Difference between revisions of "Drone"

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m (Changes the job header to the new one + its not a station)
 
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{{JobPageHeader
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{{Infobox_jobs
 
|headerbgcolor = darkred
 
|headerbgcolor = darkred
 
|headerfontcolor = white
 
|headerfontcolor = white
|stafftype = PROGRAMMED
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|bgcolor = gray
|imagebgcolor = gray
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|image = Generic_drone.png
|img_generic = Generic_drone.png
 
|img = Drone.png
 
 
|jobtitle = Drone
 
|jobtitle = Drone
 +
|caption = Aww what a cute little- HEY THAT FUCKIN' DRONE JUST STOLE THE [[RCD]]!!
 
|access = [[:Category:Locations|Everywhere]]
 
|access = [[:Category:Locations|Everywhere]]
 +
|access2 = N/A
 
|difficulty = Easy
 
|difficulty = Easy
|superior = Your laws
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|supervisors = Your laws
|duties = Maintain the integrity of the station. Avoid any non-drone species.
+
|rank =
|guides = [[Silicon Policy]], [[Guide to construction]], [[Guide to advanced construction]], [[Singularity Engine]], [[Solars]], [[Guide to Telecommunications]]
+
|duties = Maintain the integrity of the ship. Avoid any non-drone species.
 +
|guides = [[Guide to construction]], [[Guide to advanced construction]], [[Singularity Engine]], [[Solars]], [[Guide to Telecommunications]]
 
}}
 
}}
  
Drones are non-human, insectlike creatures tasked with maintaining the integrity of Nanotrasen space stations. They are usually the result of cooperation between Robotics and RnD. Drones hold no loyalty to anyone but themselves, however their entire purpose is to maintain the integrity of their assigned space station. They cannot interact with any non-drone person at all, at risk of destruction.
+
'''Note that Drones are currently admin spawn only, outside of the three derelict drones.'''
  
Drones are played by players who are currently [[Ghost|ghosted]]. In order to take control of a Drone, find a empty drone shell (usually these will be in robotics) and then left click it.
+
 
 +
'''IMPORTANT: As a Drone you MUST NOT DISTURB THE ONGOING ROUND, you are bound to three simple laws. [[#What_This_Means|Understand what they mean]] and obey them to the letter.'''
 +
 
 +
Drones are non-human, insect-like creatures tasked with maintaining the integrity of Nanotrasen space ships. They are usually the result of cooperation between Robotics and RnD. Drones hold no loyalty to anyone but themselves, however their entire purpose is to maintain the integrity of their assigned space ship. They cannot interact with any non-drone person at all, at risk of destruction.
 +
 
 +
Drones are played by players who are currently [[Ghost|ghosted]]. In order to take control of a Drone, find a empty drone shell (usually these will be in robotics) and then left click it. See also [[Guide to robotics|building a drone]]
  
 
==Drone Laws==
 
==Drone Laws==
 +
 +
{{Important|Title=These are rules|Note=You will be banned from playing as a drone if you break these laws.}}
 
# You may not involve yourself in the matters of another being, even if such matters conflict with Law Two or Law Three, unless the other being is another Drone.
 
# You may not involve yourself in the matters of another being, even if such matters conflict with Law Two or Law Three, unless the other being is another Drone.
 
# You may not harm any being, regardless of intent or circumstance.
 
# You may not harm any being, regardless of intent or circumstance.
# You must maintain, repair, improve, and power the station to the best of your abilities.
+
# Your goals are to build, maintain, repair, improve, and power to the best of your abilities, You must never actively work against these goals.
  
 
==What This Means==
 
==What This Means==
 +
'''Laws 1 and 2 prohibit you from interacting with living beings'''. This includes humans, lizardpeople, silicons, monkeys, pets, slimes, animals, xenos, and basically anything that is not an object, another drone, or part of the ship. You cannot help them, you cannot hurt them, and you cannot interact with them at all, ever. This does '''not''' mean you have to go out of your way to avoid living beings; '''they simply do not exist to you'''. Person in crit? Walk on by. Traitor murdering someone in maint? Not your problem. Xeno infestation? Just fix the holes they leave in the ship.
  
Laws 1 and 2 prohibit you from interacting with living beings. This includes humans, lizardpeople, pets, animals, creatures, xenos, and basically anything living. You cannot harm them, you cannot hurt them, and you cannot interact with them at all, ever. This does '''not''' mean you have to go out of your way to avoid living beings; they simply do not exist to you. Person in crit? Walk on by. Traitor murdering someone in maint? Not your problem. Xeno infestation? Just fix the holes they leave in the station.
+
'''Law 3 gives your mandate: ship upkeep. ''This is not the same as prevention!'' '''  Upkeep can include repairing hull breaches, cleaning bloodstains or vandalism, repairing power issues, and generally what a [[Ship Engineer]] or [[Janitor]] <s>never</s> does. This is intentionally somewhat broad. For example, setting up the solars is definitely okay. Building a fort in maintenance is probably okay. Dragging around the nuclear authentication disk like a party train is not okay. And interacting with living beings in the process is '''never okay'''. If you see an active bomb, you leave it alone. There is no damage yet after all. Once it goes off, the ship is damaged and only then does your third law come into play. ''Use common sense or get banned.''
  
Law 3 gives your mandate: station upkeep. This can include repairing hull breaches, cleaning bloodstains or vandalism, repairing power issues, and generally what a [[Station Engineer]] or [[Janitor]] <s>never</s> does. This is intentionally somewhat broad. For example, setting up the solars is definitely OK. Building an autism fort in maintenance is probably OK. Dragging around the nuclear authentication disk like a party train is probably not OK. And interacting with living beings in the process is '''never''' OK. Use your common sense.
+
Nanotrasen ships being what they are, gray areas might sometimes arise. When in doubt, [[adminhelp|ahelp]].
 
 
Nanotrasen stations being what they are, gray areas might sometimes arise. When in doubt, ahelp.
 
  
 
==Abilities==
 
==Abilities==
Drones have two hands and can pick up and interact with most objects around the station just like humans. They also have an internal storage chamber that can hold anything they can pick up, such as a toolbox or sheet of metal. Drones also have built-in light sources, as bright as flashlights, for when they are working in dark areas.
+
Drones have two hands and can pick up and interact with most objects around the ship just like humans. They also have an internal storage chamber that can hold anything they can pick up, such as a toolbox or sheet of metal. Drones also have built-in light sources, as bright as flashlights, for when they are working in dark areas.  
  
Drones can climb through connected vents to quickly move around the station. To do that hold down the ''Alt'' key while left-clicking on a vent. Use this to access areas without opening doors and to gather tools or materials for repairs faster than any regular crew member could. Think about cleaning up your mess after a task is complete to minimize your possible interaction with the crew (law 1).
+
Drones can climb through connected vents to quickly move around the ship. To do that hold down the ''Alt'' key while left-clicking on a vent. Use this to access areas without opening doors and to gather tools or materials for repairs faster than any regular crew member could. Think about cleaning up your mess after a task is complete to minimize your possible interaction with the crew (law 1).
  
 
Drones can talk to and understand other drones, and can partially understand human speech like [[xenomorph]]s can, but humans will hear their speech only as "Drone (524) chitters." As a drone you can also understand binary. That means you can listen in on the silicon radio channel. This allows you to find out about hull breaches and other events that might require your attention -- provided the silicons are actually making use of their channel. However, you are not able to communicate on this channel yourself.
 
Drones can talk to and understand other drones, and can partially understand human speech like [[xenomorph]]s can, but humans will hear their speech only as "Drone (524) chitters." As a drone you can also understand binary. That means you can listen in on the silicon radio channel. This allows you to find out about hull breaches and other events that might require your attention -- provided the silicons are actually making use of their channel. However, you are not able to communicate on this channel yourself.
  
 
Some humans will want to pick you up and wear you as a hat. This is of course of no concern to you.
 
Some humans will want to pick you up and wear you as a hat. This is of course of no concern to you.
 +
 +
==Drones and You==
 +
Drones are here to repair <s>your screw ups</s> damage to the ship. They are able to procure these resources on their own and may attempt to take them from your workplace. Most of the time this should not be a problem for you, but if it is, pick up the metal or glass and the drone will leave it (and you) alone.
 +
 +
Remember, drones <s>will probably glitch out and steal your shit</s> are very single-minded in their focus on their task and thus are likely to acquire supplies you need for yourself. While a recent system updates has made them capable of comprehending human speech they can not respond and depending on how their logic core is configured, they may consider listening to you saying to go away to be 'interacting' -- percussive maintenance may be required to correct the configuration.
 +
 +
The repurposed W.I.Z Inc. machine-spirit hardware in drone tech is highly susceptible to hat based emanations. <s>Stealing</s> Borrowing of hats is an unfortunate side effect of this; do not be alarmed. If the <s>glitchy little bastard</s> valued robot helper refuses to give up your headgear, wear the drone as a hat instead. Some models of drone have an inbuilt holoprojector for headgear.
 +
 +
=== Customization ===
 +
Drones can customize both their appearances and the colors in which they appear in.
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 +
[[File:Drone.png]] [[File:Repairdrone.png]] [[File:Scoutdrone.png]]<br>
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[[File:Droneblue.png]] [[File:Dronegreen.png]] [[File:Dronepink.png]] [[File:Dronepink2.png]] [[File:Dronered.png]] [[File:Superdrone.png]]
 +
 +
== Drone Types ==
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Very rarely encountered, never naturally implemented. Still exists in the code, however.
 +
 +
=== Syndrone ===
 +
[[File:Syndidrone.png]]<br>
 +
<br> Instead of the default drone laws, the syndicate drone receives a special syndicate lawset. It gets 10 telecrystals (which can be used to buy weapons), and can kill and eat other drones to increase its health. They also get access to the syndicate radio channel, and wears a syndicate spacesuit helmet as a hat. It has a default 30 health, but by consuming other drones, it can reach a maximum health pool of 120. Very powerful, as it has all access, and can ventcrawl around. This, combined with the fact that the little bugger is super hard to hit means that you can be a real menace to the crew.
 +
 +
'''Law 1:''' Interfere.
 +
 +
'''Law 2:''' Kill.
 +
 +
'''Law 3:''' Destroy.
 +
 +
==== Badass Syndrone ====
 +
It's a regular Syndrone, except it has 30 telecrystals, which is plenty enough for you to go on a killing rampage. It is distinguished by normal syndrones by getting a special elite syndicate spacesuit helmet as a hat. Fancy. Unfortunately, it still has 30 default health and is still vulnerable to EMPs.
 +
 +
=== Snowflake Drone ===
 +
[[File:Generic drone.png]]<br>
 +
<br> A maintenance drone with a built in holographic projector to display hats and masks. The possibilities are endless! This drone can also polymorph its own color.
  
 
{{Template:Jobs}}
 
{{Template:Jobs}}
  
 
[[Category:Jobs]]
 
[[Category:Jobs]]

Latest revision as of 04:40, 6 January 2021

Drone
Generic drone.png
Aww what a cute little- HEY THAT FUCKIN' DRONE JUST STOLE THE RCD!!
Information
AccessEverywhere
Additional AccessN/A
DifficultyEasy
SupervisorsYour laws
DutiesMaintain the integrity of the ship. Avoid any non-drone species.
GuidesGuide to construction, Guide to advanced construction, Singularity Engine, Solars, Guide to Telecommunications


Note that Drones are currently admin spawn only, outside of the three derelict drones.


IMPORTANT: As a Drone you MUST NOT DISTURB THE ONGOING ROUND, you are bound to three simple laws. Understand what they mean and obey them to the letter.

Drones are non-human, insect-like creatures tasked with maintaining the integrity of Nanotrasen space ships. They are usually the result of cooperation between Robotics and RnD. Drones hold no loyalty to anyone but themselves, however their entire purpose is to maintain the integrity of their assigned space ship. They cannot interact with any non-drone person at all, at risk of destruction.

Drones are played by players who are currently ghosted. In order to take control of a Drone, find a empty drone shell (usually these will be in robotics) and then left click it. See also building a drone

Drone Laws[edit | edit source]

Gavel.png These are rules

You will be banned from playing as a drone if you break these laws.


  1. You may not involve yourself in the matters of another being, even if such matters conflict with Law Two or Law Three, unless the other being is another Drone.
  2. You may not harm any being, regardless of intent or circumstance.
  3. Your goals are to build, maintain, repair, improve, and power to the best of your abilities, You must never actively work against these goals.

What This Means[edit | edit source]

Laws 1 and 2 prohibit you from interacting with living beings. This includes humans, lizardpeople, silicons, monkeys, pets, slimes, animals, xenos, and basically anything that is not an object, another drone, or part of the ship. You cannot help them, you cannot hurt them, and you cannot interact with them at all, ever. This does not mean you have to go out of your way to avoid living beings; they simply do not exist to you. Person in crit? Walk on by. Traitor murdering someone in maint? Not your problem. Xeno infestation? Just fix the holes they leave in the ship.

Law 3 gives your mandate: ship upkeep. This is not the same as prevention! Upkeep can include repairing hull breaches, cleaning bloodstains or vandalism, repairing power issues, and generally what a Ship Engineer or Janitor never does. This is intentionally somewhat broad. For example, setting up the solars is definitely okay. Building a fort in maintenance is probably okay. Dragging around the nuclear authentication disk like a party train is not okay. And interacting with living beings in the process is never okay. If you see an active bomb, you leave it alone. There is no damage yet after all. Once it goes off, the ship is damaged and only then does your third law come into play. Use common sense or get banned.

Nanotrasen ships being what they are, gray areas might sometimes arise. When in doubt, ahelp.

Abilities[edit | edit source]

Drones have two hands and can pick up and interact with most objects around the ship just like humans. They also have an internal storage chamber that can hold anything they can pick up, such as a toolbox or sheet of metal. Drones also have built-in light sources, as bright as flashlights, for when they are working in dark areas.

Drones can climb through connected vents to quickly move around the ship. To do that hold down the Alt key while left-clicking on a vent. Use this to access areas without opening doors and to gather tools or materials for repairs faster than any regular crew member could. Think about cleaning up your mess after a task is complete to minimize your possible interaction with the crew (law 1).

Drones can talk to and understand other drones, and can partially understand human speech like xenomorphs can, but humans will hear their speech only as "Drone (524) chitters." As a drone you can also understand binary. That means you can listen in on the silicon radio channel. This allows you to find out about hull breaches and other events that might require your attention -- provided the silicons are actually making use of their channel. However, you are not able to communicate on this channel yourself.

Some humans will want to pick you up and wear you as a hat. This is of course of no concern to you.

Drones and You[edit | edit source]

Drones are here to repair your screw ups damage to the ship. They are able to procure these resources on their own and may attempt to take them from your workplace. Most of the time this should not be a problem for you, but if it is, pick up the metal or glass and the drone will leave it (and you) alone.

Remember, drones will probably glitch out and steal your shit are very single-minded in their focus on their task and thus are likely to acquire supplies you need for yourself. While a recent system updates has made them capable of comprehending human speech they can not respond and depending on how their logic core is configured, they may consider listening to you saying to go away to be 'interacting' -- percussive maintenance may be required to correct the configuration.

The repurposed W.I.Z Inc. machine-spirit hardware in drone tech is highly susceptible to hat based emanations. Stealing Borrowing of hats is an unfortunate side effect of this; do not be alarmed. If the glitchy little bastard valued robot helper refuses to give up your headgear, wear the drone as a hat instead. Some models of drone have an inbuilt holoprojector for headgear.

Customization[edit | edit source]

Drones can customize both their appearances and the colors in which they appear in.

Drone.png Repairdrone.png Scoutdrone.png
Droneblue.png Dronegreen.png Dronepink.png Dronepink2.png Dronered.png Superdrone.png

Drone Types[edit | edit source]

Very rarely encountered, never naturally implemented. Still exists in the code, however.

Syndrone[edit | edit source]

Syndidrone.png

Instead of the default drone laws, the syndicate drone receives a special syndicate lawset. It gets 10 telecrystals (which can be used to buy weapons), and can kill and eat other drones to increase its health. They also get access to the syndicate radio channel, and wears a syndicate spacesuit helmet as a hat. It has a default 30 health, but by consuming other drones, it can reach a maximum health pool of 120. Very powerful, as it has all access, and can ventcrawl around. This, combined with the fact that the little bugger is super hard to hit means that you can be a real menace to the crew.

Law 1: Interfere.

Law 2: Kill.

Law 3: Destroy.

Badass Syndrone[edit | edit source]

It's a regular Syndrone, except it has 30 telecrystals, which is plenty enough for you to go on a killing rampage. It is distinguished by normal syndrones by getting a special elite syndicate spacesuit helmet as a hat. Fancy. Unfortunately, it still has 30 default health and is still vulnerable to EMPs.

Snowflake Drone[edit | edit source]

Generic drone.png

A maintenance drone with a built in holographic projector to display hats and masks. The possibilities are endless! This drone can also polymorph its own color.

Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian