Difference between revisions of "Syndicate Items"

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m (Most Sleeping Carp moves stuns, this should be reflected in their descriptions.)
 
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{{Needs revision | reason = Extremely out of date, missing items and certain icons are out of date or missing entirely}}
 
=='''Syndicate Items'''==
 
=='''Syndicate Items'''==
  
Line 9: Line 10:
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |name = Syndicate Uplink
 
  |name = Syndicate Uplink
  |image = normalpda.gif
+
  |image = SyndicateUplink.gif
 
  |foundin = Syndicate operatives spawn with one
 
  |foundin = Syndicate operatives spawn with one
 
  |usedfor = Ordering syndicate items by a traitor or syndicate operative.  
 
  |usedfor = Ordering syndicate items by a traitor or syndicate operative.  
Line 19: Line 20:
 
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)
 
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)
  
==Conspicuous and Dangerous Weapons==
+
==Bundles and Telecrystals==
  
===Stechkin===
+
===Contract Kit===
{{anchor|Stechkin}}
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{{anchor|Contract Kit}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Stechkin Pistol
+
  |name = "Contract Kit"
  |image = stetchkin.png
+
  |image = Contract uplink.gif
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals
+
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |usedfor = Quick and concealable murder.
+
  |usedfor = Completing kidnapping contracts for TC-rewards.  
  |strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise.
+
  |strategy = A high risk, high reward choice for a traitor who wants a real challenge.
  |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes.<br> Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]].  
+
  |description = '''20+ players only'''<br> The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you'll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you'll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, [[#Chameleon_Kit|chameleon jumpsuit]] and [[#Chameleon_Kit|mask]], [[#Agent_ID_Card|agent card]], three randomly selected low cost items, and a unique, [[#Contractor Baton|electrified baton]]. Can include items from nuke ops.
 +
 
 +
Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the [[Ninja|ninja]] jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by [[Nanotrasen]], taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they're extracted into their equipped ID.
 +
 
 +
Victims that're extracted will have their items stored until they're brought back, with their items coming along with the pod they're dropped with. Extracted targets always get dropped back in the same area they were launched from.
 +
 
 +
Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location.
 +
 
 +
The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.
 +
 
 +
Currently, when first assigning yourself to the uplink, you'll always be given 6 contracts.
 +
 
 +
Unique items are available to purchase with "Contractor Rep" through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available:
 +
* '''Contractor Pinpointer - 1 Rep''': A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you're at the location when within ~25 units.
 +
* '''Fulton Extraction Kit - 1 Rep''': Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.
 +
* '''Reinforcements - 2 Rep''': Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they'll be sent via pod, so be sure to call when by yourself.
 +
* '''Blackout - 3 Rep''': Cuts station power for a short duration.
 +
 
 +
====[[File:Contractor_baton_retracted.png]]Contractor Baton[[File:Contractor_baton_extended.png]]====
 +
This baton comes in every contract kit. If extended and used on someone when not on harm intent it causes 1.5 seconds of [[Status_Effects#Knockdown|knockdown]] and 70 [[Health#Stamina|stamina]] damage, which means it will stam-[[Status_Effects#Paralyze|paralyze]] someone with 2 hits. Has a 2.5 second cooldown between non-harm hits. Fits in a pocket when retracted. Use in hand to extend or retract. Unlike [[Security_items#Stun_Baton|other batons]], this one works on [[Cyborg|cyborgs]].
 +
 
 
  }}
 
  }}
  
===Revolver===
+
===Syndicate Bundle A: Syndi-kit Tactical===
{{anchor|Revolver}}
+
{{anchor|Syndicate_Bundle}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = .357 Revolver
+
  |name = "Bundle A"
  |image = Revolver.png
+
  |image = box.png
  |foundin = Ordered via syndicate uplink, costs 13 telecrystals
+
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |usedfor = Very quick and loud murder.
+
  |usedfor = Random Traitoring.
  |strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful.
+
  |strategy = Get this if you don't know what you want to get, or if you want a challenge.  
  |description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]].
+
  |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. <br>You get more than you would normally be able to at the cost of not knowing what you're going to get. This is bundle A, containing tactical item sets.  
}}
+
'''<span class="mw-customtoggle-Bundle A" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Possible Sets'''
 +
<div id="mw-customcollapsible-Bundle A" class="mw-collapsible mw-collapsed">
  
===Mini Energy Crossbow===
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'''Recon'''
{{anchor|Mini_Energy_Crossbow}}
+
*X-ray Goggles
{{Item
+
*[[#Briefcase_Launchpad|Briefcase Launchpad]]
|bgcolor1 = #cccccc
+
*Binoculars
|bgcolor2 = #cccccc
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*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
|name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow
+
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
|image = Ebow.png
+
*2x Frag Grenades
|foundin = Ordered via syndicate uplink, costs 12 telecrystals
+
*[[#EMP_Flashlight|EMP Flashlight]]
|usedfor = Stunning people.
 
|strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.
 
|description = This weapon is not meant for killing, rather it is intended for stunning; it is the syndicate equivalent of a taser that does minor toxins damage. Though this weapon does make a sound when fired, it is still very quiet, and can be easily concealed in your pocket.<br> Additionally this weapon does not provide any message that it has been fired, use this to your advantage and to help conceal your identity. Extremely powerful when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot.
 
}}
 
  
===Energy Sword===
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'''Spy'''
{{anchor|Energy_Sword}}
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*[[#Chameleon_Kit|Chameleon Jumpsuit]]
{{Item
+
*[[#Chameleon_Kit|Chameleon Mask]] (with voice changer)
|bgcolor1 = #cccccc
+
*[[#Agent_ID_Card|Agent ID Card]]
|bgcolor2 = #cccccc
+
*[[#Camera_Bug|Camera Bug]]
|name = Energy Sword
+
*[[#AI_Detector|AI Detector]]
|image = ESword.png
+
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
+
*[[#Mulligan|Mulligan Syringe]]
|usedfor = Mass murder.
+
*[[#No-Slip_Chameleon_Shoes|No-Slip Chameleon Shoes]]
|strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.
+
*Switchblade
|description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.<br> Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]'s knockdown. You have a decent chance of reflecting projectiles with it when turned on.
+
*[[#Syndicate_Smokes|Syndicate Cigarettes]]
You can also hit it with a multitool to make a RAINBOW SWORD.
+
*[[#EMP_Flashlight|EMP Flashlight]]
}}
+
*[[#Chameleon_Projector|Chameleon Projector]]
  
===Double-bladed Energy Sword===
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'''Stealth'''
{{anchor|Double-bladed_Energy_Sword}}
+
*[[#Energy_Crossbow|Energy Crossbow]]
{{Item
+
*[[#Sleepy_Pen|Sleepy Pen]]
|bgcolor1 = #cccccc
+
*[[#Radioactive_Microlaser|Radioactive Microlaser]]
|bgcolor2 = #cccccc
+
*[[#Chameleon_Projector|Chameleon Projector]]
|name = Double-bladed Energy Sword
+
*[[#Syndicate_Soap|Syndicate Soap]]
|image = DoubleESword.png
+
*Optical Thermal Scanners
|foundin = Ordered via syndicate uplink, costs 16 telecrystals.
+
*[[#EMP_Flashlight|EMP Flashlight]]
|usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.
+
*[[#Radio_Jammer|Radio Jammer]]
|strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.
 
|description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.
 
}}
 
  
===Powerfist===
+
'''Guns'''
{{anchor|Powerfist}}
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*[[#Revolver|Revolver]]
{{Item
+
*[[#357_Speedloader|Ammo .357]]
|bgcolor1 = #cccccc
+
*[[#357_Speedloader|Ammo .357]]
|bgcolor2 = #cccccc
+
*[[#Emag|Cryptographic Sequencer]]
|name = Power Fist
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*[[#C4|C4 Plastic Explosive]]
|image = powerfist.png
+
*Nitrile Gloves
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.  
+
*Clown Mask
|usedfor = break some bones (if this were Baystation).
+
*Black Jacket
|strategy = This weapon's main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.
 
|description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.<br> To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. <br>
 
Setting one has force 20 and launches people 1 tile away.<br>
 
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. <br>
 
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. <br>
 
}}
 
  
===EMP Kit===
+
'''Screwed'''
{{anchor|EMP_Kit}}
+
*[[#Syndicate_Bomb|Syndicate Bomb Beacon]]
{{Item
+
*[[#Syndicate_Minibomb|Syndicate Minibomb]]
|bgcolor1 = #cccccc
+
*[[#Power_Sink|Power Sink]]
|bgcolor2 = #cccccc
+
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
|name = EMP Kit
+
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
|image = Syndibox.png
 
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
 
|usedfor = The disabling of technology, such as cameras, radios, etc.
 
|strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].
 
|contents = [[file:Emp grenade.png]]x6[[file:injector.png]]
 
|description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.
 
}}
 
  
===Syndicate Minibomb===
+
'''Murder'''
{{anchor|Syndicate_Minibomb}}
+
*[[#Energy_Sword|Energy Sword]]
{{Item
+
*Optical Thermal Scanner
|bgcolor1 = #cccccc
+
*[[#Emag|Cryptographic Sequencer]]
|bgcolor2 = #cccccc
+
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]
|name = Syndicate Minibomb
+
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
|image = Syndicate_Minibomb.gif
+
*[[#Syndicate_Minibomb|Syndicate Minibomb]]
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
+
 
|usedfor = Blowing shit up, making holes in the station.
+
'''Implant'''
|strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.
+
*[[#Freedom_Implant|Freedom Implant]]
|description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.
+
*[[#Uplink_Implant|Uplink Implant]]
}}
+
*[[#EMP_Kit|EMP Implant]]
 +
*[[#Adrenal_Implant|Adrenal Implant]]
 +
*Explosive Implant
 +
*[[#Storage_Implant|Storage Implant]]
 +
 
 +
'''Hacker'''
 +
*[[#Emag|Cryptographic Sequencer]]
 +
*[[#Hacked_AI_Module|Hacked AI Module]]
 +
*[[#Binary Encryption Key|Binary Encryption Key]]
 +
*Toy AI
 +
*[[#Artificial_Intelligence_Detector|AI Detector]]
 +
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]
 +
*[[#Camera_Bug|Camera Bug]]
 +
*Optical Thermal Scanners
 +
*[[#Agent_ID_Card|Agent ID Card]]
  
===[[Holoparasite|Holoparasites]]===
 
{{anchor|Holoparasite_Injector_Kit}}
 
{{Item
 
|bgcolor1 = #cccccc
 
|bgcolor2 = #cccccc
 
|name = Holoparasite injector kit
 
|image = Syndibox.png
 
|foundin = Ordered via syndicate uplink, costs 18 telecrystals.
 
|usedfor = ORAORAORAORAORA
 
|strategy = Has many strategic options depending on which type of Holoparasite you choose to summon.
 
|description = '''25+ players only'''<br> Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund.
 
}}
 
  
==Ammunition==
 
===.357 Speedloader===
 
{{anchor|357_Speedloader}}
 
{{Item
 
|bgcolor1 = #cccccc
 
|bgcolor2 = #cccccc
 
|name = .357 Speedloader
 
|image = 357_speedloader.png
 
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.
 
|usedfor = Ammo for the [[#Revolver|Revolver]].
 
|strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.
 
|description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.<br> This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option.
 
}}
 
  
===10mm Handgun Magazine===
+
'''Lord Singulo'''
{{anchor|10mm_Handgun_Magazine}}
+
*[[#Power_Beacon|Power Beacon]]
 +
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
 +
*[[#Emag|Cryptographic Sequencer]]
 +
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]
 +
 
 +
'''Sabotage'''<br>
 +
*A syndicate duffelbag containing:<br>
 +
**3x [[#C4|C4 Plastic Explosive]]
 +
**3x [[##Bag_of_X-4_Explosives|X4 Plastic Explosive]]
 +
**6x [[General_items#Remote_Signaling_Device|Remote Signaling Device]]<br>
 +
*<s>2x Airlock Charge</s> (removed from /tg/station Aug 2019)
 +
*[[#Camera_Bug|Camera Bug]]
 +
*[[#Power_Sink|Power Sink Beacon]]
 +
*[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]]
 +
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]
 +
*[[#Pizza_Bomb|Pizza Bomb]]
 +
*[[#EMP_Kit|EMP Kit]]
 +
 
 +
'''Sniper'''
 +
*[[#Sniper_Rifle|Sniper Rifle]]
 +
*[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]]
 +
*Optical Thermal Scanners
 +
*Nitrile Gloves
 +
*Clown Mask
 +
*Black Jacket
 +
 
 +
'''Meta Ops'''
 +
*[[#Syndicate_Hardsuit|Syndicate Hardsuit]]
 +
*[[#Bulldog_Shotgun|Bulldog Shotgun]]
 +
*Explosive Implant
 +
*2x [[#Ammo-12g_Buckshot|Buckshot Magazines]]
 +
*2x [[#C4|C4 Plastic Explosives]]
 +
*[[#Emag|Cryptographic Sequencer]]
 +
</div>
 +
}}
 +
 
 +
===Syndicate Bundle B: Syndi-kit Special===
 +
{{anchor|Syndicate_Bundle_B}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = 10mm Handgun Magazine
+
  |name = "Bundle B"
  |image = 10mmMag.png
+
  |image = box.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.
+
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |usedfor = Ammunition for the [[#Stechkin|Stechkin]].
+
  |usedfor = Random Traitoring.
  |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a ''tacticool reload'', replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.
+
  |strategy = Get this if you don't know what you want to get, or if you want a challenge.
  |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.<br> Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply handload empty magazines.
+
  |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. <br>You get more than you would normally be able to at the cost of not knowing what you're going to get. This is bundle B, containing gimmicky item sets.
}}
+
'''<span class="mw-customtoggle-Bundle B" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Possible Sets'''
 +
<div id="mw-customcollapsible-Bundle B" class="mw-collapsible mw-collapsed">
  
===10mm Armour Piercing Magazine===
+
'''Bond'''
{{anchor|10mm_Armour_Piercing_Magazine}}
+
*[[#Stechkin|Stechkin Pistol]]
{{Item
+
*[[#Universal_Suppressor|Suppressor]]
|bgcolor1 = #cccccc
+
*2x [[#10mm_Handgun_Magazine|10mm Magazine]]
|bgcolor2 = #cccccc
+
*[[#Chameleon_Kit|Chameleon Jumpsuit]]
|name = 10mm Armour Piercing Magazine
+
*[[#Agent_ID_Card|Agent ID Card]]
|image = 10mmmagAP.png
+
*[[#Stimpack|Stimpack]]
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
+
*Damp rag
|usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].
 
|strategy = Order this when you want to kill someone armoured like security staff.
 
|description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.
 
}}
 
  
===10mm Incendiary Magazine===
+
'''Ninja'''
{{anchor|10mm_Incendiary_Magazine}}
+
*Katana
{{Item
+
*[[#Adrenal_Implant|Adrenal Implant]]
|bgcolor1 = #cccccc
+
*6x Throwing Stars
|bgcolor2 = #cccccc
+
*Military Belt
|name = 10mm Incendiary Magazine
+
*[[#Agent_ID_Card|Agent ID Card]]
|image = 10mmmagfire.png
+
*[[#Chameleon_Projector|Chameleon Projector]]
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
+
 
|usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.
+
'''Dark Lord'''
|strategy = Order this when you want to see someone burn.
+
*[[#Double-bladed_Energy_Sword|Double-Bladed Energy Sword]]
|description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.
+
*Telekinesis SE Injector
}}
+
*[[#Agent_ID_Card|Agent ID Card]]
 +
*Dark Lord robes
 +
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]
 +
*[[Wizard#Robeless_Spells|Summon Item Spellbook]]
 +
 
 +
'''White Whale, Holy Grail'''
 +
*Kinetic Speargun
 +
*Quiver with 20 Magspears
 +
*Carp space suit
 +
*Carp mask
 +
*Carp delivery grenade
 +
 
 +
'''Mad Scientist'''
 +
*Mad Scientist Labcoat
 +
*Jackboots
 +
*Megaphone
 +
*2x random cluster grenades
 +
*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]
 +
*4x Remote Signaling Device
 +
*[[#Fully_Loaded_Toolbox|Syndicate Toolbox]]
 +
*[[#Energy_Dagger|Energy Dagger]]
 +
*Bluespace Wormhole Projector
 +
*[[Research_items#Decloner|Decloner]]
 +
 
 +
 
 +
'''Bee'''
 +
*Bee objective
 +
*Bee costume
 +
*Bee mask
 +
*Yellow fanny pack
 +
*2x [[#Buzzkill_Grenade_Box|buzzkill]] grenades
 +
*Beesease reagent
 +
*The Stinger - A fast attacking bee sabre which injects 4 units of [[Guide_to_chemistry#Histamine|histamine]] on every hit.
 +
 
 +
'''Mr Freeze'''
 +
*Cold glasses
 +
*Black gloves
 +
*[[#Chameleon_Kit|Chameleon Mask]]
 +
*Winter coat
 +
*Winter boots
 +
*4x Gluon Grenades
 +
*[[Guide_to_genetics#Geladikinesis|Geladikinesis DNA injector]]
 +
*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]
 +
*[[Security_items#Temperature_Gun|Temperature Gun]]
 +
*Blue energy saber
 +
</div>
 +
}}
  
===10mm Hollow Point Magazine===
+
===Syndicate Surplus Crate===
{{anchor|10mm Hollow_Point_Magazine}}
+
{{anchor|Syndicate_Surplus_Crate}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = 10mm Hollow Point Magazine
+
  |name = "Crate"
  |image = 10mmmaghollow.png
+
  |image = GrayCrate.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.
+
  |usedfor = Taking a gamble or getting tons of items.
  |strategy = Order this when you want to kill someone who is likely unarmoured.
+
  |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.
  |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.
+
  |description = '''25+ players only'''<br> It's a crate. It contains 50 telecrystals worth of ''completely random'' Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.
 
  }}
 
  }}
  
===Box of Riot Darts===
+
===1 Raw Telecrystal===
{{anchor|Box_of_Riot_Darts}}
+
{{anchor|1_Raw_Telecrystal}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Ammo-riot darts
+
  |name = Telecrystal
  |image = Foambox_riot.png
+
  |image = Tc.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].
+
  |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
  |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.
+
  |strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
  |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from an autolathe, or reuse the ones you shot.
+
  |description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
 
  }}
 
  }}
  
==Stealthy and Inconspicuous Weapons==
+
===5 Raw Telecrystals===
 
+
{{anchor|5_Raw_Telecrystals}}
===Martial Arts Scroll===
 
{{anchor|Martial_Arts_Scroll}}
 
 
{{Item
 
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Martial Arts Scroll
+
  |name = Telecrystal
  |image = Scroll.png
+
  |image = Tc.png
  |foundin = Ordered via syndicate uplink, costs 17 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |usedfor = Fighting ranged attackers, killing people with your fists.
+
  |usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
|strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your hits stronger.  
+
|strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
|description = <br>You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.<br> You will also not be able to use any ranged weapon, as it would be dishonorable.  
+
|description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
Your punches do 10 to 15 brute, and your grabs will start as aggressive.
 
You can also combo attacks by switching intents while hitting. Possible Combos:
 
* '''Wrist Wrench''': Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds.
 
* '''Back Kick''': Harm Grab. The opponent must be facing away from you. Knocks him down for 8 seconds.
 
* '''Stomach Knee''': Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds.
 
* '''Head Kick''': Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds
 
* '''Elbow Drop''': Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition.
 
 
  }}
 
  }}
  
===Box of Throwing Weapons===
+
===20 Raw Telecrystals===
 +
{{anchor|20_Raw_Telecrystals}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = Telecrystal
 +
|image = Tc.png
 +
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
 +
|usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
 +
|strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
 +
|description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
 +
}}
 +
 
 +
===Super Surplus Crate===
 +
{{anchor|Super_Surplus_Crate}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = "Crate"
 +
|image = GrayCrate.png
 +
|foundin = Ordered via syndicate uplink, costs 40 telecrystals.
 +
|usedfor = Teaming up with another traitor to gamble all your TC.
 +
|strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!
 +
|description = '''40+ players only'''<br> This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?
 +
}}
 +
 
 +
===Random Item===
 +
{{anchor|Random_Item}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = "???"
 +
|image = GrayCrate.png
 +
|foundin = Ordered via syndicate uplink, costs a random amount of telecrystals.
 +
|usedfor = Purchasing a random item.
 +
|strategy = Buy something completely random.
 +
|description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.
 +
}}
 +
 
 +
==Conspicuous and Dangerous Weapons==
 +
 
 +
===Box of Throwing Weapons===
 
{{anchor|Box_of_Throwing_Weapons}}
 
{{anchor|Box_of_Throwing_Weapons}}
 
  {{Item
 
  {{Item
Line 251: Line 354:
 
  |name = Box of Throwing Weapons
 
  |name = Box of Throwing Weapons
 
  |image = Syndibox.png
 
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.  
 
  |usedfor = Murdering people by throwing things.
 
  |usedfor = Murdering people by throwing things.
 
  |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.
 
  |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.
 
  |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]
 
  |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]
  |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br> Reinforced bolas slow targets down on hit until they are removed. They take longer to remove than normal [[Makeshift_weapons#Bola|bolas]].
+
  |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br> Reinforced bolas cause a 3.5 second [[Status_Effects#Knockdown|knockdown]] and will slow targets down on hit until they are removed. They take longer to remove than normal [[Makeshift_weapons#Bola|bolas]].
 
  }}
 
  }}
  
===Toy Gun with Riot Darts===
+
 
{{anchor|Toy_Gun_with_Riot_Darts}}
+
===Energy Sword===
 +
{{anchor|Energy_Sword}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Toy Gun with Riot Darts
+
  |name = Energy Sword
  |image = Toy_gun.png
+
  |image = ESword.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.  
  |usedfor = Hiding a stunning weapon in plain sight.
+
  |usedfor = Mass murder.
  |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.
+
  |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles.  Needs to be turned on before use. Can fit in a pocket if shut off.
  |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.
+
  |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.<br> Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]'s knockdown. You have a decent chance of reflecting projectiles with it when turned on.
 +
You can also hit it with a multitool to make a RAINBOW SWORD.
 
  }}
 
  }}
  
===Sleepy Pen===
+
===Double-bladed Energy Sword===
{{anchor|Sleepy_Pen}}
+
{{anchor|Double-bladed_Energy_Sword}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = "Pen"
+
  |name = Double-bladed Energy Sword
  |image = Pen.png
+
  |image = DoubleESword.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 18 telecrystals.  
  |usedfor = Disabling people, making people look dead.
+
  |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.
  |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.
+
  |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.
  |description = This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], [[Guide to chemistry#Morphine|Morphine]] and [[Guide to chemistry#Tirizene|Tirizene]] into people, preventing them from talking and causing them to fall over. They can still see and hear everything around them, until they actually fall asleep from the morphine. Does not penetrate hardsuits. <br> The toxins inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available in [[Syndicate guide|Nuke Ops]].
+
  |description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.
 
  }}
 
  }}
  
===Poison Kit===
+
===Gloves of the North Star===
{{anchor|Poison_Kit}}
+
{{anchor|Gloves of the North Star}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Poison Kit
+
  |name = "Gloves of the North Star"
  |image = Syndibox.png
+
  |image = NorthStarGloves.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |usedfor = Murdering people silently.
+
  |usedfor = ATATATATATA
  |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.
+
  |strategy = Buy this if you want to punch people really quickly.
|contents = [[File:Bottle.png]][[File:Syringe.png]]
+
  |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands.  
  |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with.  
 
 
  }}
 
  }}
  
===Romerol===
+
===[[Holoparasite|Holoparasites]]===
{{anchor|Romerol}}
+
{{anchor|Holoparasite_Injector_Kit}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Romerol
+
  |name = Holoparasite injector kit
 
  |image = Syndibox.png
 
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 25 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 18 telecrystals.  
  |usedfor = Creating a zombie infestation.
+
  |usedfor = ORAORAORAORAORA
  |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.
+
  |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon.  
  |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]
+
  |description = '''25+ players only'''<br> Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund.  
|description = Romerol adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because Romerol costs more than 20 telecrystals, at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]].
 
 
  }}
 
  }}
  
===Dart Pistol===
+
===Powerfist===
{{anchor|Dart_Pistol}}
+
{{anchor|Powerfist}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Dart Pistol
+
  |name = Power Fist
  |image = Dart_pistol.png
+
  |image = powerfist.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
  |usedfor = Shooting chemicals. Useful with the Poison Kit.
+
  |usedfor = break some bones (if this were Baystation).
  |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.
+
  |strategy = This weapon's main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.
  |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.
+
  |description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.<br> To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. <br>
}}
+
Setting one has force 20 and launches people 1 tile away.<br>
 +
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. <br>
 +
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. <br>
 +
}}
  
===Energy Dagger===
+
===Stechkin===
{{anchor|Energy Dagger}}
+
{{anchor|Stechkin}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Energy Dagger
+
  |name = Stechkin Pistol
  |image = Edagger.gif
+
  |image = stetchkin.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals
  |usedfor = Last resort combat.
+
  |usedfor = Quick and concealable murder.
  |strategy = Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades.
+
  |strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise.
  |description = It's a dagger that does 18 brute, but can be disguised and hidden like a pen. Keep it out of sight and then bring it out once you've got somebody on the ropes.<br> It's better than most weapons and it's very cheap, so it's not a bad last resort, and unless people know you have it they're very unlikely to search your PDA pen.  
+
  |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes.<br> Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]].  
 
  }}
 
  }}
  
===Syndicate Soap===
+
===Revolver===
{{anchor|Syndicate_Soap}}
+
{{anchor|Revolver}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = "Soap"
+
  |name = .357 Revolver
  |image = Synsoap.png
+
  |image = Revolver.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
+
  |foundin = Ordered via syndicate uplink, costs 13 telecrystals
  |usedfor = Cleaning things, and slipping people on it.
+
  |usedfor = Very quick and loud murder.
  |strategy = Can be used for a quick clean up if you lack space cleaner, so you're not covered in blood, or it can be used like a banana peel.
+
  |strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful.
  |description = It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.
+
  |description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]].  
 
  }}
 
  }}
  
===Detomatix PDA Cartridge===
+
 
{{anchor|Detomatix_PDA_Cartridge}}
+
===Toy Pistol with Riot Darts===
 +
{{anchor|Toy_Gun_with_Riot_Darts}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Detomatix Cartridge
+
  |name = Toy Gun with Riot Darts
  |image = Pda cartrige.png
+
  |image = Toy_gun.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Making other's [[PDA]]s explode.  
+
  |usedfor = Hiding a stunning weapon in plain sight.
  |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them.  
+
  |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.
  |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).<br> Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.<br> Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.<br> For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.
+
  |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.
 
  }}
 
  }}
  
===Pizza Bomb===
+
==Stealthy and Inconspicuous Weapons==
{{anchor|Pizza_Bomb}}
+
 
 +
===Dart Pistol===
 +
{{anchor|Dart_Pistol}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Pizza Bomb
+
  |name = Dart Pistol
  |image = Pizza_bomb.gif
+
  |image = Dart_pistol.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.  
  |usedfor = Tasty bomb delivery.
+
  |usedfor = Shooting chemicals. Useful with the Poison Kit.
|strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!
+
  |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.
  |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!
+
  |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.
}}
 
 
 
===Universal Suppressor===
 
{{anchor|Suppressor}}
 
{{Item
 
|bgcolor1 = #cccccc
 
|bgcolor2 = #cccccc
 
|name = Suppressor
 
|image = Universal_suppressor.png
 
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
 
|usedfor = Silencing weapons.
 
|strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages.
 
 
 
  |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm.
 
 
  }}
 
  }}
  
Line 404: Line 499:
 
  }}
 
  }}
  
===Slipocalypse Clusterbang===
+
===Energy Dagger===
{{anchor|Slipocalypse_Clusterbang}}
+
{{anchor|Energy Dagger}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Slipocalypse Clusterbang
+
  |name = Energy Dagger
  |image = Clusterbang.png
+
  |image = Edagger.gif
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.  
  |usedfor = Making a large area slippery with soap.
+
  |usedfor = Last resort combat.
  |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.
+
  |strategy = Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades.
  |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
+
  |description = It's a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you've got somebody on the ropes.<br> It's better than most weapons very cheap, so it's not a bad last resort. Unless people know you have it they're very unlikely to search your PDA pen slot.  
 
  }}
 
  }}
  
==Stealth and Camouflage Items==
+
===Martial Arts Scroll===
===Chameleon Kit===
+
{{anchor|Martial_Arts_Scroll}}
{{anchor|Chameleon_Kit}}
+
{{Item
{{Item
 
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Chameleon Kit
+
  |name = Martial Arts Scroll
  |image = Syndibox.png
+
  |image = Scroll.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 17 telecrystals.  
  |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored.  
+
  |usedfor = Fighting ranged attackers, killing people with your fists.
  |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.
+
  |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your hits stronger.  
  |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.<br>  
+
  |description = <br>You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.<br> You will also not be able to use any ranged weapon, as it would be dishonorable.
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.
+
Your punches do 10 to 15 brute, and your grabs will start as aggressive.
 +
You can also combo attacks by switching intents while hitting. Possible Combos:
 +
* '''Wrist Wrench''': Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed.
 +
* '''Back Kick''': Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed.
 +
* '''Stomach Knee''': Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed.
 +
* '''Head Kick''': Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed.
 +
* '''Elbow Drop''': Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition.  
 
  }}
 
  }}
  
===No-Slip Chameleon Shoes===
+
===Mini Energy Crossbow===
{{anchor|No-Slip_Chameleon_Shoes}}
+
{{anchor|Mini_Energy_Crossbow}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = No-Slip Chameleon Shoes
+
  |name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow
  |image = Brshoe.png
+
  |image = Ebow.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals
  |usedfor = Not slipping.
+
  |usedfor = Stunning people.
  |strategy = These can be bought separately from the chameleon kit if you don't need the rest.
+
  |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.
  |description = '''20+ players only'''<br> Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips.  
+
  |description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.<br> Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, [[Status_Effects#Knockdown|knocks down]] for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to [[Status_Effects#Paralyze|paralyze]] someone.  
 
  }}
 
  }}
  
===Agent ID Card===
+
===Boxed Origami Kit===
{{anchor|Agent_ID_Card}}
+
{{anchor|Boxed Origami Kit}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Agent Identification Card
+
  |name = {{anchor|Origami}}Boxed Origami Kit
  |image = Id_regular.png
+
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals
  |usedfor = Concealing your identity and avoiding security/the AI.
+
  |usedfor = Folding paper airplanes.  
  |strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.
+
  |strategy = Lets you fold any paper into sharp paper airplanes to hit people in the eyes with.  
  |description = This is a special ID card with multiple uses:
+
  |description = The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message "You feel like you've got a good handle on origami!". This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be [[Status_Effects#Paralyze|paralyzed]] for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you're aiming at.  
* The AI's camera eye can no longer track/jump to you and instead has to manually follow you.
+
}}
* Having an agent card in your ID slot will reduce security bots' threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don't stack more than one offense.
 
* You can forge the card's name, assignment and look. This works in combination with the chameleon kit's voice changer!
 
* Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate.  
 
}}
 
  
===Chameleon Projector===
+
===Poison Kit===
{{anchor|Chameleon_Projector}}
+
{{anchor|Poison_Kit}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Chameleon Projector
+
  |name = Poison Kit
  |image = Chameleon projector.gif
+
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
  |usedfor = Hiding as an item on the station.
+
  |usedfor = Murdering people silently.  
  |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't pick you up. Move only when nobody's looking.
+
  |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.
  |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.<br> Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.<br> Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.
+
|contents = [[File:Bottle.png]][[File:Syringe.png]]
 +
  |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with.  
 
  }}
 
  }}
  
===Camera Bug===
+
===Romerol===
{{anchor|Camera_Bug}}
+
{{anchor|Romerol}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Camera Bug
+
  |name = Romerol
  |image = camera_bug.gif
+
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
+
  |foundin = Ordered via syndicate uplink, costs 25 telecrystals.  
  |usedfor = Spying through cameras.
+
  |usedfor = Creating a zombie infestation.  
  |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time.  
+
  |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.
  |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the 'tracking menu'.  
+
|contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]
 +
  |description = [[Guide_to_chemistry#Romerol|Romerol]] adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because [[Guide_to_chemistry#Romerol|Romerol]] costs more than 20 telecrystals, at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]].
 +
}}
  
}}
+
===Sleepy Pen===
 
+
{{anchor|Sleepy_Pen}}
===Smuggler's Satchel===
+
{{Item
{{anchor|Smuggler's_Satchel}}
 
{{Item
 
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Smuggler's Satchel
+
  |name = "Pen"
  |image = Smuggler.png
+
  |image = Pen.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.  
  |usedfor = Hiding items under floortiles.
+
  |usedfor = Disabling people, making people look dead.
  |strategy = Use it to stash contraband or bombs under the crew's feet.
+
  |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.
  |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items. Additionally, sometimes satchels can persist between rounds along with one of the items inside.
+
  |description = This is a very devious little item. It is a refillable instant injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]], 15u [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], and 10u [[Guide to chemistry#Tirizene|Tirizene]], which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick but the stab will be invisible to others. <br> The default [[Guide_to_chemistry|chemicals]] inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available to [[Syndicate guide|Nuke Ops]].
}}
+
}}
 +
 
  
===Stimpack===
+
===Universal Suppressor===
{{anchor|Stimpack}}
+
{{anchor|Suppressor}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Stimpack
+
  |name = Suppressor
  |image = Syringe.png
+
  |image = Suppressor.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Reducing stuns for a long time.
+
  |usedfor = Silencing weapons.  
  |strategy = Use it on yourself before a fight with security.
+
  |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages.
|description = This syringe comes loaded with a lot of [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily reduce stuns and give a small heal over time.
+
|description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm.  
}}
+
}}
  
===Mulligan===
+
==Ammunition==
{{anchor|Mulligan}}
+
===.357 Speedloader===
 +
{{anchor|357_Speedloader}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Mulligan
+
  |name = .357 Speedloader
  |image = Syringe.png
+
  |image = 357_speedloader.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.
  |usedfor = Changing identity.
+
  |usedfor = Ammo for the [[#Revolver|Revolver]].
  |strategy = Use it on yourself and find new clothes.
+
  |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.
  |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.
+
  |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.<br> This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option.
}}
+
}}
  
===EMP Flashlight===
+
===10mm Handgun Magazine===
{{anchor|EMP Flashlight}}
+
{{anchor|10mm_Handgun_Magazine}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Flashlight
+
  |name = 10mm Handgun Magazine
  |image = flashlight.png
+
  |image = 10mmMag.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.
  |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers.  
+
  |usedfor = Ammunition for the [[#Stechkin|Stechkin]].
  |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch.  
+
  |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a ''tacticool reload'', replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.
  |description = Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.<br> Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.
+
  |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.<br> Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply handload empty magazines.
 
  }}
 
  }}
  
===Adaptive Cardboard Cutouts===
+
===10mm Armour Piercing Magazine===
{{anchor|Adaptive_Cardboard_Cutouts}}
+
{{anchor|10mm_Armour_Piercing_Magazine}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Adaptive Cardboard Cutouts
+
  |name = 10mm Armour Piercing Magazine
  |image = Syndibox.png
+
  |image = 10mmmagAP.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
+
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Making the crew believe in a nonexistant threat.
+
  |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].
  |strategy = Place them somewhere, and disguise them as anything.  
+
  |strategy = Order this when you want to kill someone armoured like security staff.
  |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.
+
  |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.
 
  }}
 
  }}
  
===Decoy Nuclear Authentication Disk===
+
===10mm Incendiary Magazine===
{{anchor|Decoy_Nuclear_Authentication_Disk}}
+
{{anchor|10mm_Incendiary_Magazine}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Nuclear Authentication Disk
+
  |name = 10mm Incendiary Magazine
  |image = NuclearDisk.gif
+
  |image = 10mmmagfire.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
+
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.
+
  |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.
  |strategy = Leave it in the [[Captains Quarters]] and hope he doesn't examine it.
+
  |strategy = Order this when you want to see someone burn.
  |description = It's just a normal disk. Visually it's identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.<br>
+
  |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.<br>
 
Don't try to give this to <s>us</s> the Syndicate to complete your objective, they know better!
 
 
  }}
 
  }}
  
==Space Suits and Hardsuits==
+
===10mm Hollow Point Magazine===
===Syndicate Space Suit===
+
{{anchor|10mm Hollow_Point_Magazine}}
{{anchor|Syndicate_Space_Suit}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Syndicate Space Suit
+
  |name = 10mm Hollow Point Magazine
  |image = Syndi_suit.png
+
  |image = 10mmmaghollow.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Surviving space.
+
  |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.
  |strategy = Wear it while going in space, store it in your backpack when you're done.
+
  |strategy = Order this when you want to kill someone who is likely unarmoured.
  |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however.
+
  |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.
 
  }}
 
  }}
  
===Syndicate Hardsuit===
+
===Box of Riot Darts===
{{anchor|Syndicate_Hardsuit}}
+
{{anchor|Box_of_Riot_Darts}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Syndicate Hardsuit
+
  |name = Ammo-riot darts
  |image = Syndi_hardsuit.png
+
  |image = Foambox_riot.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Surviving space, tactical armor.
+
  |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].
  |strategy = Wear it while going in space, store it in your backpack when you're done.
+
  |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.
  |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won't slow down movement, and fairly resistant armor, all while fitting in backpacks.
+
  |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from an autolathe, or reuse the ones you shot.
 
  }}
 
  }}
  
  
 +
== Grenades and Explosives ==
  
==Devices and Tools==
+
===Composition C-4===
===Cryptographic Sequencer===
+
{{anchor|Composition C-4}}
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Cryptographic Sequencer
+
  |name = C-4
  |image = Emag.png
+
  |image = C4.gif
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.
+
  |usedfor = Blowing stuff up.
  |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.
+
  |strategy = Stick it on things that need to blow up.
  |description = Also called an Emag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.<br> Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day. Emagging something is different from [[Hacking]] something.
+
  |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.<br> You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.
 
 
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]
 
 
  }}
 
  }}
  
===Fully Loaded Toolbox===
+
===Bag of C-4 Explosives===
{{anchor|Fully_Loaded_Toolbox}}
+
{{anchor|Bag_of_C-4_Explosives}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = "Suspicious Looking Toolbox"
+
  |name = Bag of C-4 Explosives
  |image = Syndicatetools.png
+
  |image = Duffle_syndie.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station.
+
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)
  |usedfor = Obtaining tools and combat gloves.  
+
  |usedfor = Blowing lots of stuff up.
  |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.
+
  |strategy = Stick it on things that need to blow up.
  |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]
+
  |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar).  
|description = It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It's also slightly more robust than a regular toolbox.
 
 
  }}
 
  }}
  
===Syndicate Surgery Duffelbag===
+
===Bag of X-4 Explosives===
{{anchor|Syndicate_Surgery_Duffelbag}}
+
{{anchor|Bag_of_X-4_Explosives}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Syndicate Surgery Duffelbag
+
  |name = Bag of X-4 Explosives
  |image = Duffle_syndiemed.png
+
  |image = X4.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Surgery.  
+
  |usedfor = Blowing stuff up.
  |strategy = Use it to perform any kind of surgical crime.
+
  |strategy = Stick it on things that need to blow up.
|contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]<br> [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] <br>
+
  |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]
 
  |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it's inserted in.
 
 
  }}
 
  }}
  
===Chest Rig===
+
===EMP Kit===
{{anchor|Chest_Rig}}
+
{{anchor|EMP_Kit}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Chest Rig
+
  |name = EMP Kit
  |image = Chest rig.png
+
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
+
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |usedfor = Storing combat equipment.
+
  |usedfor = The disabling of technology, such as cameras, radios, etc.
  |strategy = Use it to store many weapons when you intend to go loud.
+
  |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].
  |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
+
|contents = [[file:Emp grenade.png]]x6[[file:injector.png]]
 +
  |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.
 
  }}
 
  }}
  
===Syndicate Tome===
+
===Detomatix PDA Cartridge===
{{anchor|Syndicate_Tome}}
+
{{anchor|Detomatix_PDA_Cartridge}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Syndicate Tome
+
  |name = Detomatix Cartridge
  |image = Syndicate_tome.png
+
  |image = Pda cartrige.png
  |foundin = Ordered via syndicate uplink, costs 9 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
  |usedfor = Healing and harming.  
+
  |usedfor = Making other's [[PDA]]s explode.  
  |strategy = Use it to heal other traitors you've teamed up with.
+
  |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them.  
  |description = A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though.
+
  |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).<br> Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.<br> Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.<br> For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.
 
  }}
 
  }}
  
===Thermal Imaging Glasses===
+
===Pizza Bomb===
{{anchor|Thermal_Imaging_Glasses}}
+
{{anchor|Pizza_Bomb}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Thermal Imaging Glasses
+
  |name = Pizza Bomb
  |image = Optical_Thermal_Scanner.png
+
  |image = Pizza_bomb.gif
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
  |usedfor = Seeing people, creatures, and synthetics through walls.
+
  |usedfor = Tasty bomb delivery.
  |strategy = Used for tracking your targets and spotting threats or security ambushes.
+
  |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!
  |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.
+
  |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!
 
  }}
 
  }}
  
===Binary Translator Key===
+
===Slipocalypse Clusterbang===
{{anchor|Binary_Translator_Key}}
+
{{anchor|Slipocalypse_Clusterbang}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Binary Translator Key
+
  |name = Slipocalypse Clusterbang
  |image = Binary_encryption.png
+
  |image = Clusterbang.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].
+
  |usedfor = Making a large area slippery with soap.
  |strategy = Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.
+
  |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.
|description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.<br> Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).
+
|description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
 
  }}
 
  }}
  
===Syndicate Encryption Key===
+
===Syndicate Bomb===
{{anchor|Syndicate_Encryption_Key}}
+
{{anchor|Syndicate_Bomb}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Syndicate Encryption Key
+
  |name = Syndicate Bomb
  |image = Syndicate encryption.png
+
  |image = Syndicate_Bomb.gif
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 11 telecrystals.
  |usedfor = Listening in on all of the station's radio chatter and communicating with other traitors that have purchased it.
+
  |usedfor = Making really big holes.
  |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.
+
  |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang.  
  |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.<br> This tool will allow you to listen in on all of the station department's radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.
+
  |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.<br>
 +
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.<br>
 +
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.<br>
 +
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.
 
  }}
 
  }}
  
===Artificial Intelligence Detector===
+
===Syndicate Minibomb===
{{anchor|Artificial_Intelligence_Detector}}
+
{{anchor|Syndicate_Minibomb}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = "Multitool"
+
  |name = Syndicate Minibomb
  |image = Multitool.png
+
  |image = Syndicate_Minibomb.gif
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
+
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
  |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.
+
  |usedfor = Blowing shit up, making holes in the station.
  |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn't looking.
+
  |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.
  |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow.<br> Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.<br> Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.
+
  |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.
 
  }}
 
  }}
  
===Hacked AI Upload Module===
+
 
{{anchor|Hacked_AI_Upload_Module}}
+
==Stealth and Camouflage Items==
 +
 
 +
===Chameleon Kit===
 +
{{anchor|Chameleon_Kit}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Hacked AI Law Upload Module
+
  |name = Chameleon Kit
  |image = Circuitboard.png
+
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 9 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |usedfor = Changing the [[AI]]'s laws to what you want.
+
  |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored.  
  |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.
+
  |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.
  |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.<br> The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.
+
  |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.<br>  
 +
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.
 
  }}
 
  }}
  
===Plastic Explosive charge (C4)===
+
===No-Slip Chameleon Shoes===
{{anchor|Plastic_Explosive_charge}}{{anchor|C4}}
+
{{anchor|No-Slip_Chameleon_Shoes}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = C-4
+
  |name = No-Slip Chameleon Shoes
  |image = C4.gif
+
  |image = Brshoe.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
+
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |usedfor = Blowing stuff up.
+
  |usedfor = Not slipping.
  |strategy = Stick it on things that need to blow up.
+
  |strategy = These can be bought separately from the chameleon kit if you don't need the rest.
  |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.<br> You can also open the wiring with a screwdriver, allowing you to set a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.
+
  |description = '''20+ players only'''<br> Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips.  
 
  }}
 
  }}
  
===Bag of C-4 Explosives===
+
===Agent ID Card===
{{anchor|Bag_of_C-4_Explosives}}
+
{{anchor|Agent_ID_Card}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Bag of C-4 Explosives
+
  |name = Agent Identification Card
  |image = Duffle_syndie.png
+
  |image = Id_regular.png
  |foundin = Ordered via syndicate uplink, costs 9 telecrystals. (10% discount)
+
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |usedfor = Blowing lots of stuff up.
+
  |usedfor = Concealing your identity and avoiding security/the AI.
  |strategy = Stick it on things that need to blow up.
+
  |strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.
|description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want.
+
|description = This is a special ID card with multiple uses:
}}
+
* The AI's camera eye can no longer track/jump to you and instead has to manually follow you.
 +
* Having an agent card in your ID slot will reduce security bots' threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don't stack more than one offense.
 +
* You can forge the card's name, assignment, account ID, and look. This works in combination with the chameleon kit's voice changer!
 +
* Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate.
 +
* Forging for the first time will automatically assign your account ID to it.
 +
}}
  
 
+
===Chameleon Projector===
===Bag of X-4 Explosives===
+
{{anchor|Chameleon_Projector}}
{{anchor|Bag_of_X-4_Explosives}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Bag of X-4 Explosives
+
  |name = Chameleon Projector
  |image = X4.png
+
  |image = Chameleon projector.gif
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals.  
  |usedfor = Blowing stuff up.
+
  |usedfor = Hiding as an item on the station.
  |strategy = Stick it on things that need to blow up.
+
  |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't pick you up. Move only when nobody's looking.
  |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.
+
  |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.<br> Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.<br> Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.
 
  }}
 
  }}
  
===Power Sink===
+
===Camera Bug===
{{anchor|Power_Sink}}
+
{{anchor|Camera_Bug}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Power Sink
+
  |name = Camera Bug
  |image = Powersink.gif
+
  |image = Camera Bug.gif
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
  |usedfor = Sucks up all the station power, causing a black-out.
+
  |usedfor = Spying through cameras.
  |strategy = This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.
+
  |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time.  
  |description = This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a '''RAPID''' rate.<br> You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!
+
  |description = '''Has been bugged since 2018, and usually only gives a blank window.''' <br>
}}
+
When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the 'tracking menu'.  
 +
 
 +
}}
  
===Power Beacon===
+
===Smuggler's Satchel===
{{anchor|Power_Beacon}}
+
{{anchor|Smuggler's_Satchel}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = "Ominous Beacon"
+
  |name = Smuggler's Satchel
  |image = Beacon.gif
+
  |image = Smuggler.png
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |usedfor = Attracting a loose singularity/tesla towards the beacon at a <s>brisk</s> leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.
+
  |usedfor = Hiding items under floortiles.
  |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.
+
  |strategy = Use it to stash contraband or bombs under the crew's feet.
  |description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.<br>
+
  |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.<br> Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round.  
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.<br> A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up.  
+
}}
}}
 
  
===Syndicate Bomb===
+
===Stimpack===
{{anchor|Syndicate_Bomb}}
+
{{anchor|Stimpack}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Syndicate Bomb
+
  |name = Stimpack
  |image = Syndicate_Bomb.gif
+
  |image = Stimulant_medipen.png
  |foundin = Ordered via syndicate uplink, costs 11 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.  
  |usedfor = Making really big holes.
+
  |usedfor = Speed and reducing stuns for a long time.
  |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang.
+
  |strategy = Use it on yourself before a fight with security.
|description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.<br>
+
|description = This stimulant medipen comes loaded with 50u [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily increase your run speed, reduce stuns and give a small heal over time.
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.<br>
+
}}
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.<br>
 
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.
 
}}
 
  
===Briefcase Launchpad===
+
===Syndicate Soap===
{{anchor|Briefcase_Launchpad}}
+
{{anchor|Syndicate_Soap}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Briefcase Launchpad
+
  |name = "Soap"
  |image = Briefcase_launchpad.gif
+
  |image = Synsoap.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
  |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.
+
  |usedfor = Cleaning things, and slipping people on it.
  |strategy = Set it up near a wall to a secure area, teleport over it, teleport back.
+
  |strategy = Can be used for a quick clean up if you lack space cleaner, so you're not covered in blood, or it can be used like a banana peel.
  |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It's controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.
+
  |description = It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.
 
 
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you're done, click and drag the briefcase and drop it to your character's sprite.
 
 
  }}
 
  }}
  
===Radioactive Microlaser===
+
===Mulligan===
{{anchor|Radioactive_Microlaser}}
+
{{anchor|Mulligan}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = 'Health Analyzer'
+
  |name = Mulligan
  |image = Healthanalyzer.png
+
  |image = Syringe.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.  
  |usedfor = Stealthily irradiating people.
+
  |usedfor = Changing identity.
  |strategy = Use it on someone, wait for the radiations to kick in and knock them out.
+
  |strategy = Use it on yourself and find new clothes.
  |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.<br> It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.
+
  |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.
}}
+
}}
  
===Radio Jammer===
+
===EMP Flashlight===
{{anchor|Radio_Jammer}}
+
{{anchor|EMP Flashlight}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Radio Jammer
+
  |name = Flashlight
  |image = radio_jammer.png
+
  |image = flashlight.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.  
  |usedfor = Disrupting any nearby outgoing radio communication.
+
  |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers.  
  |strategy = Activate it before killing someone so they can't scream over radio.
+
  |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch.  
  |description = This device will disrupt any nearby outgoing radio communication when activated. Activate it and put it in your pocket or backpack.
+
  |description = Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.<br> Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.
 
  }}
 
  }}
  
===Codespeak Manual===
+
===Adaptive Cardboard Cutouts===
{{anchor|Codespeak_Manual}}
+
{{anchor|Adaptive_Cardboard_Cutouts}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Codespeak Manual
+
  |name = Adaptive Cardboard Cutouts
  |image = red_book.png
+
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
  |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.
+
  |usedfor = Making the crew believe in a nonexistant threat.
  |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.
+
  |strategy = Place them somewhere, and disguise them as anything.  
  |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.<br> This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.
+
  |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.
 
  }}
 
  }}
  
===F.R.A.M.E. PDA Cartridge===
+
===Decoy Nuclear Authentication Disk===
{{anchor|F.R.A.M.E._PDA_Cartridge}}
+
{{anchor|Decoy_Nuclear_Authentication_Disk}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = F.R.A.M.E Cartridge
+
  |name = Nuclear Authentication Disk
  |image = Pda_cartrige.png
+
  |image = NuclearDisk.gif
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
  |usedfor = Making someone elses PDA a fake Syndicate Uplink.
+
  |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.
  |strategy = Use it to frame someone as a traitor or to send them Telecrystals.
+
  |strategy = Leave it in the [[Captains Quarters]] and hope he doesn't examine it.
  |description = It has five charges, and upon using a charge, it will unlock the target's PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.<br> You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.
+
  |description = It's just a normal disk. Visually it's identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.<br>
 +
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.<br>
 +
Don't try to give this to <s>us</s> the Syndicate to complete your objective, they know better!
 
  }}
 
  }}
  
==Implants==
+
==Space Suits and Hardsuits==
===Freedom Implant===
+
===Syndicate Space Suit===
{{anchor|Freedom_Implant}}
+
{{anchor|Syndicate_Space_Suit}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Freedom Implant
+
  |name = Syndicate Space Suit
  |image = Injector.png
+
  |image = Syndi_suit.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.  
  |usedfor = Escaping an arrest.
+
  |usedfor = Surviving space.
  |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.
+
  |strategy = Wear it while going in space, store it in your backpack when you're done.
  |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke operations because most people just kill them on sight.<br> Be wary that if security figure out you can break out of handcuffs, they'll typically opt to execute you instead of arresting you.  
+
  |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. <br> Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85.  
 
  }}
 
  }}
  
===Storage Implant===
+
===Syndicate Hardsuit===
{{anchor|Storage_Implant}}
+
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Storage Implant
+
  |name = Syndicate Hardsuit (Blood-red Hardsuit)
  |image = Injector.png
+
  |image = Syndi_hardsuit.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.  
  |usedfor = Storing suspicious items.
+
  |usedfor = Surviving space, tactical armor.
  |strategy = Use it to keep contraband, so it can't be discovered by a random search.
+
  |strategy = Wear it while going in space, store it in your backpack when you're done.
  |description = If you inject yourself with the implanter inside, you'll gain an action button that reveals a two item storage space, that can't be detected without [[Surgery]].
+
  |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won't slow down movement, and fairly resistant armor, all while fitting in backpacks. <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90.  
 
  }}
 
  }}
  
===Uplink Implant===
+
==Devices and Tools==
{{anchor|Uplink_Implant}}
+
===Cryptographic Sequencer===
 +
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Uplink Implant
+
  |name = Cryptographic Sequencer
  |image = Injector.png
+
  |image = Emag.png
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
  |usedfor = Spawning syndicate items without using your hands or PDA. Contains 10 telecrystals.
+
  |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.
  |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].
+
  |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.
  |description = Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 10 telecrystals.<br> If case you get captured, this is a get out of jail free card.
+
  |description = Also called an Emag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.<br> Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day. Emagging something is different from [[Hacking]] something.
 +
 
 +
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]
 
  }}
 
  }}
  
===Adrenal Implant===
+
===Fully Loaded Toolbox===
{{anchor|Adrenal_Implant}}
+
{{anchor|Fully_Loaded_Toolbox}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Adrenal Implant
+
  |name = "Suspicious Looking Toolbox"
  |image = Injector.png
+
  |image = Syndicatetools.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station.
  |usedfor = Removing stuns, healing.
+
  |usedfor = Obtaining tools and combat gloves.  
  |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.
+
  |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.
  |description = '''25+ players only'''<br> An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.
+
  |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.gif|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]
}}  
+
|description = It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It's also slightly more robust than a regular toolbox.
 +
}}
  
===Radio Implant===
+
===Hypnotic Flash===
{{anchor|Radio_Implant}}
+
{{anchor|Hypnotic_Flash}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Internal Syndicate Radio Implant
+
  |name = "Flash"
  |image = Injector.png
+
  |image = Flash.gif
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals.
  |usedfor = Covert communication.
+
  |usedfor = Hypnotizing people into following absurd orders.
  |strategy = Chat with fellow syndicate members even after having your headset removed.
+
  |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.<br> As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.
|description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.<br> EMP-proof, but can't be modified with encryption keys.  
+
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize.
}}
+
}}
 
+
 
===Stealth Implant===
+
===Syndicate Surgery Duffelbag===
{{anchor|Stealth_Implant}}
+
{{anchor|Syndicate_Surgery_Duffelbag}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Stealth Implant
+
  |name = Syndicate Surgery Duffelbag
  |image = Cardboard_box.png
+
  |image = Duffle_syndiemed.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Cardboard powered stealth action.
+
  |usedfor = Surgery.  
  |strategy = Sneak around the station inside an invisible cardboard box.
+
  |strategy = Use it to perform any kind of surgical crime.
  |description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.
+
|contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]<br> [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] <br>
}}
+
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]
 +
  |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it's inserted in.
 +
}}
  
==Role Restricted==
+
===Chest Rig===
===Reverse Revolver===
+
{{anchor|Chest_Rig}}
{{anchor|Reverse_Revolver}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Reverse Revolver
+
  |name = Chest Rig
  |image = Revolver.png
+
  |image = Chest rig.png
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Clown]].
+
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = Shooting people or tricking them into killing themselves.  
+
  |usedfor = Storing combat equipment.
  |strategy = shoot at people with it, have people shoot at you with it!
+
  |strategy = Use it to store many weapons when you intend to go loud.
  |description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.<br> People can prove hard to convince it's the real deal, especially metagamers that see a clown with a gun and know what's up. Advanced pranking would involve other traitors' revolvers.
+
  |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
 
  }}
 
  }}
  
===Clown Bomb===
+
===Syndicate Tome===
{{anchor|Clown_Bomb}}
+
{{anchor|Syndicate_Tome}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Clown Bomb
+
  |name = Syndicate Tome
  |image = Syndicate_Bomb.gif
+
  |image = Syndicate_tome.png
  |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Clown]].
+
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |usedfor = Mass pranking.  
+
  |usedfor = Healing and harming.  
  |strategy = Place this in a department that REALLY needs to cheer up.  
+
  |strategy = Use it to heal other traitors you've teamed up with.
  |description = You know what's the only thing worse than a bomb?<br>
+
  |description = A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though.
A bomb that releases fifty clowns. It even honks instead of beeping.
 
 
  }}
 
  }}
  
===Reverse Bear Trap===
+
===Thermal Imaging Glasses===
{{anchor|Reverse_Bear_Trap}}
+
{{anchor|Thermal_Imaging_Glasses}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Reverse Bear Trap
+
  |name = Thermal Imaging Glasses
  |image = Reversebeartrap.png
+
  |image = Optical_Thermal_Scanner.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Clown]].
+
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Executing someone in a very spectacular, gruesome fashion.
+
  |usedfor = Seeing people, creatures, and synthetics through walls.
  |strategy = Attack someone with it and keep them still for 3 seconds.  
+
  |strategy = Used for tracking your targets and spotting threats or security ambushes.
  |description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.<br>
+
  |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.
To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.<br>
 
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.
 
 
  }}
 
  }}
  
===Clown Car===
+
===Binary Translator Key===
{{anchor|Clown_Car}}
+
{{anchor|Binary_Translator_Key}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Clown Car
+
  |name = Binary Translator Key
  |image = Clowncar.png
+
  |image = Binary_encryption.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].
+
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = High-octane multi-seat pranking action.
+
|usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].
  |strategy = Run people over, stuff them in your trunk. Henk!
+
  |strategy = Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.
  |description = The clown car lets you run people over and stuff them inside your trunk. They're unable to escape unless you crash into a wall, which will fling you and any passengers outside!<br>  
+
  |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.<br> Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.<br>
 
Only clowns can drive this.
 
 
  }}
 
  }}
  
===EZ clean bundle===
+
===Syndicate Encryption Key===
{{anchor|EZ_clean_bundle}}
+
{{anchor|Syndicate_Encryption_Key}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = EZ clean bundle
+
  |name = Syndicate Encryption Key
  |image = Grenade.png  
+
  |image = Syndicate encryption.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].
+
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Cleaning every "stain" with maximum prejudice.  
+
  |usedfor = Listening in on all of the station's radio chatter and communicating with other traitors that have purchased it.
  |strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.
+
  |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.
  |description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent "ez clean", guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.
+
  |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.<br> This tool will allow you to listen in on all of the station department's radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.
 
  }}
 
  }}
  
===His Grace===
+
===Artificial Intelligence Detector===
{{anchor|His_Grace}}
+
{{anchor|Artificial_Intelligence_Detector}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = His Grace
+
  |name = "Multitool"
  |image = His Grace.gif
+
  |image = Multitool.gif
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].
+
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = ''Caedite eos. Novit enim Dominus qui sunt eius.''
+
  |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.
  |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed.
+
  |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn't looking.
  |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. <br>It starts peckish, giving just a moderate damage buff. <br>Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. <br> More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. '''GET-FOOD'''.<br> '''STARVING: NOW YOU DID IT'''. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-
+
  |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow.<br> Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.<br> Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.
'''DEATH''': you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.<br> At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.<br>
 
'''ASCENSION''': If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.
 
 
  }}
 
  }}
  
===Haunted Magic Eightball===
+
===Hacked AI Upload Module===
{{anchor|Haunted_Magic_Eightball}}
+
{{anchor|Hacked_AI_Upload_Module}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Haunted Magic Eightball
+
  |name = Hacked AI Law Upload Module
  |image = eightball.png
+
  |image = Circuitboard.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].
+
  |foundin = Ordered via syndicate uplink, costs 9 telecrystals.
  |usedfor = Communicating with [[Ghost|Ghosts]].  
+
  |usedfor = Changing the [[AI]]'s laws to what you want.
  |strategy = Help your decision making by asking ghost players "yes or no" questions.  
+
  |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.
  |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you've spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it's uncertain wether they will help you or not. Has a limited stock of 1 item. <br><br> The twenty possible answers are the following: <br>'''"It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good" '''and''' "Very doubtful"'''.  
+
  |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.<br> The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.
 
  }}
 
  }}
  
===Ancient Jumpsuit===
+
 
{{anchor|Ancient_Jumpsuit}}
+
 
 +
===Power Sink===
 +
{{anchor|Power_Sink}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Ancient Jumpsuit
+
  |name = Power Sink
  |image = grey_jumpsuit.png
+
  |image = Powersink.gif
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.
+
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.  
  |usedfor = Show you are a seasoned greytider.  
+
  |usedfor = Sucks up all the station power, causing a black-out.
  |strategy = None.  
+
  |strategy = This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.
  |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights.  
+
  |description = This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a '''RAPID''' rate.<br> You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!
 
  }}
 
  }}
  
===Modified Syringe Gun===
+
===Power Beacon===
{{anchor|Modified_Syringe_Gun}}
+
{{anchor|Power_Beacon}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Modified Syringe Gun
+
  |name = "Ominous Beacon"
  |image = Sgun.png
+
  |image = Beacon.gif
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
+
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
  |usedfor = Instantly injecting someone with DNA from a distance.
+
  |usedfor = Attracting a loose singularity/tesla towards the beacon at a <s>brisk</s> leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.
  |strategy = Shoot someone with a monkey SE or a SE with all the disabilities.
+
  |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.
  |description = A syringe gun that fires DNA injectors instead of normal syringes.
+
  |description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.<br>
 +
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.<br> A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up.  
 
  }}
 
  }}
  
===Banana Cream Pie Cannon===
+
===Briefcase Launchpad===
{{anchor|Banana_Cream_Pie_Cannon}}
+
{{anchor|Briefcase_Launchpad}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Banana Cream Pie Cannon
+
  |name = Briefcase Launchpad
  |image = Pie_cannon.png
+
  |image = Briefcase_launchpad.gif
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].
+
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |usedfor = Shooting pies into people's faces.  
+
  |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.
  |strategy = Shoot people in the face with it and then finish them off by other means.  
+
  |strategy = Set it up near a wall to a secure area, teleport over it, teleport back.
  |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds.  
+
  |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It's controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.
 +
 
 +
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you're done, click and drag the briefcase and drop it to your character's sprite.
 
  }}
 
  }}
  
===Magillitis Serum Autoinjector===
+
===Radioactive Microlaser===
{{anchor|Magillitis_Serum_Autoinjector}}
+
{{anchor|Radioactive_Microlaser}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = experimental autoinjector
+
  |name = 'Health Analyzer'
  |image = Bottle16.png
+
  |image = Healthanalyzer.png
  |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
+
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Going apeshit.
+
  |usedfor = Stealthily irradiating people.
  |strategy = Use this on yourself and start smashing things.
+
  |strategy = Use it on someone, wait for the radiations to kick in and knock them out.
  |description = Contains a virus that turns you into a fast, tough gorilla after a short while.
+
  |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.<br> It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.
 
  }}
 
  }}
  
===Box of Gorilla Cubes===
+
===Radio Jammer===
{{anchor|Box of Gorilla Cubes}}
+
{{anchor|Radio_Jammer}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Box of Gorilla Cubes
+
  |name = Radio Jammer
  |image = Monkey_Cube_Box.png
+
  |image = radio_jammer.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
+
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |usedfor = Spreading mayhem, raising a sentient gorilla army.
+
  |usedfor = Disrupting any nearby outgoing radio communication.
  |strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions!
+
  |strategy = Activate it before killing someone so they can't scream over radio.
  |description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.
+
  |description = This device will block any nearby outgoing radio communication when activated. Activate it and put it in your pocket or backpack.
 
  }}
 
  }}
  
===Kinetic Accelerator Pressure Mod===
+
===Codespeak Manual===
{{anchor|Kinetic_Accelerator_Pressure_Mod}}
+
{{anchor|Codespeak_Manual}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Kinetic Accelerator Pressure Mod
+
  |name = Codespeak Manual
  |image = modkit.png
+
  |image = red_book.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.
+
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Making your Kinetic Accelerator a weapon for use on the station.
+
  |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.
  |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.
+
  |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.
  |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.
+
  |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.<br> This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.
 
  }}
 
  }}
  
===Guide to Advanced Mimery Series===
+
===F.R.A.M.E. PDA Cartridge===
{{anchor|Guide_to_Advanced_Mimery_Series}}
+
{{anchor|F.R.A.M.E._PDA_Cartridge}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Guide to Advanced Mimery Series Part 1 & 2
+
  |name = F.R.A.M.E Cartridge
  |image = Syndibox.png
+
  |image = Pda_cartrige.png
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].
+
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.
+
  |usedfor = Making someone elses PDA a fake Syndicate Uplink.
  |strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.
+
  |strategy = Use it to frame someone as a traitor or to send them Telecrystals.
|contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]
+
  |description = It has five charges, and upon using a charge, it will unlock the target's PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.<br> You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.
  |description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.
 
 
  }}
 
  }}
  
===Explosive Hot Potato===
+
===Protocol CRAB-17 Phone===
{{anchor|Explosive_Hot_Potato}}
+
{{anchor|Protocol CRAB-17 Phone}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Explosive Hot Potato
+
  |name = Protocol CRAB-17 Phone (The suspicious phone)
  |image = Potato.png
+
  |image = Brokenbottle.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].
+
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals. Only 1 in stock.  
  |usedfor = Causing mass panic and small explosions.
+
  |usedfor = Draining crew funds.  
  |strategy = Activate and hit someone to transfer it to them, and watch the madness!
+
  |strategy = Use it to force the crew to convert their money into cash or rush a spacecoin market.
  |description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.
+
  |description = This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew's funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining.
 
  }}
 
  }}
  
===Brainwashing Surgery Program===
+
===Telecrystal Fuel Rod===
{{anchor|Brainwashing_Surgery_Program}}
+
{{anchor|Telecrystal Fuel Rod}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Brainwashing Surgery Program
+
  |name = Telecrystal Fuel Rod
  |image = Disk.gif
+
  |image = ControlRodPlasma.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to [[Medical Doctor]]s.
+
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals.  
  |usedfor = Turning people into mindslaves through surgery.  
+
  |usedfor = Growing extra telecrystals in a [[AGCNR|Nuclear Reactor]].
  |strategy = Brainwash people, preferably authority figures, to fulfill your will.
+
  |strategy = Insert it into a running [[AGCNR]] to gain more telecrystals
  |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.
+
  |description = This special fuel rod has eight material slots that can be filled up with telecrystals. Then, once the rod has been fully depleted, you will be able to harvest up to 24 telecrystals - 3 for each one you inserted. Please note that this rod fissiles much faster than it's nanotrasen counterpart, it doesn't take much to overload the reactor with these. }}
}}
+
 
 +
==Implants==
  
===Reagent Dartgun===
+
===Adrenal Implant===
{{anchor|Reagent_Dartgun}}
+
{{anchor|Adrenal_Implant}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Reagent Dartgun
+
  |name = Adrenal Implant
  |image = Regeantdartgun.png
+
  |image = Injector.png
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].
+
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |usedfor = Shooting chemicals without reloading syringes.
+
  |usedfor = Removing stuns, healing.
  |strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.
+
  |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.
  |description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.
+
  |description = '''25+ players only'''<br> An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.
}}
+
}}
  
===Blast Cannon===
+
===Freedom Implant===
{{anchor|Blast Cannon}}
+
{{anchor|Freedom_Implant}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Blast Cannon
+
  |name = Freedom Implant
  |image = Brokenbottle.png
+
  |image = Injector.png
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].
+
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.
+
  |usedfor = Escaping an arrest.
  |strategy = Load it with a TTV bomb and delete everything in a straight line.
+
  |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.
  |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb's theoretical explosion size.<br> Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.
+
  |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke operations because most people just kill them on sight.<br> Be wary that if security figure out you can break out of handcuffs, they'll typically opt to execute you instead of arresting you.  
 
  }}
 
  }}
  
==(Pointless) Badassery==
+
===Storage Implant===
===Syndicate Bundle===
+
{{anchor|Storage_Implant}}
{{anchor|Syndicate_Bundle}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = "Box"
+
  |name = Storage Implant
  |image = box.png
+
  |image = Injector.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |usedfor = Random Traitoring.
+
  |usedfor = Storing suspicious items.
  |strategy = Get this if you don't know what you want to get, or if you want a challenge.
+
  |strategy = Use it to keep contraband, so it can't be discovered by a random search.
  |description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals (except for bond). <br>You get more than you would normally be able to at the cost of not knowing what you're going to get.
+
  |description = If you inject yourself with the implanter inside, you'll gain an action button that reveals a two item storage space, that can't be detected without [[Surgery]].
'''<span class="mw-customtoggle-box" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Possible Sets'''
+
}}
<div id="mw-customcollapsible-box" class="mw-collapsible mw-collapsed">
 
  
'''Spy'''
+
===Radio Implant===
*[[#Chameleon_Kit|Chameleon Jumpsuit]]
+
{{anchor|Radio_Implant}}
*[[#Chameleon_Kit|Chameleon Mask]](with voice changer)
+
{{Item
*[[#Agent_ID_Card|Agent ID Card]]
+
|bgcolor1 = #cccccc
*[[#Camera_Bug|Camera Bug]]
+
|bgcolor2 = #cccccc
*[[#AI_Detector|AI Detector]]
+
|name = Internal Syndicate Radio Implant
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
+
|image = Injector.png
*[[#Mulligan|Mulligan Syringe]]
+
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
*Switchblade
+
|usedfor = Covert communication.
*[[#Syndicate_Smokes|Syndicate Cigarettes]]
+
|strategy = Chat with fellow syndicate members even after having your headset removed.
*[[#EMP_Flashlight|EMP Flashlight]]
+
|description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.<br> EMP-proof, but can't be modified with encryption keys.
*[[#Chameleon_Projector|Chameleon Projector]]
+
}}
  
'''Stealth'''
+
===Stealth Implant===
*[[#Energy_Crossbow|Energy Crossbow]]
+
{{anchor|Stealth_Implant}}
*[[#Sleepy_Pen|Sleepy Pen]]
+
{{Item
*[[#Radioactive_Microlaser|Radioactive Microlaser]]
+
|bgcolor1 = #cccccc
*[[#Chameleon_Projector|Chameleon Projector]]
+
|bgcolor2 = #cccccc
*[[#Syndicate_Soap|Syndicate Soap]]
+
|name = Stealth Implant
*Optical Thermal Scanners
+
|image = Cardboard_box.png
 +
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
 +
|usedfor = Cardboard powered stealth action.
 +
|strategy = Sneak around the station inside an invisible cardboard box.
 +
|description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.
 +
}}
  
'''Bond'''
+
===Storage Implant===
*[[#Stechkin|Stechkin Pistol]]
+
{{anchor|Storage_Implant}}
*[[#Universal_Suppressor|Suppressor]]
+
{{Item
*[[#10mm_Handgun_Magazine|10mm Magazine]]
+
|bgcolor1 = #cccccc
*[[#10mm_Handgun_Magazine|10mm Magazine]]
+
|bgcolor2 = #cccccc
*[[#Chameleon_Kit|Chameleon Jumpsuit]]
+
|name = Storage Implant
*[[#Agent_ID_Card|Agent ID Card]]
+
|image = Injector.png
*[[#Stimpack|Stimpack]]
+
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
 +
|usedfor = Hiding items from security.
 +
|strategy = Break out of brig any time.
 +
|description = An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
 +
}}
  
'''Screwed'''
+
===Uplink Implant===
*[[#Syndicate_Bomb|Syndicate Bomb Beacon]]
+
{{anchor|Uplink_Implant}}
*[[#Syndicate_Minibomb|Syndicate Minibomb]]
+
{{Item
*[[#Power_Sink|Power Sink]]
+
|bgcolor1 = #cccccc
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
+
|bgcolor2 = #cccccc
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
+
|name = Uplink Implant
 +
|image = Injector.png
 +
|foundin = Ordered via syndicate uplink, costs 14 telecrystals.
 +
|usedfor = Spawning syndicate items without using your hands or PDA. Contains 10 telecrystals.
 +
|strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].
 +
|description = Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 10 telecrystals.<br> If case you get captured, this is a get out of jail free card.
 +
}}
  
'''Guns'''
+
==Role Restricted==
*[[#Revolver|Revolver]]
+
===Reverse Revolver===
*[[#357_Speedloader|Ammo .357]]
+
{{anchor|Reverse_Revolver}}
*[[#357_Speedloader|Ammo .357]]
+
{{Item
*[[#Emag|Cryptographic Sequencer]]
+
|bgcolor1 = #cccccc
*[[#C4|C4 Plastic Explosive]]
+
|bgcolor2 = #cccccc
*Nitrile Gloves
+
|name = Reverse Revolver
*Clown Mask
+
|image = Revolver.png
*Black Jacket
+
|foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Clown]].
 +
|usedfor = Shooting people or tricking them into killing themselves.
 +
|strategy = shoot at people with it, have people shoot at you with it!
 +
|description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.<br> People can prove hard to convince it's the real deal, especially metagamers that see a clown with a gun and know what's up. Advanced pranking would involve other traitors' revolvers.
 +
}}
  
'''Murder'''
+
===Clown Bomb===
*[[#Energy_Sword|Energy Sword]]
+
{{anchor|Clown_Bomb}}
*Optical Thermal Scanner
+
{{Item
*[[#Emag|Cryptographic Sequencer]]
+
|bgcolor1 = #cccccc
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]
+
|bgcolor2 = #cccccc
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
+
|name = Clown Bomb
*[[#Syndicate_Minibomb|Syndicate Minibomb]]
+
|image = Syndicate_Bomb.gif
 +
|foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Clown]].
 +
|usedfor = Mass pranking.
 +
|strategy = Place this in a department that REALLY needs to cheer up.
 +
|description = You know what's the only thing worse than a bomb?<br>
 +
A bomb that releases fifty clowns. It even honks instead of beeping.
 +
}}
  
'''Implant'''
+
===Reverse Bear Trap===
*[[#Freedom_Implant|Freedom Implant]]
+
{{anchor|Reverse_Bear_Trap}}
*[[#Uplink_Implant|Uplink Implant]]
+
{{Item
*[[#EMP_Kit|EMP Implant]]
+
|bgcolor1 = #cccccc
*[[#Adrenal_Implant|Adrenal Implant]]
+
|bgcolor2 = #cccccc
*Explosive Implant
+
|name = Reverse Bear Trap
*[[#Storage_Implant|Storage Implant]]
+
|image = Reversebeartrap.png
 +
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Clown]].
 +
|usedfor = Executing someone in a very spectacular, gruesome fashion.
 +
|strategy = Attack someone with it and keep them still for 3 seconds.
 +
|description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.<br>
 +
To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.<br>
 +
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.
 +
}}
  
'''Hacker'''
+
===Australicus Slime Mutator===
*[[#Emag|Cryptographic Sequencer]]
+
{{anchor|Australicus Slime Mutator}}
*[[#Hacked_AI_Module|Hacked AI Module]]
+
{{Item
*[[#Binary Encryption Key|Binary Encryption Key]]
+
|bgcolor1 = #cccccc
*Toy AI
+
|bgcolor2 = #cccccc
*[[#Artificial_Intelligence_Detector|AI Detector]]
+
|name = Australicus Slime Mutator
 +
|image = Syringe.png
 +
|foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Roboticist|Roboticists]], [[Scientist|Scientists]] and the [[Research Director]].
 +
|usedfor = Causing a spider apocalypse.
 +
|strategy = Inject this into an unused [[Guide_to_xenobiology#Gold_Slime|gold slime extract]].
 +
|description = Requires knowledge in [[Guide_to_xenobiology|xenobiology]] to use properly. Buying this gives you a syringe containing 1u Spider Extract. When this substance is injected into an unused [[Guide_to_xenobiology#Gold_Slime|gold slime extract]] it spawns three non-hostile and non-sentient [[Spider#Uncommon_Spiders|broodmother spiders]]. These won't cause any havoc unless you manage to make them sentient, which can be done with a sentience potion made from [[Guide_to_xenobiology#Light_Pink_Slime|light pink extracts]] (not included).
 +
}}
  
'''Sabotage'''
+
===Clown Car===
*[[#C4|C4 Plastic Explosive]]
+
{{anchor|Clown_Car}}
*[[#C4|C4 Plastic Explosive]]
+
{{Item
*Airlock Charge
+
|bgcolor1 = #cccccc
*Airlock Charge
+
|bgcolor2 = #cccccc
*[[#Camera_Bug|Camera Bug]]
+
|name = Clown Car
*[[#Power_Sink|Power Sink Beacon]]
+
|image = Clowncar.png
*[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]]
+
|foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]
+
|usedfor = High-octane multi-seat pranking action.
*[[#Pizza_Bomb|Pizza Bomb]]
+
|strategy = Run people over, stuff them in your trunk. Henk!
 +
|description = The clown car lets you run people over and stuff them inside your trunk. They're unable to escape unless you crash into a wall, which will fling you and any passengers outside!<br>
 +
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.<br>
 +
Only clowns can drive this.
 +
}}
  
'''Dark Lord'''
+
===EZ clean bundle===
*2x [[#Energy_Sword|Energy Sword]]
+
{{anchor|EZ_clean_bundle}}
*Telekinesis SE Injector
+
{{Item
*[[#Agent_ID_Card|Agent ID Card]]
+
|bgcolor1 = #cccccc
*Dark Lord robes
+
|bgcolor2 = #cccccc
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]
+
|name = EZ clean bundle
*[[Wizard#Robeless_Spells|Summon Item Spellbook]]
+
|image = Grenade.png
 
+
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].
'''Sniper'''
+
|usedfor = Cleaning every "stain" with maximum prejudice.
*[[#Sniper_Rifle|Sniper Rifle]]
+
|strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.
*[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]]
+
|description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent "ez clean", guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.
*Optical Thermal Scanners
+
}}
*Nitrile Gloves
 
*Clown Mask
 
*Black Jacket
 
  
'''Metaops'''
+
===His Grace===
*[[#Syndicate_Hardsuit|Syndicate Hardsuit]]
+
{{anchor|His_Grace}}
*[[#Bulldog_Shotgun|Bulldog Shotgun]]
+
{{Item
*Explosive Implant
 
*2x [[#Ammo-12g_Buckshot|Buckshot Magazines]]
 
*2x [[#C4|C4 Plastic Explosives]]
 
*[[#Emag|Cryptographic Sequencer]]
 
 
 
'''Ninja'''
 
*Katana
 
*[[#Adrenal_Implant|Adrenal Implant]]
 
*6x Throwing Stars
 
*Military Belt
 
*[[#Agent_ID_Card|Agent ID Card]]
 
*[[#Chameleon_Projector|Chameleon Projector]]
 
</div>
 
}}
 
 
 
===Syndicate Playing Cards===
 
{{anchor|Syndicate_Playing_Cards}}
 
{{Item
 
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Syndicate Playing Cards
+
  |name = His Grace
  |image = Syndi_cards.png
+
  |image = His Grace.gif
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
+
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].
  |usedfor = Playing cards, cheap throwing stars.  
+
  |usedfor = ''Caedite eos. Novit enim Dominus qui sunt eius.''
  |strategy = Use these as a shitty throwing weapon, when you're bored and playing cards is the only option left, or as a signature for your murders.
+
  |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed.
  |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.
+
  |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. <br>It starts peckish, giving just a moderate damage buff. <br>Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. <br> More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. '''GET-FOOD'''.<br> '''STARVING: NOW YOU DID IT'''. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-
 +
'''DEATH''': you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.<br> At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.<br>
 +
'''ASCENSION''': If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.
 
  }}
 
  }}
  
===Syndicate Briefcase Full of Cash===
+
===Haunted Magic Eightball===
{{anchor|Syndicate_Briefcase_Full_of_Cash}}
+
{{anchor|Haunted_Magic_Eightball}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Syndicate Briefcase Full of Cash
+
  |name = Haunted Magic Eightball
  |image = Briefcase.png
+
  |image = eightball.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
+
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].
  |usedfor = Trading. Roleplay.  
+
  |usedfor = Communicating with [[Ghost|Ghosts]].  
  |strategy = Use the cash to buy your objective, or export it with cargo to order crates.
+
  |strategy = Help your decision making by asking ghost players "yes or no" questions.  
  |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
+
  |description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you've spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it's uncertain wether they will help you or not. Has a limited stock of 1 item. <br><br> The twenty possible answers are the following: <br>'''"It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good" '''and''' "Very doubtful"'''.  
 
  }}
 
  }}
  
===Syndicate Smokes===
+
===Ancient Jumpsuit===
{{anchor|Syndicate_Smokes}}
+
{{anchor|Ancient_Jumpsuit}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Syndicate Smokes
+
  |name = Ancient Jumpsuit
  |image = Syngarettes.png
+
  |image = grey_jumpsuit.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.
  |usedfor = Cool-looking regeneration.  
+
  |usedfor = Show you are a seasoned greytider.  
  |strategy = Smoke them to inhale omnizine and heal over time.
+
  |strategy = None.  
  |description = Strong flavor, dense smoke, infused with omnizine. Captain starts with these in his smoke vendor on meta station
+
  |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights.  
 
  }}
 
  }}
  
===Syndicate Balloon===
+
===Ancient Toolbox===
{{anchor|Syndicate_Balloon}}
+
{{anchor|Toolbox}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = "Syndicate Balloon"
+
  |name = Ancient Toolbox
  |image = Balloon.png
+
  |image = Testbox.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to [[Assistant]]s.
  |usedfor = Showing off.  
+
  |usedfor = Bashing heads in and everything tool-related.
  |strategy = Buy this if you feel you can do your objectives without the use of syndicate items.  
+
  |strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.
  |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team.  
+
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.gif|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]
}}
+
  |description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].
 +
}}
  
===Syndicate Surplus Crate===
+
===Plasma Control Rod===
{{anchor|Syndicate_Surplus_Crate}}
+
{{anchor|Plasma Control Rod}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = "Crate"
+
  |name = Plasma Control Rod
  |image = GrayCrate.png
+
  |image = ControlRodPlasma.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to [[Station Engineer]], [[Atmospheric Technician]] and the [[Chief Engineer]].
  |usedfor = Taking a gamble or getting tons of items.
+
  |usedfor = Melting down the [[Guide_to_the_Stormdrive_Engine|Stormdrive Reactor]]
  |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.
+
|strategy = Insert a Plasma Rod into a running stormdrive reactor to blow it up
|description = '''25+ players only'''<br> It's a crate. It contains 50 telecrystals worth of ''completely random'' Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.
+
  |description = A plasma cored control rod designed for sabotaging Stormdrive reactors.
  }}
+
The Plasma Control Rod will heat up instead of cool down the stormdrive reactor if inserted. Because the plasma rod makes it harder to get the Reactor on-line, you may not want to insert it while starting up. The other Engineers will <s> notice</s> be very confused and you'll be found out. Rather drop it in while the stormdrive is running and optimally already melting down. This will make it very difficult to prevent it from blowing up.  
 +
  }}
  
===Super Surplus Crate===
+
===Modified Syringe Gun===
{{anchor|Super_Surplus_Crate}}
+
{{anchor|Modified_Syringe_Gun}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = "Crate"
+
  |name = Modified Syringe Gun
  |image = GrayCrate.png
+
  |image = Sgun.png
  |foundin = Ordered via syndicate uplink, costs 40 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
  |usedfor = Teaming up with another traitor to gamble all your TC.  
+
  |usedfor = Instantly injecting someone with DNA from a distance.
  |strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!
+
  |strategy = Shoot someone with a mutator with a bad disability.  
  |description = '''40+ players only'''<br> This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?
+
  |description = A syringe gun that fires DNA injectors instead of normal syringes.
 
  }}
 
  }}
  
===Gloves of the North Star===
+
===Banana Cream Pie Cannon===
{{anchor|Gloves of the North Star}}
+
{{anchor|Banana_Cream_Pie_Cannon}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = "Gloves of the North Star"
+
  |name = Banana Cream Pie Cannon
  |image = Brokenbottle.png
+
  |image = Pie_cannon.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].
  |usedfor = ATATATATATA
+
  |usedfor = Shooting pies into people's faces.
  |strategy = Buy this if you want to punch people really quickly.
+
  |strategy = Shoot people in the face with it and then finish them off by other means.  
  |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands.  
+
  |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds.  
 
  }}
 
  }}
  
='''Nuclear Strike Team'''=
+
===Magillitis Serum Autoinjector===
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].
+
{{anchor|Magillitis_Serum_Autoinjector}}
 
 
== Bundles ==
 
 
 
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.
 
 
 
===C-20r bundle===
 
{{anchor|C-20r_bundle}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = C-20r bundle
+
  |name = experimental autoinjector
  |image = Duffle_syndie.png
+
  |image = Bottle16.png
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 2.
+
  |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
  |usedfor = Getting a classic and reliable gun.
+
  |usedfor = Going apeshit.
  |strategy = Shoot people with it.
+
  |strategy = Use this on yourself and start smashing things.
  |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]].  
+
  |description = Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough gorilla after a short while.
 
  }}
 
  }}
  
===Bulldog bundle===
+
===Box of Gorilla Cubes===
{{anchor|Bulldog_bundle}}
+
{{anchor|Box of Gorilla Cubes}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Bulldog bundle
+
  |name = Box of Gorilla Cubes
  |image = Duffle_syndie.png
+
  |image = Monkey_Cube_Box.png
  |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 3.
+
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
  |usedfor = Getting a well rounded shotgun kit.
+
  |usedfor = Spreading mayhem, raising a sentient gorilla army.
  |strategy = Shoot people with it.
+
  |strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions!
|description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]].  
+
|description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.
 
  }}
 
  }}
  
===Medical bundle===
+
===Kinetic Accelerator Pressure Mod===
{{anchor|Medical_bundle}}
+
{{anchor|Kinetic_Accelerator_Pressure_Mod}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Medical bundle
+
  |name = Kinetic Accelerator Pressure Mod
  |image = Duffle_syndiemed.png
+
  |image = modkit.png
  |foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.
+
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.
  |usedfor = Getting a rounded medical kit.
+
  |usedfor = Making your Kinetic Accelerator a weapon for use on the station.
  |strategy = Become a combat medic to keep your team up and running.
+
  |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.
  |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, a combat hypospray loaded with nanites, a brute and burn patch and a [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] syringe.<br> Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments.
+
  |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.
 
  }}
 
  }}
  
===Sniper bundle===
+
===Guide to Advanced Mimery Series===
{{anchor|Sniper_bundle}}
+
{{anchor|Guide_to_Advanced_Mimery_Series}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Sniper bundle
+
  |name = Guide to Advanced Mimery Series Part 1 & 2
  |image = Briefcase.png
+
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.
+
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].
  |usedfor = Getting all you need to start sniping.
+
  |usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.
  |strategy = Become a long-range sniper.
+
  |strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.
  |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, a [[#.50 Haemorrage Magazine|haemorrage magazine]], a [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], and a worn out suit and tie.
+
  |contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]
 +
|description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.
 
  }}
 
  }}
  
===Bioterror bundle===
+
===Explosive Hot Potato===
{{anchor|Bioterror_bundle}}
+
{{anchor|Explosive_Hot_Potato}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Bioterror bundle
+
  |name = Explosive Hot Potato
  |image = Duffle_syndiemed.png
+
  |image = Potato.png
  |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
+
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].
|usedfor = Getting all you need to commit several war crimes.
+
|usedfor = Causing mass panic and small explosions.
|strategy = Start a biological disaster, and spread chaos among the crew.
+
|strategy = Activate and hit someone to transfer it to them, and watch the madness!
|description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.
+
|description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.
 
  }}
 
  }}
  
===Spetsnaz Pyro bundle===
+
===Brainwashing Surgery Program===
{{anchor|Spetsnaz_Pyro_bundle}}
+
{{anchor|Brainwashing_Surgery_Program}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Spetsnaz Pyro bundle
+
  |name = Brainwashing Surgery Program
  |image = Duffle_syndie.png
+
  |image = Disk.gif
  |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
+
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to [[Medical Doctor]]s, [[Chief_Medical_Officer|CMO]] and [[Roboticist|Roboticists]].
  |usedfor = Getting all you need to watch the <s>world</s>station burn.
+
  |usedfor = Turning people into mindslaves through surgery.  
  |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well.  
+
  |strategy = Brainwash people, preferably authority figures, to fulfill your will.  
  |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].
+
  |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.
 
  }}
 
  }}
  
== Conspicuous and Dangerous Weapons ==
+
===Reagent Dartgun===
 
+
{{anchor|Reagent_Dartgun}}
===Bulldog Shotgun===
 
{{anchor|Bulldog_Shotgun}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Bulldog Shotgun
+
  |name = Reagent Dartgun
  |image = Bulldog.png
+
  |image = Regeantdartgun.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].
  |usedfor = Killing/Stunning people.
+
  |usedfor = Shooting chemicals without reloading syringes.
  |strategy = A robust shotgun. Holds a wide selection of ammo types.
+
  |strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.
  |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.<br> A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.
+
  |description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.
 
  }}
 
  }}
  
==== <span class="mw-customtoggle-bulldog" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Bulldog Ammo ====
+
===Blast Cannon===
<div id="mw-customcollapsible-bulldog" class="mw-collapsible mw-collapsed">
+
{{anchor|Blast Cannon}}
 
 
====Ammo-12g Stun Slug====
 
{{anchor|Ammo-12g_Stun_Slug}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Stun Slug Drum Magazine
+
  |name = Blast Cannon
  |image = StunSlug.png
+
  |image = Loaded_blastcannon.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.
+
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
+
  |usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.
  |strategy = Lock and load.
+
  |strategy = Load it with a TTV bomb and delete everything in a straight line.
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.<br> A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.
+
  |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb's theoretical explosion size.<br> Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.
 
  }}
 
  }}
  
====Ammo-12g Buckshot====
+
===Concealed Weapon Bay===
{{anchor|Ammo-12g_Buckshot}}
+
{{anchor|Concealed Weapon Bay}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Buckshot Drum Magazine
+
  |name = Concealed Weapon Bay
  |image = BuckshotBull.png
+
  |image = Brokenbottle.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals. Only available to [[Roboticist|Roboticists]] and the [[Research Director]].
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
+
  |usedfor = Hiding a weapon in a non-combat [[Guide_to_robotics#Exosuits|Exosuit]]
  |strategy = Lock and load.
+
  |strategy = Use on a finished [[Guide_to_robotics#Exosuits|Exosuit]]. Then do the same with a [[Guide_to_robotics#Exosuit_Weapons|mech-weapon]] of choice.  
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.<br> Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.
+
  |description =  
 +
The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows).  
 
  }}
 
  }}
  
====Ammo-12g Slugs====
+
==(Pointless) Badassery==
{{anchor|Ammo-12g_Slugs}}
+
 
{{Item
+
 
 +
===Syndicate Playing Cards===
 +
{{anchor|Syndicate_Playing_Cards}}
 +
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Slug Drum Magazine
+
  |name = Syndicate Playing Cards
  |image = BuckshotBull.png
+
  |image = Syndi_cards.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
+
  |usedfor = Playing cards, cheap throwing stars.  
  |strategy = Lock and load.
+
  |strategy = Use these as a shitty throwing weapon, when you're bored and playing cards is the only option left, or as a signature for your murders.
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it's better when fighting at longer distances. Also reduces the chance of hitting felow operatives.
+
  |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.
 
  }}
 
  }}
  
====Ammo-12g Dragon's Breath====
+
===Syndicate Briefcase Full of Cash===
{{anchor|Ammo-12g_Dragon's_Breat}}
+
{{anchor|Syndicate_Briefcase_Full_of_Cash}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Dragon's Breath Drum Magazine
+
  |name = Syndicate Briefcase Full of Cash
  |image = DragonBreathBull.png
+
  |image = Briefcase.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
+
  |usedfor = Trading. Roleplay.  
  |strategy = Lock and load.
+
  |strategy = Use the cash to buy your objective, or export it with cargo to order crates.
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.<br> A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back.  
+
  |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
 
  }}
 
  }}
  
====Ammo-12g Breaching====
+
===Syndicate Smokes===
{{anchor|Ammo-12g_Breaching}}
+
{{anchor|Syndicate_Smokes}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Breaching Drum Magazine
+
  |name = Syndicate Smokes
  |image = BreachingBull.png
+
  |image = Syngarettes.png
 
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
 
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
+
  |usedfor = Cool-looking regeneration.  
  |strategy = Lock and load.
+
  |strategy = Smoke them to inhale omnizine and heal over time.
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks.  
+
  |description = Strong flavor, dense smoke. Each cigarette is infused with 10u [[Guide_to_chemistry#Nicotine|nicotine]] and 15u [[Guide_to_chemistry#Omnizine|omnizine]]. Smoking one of these cigarettes takes about 2 minutes.  
 
  }}
 
  }}
  
====Ammo-12g Bundle====
+
===Syndicate Balloon===
{{anchor|Ammo-12g_Bundle}}
+
{{anchor|Syndicate_Balloon}}
{{Item
+
{{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Drum Magazine Bundle
+
  |name = "Syndicate Balloon"
  |image = Duffle_syndie.png
+
  |image = Balloon.png
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.
+
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].
+
  |usedfor = Showing off.  
  |strategy = Lock and load.
+
  |strategy = Buy this if you feel you can do your objectives without the use of syndicate items.  
  |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon's breath drum.  
+
  |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team.  
 
  }}
 
  }}
  
</div>
+
='''Nuclear Strike Team'''=
<hr>
+
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].
 +
 
 +
== Bundles and Telecrystals ==
  
===C-20r Submachine Gun===
+
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.
{{anchor|C-20r_Submachine_Gun}}
+
 
 +
===Bioterror bundle===
 +
{{anchor|Bioterror_bundle}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = C-20r Submachine Gun
+
  |name = Bioterror bundle
  |image = C20r.png
+
  |image = Duffle_syndiemed.png
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
  |usedfor = Killing people.
+
  |usedfor = Getting all you need to commit several war crimes.
  |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.
+
  |strategy = Start a biological disaster, and spread chaos among the crew.
  |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it.  
+
  |description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.
 
  }}
 
  }}
  
==== <span class="mw-customtoggle-c20r" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> C-20r Ammo ====
+
===Bulldog bundle===
<div id="mw-customcollapsible-c20r" class="mw-collapsible mw-collapsed">
+
{{anchor|Bulldog_bundle}}
 
 
====.45 Ammo====
 
{{anchor|.45_Ammo}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = .45 Ammo
+
  |name = Bulldog bundle
  |image = 45Mag.png
+
  |image = Duffle_syndie.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 3.
  |usedfor = Loading a C-20r SMG.
+
  |usedfor = Getting a well rounded shotgun kit.
  |strategy = Lock and load.
+
  |strategy = Shoot people with it.
  |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].
+
  |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]].  
 
  }}
 
  }}
  
====.45 Ammo Bundle====
+
===C-20r bundle===
{{anchor|.45 Ammo Bundle}}
+
{{anchor|C-20r_bundle}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = .45 Ammo Bundle
+
  |name = C-20r bundle
 
  |image = Duffle_syndie.png
 
  |image = Duffle_syndie.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 2.
  |usedfor = Loading several C-20r SMGs.
+
  |usedfor = Getting a classic and reliable gun.
  |strategy = Lock and load.
+
  |strategy = Shoot people with it.
  |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.
+
  |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]].  
 
  }}
 
  }}
  
</div>
+
===Cybernetic Implant Bundle===
<hr>
+
{{anchor|Cybernetic Implant Bundle}}
 
 
===L6 Squad Automatic Weapon===
 
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = L6 SAW
+
  |name = Cybernetic Implant Bundle
  |image = L6machinegun.png
+
  |image = Duffle_syndiemed.png
  |foundin = Ordered via syndicate uplink, costs 18 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 40 telecrystals.
  |usedfor = Mowing people down.
+
  |usedfor = Implanting your team.
  |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams.
+
  |strategy = Implant it in your team.
  |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.
+
  |description = Contains 5 random cybernetic implants. Guaranteed to at least pay for its cost.
 
  }}
 
  }}
  
==== <span class="mw-customtoggle-LMG" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> SAW Ammo ====
+
===Medical bundle===
<div id="mw-customcollapsible-LMG" class="mw-collapsible mw-collapsed">
+
{{anchor|Medical_bundle}}
 
 
====1.95x129mm Box Magazine====
 
{{anchor|1.95x129mm _Box_Magazine}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Ammo-5.56x45mm
+
  |name = Medical bundle
  |image = A762.png
+
  |image = Duffle_syndiemed.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.
  |usedfor = Loading the [[#L6 SAW|L6 SAW]].
+
  |usedfor = Getting a rounded medical kit.
  |strategy = Lock and load.
+
  |strategy = Become a combat medic to keep your team up and running.
  |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you'll already be on a pile of corpses.
+
  |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, a brute and burn patch, a [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] syringe, and a combat hypospray loaded with:
 +
*30 units of [[Guide_to_chemistry#Epinephrine|Epinephrine]]
 +
*30 units of [[Guide_to_chemistry#Omnizine|Omnizine]]
 +
*15 units of [[Guide_to_chemistry#Leporazine|Leporazine]]
 +
*15 units of [[Guide_to_chemistry#Atropine|Atropine]]
 +
Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments.  
 
  }}
 
  }}
  
====1.95x129mm (Hollow-Point) Box Magazine====
+
===Sniper bundle===
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}
+
{{anchor|Sniper_bundle}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Ammo-5.56x45mm (Hollow-Point) Box Magazine
+
  |name = Sniper bundle
  |image = A762.png
+
  |image = Briefcase.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.
  |usedfor = Loading the [[#L6 SAW|L6 SAW]].
+
  |usedfor = Getting all you need to start sniping.
  |strategy = Lock and load.
+
  |strategy = Become a long-range sniper.
  |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.
+
  |description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, a [[#.50 Haemorrage Magazine|haemorrage magazine]], a [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|suppressor]], and a worn out suit and tie.
 
  }}
 
  }}
  
====1.95x129mm (Armor Penetrating) Box Magazine====
+
===Spetsnaz Pyro bundle===
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}
+
{{anchor|Spetsnaz_Pyro_bundle}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine
+
  |name = Spetsnaz Pyro bundle
  |image = A762.png
+
  |image = Duffle_syndie.png
  |foundin = Ordered via syndicate uplink, costs 9 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
  |usedfor = Loading the [[#L6 SAW|L6 SAW]].
+
  |usedfor = Getting all you need to watch the <s>world</s>station burn.
  |strategy = Lock and load.
+
  |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well.  
  |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.
+
  |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].
 
  }}
 
  }}
  
====1.95x129mm (Incendiary) Box Magazine====
+
== Conspicuous and Dangerous Weapons ==
{{anchor|1.95x129mm (Incendiary) Box Magazine}}
+
 
 +
===Bulldog Shotgun===
 +
{{anchor|Bulldog_Shotgun}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Ammo-5.56x45mm (Incendiary) Box Magazine
+
  |name = Bulldog Shotgun
  |image = A762.png
+
  |image = Bulldog.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |usedfor = Loading the [[#L6 SAW|L6 SAW]].
+
  |usedfor = Killing/Stunning people.
  |strategy = Lock and load.
+
  |strategy = A robust shotgun. Holds a wide selection of ammo types.
  |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.
+
  |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.<br> A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.
 
  }}
 
  }}
  
</div>
+
==== <span class="mw-customtoggle-bulldog" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Bulldog Ammo ====
<hr>
+
<div id="mw-customcollapsible-bulldog" class="mw-collapsible mw-collapsed">
  
===Sniper Rifle===
+
====Ammo-12g Stun Slug====
{{anchor|Sniper Rifle}}
+
{{anchor|Ammo-12g_Stun_Slug}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Sniper Rifle
+
  |name = Stun Slug Drum Magazine
  |image = Sniper.png
+
  |image = StunSlug.png
  |foundin = Ordered via syndicate uplink, costs 16 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.
  |usedfor = Killing people from far away.
+
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
  |strategy = A long-range sniper rifle, useful for shooting down hallways or from space.
+
  |strategy = Lock and load.
  |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.<br> Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.
+
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.<br> A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.
 
  }}
 
  }}
  
==== <span class="mw-customtoggle-sniper" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Sniper Ammo ====
+
====Ammo-12g Buckshot====
<div id="mw-customcollapsible-sniper" class="mw-collapsible mw-collapsed">
+
{{anchor|Ammo-12g_Buckshot}}
 
 
====.50 Magazine====
 
{{anchor|.50 Magazine}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = .50 Magazine
+
  |name = Buckshot Drum Magazine
  |image = Sniper_ammo.png
+
  |image = BuckshotBull.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
+
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
 
  |strategy = Lock and load.
 
  |strategy = Lock and load.
  |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.
+
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.<br> Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.
 
  }}
 
  }}
  
====.50 Soporific Magazine====
+
====Ammo-12g Slugs====
 +
{{anchor|Ammo-12g_Slugs}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = .50 Soporific Magazine
+
  |name = Slug Drum Magazine
  |image = Sniper_ammo_sleep.png
+
  |image = BuckshotBull.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
+
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
 
  |strategy = Lock and load.
 
  |strategy = Lock and load.
  |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds.
+
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it's better when fighting at longer distances. Also reduces the chance of hitting felow operatives.
 
  }}
 
  }}
  
====.50 Penetrator Magazine====
+
====Ammo-12g Dragon's Breath====
{{anchor|.50 Penetrator Magazine}}
+
{{anchor|Ammo-12g_Dragon's_Breat}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = .50 Penetrator Magazine
+
  |name = Dragon's Breath Drum Magazine
  |image = Sniper_ammo.png
+
  |image = DragonBreathBull.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
+
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
 
  |strategy = Lock and load.
 
  |strategy = Lock and load.
  |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.
+
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.<br> A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back.  
 
  }}
 
  }}
  
</div>
+
====Ammo-12g Breaching====
<hr>
+
{{anchor|Ammo-12g_Breaching}}
 
 
===Surplus Rifle===
 
{{anchor|Surplus Rifle}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Surplus Rifle
+
  |name = Breaching Drum Magazine
  |image = Surplus_rifle.png
+
  |image = BreachingBull.png
 
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
 
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Arming someone cheaply.
+
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
  |strategy = A cheap rifle. <s>Better than nothing, if you've got a pair of spare TC.</s> In actual combat it's worse than the Stechkin pistol, the one all operatives get for free.
+
  |strategy = Lock and load.
  |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot.
+
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks.  
 
  }}
 
  }}
  
==== <span class="mw-customtoggle-surplus" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Surplus Rifle Ammo ====
+
====Ammo-12g Bundle====
<div id="mw-customcollapsible-surplus" class="mw-collapsible mw-collapsed">
+
{{anchor|Ammo-12g_Bundle}}
 
 
====Surplus Rifle Clip====
 
{{anchor|Surplus Rifle Clip}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Surplus Rifle Clip
+
  |name = Drum Magazine Bundle
  |image = Surplus_ammo.png
+
  |image = Duffle_syndie.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
+
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.
  |usedfor = Loading the Surplus Rifle.
+
  |usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].
 
  |strategy = Lock and load.
 
  |strategy = Lock and load.
  |description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.
+
  |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon's breath drum.  
 
  }}
 
  }}
  
Line 1,816: Line 1,930:
 
<hr>
 
<hr>
  
===M-90gl Carbine===
+
===C-20r Submachine Gun===
{{anchor|M-90gl Carbine}}
+
{{anchor|C-20r_Submachine_Gun}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = M-90gl Carbine
+
  |name = C-20r Submachine Gun
  |image = brokenbottle.png
+
  |image = C20r.png
  |foundin = Ordered via syndicate uplink, costs 18 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
  |usedfor = Versatile crowd control.
+
  |usedfor = Killing people.
  |strategy = Combine it with an energy shield.
+
  |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.
  |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.<br> Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.
+
  |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it.  
 
  }}
 
  }}
  
==== <span class="mw-customtoggle-m90gl" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> M-90gl Carbine Ammo ====
+
==== <span class="mw-customtoggle-c20r" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> C-20r Ammo ====
<div id="mw-customcollapsible-m90gl" class="mw-collapsible mw-collapsed">
+
<div id="mw-customcollapsible-c20r" class="mw-collapsible mw-collapsed">
  
====5.56mm Toploader Magazine====
+
====.45 Ammo====
{{anchor|5.56mm Toploader Magazine}}
+
{{anchor|.45_Ammo}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = 5.56mm Toploader Magazine
+
  |name = .45 Ammo
  |image = brokenbottle.png
+
  |image = 45Mag.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Loading the M-90gl Carbine.
+
  |usedfor = Loading a C-20r SMG.
 
  |strategy = Lock and load.
 
  |strategy = Lock and load.
  |description = It's a magazine. Every time you call it a clip, god, kills a kitten.
+
  |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].
 
  }}
 
  }}
  
====40mm HE Grenade====
+
====.45 Ammo Bundle====
{{anchor|40mm HE Grenade}}
+
{{anchor|.45 Ammo Bundle}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = 40mm HE Grenade
+
  |name = .45 Ammo Bundle
  |image = brokenbottle.png
+
  |image = Duffle_syndie.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |usedfor = Loading the M-90gl Carbine.
+
  |usedfor = Loading several C-20r SMGs.
  |strategy = Insert into the M-90gl Carbine. Do not throw.
+
  |strategy = Lock and load.
  |description = These grenades do not fit in regular grenade launchers.
+
  |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.
 
  }}
 
  }}
  
Line 1,861: Line 1,975:
 
<hr>
 
<hr>
  
===Flamethrower===
+
===L6 Squad Automatic Weapon===
{{anchor|Flamethrower}}
+
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Flamethrower
+
  |name = L6 SAW
  |image = Flamethrower.png
+
  |image = L6machinegun.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 18 telecrystals.
  |usedfor = Setting things on fire.
+
  |usedfor = Mowing people down.
  |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you'll end up burning yourself.
+
  |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams.
  |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].
+
  |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.
 
  }}
 
  }}
  
===Toy Submachine Gun===
+
==== <span class="mw-customtoggle-LMG" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> SAW Ammo ====
{{anchor|Toy Submachine Gun}}
+
<div id="mw-customcollapsible-LMG" class="mw-collapsible mw-collapsed">
 +
 
 +
====1.95x129mm Box Magazine====
 +
{{anchor|1.95x129mm _Box_Magazine}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Donksoft SMG
+
  |name = Ammo-5.56x45mm
  |image = Fake_c20r.png
+
  |image = A762.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |usedfor = Doing stamina damage and knocking people down. Making people react too late.  
+
  |usedfor = Loading the [[#L6 SAW|L6 SAW]].
  |strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
+
  |strategy = Lock and load.
  |description = A toy SMG. Guaranteed to not be taken seriously until it's too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
+
  |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you'll already be on a pile of corpses.
 
  }}
 
  }}
  
===Toy Machine Gun===
+
====1.95x129mm (Hollow-Point) Box Magazine====
{{anchor|Toy Machine Gun}}
+
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Donksoft LMG
+
  |name = Ammo-5.56x45mm (Hollow-Point) Box Magazine
  |image = Fake_SAW.png
+
  |image = A762.png
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |usedfor = Doing stamina damage and knocking people down. Making people react too late.  
+
  |usedfor = Loading the [[#L6 SAW|L6 SAW]].
  |strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
+
  |strategy = Lock and load.
  |description = A toy SAW. Guaranteed to not be taken seriously until it's too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
+
  |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.
 
  }}
 
  }}
  
====Box of Riot Darts====
+
====1.95x129mm (Armor Penetrating) Box Magazine====
{{anchor|Box of Riot Darts}}
+
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Box of Riot Darts
+
  |name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine
  |image = Foambox_riot.png
+
  |image = A762.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 9 telecrystals.
  |usedfor = Loading toy weapons.
+
  |usedfor = Loading the [[#L6 SAW|L6 SAW]].
 
  |strategy = Lock and load.
 
  |strategy = Lock and load.
  |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.
+
  |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.
 
  }}
 
  }}
  
===84mm Rocket Propelled Grenade Launcher===
+
====1.95x129mm (Incendiary) Box Magazine====
{{anchor|84mm Rocket Propelled Grenade Launcher}}
+
{{anchor|1.95x129mm (Incendiary) Box Magazine}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Rocket Propelled Grenade Launcher
+
  |name = Ammo-5.56x45mm (Incendiary) Box Magazine
  |image = Brokenbottle.png
+
  |image = A762.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |usedfor = Blowing holes into mechs, walls and people.
+
  |usedfor = Loading the [[#L6 SAW|L6 SAW]].
  |strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.
+
  |strategy = Lock and load.
  |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.
+
  |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.
 
  }}
 
  }}
  
==== <span class="mw-customtoggle-rpg" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Rocket Propelled Grenade Launcher Ammo ====
+
</div>
<div id="mw-customcollapsible-rpg" class="mw-collapsible mw-collapsed">
+
<hr>
  
====84mm HE Rocket====
+
===Sniper Rifle===
{{anchor|84mm HE Rocket}}
+
{{anchor|Sniper Rifle}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = 84mm HE Rocket
+
  |name = Sniper Rifle
  |image = Brokenbottle.png
+
  |image = Sniper.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 16 telecrystals.
  |usedfor = Loading the RPG.
+
  |usedfor = Killing people from far away.
  |strategy = Land a direct hit to dismember and kill the unfortunate target.
+
  |strategy = A long-range sniper rifle, useful for shooting down hallways or from space.
  |description = A low-yield anti-personnel HE rocket.
+
  |description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.<br> Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.
 
  }}
 
  }}
  
====84mm HEDP Rocket====
+
==== <span class="mw-customtoggle-sniper" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Sniper Ammo ====
{{anchor|84mm HEDP Rocket}}
+
<div id="mw-customcollapsible-sniper" class="mw-collapsible mw-collapsed">
 +
 
 +
====.50 Magazine====
 +
{{anchor|.50 Magazine}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = 84mm HEDP Rocket
+
  |name = .50 Magazine
  |image = Brokenbottle.png
+
  |image = Sniper_ammo.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Loading the RPG.
+
  |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
  |strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.
+
  |strategy = Lock and load.
  |description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.
+
  |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.
 
  }}
 
  }}
  
</div>
+
====.50 Soporific Magazine====
<hr>
 
 
 
===Viscerator Delivery Grenade===
 
{{anchor|Viscerator Delivery Grenade}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Viscerator Grenade
+
  |name = .50 Soporific Magazine
  |image = Delivery grenade.png
+
  |image = Sniper_ammo_sleep.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |usedfor = Crowd Control.
+
  |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
  |strategy = Shoot several killdrones that will try to hack off people's limbs.
+
  |strategy = Lock and load.
  |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.<br> The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.
+
  |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds.
 
  }}
 
  }}
  
===Buzzkill Grenade Box===
+
====.50 Penetrator Magazine====
{{anchor|Buzzkill Grenade Box}}
+
{{anchor|.50 Penetrator Magazine}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Buzzkill Grenade Box
+
  |name = .50 Penetrator Magazine
  |image = Syndibox.png
+
  |image = Sniper_ammo.png
  |foundin = Ordered via syndicate uplink, costs 15 telecrystals.  
+
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |usedfor = Covering the station in BEEEEEES.
+
  |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
  |strategy = Toss one in a crowded area and watch the bees attack anyone who isn't wearing thick clothing.  
+
  |strategy = Lock and load.
  |description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.<br> Keep in mind that bees can't attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.
+
  |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.
 
  }}
 
  }}
  
===Chemical Foam Grenade===
+
</div>
{{anchor|Chemical Foam Grenade}}
+
<hr>
 +
 
 +
===Surplus Rifle===
 +
{{anchor|Surplus Rifle}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Chemical Foam Grenade
+
  |name = Surplus Rifle
  |image = Grenade.png
+
  |image = Surplus_rifle.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Crowd Control.
+
  |usedfor = Arming someone cheaply.
  |strategy = Emits extremely debilitating foam.
+
  |strategy = A cheap rifle. <s>Better than nothing, if you've got a pair of spare TC.</s> In actual combat it's worse than the Stechkin pistol, the one all operatives get for free.
  |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.
+
  |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot.
 
  }}
 
  }}
  
===Grenadier's Belt===
+
==== <span class="mw-customtoggle-surplus" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Surplus Rifle Ammo ====
{{anchor|Grenadier's Belt}}
+
<div id="mw-customcollapsible-surplus" class="mw-collapsible mw-collapsed">
 +
 
 +
====Surplus Rifle Clip====
 +
{{anchor|Surplus Rifle Clip}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Grenadier's Belt
+
  |name = Surplus Rifle Clip
  |image = Combat_belt.png
+
  |image = Surplus_ammo.png
  |foundin = Ordered via syndicate uplink, costs 22 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = Lobbing several kinds of grenades.
+
  |usedfor = Loading the Surplus Rifle.
  |strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.
+
  |strategy = Lock and load.
  |description = A belt containing a large amount of assorted grenades. TO be specific, it contains:
+
  |description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.
* 1 [[Security_items#Flashbang|Flashbang]];
 
* 4 Smoke Bombs;
 
* 2 EMP Grenades;
 
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;
 
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;
 
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;
 
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;
 
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];
 
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.
 
 
  }}
 
  }}
  
===Biohazardous Chemical Sprayer===
+
</div>
{{anchor|Biohazardous_Chemical_Sprayer}}
+
<hr>
 +
 
 +
===M-90gl Carbine===
 +
{{anchor|M-90gl Carbine}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Biohazardous Chemical Sprayer
+
  |name = M-90gl Carbine
  |image = Bio_chem_sprayer.png
+
  |image = brokenbottle.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 18 telecrystals.
  |usedfor = Extreme Crowd Control.
+
  |usedfor = Versatile crowd control.
  |strategy = Shoots dangerous poisons.
+
  |strategy = Combine it with an energy shield.
  |description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.
+
  |description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.<br> Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.
 
  }}
 
  }}
  
===Fungal Tuberculosis Grenade===
+
==== <span class="mw-customtoggle-m90gl" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> M-90gl Carbine Ammo ====
{{anchor|Fungal Tuberculosis Grenade}}
+
<div id="mw-customcollapsible-m90gl" class="mw-collapsible mw-collapsed">
 +
 
 +
====5.56mm Toploader Magazine====
 +
{{anchor|5.56mm Toploader Magazine}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Fungal Tuberculosis Grenade
+
  |name = 5.56mm Toploader Magazine
  |image = Box.png
+
  |image = brokenbottle.png
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Biological Warfare.
+
  |usedfor = Loading the M-90gl Carbine.
  |strategy = Spreads an extremely dangerous and infectious virus.
+
  |strategy = Lock and load.
  |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant injectors, a culture bottle and a normal syringe.
+
  |description = It's a magazine. Every time you call it a clip, god, kills a kitten.
 
  }}
 
  }}
  
==Stealthy and Inconspicuous Weapons==
+
====40mm HE Grenade====
 
+
{{anchor|40mm HE Grenade}}
===CQC Manual===
 
{{anchor|CQC Manual}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = 'Old Manual'
+
  |name = 40mm HE Grenade
  |image = CQC_manual.png
+
  |image = brokenbottle.png
  |foundin = Ordered via syndicate uplink, costs 13 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Remembering the basics of tactical Close-Quarters Combat.
+
  |usedfor = Loading the M-90gl Carbine.
  |strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.
+
  |strategy = Insert into the M-90gl Carbine. Do not throw.
  |description = Reading this single-use book will teach you the basics of CQC - a martial art. <br> You learn devastating combos and when throw is active, have a chance to block and counter attacks. <br>This is the same skill Cooks that can use in the bar and kitchen, except anywhere. <br>
+
  |description = These grenades do not fit in regular grenade launchers.
Your punches do bonus damage, and your grabs will start as aggressive.
+
}}
You can combo attacks by switching intents while hitting. Possible Combos:
 
* '''Slam''': Grab Harm. Slam opponent into the ground, knocking them down.
 
* '''CQC Kick''': Harm Disarm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.
 
* '''Restrain''': Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a choke hold.
 
* '''Pressure''': Disarm Grab. Decent stamina damage.
 
* '''Consecutive CQC''': Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.
 
}}
 
  
==Stealth and Camouflage Items==
+
</div>
 +
<hr>
  
===Stealthy No-Slip Chameleon Shoes===
+
===Flamethrower===
{{anchor|Stealthy No-Slip Chameleon Shoes}}
+
{{anchor|Flamethrower}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Stealthy No-Slip Chameleon Shoes
+
  |name = Flamethrower
  |image = Brshoe.png
+
  |image = Flamethrower.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals
+
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Not slipping.
+
  |usedfor = Setting things on fire.
  |strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].
+
  |strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you'll end up burning yourself.
  |description = Aside from the name, these work exactly the same as regular noslips.
+
  |description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].
 
  }}
 
  }}
  
 
+
===Toy Submachine Gun===
==Space Suits and Hardsuits==
+
{{anchor|Toy Submachine Gun}}
 
 
===Elite Syndicate Hardsuit===
 
{{anchor|Elite Syndicate Hardsuit}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Elite Syndicate Hardsuit
+
  |name = Donksoft SMG
  |image = Elite_hardsuit.png
+
  |image = Fake_c20r.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |usedfor = Having better armor and fireproofing.
+
  |usedfor = Doing stamina damage and knocking people down. Making people react too late.  
  |strategy = Wear it.
+
  |strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
  |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons.
+
  |description = A toy SMG. Guaranteed to not be taken seriously until it's too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
 
  }}
 
  }}
  
===Shielded  Hardsuit===
+
===Toy Machine Gun===
{{anchor|Shielded  Hardsuit}}
+
{{anchor|Toy Machine Gun}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Shielded Hardsuit
+
  |name = Donksoft LMG
  |image = Syndi_hardsuit.png
+
  |image = Fake_SAW.png
  |foundin = Ordered via syndicate uplink, costs 30 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
  |usedfor = Having better armor and fireproofing.
+
  |usedfor = Doing stamina damage and knocking people down. Making people react too late.  
  |strategy = Wear it.
+
  |strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
  |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection.
+
  |description = A toy SAW. Guaranteed to not be taken seriously until it's too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
 
  }}
 
  }}
  
==Devices and Tools==
+
====Box of Riot Darts====
 
+
{{anchor|Box of Riot Darts}}
===Syndicate Medical Supply Kit===
 
{{anchor|Syndicate Medical Supply Kit}}
 
{{Item
 
|bgcolor1 = #cccccc
 
|bgcolor2 = #cccccc
 
|name = Syndicate Medical Supply Kit
 
|image = Syndicate Medical Supply Kit.png
 
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
 
|usedfor = Healing your fellow operatives.
 
|strategy = Use this to keep your team alive.
 
|description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a night vision medical hud for quick identification of injured comrades, a brute and burn healing patch, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).
 
}}
 
 
 
===Blood-Red Magboots===
 
{{anchor|Blood-Red Magboots}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Blood-Red Magboots
+
  |name = Box of Riot Darts
  |image = Syndi_magboots.png
+
  |image = Foambox_riot.png
 
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
 
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Working without gravity.
+
  |usedfor = Loading toy weapons.
  |strategy = Activate them if the gravity generator stops working.
+
  |strategy = Lock and load.
  |description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.
+
  |description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.
 
  }}
 
  }}
  
===Syndicate Detonator===
+
===84mm Rocket Propelled Grenade Launcher===
{{anchor|Syndicate Detonator}}
+
{{anchor|84mm Rocket Propelled Grenade Launcher}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Syndicate Detonator<br>"Big red button"
+
  |name = Rocket Propelled Grenade Launcher
  |image = Big red button.png
+
  |image = Brokenbottle.png
  |foundin = Ordered via syndicate uplink. It costs 3 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |usedfor = Detonating all syndicate bombs at once.
+
  |usedfor = Blowing holes into mechs, walls and people.
  |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.
+
  |strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.
  |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.<br> Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.<br>
+
  |description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.
'''Operatives start with a working detonator in their base, buying this is usually redundant'''.
 
 
  }}
 
  }}
  
===Assault Pod Targeting Device===
+
==== <span class="mw-customtoggle-rpg" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Rocket Propelled Grenade Launcher Ammo ====
{{anchor|Assault Pod Targeting Device}}
+
<div id="mw-customcollapsible-rpg" class="mw-collapsible mw-collapsed">
 +
 
 +
====84mm HE Rocket====
 +
{{anchor|84mm HE Rocket}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Assault Pod Targeting Device
+
  |name = 84mm HE Rocket
  |image = Gangtool_red.png
+
  |image = Brokenbottle.png
  |foundin = Ordered via syndicate uplink. It costs 30 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Dropping on the station with style.
+
  |usedfor = Loading the RPG.
  |strategy = Use this to drop into a central area, giving less time to react to the crew.
+
  |strategy = Land a direct hit to dismember and kill the unfortunate target.
  |description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it's defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.
+
  |description = A low-yield anti-personnel HE rocket.
'''It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don't forget the nuke behind!'''
 
 
  }}
 
  }}
  
===Energy Shield===
+
====84mm HEDP Rocket====
{{anchor|Energy_Shield}}
+
{{anchor|84mm HEDP Rocket}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Energy Shield
+
  |name = 84mm HEDP Rocket
  |image = Eshield.png
+
  |image = Brokenbottle.png
  |foundin = Ordered via syndicate uplink, costs 16 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |usedfor = Protecting yourself from energy weapons
+
  |usedfor = Loading the RPG.
  |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury's riot shotguns will be effective in bypassing the energy shield.<br> While expensive, having the people up front wield an energy shield makes for a good breaching strategy.
+
  |strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.
  |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.
+
  |description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.
 
  }}
 
  }}
  
===Medbeam Gun===
+
</div>
{{anchor|Medbeam Gun}}
+
<hr>
{{Item
+
 
|bgcolor1 = #cccccc
+
 
|bgcolor2 = #cccccc
 
|name = Medbeam Gun
 
|image = Medgun.png
 
|foundin = Ordered via syndicate uplink, costs 15 telecrystals.
 
|usedfor = Constant and free healing.
 
|strategy = Use it on a target to begin healing it.
 
|description = A very efficient healing tool, that doesn't require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.<br>
 
'''Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.'''
 
}}
 
  
===Syndicate Sentience Potion===
+
===Biohazardous Chemical Sprayer===
{{anchor|Syndicate Sentience Potion}}
+
{{anchor|Biohazardous_Chemical_Sprayer}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Syndicate Sentience Potion
+
  |name = Biohazardous Chemical Sprayer
  |image = Intell_potion.png
+
  |image = Bio_chem_sprayer.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |usedfor = Giving intelligence and a radio implant to an animal.
+
  |usedfor = Extreme Crowd Control.
  |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.
+
  |strategy = Shoots dangerous poisons.
  |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.
+
  |description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.
 
  }}
 
  }}
  
==Implants==
 
  
===Microbomb Implant===
+
 
{{anchor|Microbomb Implant}}
+
== Grenades and Explosives ==
 +
 
 +
===Bioterror Foam Grenade===
 +
{{anchor|Bioterror Foam Grenade}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Microbomb Implant
+
  |name = Chemical Foam Grenade
  |image = Injector.png
+
  |image = Grenade.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |usedfor = Exploding on death.
+
  |usedfor = Crowd Control.
  |strategy = Use it when dying to prevent your items from being stolen.
+
  |strategy = Emits extremely debilitating foam.
  |description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.
+
  |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.
 
  }}
 
  }}
  
===Macrobomb Implant===
+
===Buzzkill Grenade Box===
{{anchor|Macrobomb Implant}}
+
{{anchor|Buzzkill Grenade Box}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Macrobomb Implant
+
  |name = Buzzkill Grenade Box
  |image = Injector.png
+
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 15 telecrystals.  
  |usedfor = Exploding on death.
+
  |usedfor = Covering the station in BEEEEEES.
  |strategy = Use it when dying to prevent anyone close to your corpse from being alive.
+
  |strategy = Toss one in a crowded area and watch the bees attack anyone who isn't wearing thick clothing.  
  |description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware.
+
  |description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.<br> Keep in mind that bees can't attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.
 
  }}
 
  }}
  
==Cybernetic Implants==
+
===Fungal Tuberculosis Grenade===
 
+
{{anchor|Fungal Tuberculosis Grenade}}
All these items ship with an autoimplanter; to use it, insert the implant in the implanter and use it inhand.
 
 
 
===Thermal Vision Implant===
 
{{anchor|Thermal Vision Implant}}
 
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Thermal Vision Implant
+
  |name = Fungal Tuberculosis Grenade
  |image = Eye_implant.png
+
  |image = Box.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals.
  |usedfor = Seeing living beings through walls.
+
  |usedfor = Biological Warfare.
  |strategy = Implant it in yourself.
+
  |strategy = Spreads an extremely dangerous and infectious virus.
  |description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.
+
  |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.
 
  }}
 
  }}
  
===X-Ray Vision Implant===
+
===Grenadier's Belt===
{{anchor|X-Ray Vision Implant}}
+
{{anchor|Grenadier's Belt}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = X-Ray Vision Implant
+
  |name = Grenadier's Belt
  |image = Eye_implant.png
+
  |image = Combat_belt.png
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 22 telecrystals.
  |usedfor = Seeing through walls.
+
  |usedfor = Lobbing several kinds of grenades.
  |strategy = Implant it in yourself.
+
  |strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.
  |description = Allows unrestricted vision through walls.
+
  |description = A belt containing a large amount of assorted grenades. TO be specific, it contains:
 +
* 1 [[Security_items#Flashbang|Flashbang]];
 +
* 4 Smoke Bombs;
 +
* 2 EMP Grenades;
 +
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;
 +
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;
 +
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;
 +
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;
 +
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];
 +
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.
 
  }}
 
  }}
  
===CNS Rebooter Implant===
+
===Syndicate Detonator===
{{anchor|CNS Rebooter Implant}}
+
{{anchor|Syndicate Detonator}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = CNS Rebooter Implant
+
  |name = Syndicate Detonator<br>"Big red button"
  |image = Brain_implant.png
+
  |image = Big red button.png
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals.
+
  |foundin = Ordered via syndicate uplink. It costs 3 telecrystals.
  |usedfor = Reducing stuns.
+
  |usedfor = Detonating all syndicate bombs at once.
  |strategy = Implant it in yourself.
+
  |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.
  |description = This implant will shorten any stun longer than 4 seconds to 4 seconds.
+
  |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.<br> Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.<br>
 +
'''Operatives start with a working detonator in their base, buying this is usually redundant'''.
 
  }}
 
  }}
  
===Reviver Implant===
+
===Viscerator Delivery Grenade===
{{anchor|Reviver Implant}}
+
{{anchor|Viscerator Delivery Grenade}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Reviver Implant
+
  |name = Viscerator Grenade
  |image = Chest_implant.png
+
  |image = Delivery grenade.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |usedfor = Recovering from crit.
+
  |usedfor = Crowd Control.
  |strategy = Implant it in yourself.
+
  |strategy = Shoot several killdrones that will try to hack off people's limbs.
  |description = This implant will heal you once you fall into crit, then goes into cooldown.
+
  |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.<br> The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.
 
  }}
 
  }}
  
===Cybernetic Implant Bundle===
+
 
{{anchor|Cybernetic Implant Bundle}}
+
==Stealthy and Inconspicuous Weapons==
 +
 
 +
===CQC Manual===
 +
{{anchor|CQC Manual}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Cybernetic Implant Bundle
+
  |name = 'Old Manual'
  |image = Duffle_syndiemed.png
+
  |image = CQC_manual.png
  |foundin = Ordered via syndicate uplink, costs 40 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 13 telecrystals.
  |usedfor = Implanting your team.
+
  |usedfor = Remembering the basics of tactical Close-Quarters Combat.
  |strategy = Implant it in your team.
+
  |strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.
  |description = Contains 5 random cybernetic implants. Guaranteed to at least pay for its cost.
+
  |description = Reading this single-use book will teach you the basics of CQC - a martial art. <br> You learn devastating combos and when throw is active, have a chance to block and counter attacks. <br>This is the same skill as Cooks can use in the kitchen, except anywhere. <br>
}}
+
Your punches do bonus damage, and your grabs will start as aggressive.
 +
You can combo attacks by switching intents while hitting. Possible Combos:
 +
* '''Slam''': Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing.
 +
* '''CQC Kick''': Harm Harm. If the opponent was paralyzed they'll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they'll be knocked away and take 10 brute.
 +
* '''Restrain''': Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep).
 +
* '''Pressure''': Disarm Grab. Deals 60 stamina damage.
 +
* '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage).  
 +
}}
  
==Support==
+
==Stealth and Camouflage Items==
Mechs, cyborgs and new troops, for when you feel you're understaffed.
 
  
===Dark Gygax===
+
===Stealthy No-Slip Chameleon Shoes===
{{anchor|Dark Gygax}}
+
{{anchor|Stealthy No-Slip Chameleon Shoes}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Dark Gygax
+
  |name = Stealthy No-Slip Chameleon Shoes
  |image = DarkGygax.png
+
  |image = Brshoe.png
  |foundin = Ordered via syndicate uplink, costs 80 telecrystals.
+
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals
  |usedfor = Heavy Fire Support.
+
  |usedfor = Not slipping.
  |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
+
  |strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].
|description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.<br> Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.<br> However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship's ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.<br> It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech's integrity.<br>
+
|description = Aside from the name, these work exactly the same as regular noslips.
Cannot maneuver in space: either use it in a drop pod or be very sure of where it's gonna land after you leave the ship.
 
 
  }}
 
  }}
  
===Dark Mauler===
+
 
{{anchor|Dark Mauler}}
+
==Space Suits and Hardsuits==
 +
 
 +
===Elite Syndicate Hardsuit===
 +
{{anchor|Elite Syndicate Hardsuit}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Dark Mauler
+
  |name = Elite Syndicate Hardsuit
  |image = DarkMarauder.png
+
  |image = Elite_hardsuit.png
  |foundin = Ordered via syndicate uplink, costs 140 telecrystals!
+
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |usedfor = Heavy Assault Platform.
+
  |usedfor = Having better armor and fireproofing.
  |strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.
+
  |strategy = Wear it.
  |description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.<br> Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. <br> Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed).
+
  |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons. <br> Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100.  
 
  }}
 
  }}
  
===Syndicate Cyborg===
+
===Shielded  Hardsuit===
{{anchor|Syndicate Cyborg}}
+
{{anchor|Shielded  Hardsuit}}
 
  {{Item
 
  {{Item
 
  |bgcolor1 = #cccccc
 
  |bgcolor1 = #cccccc
 
  |bgcolor2 = #cccccc
 
  |bgcolor2 = #cccccc
  |name = Syndicate Cyborg
+
|name = Shielded Hardsuit (Blood-red Hardsuit)
  |image = Syndieborg.png
+
|image = Syndi_hardsuit.png
  |foundin = Ordered via syndicate uplink, costs 65 TC for the assault module and 35 for the medical one.
+
|foundin = Ordered via syndicate uplink, costs 30 telecrystals.
  |usedfor = Robotic Support.
+
|usedfor = Having better armor and fireproofing.
  |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine.  
+
|strategy = Wear it.
  |description = A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault or a Medical module.<br>
+
|description = Looks like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100.
* The assault module contains:
+
}}
** A [[Security_items#Flash|flash]];
+
 
** An [[#Energy_Sword|energy sword]];
+
==Devices and Tools==
** A cyborg LMG that prints ammo from energy;
+
 
** A grenade launcher;
+
===Blood-Red Magboots===
** An [[#Emag|emag]];
+
{{anchor|Blood-Red Magboots}}
** A crowbar;
+
{{Item
** A pinpointer;
+
|bgcolor1 = #cccccc
* The medical module contains:
+
|bgcolor2 = #cccccc
** A [[Security_items#Flash|flash]];
+
|name = Blood-Red Magboots
** A [[#Medical_bundle|syndicate hypospray]] containing nanites;
+
|image = Syndi_magboots.png
** Medical Gauze;
+
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
** A defibrillator;
+
|usedfor = Working without gravity.
** A [[#Medbeam_Gun|Medbeam Gun]];
+
|strategy = Activate them if the gravity generator stops working.
** A health analyzer;
+
|description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.
** Surgery tools (The surgical saw can be toggled to be an energy sword);
+
}}
 +
 
 +
===Assault Pod Targeting Device===
 +
{{anchor|Assault Pod Targeting Device}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = Assault Pod Targeting Device
 +
|image = Gangtool_red.png
 +
|foundin = Ordered via syndicate uplink. It costs 30 telecrystals.
 +
|usedfor = Dropping on the station with style.
 +
|strategy = Use this to drop into a central area, giving less time to react to the crew.
 +
|description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it's defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.
 +
'''It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don't forget the nuke behind!'''
 +
}}
 +
 
 +
===Energy Shield===
 +
{{anchor|Energy_Shield}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = Energy Shield
 +
|image = Eshield.png
 +
|foundin = Ordered via syndicate uplink, costs 16 telecrystals.
 +
|usedfor = Protecting yourself from energy weapons
 +
|strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury's riot shotguns will be effective in bypassing the energy shield.<br> While expensive, having the people up front wield an energy shield makes for a good breaching strategy.
 +
|description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.
 +
}}
 +
 
 +
===Medbeam Gun===
 +
{{anchor|Medbeam Gun}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = Medbeam Gun
 +
|image = Medgun.png
 +
|foundin = Ordered via syndicate uplink, costs 15 telecrystals.
 +
|usedfor = Constant and free healing.
 +
|strategy = Use it on a target to begin healing it.
 +
|description = A very efficient healing tool, that doesn't require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.<br>
 +
'''Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.'''
 +
}}
 +
 
 +
===Syndicate Medical Supply Kit===
 +
{{anchor|Syndicate Medical Supply Kit}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = Syndicate Medical Supply Kit
 +
|image = Syndicate Medical Supply Kit.png
 +
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
 +
|usedfor = Healing your fellow operatives.
 +
|strategy = Use this to keep your team alive.
 +
|description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Atropine), a night vision medical hud for quick identification of injured comrades, a brute and burn healing patch, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).
 +
}}
 +
 
 +
===Syndicate Sentience Potion===
 +
{{anchor|Syndicate Sentience Potion}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = Syndicate Sentience Potion
 +
|image = Intell_potion.png
 +
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
 +
|usedfor = Giving intelligence and a radio implant to an animal.
 +
|strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.
 +
|description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.
 +
}}
 +
 
 +
==Implants==
 +
 
 +
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.
 +
 
 +
===CNS Rebooter Implant===
 +
{{anchor|CNS Rebooter Implant}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = CNS Rebooter Implant
 +
|image = Brain_implant.png
 +
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
 +
|usedfor = Reducing stuns.
 +
|strategy = Implant it in yourself.
 +
|description = This implant will shorten any stun longer than 4 seconds to 4 seconds.
 +
}}
 +
 
 +
===CNS Rebooter Implant===
 +
{{anchor|CNS Rebooter Implant}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = CNS Rebooter Implant
 +
|image = Brain_implant.png
 +
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
 +
|usedfor = Reducing stuns.
 +
|strategy = Implant it in yourself.
 +
|description = This implant will shorten any stun longer than 4 seconds to 4 seconds.
 +
}}
 +
 
 +
===Microbomb Implant===
 +
{{anchor|Microbomb Implant}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = Microbomb Implant
 +
|image = Injector.png
 +
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
 +
|usedfor = Exploding on death.
 +
|strategy = Use it when dying to prevent your items from being stolen.
 +
|description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.
 +
}}
 +
 
 +
===Macrobomb Implant===
 +
{{anchor|Macrobomb Implant}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = Macrobomb Implant
 +
|image = Injector.png
 +
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
 +
|usedfor = Exploding on death.
 +
|strategy = Use it when dying to prevent anyone close to your corpse from being alive.
 +
|description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware.
 +
}}
 +
 
 +
===Reviver Implant===
 +
{{anchor|Reviver Implant}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = Reviver Implant
 +
|image = Chest_implant.png
 +
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
 +
|usedfor = Recovering from crit.
 +
|strategy = Implant it in yourself.
 +
|description = This implant will heal you once you fall into crit, then goes into cooldown.
 +
}}
 +
 
 +
===Thermal Vision Implant===
 +
{{anchor|Thermal Vision Implant}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = Thermal Vision Implant
 +
|image = Eye_implant.png
 +
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
 +
|usedfor = Seeing living beings through walls.
 +
|strategy = Implant it in yourself.
 +
|description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.
 +
}}
 +
 
 +
===X-Ray Vision Implant===
 +
{{anchor|X-Ray Vision Implant}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = X-Ray Vision Implant
 +
|image = Eye_implant.png
 +
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
 +
|usedfor = Seeing through walls.
 +
|strategy = Implant it in yourself.
 +
|description = Allows unrestricted vision through walls.
 +
}}
 +
 
 +
==Support==
 +
Mechs, cyborgs and new troops, for when you feel you're understaffed.
 +
 
 +
===Dark Gygax===
 +
{{anchor|Dark Gygax}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = Dark Gygax
 +
|image = DarkGygax.png
 +
|foundin = Ordered via syndicate uplink, costs 80 telecrystals.
 +
|usedfor = Heavy Fire Support.
 +
|strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
 +
|description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.<br> Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.<br> However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship's ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.<br> It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech's integrity.<br>
 +
Has thrusters for space-maneuverability.
 +
}}
 +
 
 +
===Dark Mauler===
 +
{{anchor|Dark Mauler}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = Dark Mauler
 +
|image = DarkMarauder.png
 +
|foundin = Ordered via syndicate uplink, costs 140 telecrystals!
 +
|usedfor = Heavy Assault Platform.
 +
|strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.
 +
|description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.<br> Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. <br> Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed).
 +
}}
 +
 
 +
===Syndicate Cyborg===
 +
{{anchor|Syndicate Cyborg}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
  |name = Syndicate Cyborg
 +
  |image = Syndieborg.png
 +
  |foundin = Ordered via syndicate uplink, costs 65 TC for the assault module and 35 for the medical one.
 +
  |usedfor = Robotic Support.
 +
  |strategy = Increase team size by adding a borg to the team, an unstunnable killing machine.  
 +
  |description = A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault or a Medical module.<br>
 +
* The assault module contains:
 +
** A [[Security_items#Flash|flash]];
 +
** An [[#Energy_Sword|energy sword]];
 +
** A cyborg LMG that prints ammo from energy;
 +
** A grenade launcher;
 
** An [[#Emag|emag]];
 
** An [[#Emag|emag]];
** A crowbar;
+
** A crowbar;
** A pinpointer.
+
** A pinpointer;
 
+
* The medical module contains:
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.
+
** A [[Security_items#Flash|flash]];
 +
** A [[#Medical_bundle|syndicate hypospray]] containing nanites;
 +
** Medical Gauze;
 +
** A defibrillator;
 +
** A [[#Medbeam_Gun|Medbeam Gun]];
 +
** A health analyzer;
 +
** Surgery tools (The surgical saw can be toggled to be an energy sword);
 +
** An [[#Emag|emag]];
 +
** A crowbar;
 +
** A pinpointer.
 +
 
 +
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.
 +
}}
 +
 
 +
===Reinforcements===
 +
{{anchor|Reinforcements}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = Reinforcements
 +
|image = Generic_nukesyndie.png
 +
|foundin = Ordered via syndicate uplink, costs 25 telecrystals.
 +
|usedfor = Support.
 +
|strategy = Increase your team size by adding another operative.
 +
|description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.
 +
}}
 +
 
 +
 
 +
==(Pointless) Badassery==
 +
 
 +
===Broken Chameleon Kit===
 +
{{anchor|Broken Chameleon Kit}}
 +
{{Item
 +
|bgcolor1 = #cccccc
 +
|bgcolor2 = #cccccc
 +
|name = Broken Chameleon Kit
 +
|image = Changeling.gif
 +
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
 +
|usedfor = Complimenting your Syndicate balloon.
 +
|strategy = Put this on and demonstrate your robustness.
 +
|description = A full chameleon kit, gun aside, that acts as if EMP'd. You will stick out like a sore thumb and be unable to wear "real" armor.
 
  }}
 
  }}
 
===Reinforcements===
 
{{anchor|Reinforcements}}
 
{{Item
 
|bgcolor1 = #cccccc
 
|bgcolor2 = #cccccc
 
|name = Reinforcements
 
|image = Generic_nukesyndie.png
 
|foundin = Ordered via syndicate uplink, costs 25 telecrystals.
 
|usedfor = Support.
 
|strategy = Increase your team size by adding another operative.
 
|description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.
 
}}
 
 
 
==(Pointless) Badassery==
 
  
 
===Centcom Official Costume===
 
===Centcom Official Costume===
Line 2,408: Line 2,745:
 
  |strategy = Wearing this will be enough to terrify most crew members.
 
  |strategy = Wearing this will be enough to terrify most crew members.
 
  |description = Contains a complete [[Clown]] outfit.
 
  |description = Contains a complete [[Clown]] outfit.
}}
 
 
===Broken Chameleon Kit===
 
{{anchor|Broken Chameleon Kit}}
 
{{Item
 
|bgcolor1 = #cccccc
 
|bgcolor2 = #cccccc
 
|name = Broken Chameleon Kit
 
|image = Changeling.gif
 
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
 
|usedfor = Complimenting your Syndicate balloon.
 
|strategy = Put this on and demonstrate your robustness.
 
|description = A full chameleon kit, gun aside, that acts as if EMP'd. You will stick out like a sore thumb and be unable to wear "real" armor.
 
 
  }}
 
  }}
  

Latest revision as of 01:37, 10 March 2022



Syndicate Items[edit | edit source]

These items can be bought through an uplink by Traitors and (barring a few) Nuclear Operatives.

How to Get These Items[edit | edit source]

Syndicate Uplink
Syndicate Uplink
Found in: Syndicate operatives spawn with one
Used for: Ordering syndicate items by a traitor or syndicate operative.
Strategy: Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink.
Description
This is where the traitor gets all his fancy items. It's disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.
From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.
The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.

Discounts[edit | edit source]

Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)

Bundles and Telecrystals[edit | edit source]

Contract Kit[edit | edit source]

"Contract Kit"
"Contract Kit"
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Completing kidnapping contracts for TC-rewards.
Strategy: A high risk, high reward choice for a traitor who wants a real challenge.
Description
20+ players only
The Syndicate have a number of urgent contracts for you to take on, become a contractor and complete them for TC and cash payments. Upon purchase, you'll be granted your own contract uplink embedded within a supplied tablet computer. Additionally, you'll be granted contractor gear to help with your mission. Comes supplied with the tablet, a specialist contractor space suit, chameleon jumpsuit and mask, agent card, three randomly selected low cost items, and a unique, electrified baton. Can include items from nuke ops.

Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off location. Call for the extraction pod and send them off for your payment, with much higher rewards for keeping them alive. Extracted targets will be sent to the ninja jail and held for ransom by the Syndicate, alerting the crew after a small delay. Ransom will be payed automatically by Nanotrasen, taking an amount of the station budget to offset the cost. These targets will later be returned to the station, with even targets brought and extracted dead being returned to the crew. The contractor always earns a portion of the ransom when they're extracted into their equipped ID.

Victims that're extracted will have their items stored until they're brought back, with their items coming along with the pod they're dropped with. Extracted targets always get dropped back in the same area they were launched from.

Aborting or completing contracts will make them unavailable to take on again, so be mindful of this when choosing which target to pick. Extraction will come when requested, but only if both yourself and the target is inside the dropoff location.

The average for the total TC you can earn with this kit is around 34 TC, with the minimum never being below 30, should you extract all your targets alive. This is on top of the actual value this kit gives you initially, making this an incredibly viable choice if you can justify a weaker early game, and feel up to the challenge.

Currently, when first assigning yourself to the uplink, you'll always be given 6 contracts.

Unique items are available to purchase with "Contractor Rep" through the available Hub inside the uplink. You acquire two Rep per completed contract, with four different purchases available:

  • Contractor Pinpointer - 1 Rep: A pinpointer that only activates for its owner, which is the first person to activate it. Locks on to crew on the same z-level, ignoring suit sensors, but is much less accurate. Will show you're at the location when within ~25 units.
  • Fulton Extraction Kit - 1 Rep: Gives both a beacon and fulton kit to move targets/items across the station. Place the beacon down, and use the bag in hand to link it. Using the bag on items and crew will send them to the beacon. They must be outside - so in space or on lavaland - to be sent to the beacon.
  • Reinforcements - 2 Rep: Call in a Syndicate agent to help you with your mission. Role is polled to ghosts, and comes with very basic items and their own 0 TC uplink. When an agent is found, they'll be sent via pod, so be sure to call when by yourself.
  • Blackout - 3 Rep: Cuts station power for a short duration.

Contractor baton retracted.pngContractor BatonContractor baton extended.png

This baton comes in every contract kit. If extended and used on someone when not on harm intent it causes 1.5 seconds of knockdown and 70 stamina damage, which means it will stam-paralyze someone with 2 hits. Has a 2.5 second cooldown between non-harm hits. Fits in a pocket when retracted. Use in hand to extend or retract. Unlike other batons, this one works on cyborgs.

Syndicate Bundle A: Syndi-kit Tactical[edit | edit source]

"Bundle A"
"Bundle A"
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Random Traitoring.
Strategy: Get this if you don't know what you want to get, or if you want a challenge.
Description
Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals.
You get more than you would normally be able to at the cost of not knowing what you're going to get. This is bundle A, containing tactical item sets.

[Show/hide] Possible Sets

Recon

Spy

Stealth

Guns

Screwed

Murder

Implant

Hacker


Lord Singulo

Sabotage

Sniper

Meta Ops

Syndicate Bundle B: Syndi-kit Special[edit | edit source]

"Bundle B"
"Bundle B"
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Random Traitoring.
Strategy: Get this if you don't know what you want to get, or if you want a challenge.
Description
Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals.
You get more than you would normally be able to at the cost of not knowing what you're going to get. This is bundle B, containing gimmicky item sets.

[Show/hide] Possible Sets

Bond

Ninja

Dark Lord

White Whale, Holy Grail

  • Kinetic Speargun
  • Quiver with 20 Magspears
  • Carp space suit
  • Carp mask
  • Carp delivery grenade

Mad Scientist


Bee

  • Bee objective
  • Bee costume
  • Bee mask
  • Yellow fanny pack
  • 2x buzzkill grenades
  • Beesease reagent
  • The Stinger - A fast attacking bee sabre which injects 4 units of histamine on every hit.

Mr Freeze

Syndicate Surplus Crate[edit | edit source]

"Crate"
"Crate"
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Taking a gamble or getting tons of items.
Strategy: This can contain nearly everything on the uplink. If you want to take a gamble, buy it.
Description
25+ players only
It's a crate. It contains 50 telecrystals worth of completely random Syndicate items. This can be anything from an Emag to a Deck of Cards. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.

1 Raw Telecrystal[edit | edit source]

Telecrystal
Telecrystal
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
Strategy: These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
Description
A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.

5 Raw Telecrystals[edit | edit source]

Telecrystal
Telecrystal
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
Strategy: These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
Description
Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.

20 Raw Telecrystals[edit | edit source]

Telecrystal
Telecrystal
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
Strategy: These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
Description
Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.

Super Surplus Crate[edit | edit source]

"Crate"
"Crate"
Found in: Ordered via syndicate uplink, costs 40 telecrystals.
Used for: Teaming up with another traitor to gamble all your TC.
Strategy: The 40 TC price means that you have to team up with at least one other traitor. Use codewords!
Description
40+ players only
This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?

Random Item[edit | edit source]

"???"
"???"
Found in: Ordered via syndicate uplink, costs a random amount of telecrystals.
Used for: Purchasing a random item.
Strategy: Buy something completely random.
Description
Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.

Conspicuous and Dangerous Weapons[edit | edit source]

Box of Throwing Weapons[edit | edit source]

Box of Throwing Weapons
Box of Throwing Weapons
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Murdering people by throwing things.
Strategy: Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.
Contents Description
5xTstar.png, 2xRbola.png This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.
Reinforced bolas cause a 3.5 second knockdown and will slow targets down on hit until they are removed. They take longer to remove than normal bolas.


Energy Sword[edit | edit source]

Energy Sword
Energy Sword
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Mass murder.
Strategy: This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles. Needs to be turned on before use. Can fit in a pocket if shut off.
Description
This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.
Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the e-bow's knockdown. You have a decent chance of reflecting projectiles with it when turned on.

You can also hit it with a multitool to make a RAINBOW SWORD.

Double-bladed Energy Sword[edit | edit source]

Double-bladed Energy Sword
Double-bladed Energy Sword
Found in: Ordered via syndicate uplink, costs 18 telecrystals.
Used for: SUPER mass murder, making security and all their stunning and lasers completely irrelevant.
Strategy: Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.
Description
25+ players only
The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed Energy Sword, it must be turned on to be used properly, and can still be stored in your pocket when turned off.
The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.
This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.
It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.

Gloves of the North Star[edit | edit source]

"Gloves of the North Star"
"Gloves of the North Star"
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: ATATATATATA
Strategy: Buy this if you want to punch people really quickly.
Description
A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands.

Holoparasites[edit | edit source]

Holoparasite injector kit
Holoparasite injector kit
Found in: Ordered via syndicate uplink, costs 18 telecrystals.
Used for: ORAORAORAORAORA
Strategy: Has many strategic options depending on which type of Holoparasite you choose to summon.
Description
25+ players only
Contains a Holoparasite injector. When injected, it will attempt to summon a Ghost player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund.

Powerfist[edit | edit source]

Power Fist
Power Fist
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: break some bones (if this were Baystation).
Strategy: This weapon's main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.
Description
This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.
To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist.

Setting one has force 20 and launches people 1 tile away.
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown.
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three.

Stechkin[edit | edit source]

Stechkin Pistol
Stechkin Pistol
Found in: Ordered via syndicate uplink, costs 7 telecrystals
Used for: Quick and concealable murder.
Strategy: Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise.
Description
A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes.
Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses 10mm ammunition.

Revolver[edit | edit source]

.357 Revolver
.357 Revolver
Found in: Ordered via syndicate uplink, costs 13 telecrystals
Used for: Very quick and loud murder.
Strategy: Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful.
Description
It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.
This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses .357 ammunition.


Toy Pistol with Riot Darts[edit | edit source]

Toy Gun with Riot Darts
Toy Gun with Riot Darts
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Hiding a stunning weapon in plain sight.
Strategy: This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.
Description
An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts effective at incapacitating a target.

Stealthy and Inconspicuous Weapons[edit | edit source]

Dart Pistol[edit | edit source]

Dart Pistol
Dart Pistol
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Shooting chemicals. Useful with the Poison Kit.
Strategy: Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.
Description
This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.

Dehydrated Space Carp[edit | edit source]

Dehydrated Space Carp
Dehydrated Space Carp
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Sudden carp invasions.
Strategy: Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won't attack you once spawned.
Description
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.

Energy Dagger[edit | edit source]

Energy Dagger
Energy Dagger
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Last resort combat.
Strategy: Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades.
Description
It's a dagger that does 18 brute on hit, and 35 brute when thrown. It can be disguised and hidden as a pen. Keep it out of sight and then bring it out once you've got somebody on the ropes.
It's better than most weapons very cheap, so it's not a bad last resort. Unless people know you have it they're very unlikely to search your PDA pen slot.

Martial Arts Scroll[edit | edit source]

Martial Arts Scroll
Martial Arts Scroll
Found in: Ordered via syndicate uplink, costs 17 telecrystals.
Used for: Fighting ranged attackers, killing people with your fists.
Strategy: This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your hits stronger.
Description

You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.
You will also not be able to use any ranged weapon, as it would be dishonorable.

Your punches do 10 to 15 brute, and your grabs will start as aggressive. You can also combo attacks by switching intents while hitting. Possible Combos:

  • Wrist Wrench: Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed.
  • Back Kick: Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed.
  • Stomach Knee: Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed.
  • Head Kick: Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed.
  • Elbow Drop: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition.

Mini Energy Crossbow[edit | edit source]

Miniature Energy Crossbow
Miniature Energy Crossbow
Found in: Ordered via syndicate uplink, costs 10 telecrystals
Used for: Stunning people.
Strategy: No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.
Description
This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.
Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, knocks down for 1 second, deals 60 stamina damage and blurs the vision of the target. It takes two hits to paralyze someone.

Boxed Origami Kit[edit | edit source]

Boxed Origami Kit
Boxed Origami Kit
Found in: Ordered via syndicate uplink, costs 14 telecrystals
Used for: Folding paper airplanes.
Strategy: Lets you fold any paper into sharp paper airplanes to hit people in the eyes with.
Description
The box contains a book able teach you The Art of Origami, and 5 ordinary papers. Activate the book in hand to read it until you get the message "You feel like you've got a good handle on origami!". This will give you a new HUD icon. Click the HUD icon to toggle origami folding on. When on, any paper airplane you fold (by alt-clicking a paper) will turn into a deadly throwing weapon, which looks the same as an ordinary paper airplane. These planes will deal 20 brute damage on thrown hit and cause bleeding. Victums not wearing any eyewear it will also be paralyzed for 4 seconds plus and take eye damage. These planes will always hit people in the eyes, regardless of which body part you're aiming at.

Poison Kit[edit | edit source]

Poison Kit
Poison Kit
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Murdering people silently.
Strategy: Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.
Contents Description
Bottle.pngSyringe.png This kit contains a bottle each of Polonium, Venom, Fentanyl, Formaldehyde, Cyanide, Histamine, Initropidil, Pancuronium, Sodium Thiopental, Coniine, Curare and Amanitin, with a free syringe to inject them with.

Romerol[edit | edit source]

Romerol
Romerol
Found in: Ordered via syndicate uplink, costs 25 telecrystals.
Used for: Creating a zombie infestation.
Strategy: Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.
Contents Description
Bottle12.pngEyedropper.pngSyringe.png Romerol adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because Romerol costs more than 20 telecrystals, at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the Morgue.

Sleepy Pen[edit | edit source]

"Pen"
"Pen"
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Disabling people, making people look dead.
Strategy: This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.
Description
This is a very devious little item. It is a refillable instant injector that looks like a pen. The pen can hold up to 45u reagents and starts with 20u Chloral Hydrate, 15u Mute-Toxin, and 10u Tirizene, which prevents people from talking and causing them to fall asleep after about 20 seconds at most. They can still see and hear everything around them, until they actually fall asleep. Does not penetrate hardsuits. The victim will feel a tiny prick but the stab will be invisible to others.
The default chemicals inside are completely non-lethal, so if you want to kill with it you need something else. Not available to Nuke Ops.


Universal Suppressor[edit | edit source]

Suppressor
Suppressor
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Silencing weapons.
Strategy: Attach it to your Stechkin, or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages.
Description
A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm.

Ammunition[edit | edit source]

.357 Speedloader[edit | edit source]

.357 Speedloader
.357 Speedloader
Found in: Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.
Used for: Ammo for the Revolver.
Strategy: Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.
Description
This is ammo for the Revolver. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.
This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option.

10mm Handgun Magazine[edit | edit source]

10mm Handgun Magazine
10mm Handgun Magazine
Found in: Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.
Used for: Ammunition for the Stechkin.
Strategy: Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a tacticool reload, replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.
Description
This is ammo for the Stechkin. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.
Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply handload empty magazines.

10mm Armour Piercing Magazine[edit | edit source]

10mm Armour Piercing Magazine
10mm Armour Piercing Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Armour piercing ammunition for the Stechkin.
Strategy: Order this when you want to kill someone armoured like security staff.
Description
An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are less effective at injuring the target but penetrate protective gear.

10mm Incendiary Magazine[edit | edit source]

10mm Incendiary Magazine
10mm Incendiary Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Ammunition for the Stechkin which sets the target on fire.
Strategy: Order this when you want to see someone burn.
Description
An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with incendiary rounds which ignite the target.

10mm Hollow Point Magazine[edit | edit source]

10mm Hollow Point Magazine
10mm Hollow Point Magazine
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Ammunition for the Stechkin which deals more damage against unarmoured targets.
Strategy: Order this when you want to kill someone who is likely unarmoured.
Description
An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are more damaging but ineffective against armour.

Box of Riot Darts[edit | edit source]

Ammo-riot darts
Ammo-riot darts
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Ammo for the foam force Toy Handgun.
Strategy: Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.
Description
This is ammo for the Toy Gun. Buy this if you cannot get it from an autolathe, or reuse the ones you shot.


Grenades and Explosives[edit | edit source]

Composition C-4[edit | edit source]

C-4
C-4
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Blowing stuff up.
Strategy: Stick it on things that need to blow up.
Description
This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.
You can also attach a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.

Bag of C-4 Explosives[edit | edit source]

Bag of C-4 Explosives
Bag of C-4 Explosives
Found in: Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)
Used for: Blowing lots of stuff up.
Strategy: Stick it on things that need to blow up.
Description
Contains 10 C4 charges in a handy dufflebag, to use however you want. Activate in hand to set a timer. The timer will then start when you place the C4 on something. Placing C4 takes a few seconds (progress bar).

Bag of X-4 Explosives[edit | edit source]

Bag of X-4 Explosives
Bag of X-4 Explosives
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Blowing stuff up.
Strategy: Stick it on things that need to blow up.
Description
Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of C4, and will also deal damage in a cone behind the target.

EMP Kit[edit | edit source]

EMP Kit
EMP Kit
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: The disabling of technology, such as cameras, radios, etc.
Strategy: Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the Cryptographic Sequencer and EMP Flashlight are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an Ion rifle.
Contents Description
Emp grenade.pngx6Injector.png These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.
The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.
If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from Flashes and Flashbangs. They also stun cyborgs for a good deal of time.

Detomatix PDA Cartridge[edit | edit source]

Detomatix Cartridge
Detomatix Cartridge
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Making other's PDAs explode.
Strategy: Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them.
Description
A cartridge for your PDA. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's PDAs in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).
Your target PDA will need the messenger function turned on in order to attempt this, and you need to scan for other PDAs, then import the list. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.
Comes with 4 charges. It also has a bomb program that when run causes the PDA to self destruct. Useful against gullible targets, or turning PDAs into hand grenades.
For syndicates, this cartridge has the blast door toggle function for the syndicate shuttle as well, allowing you to open the door when the person with the military PDA has died horribly.

Pizza Bomb[edit | edit source]

Pizza Bomb
Pizza Bomb
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Tasty bomb delivery.
Strategy: This pizza box contains a bomb inside, a bit stronger than a Syndicate Minibomb. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!
Description
A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!

Slipocalypse Clusterbang[edit | edit source]

Slipocalypse Clusterbang
Slipocalypse Clusterbang
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Making a large area slippery with soap.
Strategy: Once used, it will split into several grenades, which in turn will spawn a bar of Syndicate Soap each.
Description
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!

Syndicate Bomb[edit | edit source]

Syndicate Bomb
Syndicate Bomb
Found in: Ordered via syndicate uplink, costs 11 telecrystals.
Used for: Making really big holes.
Strategy: Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with C4 for a quick bang.
Description
The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.

The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.

Syndicate Minibomb[edit | edit source]

Syndicate Minibomb
Syndicate Minibomb
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Blowing shit up, making holes in the station.
Strategy: Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.
Description
The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an IED on a corpse.


Stealth and Camouflage Items[edit | edit source]

Chameleon Kit[edit | edit source]

Chameleon Kit
Chameleon Kit
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored.
Strategy: Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.
Description
Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.

The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.

No-Slip Chameleon Shoes[edit | edit source]

No-Slip Chameleon Shoes
No-Slip Chameleon Shoes
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Not slipping.
Strategy: These can be bought separately from the chameleon kit if you don't need the rest.
Description
20+ players only
Similar to the Chameleon Kit these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips.

Agent ID Card[edit | edit source]

Agent Identification Card
Agent Identification Card
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Concealing your identity and avoiding security/the AI.
Strategy: Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a Chameleon Kit or at least a mask.
Description
This is a special ID card with multiple uses:
  • The AI's camera eye can no longer track/jump to you and instead has to manually follow you.
  • Having an agent card in your ID slot will reduce security bots' threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don't stack more than one offense.
  • You can forge the card's name, assignment, account ID, and look. This works in combination with the chameleon kit's voice changer!
  • Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate.
  • Forging for the first time will automatically assign your account ID to it.

Chameleon Projector[edit | edit source]

Chameleon Projector
Chameleon Projector
Found in: Ordered via syndicate uplink, costs 7 telecrystals.
Used for: Hiding as an item on the station.
Strategy: Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't pick you up. Move only when nobody's looking.
Description
Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.
Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.
Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.

Camera Bug[edit | edit source]

Camera Bug
Camera Bug
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Spying through cameras.
Strategy: Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time.
Description
Has been bugged since 2018, and usually only gives a blank window.

When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the 'tracking menu'.

Smuggler's Satchel[edit | edit source]

Smuggler's Satchel
Smuggler's Satchel
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Hiding items under floortiles.
Strategy: Use it to stash contraband or bombs under the crew's feet.
Description
This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.
Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round.

Stimpack[edit | edit source]

Stimpack
Stimpack
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Speed and reducing stuns for a long time.
Strategy: Use it on yourself before a fight with security.
Description
This stimulant medipen comes loaded with 50u Stimulants, which will heavily increase your run speed, reduce stuns and give a small heal over time.

Syndicate Soap[edit | edit source]

"Soap"
"Soap"
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Cleaning things, and slipping people on it.
Strategy: Can be used for a quick clean up if you lack space cleaner, so you're not covered in blood, or it can be used like a banana peel.
Description
It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.

Mulligan[edit | edit source]

Mulligan
Mulligan
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Changing identity.
Strategy: Use it on yourself and find new clothes.
Description
This syringe comes loaded with a Mulligan Toxin that will randomize your appearance and identity, permanently.

EMP Flashlight[edit | edit source]

Flashlight
Flashlight
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers.
Strategy: Best used stealthily against technology. For the traitor who prefers a more delicate touch.
Description
Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.
Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.

Adaptive Cardboard Cutouts[edit | edit source]

Adaptive Cardboard Cutouts
Adaptive Cardboard Cutouts
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Making the crew believe in a nonexistant threat.
Strategy: Place them somewhere, and disguise them as anything.
Description
This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.

Decoy Nuclear Authentication Disk[edit | edit source]

Nuclear Authentication Disk
Nuclear Authentication Disk
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Fooling the crew into thinking that the nuclear authentication disk is safe.
Strategy: Leave it in the Captains Quarters and hope he doesn't examine it.
Description
It's just a normal disk. Visually it's identical to the real deal, and only the Captain or nuclear operatives can identify it.

Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.
Don't try to give this to us the Syndicate to complete your objective, they know better!

Space Suits and Hardsuits[edit | edit source]

Syndicate Space Suit[edit | edit source]

Syndicate Space Suit
Syndicate Space Suit
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Surviving space.
Strategy: Wear it while going in space, store it in your backpack when you're done.
Description
A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however.
Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85.

Syndicate Hardsuit[edit | edit source]

Syndicate Hardsuit (Blood-red Hardsuit)
Syndicate Hardsuit (Blood-red Hardsuit)
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Surviving space, tactical armor.
Strategy: Wear it while going in space, store it in your backpack when you're done.
Description
The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won't slow down movement, and fairly resistant armor, all while fitting in backpacks.
Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90.

Devices and Tools[edit | edit source]

Cryptographic Sequencer[edit | edit source]

Cryptographic Sequencer
Cryptographic Sequencer
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.
Strategy: Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.
Description
Also called an Emag (electromagnetic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.
Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day. Emagging something is different from Hacking something.

See here for further info about what things can be hacked/opened by swiping them with an Emag.

Fully Loaded Toolbox[edit | edit source]

"Suspicious Looking Toolbox"
"Suspicious Looking Toolbox"
Found in: Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station.
Used for: Obtaining tools and combat gloves.
Strategy: Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.
Contents Description
Screwdriver tool.png Wrench.png Welder.png
Crowbar.png Multitool.gif Wirecutters.png
It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an analyzer, it comes with a multitool and combat gloves. It's also slightly more robust than a regular toolbox.

Hypnotic Flash[edit | edit source]

"Flash"
"Flash"
Found in: Ordered via syndicate uplink, costs 7 telecrystals.
Used for: Hypnotizing people into following absurd orders.
Strategy: This flash is capable of inflicting the Hypnotic Stupor on vulnerable people.
As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.
Description
To be considered vulnerable, a player must not be implanted with a Mindshield Implant and either be hallucinating, sleeping, at extremely low sanity or suffering from the Dumbness trauma. Will trigger confusion, dizziness, drowzyness and pacify on both untargeted (use in hand) and targeted (click on sprite) flash, but needs targeted flash to hypnotize.

Syndicate Surgery Duffelbag[edit | edit source]

Syndicate Surgery Duffelbag
Syndicate Surgery Duffelbag
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Surgery.
Strategy: Use it to perform any kind of surgical crime.
Contents Description
Hemostat.png Scalpel.png Retractor.png
Cautery.png Saw.png Drill.png

Drapes.png Muzzle.png Straight.png MMI.png

Contains all the possible tools for surgery; in addition, the MMI inside will automatically Emag any cyborg it's inserted in.

Chest Rig[edit | edit source]

Chest Rig
Chest Rig
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Storing combat equipment.
Strategy: Use it to store many weapons when you intend to go loud.
Description
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.

Syndicate Tome[edit | edit source]

Syndicate Tome
Syndicate Tome
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Healing and harming.
Strategy: Use it to heal other traitors you've teamed up with.
Description
A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though.

Thermal Imaging Glasses[edit | edit source]

Thermal Imaging Glasses
Thermal Imaging Glasses
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Seeing people, creatures, and synthetics through walls.
Strategy: Used for tracking your targets and spotting threats or security ambushes.
Description
When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to flashes, flashbangs, and EMP. Using a welding tool with this on may cause you to go blind.

Binary Translator Key[edit | edit source]

Binary Translator Key
Binary Translator Key
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Communicating with the AI and Cyborgs.
Strategy: Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.
Description
Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.
Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).

Syndicate Encryption Key[edit | edit source]

Syndicate Encryption Key
Syndicate Encryption Key
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Listening in on all of the station's radio chatter and communicating with other traitors that have purchased it.
Strategy: Eavesdrop on security. Communicate with other traitors for cooperative goodness.
Description
Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.
This tool will allow you to listen in on all of the station department's radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.

Artificial Intelligence Detector[edit | edit source]

"Multitool"
"Multitool"
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Knowing when the AI is watching you. Checking camera coverage and possible multicams.
Strategy: Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn't looking.
Description
A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow.
Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.
Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.

Hacked AI Upload Module[edit | edit source]

Hacked AI Law Upload Module
Hacked AI Law Upload Module
Found in: Ordered via syndicate uplink, costs 9 telecrystals.
Used for: Changing the AI's laws to what you want.
Strategy: Break into AI Upload to upload, or steal the AI Upload circuit from Tech Storage. The more competent the AI is, the more useful this will be.
Description
This is a more powerful version of the Freeform AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.
The hacked Laws act like Ion Storm Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most AIs would love to use any loophole they can find to kill you.


Power Sink[edit | edit source]

Power Sink
Power Sink
Found in: Ordered via syndicate uplink, costs 10 telecrystals.
Used for: Sucks up all the station power, causing a black-out.
Strategy: This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.
Description
This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a RAPID rate.
You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!

Power Beacon[edit | edit source]

"Ominous Beacon"
"Ominous Beacon"
Found in: Ordered via syndicate uplink, costs 10 telecrystals.
Used for: Attracting a loose singularity/tesla towards the beacon at a brisk leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.
Strategy: Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.
Description
Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.

Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.
A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up.

Briefcase Launchpad[edit | edit source]

Briefcase Launchpad
Briefcase Launchpad
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Breaking into secure areas, theft, kidnapping, teleporting bombs.
Strategy: Set it up near a wall to a secure area, teleport over it, teleport back.
Description
A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It's controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.

To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you're done, click and drag the briefcase and drop it to your character's sprite.

Radioactive Microlaser[edit | edit source]

'Health Analyzer'
'Health Analyzer'
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Stealthily irradiating people.
Strategy: Use it on someone, wait for the radiations to kick in and knock them out.
Description
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.
It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.

Radio Jammer[edit | edit source]

Radio Jammer
Radio Jammer
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Disrupting any nearby outgoing radio communication.
Strategy: Activate it before killing someone so they can't scream over radio.
Description
This device will block any nearby outgoing radio communication when activated. Activate it and put it in your pocket or backpack.

Codespeak Manual[edit | edit source]

Codespeak Manual
Codespeak Manual
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Learning Codespeak, the language of the Syndicate. Now has unlimited uses.
Strategy: Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.
Description
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.
This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.

F.R.A.M.E. PDA Cartridge[edit | edit source]

F.R.A.M.E Cartridge
F.R.A.M.E Cartridge
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Making someone elses PDA a fake Syndicate Uplink.
Strategy: Use it to frame someone as a traitor or to send them Telecrystals.
Description
It has five charges, and upon using a charge, it will unlock the target's PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.
You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.

Protocol CRAB-17 Phone[edit | edit source]

Protocol CRAB-17 Phone (The suspicious phone)
Protocol CRAB-17 Phone (The suspicious phone)
Found in: Ordered via syndicate uplink, costs 7 telecrystals. Only 1 in stock.
Used for: Draining crew funds.
Strategy: Use it to force the crew to convert their money into cash or rush a spacecoin market.
Description
This device lets you launch another device that drains the funds of all crewmembers to your bank account. When used, the phone will start draining the crew's funds and spawn a moving spacecoin market in a random location, that each crewmember have to use for a few seconds to stop the draining.

Telecrystal Fuel Rod[edit | edit source]

Telecrystal Fuel Rod
Telecrystal Fuel Rod
Found in: Ordered via syndicate uplink, costs 7 telecrystals.
Used for: Growing extra telecrystals in a Nuclear Reactor.
Strategy: Insert it into a running AGCNR to gain more telecrystals
Description
This special fuel rod has eight material slots that can be filled up with telecrystals. Then, once the rod has been fully depleted, you will be able to harvest up to 24 telecrystals - 3 for each one you inserted. Please note that this rod fissiles much faster than it's nanotrasen counterpart, it doesn't take much to overload the reactor with these.

Implants[edit | edit source]

Adrenal Implant[edit | edit source]

Adrenal Implant
Adrenal Implant
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Removing stuns, healing.
Strategy: Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.
Description
25+ players only
An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.

Freedom Implant[edit | edit source]

Freedom Implant
Freedom Implant
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Escaping an arrest.
Strategy: Instantly uncuffing yourself so you can make your escape/kill the arresting officer.
Description
If you inject yourself with the implanter inside, you can instantly get out of Handcuffs 4 times. This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke operations because most people just kill them on sight.
Be wary that if security figure out you can break out of handcuffs, they'll typically opt to execute you instead of arresting you.

Storage Implant[edit | edit source]

Storage Implant
Storage Implant
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Storing suspicious items.
Strategy: Use it to keep contraband, so it can't be discovered by a random search.
Description
If you inject yourself with the implanter inside, you'll gain an action button that reveals a two item storage space, that can't be detected without Surgery.

Radio Implant[edit | edit source]

Internal Syndicate Radio Implant
Internal Syndicate Radio Implant
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Covert communication.
Strategy: Chat with fellow syndicate members even after having your headset removed.
Description
This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.
EMP-proof, but can't be modified with encryption keys.

Stealth Implant[edit | edit source]

Stealth Implant
Stealth Implant
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Cardboard powered stealth action.
Strategy: Sneak around the station inside an invisible cardboard box.
Description
This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.

Storage Implant[edit | edit source]

Storage Implant
Storage Implant
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Hiding items from security.
Strategy: Break out of brig any time.
Description
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.

Uplink Implant[edit | edit source]

Uplink Implant
Uplink Implant
Found in: Ordered via syndicate uplink, costs 14 telecrystals.
Used for: Spawning syndicate items without using your hands or PDA. Contains 10 telecrystals.
Strategy: Useful if you want to try completing your objective without any syndicate items. Use it in the case you get Permabrigged.
Description
Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 10 telecrystals.
If case you get captured, this is a get out of jail free card.

Role Restricted[edit | edit source]

Reverse Revolver[edit | edit source]

Reverse Revolver
Reverse Revolver
Found in: Ordered via syndicate uplink, costs 14 telecrystals. Only available to the Clown.
Used for: Shooting people or tricking them into killing themselves.
Strategy: shoot at people with it, have people shoot at you with it!
Description
This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.
People can prove hard to convince it's the real deal, especially metagamers that see a clown with a gun and know what's up. Advanced pranking would involve other traitors' revolvers.

Clown Bomb[edit | edit source]

Clown Bomb
Clown Bomb
Found in: Ordered via syndicate uplink, costs 15 telecrystals. Only available to the Clown.
Used for: Mass pranking.
Strategy: Place this in a department that REALLY needs to cheer up.
Description
You know what's the only thing worse than a bomb?

A bomb that releases fifty clowns. It even honks instead of beeping.

Reverse Bear Trap[edit | edit source]

Reverse Bear Trap
Reverse Bear Trap
Found in: Ordered via syndicate uplink, costs 5 telecrystals. Only available to the Clown.
Used for: Executing someone in a very spectacular, gruesome fashion.
Strategy: Attack someone with it and keep them still for 3 seconds.
Description
An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.

To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.

Australicus Slime Mutator[edit | edit source]

Australicus Slime Mutator
Australicus Slime Mutator
Found in: Ordered via syndicate uplink, costs 10 telecrystals. Only available to Roboticists, Scientists and the Research Director.
Used for: Causing a spider apocalypse.
Strategy: Inject this into an unused gold slime extract.
Description
Requires knowledge in xenobiology to use properly. Buying this gives you a syringe containing 1u Spider Extract. When this substance is injected into an unused gold slime extract it spawns three non-hostile and non-sentient broodmother spiders. These won't cause any havoc unless you manage to make them sentient, which can be done with a sentience potion made from light pink extracts (not included).

Clown Car[edit | edit source]

Clown Car
Clown Car
Found in: Ordered via syndicate uplink, costs 20 telecrystals. Only available to the Clown.
Used for: High-octane multi-seat pranking action.
Strategy: Run people over, stuff them in your trunk. Henk!
Description
The clown car lets you run people over and stuff them inside your trunk. They're unable to escape unless you crash into a wall, which will fling you and any passengers outside!

Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.
Only clowns can drive this.

EZ clean bundle[edit | edit source]

EZ clean bundle
EZ clean bundle
Found in: Ordered via syndicate uplink, costs 6 telecrystals. Only available to the Janitor.
Used for: Cleaning every "stain" with maximum prejudice.
Strategy: It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.
Description
This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent "ez clean", guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.

His Grace[edit | edit source]

His Grace
His Grace
Found in: Ordered via syndicate uplink, costs 20 telecrystals. Only available to the Chaplain.
Used for: Caedite eos. Novit enim Dominus qui sunt eius.
Strategy: The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed.
Description
His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs.
It starts peckish, giving just a moderate damage buff.
Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground.
More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. GET-FOOD.
STARVING: NOW YOU DID IT. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-

DEATH: you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.
At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.
ASCENSION: If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.

Haunted Magic Eightball[edit | edit source]

Haunted Magic Eightball
Haunted Magic Eightball
Found in: Ordered via syndicate uplink, costs 2 telecrystals. Only available to the Curator.
Used for: Communicating with Ghosts.
Strategy: Help your decision making by asking ghost players "yes or no" questions.
Description
Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you've spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it's uncertain wether they will help you or not. Has a limited stock of 1 item.

The twenty possible answers are the following:
"It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good" and "Very doubtful".

Ancient Jumpsuit[edit | edit source]

Ancient Jumpsuit
Ancient Jumpsuit
Found in: Ordered via syndicate uplink, costs 20 telecrystals. Only available to Assistants.
Used for: Show you are a seasoned greytider.
Strategy: None.
Description
An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights.

Ancient Toolbox[edit | edit source]

Ancient Toolbox
Ancient Toolbox
Found in: Ordered via syndicate uplink, costs 2 telecrystals. Only available to Assistants.
Used for: Bashing heads in and everything tool-related.
Strategy: Bash people, bash windows, hacking doors, increase its damage with telecrystals.
Contents Description
Screwdriver tool.png Wrench.png Welder.png
Crowbar.png Multitool.gif Wirecutters.png IGloves.png
A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with Insulated Gloves, to top it off it increases in brute the more telecrystals you have inside it! Does not come with a analyzer.

Plasma Control Rod[edit | edit source]

Plasma Control Rod
Plasma Control Rod
Found in: Ordered via syndicate uplink, costs 10 telecrystals. Only available to Station Engineer, Atmospheric Technician and the Chief Engineer.
Used for: Melting down the Stormdrive Reactor
Strategy: Insert a Plasma Rod into a running stormdrive reactor to blow it up
Description
A plasma cored control rod designed for sabotaging Stormdrive reactors.

The Plasma Control Rod will heat up instead of cool down the stormdrive reactor if inserted. Because the plasma rod makes it harder to get the Reactor on-line, you may not want to insert it while starting up. The other Engineers will notice be very confused and you'll be found out. Rather drop it in while the stormdrive is running and optimally already melting down. This will make it very difficult to prevent it from blowing up.

Modified Syringe Gun[edit | edit source]

Modified Syringe Gun
Modified Syringe Gun
Found in: Ordered via syndicate uplink, costs 14 telecrystals. Only available to the Geneticist and the Chief Medical Officer.
Used for: Instantly injecting someone with DNA from a distance.
Strategy: Shoot someone with a mutator with a bad disability.
Description
A syringe gun that fires DNA injectors instead of normal syringes.

Banana Cream Pie Cannon[edit | edit source]

Banana Cream Pie Cannon
Banana Cream Pie Cannon
Found in: Ordered via syndicate uplink, costs 10 telecrystals. Only available to the Clown.
Used for: Shooting pies into people's faces.
Strategy: Shoot people in the face with it and then finish them off by other means.
Description
A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds.

Magillitis Serum Autoinjector[edit | edit source]

experimental autoinjector
experimental autoinjector
Found in: Ordered via syndicate uplink, costs 15 telecrystals. Only available to the Geneticist and the Chief Medical Officer.
Used for: Going apeshit.
Strategy: Use this on yourself and start smashing things.
Description
Contains a chemical that turns you into a fast, tough gorilla after a short while.

Box of Gorilla Cubes[edit | edit source]

Box of Gorilla Cubes
Box of Gorilla Cubes
Found in: Ordered via syndicate uplink, costs 6 telecrystals. Only available to the Geneticist and the Chief Medical Officer.
Used for: Spreading mayhem, raising a sentient gorilla army.
Strategy: These are similar to monkey cubes, but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions!
Description
A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.

Kinetic Accelerator Pressure Mod[edit | edit source]

Kinetic Accelerator Pressure Mod
Kinetic Accelerator Pressure Mod
Found in: Ordered via syndicate uplink, costs 5 telecrystals. Only available to the Shaft Miner. Only 2 in stock.
Used for: Making your Kinetic Accelerator a weapon for use on the station.
Strategy: Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.
Description
A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.

Guide to Advanced Mimery Series[edit | edit source]

Guide to Advanced Mimery Series Part 1 & 2
Guide to Advanced Mimery Series Part 1 & 2
Found in: Ordered via syndicate uplink, costs 12 telecrystals. Only available to the Mime.
Used for: Shooting bullets out of your fingers. Making invisible 3x1 walls.
Strategy: Killing someone with your fingers or putting up a wall to escape your pursuers.
Contents Description
Advanced mimery.png Advanced mimery.png The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.

Explosive Hot Potato[edit | edit source]

Explosive Hot Potato
Explosive Hot Potato
Found in: Ordered via syndicate uplink, costs 4 telecrystals. Only available to Cooks, Botanists, the Clown and the Mime.
Used for: Causing mass panic and small explosions.
Strategy: Activate and hit someone to transfer it to them, and watch the madness!
Description
When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.

Brainwashing Surgery Program[edit | edit source]

Brainwashing Surgery Program
Brainwashing Surgery Program
Found in: Ordered via syndicate uplink, costs 5 telecrystals. Only available to Medical Doctors, CMO and Roboticists.
Used for: Turning people into mindslaves through surgery.
Strategy: Brainwash people, preferably authority figures, to fulfill your will.
Description
A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.

Reagent Dartgun[edit | edit source]

Reagent Dartgun
Reagent Dartgun
Found in: Ordered via syndicate uplink, costs 12 telecrystals. Only available to the Chemist and the Chief Medical Officer.
Used for: Shooting chemicals without reloading syringes.
Strategy: Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.
Description
This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.

Blast Cannon[edit | edit source]

Blast Cannon
Blast Cannon
Found in: Ordered via syndicate uplink, costs 14 telecrystals. Only available to Scientists and the Research Director.
Used for: Firing your own immovable rod, sniping AIs from across Z-levels.
Strategy: Load it with a TTV bomb and delete everything in a straight line.
Description
This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb's theoretical explosion size.
Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.

Concealed Weapon Bay[edit | edit source]

Concealed Weapon Bay
Concealed Weapon Bay
Found in: Ordered via syndicate uplink, costs 3 telecrystals. Only available to Roboticists and the Research Director.
Used for: Hiding a weapon in a non-combat Exosuit
Strategy: Use on a finished Exosuit. Then do the same with a mech-weapon of choice.
Description
The concealed weapon bay is an item that attaches to non-combat mechs such as Ripleys or Odysseuses and allows them to equip one mech weapon. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows).

(Pointless) Badassery[edit | edit source]

Syndicate Playing Cards[edit | edit source]

Syndicate Playing Cards
Syndicate Playing Cards
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Playing cards, cheap throwing stars.
Strategy: Use these as a shitty throwing weapon, when you're bored and playing cards is the only option left, or as a signature for your murders.
Description
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.

Syndicate Briefcase Full of Cash[edit | edit source]

Syndicate Briefcase Full of Cash
Syndicate Briefcase Full of Cash
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Trading. Roleplay.
Strategy: Use the cash to buy your objective, or export it with cargo to order crates.
Description
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.

Syndicate Smokes[edit | edit source]

Syndicate Smokes
Syndicate Smokes
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Cool-looking regeneration.
Strategy: Smoke them to inhale omnizine and heal over time.
Description
Strong flavor, dense smoke. Each cigarette is infused with 10u nicotine and 15u omnizine. Smoking one of these cigarettes takes about 2 minutes.

Syndicate Balloon[edit | edit source]

"Syndicate Balloon"
"Syndicate Balloon"
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Showing off.
Strategy: Buy this if you feel you can do your objectives without the use of syndicate items.
Description
A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team.

Nuclear Strike Team[edit | edit source]

Items only available to syndicate operatives during Nuke.

Bundles and Telecrystals[edit | edit source]

Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.

Bioterror bundle[edit | edit source]

Bioterror bundle
Bioterror bundle
Found in: Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
Used for: Getting all you need to commit several war crimes.
Strategy: Start a biological disaster, and spread chaos among the crew.
Description
For the madman: Contains a Bioterror spray, Bioterror Grenade, a Poison Kit, a Dart Pistol, a box of syringes, a Donksoft assault rifle, and some extra darts. Remember: Seal suit and equip internals before use.

Bulldog bundle[edit | edit source]

Bulldog bundle
Bulldog bundle
Found in: Ordered via syndicate uplink, costs 13 telecrystals, saving 3.
Used for: Getting a well rounded shotgun kit.
Strategy: Shoot people with it.
Description
Lean and mean: Optimised for people that want to get up close and personal. Contains the popular Bulldog Shotgun, a 12g stun drum, a 12g buckshot drum, and a pair of Thermal Imaging Goggles.

C-20r bundle[edit | edit source]

C-20r bundle
C-20r bundle
Found in: Ordered via syndicate uplink, costs 14 telecrystals, saving 2.
Used for: Getting a classic and reliable gun.
Strategy: Shoot people with it.
Description
Old faithful: The classic C-20r Submachine Gun, bundled with two magazines, and a Suppressor.

Cybernetic Implant Bundle[edit | edit source]

Cybernetic Implant Bundle
Cybernetic Implant Bundle
Found in: Ordered via syndicate uplink, costs 40 telecrystals.
Used for: Implanting your team.
Strategy: Implant it in your team.
Description
Contains 5 random cybernetic implants. Guaranteed to at least pay for its cost.

Medical bundle[edit | edit source]

Medical bundle
Medical bundle
Found in: Ordered via syndicate uplink, costs 15 telecrystals, saving 5.
Used for: Getting a rounded medical kit.
Strategy: Become a combat medic to keep your team up and running.
Description
The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, a brute and burn patch, a Chloral Hydrate syringe, and a combat hypospray loaded with:

Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments.

Sniper bundle[edit | edit source]

Sniper bundle
Sniper bundle
Found in: Ordered via syndicate uplink, costs 20 telecrystals, saving 6.
Used for: Getting all you need to start sniping.
Strategy: Become a long-range sniper.
Description
Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, a haemorrage magazine, a soporific magazine, a free surplus suppressor, and a worn out suit and tie.

Spetsnaz Pyro bundle[edit | edit source]

Spetsnaz Pyro bundle
Spetsnaz Pyro bundle
Found in: Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
Used for: Getting all you need to watch the worldstation burn.
Strategy: Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well.
Description
For systematic suppression of carbon lifeforms in close range: Contains an elite fireproof hardsuit, a pyro backpack fire sprayer, a pistol, two magazines, a bottle of flammable vodka, a pipebomb, and a stimulant syringe.

Conspicuous and Dangerous Weapons[edit | edit source]

Bulldog Shotgun[edit | edit source]

Bulldog Shotgun
Bulldog Shotgun
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Killing/Stunning people.
Strategy: A robust shotgun. Holds a wide selection of ammo types.
Description
The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.
A Bulldog with stun shells and a Stechkin can make for a cheap alternative C20r SMG when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.

[Show/hide] Bulldog Ammo[edit | edit source]

Ammo-12g Stun Slug[edit | edit source]

Stun Slug Drum Magazine
Stun Slug Drum Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.
Used for: Loading the Bulldog.
Strategy: Lock and load.
Description
A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or C20r, has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.
A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.

Ammo-12g Buckshot[edit | edit source]

Buckshot Drum Magazine
Buckshot Drum Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Loading the Bulldog.
Strategy: Lock and load.
Description
A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.
Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.

Ammo-12g Slugs[edit | edit source]

Slug Drum Magazine
Slug Drum Magazine
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Loading the Bulldog.
Strategy: Lock and load.
Description
A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it's better when fighting at longer distances. Also reduces the chance of hitting felow operatives.

Ammo-12g Dragon's Breath[edit | edit source]

Dragon's Breath Drum Magazine
Dragon's Breath Drum Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Loading the Bulldog.
Strategy: Lock and load.
Description
A 8 round drum magazine for use in the Bulldog Shotgun. Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.
A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back.

Ammo-12g Breaching[edit | edit source]

Breaching Drum Magazine
Breaching Drum Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Loading the Bulldog.
Strategy: Lock and load.
Description
A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks.

Ammo-12g Bundle[edit | edit source]

Drum Magazine Bundle
Drum Magazine Bundle
Found in: Ordered via syndicate uplink, costs 12 telecrystals, saving 7.
Used for: Loading Bulldogs.
Strategy: Lock and load.
Description
Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon's breath drum.

C-20r Submachine Gun[edit | edit source]

C-20r Submachine Gun
C-20r Submachine Gun
Found in: Ordered via syndicate uplink, costs 10 telecrystals.
Used for: Killing people.
Strategy: The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.
Description
Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a Silencer. Starts with a syndicate firing pin, which prevents enemies from using it.

[Show/hide] C-20r Ammo[edit | edit source]

.45 Ammo[edit | edit source]

.45 Ammo
.45 Ammo
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Loading a C-20r SMG.
Strategy: Lock and load.
Description
A 24-round .45 magazine for use in the C-20r submachine gun.

.45 Ammo Bundle[edit | edit source]

.45 Ammo Bundle
.45 Ammo Bundle
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Loading several C-20r SMGs.
Strategy: Lock and load.
Description
Contains 9 C-20r SMG magazines, for a total of 216 shots.

L6 Squad Automatic Weapon[edit | edit source]

L6 SAW
L6 SAW
Found in: Ordered via syndicate uplink, costs 18 telecrystals.
Used for: Mowing people down.
Strategy: An expensive investment, designed for consistent and powerful fire support for assault teams.
Description
Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.
Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.

[Show/hide] SAW Ammo[edit | edit source]

1.95x129mm Box Magazine[edit | edit source]

Ammo-5.56x45mm
Ammo-5.56x45mm
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Loading the L6 SAW.
Strategy: Lock and load.
Description
A 50-round magazine of 1.95x129mm ammunition for use in the L6 SAW machinegun. By the time you need to use this, you'll already be on a pile of corpses.

1.95x129mm (Hollow-Point) Box Magazine[edit | edit source]

Ammo-5.56x45mm (Hollow-Point) Box Magazine
Ammo-5.56x45mm (Hollow-Point) Box Magazine
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Loading the L6 SAW.
Strategy: Lock and load.
Description
A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.

1.95x129mm (Armor Penetrating) Box Magazine[edit | edit source]

Ammo-5.56x45mm (Armor Penetrating) Box Magazine
Ammo-5.56x45mm (Armor Penetrating) Box Magazine
Found in: Ordered via syndicate uplink, costs 9 telecrystals.
Used for: Loading the L6 SAW.
Strategy: Lock and load.
Description
A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.

1.95x129mm (Incendiary) Box Magazine[edit | edit source]

Ammo-5.56x45mm (Incendiary) Box Magazine
Ammo-5.56x45mm (Incendiary) Box Magazine
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Loading the L6 SAW.
Strategy: Lock and load.
Description
A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.

Sniper Rifle[edit | edit source]

Sniper Rifle
Sniper Rifle
Found in: Ordered via syndicate uplink, costs 16 telecrystals.
Used for: Killing people from far away.
Strategy: A long-range sniper rifle, useful for shooting down hallways or from space.
Description
The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.
Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.

[Show/hide] Sniper Ammo[edit | edit source]

.50 Magazine[edit | edit source]

.50 Magazine
.50 Magazine
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Loading the Sniper Rifle.
Strategy: Lock and load.
Description
A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.

.50 Soporific Magazine[edit | edit source]

.50 Soporific Magazine
.50 Soporific Magazine
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Loading the Sniper Rifle.
Strategy: Lock and load.
Description
A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds.

.50 Penetrator Magazine[edit | edit source]

.50 Penetrator Magazine
.50 Penetrator Magazine
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Loading the Sniper Rifle.
Strategy: Lock and load.
Description
A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.

Surplus Rifle[edit | edit source]

Surplus Rifle
Surplus Rifle
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Arming someone cheaply.
Strategy: A cheap rifle. Better than nothing, if you've got a pair of spare TC. In actual combat it's worse than the Stechkin pistol, the one all operatives get for free.
Description
A Mosin Nagant bolt-action rifle, loaded with 5 7.62 bullets. Deals 60 damage on hit, but must be loaded every shot.

[Show/hide] Surplus Rifle Ammo[edit | edit source]

Surplus Rifle Clip[edit | edit source]

Surplus Rifle Clip
Surplus Rifle Clip
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Loading the Surplus Rifle.
Strategy: Lock and load.
Description
A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.

M-90gl Carbine[edit | edit source]

M-90gl Carbine
M-90gl Carbine
Found in: Ordered via syndicate uplink, costs 18 telecrystals.
Used for: Versatile crowd control.
Strategy: Combine it with an energy shield.
Description
This carbine has a three-round burst setting as well as an underbarrel grenade launcher.
Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.

[Show/hide] M-90gl Carbine Ammo[edit | edit source]

5.56mm Toploader Magazine[edit | edit source]

5.56mm Toploader Magazine
5.56mm Toploader Magazine
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Loading the M-90gl Carbine.
Strategy: Lock and load.
Description
It's a magazine. Every time you call it a clip, god, kills a kitten.

40mm HE Grenade[edit | edit source]

40mm HE Grenade
40mm HE Grenade
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Loading the M-90gl Carbine.
Strategy: Insert into the M-90gl Carbine. Do not throw.
Description
These grenades do not fit in regular grenade launchers.

Flamethrower[edit | edit source]

Flamethrower
Flamethrower
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Setting things on fire.
Strategy: A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you'll end up burning yourself.
Description
Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in Toxins or Engineering.

Toy Submachine Gun[edit | edit source]

Donksoft SMG
Donksoft SMG
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Doing stamina damage and knocking people down. Making people react too late.
Strategy: Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
Description
A toy SMG. Guaranteed to not be taken seriously until it's too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.

Toy Machine Gun[edit | edit source]

Donksoft LMG
Donksoft LMG
Found in: Ordered via syndicate uplink, costs 10 telecrystals.
Used for: Doing stamina damage and knocking people down. Making people react too late.
Strategy: Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
Description
A toy SAW. Guaranteed to not be taken seriously until it's too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.

Box of Riot Darts[edit | edit source]

Box of Riot Darts
Box of Riot Darts
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Loading toy weapons.
Strategy: Lock and load.
Description
Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.

84mm Rocket Propelled Grenade Launcher[edit | edit source]

Rocket Propelled Grenade Launcher
Rocket Propelled Grenade Launcher
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Blowing holes into mechs, walls and people.
Strategy: Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.
Description
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.

[Show/hide] Rocket Propelled Grenade Launcher Ammo[edit | edit source]

84mm HE Rocket[edit | edit source]

84mm HE Rocket
84mm HE Rocket
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Loading the RPG.
Strategy: Land a direct hit to dismember and kill the unfortunate target.
Description
A low-yield anti-personnel HE rocket.

84mm HEDP Rocket[edit | edit source]

84mm HEDP Rocket
84mm HEDP Rocket
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Loading the RPG.
Strategy: Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.
Description
A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.


Biohazardous Chemical Sprayer[edit | edit source]

Biohazardous Chemical Sprayer
Biohazardous Chemical Sprayer
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Extreme Crowd Control.
Strategy: Shoots dangerous poisons.
Description
A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.


Grenades and Explosives[edit | edit source]

Bioterror Foam Grenade[edit | edit source]

Chemical Foam Grenade
Chemical Foam Grenade
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Crowd Control.
Strategy: Emits extremely debilitating foam.
Description
A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.

Buzzkill Grenade Box[edit | edit source]

Buzzkill Grenade Box
Buzzkill Grenade Box
Found in: Ordered via syndicate uplink, costs 15 telecrystals.
Used for: Covering the station in BEEEEEES.
Strategy: Toss one in a crowded area and watch the bees attack anyone who isn't wearing thick clothing.
Description
These grenades release ten bees that will indiscriminately attack anyone with random toxins.
Keep in mind that bees can't attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.

Fungal Tuberculosis Grenade[edit | edit source]

Fungal Tuberculosis Grenade
Fungal Tuberculosis Grenade
Found in: Ordered via syndicate uplink, costs 12 telecrystals.
Used for: Biological Warfare.
Strategy: Spreads an extremely dangerous and infectious virus.
Description
A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant Bio Virus Antidote Kits (BVAK autoinjectors) with 20u vaccine (inject 10u per use), a BVAK bottle (30u vaccine) and a normal syringe.

Grenadier's Belt[edit | edit source]

Grenadier's Belt
Grenadier's Belt
Found in: Ordered via syndicate uplink, costs 22 telecrystals.
Used for: Lobbing several kinds of grenades.
Strategy: Contains a grenade for every situation. Avoid blowing yourself up with them.
Description
A belt containing a large amount of assorted grenades. TO be specific, it contains:
  • 1 Flashbang;
  • 4 Smoke Bombs;
  • 2 EMP Grenades;
  • 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;
  • 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;
  • 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;
  • 1 Fluorosulfuric Acid Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;
  • 2 Syndicate Minibombs;
  • Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.

Syndicate Detonator[edit | edit source]

Syndicate Detonator "Big red button"
Syndicate Detonator
"Big red button"
Found in: Ordered via syndicate uplink. It costs 3 telecrystals.
Used for: Detonating all syndicate bombs at once.
Strategy: Coordinating bomb blasts to destroy multiple objects simultaneously.
Description
The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.
Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.

Operatives start with a working detonator in their base, buying this is usually redundant.

Viscerator Delivery Grenade[edit | edit source]

Viscerator Grenade
Viscerator Grenade
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Crowd Control.
Strategy: Shoot several killdrones that will try to hack off people's limbs.
Description
This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.
The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.


Stealthy and Inconspicuous Weapons[edit | edit source]

CQC Manual[edit | edit source]

'Old Manual'
'Old Manual'
Found in: Ordered via syndicate uplink, costs 13 telecrystals.
Used for: Remembering the basics of tactical Close-Quarters Combat.
Strategy: Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.
Description
Reading this single-use book will teach you the basics of CQC - a martial art.
You learn devastating combos and when throw is active, have a chance to block and counter attacks.
This is the same skill as Cooks can use in the kitchen, except anywhere.

Your punches do bonus damage, and your grabs will start as aggressive. You can combo attacks by switching intents while hitting. Possible Combos:

  • Slam: Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing.
  • CQC Kick: Harm Harm. If the opponent was paralyzed they'll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they'll be knocked away and take 10 brute.
  • Restrain: Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining and pulling to knock them out with a choke hold (40 sec sleep).
  • Pressure: Disarm Grab. Deals 60 stamina damage.
  • Consecutive CQC: Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage).

Stealth and Camouflage Items[edit | edit source]

Stealthy No-Slip Chameleon Shoes[edit | edit source]

Stealthy No-Slip Chameleon Shoes
Stealthy No-Slip Chameleon Shoes
Found in: Ordered via syndicate uplink, costs 4 telecrystals
Used for: Not slipping.
Strategy: The nuke ops version of no-slips.
Description
Aside from the name, these work exactly the same as regular noslips.


Space Suits and Hardsuits[edit | edit source]

Elite Syndicate Hardsuit[edit | edit source]

Elite Syndicate Hardsuit
Elite Syndicate Hardsuit
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Having better armor and fireproofing.
Strategy: Wear it.
Description
Works like a Syndicate Hardsuit, but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons.
Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100.

Shielded Hardsuit[edit | edit source]

Shielded Hardsuit (Blood-red Hardsuit)
Shielded Hardsuit (Blood-red Hardsuit)
Found in: Ordered via syndicate uplink, costs 30 telecrystals.
Used for: Having better armor and fireproofing.
Strategy: Wear it.
Description
Looks like a Syndicate Hardsuit, but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection.
Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100.

Devices and Tools[edit | edit source]

Blood-Red Magboots[edit | edit source]

Blood-Red Magboots
Blood-Red Magboots
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Working without gravity.
Strategy: Activate them if the gravity generator stops working.
Description
A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.

Assault Pod Targeting Device[edit | edit source]

Assault Pod Targeting Device
Assault Pod Targeting Device
Found in: Ordered via syndicate uplink. It costs 30 telecrystals.
Used for: Dropping on the station with style.
Strategy: Use this to drop into a central area, giving less time to react to the crew.
Description
This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it's defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.

It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don't forget the nuke behind!

Energy Shield[edit | edit source]

Energy Shield
Energy Shield
Found in: Ordered via syndicate uplink, costs 16 telecrystals.
Used for: Protecting yourself from energy weapons
Strategy: This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury's riot shotguns will be effective in bypassing the energy shield.
While expensive, having the people up front wield an energy shield makes for a good breaching strategy.
Description
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.

Medbeam Gun[edit | edit source]

Medbeam Gun
Medbeam Gun
Found in: Ordered via syndicate uplink, costs 15 telecrystals.
Used for: Constant and free healing.
Strategy: Use it on a target to begin healing it.
Description
A very efficient healing tool, that doesn't require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.

Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.

Syndicate Medical Supply Kit[edit | edit source]

Syndicate Medical Supply Kit
Syndicate Medical Supply Kit
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Healing your fellow operatives.
Strategy: Use this to keep your team alive.
Description
The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector (containing 30 units of Epinephrine, 30 units of Omnizine, 15 units of Leporazine and 15 units of Atropine), a night vision medical hud for quick identification of injured comrades, a brute and burn healing patch, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).

Syndicate Sentience Potion[edit | edit source]

Syndicate Sentience Potion
Syndicate Sentience Potion
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Giving intelligence and a radio implant to an animal.
Strategy: Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.
Description
This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.
Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.

Implants[edit | edit source]

All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.

CNS Rebooter Implant[edit | edit source]

CNS Rebooter Implant
CNS Rebooter Implant
Found in: Ordered via syndicate uplink, costs 12 telecrystals.
Used for: Reducing stuns.
Strategy: Implant it in yourself.
Description
This implant will shorten any stun longer than 4 seconds to 4 seconds.

CNS Rebooter Implant[edit | edit source]

CNS Rebooter Implant
CNS Rebooter Implant
Found in: Ordered via syndicate uplink, costs 12 telecrystals.
Used for: Reducing stuns.
Strategy: Implant it in yourself.
Description
This implant will shorten any stun longer than 4 seconds to 4 seconds.

Microbomb Implant[edit | edit source]

Microbomb Implant
Microbomb Implant
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Exploding on death.
Strategy: Use it when dying to prevent your items from being stolen.
Description
Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.

Macrobomb Implant[edit | edit source]

Macrobomb Implant
Macrobomb Implant
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Exploding on death.
Strategy: Use it when dying to prevent anyone close to your corpse from being alive.
Description
A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware.

Reviver Implant[edit | edit source]

Reviver Implant
Reviver Implant
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Recovering from crit.
Strategy: Implant it in yourself.
Description
This implant will heal you once you fall into crit, then goes into cooldown.

Thermal Vision Implant[edit | edit source]

Thermal Vision Implant
Thermal Vision Implant
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Seeing living beings through walls.
Strategy: Implant it in yourself.
Description
Like optical thermal goggles, but leaves your glasses slot free for other glasses.

X-Ray Vision Implant[edit | edit source]

X-Ray Vision Implant
X-Ray Vision Implant
Found in: Ordered via syndicate uplink, costs 10 telecrystals.
Used for: Seeing through walls.
Strategy: Implant it in yourself.
Description
Allows unrestricted vision through walls.

Support[edit | edit source]

Mechs, cyborgs and new troops, for when you feel you're understaffed.

Dark Gygax[edit | edit source]

Dark Gygax
Dark Gygax
Found in: Ordered via syndicate uplink, costs 80 telecrystals.
Used for: Heavy Fire Support.
Strategy: Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
Description
One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.
Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.
However, it is extremely vulnerable to ion guns, which will seriously damage the mech in a few hits. Consider not bringing your ship's ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.
It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech's integrity.

Has thrusters for space-maneuverability.

Dark Mauler[edit | edit source]

Dark Mauler
Dark Mauler
Found in: Ordered via syndicate uplink, costs 140 telecrystals!
Used for: Heavy Assault Platform.
Strategy: For when you need to absolutely annihilate anything in your way, accept no substitute.
Description
The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.
Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless.
Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed).

Syndicate Cyborg[edit | edit source]

Syndicate Cyborg
Syndicate Cyborg
Found in: Ordered via syndicate uplink, costs 65 TC for the assault module and 35 for the medical one.
Used for: Robotic Support.
Strategy: Increase team size by adding a borg to the team, an unstunnable killing machine.
Description
A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault or a Medical module.
  • The assault module contains:
    • A flash;
    • An energy sword;
    • A cyborg LMG that prints ammo from energy;
    • A grenade launcher;
    • An emag;
    • A crowbar;
    • A pinpointer;
  • The medical module contains:
    • A flash;
    • A syndicate hypospray containing nanites;
    • Medical Gauze;
    • A defibrillator;
    • A Medbeam Gun;
    • A health analyzer;
    • Surgery tools (The surgical saw can be toggled to be an energy sword);
    • An emag;
    • A crowbar;
    • A pinpointer.

The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.

Reinforcements[edit | edit source]

Reinforcements
Reinforcements
Found in: Ordered via syndicate uplink, costs 25 telecrystals.
Used for: Support.
Strategy: Increase your team size by adding another operative.
Description
Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.


(Pointless) Badassery[edit | edit source]

Broken Chameleon Kit[edit | edit source]

Broken Chameleon Kit
Broken Chameleon Kit
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Complimenting your Syndicate balloon.
Strategy: Put this on and demonstrate your robustness.
Description
A full chameleon kit, gun aside, that acts as if EMP'd. You will stick out like a sore thumb and be unable to wear "real" armor.

Centcom Official Costume[edit | edit source]

Centcom Official Costume
Centcom Official Costume
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Playing them like a fiddle.
Strategy: Ask the crew to "inspect" their nuclear disk and weapons system.
Description
Contains a full CentCom Official uniform set, headset and clipboard included. The headset comes without an encryption key.

Clown Costume[edit | edit source]

Clown Costume
Clown Costume
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: PRANKS GONE WRONG 3: NUCLEAR EDITION
Strategy: Wearing this will be enough to terrify most crew members.
Description
Contains a complete Clown outfit.