Difference between revisions of "Clothing and Accessories"
imported>Denton (clarified hardhat/firefighter hat/hardsuit/jumpsuit protection) |
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* Glasses | * Glasses | ||
* Hat | * Hat | ||
+ | * Neck | ||
Jumpsuit unlocks for you: | Jumpsuit unlocks for you: | ||
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|description = Wear this with the Bio suit to complete the look. They also hide your identity. | |description = Wear this with the Bio suit to complete the look. They also hide your identity. | ||
}} | }} | ||
− | + | ||
{{anchor|Helmet}} | {{anchor|Helmet}} | ||
{{Item | {{Item | ||
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|usedfor = To protect your head, your eyes and your headset | |usedfor = To protect your head, your eyes and your headset | ||
|strategy = Wear it | |strategy = Wear it | ||
− | |description = A component of [[roboticist#securitrons|Securitrons]] and a distinguishing feature of [[Security Officer]]s (if you're wondering why people are treating you like a piece of shit, it's because the previous shitcurity officer had the exact same uniform as you). Helmets protect against damage to the head very well. <strike>Some come with a siren.</strike> They can be found in security [[locker]]s and Cargo could order more. Every Security Officer spawns with one. | + | |description = A component of [[roboticist#securitrons|Securitrons]] and a distinguishing feature of [[Security Officer]]s (if you're wondering why people are treating you like a piece of shit, it's because the previous shitcurity officer had the exact same uniform as you). Helmets protect against damage to the head very well. <strike>Some come with a siren.</strike> They can be found in security [[locker]]s and Cargo could order more. Every Security Officer spawns with one. <br>Resistances: "melee" = 35, "bullet" = 30, "laser" = 30,"energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50 |
}} | }} | ||
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|usedfor = To protect your head from melee attacks and your face from [[Xenos#Facehugger|facehuggers]] | |usedfor = To protect your head from melee attacks and your face from [[Xenos#Facehugger|facehuggers]] | ||
|strategy = Wear it<br> | |strategy = Wear it<br> | ||
− | |description = An helmet with marginally better protection from melee attacks, but worse protection from energy weapons. The real value of this helmet is its visor, which protects you from facehuggers. | + | |description = An helmet with marginally better protection from melee attacks, but worse protection from energy weapons. The real value of this helmet is its visor, which protects you from facehuggers. <br>Resistances: "melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80 |
}} | }} | ||
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|usedfor = To celebrate birthdays | |usedfor = To celebrate birthdays | ||
|strategy = Wear it | |strategy = Wear it | ||
− | |description = Comes with a candle that is guaranteed to light any plasma you walk through on fire. Can be used to make a [[ | + | |description = Comes with a candle that is guaranteed to light any plasma you walk through on fire. Can be used to make a [[Guide_to_food#Cakes|birthday cake]] |
+ | }} | ||
+ | |||
+ | {{Anchor|EVA Helmet}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #FFE9BE | ||
+ | |bgcolor2 = #FFE2A8 | ||
+ | |name = EVA Helmet | ||
+ | |image = Evahelmet.png | ||
+ | |foundin = [[EVA]], [[Supply crates#Space Suit Crate|Space Suit Crate]] | ||
+ | |usedfor = To prevent exposure of the wearer to depressurized areas and the void of space. | ||
+ | |strategy = Wear it with an EVA Suit when going out on spacewalks or when anticipating depressurized areas of the station. | ||
+ | '''(Spaceproof)''' | ||
+ | |description = A simple space suit helmet for use in EVA activities. Keeps you insulated from the cold and pressure, but cannot handle high temperatures and direct fire contact. | ||
}} | }} | ||
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|usedfor = Protecting from radiation | |usedfor = Protecting from radiation | ||
|strategy = Wear it and go near a radiation source | |strategy = Wear it and go near a radiation source | ||
− | |description = A highly recommended bodywear when being close to the [[Singularity]], a powered up [[Supermatter]] shard or the [[Gravity Generator]]. Comes with a [[File:RadiationSuitHood.png]] Radiation Suit Hood. | + | |description = A highly recommended bodywear when being close to the [[Singularity]], a powered up [[Supermatter]] shard or the [[Gravity Generator]]. Comes with a [[File:RadiationSuitHood.png]] Radiation Suit Hood. <br>Resistances: "melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30 |
}} | }} | ||
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|image = BioSuit.png | |image = BioSuit.png | ||
|foundin = [[Engineering]], [[Medbay]], [[Custodial Closet]], [[Virology]] in a [[File:L3locker.png]]Level-3 Biohazard Suit Closet | |foundin = [[Engineering]], [[Medbay]], [[Custodial Closet]], [[Virology]] in a [[File:L3locker.png]]Level-3 Biohazard Suit Closet | ||
− | |usedfor = Bio Suits and Overalls decreases the chance of being infected by diseases or affected by reagents in smoke | + | |usedfor = Bio Suits and Overalls decreases the chance of being infected by diseases or affected by reagents in smoke. |
− | |strategy = Short for biohazardous suit. Protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak | + | |strategy = Short for biohazardous suit. Protects from almost all radiation, direct exposure to chemicals, and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak. |
− | |description = A suit that protects against biological contamination. Comes with a [[File:BioSuitHood.png]] Bio-suit Hood. | + | |description = A suit that protects against biological contamination and offers good radiation resistance. Comes with a [[File:BioSuitHood.png]] Bio-suit Hood. |
}} | }} | ||
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|foundin = [[Armory]] | |foundin = [[Armory]] | ||
|usedfor = Specially designed Bio-suit that provides complete protection from biological exposure akin to a Bio-suit but also provides a minor amount of protection thanks to the built in armour. | |usedfor = Specially designed Bio-suit that provides complete protection from biological exposure akin to a Bio-suit but also provides a minor amount of protection thanks to the built in armour. | ||
− | |strategy = Short for biohazardous suit. Protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak | + | |strategy = Short for biohazardous suit. Protects from direct exposure to chemicals and disease, as well as most radiation. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak |
− | |description = A suit that protects against biological contamination and some damage. Comes with a [[File:SecBioSuitHelm.png]] Security Bio-suit Hood. | + | |description = A suit that protects against biological contamination, most radiation and some damage. Comes with a [[File:SecBioSuitHelm.png]] Security Bio-suit Hood. |
}} | }} | ||
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|usedfor = You will not be gibbed by bombs when you wear this. | |usedfor = You will not be gibbed by bombs when you wear this. | ||
|strategy = Wear it while tampering with bombs! | |strategy = Wear it while tampering with bombs! | ||
− | |description = A suit designed for safety when handling explosives. Comes with a [[File:BombHood.png]] Bomb Hood. | + | |description = A suit designed for safety when handling explosives. Comes with a [[File:BombHood.png]] Bomb Hood. <br> Resistances: "melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50 |
}} | }} | ||
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|bgcolor2 = #E2FFA8 | |bgcolor2 = #E2FFA8 | ||
|name = Straight Jacket | |name = Straight Jacket | ||
− | |image = | + | |image = Straight.png |
|foundin = [[Medbay]], [[Prison Wing]] | |foundin = [[Medbay]], [[Prison Wing]] | ||
|usedfor = Keeping a crazy person restrained | |usedfor = Keeping a crazy person restrained | ||
|strategy = Wear it (not recommended) or put it on someone who you want restrained | |strategy = Wear it (not recommended) or put it on someone who you want restrained | ||
− | |description = A suit that completely restrains the wearer. | + | |description = A suit that completely restrains the wearer. Without help you must [[Keyboard_Shortcuts|resist]] to take it off, which requires you to stand still about 5 minutes. |
}} | }} | ||
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|description = A greatcoat enchanced with a special alloy for some [[Guide_to_Combat#Armored_Coat|protection]] and style. | |description = A greatcoat enchanced with a special alloy for some [[Guide_to_Combat#Armored_Coat|protection]] and style. | ||
}} | }} | ||
− | |||
=Hardsuits= | =Hardsuits= | ||
− | Hardsuits are coldproof, pressureproof, protect from electric arcs (especially when worn with yellow gloves!) and come with a built-in helmet that can be toggled on/off.<br> Most offer a bit of protection from brute damage, heat and radiation. | + | Hardsuits are coldproof, pressureproof, protect from electric arcs (especially when worn with yellow gloves!) and come with a built-in helmet that can be toggled on/off.<br> Most are flashproof and offer a bit of protection from brute damage, heat and radiation. |
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|image = RIG.png | |image = RIG.png | ||
|foundin = [[Engineering]] | |foundin = [[Engineering]] | ||
− | |usedfor = Spacewalks | + | |usedfor = Spacewalks, fixing gravity generators and engines |
− | |strategy = Engineering is provided with | + | |strategy = Engineering is provided with hardsuits to assist with setting up some engines, wiring the solar panels, and repairing hull breaches. Significantly slows the wearer down. <br>'''(Spaceproof)''' |
− | |description = Has | + | |description = Has better radiation shielding than most other spacesuits. <br>Resistances: melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75, fire = 50, acid = 75. |
}} | }} | ||
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|foundin = [[Atmospherics]] | |foundin = [[Atmospherics]] | ||
|usedfor = Spacewalking and strolling through plasma fires. | |usedfor = Spacewalking and strolling through plasma fires. | ||
− | |strategy = | + | |strategy = Suits for [[Atmos Tech|Atmospheric Technicians]] working in very hostile temperatures. <br>'''(Spaceproof)''' |
− | |description = The best firefighting suit, | + | |description = The best firefighting suit, fireproof and very resistant to heat. However, it has very little radiation shielding. Protects from temperatures up to 35000 K°. <br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 25, fire = 100, acid = 75. |
}} | }} | ||
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|foundin = [[Mining Station]] | |foundin = [[Mining Station]] | ||
|usedfor = Mining and spacewalking | |usedfor = Mining and spacewalking | ||
− | |strategy = | + | |strategy = Reinforced against heat and explosions, but weaker against radiation and fire than the regular engineering hardsuit. Often enhanced with armored plates from certain asteroid-dwelling creatures. <br>'''(Spaceproof)''' |
− | |description = Bought by Miners at their vending machine. Offers | + | |description = Bought by Miners at their vending machine. Offers decent heat and blast protection. Useful for exploring space. Sees very little actual use on lavaland, as the slowdown is a death sentence against [[Megafauna]], unless you find [[Guide_to_xenobiology#Red_Slime|a way to remove the slowdown]].<br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 75. |
}} | }} | ||
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|foundin = [[Chief Engineer's Office]] | |foundin = [[Chief Engineer's Office]] | ||
|usedfor = Repairing a delaminating [[Supermatter|Supermatter Engine]] | |usedfor = Repairing a delaminating [[Supermatter|Supermatter Engine]] | ||
− | |strategy = | + | |strategy = Has more protection against brute, blasts and radiation than the regular engineering/atmospherics hardsuits. <br>'''(Spaceproof)''' |
− | |description = Comes with a jetpack and almost complete protection from radiation | + | |description = Comes with a jetpack, fire immunity, high heat protection, and almost complete protection from radiation as well as acid. Good explosion and brute protection too. Protects from temperatures up to 35000 K°.<br>Resistances: melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90 (helmet has 100), fire = 100, acid = 90. |
}} | }} | ||
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|foundin = [[Armory]] | |foundin = [[Armory]] | ||
|usedfor = Catching criminals while spacewalking | |usedfor = Catching criminals while spacewalking | ||
− | |strategy = | + | |strategy = Additional protection against brute and lasers <br>'''(Spaceproof)''' |
− | |description = Security hardsuits have a bit of bullet, laser and brute protection, but | + | |description = Security hardsuits have a bit of bullet, laser and brute protection, but not as good as "real" armor. <br>Resistances: melee = 35, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50, fire = 75, acid = 75. |
}} | }} | ||
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|foundin = [[HoS Office]] | |foundin = [[HoS Office]] | ||
|usedfor = Catching criminals while spacewalking | |usedfor = Catching criminals while spacewalking | ||
− | |strategy = | + | |strategy = Additional protection against brute and lasers <br>'''(Spaceproof)''' |
− | |description = Essentially a beefed up Security hardsuit that comes with an internal jetpack. | + | |description = Essentially a beefed up Security hardsuit that comes with an internal jetpack. <br>Resistances: melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95. |
}} | }} | ||
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|bgcolor1 = #E9FFBE | |bgcolor1 = #E9FFBE | ||
|bgcolor2 = #E2FFA8 | |bgcolor2 = #E2FFA8 | ||
− | |name = | + | |name = Medical Hardsuit |
|image = Medical_Hardsuit.png | |image = Medical_Hardsuit.png | ||
|foundin = [[Chief Medical Officers Office]] | |foundin = [[Chief Medical Officers Office]] | ||
− | |usedfor = Retrieving people from space | + | |usedfor = Retrieving people from space and the SME chamber. |
− | |strategy = | + | |strategy = Slows the wearer down less than other spacesuits, while providing diagnostic data. <br>'''(Spaceproof)''' |
− | |description = | + | |description = Has some radiation shielding, is decent against fire and slows wearers down less than other hardsuits. Does not protect from flashes. <br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 60, fire = 60, acid = 75. |
}} | }} | ||
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|bgcolor1 = #E9FFBE | |bgcolor1 = #E9FFBE | ||
|bgcolor2 = #E2FFA8 | |bgcolor2 = #E2FFA8 | ||
− | |name = | + | |name = Prototype Hardsuit |
|image = RDRIG.png | |image = RDRIG.png | ||
− | |foundin = [[Research Directors Office]] | + | |foundin = [[Research Directors Office]], [[Toxins_Test_Chamber]] |
|usedfor = Conducting experiments with the safety of a space proof bomb suit. | |usedfor = Conducting experiments with the safety of a space proof bomb suit. | ||
− | |strategy = | + | |strategy = Works like a bomb suit, preventing your body from being gibbed by explosions. <br>'''(Spaceproof)''' |
− | |description = Great protection from blasts and heat. The helmet has a diagnostics HUD | + | |description = Great protection from blasts and acid, decent protection from heat and radiation.<br> The helmet has a diagnostics HUD, science goggles and a tachyon-doppler array (shows informations about detonated bombs) installed. <br>Resistances: melee = 30, bullet = 5, laser = 10, energy = 5, bomb = 100, bio = 100, rad = 60, fire = 60, acid = 80. |
+ | }} | ||
+ | |||
+ | {{anchor|MK.II SWAT Suit}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #E9FFBE | ||
+ | |bgcolor2 = #E2FFA8 | ||
+ | |name = MK.II SWAT Suit | ||
+ | |image = Mk2swat.png | ||
+ | |foundin = [[Admin|Centcom]] | ||
+ | |usedfor = Providing extensive armor and utility in a combat situation. | ||
+ | |strategy = Fitted with beefy armor, reserved for use by Nanotrasen Special Forces. <br>'''(Spaceproof)''' | ||
+ | |description = An MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat. The most advanced tactical armor available. No built-in jetpack. <br> Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100. | ||
}} | }} | ||
− | {{anchor|Captain's | + | {{anchor|Captain's SWAT Suit}} |
{{Item | {{Item | ||
|bgcolor1 = #E9FFBE | |bgcolor1 = #E9FFBE | ||
|bgcolor2 = #E2FFA8 | |bgcolor2 = #E2FFA8 | ||
− | |name = Captain's | + | |name = Captain's SWAT Suit |
|image = CaptArmor.png | |image = CaptArmor.png | ||
|foundin = [[Captain's Quarters]] | |foundin = [[Captain's Quarters]] | ||
− | |usedfor | + | |usedfor = Avoiding death once hell breaks loose |
− | + | |strategy = Fitted with beefy armor, solid choice when Nuke Ops come knocking at your door. <br>'''(Spaceproof)''' | |
− | |description = Slows wearers down less while offering extremely high protection from anything but bombs and radiation. No built-in jetpack. | + | |description = Slows wearers down less while offering extremely high protection from anything but bombs and radiation. Usually reserved for heavy hitter corporate security, this one has a regal finish in Nanotrasen company colors. No built-in jetpack. <br> Resistances: melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100. |
}} | }} | ||
− | |||
=Shoes= | =Shoes= | ||
− | Shoes can look stylish, and they can also help you not go all John McClane on the glass shards. | + | Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.<br> |
− | + | Certain shoes and boots can be used to store items - for example a knife or an esword. | |
{{anchor|Shoes}} | {{anchor|Shoes}} | ||
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|usedfor = Squeaking, and making [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mechs]] | |usedfor = Squeaking, and making [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mechs]] | ||
|strategy = Makes that annoying squeaking sound as the clown walks. Slightly slower than normal shoes. | |strategy = Makes that annoying squeaking sound as the clown walks. Slightly slower than normal shoes. | ||
− | |description = The prankster's standard-issue clowning shoes. Damn, they're huge! | + | |description = The prankster's standard-issue clowning shoes. Damn, they're huge! Can be used to store items. |
}} | }} | ||
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|foundin = The [[Custodial Closet|Janitor's Closet]] | |foundin = The [[Custodial Closet|Janitor's Closet]] | ||
|usedfor = They prevent you from slipping on everything but [[chemist|space lube]] | |usedfor = They prevent you from slipping on everything but [[chemist|space lube]] | ||
− | |strategy = Other [[crew|crew members]] will often seek these out to avoid falling victim to the [[clown]] or excessive mopping. | + | |strategy = Other [[crew|crew members]] will often seek these out to avoid falling victim to the [[clown]] or excessive mopping.<br>Wearing these will reduce your walking speed. |
− | |description = Rubber boots | + | |description = Rubber boots. Spraying these with [[Guide_to_chemistry#Drying_Agent|Drying Agent]] will make them remove any water puddles you walk over.<br>(If you don't want people to slip, why are you using the mop in the first place?) |
}} | }} | ||
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|bgcolor2 = #A8FFFF | |bgcolor2 = #A8FFFF | ||
|name = Combat Gloves | |name = Combat Gloves | ||
− | |image = | + | |image = CGloves.png |
|foundin = [[Derelict]], [[Syndicate_guide|Nuclear Agents]], [[Syndicate_Items|Traitor Uplinks]] | |foundin = [[Derelict]], [[Syndicate_guide|Nuclear Agents]], [[Syndicate_Items|Traitor Uplinks]] | ||
|usedfor = Both combat and electrical work. | |usedfor = Both combat and electrical work. | ||
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|usedfor = Seeing a [[HUD#Medical HUD Icons|visual overlay]] of people's health and disease status | |usedfor = Seeing a [[HUD#Medical HUD Icons|visual overlay]] of people's health and disease status | ||
|strategy = Use it to prioritize critical patients...or [[traitor|prioritize your targets]] | |strategy = Use it to prioritize critical patients...or [[traitor|prioritize your targets]] | ||
− | |description = A heads-up display that scans the humans in view and provides accurate data about their health status. | + | |description = A heads-up display that scans the humans in view and provides accurate data about their health status.<br> Click [[HUD|here]] for an overview of what the symbols mean. |
}} | }} | ||
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|image = EngiScanners.png | |image = EngiScanners.png | ||
|foundin = [[Engineering]]. | |foundin = [[Engineering]]. | ||
− | |usedfor = Seeing structural layout or seeing under floor tiles. | + | |usedfor = Seeing structural layout, spotting radiation leaks or seeing under floor tiles. |
− | |strategy = Switch between meson and T-ray scanning when needed. | + | |strategy = Switch between meson, radiation and T-ray scanning when needed. |
− | |description = The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. | + | |description = The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. The Radiation Scanner mode lets you spot irradiated items. |
}} | }} | ||
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|usedfor = Combines Sunglasses and Security Scanner | |usedfor = Combines Sunglasses and Security Scanner | ||
|strategy = Security starts with these, allow you to [[HUD#Security HUD Icons|see a persons ID level]] and wanted status along with resistance to flashes. You will also get automated notifications from beepsky and brig cells. | |strategy = Security starts with these, allow you to [[HUD#Security HUD Icons|see a persons ID level]] and wanted status along with resistance to flashes. You will also get automated notifications from beepsky and brig cells. | ||
− | |description = Recommended for all security members. In addition to protection from flashes, it provides [[HUD|nifty icons]] over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a | + | |description = Recommended for all security members. In addition to protection from flashes, it provides [[HUD|nifty icons]] over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a [[Security_items#Mindshield_Implant|mindshield implant]] (blinking blue outline). Also allows for on-the-fly Security Records management by simply examining your target. You'll also get notified when Beepsky makes an arrest, or when a prisoner is released from the brig. |
}} | }} | ||
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|usedfor = Nothing | |usedfor = Nothing | ||
|strategy = Wear them and do science | |strategy = Wear them and do science | ||
− | |description = | + | |description = Allows you to see what reagents are in a container. |
}} | }} | ||
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For proper use of a jetpack, remember these simple rules: | For proper use of a jetpack, remember these simple rules: | ||
− | *[[File:Jetpack-black.gif]] Black jetpacks are filled with carbon dioxide by default. Using these jetpacks as internals will knock you unconscious and suffocate you. | + | *[[File:Jetpack-black.gif]] Black jetpacks are filled with carbon dioxide by default. Using these jetpacks as internals will knock you unconscious and suffocate you. Can be refilled with anything. |
*Refill [[File:JetPack.gif]] blue jetpacks with oxygen, not air (if you wish to use it for your internals, otherwise fill with any gas). | *Refill [[File:JetPack.gif]] blue jetpacks with oxygen, not air (if you wish to use it for your internals, otherwise fill with any gas). | ||
*Always set it to 16-25 pressure if you aren't using the emergency mask from your starting box. If you still have that, hurry up and find something else! | *Always set it to 16-25 pressure if you aren't using the emergency mask from your starting box. If you still have that, hurry up and find something else! | ||
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|name = Tool Belt | |name = Tool Belt | ||
|image = utilitybelt.png | |image = utilitybelt.png | ||
− | |foundin = [[Engineering]] or in [[maintenance]], and on a [[Engineer|engineer]]. Can be made at hydroponics through the biogenerator or ordered through mechanical maintenance crates | + | |foundin = [[Engineering]] or in [[maintenance]], and on a [[Engineer|engineer]] or [[Roboticist|roboticist]]. Can be made at hydroponics through the biogenerator or ordered through mechanical maintenance crates |
|usedfor = Toolbelts can hold some kinds of tiny items, most commonly [[tools]] | |usedfor = Toolbelts can hold some kinds of tiny items, most commonly [[tools]] | ||
− | |strategy = They are worn as a belt and hold the same amount as a [[toolbox]], though they are less useful as [[robust|weapons]]. Sometimes the [[clown]] will steal these and hack EVA, just get your toolbox and robust him.<br>'''Can hold:''' [[Crowbar]], [[Screwdriver]], [[Welding tool]], [[Wirecutters]], [[Wrench]], [[Multitool]], [[Flashlight]], [[Cable coil]], [[T-ray scanner]], [[Analyzer]] | + | |strategy = They are worn as a belt and hold the same amount as a [[toolbox]], though they are less useful as [[robust|weapons]]. Sometimes the [[clown]] will steal these and hack EVA, just get your toolbox and robust him.<br>'''Can hold:''' [[Crowbar]], [[Screwdriver]], [[Welding tool]], [[Wirecutters]], [[Wrench]], [[Multitool]], [[Flashlight]], [[Cable coil]], [[T-ray scanner]], [[Analyzer]], [[Station Bounced Radio]], [[Insulated Gloves]] |
|description = Can hold various tools, such as: | |description = Can hold various tools, such as: | ||
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* [[File:Wirecutters.png]] [[Wirecutters]] | * [[File:Wirecutters.png]] [[Wirecutters]] | ||
* [[File:Wrench.png]] [[Wrench]] | * [[File:Wrench.png]] [[Wrench]] | ||
− | * [[File:Multitool. | + | * [[File:Multitool.gif]] [[Multitool]] |
* [[File:Flashlight.png]] [[Flashlight]] - includes penlight and seclite | * [[File:Flashlight.png]] [[Flashlight]] - includes penlight and seclite | ||
* [[File:CableCoils.png]] [[Cable coil]] - any colour | * [[File:CableCoils.png]] [[Cable coil]] - any colour | ||
* [[File:T-ray.gif]] [[T-ray scanner]] | * [[File:T-ray.gif]] [[T-ray scanner]] | ||
+ | * [[File:Analyzer.png]] [[Analyzer]] | ||
+ | * [[File:Station Bounced Radio.png]] [[Station Bounced Radio]] | ||
+ | * [[File:IGloves.png]] [[Insulated Gloves]] | ||
+ | }} | ||
+ | |||
+ | {{anchor|CE Belt}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #E9C1FF | ||
+ | |bgcolor2 = #E2ADFF | ||
+ | |name = Chief Engineer's Belt | ||
+ | |image = Ce_belt.png | ||
+ | |foundin = Spawned with the [[Chief Engineer]] | ||
+ | |usedfor = Holding more advanced tools | ||
+ | |description = '''Can hold:''' | ||
+ | |||
+ | * [[File:Jawspry.png]] [[Engineering items#Jaws of Life|Jaws of Life]] | ||
+ | * [[File:DrillTool.png]] [[Engineering items#Hand Drill|Hand Drill]] | ||
+ | * [[File:Exwelder.png]] [[Engineering items#Experimental Welding Tool|Experimental Welding Tool]] | ||
+ | * [[File:Multitool.gif]] [[Multitool]] | ||
+ | * [[File:CableCoils.png]] [[Cable coil]] - any colour | ||
+ | * [[File:MiniFE.png]] [[Atmospherics items#Miniature Fire Extinguisher|Miniature Fire Extinguisher]] | ||
* [[File:Analyzer.png]] [[Analyzer]] | * [[File:Analyzer.png]] [[Analyzer]] | ||
}} | }} | ||
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|foundin = [[Medbay]] | |foundin = [[Medbay]] | ||
|usedfor = Holding medical items | |usedfor = Holding medical items | ||
− | |strategy = Like the Utility Belt, but for holding medical items only. Think of these as your medkit- but on a belt.<br>'''Can hold:''' | + | |strategy = Like the Utility Belt, but for holding medical items only. Think of these as your medkit- but on a belt.<br>'''Can hold:''' Health analyzer, DNA-Injector, Dropper, Beaker, Bottle, Pill, Syringe, Dispensed-beaker, Zippo lighter, Cigarette packet, Pill bottle, Medical box, Penlight. |
|description = Can hold various medical equipment, such as: | |description = Can hold various medical equipment, such as: | ||
Line 998: | Line 1,043: | ||
* [[File:Flashlight.png]] [[Flashlight]] - includes penlight and seclite | * [[File:Flashlight.png]] [[Flashlight]] - includes penlight and seclite | ||
− | * Holographic Sign Projector | + | * [[File:Signmaker.gif]] Holographic Sign Projector |
− | * [[Grenade]] | + | * [[File:Grenade.png]] [[Grenade]] |
− | * Soap | + | * [[File:Soap.png]] [[Soap]] |
− | * Space Cleaner | + | * [[File:Cleaner.png]] [[Space Cleaner]] |
− | * Janicart Key | + | * [[File:Janicart keys.png]] Janicart Key |
− | * Gloves | + | * [[File:Orange Gloves.png]] [[Gloves]] |
}} | }} | ||
Line 1,021: | Line 1,066: | ||
.n = Science | .n = Science | ||
.v = Service | .v = Service | ||
+ | .q = Air Traffic Control | ||
+ | .w = Munitions | ||
Using '''.h''' will connect you with your default department's channel. | Using '''.h''' will connect you with your default department's channel. | ||
Line 1,031: | Line 1,078: | ||
.h = AI Holopad (For AI) | .h = AI Holopad (For AI) | ||
.o = AI Private (For AI) | .o = AI Private (For AI) | ||
− | |||
.l = Left Hand | .l = Left Hand | ||
.r = Right Hand | .r = Right Hand | ||
.t = Syndicate/Traitor (For when you have a Syndicate encryption key) | .t = Syndicate/Traitor (For when you have a Syndicate encryption key) | ||
+ | <br> | ||
+ | See [[Radio_channels|Radio channels]]. | ||
Line 1,048: | Line 1,096: | ||
|description = The headset of the heads. | |description = The headset of the heads. | ||
Captain's headset:<br> | Captain's headset:<br> | ||
− | ''.c - command, .s - security, .e - engineering, .u - supply, .v - service, .m - medical, .n - science'' | + | ''.c - command, .s - security, .e - engineering, .u - supply, .q - air traffic control, .w - munitions, .v - service, .m - medical, .n - science'' |
− | + | Executive Officer's headset:<br> | |
''.c - command, .u - supply, .v - service'' | ''.c - command, .u - supply, .v - service'' | ||
Line 1,135: | Line 1,183: | ||
|usedfor = Annoying people, screaming for help, letting people know that the singularity is out. | |usedfor = Annoying people, screaming for help, letting people know that the singularity is out. | ||
|strategy = None. | |strategy = None. | ||
− | |description = A standard radio headset. Carries no additional encryption keys. Nothing fancy, except the Bartender, Chef and | + | |description = A standard radio headset. Carries no additional encryption keys. Nothing fancy, except the Bartender, Chef, Botanists and Janitor all share a .v - service channel. |
}} | }} | ||
Latest revision as of 02:24, 19 December 2022
Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear.
Short guide to clothes[edit | edit source]
Inventory[edit | edit source]
Your character has following slots that are always available:
- Jumpsuit
- External suit
- Back
- Mask
- Shoes
- Gloves
- Ears
- Glasses
- Hat
- Neck
Jumpsuit unlocks for you:
- Belt
- Pockets
- ID slot
And external suit unlocks for you an external suit storage.
Contents of your pockets are not visible for others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny and small items. They can also hold mining satchel, despite it being a normal-sized item.
If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands.
Damage protection[edit | edit source]
There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover.
- Melee
- Bullet
- Laser
- Energy
- Bomb
- Biological
- Radiation
- Fire
- Acid
Temperature protection[edit | edit source]
Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover.
Jumpsuits[edit | edit source]
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise. In addition, jumpsuits now have a full suite of sensors that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in it's description. For example, the virologist's jumpsuit has minor projection to biohazards, while the Head of Security's will have a small amount of protection from blunt trauma. Plasmaman jumpsuits prevent plasmamen from being on fire when worn with a plasmaman helmet.
A bit different from the others is the prisoner's jumpsuit. In addition to its distinctive colour, its suit sensors are always on maximum.
You can wash a jumpsuit in a washing machine with a crayon to paint it.
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Headgear[edit | edit source]
Different kinds of hats for various purposes.
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Masks[edit | edit source]
Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool.
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Bodywear[edit | edit source]
These items can be worn over your jumpsuit, giving your protection or just to dress up nicely.
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Hardsuits[edit | edit source]
Hardsuits are coldproof, pressureproof, protect from electric arcs (especially when worn with yellow gloves!) and come with a built-in helmet that can be toggled on/off.
Most are flashproof and offer a bit of protection from brute damage, heat and radiation.
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Shoes[edit | edit source]
Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.
Certain shoes and boots can be used to store items - for example a knife or an esword.
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Gloves[edit | edit source]
Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.
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Eyewear[edit | edit source]
These items can be worn over your eyes, providing protection, visual information or other things
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Backwear[edit | edit source]
Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times.
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Belts[edit | edit source]
Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character's inventory. Belts that exist in the game are:
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Earpieces[edit | edit source]
These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type say ;(your text here).
Different branches of the station get a unique headset with its own private channel. In order to use this channel type in say .h (your text here). And your message will be broadcast to others with the same type of headset. Note that this does not work on the basic model. You can tell the basic model by its black coloring and lack of label.
All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys. Use your headset in hand to manually enable or disable keys, or change your default channel.
Here is a list of channels and how to access them. Examining your headset also shows you all possible channels. # and . can be used instead of :
.c = Command .s = Security .e = Engineering .u = Supply .m = Medical .n = Science .v = Service .q = Air Traffic Control .w = Munitions
Using .h will connect you with your default department's channel.
Other uses:
.b = Binary (For AI and cyborgs) .a = Alien .g = Changeling .i = Intercom .h = AI Holopad (For AI) .o = AI Private (For AI) .l = Left Hand .r = Right Hand .t = Syndicate/Traitor (For when you have a Syndicate encryption key)
See Radio channels.
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