Guide to genetics
Ruth McVork says: "Welcome to genetics, brother! Are you feeling good? You SHOULD feel good! You are now like unto a tiny god! Are you prepared to be what you were born to be? Are you ready to save the station (or totally fuck it up)? Chin up, buddy. It's not that hard. But before you start grabbing those monkeys from the pen, you should know the basics." |
The Department[edit | edit source]
Welcome to Genetics. Just across the morgue lies a mystical realm where some of Nanotrasen's greatest minds entertain themselves by toying the Human Genome into knots.
The first thing you're going to see is that our department has two rooms. The first, the one you walk into as you enter from medbay, is the Cloning room. It has only one Cloning Console, one DNA Scanner, and one Cloning Pod. More on this later.
The second room is the one where you're going to spend the most of your time. This is where things get done, where people go to become hulking supermutants, where you are going to do your job. This room has two DNA Scanners and two DNA Scanner Access Consoles, along with two diskette boxes and a few lockers. The bio-hazard locker has pretty much what you expect it to have - a bio suit and bio hood. Useful if a disease breaks out. The diskettes are also extremely useful, as we will see later.
The third room has your test subjects! These monkeys are going to be your guinea pigs, you are going to experiment on them, and make the suffer quite a bit. It's pretty inhumane. But such is life, and after a few seconds, it will all be worth it. They actually have it pretty easy, it's better than getting gibbed and eaten.
This is going to be your home, buddy.
Cloning[edit | edit source]
When you first hear about "cloning", you may think that people are referring to making many clones of yourself so you can take over the station. This is not the case (although that can be done too, just not exactly that way). Cloning is a process of of reviving someone who has died. For a cloning process we need a dead body and cloning equipment, which can be found in your Cloning Room.
- First of all, you have to know that for all things cloning, the Chief Medical Officer has a final say. He is your boss on this side of Genetics. If he tells you to clone someone and not some other guy, you do it. The only person with higher say than him on these matters is the Captain.
- On to the specifics! How does cloning work, you ask? Well, it's quite simple! Just grab or pull a body and stuff that puppy up in the DNA Scanner and close the door. If you want to remove someone from a Scanner, click on it to open the door. Unless the Scanner is locked, the person/monkey inside is going to pop right out.
- After the Scanner is already occupied, interact with the Cloning Console. You will see a few things. Now, the most important is the first. Click Scan to see if the person inside is actually not an empty husk! If they can be cloned scanning will succeed regardless of whether they're in their body or not. There are still a few possible errors - see the section on cloning errors for details.
- If scanning is successful, however, you will get a Successful Scan -message. That means you now have that person's cloning data saved. You can use this record to steal their genetic data at any time, but cloning is more limited - if their last death happened after they got scanned, any attempts to clone using the record will fail.
- After you actually have DNA data from a person, click Check Records, and then select the person who you want cloned. You will see a list of their UI+UE (Unique Identifiers + Unique Enzymes) and their SEs (Structural Enzymes), which are quite irrelevant. Click Clone. You will notice that the Cloning Pod is now fully active, with a shadow inside. That is the new body. You can now take the old corpse out of the DNA Scanner, strip it completely so the cloned person can have their stuff back, and place the old corpse in the morgue. You don't have to worry about it anymore.
- The cloning process takes from 2 to 3 minutes. For whoever is getting cloned, it seems like a very long time. But it's not long for you. While the guy is getting his new body set up, take his belongings and stuff them all in the locker right by the cloning pod, so their stuff isn't scattered all over. Plus, cloning the captain and leaving his ID and other secure items on the floor sure is bad.
- Aborted cloning: Use this as traitor to screw with that assistant who talked smack to you earlier. During the cloning process, it is possible to eject the incomplete clone by unlocking the Cloning Pod with your ID and ejecting the unfinished clone (needs to be >40% done) or by getting an Engineer to unlock the Genetics APC so you can shut off the power temporarily, which also causes the clone to (instantly, no matter how done) eject. This will usually clone people without limbs or vital organs, making them die quickly.
- The cloned people often have cellular damage. If so, take them to cryo to fix it.
- After the pod is empty, feel free to clone your next patient, and to let the old one out, since they most likely don't have clearance to open the door.
- If R&D has been doing their job, they might upgrade the cloner to a level where it can autoprocess. If this is the case, you only have to press the Autoprocess button on top of the window, and the cloner will scan automatically. This is useful to process a large pile of bodies quickly - scan them one at a time, and autoprocess will do the rest.
Hark! A Husk![edit | edit source]
So you've come across a husk (a gray, dead guy) on your floor, which means you can't clone that poor sod without upgrades. Before you go throwing that body in the morgue, they can still be helped!
- First off, make sure it's a husk. Throw the body into a DNA Scanner, if it says Subject no longer contains the fundamental materials required to create a living clone, then you have yourself a husk (if your DNA Scanner had been updated to the max by the Scientists, you could clone the husk right now. So if you know they've been doing their R&D, ask them).
- Take the body down to Surgery.
- Pester the CMO or a Medical Doctor to extract the brain, or do it yourself.
- Put the brain in the DNA scanner like you would a body.
If all goes well then your cadaver will be reborn!
Helping the Headless[edit | edit source]
Sometimes you'll find corpses whose head is separated from their body. Thanks to the marvels of modern science, this is not a problem!
- If you have a head or a brain, just chuck it in the cloner as normal! To clone a head or brain you must throw it into the cloner by activating throw with R and then clicking. Then click the cloner to close it.
- If you don't have the head, but you have the body, not all hope is lost: take a blood sample and give it to the botanist to make a replica pod, and the deceased guy will be reborn as a podperson!
- If you have neither, he's dead for good.
Cloning Plasmamen[edit | edit source]
If the patient is a plasmaman, cloning them will be complicated by the fact that the naked patient will burn in the station's atmosphere. This can be dealt with by using showers to keep the patient from catching fire, then dressing them in a plasma envirosuit.
- Put plasmaman into cloning scanner
- Scan them, start the cloning process
- Drag their dead body to cloning pod
- Undress them and leave their clothes in a pile
- Turn on shower near cloning pod
- Once they pop out of cloner, put them under shower and wait for them to dress up
If the patient is a naked or beheaded plasmaman, follow these additional steps:
- Once they pop out of cloner, put them under shower and feed them a few Salbutamol pills (if available), or if desperate, keep a syringe of Perfluorodecalin ready in case you need it. Plasmamen suffocate if they don't have plasma to breathe!
- Yell at cargo to order plasmaman supplies. In the meantime, bug Engineering/Atmos for a filled plasma tank.
Empty Cloning[edit | edit source]
Cloners have the option to "Empty Clone" a record, creating a mindless replica of a person. To complement this function, cloners can do Body-Only scans, which can be used to create empty clones but not real clones, and bypass the sentience restrictions that ordinary scans have. These body-only entries can be deleted without requiring access.
Why can't I clone this dude?[edit | edit source]
Error message | Cause | Solution |
---|---|---|
Unable to locate valid genetic data. | Whatever you put inside the scanner doesn't have valid (humanoid) DNA. | Stop putting bees in the scanner. |
Subject's brain is not responding to scanning stimuli. | The person inside has suicided or signed an infernal contract. Cloning is impossible. | Let the Cook take care of them or put the body in the morgue. |
Subject no longer contains the fundamental materials required to create a living clone. | You're trying to scan a body that's been husked or smashed by megafauna, but your scanner doesn't have a (tri-)phasic scanning module. | Remove the brain and scan it. Yell at RnD to upgrade your scanner. |
Mental interface failure. | The corpse has no ghost associated with it. | Try again in a few seconds - ghosts get notified when someone attempts to scan their body. No success? Let the Cook handle it. |
Subject already in database. | That person has already been scanned. | Start the cloning process. Want to update the current clone scan? The CMO can delete scan files. |
Initialisation failure. | The patient is still alive. | Try again when the patient is dead. |
Unable to initiate cloning cycle. | Cloning has been disabled in the server config. | Yell at admins and hand the corpse over to the Chef. |
Corpse has no head. | Some asshole decapitated your guy - clone scanning is impossible without a brain. | Draw a blood sample and ask Botany to clone them with the Replica Pod plant. Can't draw blood either? Your patient is out of luck. |
Keep in mind that patching up a corpse with Synthflesh and then reviving it with Strange Reagent bypasses a lot of these issues.
DNA Modification[edit | edit source]
Your boss here is no longer the Chief Medical Officer. Do not feel forced to listen to his orders, except when it comes to cloning. Regarding the research, listen to direct orders from the Research Director as well as the Captain. For security reasons allow NO ONE ELSE in the Modification room. Simple as that.
Now, let's get you acquainted with the DNA Scanner Access Consoles next to the monkeys. It has a few things of note. First of all, you're going to notice two clickable lines:
- Unique Identifiers (UI)
- Genetic Sequence (GS)
You might ask yourself: What does this mean?
- Unique Enzymes = just what identify who you are, your name. Even if you change them, it will have no effect. What does change stuff is you transfering them from one person to another, effectively changing their name.
- Unique Identifiers = merely your cosmetic details - eye color, skin color, hair style, hair color and gender. You don't really have to mess with any of these, and they are quite unimportant.
- Genetic Sequence = extremely important! They contain data relevant to your genetic structure. This governs your race, and messing with it carelessly might give you disabilities. For those that handle genes with care, however, great benefits are to be had.
T C C T G C A A
A G G A C G T T
A mutation might look something like this. Not exactly, since size varies and there's usually blocks replaced with X's
Genetic Sequence - Powers, Disabilities & Species[edit | edit source]
There are four blocks. Every one of those letters in the boxes are connected. A goes with T, and G goes with C. Order does not matter.
Mutations are the same across people with the sole difference being the X's. If all the little slots are filled with the correct AT, TA, GC and CG pairs, the mutation is activated. If this is not the case, it's deactivated. One might want to disable the monkey mutation by replacing one of the healthy pairs with an X.
The more difficult mutations will have alot of unknown pairs. You cannot just randomly enter A-T, since it's predetermined what it's supposed to be. Knowing all this, you could whip out the genetic scanner in your pocket and see if someone has just the right pairs where there would be X's otherwise.
Mutations and Their Consequences[edit | edit source]
Before we start splicing, you must know what possible monstrosities can be done to a human.
Mutation Name | Description | Indicators | Message | How/Where to Obtain | Instability |
---|---|---|---|---|---|
Telekinesis | This power allows the subject to control things with their mind, from far away! It is the most sought after power, since it allows for incredible deeds, and makes a strong robuster nearly immortal. To use it, switch to the Grab intent, switch to an empty hand, and click on an object. A circle symbol will appear underneath the object and in your hand and you can now control the object. You can also use any console from a distance. | Appears as a blue glow around the subject's head. | "You feel smarter" | Genetic | 30 |
Hulk | This is pretty obvious. Subject becomes extremely strong, enough to punch through reinforced walls, and is unable to speak without yelling. The subject is also immune to stuns and slowdowns from stamina and normal damage, and cannot be pushed past. This mutation is lost when the subject falls to critical health. Created by combining Strength with Radioactive. | Subject turns green and has red eyes. | "Your muscles hurt." | Radioactive + Strength | 40 |
Space Adaptation | This makes the subject resistant to cold and lack of pressure, effectively allowing it to survive in space (they still have to wear internals, however). This will not make them immune to fire. | Subject has a pulsating orange-blueish "aura". | "Your body feels warm." | Genetic | 30 |
Thermal Vision | The user of this genome can visually perceive people's unique thermal signatures, even through walls and in darkness. Combine with Radioactive to make the X-Ray power. | "You can see the heat rising off of your skin..." | Genetic | 25 | |
X-Ray Vision | Also a very good power. Basically, it gives the subject the ability to see everything that is beyond their normal vision: walls, furniture, even other people! This, combined with Telekinesis, is a deadly combination. Created by combining Thermal Vision with Radioactive. | Subject's eyes "glow eerily" if looked at with a penlight. | "The walls suddenly disappear." | Thermal Vision + Radioactive | 35 |
Cluwne | The subject becomes an utter abomination forsaken by the gods, forced to wear irremovable clown costumes, and is rendered effectively mute, as well as having constant seizures and taking 199 brain damage- and being made valid on top of it all. | Subject looks like a green clown. | "You feel like your brain is tearing itself apart." | Thermal Vision + Radioactive | |
Epilepsy | Subject starts to fall down and keeps shaking all the time. | Subject falls down. | "You get a headache." | Genetic | |
Dwarfism | Turns the subject into a manlet, making them unusually shorter than the rest of the crew. Dwarfs can pass over tables without stopping. | Subject looks smaller. | "Everything around you seems to grow.." | Human Species | 5 |
Nearsightedness | Makes the subject's screen go hazy at about halfway from the edge of your whole vision. It's not THAT bad, and can be temporarily fixed by using prescription glasses. | \ | "Your eyes feel strange." | Genetic | |
Epilepsy | Subject starts to fall down and keeps shaking all the time. | Subject falls down. | "You get a headache." | Genetic | |
Coughing | Makes the subject drop small items you're holding, like syringes. Pretty harmless, but has potential to be extremely annyoing. | Subject coughs. | "You start coughing." | Genetic | |
Tourette's Syndrome | The subject swears all the time. They may also experience paralysis that takes even longer than the seizures. Avoid. | Subject curses out loudly and twitches. | "You twitch." | Genetic | |
Nervousness | Makes the subject stammer. Annoying at best. | Subject stammers when they speak. | "You feel nervous." | Genetic | |
Blindness | Subject goes completely blind, becoming a part of a usually forgotten minority. How sad. | Subject's eyes don't react to penlight. | "You can't seem to see anything." | Genetic | |
Deafness | Makes the subject deaf. Harmless at best, annoying at worst. You just don't hear anything, not even yourself. | \ | "You can't seem to hear anything..." | Genetic | |
Clumsiness | Subject has a clown-like clumsiness. For those that have always wanted to be clowns. It makes the subject accidentally drop things they hold, unable to use tasers, handcuffs, guns exploding in their face etc. | \ | "You feel lightheaded." | Genetic/Clowns | |
Unintelligible | Heavily corrupts the part of the brain responsible for forming spoken sentences, causing the subject to only be able to speak short sentences. | \ | "You can't seem to form any coherent thoughts!" | Genetic | |
Mute | Completely shuts down the speech center of the subject's brain. | \ | "You feel unable to express yourself at all." | Genetic | |
Wacky | Forces the subject to talk in an odd manner. | \ | "You feel an off sensation in your voicebox." | Genetic | |
Glowy | Gives the subject a faint glow. | Subject glows. | "Your skin begins to glow softly." | Genetic | 5 |
Strength | Subject feels stronger, but isn't. | Combine with Radioactive to make the Hulk power. | "You feel stronger" | Genetic | |
Fire Sweat | Subject sweats liquid fire[CITATION NEEDED] and grows slightly more resistent to fire[CITATION ALSO NEEDED] | Subject will spontaneously combust | "You feel hot." | Genetic | |
Void Magnet | You have the power to make yourself mostly invincible for a brief period at the cost of being unable to move. You will also enter this state randomly and against your will. | A rare genome that attracts odd forces not usually observed. | "You feel a heavy, dull force just beyond the walls watching you." | Genetic | 30 |
Radioactive | Subject radiates energy from their skin. They're just as susceptible to it as anyone else | Subject glows with a green aura | "You feel it in your bones" | Genetic | 5 |
Telepathy | Subject is able to broadcast it's thought directly to others | A rare mutation that allows the user to telepathically communicate to others. | "You hear your thoughts echo in your mind" | Genetic | 10 |
Firebreath | Subject becomes able to breathe concentrated balls of fire. | An ancient mutation that gives lizards breath of fire. | "You feel a heat built up in your throat" | Lizard Species | 30 |
Smile | Causes the speech center of the subject's brain to produce large amounts of seratonin and a chemical resembling ecstacy when engaged. | \ | "You feel so happy. Nothing can be wrong with anything. :)" | Genetic | |
Chav | Forces the language center of the subject's brain to construct sentences in a more rudimentary manner. | \ | "Ye feel like a reet prat like, innit?" | Genetic | |
Swedish | Forces the language center of the subject's brain to construct sentences in a vaguely norse manner. | \ | "You feel Swedish, however that works." | Genetic | |
Elvis | Forces the language center and primary motor cortex of the subject's brain to talk and act like the King of Rock and Roll. | A terrifying mutation named after its 'patient-zero'. | "You feel pretty good, honeydoll." | No longer in Genetics, but can be acquired via admin spawned injector | |
Unstable DNA | Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one. | Strange mutation that causes the holder to randomly mutate. | "You feel strange." | No longer in Genetics, but can be acquired via admin spawned injector | |
Insulated | This makes you shock resistant, not unlike wearing a pair of insulated gloves. | The affected person does not conduct electricity. | "Your fingertips go numb." | Genetic | 25 |
Shock Touch | This gives you a power that charges your hand with electricity. Use it on somebody to give them a good shock, which will do burn damage and large amounts of jittering and confusion. | The affected can channel excess electricity through their hands without shocking themselves, allowing them to shock others. | "You feel power flow through your hands." | Insulated + Radioactive | 30 |
Transcendent Olfaction | This power lets you track people by scent. Hold something in your hand and use the power to look for a scent on it. Use the power without holding anything and you'll track the scent you previously found. | Your sense of smell is comparable to that of a canine. | "Smells begin to make more sense..." | Genetic | 30 |
Geladikinesis | Allows the user to concentrate moisture and sub-zero forces into snow | This mutation lets you create snow, used to build snowtiles, walls, balls and snowmen | "Your hands feel cold" | Genetic | 10 |
Cryokinesis | Draws negative energy from the sub-zero void to freeze surrounding temperatures at subject's will | Lets the user shoot a bolt of cryokinesis to freeze people, objects and tiles | "Your hands feel cold" | Genetic | 20 |
Antenna | The Affected person sprouts an antenna. This is known to allow them to access common radio channels passively. | An antenna is visible on the user's head, and they basically have a built in station-bounced radio. | "You feel an antenna sprout from your forehead." | Genetic | 5 |
Mind Reader | The affected person can look into the recent memories of others. | An antenna is visible on the user's head, and they can read the minds of others. This will reveal the true name of the target, the intent of the target, and some snippets of what the target has said in the past. Tin foil is known to block this power. | "You hear distant voices at the corners of your mind." | Antenna + Paranoia | 40 |
Spatial Instability | The victim of the mutation has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea. | Victim randomly teleports a short distance away and becomes extremely disgusted as a result. | "The space around you twists sickeningly." | Genetic | 10 |
Paranoia | Subject is easily terrified, and may suffer from hallucinations. | Subject screams frequently | "You feel screams echo through your mind..." | Genetic | |
Gigantism | The cells within the subject spread out to cover more area, making them appear larger. | Subject is slightly larger than normal | "Everything around you seems to shrink.." | Genetic | |
Two Left Feet | A mutation that replaces the right foot with another left foot. It makes standing up after getting knocked down very difficult. | Subject takes longer to recover from being knocked down. | "Your right foot feels... left." | Genetic |
IMPORTANT: There's also 1 special block which contains the info whether the subject is a human or a monkey!
Buffers and Injectors - Saving Your Work and Handing Out Godhood[edit | edit source]
- You may've noticed the buffers on someones enzymes. Good, those are boring and are for appearance. Now let's move on to what you want to know
- Want to save a mutation? Hit store to save it to the mutations tab!
- Want to give someone a cool mutation you discovered? Print an activator! They're biologicly
safesafer. Injecting this into someone will instantly give them that mutation! Unless they don't have it in their genetic sequence.
- Want to give someone a cool mutation they can't have? Sacrafice some of their useless genetic stability and give it to them anyway! What's the worst that can happen?
violent death
- The DNA Scanner Access Console takes ten seconds to recharge after producing an injector.
- Because of injectors, Geneticists are usually asked to give people superpowers. This is best judged by the Research Director, who is in charge of the research. If you want to be like Marvel and give everyone superpowers, be ready for Security Officers knocking on your door because nothing gets the station down like a herd of assistants with Hulk. So be ready to say "no" a lot. Usually the Geneticists are allowed to have powers, but note that if you run around the station while being a hulk, you're probably going to get a lot of attention from the security and be the prime suspect if (when) anything happens. Don't go on a killing/destroying rampage if you're a hulk, it is a bannable offense.
Note: Admins have confirmed that if people inject themselves with a needle they found lying around that says "Godhood" on it without even asking what is in it, you will NOT get punished by turning them into monkeys. Wink wink. Just make sure to answer truthfully if asked, and not to inject it yourself. If people are stupid enough to inject themselves with unknown content, let them.
Manhandling Genes![edit | edit source]
This guide here shows you step by step how to find the powers from the mysterious blocks!
Genes are distorted and twisted by shooting them with radiation. This can be done with the DNA Scanner Access Console and the computer in your lab.
First Steps[edit | edit source]
This guide will start with using a monkey, because they're in the pen for a reason.
- Start by taking a monkey from the pen.
- Shove them into a DNA Scanner next to the pen.
- Check the computer next to it, you'll see a bunch of information. Find Genetic Sequence and try to not confuse them with the other enzyme blocks above.
All mutations are randomized so no one really has any idea what they got in store
Humanizing a Monkey[edit | edit source]
Always humanize your monkey first, or their powers wont work.
- You and your buddy share the mutations you've discovered, work togheter to discover them all
- Scroll through the mutations and find monkey. Then change a random pair and you're donzo.
- When you get it, you'll see the name on the top has changed from "monkey" to a randomly generated name. Congratulations, you've got your very own monkey-person!
- If for any reason you got yourself some bad mutations and have no one to remove them, grab the mutadone pill bottle in your lab. You usually have several 50u pills available, which is overkill. Dissolve a pill by pouring a tiny amount of water into a beaker (by using the beaker on a sink once), then drop a pill of mutadone into it and take a sip. It should instantly clear all your mutations, unless your mutations have reinforcement chromosomes.
- Mutadone will also clear the "monkified" mutation from monkeys, instantly turning them human. Use a dropper set to 1u to squirt dissolved mutadone into the eyes of monkeys to mass humanize them without needing any machinery.
Manifesting Mutations[edit | edit source]
Back to business! Now we'll try to make a mutation show itself to us:
- Find a mutation that has broken pairs.
- Start filling in the X's. This is fairly easy since most of them are connected to an A, T, G or C. So X-T would be A-T.
- You will often find X-X pairs. Make sure the rest is fixed first and then guess it. There's 4 possibilities. AT, TA, GC and CG.
- If there's more than 2 double X-pairs, consider using the JOKER, which lets you finish a pair (on a long cooldown) or going out and scanning some people and see if they have the missing pairs.
- If it didn't work, you may've messed up somewhere. Double check. Also make sure they're not still a monkey. If all else fails, move on to another mutation or scramble their DNA.
Against the Radiation[edit | edit source]
All that radiation pulsing is not healthy.
- At some point it may be a good idea to visit Chemistry or the medivent, and get some Potassium Iodide for your genetic testing. It's a very useful chem, as it lowers low radiation levels quickly.
- Pentetic Acid works very well against both rads and toxin damage.
Genetic Instability[edit | edit source]
When you manifest a power, you may get a message like "It feels like your skin is moving." This is telling you that your genetic instability has gotten higher, and you'll need to be careful not to add too many more powers. All humans can withstand up to 99 genetic instability before they start to bubble and melt. 100 instability would be too much. What happens when you suffer from a genetic meltdown is random and unpredictable. Negative mutations generally don't give you instability, but powers do. As a rule of thumb, the stronger the power, the more instability it gives. Choose your powers wisely.
What to do with your powers[edit | edit source]
- Save your power buffer in a disk, as a backup. There's always the risk of someone overwriting them for random reasons.
- Make injectors to give to
the greytideheads of staff or security. You can also sell them for money! - Enjoy being the peak of human evolution! Use your powers for the greater good, or to make security's life hell by breaking down walls to high security areas and by being unstunnable. Remember that hulks are nonhuman to the AI, though, and that when security can't stun someone they'll pass directly to lethals.
Chromosome 21[edit | edit source]
Every time you successfully use an ACTIVATOR on another person, the activator becomes filled with genetic data. Recycle/use it on your DNA console to gain a random chromosome from it. The chromosome either appears as an item on top of the DNA console, or it gets stored in its "mutations" tab. Up to 5 chromosomes can be stored in a single DNA console. Clicking on the last chromosome in the mutations tab will eject it into its physical form. Physical chromosomes can only be used by inserting them into a DNA console.
Each active mutation in a person has a single chromosome slot. You can only add chromosomes to people who are inside the connected DNA scanner. Do so by opening the Genetic Sequencer tab. Then click anactive mutation, or find one if none is active yet. You should see the line Chromosome status: and a clickable "----"-button. Click that button. If that mutation is compatible with any of the currently stored chromosomes, you will get a list where you can select that chromosome. Select it, and you have now filled that mutation's chromosome slot. To delete the chromosome from that slot, you can deactivate and reactivate the mutation by turning any letter to X and then back.
After you have added a chromosome to a mutation, you can store it to the mutations tab as normal (by clicking store in the Genetic Sequencer tab). Mutations from mutators/activators printed from this stored entry will then contain that chromosome.
These are the currently available chromosomes you can get:
- Synchronizer: Gives the mind more control over the mutation, reducing some downsides by 50%.
- Stabilizer: The rarest chromosome. Reduces instability gained from the mutation by 20%.
- Power: Boosts strength of certain mutations. Experiment with super sneeze or even deadlier fireballs!
- Energetic: Reduces cooldown on action based mutations.
- Reinforcement: Makes the mutation immune to mutadone.
Chromosomes aren't supposed to be addable to mutations that won't benefit from them. For example, you can't use the energetic chromosome on the monkey mutation.
Congratulations. If you read everything is this guide, you should now be a full-fledged Geneticist.
The Gene Genie - The Traitorous Geneticist[edit | edit source]
Sorry for the bad chapter title. I wanted to use that for a very long time.
So, you learned how to do your job successfully, and how to be a credit to the station. You learned how to manipulate genes. Now you want to learn what the hell to do when the syndicate is the one writing your checks! Well, fret not! I will give you some pointers. But these are mostly tips - traitorous objectives differ wildly, and change your actions way too much for me to write a real guide on it.
Rev head[edit | edit source]
Simple. Flash colleagues. If the RD or the CMO come check on you, say you have a good set of powers, but the replicator is offline. Ask for him / her to strip and get in the Scanner. Lock him/her in, have your way with them, they can't leave nor can they talk. Let them enjoy their slow, painful death. If someone wants to clone the captain, that too is pretty simple. Just don't do it. As soon as the guy leaves, stuff the captain in a locker, take his stuff and call it a day. You could also eat until you get fat, transform people into monkeys and eat them. Fun for all.
Another fun strategy is, if you managed to kill a head of staff, to copy their identity with a DNA scanner and apply it to yourself; impersonating a head of staff during a revolution is easy since they are usually exempt from implanting.
Traitor[edit | edit source]
Depends on your objective. If it's a hard one, like stealing the AI... well, you're fucked. Keep working on those powers! As soon as you have Hulk + TK, go for it as you wish. No tips here.
If your objective is a simple one, though, like stealing the hand tele, there are more approaches to this. As the above tip, you can just break the walls with TK Hulk, but that is rather crass. There's a more roundabout, but classier way to tackle this. Take a monkey from the pen, transform it in a human. Take it's UI+UEs, make an injector, stuff it in your pocket with a label like "Clean Backup - Alexa White".
Now get your own UI+UEs and name it "Clean Backup - Original" or something. Avoid using your name. Now, go hide somewhere close to the item's location, stick yourself with the monkey injector, spawn emag, stick ID and PDA in your backpack. For added stealth, get a different outfit. Emag your way to the captain's room, get his jumpsuit, RUN RUN RUN. The AI might see you, so it would also be good if you spawned an agent card so you can't be tracked. If anyone sees you, they're not going to see your actual name, only the humanized monkey's name. Hide, stick yourself with your own stuff, change clothes, walk away smoothly.
If you have to kill someone, same stuff from rev.
Also, never forget identity theft. Since you can take someone's complete identity, including looks, you can have some fun with that.
Wizard[edit | edit source]
Well... Stealth wizard? Several things you can do, mostly involving UI+UE stuff. Not worth it, really. One thing you can do is taking identities and belongings, but you have to expose yourself to mess with the console. Your choice.
Changeling[edit | edit source]
FUCKING REJOICE, your work is cut out for you! Have fun eating the lifeless corpses you clone. Keep in mind that transformations and transformation stings copy UI+UE. Turn people into horribly disabled freaks, or channel a lot of hulk-TK-xray-cold resisting supermen.