Difference between revisions of "Geneticist"

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{{JobPageHeader
+
{{Infobox_jobs
 
|headerbgcolor = cyan
 
|headerbgcolor = cyan
 
|headerfontcolor = black
 
|headerfontcolor = black
|stafftype = RESEARCH & MEDICAL
+
|bgcolor = #ffeeee
|imagebgcolor = #ffeeee
+
|image = geneticist.png
|img_generic = geneticist.png
 
|img = Geneticist.gif
 
 
|jobtitle = Geneticist
 
|jobtitle = Geneticist
 +
|caption = "Well maybe if the Captain had asked before plunging that syringe into his artery he wouldn't be a monkey now."
 
|access = [[Medbay]], [[Morgue]], [[Genetics]], [[Research Division]]
 
|access = [[Medbay]], [[Morgue]], [[Genetics]], [[Research Division]]
 +
|access2 = [[Chemistry]], [[Virology]], [[Xenobiology]], [[Robotics]], [[Tech Storage]], ORM
 
|difficulty = Medium
 
|difficulty = Medium
|superior = [[Research Director]] and [[Chief Medical Officer]]
+
|supervisors = [[Research Director]] and [[Chief Medical Officer]]
 +
|rank = Sub-Lieutenant ('''SLT''')
 
|duties = Alter genomes, turn monkeys into humans and vice versa, make DNA backups so they can get stolen, clone dead people
 
|duties = Alter genomes, turn monkeys into humans and vice versa, make DNA backups so they can get stolen, clone dead people
 
|guides = [[Guide to genetics]], [[Guide to medicine]]
 
|guides = [[Guide to genetics]], [[Guide to medicine]]
 
}}
 
}}
You start in [[Medbay]] and literally get to play God. This is a very technical class, but there are a few simple things people can do that are still learning the ins and out of genetics. The main thing you're meant for: find super powers, fix disabilities, and cloning dead people.
+
Welcome to Genetics! Here your job will be to clone people and play God. This is a very technical and <s> boring</s> job, but there are prizes to be found at the end of tunnel.
  
[[File:Genetics.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EFLO.png|The genetics lab is located in [[Medbay]]. It is separated into two sections: Genetic Cloning and Genetic Research]]<br>
+
'''Bare minimum requirements:''' Clone the corpses dropped off at your doorstep. Don't give away Hulk to the greytide.
  
==Genetic Cloning==
+
 
 +
==Your hometown==
 +
[[File:Genetics.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EFLO.png|Cloning and the Genetics lab]]<br>
 +
Your workplace is the Genetics Lab, usually located in Medbay. It has two separete parts: Cloning and the Lab itself.<br>
 +
<br>
 +
Cloning is usually the bigger and messier place. It has a long cryo tube alongside a cloning pod, a DNA scanner and a console between these two <s>along with numerous rotting bodies</s>. This is where dead people get dropped off, and its your job to clone them. (We will get to this later)<br>
 +
<br>
 +
The other part of your workplace, your inner sanctuary is the lab. Here there are two sets of DNA scanners, consoles and DNA manipulators. Here you and your coworker will spend most of your day, altering genomes.
 +
 
 +
==[[File:Clonebook.png]] [[Guide_to_genetics#Cloning| Cloning]]==
 
This is one half of your job. Make sure you know how do it (and actually fucking do it).
 
This is one half of your job. Make sure you know how do it (and actually fucking do it).
  
===Cloning, A How To===
+
===Cloning dead bodies===
Someone has died? Not to worry, SCIENCE is here!
+
Cloning is dead simple. If you have played [[Medical Doctor|Doctor]] before, you most likely have done it already. Just to make sure, here are the steps:
*1) Grab a body.
+
#[[File:scanner.gif|32px|noborder|The DNA scanner]]Put the body in the scanner and close the scanner on him.
*3) Throw body into cloner.
+
#[[File:Medcom.gif|32px|noborder|The Cloning Console]]Head over to the console and click scan.
*4) Scan. If there is no brain activity, wait a moment and try again (Ghost needs to return to its body). If this fails, skip to step 13.
+
#If there are no errors, click the "See Records" button, and select the guy you just scanned, and hit the "Clone" button.
*5) Go into medical records.
+
##If there are errors, refer to the guide [[Guide_to_genetics#Why_can.27t_I_clone_this_dude.3F|here]].
*6) Hit clone.
+
#[[File:Clone.gif|32px|noborder|The Cloning pod]]If all the above has gone well, the cloning cycle will begin. Your job is now over, and you can leave the cloning bay.
*7) If you don't have Clean Structural Enzymes yet, pop body out of cloning scanner. If you do, skip to step 9.
+
 
*8) Take old body (and not the clone), throw into genetic manipulator, go into the transfer buffer, save their SE formula to a blank spot.
+
If you have more bodies you have to clone, or if you want to be more helpful, you can get the body out of the scanner - after it has been scanned of course - , strip them of their gear and throw it outside the cloning pod, ready to be picked up by their new clone. This way, you can clone people faster. Just dont leave the Captain's spare lying around unattended.
*9) Take a clean SE injector from the genetic manipulator and (if the clone mans has anything wrong with them) inject them with clean SEs.
+
 
*10) Give them their clothes back and throw them out of your lab.
+
<b>Warning</b>: The [[Chief Medical Officer|CMO]] has the final say in who to and not to scan. It is also good if you listen to Security, as you dont want to clone a serial killer, or a dangerous vampire, [[Traitor|do you]]?
*11) If Clonexadone is available, take the clone to cryogenics to finish their cloning.
 
*12) Throw them out of your lab.
 
*13) You now have a dead body to play with, turn into a monkey, throw into the morgue, or just give to the chef (or do a combination thereof).
 
'''ASK THE [[CMO]] TO CHECK THE CREW MONITOR REGULARLY SO YOU HAVE PEOPLE TO CLONE.'''
 
  
===Genetic Backup===
+
The cloner can be further upgraded by [[Scientist|scientists]] to autoprocess, ignore errors and even more.
You can take a scan off of someone while they're alive and create a genetic backup ready to be cloned in case they die. This is useful to those of especially high risk of an irretrievable death like the chief engineer or captain.
 
*1) Bug people to get scanned at genetics while they're still alive.
 
*2) Scan them.
 
*3) Press the "clone" button under their records when they die.
 
  
===Early Ejection===
+
(This subject is futher detailed in the [[Guide to genetics#Cloning|Guide to genetics]])
If you're feeling fancy and have a backlog of bodies, you can force an early ejection of the cloning pod by unlocking the pod with your ID and using the Eject Pod command from the right-click menu. The clone must be at least 40% done before the pod will allow you to eject it this way.
 
  
The cloning pod will also eject its current unfinished clone if the room's equipment loses power. If you get a cooperative [[Engineer]] to unlock the APC for you, you can switch the power off and on to eject the clone.
+
===Pre-scanning===
 +
You can take a scan off of someone while they're alive and create a genetic backup ready to be cloned in case they die. This is useful to those with especially high risks of an irretrievable death like the [[Figher Pilot|pilots]],  [[Chief Engineer]] or [[Captain]].
  
If you opt for early ejection, you need to finish the cloning process over in cryogenics if they have clonexadone loaded into the machines. Make sure you have some Alkysine handy to cure their massive brain damage, however. This is known as 'Hypercloning', and it speeds up the process of cloning significantly, frees up the cloning machine for another patient, gives cryogenics and bored medical doctors something to do, and it's not inconvenient because they're naked coming out of the pod anyway.
+
The process goes like this:
 +
# Bug people to get scanned at genetics while they're still alive.
 +
# Scan them.  
 +
# Press the "clone" button under their records when they die.
  
 +
If the scientists have upgraded the cloner, the console can be set to autoprocess, which means that the last step can be ignored. You don't even have to leave your desk!
 
==Genetic Research==
 
==Genetic Research==
Any geneticist worth their salt knows that manipulating the DNA of living things is their ball game.
+
This is where the fun begins! Researching genomes is what you will be doing most of the time, as cloning is usually handled by the doctors.
 +
 
 +
Your research will consist of clicking buttons on a console. Some people might find this boring, but you know that, at the end of the day, you will be a Hulk with X-ray eyes and Telekinesis, and they will not.
 +
 
 +
The process of research is detailed in the [[Guide to genetics#DNA modification|Guide to genetics]], but here I will do a brief overview:
 +
#First, grab a monkey from the pen, and put it into the scanner.
 +
#Then look at its mutations, and find one with the least X-es. Click on the X-es, and fill it in with the corresponding pair.
 +
##Remember:A-T, G-C
 +
##If you have two X-es, you can use your special power by selecting "Joker" to fill in the whole pair at once
 +
#If all the pairs are filled, take a look at what mutation you got. If its good, store it and print a mutator for yourself.
 +
 
 +
Following this cycle, you will become the space God you always wanted to be.
  
See the [[Guide to genetics]] for more information.
+
===Handing out mutations===
 +
This is some shady business. Be warned that <b> handing out dangerous or too powerful mutations to random people can earn you a ban</b>. The CMO can also veto any mutation being given out, and security wont like you either, if they see [[Clown|Chuckle]][[Assistant|fucks]] running around with superpowers.
  
Other, more subtle, modifications may be possible. As always, experimentation is encouraged!
+
On the brightside, you can become the most beloved man/woman/IPC of the ship if you hand out <i> beneficial </i> mutators. Everybody apprecaites some Space adaption on a ship full of holes, and a bit of Telepathy can help out in comms-outages or if you happen to go mute. Furthermore, if the [[Head of Security|HoS]] or the Captain agrees, Security Officers with X-ray eyes and Hulk are a force to be reckoned with. But dont stop there! Engineers and Doctors could always use more help.
  
===Powers===
+
==Tips==
<table border="1">
+
* If the cloning process changed your looks, you can stuff your old (dead) body in a DNA modifier, scan the UI/UE, and inject those into yourself to get your old appearance back.
<tr>
+
* If someone has a cavity implanted item, you can instantly remove it by monkeying them.
<td>'''Telekinesis'''</td>
+
* Clones start with 190 clone loss and 99 brain damage, they can be ejected with a geneticists ID at 120 clone loss (about 40% complete). The cloner takes about 2:30 minutes to pop out an almost complete clone. Ejecting at 40% then sticking in a cryotube speeds up the process by only a few seconds, but does mean you can clone multiple people at once. Force ejecting by either turning off APC power or emagging the clone tube then shoving them in the cryo tubes does finish them almost twice as fast AND means you can clone 3 people at the same time.
<td>'''Hulk'''</td>
+
* Turning off the APC's equipment power also ejects a clone regardless of health. Good for speedcloning. Clone one to 25%, throw in cryo, clone another to 25%, throw in cryo, clone one guy until the first guy in cryo is done, repeat.
<td>'''Cold Resistance'''</td>
+
* Monkeying someone who is impregnated will cure them.
<td>'''X-Ray Vision'''</td>
+
* The Genetics DNA altering console can spit out injectors for UEs and UIs as well as SEs. This means that, if you get a willing volunteer or even just human a monkey, you can run around the ship changing everyone into the same person (if you do this without being antag or having people’s consent, you will get banned).
</tr>
+
* You can put disks into the cloning computer to save the UI, UE and SE of people scanned.
<tr>
+
* Vodka heals radiation damage.
<td>Gives the ability to move objects around at a distance. Also used to beat people up at a distance</td>
+
* Radiation (and thus radstorms and mutagen) has a very, VERY small chance to give non-negative effects. One of the "Gotta go fast" schools of genetics is to hit a monkeyperson with a load of mutagen and get most of the disability blocks in five minutes.
<td>Super-strength. Makes punching through reinforced glass (or skulls) easy as cake. Great when used in conjunction with Telekinesis.</td>
+
* It can be empirically shown that, for an unupgraded machine, a pulse duration of 4 seconds is the most efficient trade-off of time and success rate.
<td>Makes you immune to the cold. Extremely helpful when all the spacesuits in EVA are gone, since it warms you up enough to travel through space.</td>
+
* If the mime's being a jackass, stealthily inject him/her with a Tourettes SE, and watch them get lynched for breaking their vow
<td>A meson scanner and thermals combined. You can see through walls perfectly. All objects, all people, and what the room looks like.</td>
+
 
</tr>
+
===Traitortips===
<tr>
+
* Monkey SE's are a hell of a weapon.
<td>Appears as a blue "halo" around your head.</td>
+
* Change your identity if you're caught being a shitler. Keeps people off of you.
<td>YOU TURN GREEN. Also, you talk different.</td>
+
* TK is still very OP. With Xray it's nigh-unstoppable if used correctly. You can:
<td>A weird pulsing orangish glow will appear around your body.</td>
+
** Bash people with items. If they pick the item up you can still hit them with it.
<td>Either nothing will change on you, or your eye color will change. We read the code and we're still clueless. If a penlight is shined in your eyes, they will appear to glow.</td>
+
** Steal ID's out of computers
</tr>
+
** Steal guns out of charging stations
</table>
+
** Steal items across desks
 +
** Kill people through cameras
 +
** Operate basic machinery (unfortunately you can't use the chemmaster but you can put things into it)
 +
** Be an all around douchebag
 +
** And if you have x-ray you're even more unstoppable than before. You can hide in lockers in maint and dick around all you want. ADDED: If you use TK on a fire extinguisher cabinet anywhere the extinguisher will teleport straight into your hand, as well.
 +
* XRAY + TK can be used to onehuman the AI from outside the upload. Unfortunately, you cannot activate the freeform module correctly. Shame.
 +
*Hulk is a classic for a reason, but once you pop it, you can hardly be silent anymore.
 +
*Genetics gives you a LOT of oportunities, so experiment! Be a swedish Hulk, Bork! Act as a ghost, bullying people with Telepathy and TK!
  
 
==WHAT HAS SCIENCE DONE?!==
 
==WHAT HAS SCIENCE DONE?!==
As a [[traitor]], you are pretty much able to do anything you want to dead people in your lab, granted you don't have a [[Roboticist|coworker]] or [[Head of Security|baby sitter]]. After sticking about for a few moments, any [[security]] forces usually vanish from the room of medium priority targets, like the [[Research Director|RD]] or [[Chief Engineer|CE]]. At this time, you can then loot their items and access, or even their appearance! You can easily replace people, just be sure to get rid of the original and wear the right clothes! Perhaps it will help you in the long run.
+
Antagonist geneticist gives you a ton of freedom, even if you are going for a classic do-your-objective-and-dip way, or if you want to do a gimmick.
 +
 
 +
===[[Traitor]]===
 +
Imagine Hulk with lasers shooting from his eyes and the ground shifting at his will. Then imagine the Geneticist who just robusted him. As a traitor Geneticist, you are nigh unstoppable if you can get a few of the [[Guide_to_genetics#Mutations_and_Their_Consequences|real good mutations]]. Just remeber to destroy the consoles, or simply delete the records, to deny security your powers. Furthermore, a big upside is that people dont question if they see you dragging a dead body around.
 +
 
 +
===[[Changeling]]===
 +
Boy, are you in for a treat. All you have to do is humanize a few monkeys, then suck them out. You can also get some kickass mutations that basically make a few ling powers pointless.
 +
 
 +
===Other antags===
 +
Anyone who has a superpower dispensing God on his side gets a quite massive advantage. Be it [[Revolutionary]] or [[Blood Cult|Cultists]], every team has a place for and evil superhuman.
 +
 
 +
Xenos can also use the monkyes, altough Genetics isnt too hidden for a hive to set up.
 +
 
 +
 
 +
 
 +
'''DO NOT USE MONKEY SE'S ON THE OTHER CREW MEMBERS IF YOU ARE NOT AN ANTAGONIST. THIS WILL GET YOU BANNED.'''
  
'''Do not use Monkey SE's on other crew members if you are not a [[traitor]]. This will get you banned.'''
 
  
  
 
{{Jobs}}
 
{{Jobs}}
 
[[category: jobs]]
 
[[category: jobs]]

Latest revision as of 18:51, 21 June 2021

Geneticist
Geneticist.png
"Well maybe if the Captain had asked before plunging that syringe into his artery he wouldn't be a monkey now."
Information
AccessMedbay, Morgue, Genetics, Research Division
Additional AccessChemistry, Virology, Xenobiology, Robotics, Tech Storage, ORM
DifficultyMedium
SupervisorsResearch Director and Chief Medical Officer
RankSub-Lieutenant (SLT)
DutiesAlter genomes, turn monkeys into humans and vice versa, make DNA backups so they can get stolen, clone dead people
GuidesGuide to genetics, Guide to medicine

Welcome to Genetics! Here your job will be to clone people and play God. This is a very technical and boring job, but there are prizes to be found at the end of tunnel.

Bare minimum requirements: Clone the corpses dropped off at your doorstep. Don't give away Hulk to the greytide.


Your hometown[edit | edit source]

Medbay
Cloning and the Genetics lab


Your workplace is the Genetics Lab, usually located in Medbay. It has two separete parts: Cloning and the Lab itself.

Cloning is usually the bigger and messier place. It has a long cryo tube alongside a cloning pod, a DNA scanner and a console between these two along with numerous rotting bodies. This is where dead people get dropped off, and its your job to clone them. (We will get to this later)

The other part of your workplace, your inner sanctuary is the lab. Here there are two sets of DNA scanners, consoles and DNA manipulators. Here you and your coworker will spend most of your day, altering genomes.

Clonebook.png Cloning[edit | edit source]

This is one half of your job. Make sure you know how do it (and actually fucking do it).

Cloning dead bodies[edit | edit source]

Cloning is dead simple. If you have played Doctor before, you most likely have done it already. Just to make sure, here are the steps:

  1. The DNA scannerPut the body in the scanner and close the scanner on him.
  2. The Cloning ConsoleHead over to the console and click scan.
  3. If there are no errors, click the "See Records" button, and select the guy you just scanned, and hit the "Clone" button.
    1. If there are errors, refer to the guide here.
  4. The Cloning podIf all the above has gone well, the cloning cycle will begin. Your job is now over, and you can leave the cloning bay.

If you have more bodies you have to clone, or if you want to be more helpful, you can get the body out of the scanner - after it has been scanned of course - , strip them of their gear and throw it outside the cloning pod, ready to be picked up by their new clone. This way, you can clone people faster. Just dont leave the Captain's spare lying around unattended.

Warning: The CMO has the final say in who to and not to scan. It is also good if you listen to Security, as you dont want to clone a serial killer, or a dangerous vampire, do you?

The cloner can be further upgraded by scientists to autoprocess, ignore errors and even more.

(This subject is futher detailed in the Guide to genetics)

Pre-scanning[edit | edit source]

You can take a scan off of someone while they're alive and create a genetic backup ready to be cloned in case they die. This is useful to those with especially high risks of an irretrievable death like the pilots, Chief Engineer or Captain.

The process goes like this:

  1. Bug people to get scanned at genetics while they're still alive.
  2. Scan them.
  3. Press the "clone" button under their records when they die.

If the scientists have upgraded the cloner, the console can be set to autoprocess, which means that the last step can be ignored. You don't even have to leave your desk!

Genetic Research[edit | edit source]

This is where the fun begins! Researching genomes is what you will be doing most of the time, as cloning is usually handled by the doctors.

Your research will consist of clicking buttons on a console. Some people might find this boring, but you know that, at the end of the day, you will be a Hulk with X-ray eyes and Telekinesis, and they will not.

The process of research is detailed in the Guide to genetics, but here I will do a brief overview:

  1. First, grab a monkey from the pen, and put it into the scanner.
  2. Then look at its mutations, and find one with the least X-es. Click on the X-es, and fill it in with the corresponding pair.
    1. Remember:A-T, G-C
    2. If you have two X-es, you can use your special power by selecting "Joker" to fill in the whole pair at once
  3. If all the pairs are filled, take a look at what mutation you got. If its good, store it and print a mutator for yourself.

Following this cycle, you will become the space God you always wanted to be.

Handing out mutations[edit | edit source]

This is some shady business. Be warned that handing out dangerous or too powerful mutations to random people can earn you a ban. The CMO can also veto any mutation being given out, and security wont like you either, if they see Chucklefucks running around with superpowers.

On the brightside, you can become the most beloved man/woman/IPC of the ship if you hand out beneficial mutators. Everybody apprecaites some Space adaption on a ship full of holes, and a bit of Telepathy can help out in comms-outages or if you happen to go mute. Furthermore, if the HoS or the Captain agrees, Security Officers with X-ray eyes and Hulk are a force to be reckoned with. But dont stop there! Engineers and Doctors could always use more help.

Tips[edit | edit source]

  • If the cloning process changed your looks, you can stuff your old (dead) body in a DNA modifier, scan the UI/UE, and inject those into yourself to get your old appearance back.
  • If someone has a cavity implanted item, you can instantly remove it by monkeying them.
  • Clones start with 190 clone loss and 99 brain damage, they can be ejected with a geneticists ID at 120 clone loss (about 40% complete). The cloner takes about 2:30 minutes to pop out an almost complete clone. Ejecting at 40% then sticking in a cryotube speeds up the process by only a few seconds, but does mean you can clone multiple people at once. Force ejecting by either turning off APC power or emagging the clone tube then shoving them in the cryo tubes does finish them almost twice as fast AND means you can clone 3 people at the same time.
  • Turning off the APC's equipment power also ejects a clone regardless of health. Good for speedcloning. Clone one to 25%, throw in cryo, clone another to 25%, throw in cryo, clone one guy until the first guy in cryo is done, repeat.
  • Monkeying someone who is impregnated will cure them.
  • The Genetics DNA altering console can spit out injectors for UEs and UIs as well as SEs. This means that, if you get a willing volunteer or even just human a monkey, you can run around the ship changing everyone into the same person (if you do this without being antag or having people’s consent, you will get banned).
  • You can put disks into the cloning computer to save the UI, UE and SE of people scanned.
  • Vodka heals radiation damage.
  • Radiation (and thus radstorms and mutagen) has a very, VERY small chance to give non-negative effects. One of the "Gotta go fast" schools of genetics is to hit a monkeyperson with a load of mutagen and get most of the disability blocks in five minutes.
  • It can be empirically shown that, for an unupgraded machine, a pulse duration of 4 seconds is the most efficient trade-off of time and success rate.
  • If the mime's being a jackass, stealthily inject him/her with a Tourettes SE, and watch them get lynched for breaking their vow

Traitortips[edit | edit source]

  • Monkey SE's are a hell of a weapon.
  • Change your identity if you're caught being a shitler. Keeps people off of you.
  • TK is still very OP. With Xray it's nigh-unstoppable if used correctly. You can:
    • Bash people with items. If they pick the item up you can still hit them with it.
    • Steal ID's out of computers
    • Steal guns out of charging stations
    • Steal items across desks
    • Kill people through cameras
    • Operate basic machinery (unfortunately you can't use the chemmaster but you can put things into it)
    • Be an all around douchebag
    • And if you have x-ray you're even more unstoppable than before. You can hide in lockers in maint and dick around all you want. ADDED: If you use TK on a fire extinguisher cabinet anywhere the extinguisher will teleport straight into your hand, as well.
  • XRAY + TK can be used to onehuman the AI from outside the upload. Unfortunately, you cannot activate the freeform module correctly. Shame.
  • Hulk is a classic for a reason, but once you pop it, you can hardly be silent anymore.
  • Genetics gives you a LOT of oportunities, so experiment! Be a swedish Hulk, Bork! Act as a ghost, bullying people with Telepathy and TK!

WHAT HAS SCIENCE DONE?![edit | edit source]

Antagonist geneticist gives you a ton of freedom, even if you are going for a classic do-your-objective-and-dip way, or if you want to do a gimmick.

Traitor[edit | edit source]

Imagine Hulk with lasers shooting from his eyes and the ground shifting at his will. Then imagine the Geneticist who just robusted him. As a traitor Geneticist, you are nigh unstoppable if you can get a few of the real good mutations. Just remeber to destroy the consoles, or simply delete the records, to deny security your powers. Furthermore, a big upside is that people dont question if they see you dragging a dead body around.

Changeling[edit | edit source]

Boy, are you in for a treat. All you have to do is humanize a few monkeys, then suck them out. You can also get some kickass mutations that basically make a few ling powers pointless.

Other antags[edit | edit source]

Anyone who has a superpower dispensing God on his side gets a quite massive advantage. Be it Revolutionary or Cultists, every team has a place for and evil superhuman.

Xenos can also use the monkyes, altough Genetics isnt too hidden for a hive to set up.


DO NOT USE MONKEY SE'S ON THE OTHER CREW MEMBERS IF YOU ARE NOT AN ANTAGONIST. THIS WILL GET YOU BANNED.


Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian