Difference between revisions of "Quartermaster"

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{{JobPageHeader
+
{{Infobox jobs
|headerbgcolor = gray
+
| headerbgcolor = gray
|headerfontcolor = black
+
| bgcolor = #cc9966
|stafftype = SUPPLY
+
| image = Generic_qm.png
|imagebgcolor = #cc9966
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| supervisors = [[Executive Officer]]
|img_generic = Generic_qm.png
+
| rank = Lieutenant (<b>LT</b>)
|img = Quartermaster.png
+
| duties = Paperwork, order stuff, paperwork, send your underlings to collect crates, paperwork, coordinate mining, paperwork...
|jobtitle = Quartermaster
+
| guides = [[supply crates|List of the supply crates]], [[Forms|forms]]
|access = [[Cargo Loading Area|Cargo Bay]], [[Quartermaster's Office]], [[Cargo Office|Delivery Office]], [[Mining Station]] and [[Maintenance]]
+
| caption = "Why does the Quartermaster have more guns than me?" ''- Jeremiah Swift, Head of Security
|difficulty = Medium
+
| access = [[Cargo Loading Area|Cargo Bay]], [[Quartermaster's Office]], [[Cargo Office|Delivery Office]], [[Mining Station]], Mining EVA, [[Maintenance]], Mineral Storage
|superior = [[Head of Personnel]]
+
| access2 = N/A
|duties = Paperwork, order stuff, paperwork, send your underlings to collect crates, paperwork, coordinate mining, paperwork...
+
| headerfontcolor = black
|guides = [[supply crates|List of Supply Crates]]
+
| difficulty = Medium
 
}}
 
}}
 
''"Kudzu! Get that shuttle loaded! Traehearn! Stamp those manifests! '''No!''' You can '''not''' have five crates of toner! Next!"'' -Janet Williams, Quartermaster
 
 
  
 
Do not play this without some experience as a [[Cargo Technician]] first, you'll ruin [[Revolution|the round]].
 
Do not play this without some experience as a [[Cargo Technician]] first, you'll ruin [[Revolution|the round]].
  
As a Quartermaster, your primary job is to <s>flood the station with paperwork and more paperwork!</s> order equipment to help keep the station running. Make sure points aren't wasted, kick the clown out, and make sure your Cargo Techs aren't getting in to trouble - and pull their arses out of the fire when they ''do'' get in to trouble. You have three helpers to <s>run off with anything not bolted to the ground and ignore you</s> help you redistribute things throughout the station. You also have authority over mining, and should try and coordinate the [[Shaft Miner]]s to meet the needs of the station -- Primarily, this means passing on requests from [[Robotics]], [[Research Director|Research]], and [[Station Engineer|Engineering]].
+
As a Quartermaster, your primary job is to <s>flood the ship with paperwork and more paperwork</s> order equipment to help keep the ship running. Make sure credits aren't wasted, kick the [[clown]] out, and make sure your Cargo Techs aren't getting into trouble - and pull their arses out of the fire when they do. You have three helpers to <s>run off with anything not bolted to the ground and ignore you</s> help you redistribute things throughout the ship. You also have authority over mining, and should try and coordinate the [[Shaft Miner]]s to meet the needs of the ship -- primarily, this means passing on requests from [[Robotics]], [[Research Director|Research]], and [[Station Engineer|Engineering]].
  
 
You have sunglasses, a unique jumpsuit, mining access, and your own office. This is all that distinguishes you from a Cargo Technician. The Head of Personnel can waltz in at any time and order or take whatever they want.
 
You have sunglasses, a unique jumpsuit, mining access, and your own office. This is all that distinguishes you from a Cargo Technician. The Head of Personnel can waltz in at any time and order or take whatever they want.
  
 +
'''Bare minimum requirements:''' Try to get some bounties completed and make sure your hard-earned credits aren't wasted.
 
[[File:89571531.png|300px|thumb|[[Cargo Office|Your Lair]]]]
 
[[File:89571531.png|300px|thumb|[[Cargo Office|Your Lair]]]]
 
 
== Supply Shuttle Console ==
 
== Supply Shuttle Console ==
''"Who the hell blew all our points on Wizard Costumes?"''
+
''"Who the hell blew all our credits on Wizard Costumes?"''
  
The [[Cargo Bay]] and [[Cargo Office|your office]] is filled with paper, paper and more paper. Most importantly, there is a console to order items. All the things that people request for can be ordered with this little baby. Be warned. A lot of people will want to lay their dirty hands on it. Guard your precious. Make sure the Cargo Techs don't order anything they shouldn't. The Head of Personnel is especially fond of barging in and ordering [[Ian|junk]] on YOUR console. If someone does manage to order some useless junk and call the shuttle, don't fret. Most console-jackers will order something, run off for a few minutes, and come back when it gets there. Just walk back into your office, and send the shuttle and whatever crap he ordered back as soon as it arrives. [[Robust|That'll show him]].
+
The [[Cargo Bay]] and [[Cargo Office|your office]] is filled with paper, paper and more paper. Most importantly, there is a console to order items. Everything that people will expect you to order that cannot be procured from the autolathe will show up on the Supply Shuttle once it arrives at CentCom.  
  
=== Supply Points ===
+
Each order will produce a requisition form, which is usually best just shoved in the adjacent filing cabinet and forgotten until Security kicks down your door demanding to know who flooded the ship with shotguns and clown outfits. Try and make sure that you know who ordered what. Your console and the one in the Cargo Office are ID-locked, requiring Cargo Bay access to function, meaning that only your subordinates ([[Cargo Technician|Cargo Technicians]]) and Superiors ([[Captain]] and [[Head of Personnel]]) can order stuff unless they somehow got access.
Every order requires you to spend supply points, which regenerate slowly over time. If you don't want to wait, you can earn bonus points by shipping certain items back through the supply shuttle:
+
== Cargo Budget ==
*5 supply points per crate
+
You have a cargo budget card in your bag. Every order on your console requires you to spend credits. The pool of credits is also used for other ship purchases, such as custom [[shuttle]]s, and to fund large ship projects. As the QM, it is your job to make sure the ship has enough credits to do so.
*2 supply points per stamped supply manifest. (Must be in a crate when sent back)
+
<br><br>
*1 supply point per 5 [[Plasma|plasma sheets]] (Must be in a crate when sent back)
+
Check out the [[Supply_crates#Making_Money|Supply Crates]] page for details about how to make money.
 +
=== Direct Deposit, Direct Theft ===
 +
The [[Vault]] contains a machine that accepts physical space cash and coins and adds it to the cargo budget's total credits. This machine can also be robbed by [[Traitor|unsavory]] [[Assistant|individuals]], causing you to lose credits, but there will be a loud warning ("Unauthorized credit withdrawal") if this happens. The [[Quartermaster]] can enter the vault by using the supply door remote, found in the QM's locker.
 +
== Crates ==
 +
''"Robotics is bugging me for a Ripley Crate - Everyone point and laugh."''
  
Crates are money. [[Maintenance|Find them]]. Hoard them greedily. [[Teleporter|Steal]] [[Security Office|them]] [[Construction Area|if]] [[Engineering|need]] [[Hydroponics|be]]. The more crates you send back, the more stuff you can order.
+
Crates are the lifeblood of your department. Ideally, you'll be ordering quite a few of them. These can be delivered via MULEbot, via the mail office, via people picking them up, or [[Beyond the impossible|your loyal workforce delivering them themselves]].  
  
 +
There are very few jobs who will require a crate early into the round, so until something special happens or their progress gates are met, you'll have the pool of cash to play with all to yourself. This includes the Autolathe. While you start with no materials, Auxiliary Tool Storage is just a ten-second walk away and will keep the lathe running for quite some time if you get all the metal and glass.
 
=== What's in Those Crates? ===
 
=== What's in Those Crates? ===
 
See the list of [[Supply crates]].
 
See the list of [[Supply crates]].
 +
=== Crates For You ===
 +
You start with quite a few credits, so here are some good first choices for the prepared Quartermaster:
 +
* Insulated Gloves
 +
* Engineering Equipment
 +
* Metal/Glass
 +
* Brute Medkits
 +
* Standard Medkits
 +
=== Crates For Everyone Else ===
 +
Eventually, you'll get a feel for what different people want. The Roboticist will almost always want either metal and glass, while the Virologist will perhaps want a Virus crate. The Bartender might want to borrow a circular saw for his shotgun, and the Botanist might want seeds.
  
== Fill Out Form 3B ==
+
One of the marks of a good Quartermaster is the ability to anticipate someone's order and have it ready for them. This often means keeping a stock of insulated gloves and welding masks (if you're the type to hand those out to [[Assistant|certain people]]) and checking out who walks in. If you just hand out everything to everyone, you are a security risk. Use your own judgement - an Assistant should not have an RCD, but an Engineer [[Contraband|definitely should]]. Likewise, the clown should not have a combat shotgun, but Security can have one if they want it.
''"Virus Crate? Get this stamped by the CMO or show me your vaccines."''
 
 
 
As a Quartermaster, you have the distinct ability to make a round really shitty or really awesome. There are three different ways you can play the Quartermaster:
 
*Being a [[Robust|proactive]] Quartermaster by ordering crates based on current situations (Weapons crates if Giant Spiders show up, an Emergency crate if a bomb goes off, etc.)
 
*Being bureaucratic by making the members of the station fill out forms, and thus ensuring that you have record of everyone who orders anything on file
 
*Ordering <s>wizard crates</s> guns and armor <s>holing up in the cargo bay</s> distributing them when all hell breaks loose
 
Two of these are good ways to be credit to the station. If you can't figure out which ones, you need a [[Cargo Technician|job]] [[Assistant|change]].
 
 
 
 
 
For requests of special items, like from the autolathe, it may be a good idea to have a form for people to fill out. The following papercode creates a simple request form:
 
 
 
[center][large]General Request Form[/large][/center]
 
[br]
 
[br]
 
[list]
 
[*]Full Name: [small][field][/small][br]
 
[*]Request: [small][field][/small][br]
 
[*]Reason for request: [small][field][/small][br]
 
[/list]
 
[br][br]
 
[u]Sign Below[/u][br]
 
 
 
== How To Order Crates ==
 
''"Robotics is bugging me for a Ripley Crate - Someone wanna punch that in?"''
 
 
 
To be a good Quartermaster, you have to know how to order shit, and how to do it right. To start things off, your first move should be to <s>order a "50 Metal Sheets" and a "50 Glass Sheets" crate</s> acquire metal and glass from [[Auxiliary Tool Storage]], located directly above the [[Mail Room]], along with an Electrical Maintenance Crate and a Mechanical Maintenance Crate. The metal and glass should be fed to the Autolathe until full, while your [[Cargo Technician|slave force]] load the empty crates on the shuttle. From this point on, evaluate what's going on in the station and order accordingly. If there are no cargo technicians, you'll have to load and unload crates yourself. The upside to this is there is slightly less chance that everything in the crates will be stolen before you ever see them.
 
 
 
If someone wants to order a crate and you want to be a bureaucrat, do this:
 
*Ask them to use the computer to request it
 
*Ask them for a written permission from their head
 
*Ensure that the form has been stamped and signed
 
*Approve the request
 
*Stamp the form with the Quartermaster's Stamp
 
*File the form
 
*Make sure to PDA message them or radio them when it comes in
 
  
If someone wants a specific item you have, do this:
 
*Grab a piece of paper and make a form with name, department, requested item, and why they need it
 
*Hand them the paper and pen and let them fill it out
 
*Ask for a stamp from one of the appropriate heads to certify the order
 
*Grab a crate and toss the paper in there
 
  
If someone wants something you don't have:
 
*Tell them you don't have it
 
*See if you can't make it in the Autolathe
 
*If you can, make it and follow the steps for a specific item
 
*If not, have them order the crate AND fill out the paper
 
  
If someone wants something and you want to get it to them in a timely manner:
+
== Revolution ==
*Use your own judgement
+
''"Confirmed Revs? [[Security_items#Mindshield_Implant|Mindshield Implants]] and nothing but!"'' - Anonymous Quartermaster, shortly before suffering a tragic work-related accident
*Ask yourself "Should this person have this item?" "Is this a good idea?"
+
During a [[revolution]], you can turn the tide for either side. The Quartermaster quickly becomes one of the most powerful people on the ship, able to order mindshield implants or weapons en masse depending on what side they're on. Security will likely want to implant you as soon as possible. Your sunglasses protect against flashes, but revolutionaries won't hesitate to beat you down and steal them to ensure your brainwashing.  
*If yes, punch in the order or go to the Autolathe, hand it to them
 
*If no, paperwork and delays and accidental not-unloadings and thieving Cargo Techs etc.
 
  
Eventually, you'll get a feel for what different people want - The Roboticist will almost always want either metal, glass, or a Ripley crate, while the Virologist will always want a Virus crate. The Bartender might want to borrow a circular saw for his shotgun, and the Botanist might want seeds. One of the marks of a good Quartermaster is the ability to anticipate someone's order and have it ready for them. This often means keeping a stock of insulated gloves and welding masks (If you're the type to hand those out to [[Assistant|certain people]]) and checking out who walks in. If you just hand out everything to everyone, you are a security risk. Use your own judgement - an Assistant should not have an RCD, but an Engineer [[Contraband|definitely should]]. Likewise, the clown should not have a combat shotgun, but Security can have one if they want it.
+
And if you happen to be one of the scant few bourgeoisie who have taken up the [[Revolution|cause of the working man]], remember to convince your [[Cargo Technician|comrades]] that it is time to rise up and throw off the chains of the [[Captain|opressors]].
 
+
==Tips==
The reason for all of this is to leave a paper trail; traitors will be much less likely to order potentially dangerous things from you if they have to give you proof that they ordered it. You have a nifty little clipboard on your desk that can store every requisition form you get, so it's a good idea to use it. It should also be a dead giveaway if an assistant tries to order a Robotics crate or Plasma Assembly crate, or asks for an [[Rapid Construction Device|RCD]].
+
* If you're riding a MULEbot, you can't get facehugged.
 
+
* You can flip caps backward by right clicking them in hand or on your head. Don your trusty cap and tell the Captain to eat your shorts as you ride about on a MULEbot.
==Junk mail: Disposals mailing==
+
* Lethal projectiles can open crates, albeit slowly. Make use of a .357, the Bartender's shotgun, or any other projectile weapon to bust open Secure Crates.
#Wrap your item/crate in packaging paper.
+
* Packaging paper allows you to wrap things up and put them in your backpack when they wouldn't otherwise fit, like space suits!
#Use the destinations tagger to choose where to send it.
+
=== Requisition Me a Beat(ing) ===
#Tag the package.
 
#Stick it on the conveyor and let the system handle it.
 
 
 
 
 
== Requisition Me a Beat(ing) ==
 
 
''"Fun is Contraband. And we're all about contraband."''
 
''"Fun is Contraband. And we're all about contraband."''
  
You can do all of those things listed and still be a mediocre or just decent QM. Many members of the station know that the QM can make things they aren't supposed to, and most security officers will overlook a little recreational [[Hacking]]. Hack the Autolathe to make nifty toys like [[Rapid Construction Device|RCDs]] and [[Flamethrower|Flamethrowers]]. You dont even need a multitool for this one. Just snip and fix till you find the one that turns off the blue light - Remember your [[Insulated_gloves#Gloves|rubber gloves]], because the green light makes it shock you. As long as you don't try to wall off QM with an RCD, most people will forgive you for wasting resources on it to be prepared.
+
Many members of the ship know that the QM can make things they aren't supposed to, and most security officers will overlook a little recreational [[hacking]]. Hack the Autolathe to make nifty toys like [[Rapid Construction Device|RCDs]] and [[Flamethrower|Flamethrowers]]. You don't even need a multitool for this. Just snip and fix till you find the one that turns off the blue light - Remember your [[Insulated_gloves#Gloves|rubber gloves]], because the green light makes it shock you. As long as you don't try to wall off Cargonia with an RCD, most people will forgive you for being prepared.
 
 
Hacking the MULE is pretty darn simple, too:
 
 
 
{| class="wikitable"
 
|-
 
! Response from multitool
 
! Effect if cut
 
|-
 
| The drive motor whines briefly.
 
| Increases speed, disables motor if both wires are cut
 
|-
 
| You hear a radio crackle.
 
| Disables PDA control
 
|-
 
| The charge light flickers.
 
| Disables power
 
|-
 
| The external warning lights flash briefly.
 
| Disables safety, awakens thirst for blood (DON'T DO THIS UNLESS YOU'RE A TRAITOR OR WANT TO DIE)
 
|-
 
| The load platform clunks
 
| Allows nonstandard cargo such as <s>humans</s> yourself, cyborgs, and other bots
 
|}
 
  
It's common for the Quartermaster to, at the very least, enable nonstandard cargo and speed the motor up, though you can also upgrade the power cell if you have spares. The MULE is one of your best tools as a Quartermaster, and can make your life (and subsequently the lives of the rest of the crew) so much better.
+
It's common for the Quartermaster to, at the very least, [[Hacking#MULEbot|enable the MULEbots']] nonstandard cargo and speed the motor up, though you can also upgrade the power cell if you have spares. The MULE is one of your best tools as a Quartermaster, and can make your life (and subsequently the lives of the rest of the crew) so much better.
  
=== [[Contraband|Contraband]] ===
+
See [[Mulebot|here how to use a MULEbot]].
 
+
=== More Mundane [[Contraband|Contraband]] ===
 
+
Contraband posters contain inappropriate themes that Nanotrasen has deemed too vulgar and have subsequently banned them from their space ships.
These are contraband posters with inappropriate themes that Nanotrasen has deemed too vulgar and have subsequently banned them from their space stations.
 
  
 
How to obtain:
 
How to obtain:
*1. Get the circuitboard of your supply computer
+
# Get the circuitboard of your supply computer
*2. Multitool it and set its receiver to the appropriate spectrum
+
# Multitool it and set its receiver to the appropriate spectrum
*3. Put it back in. You can now order contraband
+
# Put it back in. You can now order contraband
*4. Note that contraband is illegal. [[Shitcurity|Security]] can do whatever they wish to it, and therefore you for bringing it on board
+
# Note that contraband is illegal. [[Shitcurity|Security]] can do whatever they wish to it, and therefore you for bringing it on board
  
  
 
There's also a [[Engineering#Engineering_Secure_Storage|certain way]] to open crates you shouldn't, if you can [[emag|get]] [[Head of Personnel|your]] [[Chief Engineer|hands]] [[Engineer|on]] [[Assistant|it]]. Security will often panic about a Quartermaster that is better equipped than they are, so keep your ill-gotten gains hidden and secure until they are needed.
 
There's also a [[Engineering#Engineering_Secure_Storage|certain way]] to open crates you shouldn't, if you can [[emag|get]] [[Head of Personnel|your]] [[Chief Engineer|hands]] [[Engineer|on]] [[Assistant|it]]. Security will often panic about a Quartermaster that is better equipped than they are, so keep your ill-gotten gains hidden and secure until they are needed.
 
== Slave Revolt ==
 
''"Confirmed Revs! Loyalty implants and nothing but!"'' - Anonymous Quartermaster, shortly before suffering a tragic work-related accident
 
 
During a revolution, you play a pivotal role that can turn the tide for either side. Because of this, you will almost always be a target for both security (for implants) and revolutionaries (for weapons). Just because you're not a head of staff doesn't mean you're safe from the revolutionary lynchings. Security also isn't afraid of beating you if you don't order more loyalty implants. And if you happen to be one of the scant few bourgeoisie who have taken up the [[Revolution|cause of the working man]], remember to convince your [[Cargo Technician|comrades]] that it is time to rise up and throw off the chains of the [[Captain|opressors]] - Those who suffer the most under the harsh yoke of the capitalists will be your staunchist allies in the glorious struggle. Always remember Comrade - A true revolutionary seeks [[Mining Outpost|a peaceful solution]], if at all possible.
 
 
 
== Ordering a Good Helping of Death ==
 
== Ordering a Good Helping of Death ==
''"Why does the Quartermaster have more guns than me?"'' - Jeremiah Swift, Head of Security
 
 
 
''"Why is there a Singularity being built in Escape?"'' - Commissar Jesus, Chief Engineer
 
''"Why is there a Singularity being built in Escape?"'' - Commissar Jesus, Chief Engineer
  
''"OH GOD IT'S LOOSE CALL THE SHUTTLE!"'' - Poly
+
Being a Traitor QM is one of the best damn things in the game. As a Quartermaster, you have direct and easy access to weapons and tools many other jobs do not, and can easily conceal most of your nefarious deeds. Cutting the cameras is the first step to <s>success</s> drawing attention to yourself, followed closely by ordering and hiding a weapons crate. Better yet, send the crate back and stash the loot in your locker. Hell, you can even order a ton of weapons and give all of them to the greyshirts. Maybe they'll accomplish your objectives for you.  
 
 
Being a Traitor QM is one of the best damn things in the game. As a Quartermaster, you have direct and easy access to weapons and tools many other jobs do not have access to, and can easily conceal most of your nefarious deeds. Cutting the cameras is the first step to <s>success</s> drawing attention to yourself, followed closely by ordering and hiding a weapons crate, better yet, send the crate back and stash the loot in your locker. Hell, you can even order a ton of weapons crates and give all the weapons to the greyshirts. Maybe they'll accomplish your objectives for you. If you're feeling daring, order a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] and use it to unlock any crate you want. You can even emag the ordering computer to get the Special Ops crate, which has some nifty things. Problem is, it makes it a dead giveaway that you're a traitor, so pocket what you want to keep, space what you don't, and send the crate back. Don't forget to awaken the MULE's bloodlust, that'll cause some havoc, creating an amazing distraction, and you can blame one of your slaves to take the heat off yourself.
 
  
 +
If you're feeling daring, order a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] and use it to unlock any crate you want. You can even emag the ordering computer to get the Special Ops crate. Problem is, this makes it a dead giveaway that you're a traitor if someone checks the console. Don't forget to awaken the MULE's bloodlust -- that'll cause some havoc, creating an amazing distraction, and you can blame one of your slaves to take the heat off yourself.
 +
===Tips for traitoring===
 +
* Emitters can open locked crates, as can Gibtonite explosions. Or just use "Buy Directly".
 +
* Emagging a Cargo Console allows a special crate to be ordered:
 +
** The Spec Ops crate contains several grenades and a sleepypen, as well as other assorted good.
 +
*You can [[emag]] your Express Supply console to make it able to fire anywhere. Recreate your favorite Simpsons episode [https://youtu.be/Ko7n98LGws4]!
 
{{Jobs}}
 
{{Jobs}}
 
[[Category: Jobs]]
 
[[Category: Jobs]]

Latest revision as of 19:01, 21 June 2021

Quartermaster
Generic qm.png
"Why does the Quartermaster have more guns than me?" - Jeremiah Swift, Head of Security
Information
AccessCargo Bay, Quartermaster's Office, Delivery Office, Mining Station, Mining EVA, Maintenance, Mineral Storage
Additional AccessN/A
DifficultyMedium
SupervisorsExecutive Officer
RankLieutenant (LT)
DutiesPaperwork, order stuff, paperwork, send your underlings to collect crates, paperwork, coordinate mining, paperwork...
GuidesList of the supply crates, forms


Do not play this without some experience as a Cargo Technician first, you'll ruin the round.

As a Quartermaster, your primary job is to flood the ship with paperwork and more paperwork order equipment to help keep the ship running. Make sure credits aren't wasted, kick the clown out, and make sure your Cargo Techs aren't getting into trouble - and pull their arses out of the fire when they do. You have three helpers to run off with anything not bolted to the ground and ignore you help you redistribute things throughout the ship. You also have authority over mining, and should try and coordinate the Shaft Miners to meet the needs of the ship -- primarily, this means passing on requests from Robotics, Research, and Engineering.

You have sunglasses, a unique jumpsuit, mining access, and your own office. This is all that distinguishes you from a Cargo Technician. The Head of Personnel can waltz in at any time and order or take whatever they want.

Bare minimum requirements: Try to get some bounties completed and make sure your hard-earned credits aren't wasted.

Supply Shuttle Console[edit | edit source]

"Who the hell blew all our credits on Wizard Costumes?"

The Cargo Bay and your office is filled with paper, paper and more paper. Most importantly, there is a console to order items. Everything that people will expect you to order that cannot be procured from the autolathe will show up on the Supply Shuttle once it arrives at CentCom.

Each order will produce a requisition form, which is usually best just shoved in the adjacent filing cabinet and forgotten until Security kicks down your door demanding to know who flooded the ship with shotguns and clown outfits. Try and make sure that you know who ordered what. Your console and the one in the Cargo Office are ID-locked, requiring Cargo Bay access to function, meaning that only your subordinates (Cargo Technicians) and Superiors (Captain and Head of Personnel) can order stuff unless they somehow got access.

Cargo Budget[edit | edit source]

You have a cargo budget card in your bag. Every order on your console requires you to spend credits. The pool of credits is also used for other ship purchases, such as custom shuttles, and to fund large ship projects. As the QM, it is your job to make sure the ship has enough credits to do so.

Check out the Supply Crates page for details about how to make money.

Direct Deposit, Direct Theft[edit | edit source]

The Vault contains a machine that accepts physical space cash and coins and adds it to the cargo budget's total credits. This machine can also be robbed by unsavory individuals, causing you to lose credits, but there will be a loud warning ("Unauthorized credit withdrawal") if this happens. The Quartermaster can enter the vault by using the supply door remote, found in the QM's locker.

Crates[edit | edit source]

"Robotics is bugging me for a Ripley Crate - Everyone point and laugh."

Crates are the lifeblood of your department. Ideally, you'll be ordering quite a few of them. These can be delivered via MULEbot, via the mail office, via people picking them up, or your loyal workforce delivering them themselves.

There are very few jobs who will require a crate early into the round, so until something special happens or their progress gates are met, you'll have the pool of cash to play with all to yourself. This includes the Autolathe. While you start with no materials, Auxiliary Tool Storage is just a ten-second walk away and will keep the lathe running for quite some time if you get all the metal and glass.

What's in Those Crates?[edit | edit source]

See the list of Supply crates.

Crates For You[edit | edit source]

You start with quite a few credits, so here are some good first choices for the prepared Quartermaster:

  • Insulated Gloves
  • Engineering Equipment
  • Metal/Glass
  • Brute Medkits
  • Standard Medkits

Crates For Everyone Else[edit | edit source]

Eventually, you'll get a feel for what different people want. The Roboticist will almost always want either metal and glass, while the Virologist will perhaps want a Virus crate. The Bartender might want to borrow a circular saw for his shotgun, and the Botanist might want seeds.

One of the marks of a good Quartermaster is the ability to anticipate someone's order and have it ready for them. This often means keeping a stock of insulated gloves and welding masks (if you're the type to hand those out to certain people) and checking out who walks in. If you just hand out everything to everyone, you are a security risk. Use your own judgement - an Assistant should not have an RCD, but an Engineer definitely should. Likewise, the clown should not have a combat shotgun, but Security can have one if they want it.


Revolution[edit | edit source]

"Confirmed Revs? Mindshield Implants and nothing but!" - Anonymous Quartermaster, shortly before suffering a tragic work-related accident During a revolution, you can turn the tide for either side. The Quartermaster quickly becomes one of the most powerful people on the ship, able to order mindshield implants or weapons en masse depending on what side they're on. Security will likely want to implant you as soon as possible. Your sunglasses protect against flashes, but revolutionaries won't hesitate to beat you down and steal them to ensure your brainwashing.

And if you happen to be one of the scant few bourgeoisie who have taken up the cause of the working man, remember to convince your comrades that it is time to rise up and throw off the chains of the opressors.

Tips[edit | edit source]

  • If you're riding a MULEbot, you can't get facehugged.
  • You can flip caps backward by right clicking them in hand or on your head. Don your trusty cap and tell the Captain to eat your shorts as you ride about on a MULEbot.
  • Lethal projectiles can open crates, albeit slowly. Make use of a .357, the Bartender's shotgun, or any other projectile weapon to bust open Secure Crates.
  • Packaging paper allows you to wrap things up and put them in your backpack when they wouldn't otherwise fit, like space suits!

Requisition Me a Beat(ing)[edit | edit source]

"Fun is Contraband. And we're all about contraband."

Many members of the ship know that the QM can make things they aren't supposed to, and most security officers will overlook a little recreational hacking. Hack the Autolathe to make nifty toys like RCDs and Flamethrowers. You don't even need a multitool for this. Just snip and fix till you find the one that turns off the blue light - Remember your rubber gloves, because the green light makes it shock you. As long as you don't try to wall off Cargonia with an RCD, most people will forgive you for being prepared.

It's common for the Quartermaster to, at the very least, enable the MULEbots' nonstandard cargo and speed the motor up, though you can also upgrade the power cell if you have spares. The MULE is one of your best tools as a Quartermaster, and can make your life (and subsequently the lives of the rest of the crew) so much better.

See here how to use a MULEbot.

More Mundane Contraband[edit | edit source]

Contraband posters contain inappropriate themes that Nanotrasen has deemed too vulgar and have subsequently banned them from their space ships.

How to obtain:

  1. Get the circuitboard of your supply computer
  2. Multitool it and set its receiver to the appropriate spectrum
  3. Put it back in. You can now order contraband
  4. Note that contraband is illegal. Security can do whatever they wish to it, and therefore you for bringing it on board


There's also a certain way to open crates you shouldn't, if you can get your hands on it. Security will often panic about a Quartermaster that is better equipped than they are, so keep your ill-gotten gains hidden and secure until they are needed.

Ordering a Good Helping of Death[edit | edit source]

"Why is there a Singularity being built in Escape?" - Commissar Jesus, Chief Engineer

Being a Traitor QM is one of the best damn things in the game. As a Quartermaster, you have direct and easy access to weapons and tools many other jobs do not, and can easily conceal most of your nefarious deeds. Cutting the cameras is the first step to success drawing attention to yourself, followed closely by ordering and hiding a weapons crate. Better yet, send the crate back and stash the loot in your locker. Hell, you can even order a ton of weapons and give all of them to the greyshirts. Maybe they'll accomplish your objectives for you.

If you're feeling daring, order a Cryptographic Sequencer and use it to unlock any crate you want. You can even emag the ordering computer to get the Special Ops crate. Problem is, this makes it a dead giveaway that you're a traitor if someone checks the console. Don't forget to awaken the MULE's bloodlust -- that'll cause some havoc, creating an amazing distraction, and you can blame one of your slaves to take the heat off yourself.

Tips for traitoring[edit | edit source]

  • Emitters can open locked crates, as can Gibtonite explosions. Or just use "Buy Directly".
  • Emagging a Cargo Console allows a special crate to be ordered:
    • The Spec Ops crate contains several grenades and a sleepypen, as well as other assorted good.
  • You can emag your Express Supply console to make it able to fire anywhere. Recreate your favorite Simpsons episode [1]!
Jobs on

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Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian