Difference between revisions of "Ethereals"

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Ethereals are humanoid beings with bodies made of pure energy. Ethereals are barred from most authority roles on Nanotrasen stations and are not protected by the AI's default Asimov laws.
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Ethereals are organic humanoid beings with a blood that has strange luminiscent and electrical properties. Ethereals are barred from most authority roles on Nanotrasen stations and are not protected by the AI's default Asimov laws.
  
 
Their naming convention is a celestial body followed by two capitalized letters. E.g. "Andromeda XV" or "Jupiter EP".
 
Their naming convention is a celestial body followed by two capitalized letters. E.g. "Andromeda XV" or "Jupiter EP".

Revision as of 11:33, 24 May 2019

Ethereal
Light Bulb.png
Ethereal
Genus: Dura Cellus
Homeworld: ???
Central Authority: Scattered collectives
Restricted Job Roles: Command Roles
Guides: No external guides


Ethereals are organic humanoid beings with a blood that has strange luminiscent and electrical properties. Ethereals are barred from most authority roles on Nanotrasen stations and are not protected by the AI's default Asimov laws.

Their naming convention is a celestial body followed by two capitalized letters. E.g. "Andromeda XV" or "Jupiter EP".

History

???

Gameplay

Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow.

When attacking with their hands, Ethereals deal burn instead of brute damage. Instead of nutrition, they have to keep an eye on their electrical charge - if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start dying.

Their nutrition can be recharged with Cyborg rechargers, by touching lightbulbs, or by consuming special food like High-power energy bars and empowered burgers.

Ethereals that get struck by electric shocks take a little less damage and gain charge.

Jobs on

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Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian