Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear.
Your character has following slots that are always available:
- Jumpsuit
- External suit
- Back
- Mask
- Shoes
- Gloves
- Ears
- Glasses
- Hat
- Neck
Jumpsuit unlocks for you:
And external suit unlocks for you an external suit storage.
Contents of your pockets are not visible for others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny and small items. They can also hold mining satchel, despite it being a normal-sized item.
If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands.
There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover.
- Melee
- Bullet
- Laser
- Energy
- Bomb
- Biological
- Radiation
- Fire
- Acid
Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover.
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise.
In addition, jumpsuits now have a full suite of sensors that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in it's description. For example, the virologist's jumpsuit has minor projection to biohazards, while the Head of Security's will have a small amount of protection from blunt trauma. Plasmaman jumpsuits prevent plasmamen from being on fire when worn with a plasmaman helmet.
A bit different from the others is the prisoner's jumpsuit. In addition to its distinctive colour, its suit sensors are always on maximum.
You can wash a jumpsuit in a washing machine with a crayon to paint it.
Jumpsuits
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Found in: Everyone starts with one, several more are found in lockers all around the station Used for: To hide your naked body, jumpsuits provides a belt slot, ID slot and two pockets for storage. They also come equipped with adjustable suit sensors which, when enabled will show useful information about the wearer on crew monitoring consoles Strategy: Just wear it at all times as they're useful and practical
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Description
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Jumpsuits are the clothing standard on the station. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory, in job-specific wardrobes and in the lockers for heads of staff.
Job-specific jumpsuits offer minor protection from for example radiation (engineering), brute (security) or acid (science).
There are some additional, gimmicky ones in the theater.
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Different kinds of hats for various purposes.
Hard Hat
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Found in: Engineering Used for: Providing light in dark areas and ghetto EVA Strategy: Wear it to be recognized as a competent engineer
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Description
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All engineers spawn with one of these on their head. These make your head pressureproof and protect a bit from heat. A functionally identical version of this is the Firefighter Helmet. They can be found in Maintenance and Atmospherics.
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Atmospheric Technician's Firefighting Helmet
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Found in: Atmospherics Used for: Providing light in dark areas, protecting your head from fire and pressure, concealing identity, ghetto EVA Strategy: Wear it with the firesuit and you'll be cool while walking through plasma fires.
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Description
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An upgraded hard hat that completely protects you from heat and pressure. Obscures your face.
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Welding Helmet
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Found in: Engineering, Atmospherics Used for: Keeping your eyes safe when welding Strategy: Wear it while using a welding tool, or to get by flashers. Wearing them makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn't cover the face
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Description
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A head-mounted face cover designed to protect the wearer completely from space-arc eye and getting flashed. Cargo can manufacture these with their autolathe or they can order some.
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Bio Hood
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Found in: Engineering, Medbay, Custodial Closet, Virology Used for: Bio Hoods and Overalls decreases the chance of being affected by reagents in smoke and also protects from facehuggers Strategy: A chemist with one of these suits is invincible against against their own smoke bombs, no more suicide gassing
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Description
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Wear this with the Bio suit to complete the look. They also hide your identity.
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Description
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A component of Securitrons and a distinguishing feature of Security Officers (if you're wondering why people are treating you like a piece of shit, it's because the previous shitcurity officer had the exact same uniform as you). Helmets protect against damage to the head very well. Some come with a siren. They can be found in security lockers and Cargo could order more. Every Security Officer spawns with one. Resistances: "melee" = 35, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50
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Riot Helmet
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Found in: Armory Used for: To protect your head from melee attacks and your face from facehuggers Strategy: Wear it
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Description
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An helmet with marginally better protection from melee attacks, but worse protection from energy weapons. The real value of this helmet is its visor, which protects you from facehuggers. Resistances: "melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80
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Cake Hat
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Found in: Bar Used for: To celebrate birthdays Strategy: Wear it
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Description
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Comes with a candle that is guaranteed to light any plasma you walk through on fire. Can be used to make a birthday cake
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EVA Helmet
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Found in: EVA, Space Suit Crate Used for: To prevent exposure of the wearer to depressurized areas and the void of space. Strategy: Wear it with an EVA Suit when going out on spacewalks or when anticipating depressurized areas of the station.
(Spaceproof)
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Description
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A simple space suit helmet for use in EVA activities. Keeps you insulated from the cold and pressure, but cannot handle high temperatures and direct fire contact.
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Plasmaman Helmet
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Found in: Plasmamen, Plasmaman Supply Kit Used for: To prevent exposure of the wearer to oxygen in air Strategy: Wear it. As a plasmaman, only take it off to join a Revolution or to set yourself on fire!
(Spaceproof)
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Description
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Plasmaman start off wearing these. If you're set on fire and you're wearing this and the plasmaman jumpsuit, you'll be extinguished as soon as the auto-extinguishing system is ready. Non-plasmamen won't suffocate while wearing one.
Expect a killer to remove this helmet from a dead or dying plasmaman, turning them into a lasting fire.
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Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool.
Breath Mask
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Found in: It is very common for a crewmate to wear a breath mask, since every employee is provided with a complementary box of internals in their backpack prior to their trip on the arrival shuttle Used for: They are transparent and cover only part of the face, so can't be used in hiding your identity Strategy: Used when people with Voice Changers are on the loose
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Description
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Unlike gas masks, breath masks must be attached to an air tank in order to have any benefit.
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Gas Mask
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Found in: Engineering, Maintenance Used for: Gas masks can be used in conjunction with a gas tank of any type to set up internals Strategy: Without internals they will hide your identity, protect your face, and filter out any contaminations in the air. It however does not mask your voice, unlike the Voice changer gasmask, which will change your voice to the voice of the ID you're wearing
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Description
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A face-covering mask that can be connected to an air supply. Protects from most toxic gases.
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Sterile Mask
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Found in: Medbay, on Doctor's faces Used for: Slight disease prevention Strategy: Internals provide the same disease blocking benefit as these with the added bonus of being able to breathe from oxygen tanks.
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Description
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Filters toxic gases and gives a slight defense against airborne diseases.
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Muzzle
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Found in: Medbay Used for: Keeping patients quiet Strategy: Put it on someone's face
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Description
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Stops those pesky patients from screaming for help!
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These items can be worn over your jumpsuit, giving your protection or just to dress up nicely.
Radiation Suit
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Found in: Engineering in a Radiation Suit Closet Used for: Protecting from radiation Strategy: Wear it and go near a radiation source
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Description
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A highly recommended bodywear when being close to the Singularity, a powered up Supermatter shard or the Gravity Generator. Comes with a Radiation Suit Hood. Resistances: "melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30
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Bio-suit
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Found in: Engineering, Medbay, Custodial Closet, Virology in a Level-3 Biohazard Suit Closet Used for: Bio Suits and Overalls decreases the chance of being infected by diseases or affected by reagents in smoke. Strategy: Short for biohazardous suit. Protects from almost all radiation, direct exposure to chemicals, and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak.
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Description
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A suit that protects against biological contamination and offers good radiation resistance. Comes with a Bio-suit Hood.
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Security Bio-suit
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Found in: Armory Used for: Specially designed Bio-suit that provides complete protection from biological exposure akin to a Bio-suit but also provides a minor amount of protection thanks to the built in armour. Strategy: Short for biohazardous suit. Protects from direct exposure to chemicals and disease, as well as most radiation. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak
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Description
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A suit that protects against biological contamination, most radiation and some damage. Comes with a Security Bio-suit Hood.
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Bomb-suit
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Found in: Armory, Toxins Lab in an EOD Closet Used for: You will not be gibbed by bombs when you wear this. Strategy: Wear it while tampering with bombs!
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Description
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A suit designed for safety when handling explosives. Comes with a Bomb Hood. Resistances: "melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50
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Labcoat
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Found in: Medbay, Science Used for: Storing medical and scientific items. Strategy: Wear it to look like a real science man.
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Description
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A suit that protects against minor chemical spills.
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Hazard Vest
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Found in: Engineering, Atmospherics, Construction Area Used for: Accessing the suit storage slot Strategy: This will make you look like a real engineer. It simply allows another storage slot for tools or flashlights. Also a very weak armor
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Description
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A high-visibility vest used in work zones.
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Emergency Firesuit
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Found in: Atmospherics, Maintenance, Fire Safety Closets around the station Used for: Fighting fires Strategy: Wearing a firesuit along with a fire helmet will protect you from extreme heat. Slows you down slightly when worn. Wear it in space and it will protect you from the low pressure, though you'll still freeze.
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Description
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A budget firesuit that protects against fire, heat, and pressure. Can be used as part of a ghetto EVA outfit.
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Firesuit
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Found in: Atmospherics Used for: Fighting the fiercest of fires Strategy: Wearing this firesuit along with the atmos tech's firefighting helmet will protect you from the greatest extremes in temperature. Slows you down to the same degree as the emergency firesuit.
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Description
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An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame. Can be used as part of a ghetto EVA outfit.
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Straight Jacket
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Found in: Medbay, Prison Wing Used for: Keeping a crazy person restrained Strategy: Wear it (not recommended) or put it on someone who you want restrained
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Description
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A suit that completely restrains the wearer. Without help you must resist to take it off, which requires you to stand still about 5 minutes.
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Space Suit (Softsuit)
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Found in: E.V.A. Used for: Spacewalks, firefighting, surviving viral outbreaks Strategy: Wearing this with a space helmet will protect you from the coldness of space. Significantly slows down the wearer. (Spaceproof)
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Description
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A suit that protects against cold and low pressure environments, but doesn't offer the melee and electric protection of hardsuits. Offers minor fire, radiation and acid protection.
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NASA Voidsuit
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Found in: Abandoned Satellite Used for: Spacewalks Strategy: Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits. (Spaceproof)
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Description
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An old, NASA Centcom branch designed, dark red space suit helmet.
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Description
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If you're a Security Officer, wear it! It has saved many lives. You can find replacements in almost all Security lockers. If these supplies have been exhausted, the Warden can provide you with some. It's for the protection of one's self in around the chest from brute damage, but not temperature extremes. If you have an open slot in your exo-suit, don't hesitate wearing this armor, it wont slow you down. It also provides you with a handy-dandy exosuit slot for stashing your taser or stun-baton! There's a variant of body armor that's described as a 'slim armored vest'. It's functionally identical to the other armor vest.
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Captain's Carapace
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Found in: Captain's Quarters Used for: Protection Strategy: Wear to avoid death
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Description
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A special armor vest unique to the Captain. Offers far greater protection than most armor, and displays your authority to the crew.
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Riot Suit
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Found in: Armory Used for: To protect you from melee attacks Strategy: Wear it
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Description
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Gives great protection against melee attacks, not very useful if you're attacked with a gun though. Commonly used with the Riot Shield.
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Bulletproof Vest
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Found in: Armory Used for: To protect you from bullets Strategy: Wear it
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Description
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A vest that will protect you extremely well from projectile weapons like guns. It is useless against energy weapons. Stored in the armory.
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Reflector Vest
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Found in: Armory Used for: To deflect fire from energy weapons Strategy: Wear it
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Description
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A blue and white vest that is made to deflect energy weapons. When you are wearing it, there is a chance that energy shots to your chest will be reflected back to the shooter. Useless against projectile weapons. It is stocked in the armory, and can be ordered in a secure crate from the cargo bay. This is a high-risk item.
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Description
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A greatcoat enchanced with a special alloy for some protection and style.
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Hardsuits are coldproof, pressureproof, protect from electric arcs (especially when worn with yellow gloves!) and come with a built-in helmet that can be toggled on/off.
Most are flashproof and offer a bit of protection from brute damage, heat and radiation.
Engineering Hardsuit
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Found in: Engineering Used for: Spacewalks, fixing gravity generators and engines Strategy: Engineering is provided with hardsuits to assist with setting up some engines, wiring the solar panels, and repairing hull breaches. Significantly slows the wearer down. (Spaceproof)
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Description
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Has better radiation shielding than most other spacesuits. Resistances: melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75.
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Atmospherics Hardsuit
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Found in: Atmospherics Used for: Spacewalking and strolling through plasma fires. Strategy: Suits for Atmospheric Technicians working in very hostile temperatures. (Spaceproof)
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Description
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The best firefighting suit, fireproof and very resistant to heat. However, it has very little radiation shielding. Protects from temperatures up to 35000 K°. Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 25, fire = 100, acid = 75.
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Mining Hardsuit
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Found in: Mining Station Used for: Mining and spacewalking Strategy: Reinforced against heat and explosions, but weaker against radiation and fire than the regular engineering hardsuit. Often enhanced with armored plates from certain asteroid-dwelling creatures. (Spaceproof)
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Description
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Bought by Miners at their vending machine. Offers decent heat and blast protection. Useful for exploring space. Sees very little actual use on lavaland, as the slowdown is a death sentence against Megafauna, unless you find a way to remove the slowdown. Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75.
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Advanced Hardsuit
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Found in: Chief Engineer's Office Used for: Repairing a delaminating Supermatter Engine Strategy: Has more protection against brute, blasts and radiation than the regular engineering/atmospherics hardsuits. (Spaceproof)
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Description
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Comes with a jetpack, fire immunity, high heat protection, and almost complete protection from radiation as well as acid. Good explosion and brute protection too. Protects from temperatures up to 35000 K°. Resistances: melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90 (helmet has 100), fire = 100, acid = 90.
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Security Hardsuit
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Found in: Armory Used for: Catching criminals while spacewalking Strategy: Additional protection against brute and lasers (Spaceproof)
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Description
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Security hardsuits have a bit of bullet, laser and brute protection, but not as good as "real" armor. Resistances: melee = 35, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75.
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Head of Security's Hardsuit
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Found in: HoS Office Used for: Catching criminals while spacewalking Strategy: Additional protection against brute and lasers (Spaceproof)
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Description
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Essentially a beefed up Security hardsuit that comes with an internal jetpack. Resistances: melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95.
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Medical Hardsuit
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Found in: Chief Medical Officers Office Used for: Retrieving people from space and the SME chamber. Strategy: Slows the wearer down less than other spacesuits, while providing diagnostic data. (Spaceproof)
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Description
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Has some radiation shielding, is decent against fire and slows wearers down less than other hardsuits. Does not protect from flashes. Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 60, fire = 60, acid = 75.
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Prototype Hardsuit
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Found in: Research Directors Office, Toxins_Test_Chamber Used for: Conducting experiments with the safety of a space proof bomb suit. Strategy: Works like a bomb suit, preventing your body from being gibbed by explosions. (Spaceproof)
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Description
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Great protection from blasts and acid, decent protection from heat and radiation. The helmet has a diagnostics HUD, science goggles and a tachyon-doppler array (shows informations about detonated bombs) installed. Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60, fire = 60, acid = 80.
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MK.II SWAT Suit
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Found in: Centcom Used for: Providing extensive armor and utility in a combat situation. Strategy: Fitted with beefy armor, reserved for use by Nanotrasen Special Forces. (Spaceproof)
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Description
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An MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available. No built-in jetpack. Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100.
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Captain's SWAT Suit
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Found in: Captain's Quarters Used for: Avoiding death once hell breaks loose Strategy: Fitted with beefy armor, solid choice when Nuke Ops come knocking at your door. (Spaceproof)
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Description
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Slows wearers down less while offering extremely high protection from anything but bombs and radiation. Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. No built-in jetpack. Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100.
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Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.
Certain shoes and boots can be used to store items - for example a knife or an esword.
Shoes
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Found in: Locker Room, Dorms, Arrivals, Medbay Used for: Protecting your feet from glass, making you walk faster Strategy: Wear them. Don't take them off unless you're changing them for another pair
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Description
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A pair of brown shoes.
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Clown's Shoes
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Found in: HONK!!! Used for: Squeaking, and making H.O.N.K. mechs Strategy: Makes that annoying squeaking sound as the clown walks. Slightly slower than normal shoes.
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Description
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The prankster's standard-issue clowning shoes. Damn, they're huge! Can be used to store items.
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Janitor's Galoshes
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Found in: The Janitor's Closet Used for: They prevent you from slipping on everything but space lube Strategy: Other crew members will often seek these out to avoid falling victim to the clown or excessive mopping. Wearing these will reduce your walking speed.
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Description
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Rubber boots. Spraying these with Drying Agent will make them remove any water puddles you walk over. (If you don't want people to slip, why are you using the mop in the first place?)
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Magnetic Boots
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Found in: Chief Engineers Office, EVA storage Used for: Preventing you from moving unintentionally in space Strategy: Make sure you toggle them on via the object tab for them to work. Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement
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Description
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Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
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Legcuffs
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Found in: Prison Wing lockers Used for: Dressing your prisoners Strategy: Apply cuffs to shoes, put them on prisoners
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Description
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Make prisoners wear these to keep them in line. Slows them down considerably.
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Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.
Black Gloves
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Found in: Cargo Bay, Atmospherics, some other places in the station Used for: Completing a outfit, or hiding fingerprints Strategy: These gloves give heat protection, so wear them while firefighting and removing lightbulbs
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Description
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These gloves are fire-resistant.
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Budget Insulated Gloves
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Found in: Engineering and Primary Tool Storage Used for: Trolling Strategy: With all these budget cuts, Nanotrasen cannot afford high quality gloves for all crewmen. Budget gloves usually only provide the half protection from electric shocks most other gloves give, but can sometimes have full protection, 25% protection, or make you take more damage than if you were otherwise bare handed! These are far easier to obtain than regular insulated gloves, so roll the dice with them if you want.
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Description
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These gloves are cheap copies of the coveted gloves, no way this can end badly.
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Insulated Gloves
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Found in: Engineering, tech storage, and ordered by Cargo Used for: To stop you from being shocked Strategy: Trade your old gloves in for these, if you're not worried about disease. These handy yellow gloves are much coveted by the crew. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when hacking and manipulating power cables. Washing gloves with a yellow crayon will name them insulated gloves, but they will not protect you from shocks. Throw these gloves in a washing machine with a crayon to change the glove's distinct colour and name so you are not accosted for wearing them.
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Description
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These gloves will protect the wearer from electric shock - whether by Hacking or delaminating Supermatter Engine.
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Latex Gloves
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Found in: Latex gloves can be easily secured from the morgue and medbay. They can also be found on the hands of medical personnel Used for: They partially prevent the passing of disease and leave only partial fingerprints Strategy: Latex gloves are white and thin, they are the least suspicious of the gloves to be worn because they are so common and so freely passed out. It is far easier to dispose of gloves than it is to wash your bare hands. They can also be blown up into balloons! You will still burn yourself on light bulbs with these. You will only take 30% damage from shocks with these. When washed with a crayon, they become normal gloves.
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Description
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Cheap sterile gloves made from latex
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Nitrile Gloves
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Found in: There are three pairs of this gloves on the whole station. One in the CMO's office and two in the medbay storage. Used for: Decreasing a chance of speading a disease and not leaving fingerprints. Strategy: Thicker and rarer brother of latex gloves. They do not leave fingerprints, they will however leave a nitrile fibers so be wary. Similarly to latex gloves they provide 30% shock resistance.
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Description
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Pricy sterile gloves that are stronger than latex.
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Botanist's Gloves
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Found in: Botanist's hands Used for: Holding some special plant types Strategy: Holding nettles and growing them to insta-crit people. They also protect against temperature.
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Description
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These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin.
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Description
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These tactical gloves are fireproof and shock resistant.
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These items can be worn over your eyes, providing protection, visual information or other things
Description
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A heads-up display that scans the humans in view and provides accurate data about their health status. Click here for an overview of what the symbols mean.
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Optical Meson Scanners
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Found in: Engineering and maintenance areas. Used for: Seeing structural layout. Strategy: Wear these when mining, or seeing where structural damage is though walls. Removes all darkness effects, but you still will not see people or objects until you get close.
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Description
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Used for seeing walls, floors, and stuff through anything.
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Optical T-Ray Scanner
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Found in: Atmospherics. Used for: Seeing under floor tiles. Strategy: Use these to plan out wires and pipes.
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Description
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When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker.
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Engineering Scanner Goggles
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Found in: Engineering. Used for: Seeing structural layout, spotting radiation leaks or seeing under floor tiles. Strategy: Switch between meson, radiation and T-ray scanning when needed.
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Description
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The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. The Radiation Scanner mode lets you spot irradiated items.
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Description
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Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks flashes, but isn't strong enough to weld with.
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HUDSunglasses
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Found in: Security Office Used for: Combines Sunglasses and Security Scanner Strategy: Security starts with these, allow you to see a persons ID level and wanted status along with resistance to flashes. You will also get automated notifications from beepsky and brig cells.
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Description
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Recommended for all security members. In addition to protection from flashes, it provides nifty icons over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a mindshield implant (blinking blue outline). Also allows for on-the-fly Security Records management by simply examining your target. You'll also get notified when Beepsky makes an arrest, or when a prisoner is released from the brig.
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Welding Goggles
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Found in: R&D Lab Used for: Welding without receiving eye damage, without a welding mask! Strategy: Wear it while using a welding tool, or to get by flashers. Wearing the Welding Helmet makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn't cover the face
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Description
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Protects the eyes from welders, approved by the mad scientist association.
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Science Goggles
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Found in: Chemistry, R&D Lab Used for: Nothing Strategy: Wear them and do science
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Description
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Allows you to see what reagents are in a container.
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Blindfold
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Found in: Theater Used for: Kinky stuff, blinding people without hurting them. Strategy: Don't wear this if you want to see.
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Description
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Covers the eyes, preventing sight.
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Night Vision Goggles
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Found in: Abandoned Satellite, Nuclear Agents. Used for: Seeing people in the dark. Strategy: Wear these when you know a power outage is about to happen.
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Description
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You can totally see in the dark now!
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Prescription Glasses
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Found in: Just about anywhere in the Medbay Used for: Fixing eye damage. Strategy: Wear these, wait eyes to heal up.
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Description
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Made by Nerd. Co.
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Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times.
Backpack
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Found in: Dorms lockers, normal crew members may spawn wearing one Used for: Storing unneeded crap Strategy: You're going to want this. It's used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space.
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Description
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You wear this on your back and put items into it. Most jobs have their own variety of backpack: Medical Backpack, Security Backpack and Giggles von Honkerton, to name a few.
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Satchel
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Found in: Dorms lockers, normal crew members may spawn wearing one Used for: Storing unneeded crap Strategy: Functionally identical to the backpack, but it looks more fashionable.
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Description
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You put this on your back slot and put items into it. Most jobs have their own variety of satchel. The Leather Satchel works the same as any satchel or backpack.
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Dufflebag
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Found in: Dorms lockers, normal crew members may spawn wearing one Used for: Storing more unneeded crap Strategy: Functionally similar to the backpack, but can hold more things at the expense of slowing you down.
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Description
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You put this on your back and put items into it. Most jobs have their own variety of dufflebag.
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Jetpack
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Found in: EVA Used for: Propelling yourself in space Strategy: Put it on your back and switch it on to maneuver in space or low-gravity areas.
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Description
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The jet pack is a backpack slot item filled with either Carbon Dioxide or Oxygen. Since it has no air intake and carries its own fuel, it is actually a rocket pack, but the game can't seem to tell the difference so here we are. This item allows one to maneuver in a frictionless environment by firing either an expendable gas or a precious air supply out the back. Two black jetpacks filled with CO2 spawn in EVA. Syndicate operatives start with compact Oxygen-filled harnesses. The Captain has a unique oxygen-filled jetpack.
For proper use of a jetpack, remember these simple rules:
- Black jetpacks are filled with carbon dioxide by default. Using these jetpacks as internals will knock you unconscious and suffocate you. Can be refilled with anything.
- Refill blue jetpacks with oxygen, not air (if you wish to use it for your internals, otherwise fill with any gas).
- Always set it to 16-25 pressure if you aren't using the emergency mask from your starting box. If you still have that, hurry up and find something else!
- Always toggle it on when you want to move or need to move quickly, but toggle stabilization off if you're just drifting so as to not waste your supply and remain untrackable.
Most jetpacks are too bulky to be stowed in a backpack.
Hardsuits can be upgraded to have an integrated jetpack, which works with a gas tank in the suit storage slot. Advanced hardsuits start off with one of these installed.
Void Jet Packs may also be found in [REDACTED], which are filled with oxygen.
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Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character's inventory. Belts that exist in the game are:
Tool Belt
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Found in: Engineering or in maintenance, and on a engineer or roboticist. Can be made at hydroponics through the biogenerator or ordered through mechanical maintenance crates Used for: Toolbelts can hold some kinds of tiny items, most commonly tools Strategy: They are worn as a belt and hold the same amount as a toolbox, though they are less useful as weapons. Sometimes the clown will steal these and hack EVA, just get your toolbox and robust him. Can hold: Crowbar, Screwdriver, Welding tool, Wirecutters, Wrench, Multitool, Flashlight, Cable coil, T-ray scanner, Analyzer, Station Bounced Radio, Insulated Gloves
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Description
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Can hold various tools, such as:
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Chief Engineer's Belt
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Found in: Spawned with the Chief Engineer Used for: Holding more advanced tools
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Medical Belt
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Found in: Medbay Used for: Holding medical items Strategy: Like the Utility Belt, but for holding medical items only. Think of these as your medkit- but on a belt. Can hold: Health analyzer, DNA-Injector, Dropper, Beaker, Bottle, Pill, Syringe, Dispensed-beaker, Zippo lighter, Cigarette packet, Pill bottle, Medical box, Penlight.
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Description
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Can hold various medical equipment, such as:
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Security Belt
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Found in: Warden's locker, Security Office lockers Used for: Holding security stuff Strategy: Like the utility belt, but for security uses only. Can hold: Flashbang, Handcuffs, Flash, Glasses, Shotgun ammo, Magazines, Donuts
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Description
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Can hold security gear, such as:
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These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type say ;(your text here).
Different branches of the station get a unique headset with its own private channel. In order to use this channel type in say .h (your text here). And your message will be broadcast to others with the same type of headset. Note that this does not work on the basic model. You can tell the basic model by its black coloring and lack of label.
All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys. Use your headset in hand to manually enable or disable keys, or change your default channel.
Here is a list of channels and how to access them. Examining your headset also shows you all possible channels. # and . can be used instead of :
.c = Command
.s = Security
.e = Engineering
.u = Supply
.m = Medical
.n = Science
.v = Service
.q = Air Traffic Control
.w = Munitions
Using .h will connect you with your default department's channel.
Other uses:
.b = Binary (For AI and cyborgs)
.a = Alien
.g = Changeling
.i = Intercom
.h = AI Holopad (For AI)
.o = AI Private (For AI)
.l = Left Hand
.r = Right Hand
.t = Syndicate/Traitor (For when you have a Syndicate encryption key)
See Radio channels.
Command Staff's Headset
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Found in: Captain's Quarters locker, on the Captain's ear. Used for: Normal radio chat as well as all department channels. Strategy: Use this to coordinate all departments.
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Description
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The headset of the heads.
Captain's headset:
.c - command, .s - security, .e - engineering, .u - supply, .q - air traffic control, .w - munitions, .v - service, .m - medical, .n - science
Executive Officer's headset:
.c - command, .u - supply, .v - service
Head of Security's headset:
.c - command, .s - security
Chief Engineer's headset:
.c - command, .e - engineering
Research Director's headset:
.c - command, .n - research
Chief Medical Officer's headset:
.c - command, .m - medical
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Engineering Radio Headset
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Found in: Engineering lockers, Atmospherics lockers, Engineer's ear, Atmos tech's ear. Used for: Used for engineering channel to report damage and to make sure that somebody has checked the engine recently. Strategy: Use to coordinate repairs.
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Description
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When the engineers wish to chat like girls. To access the engineering channel, use .e.
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Medical/Genetics Radio Headset
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Found in: Medbay lockers, Doctor's ear. Used for: Talking to various jobs throughout the medbay via the medical channel. Strategy: Use this to order things from chemistry or inform geneticists of bodies that need cloning.
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Description
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A headset for the trained staff of the Medbay. To access the medical channel, use .m. Genetics get an extra channel to .n - science.
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Supply Radio Headset
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Found in: Cargo Bay lockers, Mining Dock lockers. The ears of the QM, Cargo Techs and Miners. Used for: The Quartermaster and his slaves to talk to one another about the supply chain. Strategy: Allows miners and techs to communicate with each other.
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Description
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A headset used by the QM and his slaves. To access the supply channel, use .u.
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Science Radio Headset
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Found in: Robotics lockers and R&D Lab lockers. Roboticist's and Scientist's ear. Used for: Communication in the science department. Strategy: Has access to the science channel.
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Description
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A sciency headset. Like usual. To access the science channel, use .n.
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Security Radio Headset
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Found in: Security Office lockers and the ears of anyone in the security department. Used for: Coordinating security and requesting arrest orders via the security channel. Strategy: Don't let traitors get their hands on these.
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Description
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This is used by your elite security force. To access the security channel, use .s.
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Standard/Service Radio Headset
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Found in: Any civilian's ear, as well as Medbay's patient lockers, Dorms and Locker Room lockers, and any public locker. Used for: Annoying people, screaming for help, letting people know that the singularity is out. Strategy: None.
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Description
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A standard radio headset. Carries no additional encryption keys. Nothing fancy, except the Bartender, Chef, Botanists and Janitor all share a .v - service channel.
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Earmuffs
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Found in: Prison Wing and Engineering Used for: Blocking out sound, Torturing people. Strategy: Pretty much the only defense against loud HONK mechs. This only stops sound from coming in.
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Description
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Protects your hearing from loud noises, and quiet ones as well.
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