Abductor

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Revision as of 11:18, 13 April 2015 by imported>AnturK (→‎Experimental Dissection)
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EXTRATERRESTRIAL STAFF
Abductor.png
Abductor
Access: None. Teleportation technology is superior anyway
Additional Access: Any place your specimens had access to
Difficulty: Hard
Supervisors: Mothership
Rank: Not defined
Duties: Kidnap people, stuff them with organs of dubious origin
Guides: This is the guide

Abductors are technologically advanced alien society set on cataloging all species in the system. Unfortunately for their subjects their methods are quite invasive.

The Truth is out there

Abductors cannot speak but share a telepathic link with other member of the expedition ship. Talking is automatically converted to telepathy.

Goals

Your goal is to kidnap and experiment on given number of station inhabitants.To perform experiment you need to capture living human,perform dissection then finish with experiment machinery.

Experimental Dissection

Hud target chest.gif Target: Chest

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%)
Step 2: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Cable (15%)
Step 3: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 4: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%)
Step 5: Hands Remove unnecessary organs / Use your hands to find the organs.
Step 6: Gland Gland: Insert the chosen gland.

Ship Equipment

Name Icon Purpose
Ship Console Use this to set teleporter destination or retrieve people marked by scientist tools
Experiment Machinery This is where the magic happens. Put in human with replaced organs and select one of the options to finish the experiment. Warning : The subject will be sent to teleporter destination immediately if experiment succeeds.
Telepad Stand on this if you want to be sent to the station
Gland Storage Contains replacement organs needed for experimental dissection.
Surgery Table Perform dissection on this.
Observation Console Use this to find secluded humans, mark agents or gather disguises.

Abductor Agent

Duties

You're the strong arm of the team, you're the one who will spend more time station-side kidnapping humans. Teleport in, incapacitate a human and secure the area for scientist arrival.

Equipment

Name Icon Purpose
Agent Vest The most important part of your equipment, this vest is surgically grafted to your body and works in two modes : Stealth and Combat. Modes are controlled remotely by your ship console. Let the scientist know when you need to change them.
Stealth Vest Mode Using this vest mode will allow you to take on form of any human your scientist teammate added to the database. Be careful however this disguise is very fragile and any damage will reveal your true identity. Disguise is chosen using ship-side console.
Combat Vest Mode This mode significantly increases armor values of the vest and allows you to use inbuilt anti-stun injector. You can't maintain the disguise in this mode.
Silencer Use this device to silently turn off radios and headsets around the targeted human.
Decloner Your self-defense sidearm, deals radiation damage but needs to be recharged using station rechargers. Remember you need your specimens alive!
Stunbaton & handcuffs Use these to capture the specimens for research.

Abductor Scientist

Duties

You're the support member of the team. Use observation console to gather disguises, control agent's vest and perform experimental dissections. You will also have to go to station to retrieve humans secured by the agent.

Equipment

Name Icon Purpose
Teleporter Implant Using this implant will allow you to return to ship straight away. Has a minor cooldown.
Science Tool
Science Tool : MARK mode In this mode the tool will mark humans or agents for retrieval. You can use this tool to remotely mark agent to warp back through cameras. However marking a human for retrieval need to be done in person.
Science Tool:

SCAN mode

This mode will add the targeted person look to disguise database. Can be done through cameras.

Abductee or Insanity 101

So you were kidnapped and experimented on by aliens ? Who'd have expected that! Your mind did not get through this even unscathed and you feel like there's something wrong with your body. Try to complete your objectives and maybe you'll learn what's going on here.

Possible Glands

Name Effect
Healing Gland Heals the abductee every so often
Spider Gland Makes the abductee exhale spider pheromones and spawn spiderlings
Slime Gland Produces slimes friendly to the abductee
EMP Gland Makes abductee emit EMP every so often
Species Gland Makes abductee change species rapidly.
Egg Gland Makes the abductee lay acid-filled eggs.
Stretch Gland Allow the abductee to crawl through vents without trouble
Mindshock Gland Makes the abductee emit a confusing psychic wave every so often
Viral Gland Makes the abductee carrier of a serious disease - abductee is NOT affected
Jobs on

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Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian