Difference between revisions of "Chrono Legionnaire"
imported>Kingfish |
imported>Somerandomguy (added warning about leaving things behind, changed tip that doesn't work, added warning about EMPs) |
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|usedfor = Teleporting around like a badass | |usedfor = Teleporting around like a badass | ||
|strategy = Equip them, run circles around security | |strategy = Equip them, run circles around security | ||
− | |description = An advanced spacesuit equipped with teleportation and anti-compression technology. It provides significant protection against brute, burn, radiation, and toxins. There's a 5 second recharge timer between teleportation jumps. | + | |description = An advanced spacesuit equipped with teleportation and anti-compression technology. It provides significant protection against brute, burn, radiation, and toxins. There's a 5 second recharge timer between teleportation jumps. When you preform a jump, you will leave behind any exposed items that are not timestream-proof (both parts of your T.E.D are), so don't try to bring things when you teleport. |
}} | }} | ||
{{anchor|Timestream Eradication Device}}{{anchor|T.E.D. Projection Apparatus}} | {{anchor|Timestream Eradication Device}}{{anchor|T.E.D. Projection Apparatus}} | ||
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#Fuck up the [[Virologist]] and [[Guide to xenobiology|Xenobiologist]]. They almost always work alone, and you shouldn't have any issues with dispatching them with extreme prejudice. | #Fuck up the [[Virologist]] and [[Guide to xenobiology|Xenobiologist]]. They almost always work alone, and you shouldn't have any issues with dispatching them with extreme prejudice. | ||
#Roleplay as the space Viet Cong, teleporting out of the shadows to pick out loner targets. Don't be afraid to break away if sec arrives, giving up a small minnow is worth reeling in a gigantic carp. | #Roleplay as the space Viet Cong, teleporting out of the shadows to pick out loner targets. Don't be afraid to break away if sec arrives, giving up a small minnow is worth reeling in a gigantic carp. | ||
− | #When the remaining crew have congregated into groups, | + | #When the remaining crew have congregated into groups (assuming you've decided to kill everyone you can), don't try to take them on with the guns of already killed people. As soon as you teleport, they'll be left behind, leaving you unarmed and them available to any crewmember nearby. Instead, wait until they leave and pick them off one-by-one. |
+ | #Don't get EMP'd. It will halt your jump, and leave you vulnerable to any nearby crew. | ||
{{Jobs}} | {{Jobs}} |
Revision as of 07:17, 24 February 2018
FUTURE NANOTRASEN STAFF | |
Chrono Legionnaire |
Access: None Additional Access: Any place you can teleport to, a.k.a. basically anywhere Difficulty: Hard Supervisors: Future Nanotrasen Rank: Not defined Duties: Fix the timeline Guides: This page. Quote: Hello? Yes? Is there a certain "Adolf Hitler" here on the station? |
Well, looks like there's another divergence into some absolutely terrifying timeline, and future Nanotrasen has sent you to fix it!
Preface
Originally designed to replace the Space Ninja, the Chrono Legionnaires have stalled due to balance issues. As a result, they are admin-only, much like Highlanders, simply because the whole teleport --> insta-stun --> insta-gib wasn't really that well received.
Goals
As Chrono Legionnaires are admin-only, their goals fluctuate wildly based on what the gods want them to do. 90% of the time, this means erasing the shit out of someone from history. (mainly players who name themselves after some particular historical figures)
Template Objective: Using your TED device, erase [target.name], the [target.assigned_role], from the timestream.
Equipment
|
Strategy
- Fuck up the Virologist and Xenobiologist. They almost always work alone, and you shouldn't have any issues with dispatching them with extreme prejudice.
- Roleplay as the space Viet Cong, teleporting out of the shadows to pick out loner targets. Don't be afraid to break away if sec arrives, giving up a small minnow is worth reeling in a gigantic carp.
- When the remaining crew have congregated into groups (assuming you've decided to kill everyone you can), don't try to take them on with the guns of already killed people. As soon as you teleport, they'll be left behind, leaving you unarmed and them available to any crewmember nearby. Instead, wait until they leave and pick them off one-by-one.
- Don't get EMP'd. It will halt your jump, and leave you vulnerable to any nearby crew.
Jobs on | |
Command | Captain, Executive Officer, Bridge Staff |
Security | Head of Security, Security Officer, Warden, Detective, Brig Physician |
Engineering | Chief Engineer, Ship Engineer, Atmospheric Technician |
Science | Research Director, Scientist, Roboticist |
Medical | Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic |
Service | Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator |
Munitions | Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller |
Cargo | Quartermaster, Cargo Technician, Shaft Miner |
Civilian | Assistant, Gimmick |
Non-human | AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost |
Antagonists | Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper |
Special | CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian |