Cortical Borer

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Revision as of 02:34, 14 November 2016 by imported>Armhulen (fixed some more stupid writing. remember, don't drink and contribute kids)
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EXTRATERRESTRIAL STAFF
Borer.png
Cortical Borer
Access: N/A
Additional Access: Vents
Difficulty: Easy to Average
Supervisors: None
Rank: Not defined
Duties: Crawl in the corroded brain of the clown, inject meth, assume direct control, induce crippling drugs in the clown, inject meth, cry when the host eats sugar, inject meth. Overdose!
Guides: This is the guide
Quote: Igor! Fetch me the brain!

Cortical Borers are small worms that crawl in your brain and take control to reproduce. While it may seem bad at first, there are some upsides and reasons to keep that worm in your brain. Just in case you don't want a worm injecting 45u of meth when you least expect it, there are ways to kick that Borer out!

Getting a Host

Outside of the host, you are very weak. Anything more than talking to your hivemind, you cannot do. No talking. To get a host, you do have a couple abilities. Considering how hard it is to communicate to possible hosts, you should instead enter him forcibly. You can hide under tables and such, use this to your advantage. Hosts will get a message when you start crawling in, so use your shock ability to stun them long enough to crawl in. A few things to keep in mind is that the stun can only occur in the tile in front of you, and has a long cooldown.

Delicious Brain Juice!

So, you're in a brain now. You can now access most of your abilities! You're (technically) not a useless worm anymore! Here's how to work with your host. As long as you're in a host, You generate chemicals over time. You have a maximum of 250, and you use chemicals to cast abilities.

Your objective is to reproduce, you need 10 hosts (borer-holding-humans) on the escape shuttle to win. This means helping out the esword-using maniac isn't a good idea, because if you think he's going to get on the shuttle with 10 other people, you're crazy. Having a borer help an officer arrest the traitor, and bring him on the shuttle in cuffs, works too.

Abilities

Name Host Requirements Cost Description
Paralyze Victim No Host Only 150 seconds Sending a psychic lance straight to an unsuspecting victim, this stuns the host long enough for you to crawl in! Use sparingly, the lance has a long cooldown. When being chased, the lance can also be used to stun someone trying to kill you, though keep in mind you have to be looking at the victim, and the victim needs to be right next to you. good luck!
Hide No Host Only No Cost Allows you to hide under tables, pipes and (be careful with this one) lockers. A borer's fav
Infest No Host Only No Cost Allows you to bury yourself into a host! Use with psychic lance for maximum effect.
Release Host Host required No Cost Starts to leave the host
Converse with Host/Trapped mind Host required No Cost Talks to the host. Nobody can intercept this. Only the host.
Secrete Chemicals Host required Chemical Cost Varies Injects different kinda of chemicals into the host, from meth to bicardine.
Punish Host required 75 Chemicals Allows you to blind, deafen, or stun the host. Keep an eye on the cost, it's not cheap.
Assume Control Host required No Cost Allows you to assume direct control of your host. This has a long delay, increased if the host has brain damage. The host will then become trapped in his own mind, but he can resist and take back his body in about 40 seconds, after which he'll probably beeline for sugar and a surgeon.
Jumpstart Host Dead Host required 250 chemicals Revives the host. It also fully heals the host! Removes any and all stuns, too. It requires all of your chemicals, though, so prepare to save up for this one if need be.
Reproduce Host required 100 Spawns a new Cortical Borer from the host.

Chemicals

Chem Cost Quantity Description
Epinephrine 30 10 Prevents oxygen damage, and heals the host if he's in critical status.
Leporazine 75 10 Quickly stabilizes the host's temperature, preventing damage from fire or space.
Mannitol 30 10 Heals the host's brain damage.
Bicaridine 30 10 Heals the host's brute damage.
Kelotane 30 10 Heals the host's burn damage.
Charcoal 30 10 Heals the host's toxin damage, and purges other chemicals in his bloodstream.
Salbutamol 30 10 Heals the host's oxygen damage; the host won't need internals while he has this chem.
Methamphetamine 50 9 Reduces stuns and increases movement speed of the host, but causes addiction when giving more than 10, and overdose when giving more than 20.
Space Drugs 75 10 Causes drugginess in the host, and makes him step randomly every once in a while.
Ethanol 50 10 Gets the host very drunk.
Rezadone 30 10 Instantly heals the host's cellular damage.

Worm away

So you just saw a botanist vomiting up slugs, and they just crawled into the vents. What can you do to stop them from brain controlling the whole station? Or, on the other hand, did you just get some chills, and now something is talking to you and trying to take control? Here's how to stop those slugs!

Sugar

Sugar dulls the Borer, and it is unable to use any abilities. If the Borer doesn't like you, or needs to do something, it will start to take full control. You need to get sugar into your system as fast as possible, before it takes control or learns what you are doing. The quickest way to get sugar in your system is snacks. The sugar in your bloodstream should last long enough to get to chemistry, and get some more sugar. from there, surgery will do!

Finding a Borer

Get a MedHud! This will show who does and who does not have a borer in them. You could shoot them with a syringe gun full of sugar and morphine, then while they sleep, remove the Borer. Morphine only needed if they don't want to lose their slug friends.

Remember, too, that the slugs can be in anyone, even the head of security.

Super Strats

Borers can't stop you from eating sugar if they don't know you even have sugar on you! Try to hide it. Make a ketchup packet with sugar in it. Add sugar to the chef's burgers. Have a DENTAL IMPLANT with sugar in it. Those slugs won't know what hit them.

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