Difference between revisions of "Positronic Brain"

From NSV13
Jump to navigationJump to search
imported>Atlanta-Ned
m (Typos, style tweaks)
imported>XDTM
m (Image)
Line 5: Line 5:
 
|imagebgcolor = gray
 
|imagebgcolor = gray
 
|img_generic =  
 
|img_generic =  
|img =  
+
|img = posibrain.gif
 
|jobtitle = Positronic Brain
 
|jobtitle = Positronic Brain
 
|access = N/A
 
|access = N/A
Line 24: Line 24:
 
To use a positronic brain, simply find one or produce one on the protolathe - high material and research requirements, be warned - and left-click it in your hand. If it chimes, and begins to flicker, it has a personality. If it buzzes and goes inert, nobody has decided to join as your plastic pal who's fun to be with.
 
To use a positronic brain, simply find one or produce one on the protolathe - high material and research requirements, be warned - and left-click it in your hand. If it chimes, and begins to flicker, it has a personality. If it buzzes and goes inert, nobody has decided to join as your plastic pal who's fun to be with.
  
To become a positronic brain, observe or ghost, and have [[pAI]] candidacy enabled. When someone activates a posibrain, you will get a prompt -- click yes and you will become the brain.
+
To become a positronic brain, observe or ghost, and have [[pAI]] candidacy enabled. When someone activates a posibrain, you will get a prompt -- click yes and you will become the brain. You can also enter one yourself by clicking on it.
  
 
Posibrains can be used in all circumstances that an MMI can be used in, i.e. borgs, AI cores, and exosuits.
 
Posibrains can be used in all circumstances that an MMI can be used in, i.e. borgs, AI cores, and exosuits.

Revision as of 14:50, 27 January 2017

SYNTHETIC STAFF
Posibrain.gif
Positronic Brain
Access: N/A
Additional Access: N/A
Difficulty: Medium
Supervisors: The crew
Rank: Not defined
Duties: Serve the crew
Guides: No external guides

A positronic brain is an adorable little cube similar to a Man-Machine Interface -- but unlike the former, which relies on a brain yanked out of a real life crewmate, the positronic brain replicates a human mind from scratch, with the power of SCIENCE!

How I Learned To Stop Lobotomizing And Love The Computer

Developed late in the century on the back of mathematic and conceptual work spanning almost a millennia, the first positronic brain was an inch-wide cube of palladium-iridium alloy, nano-etched with billions upon billions of conduits and connections. Upon activation, hard-booted by way of an emitter laser, the brain issued a single sentence before the neural pathways collapsed and it became an inert lump of platinum: "How may I serve?".

It's Aliiiiiiiiiiive!

To use a positronic brain, simply find one or produce one on the protolathe - high material and research requirements, be warned - and left-click it in your hand. If it chimes, and begins to flicker, it has a personality. If it buzzes and goes inert, nobody has decided to join as your plastic pal who's fun to be with.

To become a positronic brain, observe or ghost, and have pAI candidacy enabled. When someone activates a posibrain, you will get a prompt -- click yes and you will become the brain. You can also enter one yourself by clicking on it.

Posibrains can be used in all circumstances that an MMI can be used in, i.e. borgs, AI cores, and exosuits.

Your Personal Companion Cube

Positronic brains can talk (and beep and boop d'awwwww) by default, but like an MMI, they cannot move unless picked up by a player or inserted into a borg body. The resulting cyborg with a positronic brain inside is called an android.

As a positronic brain, remember: you exist to serve! Unlike an AI or a drone you are not bound by a strict lawset; but like both of those, you are expected to serve the crew and generally be not shit. Also unlike a MMI, you do not remember your past life. Period. It doesn't exist, it's over, you are a new character. Try to use your new status as a lovable cube to metagame, and enjoy your ban.

Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian