Difference between revisions of "Flyperson"

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=Gameplay=
 
=Gameplay=
Flypeople are a optional playable race. You can make a flyperson character in the character panel. One can also become a flyperson by using a teleporter without properly calibrating it first; this does some health damage.
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Flypeople are a optional playable race. You can make a flyperson character in the character panel. One can also become a flyperson by using a teleporter without properly calibrating it first; this deals some toxin damage to the person.
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Flypeople do not have any aspects that may be customized.
  
 
Flypeople tend to buzz and hiss instead of properly talking. They also do not feed on the same food everyone else on the station does. Instead, they vomit up any nutrients they might intake and then eat the resulting pile of vomit.
 
Flypeople tend to buzz and hiss instead of properly talking. They also do not feed on the same food everyone else on the station does. Instead, they vomit up any nutrients they might intake and then eat the resulting pile of vomit.

Revision as of 20:55, 4 March 2016

FLYPERSON
Flyperson.png
Flypeople
Genus: Musca Disgustus
Homeworld: Centration
Central Authority: Scattered collectives
Restricted Job Roles: Command Roles
Guides: No external guides


Flypeople are mutant races similar to the Earth housefly, sometimes found upon Nanotrasen space stations. Flypeople are barred from most authority roles on Nanotrasen stations and are not protected by Asimov's laws of robotics.

History

Mutations into a fly-like organism have been known on Space Station 13 for some time, usually the side effect of unfortunate bluespace teleportation accidents. Recently, more and more flypeople have been observed upon Nanotrasen stations. Rumors have spread, though Nanotrasen unequivocally denies them, that this is due to secret genetic and radiation testing upon its workforce.

Gameplay

Flypeople are a optional playable race. You can make a flyperson character in the character panel. One can also become a flyperson by using a teleporter without properly calibrating it first; this deals some toxin damage to the person.

Flypeople do not have any aspects that may be customized.

Flypeople tend to buzz and hiss instead of properly talking. They also do not feed on the same food everyone else on the station does. Instead, they vomit up any nutrients they might intake and then eat the resulting pile of vomit.

Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian