Difference between revisions of "Job selection and assignment"

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== Preference Ranks ==
 
== Preference Ranks ==
 
 
In the job selection window of your character setup you can select how much you would like to play as a job.
 
In the job selection window of your character setup you can select how much you would like to play as a job.
  
 
There are six levels of priority:
 
There are six levels of priority:
 
 
*<span style="color:blue">[High]</span>
 
*<span style="color:blue">[High]</span>
 
*<span style="color:green">[Medium]</span>
 
*<span style="color:green">[Medium]</span>
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*Banned
 
*Banned
 
*Young
 
*Young
 
 
You can only select one job as '''high''', the other ranks do not have limits. Banned is shown to players who were banned from playing the job (received a job ban). Players who are job banned cannot spawn as that job, they can however appeal the job ban on the [[Community|forums]]. Jobs a player is banned from will show as [BANNED] no matter if it's a temporary job ban of a permanent one. Jobs the player is too young to play are jobs, which require a player to have played a certain number of days as other roles, before they are unlocked. Security jobs, head positions and silicon positions are usually the jobs that have this enabled. A [IN x DAYS] message will appear if you are too young to play a certain job, indicating how many more days need to pass before you can spawn as that job. You can still get the job by visiting the [[Head of Personnel]] though, or by being [[Cyborg|borged]] or stuffed into an [[AI]]. Finally, [NON-HUMAN] will appear by some jobs if your character is a [[lizardperson]], as lizards are prohibited from taking [[Head of Staff]] roles.
 
You can only select one job as '''high''', the other ranks do not have limits. Banned is shown to players who were banned from playing the job (received a job ban). Players who are job banned cannot spawn as that job, they can however appeal the job ban on the [[Community|forums]]. Jobs a player is banned from will show as [BANNED] no matter if it's a temporary job ban of a permanent one. Jobs the player is too young to play are jobs, which require a player to have played a certain number of days as other roles, before they are unlocked. Security jobs, head positions and silicon positions are usually the jobs that have this enabled. A [IN x DAYS] message will appear if you are too young to play a certain job, indicating how many more days need to pass before you can spawn as that job. You can still get the job by visiting the [[Head of Personnel]] though, or by being [[Cyborg|borged]] or stuffed into an [[AI]]. Finally, [NON-HUMAN] will appear by some jobs if your character is a [[lizardperson]], as lizards are prohibited from taking [[Head of Staff]] roles.
 
 
== Antagonist Assignment ==
 
== Antagonist Assignment ==
 
Before jobs are assigned, the game will decide who the round antagonists are. A player who would normally have spawned as Security will spawn as a different job instead if they are selected as Antagonist.  
 
Before jobs are assigned, the game will decide who the round antagonists are. A player who would normally have spawned as Security will spawn as a different job instead if they are selected as Antagonist.  
  
 
This means you can have Security jobs on HIGH without having to worry about never getting antagonist roles.
 
This means you can have Security jobs on HIGH without having to worry about never getting antagonist roles.
 
 
== How Jobs are Assigned ==
 
== How Jobs are Assigned ==
 
 
Once the game is about to start, jobs are assigned to players.
 
Once the game is about to start, jobs are assigned to players.
 
 
=== Pre-emptive Assignment ===
 
=== Pre-emptive Assignment ===
 
 
*Assistants are assigned
 
*Assistants are assigned
 
*One head is selected
 
*One head is selected
 
*The AI is selected
 
*The AI is selected
 
 
=== High Selection ===
 
=== High Selection ===
 
Loops through a list of all players (randomized), if the player has a job set to high, and it has open slots, they receive it.
 
Loops through a list of all players (randomized), if the player has a job set to high, and it has open slots, they receive it.
 
 
=== Middle Selection ===
 
=== Middle Selection ===
 
Loops through a list of the remaining players, if the player has a job set to medium, he receives it.
 
Loops through a list of the remaining players, if the player has a job set to medium, he receives it.
 
 
=== Low Selection ===
 
=== Low Selection ===
 
Loops through a list of the remaining players, if the player has a job set to low, he receives it.
 
Loops through a list of the remaining players, if the player has a job set to low, he receives it.
 
 
=== Post Selection ===
 
=== Post Selection ===
 
 
Any player who was not assigned a job spawns as a random job from the (probably small) pool of remaining empty jobs. This depends on what they selected in their character setup's occupation page (there is a toggle at the bottom).
 
Any player who was not assigned a job spawns as a random job from the (probably small) pool of remaining empty jobs. This depends on what they selected in their character setup's occupation page (there is a toggle at the bottom).
 
 
== Tips for Job Selection ==
 
== Tips for Job Selection ==
 
 
As you can see, people who have a job set to high are far, far more likely to get the job, since if there is only one slot available for a job - like [[Head of Security|HoS]] - and there is one person who sets that job to high and 20 people who set it to medium, the one person who set it to high will always get the job.
 
As you can see, people who have a job set to high are far, far more likely to get the job, since if there is only one slot available for a job - like [[Head of Security|HoS]] - and there is one person who sets that job to high and 20 people who set it to medium, the one person who set it to high will always get the job.
 
 
*Have your favorite job set to high, if you have two favorites or more, set one of them to high, do not have all three set to medium as you will very likely not get them - especially if the jobs have very few slots available.
 
*Have your favorite job set to high, if you have two favorites or more, set one of them to high, do not have all three set to medium as you will very likely not get them - especially if the jobs have very few slots available.
 
 
== Available Slots ==
 
== Available Slots ==
 
This is a list of the number of slots available the ship. This does not count reassignments done by the [[Head of Personnel]]. The [[AI]] and [[Cyborg]] cannot be late-joiners. The default player age restriction is shown in brackets (restrictions don't apply for all servers).
 
This is a list of the number of slots available the ship. This does not count reassignments done by the [[Head of Personnel]]. The [[AI]] and [[Cyborg]] cannot be late-joiners. The default player age restriction is shown in brackets (restrictions don't apply for all servers).
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|1
 
|1
 
|1
 
|1
|14
+
|14 days
 
|20 hours, security
 
|20 hours, security
 
|-
 
|-
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|5
 
|5
 
|5
 
|5
|7
+
|7 days
 
|12 hours, crew
 
|12 hours, crew
 
|-
 
|-
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|1
 
|1
 
|1
 
|1
|7
+
|7 days
 
|10 hours, security
 
|10 hours, security
 
|-
 
|-
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|1
 
|1
 
|1
 
|1
|7
+
|7 days
 
|5 hours, crew
 
|5 hours, crew
 
|-
 
|-
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|1
 
|1
 
|1
 
|1
|7
+
|7 days
 
|2 hours, security
 
|2 hours, security
 
|}
 
|}
 
 
'''Engineering'''
 
'''Engineering'''
 
{| class="wikitable"style="background-color:#EEEEFF;
 
{| class="wikitable"style="background-color:#EEEEFF;
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|1
 
|1
 
|1
 
|1
|7
+
|7 days
 
|20 hours, engineering
 
|20 hours, engineering
 
|-
 
|-
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|1 hour, crew
 
|1 hour, crew
 
|}
 
|}
 
 
'''Science'''
 
'''Science'''
 
{| class="wikitable"style="background-color:#EEEEFF;
 
{| class="wikitable"style="background-color:#EEEEFF;
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|1
 
|1
 
|1
 
|1
|7
+
|7 days
 
|20 hours, science
 
|20 hours, science
 
|-
 
|-
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|1 hour, crew
 
|1 hour, crew
 
|}
 
|}
 
 
'''Medical'''
 
'''Medical'''
 
{| class="wikitable"style="background-color:#EEEEFF;
 
{| class="wikitable"style="background-color:#EEEEFF;
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|1
 
|1
 
|1
 
|1
|7
+
|7 days
 
|20 hours, medical
 
|20 hours, medical
 
|-
 
|-
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|2 hours, crew
 
|2 hours, crew
 
|}
 
|}
 
 
'''Service'''
 
'''Service'''
 
{| class="wikitable"style="background-color:#EEEEFF;
 
{| class="wikitable"style="background-color:#EEEEFF;
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|0
 
|0
 
|}
 
|}
 
 
'''Muntions'''
 
'''Muntions'''
 
{| class="wikitable"style="background-color:#EEEEFF;
 
{| class="wikitable"style="background-color:#EEEEFF;
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|1
 
|1
 
|1
 
|1
|7
+
|7 days
 
|3 hours, crew
 
|3 hours, crew
 
|-
 
|-
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|half hour, crew
 
|half hour, crew
 
|}
 
|}
 
 
'''Civilian'''
 
'''Civilian'''
 
{| class="wikitable"style="background-color:#EEEEFF;
 
{| class="wikitable"style="background-color:#EEEEFF;
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|0
 
|0
 
|}
 
|}
 
 
'''Silicon'''
 
'''Silicon'''
 
{| class="wikitable"style="background-color:#EEEEFF;
 
{| class="wikitable"style="background-color:#EEEEFF;
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|3 hours, crew
 
|3 hours, crew
 
|}
 
|}
 
 
 
[[Category:Game Resources]][[Category:Guides]]
 
[[Category:Game Resources]][[Category:Guides]]

Revision as of 03:00, 12 February 2021

Centcomofficial.png
 
Maximilian Vanderbilt, the CentCom Official says:
"NanoTrasen Central Command has selected your job assignment for this shift. I hope you are happy with what you have been so graciously provided with, 'cause you're gonna be here awhile."


Preference Ranks

In the job selection window of your character setup you can select how much you would like to play as a job.

There are six levels of priority:

  • [High]
  • [Medium]
  • [Low]
  • [Never]
  • Banned
  • Young

You can only select one job as high, the other ranks do not have limits. Banned is shown to players who were banned from playing the job (received a job ban). Players who are job banned cannot spawn as that job, they can however appeal the job ban on the forums. Jobs a player is banned from will show as [BANNED] no matter if it's a temporary job ban of a permanent one. Jobs the player is too young to play are jobs, which require a player to have played a certain number of days as other roles, before they are unlocked. Security jobs, head positions and silicon positions are usually the jobs that have this enabled. A [IN x DAYS] message will appear if you are too young to play a certain job, indicating how many more days need to pass before you can spawn as that job. You can still get the job by visiting the Head of Personnel though, or by being borged or stuffed into an AI. Finally, [NON-HUMAN] will appear by some jobs if your character is a lizardperson, as lizards are prohibited from taking Head of Staff roles.

Antagonist Assignment

Before jobs are assigned, the game will decide who the round antagonists are. A player who would normally have spawned as Security will spawn as a different job instead if they are selected as Antagonist.

This means you can have Security jobs on HIGH without having to worry about never getting antagonist roles.

How Jobs are Assigned

Once the game is about to start, jobs are assigned to players.

Pre-emptive Assignment

  • Assistants are assigned
  • One head is selected
  • The AI is selected

High Selection

Loops through a list of all players (randomized), if the player has a job set to high, and it has open slots, they receive it.

Middle Selection

Loops through a list of the remaining players, if the player has a job set to medium, he receives it.

Low Selection

Loops through a list of the remaining players, if the player has a job set to low, he receives it.

Post Selection

Any player who was not assigned a job spawns as a random job from the (probably small) pool of remaining empty jobs. This depends on what they selected in their character setup's occupation page (there is a toggle at the bottom).

Tips for Job Selection

As you can see, people who have a job set to high are far, far more likely to get the job, since if there is only one slot available for a job - like HoS - and there is one person who sets that job to high and 20 people who set it to medium, the one person who set it to high will always get the job.

  • Have your favorite job set to high, if you have two favorites or more, set one of them to high, do not have all three set to medium as you will very likely not get them - especially if the jobs have very few slots available.

Available Slots

This is a list of the number of slots available the ship. This does not count reassignments done by the Head of Personnel. The AI and Cyborg cannot be late-joiners. The default player age restriction is shown in brackets (restrictions don't apply for all servers).

Command

Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Captain 1 1 14 days 20 hours, command
Executive Officer 1 1 10 days 20 hours, crew
Bridge Staff 2 2 2 days 1 hour, crew

Security

Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Head of Security 1 1 14 days 20 hours, security
Security Officer 5 5 7 days 12 hours, crew
Warden 1 1 7 days 10 hours, security
Detective 1 1 7 days 5 hours, crew
Brig Physician 1 1 7 days 2 hours, security

Engineering

Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Chief Engineer 1 1 7 days 20 hours, engineering
Ship Engineer 5 6 0 1 hour, crew
Atmospheric Technician 2 3 0 1 hour, crew

Science

Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Research Director 1 1 7 days 20 hours, science
Scientist 3 5 0 1 hour, crew
Roboticist 2 2 0 1 hour, crew

Medical

Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Chief Medical Officer 1 1 7 days 20 hours, medical
Medical Doctor 3 5 0 0
Chemist 2 2 0 1 hour, crew
Geneticist 2 2 0 1 hour, crew
Virologist 1 1 0 1 hour, crew
Paramedic 1 2 0 2 hours, crew

Service

Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Janitor 1 2 0 0
Bartender 1 1 0 0
Cook 1 2 0 0
Botanist 2 3 0 0
Clown 1 1 0 0
Mime 1 1 0 0
Chaplain 1 1 0 0
Curator 1 1 0 0

Muntions

Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Master at Arms 1 1 7 days 3 hours, crew
Munitions Technician 8 8 0 0
Flight Leader 1 1 0 2 hours, crew
Fighter Pilot 4 4 0 1 hour, crew
Air Traffic Controller 1 1 0 half hour, crew

Civilian

Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Quartermaster 1 1 0 10 hours, supply
Cargo Technician 2 3 0 0
Shaft Miner 4 4 0 0
Lawyer 2 2 0 0
Assistant unlimited unlimited 0 0

Silicon

Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Cyborg 1 0 21 days 2 hours, crew
AI 1 1 30 days 3 hours, crew