Difference between revisions of "Munitions Technician"
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Revision as of 13:59, 12 May 2020
MUNITIONS STAFF | |
Munitions Technician |
Access: Hangar Bay, Flight Deck, Munitions Deck Additional Access: Maintenance Difficulty: Medium Supervisors: Master At Arms Rank: Not defined Duties: Reload the ship's guns and manufacture new torpedoes for both the ship and fighters Guides: Guide to Munitions Quote: "MAKE TORP. CARGO GIVE TORP. MAKE TORP." |
You are a Munitions Technician reload the guns and get yelled at by the fighter pilots, then go to bar after the fight is over and beat some people with your buddies.
Bare minimum requirements: Enter Munitions Deck and reload all the guns, also discover Master At Arms is your boss, wow.
Many Guns
All the Ships except one have just 4 types of guns : Railgun, Torpedoe Tubes, PDC and Flak. Keep em loaded or feel the wrath of the Captain or whoever is manning the ship at the moment. You are also supossed to supply the fighters with torpedoes.
The exception its the Enterprise, which has 3 turrets on the top-left of the Munitions Deck, passing the MAA's office, they use a special type of ammunition that you can order from cargo, they can either be manned by yourself or set to point defense, shooting by themselves.
Maintenance and Loading
You can find all info about how to load the guns on Guide to Munitions.
Load the Railgun with Teflon Rounds, the tubes with Torpedoes, and the PDC/Flak with their ammo boxes.
You should know that Flak will go down Fast as its the main weapon of the ship and Railgun WON'T STOP SHOTTING OH GOD MAKE IT STOP.
Who do I yell to for stuff?
As said before, you are also to make torpedos on the Munitions Bay, you start the round with a bunch of materials such as pre-made torpedo casings and the torpedo parts, however you will run out fast, so make sure to ask cargo for more. Usually asking them for torps will get you casings and torpedo shit for all the other parts, order in plenty.
You also need Oil to repair the weapons, ask the chemist in medbay for that, arround 10 vials of it will do for a normal round, if the chemist is woke, he will make a factory of it near or in Munitions Deck.