Difference between revisions of "Lizardperson"

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Not to be confused with [[Critters#Neutral|the little lizards]].
 
Not to be confused with [[Critters#Neutral|the little lizards]].
  
Sentient non-humans hired by Nanotrasen to fill in gaps in their [[Humans|Human]] workforce. Lizards are barred from serving command roles on Nanotrasen stations and are not protected by Asimov's laws of robotics.
 
  
Functionally Lizards are nearly identical to Humans mechanics wise, but they suffer from lack of protection under Silicon Laws and they tend to be looked down upon by most of the (human dominated) crew.
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Functionally Lizards are nearly identical to Humans mechanics wise, but they tend to be looked down upon by most (human dominated) crews.
  
 
=History=
 
=History=
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Lizardmen names are based on Verbs-The-Nouns, an example being Eats-The-Lemons or Stuns-The-Perp. There are no ''enforced'' restrictions on a name a Lizardperson can use (sans standard name rules) meaning you do not have to adhere to the Adjective-The-Nouns system but you '''should'''.
 
Lizardmen names are based on Verbs-The-Nouns, an example being Eats-The-Lemons or Stuns-The-Perp. There are no ''enforced'' restrictions on a name a Lizardperson can use (sans standard name rules) meaning you do not have to adhere to the Adjective-The-Nouns system but you '''should'''.
  
Generally Lizardpeople tend to form close knit communities with other Lizardpeople, and they tend to be wary around Humans, due to a combination of the limited amount of Lizardpeople on station but also due to the harsh treatment their species suffered hundreds of years ago by Humans. While many Humans are somewhat racist towards Lizardpeople many Lizards tend to hold little ill will towards Humans, however some Lizardpeople are oft just as racist towards Humans if not more so and are usually singled out as such.
+
Generally Lizardpeople tend to form close knit communities with other Lizardpeople, and they tend to be wary around Humans, due to a combination of the limited amount of Lizardpeople on station but also due to the harsh treatment their species suffered hundreds of years ago by Humans. While many Humans are somewhat racist towards Lizardpeople many Lizards tend to hold little ill will towards Humans, however some Lizardpeople are often just as racist towards Humans if not more so and are usually singled out as such.
  
 
While the central United Earth Government enforces harsh policies against Lizardpeople, and Nanotrasen exploits the unwanted status of Lizardpeople for financial gain, some fringe and even criminal organizations are surprisingly welcoming toward Lizardpeople, whether this is due to them being genuinely progressive or them simply needing anyone of the right skill sets to work for them, the attitude is appricated among the Lizardpeople that work with them and usually ensures a near unbreakable loyalty.
 
While the central United Earth Government enforces harsh policies against Lizardpeople, and Nanotrasen exploits the unwanted status of Lizardpeople for financial gain, some fringe and even criminal organizations are surprisingly welcoming toward Lizardpeople, whether this is due to them being genuinely progressive or them simply needing anyone of the right skill sets to work for them, the attitude is appricated among the Lizardpeople that work with them and usually ensures a near unbreakable loyalty.
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Random names for lizardpeople are hypenated. They are generated by taking two names from a gender-specific list of lizard names.
 
Random names for lizardpeople are hypenated. They are generated by taking two names from a gender-specific list of lizard names.
  
Note that as a lizard, the AI does not consider you human and is not obligated to listen to you and an Asimov AI will often respond lethally should they find you harming a human, however this also means the AI can allow you to put yourself into harm's way in a positive manner, such as opening an airlock exposed to space to save someone. Also, [[Captain|certain]] [[Head of Personnel|crew members]] will show you depths of racism previously reserved for the clown. Centcom also maintains a strict "Human-Only" policy for Command Staff appointments. But hey, special snowflake colors!
+
Note that as a lizard, the AI does not consider you human and is not obligated to listen to you and an Asimov AI will often respond lethally should they find you harming a human, however this also means the AI can allow you to put yourself into harm's way in a positive manner, such as opening an airlock exposed to space to save someone. But hey, special snowflake colors!
  
You can speak in Draconic, a language understood by lizardpeople (as well as silicons and the [[Curator]]) by preceding your speech with ,o. To speak on the radio in Draconic, use the radio code first, i.e., "; ,o Hello lizardsss!" You can also set your default language to Draconic with the language button on the HUD. '''WARNING: Speaking in lizard language around humans has a high chance of making the humans hate you. Even more than usual.'''
+
You can speak in Draconic, a language understood by lizardpeople (as well as silicons and the [[Curator]]) by preceding your speech with ,o. To speak on the radio in Draconic, use the radio code first, i.e., "; ,o Hello lizardsss!" You can also set your default language to Draconic with the language button on the HUD.
  
 
{{Jobs}}
 
{{Jobs}}
  
 
[[Category:Backstory]]
 
[[Category:Backstory]]

Revision as of 09:15, 17 August 2022

LIZARDMEN
Lizardman.png
Lizardperson
Genus: Basiliscus Lizretus
Homeworld: Ospillon
Central Authority: Subservient to United Earth Government
Restricted Job Roles: Command Roles
Guides: No external guides


Not to be confused with the little lizards.


Functionally Lizards are nearly identical to Humans mechanics wise, but they tend to be looked down upon by most (human dominated) crews.

History

Echoes of Humanity's dark distant past and their treatment of alien species remain well entrenched in modern day Human society. All alien species, including Lizardmen, have always been treated as second class citizens in Human society.

Artists Impression of first contact between Humanity and Lizardkind

In 2550 Nanotrasen made history with the creation, and signing, of the Species Equality Act which paved the way for Lizardmen to be hired into low level jobs on-board Nanotrasen space stations, typically janitorial positions, as well as being the first corporation in existence to sign such a act. However in 2554 a amendment to the Species Equality Act, known as article 66, authorized the promotion and hiring of Lizardmen into most available station based roles.

This proved to be a significantly controversial amendment that was met with great disapproval, undeterred the change was pushed through by Nanotrasen. However the threat of the United Earth Government terminating Nanotrasen's top secret plasma mining contract forced the addition of article 67 which barred Lizardmen from assuming a command level role outside of extreme circumstances. Nanotrasen was quick to use their new Lizardmen employees to shore up gaps in their workforce.

The top secret Space Station 13 was no exception.

Even More Lore

This is a record of the history of the major space lizard clans, who have existed for millenia alongside humanity in this universe but have only encountered each other for the last hundred years. While human history records are very accessible and common in human civilizations, the same cannot be said for the history of the lizard race. This book will make lizard history more accessible to those interested.

While lizard civilization varies greatly, a substantial part of lizard life was made up of the great lizard clans. Such clans were the equivalent of human dynasties and ruled worlds, solar systems, even entire galactic subsectors. The largest clans were the Warnow, E'play, and Knoises clans. All three clans still exist and command considerable influence over the Kalixcis Sector, even in the age of human megacorporations superceding most traditional forms of human government or rule.

Indeed, sovereignty from the power of a megacorporation is a rare characteristic. Although the lizard clans are on cordial trading terms with most human corporations, the continued refusal and defiance on part of the lizard clans stem from the popular belief that this is a 'race war'. The unspoken sentiment amongst corporation executives on the great lizard clans is that they are an obstacle to profit- the lizard clans see their survival as the only guarantee against slavery.

In any case, the survival of the three great lizard clans to this day is a feat in itself. Although they consider each other allies in the face of human corporations, the three clans had only ceased outright hostilities only in 2124, a full century after their first contact with the human race. Like the human race, the lizard race under the great clans would engage in perpetual warfare in some form or another. The great clans warred with each other often. Local civil wars between minor clans, proxy wars waged between competing clans, all the way up to large-scale sector wide conflict, were all carried out to benefit one of the great clans.

Xenoecology Entry: Lizardfolk - Esezesu Ah izke

Written by Elise Garnier

The Lizardfolk come from a planet that has long since been abandoned by their people, but before the Lizardfolk’s endless struggle against itself, their world was an arid desert. Such a world gave birth to reptilian dominated evolution and eventually these sapient bipedal reptiles with a rich and violent culture based upon the idea of a zero-sum game. This has been covered in the many documents about their violent history, however the effects of this on their biology has not been delineated.

Due to evolving on a hot, arid planet, Lizardfolk are cold-blooded which makes working in space more dangerous for them than the average humanoid. The most predominant lizards that evolved from their genetic lineage were carnivorous, as such the modern Lizardfolk are entirely carnivorous and quickly grow sick when consuming grains or dairy. Their longer tongues have a minor impact on their accent when speaking Galactic Common, elongating their ‘s’ sounds and often hissing speech through tight lips. Their skin and scales are sought after for their unique and tough leather, which doesn’t bode well for their treatment as a part of the Solgov Lead Federation. Lizardfolk reproduce through sexual reproduction which takes the form of a single internally incubated egg which hatches within the mother to lead into live birth, the shell being reabsorbed by the body. Some extremely rare cases have documented females bearing a child when there is a distinct lack of male presence, although this trait of asexual reproduction doesn’t appear to be shared among the entirety of the lizardfolk race and is considered a rare but not unheard of, genetic anomaly.

Sadly their homeworld has become nothing but barren rock and desolate sand as a result of pre-contact conflict, however their three moons have been fully terraformed and colonized in their home system. Draconians have come a long way from their violent heritage and have found themselves nestled into the de-facto second class like many other non-humans. Having been given full civil rights by the federation, most can still be found in the lower class jobs managing and maintaining the inner workings of ship weapons, infrastructure and machines. Although the race as a whole are slowly but surely working their way into higher ranking positions, there still exists a prejudice, due to their history which many lizards are either proud of, ashamed of, or are totally indifferent to.

Roleplay

Lizardmen names are based on Verbs-The-Nouns, an example being Eats-The-Lemons or Stuns-The-Perp. There are no enforced restrictions on a name a Lizardperson can use (sans standard name rules) meaning you do not have to adhere to the Adjective-The-Nouns system but you should.

Generally Lizardpeople tend to form close knit communities with other Lizardpeople, and they tend to be wary around Humans, due to a combination of the limited amount of Lizardpeople on station but also due to the harsh treatment their species suffered hundreds of years ago by Humans. While many Humans are somewhat racist towards Lizardpeople many Lizards tend to hold little ill will towards Humans, however some Lizardpeople are often just as racist towards Humans if not more so and are usually singled out as such.

While the central United Earth Government enforces harsh policies against Lizardpeople, and Nanotrasen exploits the unwanted status of Lizardpeople for financial gain, some fringe and even criminal organizations are surprisingly welcoming toward Lizardpeople, whether this is due to them being genuinely progressive or them simply needing anyone of the right skill sets to work for them, the attitude is appricated among the Lizardpeople that work with them and usually ensures a near unbreakable loyalty.

Amusingly Lizardpeople who work with Nanotrasen Security forces also near universally show a near unbreakable show of loyalty to their team. However this can be more attributed to how NT Security heavily emphasizes friendship and cooperation between security personal which thus encourages high loyalty, that and a big pay check.

Gameplay

Lizardpeople are a optional playable race. You can make a lizard character in the character panel, and change aspects of its appearance such as skin color, spines and antennae. Lizards attack with their claws to slash and hack people, though this does not deal any additional damage. They also tend to hiss when talking(because of their tongue) and are more resistant to heat and less to cold.

Random names for lizardpeople are hypenated. They are generated by taking two names from a gender-specific list of lizard names.

Note that as a lizard, the AI does not consider you human and is not obligated to listen to you and an Asimov AI will often respond lethally should they find you harming a human, however this also means the AI can allow you to put yourself into harm's way in a positive manner, such as opening an airlock exposed to space to save someone. But hey, special snowflake colors!

You can speak in Draconic, a language understood by lizardpeople (as well as silicons and the Curator) by preceding your speech with ,o. To speak on the radio in Draconic, use the radio code first, i.e., "; ,o Hello lizardsss!" You can also set your default language to Draconic with the language button on the HUD.

Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian