Difference between revisions of "Syndicate Items"
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=='''Syndicate Items'''== | =='''Syndicate Items'''== | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Syndicate Uplink | |name = Syndicate Uplink | ||
− | |image = | + | |image = SyndicateUplink.gif |
|foundin = Syndicate operatives spawn with one | |foundin = Syndicate operatives spawn with one | ||
|usedfor = Ordering syndicate items by a traitor or syndicate operative. | |usedfor = Ordering syndicate items by a traitor or syndicate operative. | ||
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|usedfor = Completing kidnapping contracts for TC-rewards. | |usedfor = Completing kidnapping contracts for TC-rewards. | ||
|strategy = A high risk, high reward choice for a traitor who wants a real challenge. | |strategy = A high risk, high reward choice for a traitor who wants a real challenge. | ||
− | |description = '''20+ players only'''<br> The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC. Upon purchase, you'll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you'll be granted contractor gear to help with your mission. Comes supplied with the tablet, | + | |description = '''20+ players only'''<br> The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you'll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you'll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops. |
− | Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your | + | Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they're extracted into their equipped ID. |
+ | |||
+ | Victims that're extracted will have their items stored until they're brought back, with their items coming along with the pod they're dropped with. Extracted targets always get dropped back in the same area they were launched from. | ||
Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location. | Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location. | ||
− | The average for the total TC you can earn with this kit is | + | The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge. |
Currently, when first assigning yourself to the uplink, you'll always be given 6 contracts. | Currently, when first assigning yourself to the uplink, you'll always be given 6 contracts. | ||
− | + | Unique items are available to purchase with "Contractor Rep" through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available: | |
− | * | + | * '''Contractor Pinpointer - 1 Rep''': A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you're at the location when within ~25 units. |
+ | * '''Fulton Extraction Kit - 1 Rep''': Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon. | ||
+ | * '''Reinforcements - 2 Rep''': Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they'll be sent via pod, so be sure to call when by yourself. | ||
+ | * '''Blackout - 3 Rep''': Cuts station power for a short duration. | ||
+ | |||
+ | ====[[File:Contractor_baton_retracted.png]]Contractor Baton[[File:Contractor_baton_extended.png]]==== | ||
+ | This baton comes in every contract kit. If extended and used on someone when not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 70 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 2 hits. Has a 2.5 second cooldown between non-harm hits. Fits in a pocket when retracted. Use in hand to extend or retract. Unlike [[Security_items#Stun_Baton|other batons]], this one works on [[Cyborg|cyborgs]]. | ||
+ | |||
}} | }} | ||
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*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]] | *[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]] | ||
− | '''Sabotage''' | + | '''Sabotage'''<br> |
− | *[[#C4|C4 Plastic Explosive]] | + | *A syndicate duffelbag containing:<br> |
− | *[[# | + | **3x [[#C4|C4 Plastic Explosive]] |
− | * | + | **3x [[##Bag_of_X-4_Explosives|X4 Plastic Explosive]] |
− | *Airlock Charge | + | **6x [[General_items#Remote_Signaling_Device|Remote Signaling Device]]<br> |
+ | *<s>2x Airlock Charge</s> (removed from /tg/station Aug 2019) | ||
*[[#Camera_Bug|Camera Bug]] | *[[#Camera_Bug|Camera Bug]] | ||
*[[#Power_Sink|Power Sink Beacon]] | *[[#Power_Sink|Power Sink Beacon]] | ||
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*Bee mask | *Bee mask | ||
*Yellow fanny pack | *Yellow fanny pack | ||
− | * | + | *2x [[#Buzzkill_Grenade_Box|buzzkill]] grenades |
*Beesease reagent | *Beesease reagent | ||
*The Stinger - A fast attacking bee sabre which injects 4 units of [[Guide_to_chemistry#Histamine|histamine]] on every hit. | *The Stinger - A fast attacking bee sabre which injects 4 units of [[Guide_to_chemistry#Histamine|histamine]] on every hit. | ||
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==Conspicuous and Dangerous Weapons== | ==Conspicuous and Dangerous Weapons== | ||
− | === | + | ===Box of Throwing Weapons=== |
− | {{anchor| | + | {{anchor|Box_of_Throwing_Weapons}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Box of Throwing Weapons |
− | |image = | + | |image = Syndibox.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
− | |usedfor = | + | |usedfor = Murdering people by throwing things. |
− | |strategy = | + | |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging. |
− | | | + | |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]] |
+ | |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br> Reinforced bolas cause a 3.5 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take longer to remove than normal [[Makeshift_weapons#Bola|bolas]]. | ||
}} | }} | ||
− | === | + | |
− | {{anchor| | + | ===Energy Sword=== |
+ | {{anchor|Energy_Sword}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | + | |name = Energy Sword | |
− | + | |image = ESword.png | |
− | + | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. | |
− | + | |usedfor = Mass murder. | |
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− | |name = Energy Sword | ||
− | |image = ESword.png | ||
− | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
− | |usedfor = Mass murder. | ||
|strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles. Needs to be turned on before use. Can fit in a pocket if shut off. | |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles. Needs to be turned on before use. Can fit in a pocket if shut off. | ||
|description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.<br> Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]'s knockdown. You have a decent chance of reflecting projectiles with it when turned on. | |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.<br> Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]'s knockdown. You have a decent chance of reflecting projectiles with it when turned on. | ||
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|name = Double-bladed Energy Sword | |name = Double-bladed Energy Sword | ||
|image = DoubleESword.png | |image = DoubleESword.png | ||
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 18 telecrystals. |
|usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant. | |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant. | ||
|strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser. | |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser. | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = "Gloves of the North Star" | |name = "Gloves of the North Star" | ||
− | |image = | + | |image = NorthStarGloves.png |
|foundin = Ordered via syndicate uplink, costs 8 telecrystals. | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
|usedfor = ATATATATATA | |usedfor = ATATATATATA | ||
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}} | }} | ||
− | ===Powerfist=== | + | ===[[Holoparasite|Holoparasites]]=== |
− | {{anchor|Powerfist}} | + | {{anchor|Holoparasite_Injector_Kit}} |
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Holoparasite injector kit | ||
+ | |image = Syndibox.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 18 telecrystals. | ||
+ | |usedfor = ORAORAORAORAORA | ||
+ | |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon. | ||
+ | |description = '''25+ players only'''<br> Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. | ||
+ | }} | ||
+ | |||
+ | ===Powerfist=== | ||
+ | {{anchor|Powerfist}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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}} | }} | ||
− | === | + | ===Stechkin=== |
− | {{anchor| | + | {{anchor|Stechkin}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Stechkin Pistol |
− | |image = | + | |image = stetchkin.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 7 telecrystals |
− | |usedfor = | + | |usedfor = Quick and concealable murder. |
− | |strategy = | + | |strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise. |
− | |description = ' | + | |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes.<br> Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. |
}} | }} | ||
− | == | + | ===Revolver=== |
− | + | {{anchor|Revolver}} | |
− | {{anchor| | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = .357 | + | |name = .357 Revolver |
− | |image = | + | |image = Revolver.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 13 telecrystals |
− | |usedfor = | + | |usedfor = Very quick and loud murder. |
− | |strategy = | + | |strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful. |
− | |description = | + | |description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. |
}} | }} | ||
− | === | + | |
− | {{anchor| | + | ===Toy Pistol with Riot Darts=== |
+ | {{anchor|Toy_Gun_with_Riot_Darts}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Toy Gun with Riot Darts |
− | |image = | + | |image = Toy_gun.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
− | |usedfor = | + | |usedfor = Hiding a stunning weapon in plain sight. |
− | |strategy = | + | |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down. |
− | |description = | + | |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target. |
}} | }} | ||
− | === | + | ==Stealthy and Inconspicuous Weapons== |
− | {{anchor| | + | |
+ | ===Dart Pistol=== | ||
+ | {{anchor|Dart_Pistol}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Dart Pistol |
− | |image = | + | |image = Dart_pistol.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
− | |usedfor = | + | |usedfor = Shooting chemicals. Useful with the Poison Kit. |
− | |strategy = | + | |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket. |
− | |description = | + | |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets. |
}} | }} | ||
− | === | + | ===Dehydrated Space Carp=== |
− | {{anchor| | + | {{anchor|Dehydrated_Space_Carp}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Dehydrated Space Carp |
− | |image = | + | |image = Carp_plush.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. |
− | |usedfor = | + | |usedfor = Sudden carp invasions. |
− | |strategy = | + | |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won't attack you once spawned. |
− | |description = | + | |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you. |
}} | }} | ||
− | === | + | ===Energy Dagger=== |
− | {{anchor| | + | {{anchor|Energy Dagger}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Energy Dagger |
− | |image = | + | |image = Edagger.gif |
− | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | + | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
− | |usedfor = | + | |usedfor = Last resort combat. |
− | |strategy = | + | |strategy = Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades. |
− | |description = | + | |description = It's a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you've got somebody on the ropes.<br> It's better than most weapons very cheap, so it's not a bad last resort. Unless people know you have it they're very unlikely to search your PDA pen slot. |
}} | }} | ||
− | === | + | ===Martial Arts Scroll=== |
− | {{anchor| | + | {{anchor|Martial_Arts_Scroll}} |
− | + | {{Item | |
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Martial Arts Scroll |
− | |image = | + | |image = Scroll.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 17 telecrystals. |
− | |usedfor = | + | |usedfor = Fighting ranged attackers, killing people with your fists. |
− | |strategy = | + | |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your hits stronger. |
− | |description = This is | + | |description = <br>You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.<br> You will also not be able to use any ranged weapon, as it would be dishonorable. |
− | }} | + | Your punches do 10 to 15 brute, and your grabs will start as aggressive. |
+ | You can also combo attacks by switching intents while hitting. Possible Combos: | ||
+ | * '''Wrist Wrench''': Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed. | ||
+ | * '''Back Kick''': Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed. | ||
+ | * '''Stomach Knee''': Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed. | ||
+ | * '''Head Kick''': Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed. | ||
+ | * '''Elbow Drop''': Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition. | ||
+ | }} | ||
− | + | ===Mini Energy Crossbow=== | |
− | + | {{anchor|Mini_Energy_Crossbow}} | |
− | |||
− | === | ||
− | {{anchor| | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow |
− | |image = | + | |image = Ebow.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 10 telecrystals |
− | |usedfor = | + | |usedfor = Stunning people. |
− | |strategy = | + | |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown. |
− | |description = This | + | |description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.<br> Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to [[Status_Effects#Paralyze|paralyze]] someone. |
}} | }} | ||
− | === | + | ===Boxed Origami Kit=== |
− | {{anchor| | + | {{anchor|Boxed Origami Kit}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = {{anchor|Origami}}Boxed Origami Kit |
− | |image = | + | |image = Syndibox.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 14 telecrystals |
− | |usedfor = | + | |usedfor = Folding paper airplanes. |
− | |strategy = | + | |strategy = Lets you fold any paper into sharp paper airplanes to hit people in the eyes with. |
− | |description = | + | |description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message "You feel like you've got a good handle on origami!". This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you're aiming at. |
}} | }} | ||
− | === | + | ===Poison Kit=== |
− | {{anchor| | + | {{anchor|Poison_Kit}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Poison Kit |
− | |image = | + | |image = Syndibox.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
− | |usedfor = | + | |usedfor = Murdering people silently. |
− | |strategy = | + | |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun. |
− | |description = | + | |contents = [[File:Bottle.png]][[File:Syringe.png]] |
+ | |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. | ||
}} | }} | ||
− | === | + | ===Romerol=== |
− | {{anchor| | + | {{anchor|Romerol}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Romerol |
|image = Syndibox.png | |image = Syndibox.png | ||
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 25 telecrystals. |
− | |usedfor = | + | |usedfor = Creating a zombie infestation. |
− | |strategy = | + | |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun. |
− | |contents = [[ | + | |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]] |
− | |description = | + | |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals, at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. |
}} | }} | ||
− | === | + | ===Sleepy Pen=== |
− | {{anchor| | + | {{anchor|Sleepy_Pen}} |
− | + | {{Item | |
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = "Pen" |
− | |image = | + | |image = Pen.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. |
− | |usedfor = | + | |usedfor = Disabling people, making people look dead. |
− | |strategy = | + | |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off. |
− | |description = | + | |description = This is a very devious little item. It is a refillable instant injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick but the stab will be invisible to others. <br> The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]]. |
}} | }} | ||
− | === | + | |
− | {{anchor| | + | ===Universal Suppressor=== |
+ | {{anchor|Suppressor}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Suppressor |
− | |image = | + | |image = Suppressor.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
− | |usedfor = | + | |usedfor = Silencing weapons. |
− | |strategy = | + | |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages. |
− | |description = A | + | |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm. |
}} | }} | ||
− | === | + | ==Ammunition== |
− | {{anchor| | + | ===.357 Speedloader=== |
+ | {{anchor|357_Speedloader}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = .357 Speedloader |
− | |image = | + | |image = 357_speedloader.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units. |
− | |usedfor = | + | |usedfor = Ammo for the [[#Revolver|Revolver]]. |
− | |strategy = | + | |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead. |
− | + | |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.<br> This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option. | |
}} | }} | ||
− | === | + | ===10mm Handgun Magazine=== |
− | {{anchor| | + | {{anchor|10mm_Handgun_Magazine}} |
− | {{Item | + | {{Item |
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = 10mm Handgun Magazine |
− | |image = | + | |image = 10mmMag.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units. |
− | |usedfor = | + | |usedfor = Ammunition for the [[#Stechkin|Stechkin]]. |
− | + | |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a ''tacticool reload'', replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box. | |
− | | | + | |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.<br> Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply handload empty magazines. |
− | |||
− | |||
− | |||
}} | }} | ||
− | === | + | ===10mm Armour Piercing Magazine=== |
− | {{anchor| | + | {{anchor|10mm_Armour_Piercing_Magazine}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = 10mm Armour Piercing Magazine |
− | |image = | + | |image = 10mmmagAP.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
− | |usedfor = | + | |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]]. |
− | |strategy = | + | |strategy = Order this when you want to kill someone armoured like security staff. |
− | |description = | + | |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear. |
}} | }} | ||
− | == | + | ===10mm Incendiary Magazine=== |
− | + | {{anchor|10mm_Incendiary_Magazine}} | |
− | |||
− | {{anchor| | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = 10mm Incendiary Magazine |
− | |image = | + | |image = 10mmmagfire.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
− | |usedfor = | + | |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire. |
− | + | |strategy = Order this when you want to see someone burn. | |
− | | | + | |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target. |
− | |description = | ||
}} | }} | ||
− | === | + | ===10mm Hollow Point Magazine=== |
− | {{anchor| | + | {{anchor|10mm Hollow_Point_Magazine}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = 10mm Hollow Point Magazine |
− | |image = | + | |image = 10mmmaghollow.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
− | |usedfor = | + | |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets. |
− | |strategy = | + | |strategy = Order this when you want to kill someone who is likely unarmoured. |
− | |description = | + | |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour. |
}} | }} | ||
− | === | + | ===Box of Riot Darts=== |
− | {{anchor| | + | {{anchor|Box_of_Riot_Darts}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Ammo-riot darts |
− | |image = | + | |image = Foambox_riot.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
− | |usedfor = | + | |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]]. |
− | |strategy = | + | |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable. |
− | |description = | + | |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from an autolathe, or reuse the ones you shot. |
}} | }} | ||
− | === | + | |
− | {{anchor| | + | == Grenades and Explosives == |
+ | |||
+ | ===Composition C-4=== | ||
+ | {{anchor|Composition C-4}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = C-4 |
− | |image = | + | |image = C4.gif |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. |
− | |usedfor = | + | |usedfor = Blowing stuff up. |
− | |strategy = | + | |strategy = Stick it on things that need to blow up. |
− | |description = | + | |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.<br> You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib. |
}} | }} | ||
− | === | + | ===Bag of C-4 Explosives=== |
− | {{anchor| | + | {{anchor|Bag_of_C-4_Explosives}} |
− | {{Item | + | {{Item |
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Bag of C-4 Explosives |
− | |image = | + | |image = Duffle_syndie.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount) |
− | |usedfor = | + | |usedfor = Blowing lots of stuff up. |
− | |strategy = | + | |strategy = Stick it on things that need to blow up. |
− | |description = | + | |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar). |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
− | === | + | ===Bag of X-4 Explosives=== |
− | {{anchor| | + | {{anchor|Bag_of_X-4_Explosives}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Bag of X-4 Explosives |
− | |image = | + | |image = X4.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. |
− | |usedfor = | + | |usedfor = Blowing stuff up. |
− | |strategy = | + | |strategy = Stick it on things that need to blow up. |
− | + | |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target. | |
− | |description = | ||
}} | }} | ||
− | === | + | ===EMP Kit=== |
− | {{anchor| | + | {{anchor|EMP_Kit}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = EMP Kit |
|image = Syndibox.png | |image = Syndibox.png | ||
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
− | |usedfor = | + | |usedfor = The disabling of technology, such as cameras, radios, etc. |
− | |strategy = | + | |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]]. |
− | |contents = [[ | + | |contents = [[file:Emp grenade.png]]x6[[file:injector.png]] |
− | |description = | + | |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time. |
}} | }} | ||
− | === | + | ===Detomatix PDA Cartridge=== |
− | {{anchor| | + | {{anchor|Detomatix_PDA_Cartridge}} |
− | {{Item | + | {{Item |
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Detomatix Cartridge |
− | |image = | + | |image = Pda cartrige.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
− | |usedfor = | + | |usedfor = Making other's [[PDA]]s explode. |
− | |strategy = | + | |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them. |
− | |description = | + | |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).<br> Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.<br> Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.<br> For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly. |
}} | }} | ||
− | === | + | ===Pizza Bomb=== |
− | {{anchor| | + | {{anchor|Pizza_Bomb}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Pizza Bomb |
− | |image = | + | |image = Pizza_bomb.gif |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
− | |usedfor = | + | |usedfor = Tasty bomb delivery. |
− | |strategy = | + | |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb! |
− | |description = | + | |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target! |
}} | }} | ||
− | === | + | ===Slipocalypse Clusterbang=== |
− | {{anchor| | + | {{anchor|Slipocalypse_Clusterbang}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Slipocalypse Clusterbang |
− | |image = | + | |image = Clusterbang.png |
|foundin = Ordered via syndicate uplink, costs 3 telecrystals. | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
− | |usedfor = | + | |usedfor = Making a large area slippery with soap. |
− | |strategy = | + | |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each. |
− | |description = | + | |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario! |
}} | }} | ||
− | === | + | ===Syndicate Bomb=== |
− | {{anchor| | + | {{anchor|Syndicate_Bomb}} |
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Syndicate Bomb | ||
+ | |image = Syndicate_Bomb.gif | ||
+ | |foundin = Ordered via syndicate uplink, costs 11 telecrystals. | ||
+ | |usedfor = Making really big holes. | ||
+ | |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang. | ||
+ | |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.<br> | ||
+ | The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.<br> | ||
+ | When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.<br> | ||
+ | Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these. | ||
+ | }} | ||
+ | |||
+ | ===Syndicate Minibomb=== | ||
+ | {{anchor|Syndicate_Minibomb}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Syndicate Minibomb |
− | |image = | + | |image = Syndicate_Minibomb.gif |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
− | |usedfor = | + | |usedfor = Blowing shit up, making holes in the station. |
− | |strategy = | + | |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets. |
− | |description = | + | |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse. |
}} | }} | ||
+ | |||
==Stealth and Camouflage Items== | ==Stealth and Camouflage Items== | ||
Line 844: | Line 859: | ||
* The AI's camera eye can no longer track/jump to you and instead has to manually follow you. | * The AI's camera eye can no longer track/jump to you and instead has to manually follow you. | ||
* Having an agent card in your ID slot will reduce security bots' threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don't stack more than one offense. | * Having an agent card in your ID slot will reduce security bots' threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don't stack more than one offense. | ||
− | * You can forge the card's name, assignment and look. This works in combination with the chameleon kit's voice changer! | + | * You can forge the card's name, assignment, account ID, and look. This works in combination with the chameleon kit's voice changer! |
* Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. | * Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. | ||
+ | * Forging for the first time will automatically assign your account ID to it. | ||
}} | }} | ||
Line 867: | Line 883: | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Camera Bug | |name = Camera Bug | ||
− | |image = | + | |image = Camera Bug.gif |
|foundin = Ordered via syndicate uplink, costs 1 telecrystal. | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. | ||
|usedfor = Spying through cameras. | |usedfor = Spying through cameras. | ||
Line 895: | Line 911: | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = Stimpack | |name = Stimpack | ||
− | |image = | + | |image = Stimulant_medipen.png |
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. | ||
− | |usedfor = | + | |usedfor = Speed and reducing stuns for a long time. |
|strategy = Use it on yourself before a fight with security. | |strategy = Use it on yourself before a fight with security. | ||
− | |description = This | + | |description = This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time. |
}} | }} | ||
+ | |||
+ | ===Syndicate Soap=== | ||
+ | {{anchor|Syndicate_Soap}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = "Soap" | ||
+ | |image = Synsoap.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. | ||
+ | |usedfor = Cleaning things, and slipping people on it. | ||
+ | |strategy = Can be used for a quick clean up if you lack space cleaner, so you're not covered in blood, or it can be used like a banana peel. | ||
+ | |description = It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup. | ||
+ | }} | ||
===Mulligan=== | ===Mulligan=== | ||
Line 1,009: | Line 1,038: | ||
|usedfor = Obtaining tools and combat gloves. | |usedfor = Obtaining tools and combat gloves. | ||
|strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape. | |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape. | ||
− | |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool. | + | |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.gif|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] |
|description = It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It's also slightly more robust than a regular toolbox. | |description = It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It's also slightly more robust than a regular toolbox. | ||
}} | }} | ||
Line 1,023: | Line 1,052: | ||
|usedfor = Hypnotizing people into following absurd orders. | |usedfor = Hypnotizing people into following absurd orders. | ||
|strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.<br> As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it. | |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.<br> As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it. | ||
− | |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. | + | |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize. |
}} | }} | ||
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|strategy = Use it to perform any kind of surgical crime. | |strategy = Use it to perform any kind of surgical crime. | ||
|contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]<br> [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] <br> | |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]<br> [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] <br> | ||
− | [[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File: | + | [[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]] |
|description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it's inserted in. | |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it's inserted in. | ||
}} | }} | ||
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|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
|name = "Multitool" | |name = "Multitool" | ||
− | |image = Multitool. | + | |image = Multitool.gif |
|foundin = Ordered via syndicate uplink, costs 1 telecrystal. | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. | ||
|usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams. | |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams. | ||
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|description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew's funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining. | |description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew's funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining. | ||
}} | }} | ||
+ | |||
+ | ===Telecrystal Fuel Rod=== | ||
+ | {{anchor|Telecrystal Fuel Rod}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Telecrystal Fuel Rod | ||
+ | |image = ControlRodPlasma.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 7 telecrystals. | ||
+ | |usedfor = Growing extra telecrystals in a [[AGCNR|Nuclear Reactor]]. | ||
+ | |strategy = Insert it into a running [[AGCNR]] to gain more telecrystals | ||
+ | |description = This special fuel rod has eight material slots that can be filled up with telecrystals. Then, once the rod has been fully depleted, you will be able to harvest up to 24 telecrystals - 3 for each one you inserted. Please note that this rod fissiles much faster than it's nanotrasen counterpart, it doesn't take much to overload the reactor with these. }} | ||
==Implants== | ==Implants== | ||
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To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.<br> | To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.<br> | ||
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed. | The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed. | ||
+ | }} | ||
+ | |||
+ | ===Australicus Slime Mutator=== | ||
+ | {{anchor|Australicus Slime Mutator}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Australicus Slime Mutator | ||
+ | |image = Syringe.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Roboticist|Roboticists]], [[Scientist|Scientists]] and the [[Research Director]]. | ||
+ | |usedfor = Causing a spider apocalypse. | ||
+ | |strategy = Inject this into an unused [[Guide_to_xenobiology#Gold_Slime|gold slime extract]]. | ||
+ | |description = Requires knowledge in [[Guide_to_xenobiology|xenobiology]] to use properly. Buying this gives you a syringe containing 1u Spider Extract. When this substance is injected into an unused [[Guide_to_xenobiology#Gold_Slime|gold slime extract]] it spawns three non-hostile and non-sentient [[Spider#Uncommon_Spiders|broodmother spiders]]. These won't cause any havoc unless you manage to make them sentient, which can be done with a sentience potion made from [[Guide_to_xenobiology#Light_Pink_Slime|light pink extracts]] (not included). | ||
}} | }} | ||
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|usedfor = Bashing heads in and everything tool-related. | |usedfor = Bashing heads in and everything tool-related. | ||
|strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals. | |strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals. | ||
− | |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool. | + | |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.gif|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]] |
|description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]]. | |description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]]. | ||
}} | }} | ||
+ | |||
+ | ===Plasma Control Rod=== | ||
+ | {{anchor|Plasma Control Rod}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Plasma Control Rod | ||
+ | |image = ControlRodPlasma.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Station Engineer]], [[Atmospheric Technician]] and the [[Chief Engineer]]. | ||
+ | |usedfor = Melting down the [[Guide_to_the_Stormdrive_Engine|Stormdrive Reactor]] | ||
+ | |strategy = Insert a Plasma Rod into a running stormdrive reactor to blow it up | ||
+ | |description = A plasma cored control rod designed for sabotaging Stormdrive reactors. | ||
+ | The Plasma Control Rod will heat up instead of cool down the stormdrive reactor if inserted. Because the plasma rod makes it harder to get the Reactor on-line, you may not want to insert it while starting up. The other Engineers will <s> notice</s> be very confused and you'll be found out. Rather drop it in while the stormdrive is running and optimally already melting down. This will make it very difficult to prevent it from blowing up. | ||
+ | }} | ||
===Modified Syringe Gun=== | ===Modified Syringe Gun=== | ||
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|foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]]. | |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]]. | ||
|usedfor = Instantly injecting someone with DNA from a distance. | |usedfor = Instantly injecting someone with DNA from a distance. | ||
− | |strategy = Shoot someone with a | + | |strategy = Shoot someone with a mutator with a bad disability. |
|description = A syringe gun that fires DNA injectors instead of normal syringes. | |description = A syringe gun that fires DNA injectors instead of normal syringes. | ||
}} | }} | ||
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|usedfor = Cool-looking regeneration. | |usedfor = Cool-looking regeneration. | ||
|strategy = Smoke them to inhale omnizine and heal over time. | |strategy = Smoke them to inhale omnizine and heal over time. | ||
− | |description = Strong flavor, dense smoke | + | |description = Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes. |
}} | }} | ||
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|usedfor = Getting a rounded medical kit. | |usedfor = Getting a rounded medical kit. | ||
|strategy = Become a combat medic to keep your team up and running. | |strategy = Become a combat medic to keep your team up and running. | ||
− | |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator | + | |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, a brute and burn patch, a [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] syringe, and a combat hypospray loaded with: |
+ | *30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]] | ||
+ | *30 units of [[Guide_to_chemistry#Omnizine|Omnizine]] | ||
+ | *15 units of [[Guide_to_chemistry#Leporazine|Leporazine]] | ||
+ | *15 units of [[Guide_to_chemistry#Atropine|Atropine]] | ||
+ | Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. | ||
}} | }} | ||
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|usedfor = Getting all you need to start sniping. | |usedfor = Getting all you need to start sniping. | ||
|strategy = Become a long-range sniper. | |strategy = Become a long-range sniper. | ||
− | |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, a [[#.50 Haemorrage Magazine|haemorrage magazine]], a [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor| | + | |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, a [[#.50 Haemorrage Magazine|haemorrage magazine]], a [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|suppressor]], and a worn out suit and tie. |
}} | }} | ||
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|usedfor = Biological Warfare. | |usedfor = Biological Warfare. | ||
|strategy = Spreads an extremely dangerous and infectious virus. | |strategy = Spreads an extremely dangerous and infectious virus. | ||
− | |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant | + | |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe. |
}} | }} | ||
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|usedfor = Healing your fellow operatives. | |usedfor = Healing your fellow operatives. | ||
|strategy = Use this to keep your team alive. | |strategy = Use this to keep your team alive. | ||
− | |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector | + | |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Atropine), a night vision medical hud for quick identification of injured comrades, a brute and burn healing patch, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants). |
}} | }} | ||
Latest revision as of 01:37, 10 March 2022
This page needs revising! The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. The revision reason is: "Extremely out of date, missing items and certain icons are out of date or missing entirely" |
Syndicate Items[edit | edit source]
These items can be bought through an uplink by Traitors and (barring a few) Nuclear Operatives.
How to Get These Items[edit | edit source]
Discounts[edit | edit source]
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)
Bundles and Telecrystals[edit | edit source]
Contract Kit[edit | edit source]
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Syndicate Bundle A: Syndi-kit Tactical[edit | edit source]
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Syndicate Bundle B: Syndi-kit Special[edit | edit source]
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Syndicate Surplus Crate[edit | edit source]
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1 Raw Telecrystal[edit | edit source]
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5 Raw Telecrystals[edit | edit source]
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20 Raw Telecrystals[edit | edit source]
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Super Surplus Crate[edit | edit source]
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Random Item[edit | edit source]
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Conspicuous and Dangerous Weapons[edit | edit source]
Box of Throwing Weapons[edit | edit source]
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Energy Sword[edit | edit source]
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Double-bladed Energy Sword[edit | edit source]
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Gloves of the North Star[edit | edit source]
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Holoparasites[edit | edit source]
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Powerfist[edit | edit source]
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Stechkin[edit | edit source]
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Revolver[edit | edit source]
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Toy Pistol with Riot Darts[edit | edit source]
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Stealthy and Inconspicuous Weapons[edit | edit source]
Dart Pistol[edit | edit source]
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Dehydrated Space Carp[edit | edit source]
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Energy Dagger[edit | edit source]
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Martial Arts Scroll[edit | edit source]
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Mini Energy Crossbow[edit | edit source]
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Boxed Origami Kit[edit | edit source]
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Poison Kit[edit | edit source]
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Romerol[edit | edit source]
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Sleepy Pen[edit | edit source]
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Universal Suppressor[edit | edit source]
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Ammunition[edit | edit source]
.357 Speedloader[edit | edit source]
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10mm Handgun Magazine[edit | edit source]
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10mm Armour Piercing Magazine[edit | edit source]
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10mm Incendiary Magazine[edit | edit source]
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10mm Hollow Point Magazine[edit | edit source]
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Box of Riot Darts[edit | edit source]
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Grenades and Explosives[edit | edit source]
Composition C-4[edit | edit source]
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Bag of C-4 Explosives[edit | edit source]
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Bag of X-4 Explosives[edit | edit source]
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EMP Kit[edit | edit source]
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Detomatix PDA Cartridge[edit | edit source]
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Pizza Bomb[edit | edit source]
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Slipocalypse Clusterbang[edit | edit source]
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Syndicate Bomb[edit | edit source]
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Syndicate Minibomb[edit | edit source]
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Stealth and Camouflage Items[edit | edit source]
Chameleon Kit[edit | edit source]
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No-Slip Chameleon Shoes[edit | edit source]
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Agent ID Card[edit | edit source]
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Chameleon Projector[edit | edit source]
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Camera Bug[edit | edit source]
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Smuggler's Satchel[edit | edit source]
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Stimpack[edit | edit source]
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Syndicate Soap[edit | edit source]
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Mulligan[edit | edit source]
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EMP Flashlight[edit | edit source]
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Adaptive Cardboard Cutouts[edit | edit source]
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Decoy Nuclear Authentication Disk[edit | edit source]
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Space Suits and Hardsuits[edit | edit source]
Syndicate Space Suit[edit | edit source]
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Syndicate Hardsuit[edit | edit source]
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Devices and Tools[edit | edit source]
Cryptographic Sequencer[edit | edit source]
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Fully Loaded Toolbox[edit | edit source]
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Hypnotic Flash[edit | edit source]
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Syndicate Surgery Duffelbag[edit | edit source]
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Chest Rig[edit | edit source]
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Syndicate Tome[edit | edit source]
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Thermal Imaging Glasses[edit | edit source]
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Binary Translator Key[edit | edit source]
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Syndicate Encryption Key[edit | edit source]
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Artificial Intelligence Detector[edit | edit source]
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Hacked AI Upload Module[edit | edit source]
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Power Sink[edit | edit source]
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Power Beacon[edit | edit source]
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Briefcase Launchpad[edit | edit source]
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Radioactive Microlaser[edit | edit source]
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Radio Jammer[edit | edit source]
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Codespeak Manual[edit | edit source]
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F.R.A.M.E. PDA Cartridge[edit | edit source]
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Protocol CRAB-17 Phone[edit | edit source]
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Telecrystal Fuel Rod[edit | edit source]
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Implants[edit | edit source]
Adrenal Implant[edit | edit source]
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Freedom Implant[edit | edit source]
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Storage Implant[edit | edit source]
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Radio Implant[edit | edit source]
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Stealth Implant[edit | edit source]
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Storage Implant[edit | edit source]
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Uplink Implant[edit | edit source]
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Role Restricted[edit | edit source]
Reverse Revolver[edit | edit source]
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Clown Bomb[edit | edit source]
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Reverse Bear Trap[edit | edit source]
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Australicus Slime Mutator[edit | edit source]
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Clown Car[edit | edit source]
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EZ clean bundle[edit | edit source]
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His Grace[edit | edit source]
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Haunted Magic Eightball[edit | edit source]
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Ancient Jumpsuit[edit | edit source]
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Ancient Toolbox[edit | edit source]
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Plasma Control Rod[edit | edit source]
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Modified Syringe Gun[edit | edit source]
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Banana Cream Pie Cannon[edit | edit source]
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Magillitis Serum Autoinjector[edit | edit source]
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Box of Gorilla Cubes[edit | edit source]
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Kinetic Accelerator Pressure Mod[edit | edit source]
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Guide to Advanced Mimery Series[edit | edit source]
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Explosive Hot Potato[edit | edit source]
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Brainwashing Surgery Program[edit | edit source]
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Reagent Dartgun[edit | edit source]
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Blast Cannon[edit | edit source]
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Concealed Weapon Bay[edit | edit source]
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(Pointless) Badassery[edit | edit source]
Syndicate Playing Cards[edit | edit source]
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Syndicate Briefcase Full of Cash[edit | edit source]
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Syndicate Smokes[edit | edit source]
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Syndicate Balloon[edit | edit source]
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Nuclear Strike Team[edit | edit source]
Items only available to syndicate operatives during Nuke.
Bundles and Telecrystals[edit | edit source]
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.
Bioterror bundle[edit | edit source]
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Bulldog bundle[edit | edit source]
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C-20r bundle[edit | edit source]
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Cybernetic Implant Bundle[edit | edit source]
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Medical bundle[edit | edit source]
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Sniper bundle[edit | edit source]
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Spetsnaz Pyro bundle[edit | edit source]
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Conspicuous and Dangerous Weapons[edit | edit source]
Bulldog Shotgun[edit | edit source]
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[Show/hide] Bulldog Ammo[edit | edit source]
Ammo-12g Stun Slug[edit | edit source]
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Ammo-12g Buckshot[edit | edit source]
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Ammo-12g Slugs[edit | edit source]
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Ammo-12g Dragon's Breath[edit | edit source]
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Ammo-12g Breaching[edit | edit source]
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Ammo-12g Bundle[edit | edit source]
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C-20r Submachine Gun[edit | edit source]
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[Show/hide] C-20r Ammo[edit | edit source]
.45 Ammo[edit | edit source]
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.45 Ammo Bundle[edit | edit source]
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L6 Squad Automatic Weapon[edit | edit source]
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[Show/hide] SAW Ammo[edit | edit source]
1.95x129mm Box Magazine[edit | edit source]
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1.95x129mm (Hollow-Point) Box Magazine[edit | edit source]
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1.95x129mm (Armor Penetrating) Box Magazine[edit | edit source]
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1.95x129mm (Incendiary) Box Magazine[edit | edit source]
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Sniper Rifle[edit | edit source]
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[Show/hide] Sniper Ammo[edit | edit source]
.50 Magazine[edit | edit source]
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.50 Soporific Magazine[edit | edit source]
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.50 Penetrator Magazine[edit | edit source]
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Surplus Rifle[edit | edit source]
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[Show/hide] Surplus Rifle Ammo[edit | edit source]
Surplus Rifle Clip[edit | edit source]
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M-90gl Carbine[edit | edit source]
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[Show/hide] M-90gl Carbine Ammo[edit | edit source]
5.56mm Toploader Magazine[edit | edit source]
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40mm HE Grenade[edit | edit source]
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Flamethrower[edit | edit source]
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Toy Submachine Gun[edit | edit source]
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Toy Machine Gun[edit | edit source]
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Box of Riot Darts[edit | edit source]
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84mm Rocket Propelled Grenade Launcher[edit | edit source]
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[Show/hide] Rocket Propelled Grenade Launcher Ammo[edit | edit source]
84mm HE Rocket[edit | edit source]
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84mm HEDP Rocket[edit | edit source]
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Biohazardous Chemical Sprayer[edit | edit source]
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Grenades and Explosives[edit | edit source]
Bioterror Foam Grenade[edit | edit source]
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Buzzkill Grenade Box[edit | edit source]
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Fungal Tuberculosis Grenade[edit | edit source]
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Grenadier's Belt[edit | edit source]
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Syndicate Detonator[edit | edit source]
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Viscerator Delivery Grenade[edit | edit source]
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Stealthy and Inconspicuous Weapons[edit | edit source]
CQC Manual[edit | edit source]
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Stealth and Camouflage Items[edit | edit source]
Stealthy No-Slip Chameleon Shoes[edit | edit source]
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Space Suits and Hardsuits[edit | edit source]
Elite Syndicate Hardsuit[edit | edit source]
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Shielded Hardsuit[edit | edit source]
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Devices and Tools[edit | edit source]
Blood-Red Magboots[edit | edit source]
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Assault Pod Targeting Device[edit | edit source]
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Energy Shield[edit | edit source]
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Medbeam Gun[edit | edit source]
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Syndicate Medical Supply Kit[edit | edit source]
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Syndicate Sentience Potion[edit | edit source]
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Implants[edit | edit source]
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.
CNS Rebooter Implant[edit | edit source]
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CNS Rebooter Implant[edit | edit source]
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Microbomb Implant[edit | edit source]
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Macrobomb Implant[edit | edit source]
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Reviver Implant[edit | edit source]
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Thermal Vision Implant[edit | edit source]
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X-Ray Vision Implant[edit | edit source]
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Support[edit | edit source]
Mechs, cyborgs and new troops, for when you feel you're understaffed.
Dark Gygax[edit | edit source]
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Dark Mauler[edit | edit source]
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Syndicate Cyborg[edit | edit source]
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Reinforcements[edit | edit source]
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(Pointless) Badassery[edit | edit source]
Broken Chameleon Kit[edit | edit source]
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Centcom Official Costume[edit | edit source]
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Clown Costume[edit | edit source]
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