Difference between revisions of "Revenant"

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{{JobPageHeader
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{{Infobox jobs
|headerbgcolor = #444444
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| headerbgcolor = #1d2953
|headerfontcolor = white
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| bgcolor = #8e94a9
|stafftype = DECEASED?
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| image = revenant.png
|imagebgcolor = #808080
+
| supervisors = None
|img_generic = revenant.png
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| rank = Missing (<b>???</b>)
|img =  
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| duties = Eat the crew's life force, break windows, overload lights, induce crippling depression in the clown, break windows, transmit spooky messages, cry when the chaplain hits you, break windows.
|jobtitle = Revenant
+
| guides = This is the guide
|access = You can fly through walls
+
| caption = <i>"Rev in medbay! No, the other rev!"</i>
|additional = N/A
+
| access = You can fly through walls
|difficulty = Easy to Average
+
| difficulty = Easy to Medium
|superior = None
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| headerfontcolor = #b488d6
|duties = Eat the crew's life force, strangulate people, transmit spooky messages, cry when the chaplain hits you
+
| access2 = N/A
|guides = This is the guide
 
 
}}
 
}}
  
Revenants are ghosts that have been infused with strange magical (read: alien) energies and brought partially back into the mortal plane. They are invisible to the naked eye but can still be influenced by mortal means (i.e. lockers). In addition, simple machinery or animals will recognize a revenant's presence and be alerted by their existence. Revenants are typically immortal while invisible, but some of their spooky abilities will reveal them to the crew for brief amounts of time.
+
Revenants are ghosts that have been infused with strange alien energies and brought partially back into the mortal plane in areas filled with death. They are invisible to the naked eye but can still be influenced by magical or holy means. In addition, machinery may recognize a revenant's presence. Revenants are typically immortal while invisible, but most of their spooky abilities will reveal them to the crew for brief amounts of time.
 +
==Becoming a Revenant==
 +
There are two ways to become a revenant. The first is for an admin to spawn in a revenant and quickly place you into the mob. The second way is for a random event to happen. You must have the Revenant preference toggled on (use the verb for special candidacy in the Preferences tab) and you may be selected. A sound will play to your client in case you were alt-tabbed or something and you will spawn in certain areas that are thick with death or the presence of the dead.
 +
==Delicious Life Force==
 +
So, you're a newly-spawned Revenant. How spooky! One of the first things you may notice is that <s>you look badass</s> you have a large display to the right with a number and an E next to it. That's '''Essence''', and it is your most important resource.
 +
 
 +
<u><b>Your maximum health is your Essence</b></u>, and it will regenerate up to '''75''' by default. '''If your Essence hits zero, you die''', leaving a pile of blue dust that you will revive from within a minute if not scattered.
  
==Becoming a Revenant==
+
Most of your spooky abilities are behind a point lock and you need to have some extra Essence to unlock them. To get Essence, you have one ability by default: ''Harvest''. This can be used while clicking on an adjacent dead human to gain a small amount of Essence. This is a very small amount, though if the target is alive and unconscious it can be much higher, and even greater if the target is still alive and awake! You can't drain the same corpse twice, however, so you'll need to get creative with your powers or wander around for a bit.  
There are two ways to become a revenant. The first is for an admin to spawn in a revenant and quickly place you into the mob. The second way is for a random event to happen. You must have the Revenant preference toggled on (use the verb for special candidancy in the Preferences tab) and you may be selected. A sound will play to your client in case you were alt-tabbed or something and you will spawn in space within a close proximity to the station. If flying around for a bit you don't find the station, keep flying until you find it or yell at the admins that you can't.
 
  
==Delicious Life Force==
+
You can only acquire new abilities with the Essence that you have harvested from living and dead creatures. This means that if you wanted to get an ability that costs '''75 Essence''', you would need to have a total of '''150 Essence''' on hand to acquire it.  
So, you're a newly-spawned revenant. One of the first things you may notice is that <s>you look badass</s> you have a little counter in your status tab with a number and an E next to it. That's '''essence''', and it is your most important resource. Your maximum health is controlled by this number, and it will regenerate up to 25. If your essence hits zero, you will be warned and have it jolted up to 1. If this happens three times, or 'strikes', you die for good. There's an ability called Life Tap that gives you a lot of essence for one of these strikes if you're feeling ballsy.
 
  
Anyway, most of your abilities are behind a lock and you need to have some essence to unlock them. To get essence, you have one ability by default: ''Harvest''. This can be used while next to an unconscious or dead human to gain a small amount of essence. This is a very small amount and you can't drain the same corpse twice, so you'll need to get creative or wander around for a bit. Note that while you're harvesting something, you can be seen and attacked by the living.
 
  
 +
Note that while you're harvesting something or have recently used an ability, you can be seen and attacked by the living, and will be unable to move while channeling the ability.
 +
Once you can move again, you will still be revealed for a short period of time with a series of weaknesses. '''This is your most vulnerable form, and you can be killed if not careful!''' While in this state, you cannot move through walls or most solid objects and are slow, though you can open doors, move across tables and plastic flaps, as well as go through living mobs.
 
===Abilities===
 
===Abilities===
Below is a list of all the abilities a revenant can use.
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Below is a list of all the abilities a Revenant can use and unlock.
 
{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
 
{| class="wikitable" border="1" cellspacing="0" cellpadding="2"
! style='background-color:#808080;' width='150px'|Name
+
! style='background-color:#823abb;' width='150px'|Name
! style='background-color:#808080;' width='150px'|Essence Cost
+
! style='background-color:#823abb;' width='120px'|Unlock Cost
! style='background-color:#808080;' width='150px'|Cooldown
+
! style='background-color:#823abb;' width='100px'|Use Cost
! style='background-color:#808080;' width='150px'|Description
+
! style='background-color:#823abb;' width='100px'|Cooldown
 +
! style='background-color:#823abb;' width='150px'|Stun and Reveal Times
 +
! style='background-color:#823abb;' width='600px'|Description
 
|-
 
|-
 
!Harvest
 
!Harvest
|N/A, unlocked at start
+
|Unlocked at start
|10 seconds
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|N/A
|This is the first ability a revenant can use. It will drain essence from a nearby unconscious or dead human - the essence depends on their state. If they were player-controlled before death, you will get more essence. If they are unconscious, you will get a ''lot'' more essence. If they're unconscious when you do this, the human will also die (go figure). While harvesting, you are visible to anything nearby, so try to find relatively secluded corpses to do this to.
+
|No Cooldown
 +
|Stuns and Reveals for 5 seconds.
 +
|Activated by clicking on a target, Harvest will cause you drain essence from an unconscious or dead human - the essence depends on their state; 15-20 essence for dead corpses, 35-50 for corpses with the soul still in or 45-70 for still-living humans with no soul, and 75-100 for a still-living human with a soul. If they're unconscious or stunned when you do this, the human will also die. If you drain a living human or a ''perfect soul'', it is possible to gain a higher maximum essence.
 +
|-
 +
!Toggle Nightvision
 +
|Unlocked at start
 +
|N/A
 +
|No Cooldown
 +
|N/A
 +
|Allows you to toggle your night vision, which is on by default.
 
|-
 
|-
!Overload Light
+
!Transmit
|25E unlock/use cost
+
|Unlocked at start
|30 seconds
+
|N/A
|This is a unique ability. Any nearby online light fixtures will be overloaded with essence. After a short time, anyone near these lights will be shocked by a bolt of lightning! This doesn't do much damage, but it stuns for a brief period and is good for causing paranoia.
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|No Cooldown
 +
|N/A
 +
|Allows you to send a spooky message to a single target. Can be cast in walls.
 
|-
 
|-
!Life Tap
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!Defile
|25E unlock cost, 0E use cost
+
|10E unlock cost
|1 minute
+
|30E use cost
|A high risk, high reward type ability, Life Tap will remove a single 'strike' from your life pool in order to gain 50E. Strikes are a valuable commodity, serving as a second chance after your essence hits zero, so this is a high tradeoff. If you're out of strikes, you can't use this ability, obviously.
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|15 seconds
 +
|Stuns for 1 second, Reveals for 4.
 +
|Defiles the nearby area(9x9), removing holyness from nearby tiles, ripping up tiles, rusting walls, damaging windows, opening most containers, and causing lights to flicker.
 
|-
 
|-
!Seed of Draining
+
!Overload Light
|20E unlock/use cost
+
|25E unlock cost
|2 minutes
+
|40E use cost
|The Seed of Draining ability is one of the most powerful abilities you can purchase, especially early in. Using it on someone from a short distance will corrupt them with draining energies which will slowly sap their life force. However, unlike the lump sum of a Harvest, this is closer to squeezing out that last drop of toothpaste <s>kinda like that whale in Dishonored</s>. Over a period of two minutes, this will deal nonlethal oxygen damage to the target but also give you '''120E''' to work with. It doesn't take long at all, and this is good for a nonlethal route in addition to causing spookiness. Sometimes the target will get a message about this.
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|20 seconds
 +
|Stuns for 3 seconds, Reveals for 8.
 +
|Causes nearby(13x13) light fixtures to, after a brief, spark-filled delay, shoot bolts of lightning at anyone still in the area, doing medium damage but stunning and releasing lots of sparks.
 
|-
 
|-
!Mind Spike
+
!Blight
|5E unlock/use cost
+
|75E unlock cost
|1.5 seconds
+
|50E use cost
|Mind Spike is an extremely basic damage ability. It will do 12 damage to a target's head with a small amount of brain damage and a 20% chance to knock them over. It also reveals the revenant for one second.
+
|20 seconds
 +
|Stuns for 2 seconds, Reveals for 5.
 +
|Infects nearby(9x9) humans with a virus that causes a large amount of stamina and toxin damage over time if not cured. Nonhumans will take toxin damage. Also damages or kills plants.
 
|-
 
|-
!Mind Blast
+
!Malfunction
|25E unlock/use cost
+
|125E unlock cost
|25 seconds
+
|60E use cost
|An upgraded version of Mind Spike. It deals 40 damage instead, with a bit more brain damage, and has a guaranteed knockdown. It reveals you for three seconds instead of one.
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|20 seconds
 +
|Stuns for 2 seconds, Reveals for 8.
 +
|Causes nearby machines and objects to malfunction(9x9), with a chance of receiving their [[Cryptographic sequencer|Cryptographic Sequencer]] effect instead. Also stuns and damages cyborgs, disables electronics on humans, and emags bots instantly.
 
|-
 
|-
 
|}
 
|}
 +
==Fighting the Unholy Menace==
 +
So you're a crew member and you just saw a guy with purple lights flowing out of him leading into a spooky blue ghost. You've shouted over the radio and now the rest of the crew knows. Revenants can range from annoying to amazingly dangerous, and the more corpses they drain, the more powerful they get. However, there are a few things you can do to fight revenants.
 +
 +
First of all, get the chaplain. Their null rod is '''incredibly powerful''' against the Revenant and will drain large chunks of essence from them. Revenants are generally hard to fight, mainly because they're both invisible, can phase through walls, and can't take damage in this state, but there are a few ways around it. Generally, waiting for them to drain someone or reveal themselves is the best time to go ham on their ass.
  
==Fighting the Unholy Menace==
+
They also can't pass through tiles with holy water or salt piles unless they Defile it, so go coat the ship's floors in it, or better yet, spray it over them when they cast something.
So you're a crew member and you just saw a guy with purple lights flowing out of him leading into a spooky blue ghost. You've shouted over radio and now the crew know. Revenants can range from annoying to amazingly dangerous, and the more corpses they drain, the more powerful they get. However, there's a few things you can do to fight revenants.
+
 
 +
When you temporarily kill a revenant it will drop '''''glimmering residue''''' on the ground. If this is left untouched the revenant will respawn after 60 seconds.  
  
First of all, get the chaplain. Their null rod is incredibly powerful against the revenant and will drain large chunks of essence from them. Revenants are generally hard to fight, mainly because they're both invisible, can phase through walls, and can't take damage in this state, but there are a few ways around it. Generally, waiting for them to drain someone or reveal themselves is the best time to go ham on their ass.
 
  
(NOTE: Not implemented) ''They also can't pass through tiles with holy water, and if there's salt on the tile they'll be stunned and revealed for a short time. Salt in general does exceptional damage against them due to its inherent ability to absorb essence.''
+
'''To permanently kill the revenant, pick up the glimmering residue it leaves behind when killed, and throw it.'''
  
Also, if they get too powerful, admins might trim them down to size or warn them to keep the killing down. Generally the most powerful revenants have ridiculous amounts of essence they don't need to kill for and can even be helpful in some scenarios if it can forward their own power. Just be careful of them and note that they'll be willing to double-cross you at any time if you so much as look at a salt shaker.+
 
  
 
{{Jobs}}[[Category: Jobs]]
 
{{Jobs}}[[Category: Jobs]]

Latest revision as of 02:23, 10 March 2021

Revenant
Revenant.png
"Rev in medbay! No, the other rev!"
Information
AccessYou can fly through walls
Additional AccessN/A
DifficultyEasy to Medium
SupervisorsNone
RankMissing (???)
DutiesEat the crew's life force, break windows, overload lights, induce crippling depression in the clown, break windows, transmit spooky messages, cry when the chaplain hits you, break windows.
GuidesThis is the guide


Revenants are ghosts that have been infused with strange alien energies and brought partially back into the mortal plane in areas filled with death. They are invisible to the naked eye but can still be influenced by magical or holy means. In addition, machinery may recognize a revenant's presence. Revenants are typically immortal while invisible, but most of their spooky abilities will reveal them to the crew for brief amounts of time.

Becoming a Revenant[edit | edit source]

There are two ways to become a revenant. The first is for an admin to spawn in a revenant and quickly place you into the mob. The second way is for a random event to happen. You must have the Revenant preference toggled on (use the verb for special candidacy in the Preferences tab) and you may be selected. A sound will play to your client in case you were alt-tabbed or something and you will spawn in certain areas that are thick with death or the presence of the dead.

Delicious Life Force[edit | edit source]

So, you're a newly-spawned Revenant. How spooky! One of the first things you may notice is that you look badass you have a large display to the right with a number and an E next to it. That's Essence, and it is your most important resource.

Your maximum health is your Essence, and it will regenerate up to 75 by default. If your Essence hits zero, you die, leaving a pile of blue dust that you will revive from within a minute if not scattered.

Most of your spooky abilities are behind a point lock and you need to have some extra Essence to unlock them. To get Essence, you have one ability by default: Harvest. This can be used while clicking on an adjacent dead human to gain a small amount of Essence. This is a very small amount, though if the target is alive and unconscious it can be much higher, and even greater if the target is still alive and awake! You can't drain the same corpse twice, however, so you'll need to get creative with your powers or wander around for a bit.

You can only acquire new abilities with the Essence that you have harvested from living and dead creatures. This means that if you wanted to get an ability that costs 75 Essence, you would need to have a total of 150 Essence on hand to acquire it.


Note that while you're harvesting something or have recently used an ability, you can be seen and attacked by the living, and will be unable to move while channeling the ability. Once you can move again, you will still be revealed for a short period of time with a series of weaknesses. This is your most vulnerable form, and you can be killed if not careful! While in this state, you cannot move through walls or most solid objects and are slow, though you can open doors, move across tables and plastic flaps, as well as go through living mobs.

Abilities[edit | edit source]

Below is a list of all the abilities a Revenant can use and unlock.

Name Unlock Cost Use Cost Cooldown Stun and Reveal Times Description
Harvest Unlocked at start N/A No Cooldown Stuns and Reveals for 5 seconds. Activated by clicking on a target, Harvest will cause you drain essence from an unconscious or dead human - the essence depends on their state; 15-20 essence for dead corpses, 35-50 for corpses with the soul still in or 45-70 for still-living humans with no soul, and 75-100 for a still-living human with a soul. If they're unconscious or stunned when you do this, the human will also die. If you drain a living human or a perfect soul, it is possible to gain a higher maximum essence.
Toggle Nightvision Unlocked at start N/A No Cooldown N/A Allows you to toggle your night vision, which is on by default.
Transmit Unlocked at start N/A No Cooldown N/A Allows you to send a spooky message to a single target. Can be cast in walls.
Defile 10E unlock cost 30E use cost 15 seconds Stuns for 1 second, Reveals for 4. Defiles the nearby area(9x9), removing holyness from nearby tiles, ripping up tiles, rusting walls, damaging windows, opening most containers, and causing lights to flicker.
Overload Light 25E unlock cost 40E use cost 20 seconds Stuns for 3 seconds, Reveals for 8. Causes nearby(13x13) light fixtures to, after a brief, spark-filled delay, shoot bolts of lightning at anyone still in the area, doing medium damage but stunning and releasing lots of sparks.
Blight 75E unlock cost 50E use cost 20 seconds Stuns for 2 seconds, Reveals for 5. Infects nearby(9x9) humans with a virus that causes a large amount of stamina and toxin damage over time if not cured. Nonhumans will take toxin damage. Also damages or kills plants.
Malfunction 125E unlock cost 60E use cost 20 seconds Stuns for 2 seconds, Reveals for 8. Causes nearby machines and objects to malfunction(9x9), with a chance of receiving their Cryptographic Sequencer effect instead. Also stuns and damages cyborgs, disables electronics on humans, and emags bots instantly.

Fighting the Unholy Menace[edit | edit source]

So you're a crew member and you just saw a guy with purple lights flowing out of him leading into a spooky blue ghost. You've shouted over the radio and now the rest of the crew knows. Revenants can range from annoying to amazingly dangerous, and the more corpses they drain, the more powerful they get. However, there are a few things you can do to fight revenants.

First of all, get the chaplain. Their null rod is incredibly powerful against the Revenant and will drain large chunks of essence from them. Revenants are generally hard to fight, mainly because they're both invisible, can phase through walls, and can't take damage in this state, but there are a few ways around it. Generally, waiting for them to drain someone or reveal themselves is the best time to go ham on their ass.

They also can't pass through tiles with holy water or salt piles unless they Defile it, so go coat the ship's floors in it, or better yet, spray it over them when they cast something.

When you temporarily kill a revenant it will drop glimmering residue on the ground. If this is left untouched the revenant will respawn after 60 seconds.


To permanently kill the revenant, pick up the glimmering residue it leaves behind when killed, and throw it.


Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian