Difference between revisions of "Assistant"
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− | {{ | + | {{Infobox_jobs |
− | |headerbgcolor = gray | + | | headerbgcolor = gray |
− | |headerfontcolor = white | + | | headerfontcolor = white |
− | | | + | | bgcolor = lightgray |
− | + | | image = Generic_assistant2.png | |
− | | | + | | jobtitle = Midshipman |
− | | | + | | caption = "OORAH OORAH OORAH" |
− | | | + | | access = [[Maintenance]] |
− | |access = [[Maintenance]] | + | | access2 = N/A |
− | |difficulty = None | + | | difficulty = None |
− | | | + | | supervisors = Anyone |
− | |duties = Get your space legs, assist people, ask the [[ | + | | rank = Midshipman ('''MID''') |
− | |guides = [[New Players | + | | duties = Get your space legs, assist people, ask the [[Executive Officer|XO]] to give you a job |
+ | | guides = [[New Players]], [[Frequently Asked Questions]], [[General items]], [[Guide to construction]], [[Illicit Access]] | ||
}} | }} | ||
+ | [[File:Primary Tool Storage.png|thumb|300px|The [[Primary Tool Storage]]. The Midshipman's natural environment.]] | ||
+ | Assistants, also known as midshipmen are rank and file crewmembers of the NSV. Midshipmen are one of the most versatile assets that a naval vessel can possibly have. You should read [[New Players|''the tutorial'']] before starting if you are new to SS13. Welcome aboard, crewman. | ||
− | + | All assistants or midshipmen get assigned to one of the four squads shiftstart: Duff, Butter, Apple and Grape. All squad members get a pager which allows them to communicate with the rest of their squad. It can be accessed by holding it in your hands and typing '':f'' infront of anything you want to say. In addition to being in a squad, you also get assigned a role within the squad. You have the option of becoming a squad leader, a squad medic, a squad engineer or just one of the grunts. A guide to being in a squad can be found [[Squads|here.]] | |
− | + | If you are charismatic or lucky, the [[Executive Officer]] can add more access to your [[Identification Card]]. With more access and a place to stay, perhaps you can find a purpose on the ship at last. | |
− | If you are | + | '''Bare minimum requirements:''' Don't be a total shitler. |
− | + | ==Actually Assisting People== | |
− | + | If you are a midshipman and [[Beyond the impossible|wish to actually assist people]], you can try asking over the radio if anyone needs help with anything. This may or may not work. You can also approach people in person, which has a higher chance of success. Live out your dreams of being a 22-year-old coffee bitch intern IN SPACE! Or, a buff grunt that does the dirty work. | |
+ | ==Duties? What Duties?== | ||
+ | Midshipmen are usually the most aware personnel on the ship due to the fact they're constantly on the move. You'll find that that midshipmen make great informants and security details! | ||
− | + | Due to the lack of responsibility, you'll usually find that midshipmen are the ones responsible for getting in bar fights, building cloning stations in firefighting closets, converting the dorms into firing ranges, and all other sorts of wacky projects and games. | |
+ | ==="Jump feet first into Hell!"=== | ||
+ | So, you're a midshipman! And the ship is in combat! What do? | ||
− | + | Well, get ready for action. Grab your equipment and make everyone know that you can help using the tools from your squad vendor. Run around and assist people, seal breaches and be all around helpful. | |
− | |||
− | + | The time may come when you're called to the hangar. That's right, the hangar! Your responsibilities as being part of a squad are also boarding enemy vessels during active combat, if command ever decides to do that. You should generally wait for security to give you the weapons without rioting. Do as the pilots say, for they are the ultimate authority aboard their vessel. | |
− | == | + | Guide to being a mallcop that deals with rioting midshipmen can be found [[Guide to security|here]]. |
+ | ===Being part of a Squad=== | ||
+ | On a battleship, we need every person at the ready! As such, every person with a non-combat job is organized into a ''Squad''. These squads get easy jobs to help with keeping the ship and the crew in one piece. But usually the people who have actual jobs just dont care about squad duties. | ||
− | You | + | This is where you come in! You have the free time to grab your squad box from a vendor, and save those ungrateful idiots. |
+ | If you want to be a good squadmate, take a look at the guide [[Squads|here]]. | ||
+ | ===Gimmicks (on your off time!)=== | ||
+ | A midshipman is also good job for playing a single-round gimmick. | ||
*Acolyte | *Acolyte | ||
*Actor | *Actor | ||
Line 40: | Line 51: | ||
*Beggar | *Beggar | ||
*Bro | *Bro | ||
+ | *Boxer (at your own risk) | ||
*Coach | *Coach | ||
*Consultant | *Consultant | ||
Line 67: | Line 79: | ||
*Trader | *Trader | ||
*Waiter | *Waiter | ||
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==Ghost in the System== | ==Ghost in the System== | ||
+ | It's easy to stay under the radar as a midshipman, as you have the second least-respected job on the ship (aside from [[Clown|that other guy]]). You have [[maintenance]] access, but to go anywhere else you need to be creative. Loot a belt and budget insulated gloves from [[Primary Tool Storage]] if you can and set out! | ||
− | + | The number one advantage of traitor midshipman is your opponent's arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of the game's mechanics. | |
− | |||
− | The number one advantage of traitor | ||
− | This doesn't mean you won't run into a particularly savvy security member who knows the potential danger of | + | This doesn't mean you won't run into a particularly savvy security member who knows the potential danger of a midshipman, though. Keep alert at all times. In the rare case that someone actually asks you to assist them, draw them into a quiet place and execute them. |
{{Jobs}} | {{Jobs}} | ||
[[Category: Jobs]] | [[Category: Jobs]] |
Latest revision as of 14:46, 27 September 2021
Assistant | |
---|---|
"OORAH OORAH OORAH" | |
Information | |
Access | Maintenance |
Additional Access | N/A |
Difficulty | None |
Supervisors | Anyone |
Rank | Midshipman (MID) |
Duties | Get your space legs, assist people, ask the XO to give you a job |
Guides | New Players, Frequently Asked Questions, General items, Guide to construction, Illicit Access |
Assistants, also known as midshipmen are rank and file crewmembers of the NSV. Midshipmen are one of the most versatile assets that a naval vessel can possibly have. You should read the tutorial before starting if you are new to SS13. Welcome aboard, crewman.
All assistants or midshipmen get assigned to one of the four squads shiftstart: Duff, Butter, Apple and Grape. All squad members get a pager which allows them to communicate with the rest of their squad. It can be accessed by holding it in your hands and typing :f infront of anything you want to say. In addition to being in a squad, you also get assigned a role within the squad. You have the option of becoming a squad leader, a squad medic, a squad engineer or just one of the grunts. A guide to being in a squad can be found here.
If you are charismatic or lucky, the Executive Officer can add more access to your Identification Card. With more access and a place to stay, perhaps you can find a purpose on the ship at last.
Bare minimum requirements: Don't be a total shitler.
Actually Assisting People[edit | edit source]
If you are a midshipman and wish to actually assist people, you can try asking over the radio if anyone needs help with anything. This may or may not work. You can also approach people in person, which has a higher chance of success. Live out your dreams of being a 22-year-old coffee bitch intern IN SPACE! Or, a buff grunt that does the dirty work.
Duties? What Duties?[edit | edit source]
Midshipmen are usually the most aware personnel on the ship due to the fact they're constantly on the move. You'll find that that midshipmen make great informants and security details!
Due to the lack of responsibility, you'll usually find that midshipmen are the ones responsible for getting in bar fights, building cloning stations in firefighting closets, converting the dorms into firing ranges, and all other sorts of wacky projects and games.
"Jump feet first into Hell!"[edit | edit source]
So, you're a midshipman! And the ship is in combat! What do?
Well, get ready for action. Grab your equipment and make everyone know that you can help using the tools from your squad vendor. Run around and assist people, seal breaches and be all around helpful.
The time may come when you're called to the hangar. That's right, the hangar! Your responsibilities as being part of a squad are also boarding enemy vessels during active combat, if command ever decides to do that. You should generally wait for security to give you the weapons without rioting. Do as the pilots say, for they are the ultimate authority aboard their vessel.
Guide to being a mallcop that deals with rioting midshipmen can be found here.
Being part of a Squad[edit | edit source]
On a battleship, we need every person at the ready! As such, every person with a non-combat job is organized into a Squad. These squads get easy jobs to help with keeping the ship and the crew in one piece. But usually the people who have actual jobs just dont care about squad duties.
This is where you come in! You have the free time to grab your squad box from a vendor, and save those ungrateful idiots.
If you want to be a good squadmate, take a look at the guide here.
Gimmicks (on your off time!)[edit | edit source]
A midshipman is also good job for playing a single-round gimmick.
- Acolyte
- Actor
- Animal Handler
- Athlete
- Bean Counter
- Beggar
- Bro
- Boxer (at your own risk)
- Coach
- Consultant
- Daredevil
- Delivery Boy/Girl
- DJ
- Drunken Wreck
- Emissary from Another Planet
- Fanboy/girl
- Former Head of Security
- Gambler
- Gourmand
- Junk Collector
- Junkie
- Musician
- Paralegal
- Political Activist
- Political Prisoner
- Receptionist
- Safety Inspector
- Salesperson
- Stowaway
- Student
- Terraformer
- Test Subject
- Tour Guide
- Trader
- Waiter
Ghost in the System[edit | edit source]
It's easy to stay under the radar as a midshipman, as you have the second least-respected job on the ship (aside from that other guy). You have maintenance access, but to go anywhere else you need to be creative. Loot a belt and budget insulated gloves from Primary Tool Storage if you can and set out!
The number one advantage of traitor midshipman is your opponent's arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of the game's mechanics.
This doesn't mean you won't run into a particularly savvy security member who knows the potential danger of a midshipman, though. Keep alert at all times. In the rare case that someone actually asks you to assist them, draw them into a quiet place and execute them.