Guides
From NSV13
Revision as of 12:43, 1 June 2021 by Grabowski (talk | contribs) (→Munitions Guides: Adds the guide to enemy types)
Starter Guides
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).
- Tutorial
- The Rules
- File:OpCom.png Keyboard Shortcuts
- Guide to HUD Icons
- Job Selection and Assignment
- Terminology
- Frequently Asked Questions
- Guide to Avoiding Bans
- Guide to Head of Staff Equipment
- Job specific guidelines
- Squads
Service Guides
- Standard Operating Procedure
- Guide to Food and Drinks
- Guide to Hydroponics
- Guide to Playing Music
- Guide to Paperwork
- Guide to Cargo
Medical Guides
Guides for keeping the crew alive.
- Guide to Medicine
- Guide to Chemistry
- Guide to Ghetto Chemistry
- Chemical Recipes
- Guide to Grenade Construction
- Guide to Genetics
- Guide to Diseases
- Guide to Surgery
- Guide to Traumas
Engineering Guides
Guides for constructing, repairing and keeping the station hospitable.
- Guide to Construction
- Guide to Machine Construction
- Guide to the Solars
- Guide to the Singularity Engine
- Guide to the Tesla Engine
- Guide to the Supermatter
- Guide to the Antimatter
- Guide to the Gas Turbine
- Guide to Power
- Guide to Atmospherics
- Guide to Telecommunications
- Guide to the Stormdrive Engine
- Guide to laying wires
- Guide to the Nuclear Reactor
- Guide to Ship Superstructure and Armor
Science Guides
Guides on how to SCIENCE!
- Guide to Research and Development
- Guide to Robotics
- Guide to Toxins
- Guide to Xenobiology
- Guide to Telescience
- Guide to Nanites
Security Guides
These guides will help you keep peace on the station.
- Space Law
- Standard Operating Procedure
- Guide to Trials
- Guide to Security
- Guide to Shitcurity (What NOT to do)
Munitions Guides
Guides on how to make torp and fire missile.
- Guide to Munitions
- Guide to Fighters
- Guide to piloting the ship
- A crash course in FTL-ing
- Guide to enemy types
Antagonist Guides
By now you've probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.
- How to be a No Good Dirty Traitor
- Going on a field trip
- Becoming one with the enemy
- Guide to Hacking
- Guide to Combat
- Syndicate Items
- Guide to Illicit Access
- Guide to Revolution
- Blood Cults for the Uninitiated
- Reebian Literature: How the Clock Ticks
- The basic principles of magic
- Top Secret: Nuclear Operative's Field Guide
- Guide to Malfunction
- How to Play an Alien
Development and Contribution Guides
Guides to help you improve the game, wiki and such.
- Guide to Contributing to the Game
- Setting up Git (TG13 Source Control)
- Guide to working with /tg/station as an upstream repository
- Downloading the Source Code
- Understanding SS13 Code
- SS13 for Experienced Programmers
- Text Formatting
- More dev guides
Other Guides
These guides didn't fit into any other category.
- Guide to AI Modules
- Guide to Silicon Policy
- Guide to Awesome Miscellaneous Stuff
- Creatures (Player controlled beings)
- Critters (Game controlled beings)
- Guide to Races
- Random Events
- Makeshift Weapons
- Deep Lore
- Auxiliary Base Construction
- Guide to Wire Art
The NSV13 Library | |||||||||
Starter | Recreational | Medical | Engineering | Science | Security | Munitions | Antagonists | Silicon | Misc. |
Find more Guides here |