Difference between revisions of "Fighter Pilot"
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== Into the Danger Zone == | == Into the Danger Zone == | ||
[[Guide to Fighters|Knowing how to fly]] is a must for this job, but just because you can doesn't make you a good pilot. A pilot needs to know how to coordinate themselves and their fellow pilots while in combat, in order to be effective. This means constant communication while flying, lest you wish to be left stranded in an escape pod. Good pilots constantly radio their current state, and are always willing to call for backup. Another important aspect to keep is that size matters. One should never try to take on a carrier by themselves. Be sure to not fly in any pressurized enviroment, as it will drag you on the floor and damage the ship. Instead, use a ship tug to drag you out of the pressurized enviroment and onto a magcat. | [[Guide to Fighters|Knowing how to fly]] is a must for this job, but just because you can doesn't make you a good pilot. A pilot needs to know how to coordinate themselves and their fellow pilots while in combat, in order to be effective. This means constant communication while flying, lest you wish to be left stranded in an escape pod. Good pilots constantly radio their current state, and are always willing to call for backup. Another important aspect to keep is that size matters. One should never try to take on a carrier by themselves. Be sure to not fly in any pressurized enviroment, as it will drag you on the floor and damage the ship. Instead, use a ship tug to drag you out of the pressurized enviroment and onto a magcat. | ||
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Revision as of 05:30, 16 April 2020
MUNITIONS STAFF | |
Fighter Pilot |
Access: Hangar Bay, Flight Deck Additional Access: Maintenance Difficulty: Medium Supervisors: Flight Leader, Air Traffic Controller Rank: Not defined Duties: Fly fighters. Take down Syndicate carriers. Yell for help over the radio when you inevitably get blown up trying to take down Syndicate carriers. Guides: Guide to Fighters Quote: "How do I fly this thing?" |
You are a fighter pilot, one of the many key parts of Nanotrasen's conflicts against the Syndicate. You are responsible, with the help of your mothership, for using your Viper to eliminate Syndicate craft.
Bare minimum requirements: Get to your fighter, start it, exit the hangar, shoot the red people, get shot by the red people, and try to return home.
wat do???!
As a fighter pilot, you answer to the flight leader directly. The master at arms outranks all of you, and your flight leader. Your job is to provide air-support for the main ship in combat, and you must listen to your flight leader + ATC.
Into the Danger Zone
Knowing how to fly is a must for this job, but just because you can doesn't make you a good pilot. A pilot needs to know how to coordinate themselves and their fellow pilots while in combat, in order to be effective. This means constant communication while flying, lest you wish to be left stranded in an escape pod. Good pilots constantly radio their current state, and are always willing to call for backup. Another important aspect to keep is that size matters. One should never try to take on a carrier by themselves. Be sure to not fly in any pressurized enviroment, as it will drag you on the floor and damage the ship. Instead, use a ship tug to drag you out of the pressurized enviroment and onto a magcat.