot has burst their canopy, tell them to RTB immediately and try to inform the helms officer that they should slow down so that the pilot can dock safely. Once the pilot is back safe and sound, use your munitions headset and ask an MT to repair their ship. If the munitions staff are unavaliable, you have the access needed to do the job yourself. If worse comes to worse and a pilot ejects, it's time to deploy the...
 
Do your best to keep the pilots out of trouble. If a pilot has burst their canopy, tell them to RTB immediately and try to inform the helms officer that they should slow down so that the pilot can dock safely. Once the pilot is back safe and sound, use your munitions headset and ask an MT to repair their ship. If the munitions staff are unavaliable, you have the access needed to do the job yourself. If worse comes to worse and a pilot ejects, it's time to deploy the...
  
== Rescue craft ==
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== "Someone please launch Syndicate Light Fighter" ==
 +
As a traitor ATC, your options might seem few and far between, but with a bit of creativity, you can become the fear of the Hangar bay.
  
This is the Sabre, otherwise known as the Raptor, and is located in the hangar on every map. It is equipped with a search and rescue module and is capable of scooping up stray escape pods left behind from destroyed ships. You may be expected to retrieve pods after the pilots crash and burn, so climb in, engage docking mode, and crash into the pod you want to retrieve. If all went well, you'll have a particularly grateful pilot in your passenger seat.
+
One of your options is getting a fighter, loading it with missles, then emagging it to toggle IFF off. From there all you need to do is liftoff and fire at the ship. Or if you feel less comfortable in air, you could always sabotage the ship's combat ability by launching the fighters out to space without a pilot or launching the fighter with pilots into walls. Just be ready to fend off the mob of pilots ready to lynch you.
 +
 
 +
Worth noting is that you also have a radio with access to the command channel. And if all else fails, use your fancy light stick to BONK people to death.
  
 
{{Jobs}}
 
{{Jobs}}

Revision as of 06:19, 15 December 2020

Air Traffic Controller
Atc.png
"All fighters RTB, sector is clear... NOT CLEAR, NOT CLEAR!"
Information
AccessHangar Bay, Flight Deck
Additional AccessMaintenance
DifficultyLow
SupervisorsFlight Leader, Master At Arms
RankSergeant (SGT)
DutiesLaunch the Fighters and coordinate them, also check the radar in case one of the Fighters forgets how to start the APU.
GuidesGuide to Fighters


You are an Air Traffic Controller, you coordinate the fighters all the way from launch to the return to base, make sure none get left behind and update both them and the rest of the ship of the status of the Area of Operations.

Bare minimum requirements: Find the ATC Control room and launch the fighters, launch a empty fighter and then get ridiculed.

Is that All?

Air Traffic Controller can be as useful as the player wants it to, you really are the only guy on the ship whose job is to check the DRADIS and isn't busy with something else, the pilots are trying not to get blown up and command staff is probably chasing after that RD that added a catgirl law to the AI.

MagCats and You

MagCats or Magnetic Catapults are the totally safe 90% of the time preferred way to deploy your expendable fighters to the AO, double check with the pilot the ship on that catapult is in fact occupied (yes, it happens more than you think) and that they are ready for launch, if all is green, launch them from the console next to the DRADIS. The same console can be used to directly message the fighter pilot, which is useful for pre-flight checks.

How to report information

Unless someone asks via common, you should only update via Air Control Channel, report how many contacts are there when you arrive to the AO as your DRADIS is the only one in ACC that is immediately scanning the AO Z level. Stay vigilant on contacts and inform if neccesary to the pilots of important targets such as carriers or cruisers. Do your best to keep the pilots out of trouble. If a pilot has burst their canopy, tell them to RTB immediately and try to inform the helms officer that they should slow down so that the pilot can dock safely. Once the pilot is back safe and sound, use your munitions headset and ask an MT to repair their ship. If the munitions staff are unavaliable, you have the access needed to do the job yourself. If worse comes to worse and a pilot ejects, it's time to deploy the...

"Someone please launch Syndicate Light Fighter"

As a traitor ATC, your options might seem few and far between, but with a bit of creativity, you can become the fear of the Hangar bay.

One of your options is getting a fighter, loading it with missles, then emagging it to toggle IFF off. From there all you need to do is liftoff and fire at the ship. Or if you feel less comfortable in air, you could always sabotage the ship's combat ability by launching the fighters out to space without a pilot or launching the fighter with pilots into walls. Just be ready to fend off the mob of pilots ready to lynch you.

Worth noting is that you also have a radio with access to the command channel. And if all else fails, use your fancy light stick to BONK people to death.

Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian