Difference between revisions of "Ethereals"
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|speciename = Ethereal | |speciename = Ethereal | ||
|homeworld = Moth Homeworld | |homeworld = Moth Homeworld | ||
− | |central authority = | + | |central authority = Dominion of Light |
|restricted job roles = N/A | |restricted job roles = N/A | ||
|guides = [[Guide_to_races#Ethereals|Guide to races]] | |guides = [[Guide_to_races#Ethereals|Guide to races]] |
Revision as of 23:48, 17 August 2022
Ethereal | |
Ethereal |
Genus: Fulgur Sapien Homeworld: Moth Homeworld Central Authority: Dominion of Light Restricted Job Roles: N/A Guides: Guide to races |
Ethereals are organic humanoid beings with a blood that has strange luminescent and electrical properties.
Their naming convention is a celestial body followed by two capitalized letters. E.g. "Andromeda XV" or "Jupiter EP".
Xenoecology Entry: Ethereals - Vzthzz hmmtzdt
Written by Elise Garnier
The exact origins of the Ethereals are widely unknown, a majority of this species’ history has been lost through the generations. It is a common myth that Etherials were an artificial lifeform created by the old Mothperson sentinels, the mothpeople who would eventually create the church of light, but there is no solid evidence to support this. Ethereals share their homeworld with the Mothpeople, where they lived in symbiosis in which the Mothpeople would provide the electricity and power needed for them to survive and the Ethereals would produce the light for Moths to follow. While this originally began as a form of co-dependence, for etherials to be a physical lighthouse for lost moths who had entered the coma state. it eventually turned into a form of slavery, as it proved that the dependence of etherials on moths became more one sided as they developed technology.
Ethereals are encased in a firm, shell-like transparent carapace in the shape of a humanoid. A hot, solar-similar energetic fluid fills this carapace to the brim, giving it shape and structure all the while producing a large amount of visible light. By manipulating electromagnetic waves that surround its body it can produce movement, much like a brain sending electrical signals throughout a nervous system. An ethereal sustains itself solely from electrical energy and can absorb it from specially tailored foods (such as high power energy bars), engineering tools, or even directly from the electrical systems of stations and ships.
Each time the Torch is passed on, the resulting Ethereal will resemble but slightly differ from their parent, proving to be an imperfect asexual reproduction which prevents stagnation and “diseases” from propagating through the species. Ethereals have spread out to the deeper reaches of space and have slowly but certainly integrated themselves into society in a symbiotic relationship with other humanoids, much like their traditional relationship with Mothpeople. In adopting the Solgov Lead Federation’s vast amount of cultures and ideologies, any single ethereal will still prove to be an altruist among others. Working alongside other organisms allows them easy access to the energy they need to survive, thrive, and ensure the continuation of their species and plenty of opportunity to help others.
Gameplay
Ethereals are a optional playable race. When you create an Ethereal character, you can customize the color of your glow.
When attacking with their hands, Ethereals deal burn instead of brute damage. Instead of nutrition, they have to keep an eye on their electrical charge - if it gets too low, their glow fades, they become even more vulnerable to brute damage and will start dying.
Their nutrition can be recharged with Cyborg rechargers, by touching lightbulbs, or by consuming special food like High-power energy bars and empowered burgers.
Ethereals that get struck by electric shocks take a little less damage and gain charge.