Difference between revisions of "Ethereals"
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− | Ethereals are humanoid beings with | + | Ethereals are organic humanoid beings with a blood that has strange luminiscent and electrical properties. Ethereals are barred from most authority roles on Nanotrasen stations and are not protected by the AI's default Asimov laws. |
Their naming convention is a celestial body followed by two capitalized letters. E.g. "Andromeda XV" or "Jupiter EP". | Their naming convention is a celestial body followed by two capitalized letters. E.g. "Andromeda XV" or "Jupiter EP". |
Revision as of 10:33, 24 May 2019
Ethereal | |
Ethereal |
Genus: Dura Cellus Homeworld: ??? Central Authority: Scattered collectives Restricted Job Roles: Command Roles Guides: No external guides |
Ethereals are organic humanoid beings with a blood that has strange luminiscent and electrical properties. Ethereals are barred from most authority roles on Nanotrasen stations and are not protected by the AI's default Asimov laws.
Their naming convention is a celestial body followed by two capitalized letters. E.g. "Andromeda XV" or "Jupiter EP".
History
???
Gameplay
Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow.
When attacking with their hands, Ethereals deal burn instead of brute damage. Instead of nutrition, they have to keep an eye on their electrical charge - if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start dying.
Their nutrition can be recharged with Cyborg rechargers, by touching lightbulbs, or by consuming special food like High-power energy bars and empowered burgers.
Ethereals that get struck by electric shocks take a little less damage and gain charge.