Difference between revisions of "Job selection and assignment"

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== Preference ranks ==
+
{{Speech
 +
|name=Maximilian Vanderbilt, the CentCom Official
 +
|text=NanoTrasen Central Command has selected your job assignment for this shift. I hope you are happy with what you have been so graciously provided with, 'cause you're gonna be here awhile.
 +
|image=[[File:Centcomofficial.png|64px|right]]
 +
}}
  
 +
 +
== Preference Ranks ==
 
In the job selection window of your character setup you can select how much you would like to play as a job.
 
In the job selection window of your character setup you can select how much you would like to play as a job.
  
 
There are six levels of priority:
 
There are six levels of priority:
 
+
*<span style="color:blue">[High]</span>
*<span style="color:blue">High</span>
+
*<span style="color:green">[Medium]</span>
*<span style="color:green">Medium</span>
+
*<span style="color:yellow">[Low]</span>
*<span style="color:yellow">Low</span>
+
*<span style="color:red">[Never]</span>
*<span style="color:red">Never</span>
 
 
*Banned
 
*Banned
 
*Young
 
*Young
 +
You can only select one job as '''high''', the other ranks do not have limits. Banned is shown to players who were banned from playing the job (received a job ban). Players who are job banned cannot spawn as that job, they can however appeal the job ban on the [[Community|forums]]. Jobs a player is banned from will show as [BANNED] no matter if it's a temporary job ban of a permanent one. Jobs the player is too young to play are jobs, which require a player to have played a certain number of days as other roles, before they are unlocked. Security jobs, head positions and silicon positions are usually the jobs that have this enabled. A [IN x DAYS] message will appear if you are too young to play a certain job, indicating how many more days need to pass before you can spawn as that job. You can still get the job by visiting the [[Head of Personnel]] though, or by being [[Cyborg|borged]] or stuffed into an [[AI]]. Finally, [NON-HUMAN] will appear by some jobs if your character is a [[lizardperson]], as lizards are prohibited from taking [[Head of Staff]] roles.
 +
== Antagonist Assignment ==
 +
Before jobs are assigned, the game will decide who the round antagonists are. A player who would normally have spawned as Security will spawn as a different job instead if they are selected as Antagonist.
  
You can only select one job as '''high''', the other ranks do not have limits. Banned is shown to players who were banned from playing the job (received a job ban). Players who are job banned cannot spawn as that job, they can however appeal the job ban on the [[Community|forums]]. Jobs a player is banned from will show as [BANNED] no matter if it's a temporary job ban of a permanent one. Jobs the player is too young to play are jobs, which require a player to have played a certain number of days as other roles, before they are unlocked. Security jobs, head positions and silicon positions are usually the jobs that have this enabled. A [IN x DAYS] message will appear if you are too young to play a certain job, indicating how many more days need to pass before you can spawn as that job. You can still get the job by visiting the [[Head of Personnel]] tho, or by being [[Cyborg|borged]] or stuffed into an [[AI]].
+
This means you can have Security jobs on HIGH without having to worry about never getting antagonist roles.
 
+
== How Jobs are Assigned ==
== How jobs are assigned ==
 
 
 
 
Once the game is about to start, jobs are assigned to players.
 
Once the game is about to start, jobs are assigned to players.
 
+
=== Pre-emptive Assignment ===
=== Preemptive assignment ===
+
*Assistants are assigned
 
 
*Everybody who has assistant on will get picked as assistant
 
 
*One head is selected
 
*One head is selected
 
*The AI is selected
 
*The AI is selected
 
 
=== High Selection ===
 
=== High Selection ===
Loops through a list of all players (randomized), if the player has a job set to high, he recieves it.
+
Loops through a list of all players (randomized), if the player has a job set to high, and it has open slots, they receive it.
 
 
 
=== Middle Selection ===
 
=== Middle Selection ===
Loops through a list of the remaining players, if the player has a job set to medium, he recieves it.
+
Loops through a list of the remaining players, if the player has a job set to medium, he receives it.
 
 
 
=== Low Selection ===
 
=== Low Selection ===
Loops through a list of the remaining players, if the player has a job set to low, he recieves it.
+
Loops through a list of the remaining players, if the player has a job set to low, he receives it.
 
+
=== Post Selection ===
=== Post selection ===
+
Any player who was not assigned a job spawns as a random job from the (probably small) pool of remaining empty jobs. This depends on what they selected in their character setup's occupation page (there is a toggle at the bottom).
 
+
== Tips for Job Selection ==
Any player who was not assigned a job spawns as an assistant or as a random job from the (probably small) pool of remaining empty jobs. This depends on what they selected in their character setup's occupation page. (There is a toggle at the bottom)
 
 
 
== Tips for job selection ==
 
 
 
 
As you can see, people who have a job set to high are far, far more likely to get the job, since if there is only one slot available for a job - like [[Head of Security|HoS]] - and there is one person who sets that job to high and 20 people who set it to medium, the one person who set it to high will always get the job.
 
As you can see, people who have a job set to high are far, far more likely to get the job, since if there is only one slot available for a job - like [[Head of Security|HoS]] - and there is one person who sets that job to high and 20 people who set it to medium, the one person who set it to high will always get the job.
 
 
*Have your favorite job set to high, if you have two favorites or more, set one of them to high, do not have all three set to medium as you will very likely not get them - especially if the jobs have very few slots available.
 
*Have your favorite job set to high, if you have two favorites or more, set one of them to high, do not have all three set to medium as you will very likely not get them - especially if the jobs have very few slots available.
 
*The [[Game Statistics]] page has a table showing the popularity of jobs - how many people have a job set to high, medium, low, never and how many are banned. Keep the values in mind when you select your preference.
 
 
 
== Available Slots ==
 
== Available Slots ==
This is a list of the number of slots available on station. This does not count reassignments done by the [[Head of Personnel]]. The [[AI]] and [[Cyborg]] cannot be late-joiners. The default player age restriction is shown in brackets (Restrictions don't apply for all servers).
+
This is a list of the number of slots available the ship. This does not count reassignments done by the [[Head of Personnel]]. The [[AI]] and [[Cyborg]] cannot be late-joiners. The default player age restriction is shown in brackets (restrictions don't apply for all servers).
 
 
*Assistant: Unlimited
 
*Captain: 1 (min 14 day player age)
 
*Head of Personnel: 1 (min 10 day player age)
 
*Bartender: 1
 
*Chef: 1
 
*Botanist: 3
 
*Quartermaster: 1
 
*Cargo Technician: 2
 
*Shaft Miner: 3
 
*Clown: 1
 
*Mime: 1
 
*Janitor: 1
 
*Librarian: 1
 
*Lawyer: 2
 
*Chaplain: 1
 
*Chief Engineer: 1 (min 7 day player age)
 
*Station Engineer: 5
 
*Atmospheric Technician: 3
 
*Roboticist: 2
 
*Chief Medical Officer: 1 (min 7 day player age)
 
*Medical Doctor: 5
 
*Chemist: 2
 
*Geneticist: 2
 
*Virologist: 1
 
*Research Director: 1 (min 7 day player age)
 
*Scientist: 5
 
*Head of Security: 1 (min 14 day player age)
 
*Warden: 1 (min 7 day player age)
 
*Detective: 1 (min 7 day player age)
 
*Security Officer: 5 (min 7 day player age)
 
*AI: 1 (Round start only) (min 30 day player age)
 
*Cyborg: 1 (Round start only) (min 21 day player age)
 
  
 +
{| class="unsortable" style="background-color:#EEEEFF;width:1000px;text-align: center;"
 +
|+'''Command'''
 +
|-style="background-color:lightblue;
 +
!class="unsortable" style='width:15%';|Jobname
 +
!class="unsortable" style='width:20%';|Open Position, Roundstart
 +
!class="unsortable" style='width:20%';|Open Positions, total
 +
!class="unsortable" style='width:20%';|minimum player Age
 +
!class="unsortable" style='width:25%';|minimum Experience in Department
 +
|-
 +
|[[Captain]]
 +
|1
 +
|1
 +
|14 days
 +
|20 hours, command
 +
|-
 +
|[[Executive Officer]]
 +
|1
 +
|1
 +
|10 days
 +
|20 hours, crew
 +
|-
 +
|[[Bridge Staff]]
 +
|2
 +
|2
 +
|2 days
 +
|1 hour, crew
 +
|}
 +
<br>
 +
{| class="unsortable" style="background-color:#EEEEFF;width:1000px;text-align: center;"
 +
|+'''Security'''
 +
|-style = "background-color:darkred;
 +
!class="unsortable" style='width:15%';|Jobname
 +
!class="unsortable" style='width:20%';|Open Position, Roundstart
 +
!class="unsortable" style='width:20%';|Open Positions, total
 +
!class="unsortable" style='width:20%';|minimum player Age
 +
!class="unsortable" style='width:25%';|minimum Experience in Department
 +
|-
 +
|[[Head of Security]]
 +
|1
 +
|1
 +
|14 days
 +
|20 hours, security
 +
|-
 +
|[[Security Officer]]
 +
|5
 +
|5
 +
|7 days
 +
|12 hours, crew
 +
|-
 +
|[[Warden]]
 +
|1
 +
|1
 +
|7 days
 +
|10 hours, security
 +
|-
 +
|[[Detective]]
 +
|1
 +
|1
 +
|7 days
 +
|5 hours, crew
 +
|-
 +
|[[Brig Physician]]
 +
|1
 +
|1
 +
|7 days
 +
|2 hours, security
 +
|}
 +
<br>
 +
{| class="unsortable" style="background-color:#EEEEFF;width:1000px;text-align: center;"
 +
|+'''Engineering'''
 +
|-style="background-color:orange;
 +
!class="unsortable" style='width:15%';|Jobname
 +
!class="unsortable" style='width:20%';|Open Position, Roundstart
 +
!class="unsortable" style='width:20%';|Open Positions, total
 +
!class="unsortable" style='width:20%';|minimum player Age
 +
!class="unsortable" style='width:25%';|minimum Experience in Department
 +
|-
 +
|[[Chief Engineer]]
 +
|1
 +
|1
 +
|7 days
 +
|20 hours, engineering
 +
|-
 +
|[[Ship Engineer]]
 +
|5
 +
|6
 +
|0
 +
|1 hour, crew
 +
|-
 +
|[[Atmospheric Technician]]
 +
|2
 +
|3
 +
|0
 +
|1 hour, crew
 +
|}
 +
<br>
 +
{| class="unsortable" style="background-color:#EEEEFF;width:1000px;text-align: center;"
 +
|+'''Science'''
 +
|-style="background-color:#DDA0DD;
 +
!class="unsortable" style='width:15%';|Jobname
 +
!class="unsortable" style='width:20%';|Open Position, Roundstart
 +
!class="unsortable" style='width:20%';|Open Positions, total
 +
!class="unsortable" style='width:20%';|minimum player Age
 +
!class="unsortable" style='width:25%';|minimum Experience in Department
 +
|-
 +
|[[Research Director]]
 +
|1
 +
|1
 +
|7 days
 +
|20 hours, science
 +
|-
 +
|[[Scientist]]
 +
|3
 +
|5
 +
|0
 +
|1 hour, crew
 +
|-
 +
|[[Roboticist]]
 +
|2
 +
|2
 +
|0
 +
|1 hour, crew
 +
|}
 +
<br>
 +
{| class="unsortable" style="background-color:#EEEEFF;width:1000px;text-align: center;"
 +
|+'''Medical'''
 +
|-style="background-color:lightblue;
 +
!class="unsortable" style='width:15%';|Jobname
 +
!class="unsortable" style='width:20%';|Open Position, Roundstart
 +
!class="unsortable" style='width:20%';|Open Positions, total
 +
!class="unsortable" style='width:20%';|minimum player Age
 +
!class="unsortable" style='width:25%';|minimum Experience in Department
 +
|-
 +
|[[Chief Medical Officer]]
 +
|1
 +
|1
 +
|7 days
 +
|20 hours, medical
 +
|-
 +
|[[Medical Doctor]]
 +
|3
 +
|5
 +
|0
 +
|0
 +
|-
 +
|[[Chemist]]
 +
|2
 +
|2
 +
|0
 +
|1 hour, crew
 +
|-
 +
|[[Geneticist]]
 +
|2
 +
|2
 +
|0
 +
|1 hour, crew
 +
|-
 +
|[[Virologist]]
 +
|1
 +
|1
 +
|0
 +
|1 hour, crew
 +
|-
 +
|[[Paramedic]]
 +
|1
 +
|2
 +
|0
 +
|2 hours, crew
 +
|}
 +
<br>
 +
{| class="unsortable" style="background-color:#EEEEFF;width:1000px;text-align: center;"
 +
|+'''Service'''
 +
|-style="background-color:lightgreen;
 +
!class="unsortable" style='width:15%';|Jobname
 +
!class="unsortable" style='width:20%';|Open Position, Roundstart
 +
!class="unsortable" style='width:20%';|Open Positions, total
 +
!class="unsortable" style='width:20%';|minimum player Age
 +
!class="unsortable" style='width:25%';|minimum Experience in Department
 +
|-
 +
|[[Janitor]]
 +
|1
 +
|2
 +
|0
 +
|0
 +
|-
 +
|[[Bartender]]
 +
|1
 +
|1
 +
|0
 +
|0
 +
|-
 +
|[[Cook]]
 +
|1
 +
|2
 +
|0
 +
|0
 +
|-
 +
|[[Botanist]]
 +
|2
 +
|3
 +
|0
 +
|0
 +
|-
 +
|[[Clown]]
 +
|1
 +
|1
 +
|0
 +
|0
 +
|-
 +
|[[Mime]]
 +
|1
 +
|1
 +
|0
 +
|0
 +
|-
 +
|[[Chaplain]]
 +
|1
 +
|1
 +
|0
 +
|0
 +
|-
 +
|[[Curator]]
 +
|1
 +
|1
 +
|0
 +
|0
 +
|}
 +
<br>
 +
{| class="unsortable" style="background-color:#EEEEFF;width:1000px;text-align: center;"
 +
|+'''Muntions'''
 +
|-style="background-color:#CC8899;
 +
!class="unsortable" style='width:15%';|Jobname
 +
!class="unsortable" style='width:20%';|Open Position, Roundstart
 +
!class="unsortable" style='width:20%';|Open Positions, total
 +
!class="unsortable" style='width:20%';|minimum player Age
 +
!class="unsortable" style='width:25%';|minimum Experience in Department
 +
|-
 +
|[[Master at Arms]]
 +
|1
 +
|1
 +
|7 days
 +
|3 hours, crew
 +
|-
 +
|[[Munitions Technician]]
 +
|8
 +
|8
 +
|0
 +
|0
 +
|-
 +
|[[Flight Leader]]
 +
|1
 +
|1
 +
|0
 +
|2 hours, crew
 +
|-
 +
|[[Fighter Pilot]]
 +
|4
 +
|4
 +
|0
 +
|1 hour, crew
 +
|-
 +
|[[Air Traffic Controller]]
 +
|1
 +
|1
 +
|0
 +
|half hour, crew
 +
|}
 +
<br>
 +
{| class="unsortable" style="background-color:#EEEEFF;width:1000px;text-align: center;"
 +
|+'''Civilian'''
 +
|-style="background-color:orange;
 +
!class="unsortable" style='width:15%';|Jobname
 +
!class="unsortable" style='width:20%';|Open Position, Roundstart
 +
!class="unsortable" style='width:20%';|Open Positions, total
 +
!class="unsortable" style='width:20%';|minimum player Age
 +
!class="unsortable" style='width:25%';|minimum Experience in Department
 +
|-
 +
|[[Quartermaster]]
 +
|1
 +
|1
 +
|0
 +
|10 hours, supply
 +
|-
 +
|[[Cargo Technician]]
 +
|2
 +
|3
 +
|0
 +
|0
 +
|-
 +
|[[Shaft Miner]]
 +
|4
 +
|4
 +
|0
 +
|0
 +
|-
 +
|[[Lawyer]]
 +
|2
 +
|2
 +
|0
 +
|0
 +
|-
 +
|-
 +
|[[Assistant]]
 +
|unlimited
 +
|unlimited
 +
|0
 +
|0
 +
|}
 +
<br>
 +
{| class="unsortable" style="background-color:#EEEEFF;width:1000px;text-align: center;"
 +
|+'''Silicon'''
 +
|-style="background-color:#A9A9A9;
 +
!class="unsortable" style='width:15%';|Jobname
 +
!class="unsortable" style='width:20%';|Open Position, Roundstart
 +
!class="unsortable" style='width:20%';|Open Positions, total
 +
!class="unsortable" style='width:20%';|minimum player Age
 +
!class="unsortable" style='width:25%';|minimum Experience in Department
 +
|-
 +
|[[Cyborg]]
 +
|1
 +
|0
 +
|21 days
 +
|2 hours, crew
 +
|-
 +
|[[AI]]
 +
|1
 +
|1
 +
|30 days
 +
|3 hours, crew
 +
|}
 
[[Category:Game Resources]][[Category:Guides]]
 
[[Category:Game Resources]][[Category:Guides]]

Latest revision as of 03:10, 16 September 2021

Centcomofficial.png
 
Maximilian Vanderbilt, the CentCom Official says:
"NanoTrasen Central Command has selected your job assignment for this shift. I hope you are happy with what you have been so graciously provided with, 'cause you're gonna be here awhile."


Preference Ranks[edit | edit source]

In the job selection window of your character setup you can select how much you would like to play as a job.

There are six levels of priority:

  • [High]
  • [Medium]
  • [Low]
  • [Never]
  • Banned
  • Young

You can only select one job as high, the other ranks do not have limits. Banned is shown to players who were banned from playing the job (received a job ban). Players who are job banned cannot spawn as that job, they can however appeal the job ban on the forums. Jobs a player is banned from will show as [BANNED] no matter if it's a temporary job ban of a permanent one. Jobs the player is too young to play are jobs, which require a player to have played a certain number of days as other roles, before they are unlocked. Security jobs, head positions and silicon positions are usually the jobs that have this enabled. A [IN x DAYS] message will appear if you are too young to play a certain job, indicating how many more days need to pass before you can spawn as that job. You can still get the job by visiting the Head of Personnel though, or by being borged or stuffed into an AI. Finally, [NON-HUMAN] will appear by some jobs if your character is a lizardperson, as lizards are prohibited from taking Head of Staff roles.

Antagonist Assignment[edit | edit source]

Before jobs are assigned, the game will decide who the round antagonists are. A player who would normally have spawned as Security will spawn as a different job instead if they are selected as Antagonist.

This means you can have Security jobs on HIGH without having to worry about never getting antagonist roles.

How Jobs are Assigned[edit | edit source]

Once the game is about to start, jobs are assigned to players.

Pre-emptive Assignment[edit | edit source]

  • Assistants are assigned
  • One head is selected
  • The AI is selected

High Selection[edit | edit source]

Loops through a list of all players (randomized), if the player has a job set to high, and it has open slots, they receive it.

Middle Selection[edit | edit source]

Loops through a list of the remaining players, if the player has a job set to medium, he receives it.

Low Selection[edit | edit source]

Loops through a list of the remaining players, if the player has a job set to low, he receives it.

Post Selection[edit | edit source]

Any player who was not assigned a job spawns as a random job from the (probably small) pool of remaining empty jobs. This depends on what they selected in their character setup's occupation page (there is a toggle at the bottom).

Tips for Job Selection[edit | edit source]

As you can see, people who have a job set to high are far, far more likely to get the job, since if there is only one slot available for a job - like HoS - and there is one person who sets that job to high and 20 people who set it to medium, the one person who set it to high will always get the job.

  • Have your favorite job set to high, if you have two favorites or more, set one of them to high, do not have all three set to medium as you will very likely not get them - especially if the jobs have very few slots available.

Available Slots[edit | edit source]

This is a list of the number of slots available the ship. This does not count reassignments done by the Head of Personnel. The AI and Cyborg cannot be late-joiners. The default player age restriction is shown in brackets (restrictions don't apply for all servers).

Command
Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Captain 1 1 14 days 20 hours, command
Executive Officer 1 1 10 days 20 hours, crew
Bridge Staff 2 2 2 days 1 hour, crew


Security
Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Head of Security 1 1 14 days 20 hours, security
Security Officer 5 5 7 days 12 hours, crew
Warden 1 1 7 days 10 hours, security
Detective 1 1 7 days 5 hours, crew
Brig Physician 1 1 7 days 2 hours, security


Engineering
Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Chief Engineer 1 1 7 days 20 hours, engineering
Ship Engineer 5 6 0 1 hour, crew
Atmospheric Technician 2 3 0 1 hour, crew


Science
Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Research Director 1 1 7 days 20 hours, science
Scientist 3 5 0 1 hour, crew
Roboticist 2 2 0 1 hour, crew


Medical
Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Chief Medical Officer 1 1 7 days 20 hours, medical
Medical Doctor 3 5 0 0
Chemist 2 2 0 1 hour, crew
Geneticist 2 2 0 1 hour, crew
Virologist 1 1 0 1 hour, crew
Paramedic 1 2 0 2 hours, crew


Service
Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Janitor 1 2 0 0
Bartender 1 1 0 0
Cook 1 2 0 0
Botanist 2 3 0 0
Clown 1 1 0 0
Mime 1 1 0 0
Chaplain 1 1 0 0
Curator 1 1 0 0


Muntions
Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Master at Arms 1 1 7 days 3 hours, crew
Munitions Technician 8 8 0 0
Flight Leader 1 1 0 2 hours, crew
Fighter Pilot 4 4 0 1 hour, crew
Air Traffic Controller 1 1 0 half hour, crew


Civilian
Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Quartermaster 1 1 0 10 hours, supply
Cargo Technician 2 3 0 0
Shaft Miner 4 4 0 0
Lawyer 2 2 0 0
Assistant unlimited unlimited 0 0


Silicon
Jobname Open Position, Roundstart Open Positions, total minimum player Age minimum Experience in Department
Cyborg 1 0 21 days 2 hours, crew
AI 1 1 30 days 3 hours, crew