Guides
From NSV13
Revision as of 10:07, 4 November 2020 by Grabowski (talk | contribs) (→Munitions Guides: adds a link to the FTL guide)
Starter Guides
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).
- Tutorial
- The Rules
- File:OpCom.png Keyboard Shortcuts
- Guide to HUD Icons
- Job Selection and Assignment
- Terminology
- Frequently Asked Questions
- Guide to Avoiding Bans
- Guide to Head of Staff Equipment
- Job specific guidelines
- Squads
Service Guides
- Standard Operating Procedure
- Guide to Food and Drinks
- Guide to Hydroponics
- Guide to Playing Music
- Guide to Paperwork
- Guide to Cargo
Medical Guides
Guides for keeping the crew alive.
- Guide to Medicine
- Guide to Chemistry
- Guide to Ghetto Chemistry
- Chemical Recipes
- Guide to Grenade Construction
- Guide to Genetics
- Guide to Diseases
- Guide to Surgery
- Guide to Traumas
Engineering Guides
Guides for constructing, repairing and keeping the station hospitable.
- Guide to Construction
- Guide to Machine Construction
- Guide to the Solars
- Guide to the Singularity Engine
- Guide to the Tesla Engine
- Guide to the Supermatter
- Guide to the Antimatter
- Guide to the Gas Turbine
- Guide to Power
- Guide to Atmospherics
- Guide to Telecommunications
- Guide to the Stormdrive Engine
- Guide to laying wires
- Guide to the Nuclear Reactor
- Guide to Ship Superstructure and Armor
Science Guides
Guides on how to SCIENCE!
- Guide to Research and Development
- Guide to Robotics
- Guide to Toxins
- Guide to Xenobiology
- Guide to Telescience
- Guide to Nanites
Security Guides
These guides will help you keep peace on the station.
- Space Law
- Standard Operating Procedure
- Guide to Trials
- Guide to Security
- Guide to Shitcurity (What NOT to do)
Munitions Guides
Guides on how to make torp and fire missile.
Antagonist Guides
By now you've probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.
- How to be a No Good Dirty Traitor
- Going on a field trip
- Becoming one with the enemy
- Guide to Hacking
- Guide to Combat
- Syndicate Items
- Guide to Illicit Access
- Guide to Revolution
- Blood Cults for the Uninitiated
- Reebian Literature: How the Clock Ticks
- The basic principles of magic
- Top Secret: Nuclear Operative's Field Guide
- Guide to Malfunction
- How to Play an Alien
Development and Contribution Guides
Guides to help you improve the game, wiki and such.
- Guide to Contributing to the Game
- Setting up Git (TG13 Source Control)
- Guide to working with /tg/station as an upstream repository
- Downloading the Source Code
- Understanding SS13 Code
- SS13 for Experienced Programmers
- Text Formatting
- More dev guides
Other Guides
These guides didn't fit into any other category.
- Guide to AI Modules
- Guide to Silicon Policy
- Guide to Awesome Miscellaneous Stuff
- Creatures (Player controlled beings)
- Critters (Game controlled beings)
- Guide to Races
- Random Events
- Makeshift Weapons
- Deep Lore
- Auxiliary Base Construction
- Guide to Wire Art
The NSV13 Library | |||||||||
Starter | Recreational | Medical | Engineering | Science | Security | Munitions | Antagonists | Silicon | Misc. |
Find more Guides here |