Difference between revisions of "Felinids"

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|headerbgcolor = darkgreen
 
|headerbgcolor = darkgreen
 
|headerfontcolor = white
 
|headerfontcolor = white
|genus = Homo Sapiens Felis
+
|genus = Sapien Felis
 
|imagebgcolor = lightgray
 
|imagebgcolor = lightgray
 
|img_generic = Catpeople.png
 
|img_generic = Catpeople.png
 
|speciename = Felinid
 
|speciename = Felinid
|homeworld = Japanifornia and plastic surgery rooms
+
|homeworld = Speak Softly Delta Five in Star System Wolf 359
|central authority = United Earth Government
+
|central authority = The Solar Confederate Government
|restricted job roles = Command Roles
+
|restricted job roles = N/A
 
|guides = No external guides
 
|guides = No external guides
 
|quote = Nya~!
 
|quote = Nya~!
 
}}
 
}}
  
Humans spread from arm to arm of the galaxy. But something happened along the way. Mutants, though closer to humanity than other species, are still barred from higher positions in the [[Chain of Command|chain of command]].
+
Humans spread from arm to arm of the galaxy. But something happened along the way.
  
=History=
+
=Xenoecology Entry: Felinids - Sapien Felis=
Felinids are humans who have had their genomes spliced with genetic sequences derived from various species of Terran felines, and they possess many physical felinoid traits like extended canine teeth. They go by the scientific name ''Homo sapiens cattus''. They are on the short list of 'tolerated abhuman strains' maintained by the Administratum, which means that at one point in the story of the Nanotrasen someone high up (probably an Admin with a furry fetish) decided they were a-okay and did not need to get purged (yet).
+
''Written by Elise Garnier''
 +
==Overview==
 +
Despite the racism and prejudice pointed in the direction of Felinids, since receiving their Civil rights in 2187, plenty hold high ranking jobs on stations and ships spread mainly throughout the middle systems. Studying any social behavior quickly reveals the tendency for like attracts like, especially in the case of the Felinids. They are often seen only spending time with one another in any particular crew and may continue to for some time. Despite their predisposition to themselves, they are still present everywhere that humans are. Despite their history of civil rights abuses, they much prefer to associate with humans more than any of the other species, not because they are scared of them, but simply because they do not know them as well.
 +
<tabs style="width:85%">
  
=Roleplay=
+
<tab name="Conception">
<span style="color:#00FF00">''";Nya!"''</span>
+
The predecessors to the Felinids were nothing more than human beings with too much money or time on their hands. From their birthplace in the Wolf 359 star system and across the galaxy, some niche groups of humans couldn’t help but fall in love with the minor genetic modifications which led to human-feline hybrids. Many don’t share this sentiment, however, and as such Felinids have gone through a lot of racial prejudice in the few decades they’ve been around.
 +
</tab>
  
 +
<tab name="Anatomy">
 +
Felinids, anatomically, are identical to humans aside from their ears and added tail. The tail is connected to the base of the spine and protrudes just below the small of their back. It’s been discovered the presence of their tail actually does in fact aid in their balance, proving the adage true of a cat always landing on their feet. In place of human ears on the side of the head, instead are two feline ears atop the head skewed slightly from center. They are much more sensitive than human ears and thus easily damaged by loud noise.
 +
</tab>
  
= A Legit Guide to Felinids =
+
<tab name="Physical Side Effects">
 +
Some unfortunate side effects of the genetic modification, be it given to a chosen human or passed down to their offspring are: Sensitivity to theobromine, a chemical most commonly found in chocolate, can sometimes lead to nausea, vomiting, and can even be poisonous in large enough quantities. Newly developed aquaphobia or fear of bodies of water are common among felinids.
 +
Changes in speech patterns have also been documented but not proven to be a side effect of felinid genes. It is widely regarded that the Felinid dialect, the colloquially referred “Nyaspeak” is not a development of genetics, but instead a development of culture.
 +
</tab>
 +
</tabs>
  
This legit guide is all about cat girls as a <s>5e D&D</s> racial option for everybody who’s not a fag and can
+
=Roleplay=
appreciate real art. We’ll start off with an FAQ for the aesthetically impaired. Enjoy!
+
<span style="color:#00FF00">''";Nya!"''</span>
 
 
Q: Why would I want to play as a cat girl?
 
 
 
A: That’s a fucking stupid question, but that’s OK – it’s probably to be expected of autistic antiweeb
 
crusaders such as people who would even bother reading this FAQ instead of just skipping to
 
the racial stats. The answer is that cat girls are a truly essential PC race in any and all <s>D&D</s> games.
 
 
 
In fact, they’re so essential to the game that in Chainedmale (Gary Gaygax’s first whack at the
 
universe’s 8th tabletop role-playing game ever made) they were the *only* player race available!
 
Not only that but, given people were such unimaginative fucks, the cat girl PC race was
 
simultaneously its own class. Well, at least Gary Gaygax understood the importance of cat girls!
 
 
 
Q: How can I incorporate cat girls into my setting?
 
 
 
A: Why aren’t cat girls already in your setting? What fucked up world do you have in which you
 
have dragons/wizards/nalfeshnees/emus/trees/xylophones/tiny people and yet you lack girls with
 
cat ears and tails? Dude just use magic or some shit. You don’t need this spoonfed to you.
 
 
 
Q: I want to play as a cat girl, but my <s>DM</s> admin won’t let me. What should I do?
 
 
 
A: Call him a faggot and then just play as a warlock, druid, or wizard and turn yourself into a cat
 
girl anyway. Starting at level two as a warlock, you can cast disguise self at will as an invocation.
 
Once you reach 15th level you can cast alter self at will as an invocation. Once you hit level 17 you
 
get true polymorph and you’re golden. As a moon druid, you get the Thousand Forms circle
 
feature at level 14, which lets you cast alter self at will a level earlier than warlock gets it, though
 
you’ll sadly never have access to true polymorph. As a wizard, you get access to all the normal
 
spells (disguise self, alter self, true polymorph) and, of course, wish. I can think of nothing more
 
worthy of a suicidal casting of wish than to turn each and every humanoid on the material plane
 
into a cat girl. The gods will surely smile upon your heroic sacrifice for the greater good.
 
 
 
Q: Why does everyone assume I’m a pervert just for wanting to play as a cat
 
girl?
 
 
 
A: Because they’re degenerate cocksuckers who cannot fathom that another person might have
 
pure intentions in wanting to play as the cat girl master race. Their wish-fulfillment fetish-tier
 
races like elves, aasimars, goliaths, and hobgoblins are perfectly fine in their mad, lust-filled minds,
 
such that the purity and perfection of cat girls burns at their evil perverted hearts.
 
Neko Revēlāt 57:20 - But the wicked are like the tossing sea; for it cannot be quiet, and its waters
 
toss up mire and dirt.
 
 
 
Q: Where are the cat boys?
 
 
 
A: I don’t follow.
 
 
 
Q: What is a cat girl’s favored class?
 
 
 
A: Cat girls make excellent barbarians because they are fast and possibly strong! Cat girls also
 
make great bards, due to the fact that they are charismatic and tend to have lovely voices. You
 
can’t go wrong with a cat girl cleric, as no other race produces such wise and devoted acolytes.
 
The path of a druid is one that suits a cat girl perfectly, as they are natural protectors and
 
nurturers of nature. Cat girl fighters may be found amongst the greatest warriors in any setting,
 
being innately talented martial combatants due to their speed and possible strength. The life of a
 
cat girl monk is one of sweat and discipline, and that suits a cat girl just fine since they have great
 
mental fortitude and physical talent. Cat girls make the very best paladins, as cat girls have a
 
potent sense of justice and dedication to righteous causes. The role of a ranger is one of a silent
 
guardian and watchful protector, which cat girls fill perfectly with their keen senses and rustic grit.
 
No other race offers you a better choice as a rogue, as the dexterity and cunning of cat girls is
 
unmatched in the world of intrigue, tactics and espionage. Innate magical power and talent flows
 
through the veins of every cat girl, making cat girls the ideal race for being sorcerers. Cat girls are
 
experts of diplomacy and finding alternative ways to make their dreams reality when things go
 
awry, making them superb candidates for finding their way into the warlock class. As intelligent
 
and studious as the average cat girl is, it’s no wonder that cat girls also make such top-of-the-line
 
wizards. I hope that answers your question!
 
That concludes this FAQ segment. I hope you now have a better understanding of the depth, utility,
 
and general import of cat girls as a D&D 5e PC race.
 
 
 
== Cat Girl Traits ==
 
 
 
Your cat girl character has many unique and potent traits inherent to your noble bloodline.
 
Ability Score Increases. Your Dexterity score increases by 2, and your Charisma score increases by 1
 
 
 
Age. Cat girls grow up at about the same rate as humans, reaching physical maturity generally in
 
their late teens. Cat girls, however, do not age after maturity, and can potentially live forever.
 
Even if she dies though, remember she will always live on in your heart.
 
 
 
Alignment. Cat girls are always good. No exceptions. If you suspect a cat girl is evil, you’re
 
mistaken – they are probably just pretending.
 
 
 
Size. Cat girls tend to range in height from just under 5 feet to just below 6 feet tall. Your size is
 
Medium.
 
  
Languages. Cat girls know English, which is the only language anyone needs.
+
Names for Felinids are just as varied, simple or complex as human names. (If you name yourself Mittens or some other stereotypical cat name, you know what you’re getting into) Felinids tend to find each other wherever they may be, finding solidarity as many other species do in others of their own kind. They range in personality much like humans but more prevalent personalities tend to be cheerful, reserved, or impatient.  
  
A Cute. Cat girls are very cute! You can cast the enthrall spell once using this trait. You regain the
+
Felinids come about due to two circumstances; you’ve either gone and gotten yourself a genetic cosmetic surgery for your own purposes, or you were born one. Felinids aren’t always born to felinid parents as the cosmetic surgery are recessive traits but can still be passed down from parent to child even if the child isn’t born a felinid. This can lead to families going through a few generations before a felinid is born to human parents.  
ability to do so when you finish a short or long rest. Charisma is your spellcasting ability for this
 
spell.
 
  
 +
Felinids have only recently been recognized as a separate species from humans, becoming protected under the Species Equality Act of 2187, and as such are allowed the opportunity to become higher members of society. Though this hasn’t settled homogeneously across all of humanity, leaving them to struggle alongside the rest of the alien species to gain a foothold under Federation control.
  
 +
Plenty rise to the occasion, succeeding where others didn’t and taking up responsibility and proving to be productive members of society. But where there is a demographic, there will be outliers and extremes. Some felinids fall under every trope and expectation imaginable and are rarely ever received well by station or ship crew.
  
 
{{Jobs}}
 
{{Jobs}}
  
 
[[Category:Backstory]]
 
[[Category:Backstory]]

Latest revision as of 13:53, 21 August 2022

UNDEFINED
Catpeople.png
Felinid
Genus: Sapien Felis
Homeworld: Speak Softly Delta Five in Star System Wolf 359
Central Authority: The Solar Confederate Government
Restricted Job Roles: N/A
Guides: No external guides


Humans spread from arm to arm of the galaxy. But something happened along the way.

Xenoecology Entry: Felinids - Sapien Felis[edit | edit source]

Written by Elise Garnier

Overview[edit | edit source]

Despite the racism and prejudice pointed in the direction of Felinids, since receiving their Civil rights in 2187, plenty hold high ranking jobs on stations and ships spread mainly throughout the middle systems. Studying any social behavior quickly reveals the tendency for like attracts like, especially in the case of the Felinids. They are often seen only spending time with one another in any particular crew and may continue to for some time. Despite their predisposition to themselves, they are still present everywhere that humans are. Despite their history of civil rights abuses, they much prefer to associate with humans more than any of the other species, not because they are scared of them, but simply because they do not know them as well.

The predecessors to the Felinids were nothing more than human beings with too much money or time on their hands. From their birthplace in the Wolf 359 star system and across the galaxy, some niche groups of humans couldn’t help but fall in love with the minor genetic modifications which led to human-feline hybrids. Many don’t share this sentiment, however, and as such Felinids have gone through a lot of racial prejudice in the few decades they’ve been around.

Felinids, anatomically, are identical to humans aside from their ears and added tail. The tail is connected to the base of the spine and protrudes just below the small of their back. It’s been discovered the presence of their tail actually does in fact aid in their balance, proving the adage true of a cat always landing on their feet. In place of human ears on the side of the head, instead are two feline ears atop the head skewed slightly from center. They are much more sensitive than human ears and thus easily damaged by loud noise.

Some unfortunate side effects of the genetic modification, be it given to a chosen human or passed down to their offspring are: Sensitivity to theobromine, a chemical most commonly found in chocolate, can sometimes lead to nausea, vomiting, and can even be poisonous in large enough quantities. Newly developed aquaphobia or fear of bodies of water are common among felinids. Changes in speech patterns have also been documented but not proven to be a side effect of felinid genes. It is widely regarded that the Felinid dialect, the colloquially referred “Nyaspeak” is not a development of genetics, but instead a development of culture.

Roleplay[edit | edit source]

";Nya!"

Names for Felinids are just as varied, simple or complex as human names. (If you name yourself Mittens or some other stereotypical cat name, you know what you’re getting into) Felinids tend to find each other wherever they may be, finding solidarity as many other species do in others of their own kind. They range in personality much like humans but more prevalent personalities tend to be cheerful, reserved, or impatient.

Felinids come about due to two circumstances; you’ve either gone and gotten yourself a genetic cosmetic surgery for your own purposes, or you were born one. Felinids aren’t always born to felinid parents as the cosmetic surgery are recessive traits but can still be passed down from parent to child even if the child isn’t born a felinid. This can lead to families going through a few generations before a felinid is born to human parents.

Felinids have only recently been recognized as a separate species from humans, becoming protected under the Species Equality Act of 2187, and as such are allowed the opportunity to become higher members of society. Though this hasn’t settled homogeneously across all of humanity, leaving them to struggle alongside the rest of the alien species to gain a foothold under Federation control.

Plenty rise to the occasion, succeeding where others didn’t and taking up responsibility and proving to be productive members of society. But where there is a demographic, there will be outliers and extremes. Some felinids fall under every trope and expectation imaginable and are rarely ever received well by station or ship crew.

Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian