Difference between revisions of "Syndicate Items"
imported>Kingfish (move) |
imported>Angust (Added anchors for all items. Made many found referenses on this page clickable. Many rephrasings and grammar changes (some maturisation). Updated Camera Bug.) |
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=='''Syndicate Items'''== | =='''Syndicate Items'''== | ||
− | These items can be bought through an uplink by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]]. | + | These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]]. |
==How to Get These Items== | ==How to Get These Items== | ||
+ | {{anchor|Syndicate_Uplink}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = normalpda.gif | |image = normalpda.gif | ||
|foundin = Syndicate operatives spawn with one | |foundin = Syndicate operatives spawn with one | ||
− | |usedfor = Ordering syndicate items by a traitor or syndicate operative | + | |usedfor = Ordering syndicate items by a traitor or syndicate operative. |
|strategy = Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink. | |strategy = Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink. | ||
|description = This is where the traitor gets all his fancy items. It's disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.<br> From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.<br> The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them. | |description = This is where the traitor gets all his fancy items. It's disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.<br> From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.<br> The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them. | ||
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===Stechkin=== | ===Stechkin=== | ||
+ | {{anchor|Stechkin}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|usedfor = Quick and concealable murder. | |usedfor = Quick and concealable murder. | ||
|strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise. | |strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise. | ||
− | |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes.<br> Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. | + | |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes.<br> Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]]. |
}} | }} | ||
===Revolver=== | ===Revolver=== | ||
+ | {{anchor|Revolver}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|usedfor = Very quick and loud murder. | |usedfor = Very quick and loud murder. | ||
|strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful. | |strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful. | ||
− | |description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. | + | |description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]]. |
}} | }} | ||
===Mini Energy Crossbow=== | ===Mini Energy Crossbow=== | ||
+ | {{anchor|Mini_Energy_Crossbow}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = Miniature Energy Crossbow | + | |name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow |
|image = Ebow.png | |image = Ebow.png | ||
|foundin = Ordered via syndicate uplink, costs 12 telecrystals | |foundin = Ordered via syndicate uplink, costs 12 telecrystals | ||
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===Energy Sword=== | ===Energy Sword=== | ||
+ | {{anchor|Energy_Sword}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Energy Sword | |name = Energy Sword | ||
|image = ESword.png | |image = ESword.png | ||
− | |foundin = Ordered via syndicate uplink, costs 8 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. |
|usedfor = Mass murder. | |usedfor = Mass murder. | ||
− | |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles. Needs to be turned on before use | + | |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles. Needs to be turned on before use. Can fit in a pocket if shut off. |
− | |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.<br> Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It also | + | |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.<br> Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]'s knockdown. You have a decent chance of reflecting projectiles with it when turned on. |
You can also hit it with a multitool to make a RAINBOW SWORD. | You can also hit it with a multitool to make a RAINBOW SWORD. | ||
}} | }} | ||
===Double-bladed Energy Sword=== | ===Double-bladed Energy Sword=== | ||
+ | {{anchor|Double-bladed_Energy_Sword}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Double-bladed Energy Sword | |name = Double-bladed Energy Sword | ||
|image = DoubleESword.png | |image = DoubleESword.png | ||
− | |foundin = Ordered via syndicate uplink, costs 16 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 16 telecrystals. |
|usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant. | |usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant. | ||
|strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser. | |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser. | ||
− | |description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the | + | |description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this. |
}} | }} | ||
===Powerfist=== | ===Powerfist=== | ||
+ | {{anchor|Powerfist}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Power Fist | |name = Power Fist | ||
|image = powerfist.png | |image = powerfist.png | ||
− | |foundin = Ordered via syndicate uplink, costs 8 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. |
|usedfor = break some bones (if this were Baystation). | |usedfor = break some bones (if this were Baystation). | ||
|strategy = This weapon's main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc. | |strategy = This weapon's main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc. | ||
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===EMP Kit=== | ===EMP Kit=== | ||
+ | {{anchor|EMP_Kit}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = EMP Kit | |name = EMP Kit | ||
|image = Syndibox.png | |image = Syndibox.png | ||
− | |foundin = Ordered via syndicate uplink, costs 2 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
|usedfor = The disabling of technology, such as cameras, radios, etc. | |usedfor = The disabling of technology, such as cameras, radios, etc. | ||
− | |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Ion rifle]]. | + | |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]]. |
|contents = [[file:Emp grenade.png]]x6[[file:injector.png]] | |contents = [[file:Emp grenade.png]]x6[[file:injector.png]] | ||
− | |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from | + | |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time. |
}} | }} | ||
===Syndicate Minibomb=== | ===Syndicate Minibomb=== | ||
+ | {{anchor|Syndicate_Minibomb}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Syndicate Minibomb | |name = Syndicate Minibomb | ||
|image = Syndicate_Minibomb.gif | |image = Syndicate_Minibomb.gif | ||
− | |foundin = Ordered via syndicate uplink, costs 6 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
|usedfor = Blowing shit up, making holes in the station. | |usedfor = Blowing shit up, making holes in the station. | ||
− | |strategy = Cook the grenade in your hand ( | + | |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets. |
− | |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an IED on a corpse. | + | |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse. |
}} | }} | ||
===[[Holoparasite|Holoparasites]]=== | ===[[Holoparasite|Holoparasites]]=== | ||
+ | {{anchor|Holoparasite_Injector_Kit}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Holoparasite injector kit | |name = Holoparasite injector kit | ||
|image = Syndibox.png | |image = Syndibox.png | ||
− | |foundin = Ordered via syndicate uplink, costs 18 telecrystals. | + | |foundin = Ordered via syndicate uplink, costs 18 telecrystals. |
|usedfor = ORAORAORAORAORA | |usedfor = ORAORAORAORAORA | ||
− | |strategy = | + | |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon. |
− | |description = '''25+ players only'''<br> Contains a [[Holoparasite]] injector. If no ghost | + | |description = '''25+ players only'''<br> Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. |
}} | }} | ||
==Ammunition== | ==Ammunition== | ||
===.357 Speedloader=== | ===.357 Speedloader=== | ||
+ | {{anchor|357_Speedloader}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = 357_speedloader.png | |image = 357_speedloader.png | ||
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units. | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units. | ||
− | |usedfor = Ammo for the | + | |usedfor = Ammo for the [[#Revolver|Revolver]]. |
|strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead. | |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead. | ||
− | |description = This is ammo for the [[ | + | |description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.<br> This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option. |
}} | }} | ||
===10mm Handgun Magazine=== | ===10mm Handgun Magazine=== | ||
+ | {{anchor|10mm_Handgun_Magazine}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = 10mmMag.png | |image = 10mmMag.png | ||
|foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units. | |foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units. | ||
− | |usedfor = Ammunition for the | + | |usedfor = Ammunition for the [[#Stechkin|Stechkin]]. |
|strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a ''tacticool reload'', replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box. | |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a ''tacticool reload'', replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box. | ||
− | |description = This is ammo for the [[Syndicate Items#Stechkin| | + | |description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.<br> Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply handload empty magazines. |
}} | }} | ||
===10mm Armour Piercing Magazine=== | ===10mm Armour Piercing Magazine=== | ||
+ | {{anchor|10mm_Armour_Piercing_Magazine}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = 10mmmagAP.png | |image = 10mmmagAP.png | ||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
− | |usedfor = Armour piercing ammunition for the | + | |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]]. |
|strategy = Order this when you want to kill someone armoured like security staff. | |strategy = Order this when you want to kill someone armoured like security staff. | ||
− | |description = An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are less effective at injuring the target but penetrate protective gear. | + | |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear. |
}} | }} | ||
===10mm Incendiary Magazine=== | ===10mm Incendiary Magazine=== | ||
+ | {{anchor|10mm_Incendiary_Magazine}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = 10mmmagfire.png | |image = 10mmmagfire.png | ||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
− | |usedfor = Ammunition for the | + | |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire. |
|strategy = Order this when you want to see someone burn. | |strategy = Order this when you want to see someone burn. | ||
− | |description = An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with incendiary rounds which ignite the target. | + | |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target. |
}} | }} | ||
===10mm Hollow Point Magazine=== | ===10mm Hollow Point Magazine=== | ||
+ | {{anchor|10mm Hollow_Point_Magazine}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = 10mmmaghollow.png | |image = 10mmmaghollow.png | ||
|foundin = Ordered via syndicate uplink, costs 3 telecrystals. | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
− | |usedfor = Ammunition for the | + | |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets. |
|strategy = Order this when you want to kill someone who is likely unarmoured. | |strategy = Order this when you want to kill someone who is likely unarmoured. | ||
− | |description = An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are more damaging but ineffective against armour. | + | |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour. |
}} | }} | ||
===Box of Riot Darts=== | ===Box of Riot Darts=== | ||
+ | {{anchor|Box_of_Riot_Darts}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = Foambox_riot.png | |image = Foambox_riot.png | ||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
− | |usedfor = Ammo for the foam force | + | |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]]. |
|strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable. | |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable. | ||
− | |description = This is ammo for the | + | |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from an autolathe, or reuse the ones you shot. |
}} | }} | ||
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===Martial Arts Scroll=== | ===Martial Arts Scroll=== | ||
+ | {{anchor|Martial_Arts_Scroll}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Martial Arts Scroll | |name = Martial Arts Scroll | ||
|image = Scroll.png | |image = Scroll.png | ||
− | |foundin = Ordered via syndicate uplink, costs 17 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 17 telecrystals. |
|usedfor = Fighting ranged attackers, killing people with your fists. | |usedfor = Fighting ranged attackers, killing people with your fists. | ||
|strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your hits stronger. | |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your hits stronger. | ||
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===Box of Throwing Weapons=== | ===Box of Throwing Weapons=== | ||
+ | {{anchor|Box_of_Throwing_Weapons}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Box of Throwing Weapons | |name = Box of Throwing Weapons | ||
|image = Syndibox.png | |image = Syndibox.png | ||
− | |foundin = Ordered via syndicate uplink, costs 5 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. |
|usedfor = Murdering people by throwing things. | |usedfor = Murdering people by throwing things. | ||
|strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging. | |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging. | ||
|contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]] | |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]] | ||
− | |description = This kit contains | + | |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br> Reinforced bolas slow targets down on hit until they are removed. They take longer to remove than normal [[Makeshift_weapons#Bola|bolas]]. |
}} | }} | ||
===Toy Gun with Riot Darts=== | ===Toy Gun with Riot Darts=== | ||
+ | {{anchor|Toy_Gun_with_Riot_Darts}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|usedfor = Hiding a stunning weapon in plain sight. | |usedfor = Hiding a stunning weapon in plain sight. | ||
|strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down. | |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down. | ||
− | |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts effective at incapacitating a target. | + | |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target. |
}} | }} | ||
===Sleepy Pen=== | ===Sleepy Pen=== | ||
+ | {{anchor|Sleepy_Pen}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = "Pen" | |name = "Pen" | ||
|image = Pen.png | |image = Pen.png | ||
− | |foundin = Ordered via syndicate uplink, costs 4 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. |
|usedfor = Disabling people, making people look dead. | |usedfor = Disabling people, making people look dead. | ||
− | |strategy = This item will paralyze people | + | |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off. |
− | |description = This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects [[Guide to chemistry# | + | |description = This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], [[Guide to chemistry#Morphine|Morphine]] and [[Guide to chemistry#Tirizene|Tirizene]] into people, preventing them from talking and causing them to fall over. They can still see and hear everything around them, until they actually fall asleep from the morphine.<br> The toxins inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available in [[Syndicate guide|Nuke Ops]]. |
}} | }} | ||
===Poison Kit=== | ===Poison Kit=== | ||
+ | {{anchor|Poison_Kit}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Poison Kit | |name = Poison Kit | ||
|image = Syndibox.png | |image = Syndibox.png | ||
− | |foundin = Ordered via syndicate uplink, costs 6 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
− | |usedfor = Murdering people silently | + | |usedfor = Murdering people silently. |
|strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun. | |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun. | ||
|contents = [[File:Bottle.png]][[File:Syringe.png]] | |contents = [[File:Bottle.png]][[File:Syringe.png]] | ||
− | |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. | + | |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. |
}} | }} | ||
===Romerol=== | ===Romerol=== | ||
+ | {{anchor|Romerol}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Romerol | |name = Romerol | ||
|image = Syndibox.png | |image = Syndibox.png | ||
− | |foundin = Ordered via syndicate uplink, costs 25 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 25 telecrystals. |
− | |usedfor = | + | |usedfor = Creating a zombie infestation. |
|strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun. | |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun. | ||
|contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]] | |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]] | ||
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===Dart Pistol=== | ===Dart Pistol=== | ||
+ | {{anchor|Dart_Pistol}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Dart Pistol | |name = Dart Pistol | ||
|image = Dart_pistol.png | |image = Dart_pistol.png | ||
− | |foundin = Ordered via syndicate uplink, costs 4 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. |
|usedfor = Shooting chemicals. Useful with the Poison Kit. | |usedfor = Shooting chemicals. Useful with the Poison Kit. | ||
|strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket. | |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket. | ||
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===Energy Dagger=== | ===Energy Dagger=== | ||
+ | {{anchor|Energy Dagger}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Energy Dagger | |name = Energy Dagger | ||
|image = Edagger.gif | |image = Edagger.gif | ||
− | |foundin = Ordered via syndicate uplink, costs 2 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
|usedfor = Last resort combat. | |usedfor = Last resort combat. | ||
|strategy = Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades. | |strategy = Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades. | ||
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===Syndicate Soap=== | ===Syndicate Soap=== | ||
+ | {{anchor|Syndicate_Soap}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = "Soap" | |name = "Soap" | ||
|image = Synsoap.png | |image = Synsoap.png | ||
− | |foundin = Ordered via syndicate uplink, costs 1 telecrystal | + | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. |
|usedfor = Cleaning things, and slipping people on it. | |usedfor = Cleaning things, and slipping people on it. | ||
− | |strategy = Can be used for a quick clean up if you lack | + | |strategy = Can be used for a quick clean up if you lack space cleaner, so you're not covered in blood, or it can be used like a banana peel. |
|description = It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup. | |description = It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup. | ||
}} | }} | ||
===Detomatix PDA Cartridge=== | ===Detomatix PDA Cartridge=== | ||
+ | {{anchor|Detomatix_PDA_Cartridge}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Detomatix Cartridge | |name = Detomatix Cartridge | ||
|image = Pda cartrige.png | |image = Pda cartrige.png | ||
− | |foundin = Ordered via syndicate uplink, costs 6 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
− | |usedfor = Making other's [[PDA]]s | + | |usedfor = Making other's [[PDA]]s explode. |
− | |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and quickly kill them | + | |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them. |
− | |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).<br> Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.<br> Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.<br> For syndicates, this cartridge has the blast door | + | |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).<br> Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.<br> Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.<br> For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly. |
}} | }} | ||
===Pizza Bomb=== | ===Pizza Bomb=== | ||
+ | {{anchor|Pizza_Bomb}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Pizza Bomb | |name = Pizza Bomb | ||
|image = Pizza_bomb.gif | |image = Pizza_bomb.gif | ||
− | |foundin = Ordered via syndicate uplink, costs 6 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
|usedfor = Tasty bomb delivery. | |usedfor = Tasty bomb delivery. | ||
− | |strategy = This pizza box contains a bomb inside, a bit stronger than a Syndicate Minibomb. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb! | + | |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb! |
|description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target! | |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target! | ||
}} | }} | ||
===Universal Suppressor=== | ===Universal Suppressor=== | ||
+ | {{anchor|Universal_Suppressor}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = Universal_suppressor.png | |image = Universal_suppressor.png | ||
|foundin = Ordered via syndicate uplink, costs 3 telecrystals. | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
− | |usedfor = Silencing weapons | + | |usedfor = Silencing weapons. |
− | |strategy = Attach it to your | + | |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages. |
− | |description = A universal syndicate small-arms suppressor for maximum espionage. Can | + | |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. |
}} | }} | ||
===Dehydrated Space Carp=== | ===Dehydrated Space Carp=== | ||
+ | {{anchor|Dehydrated_Space_Carp}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Slipocalypse Clusterbang=== | ===Slipocalypse Clusterbang=== | ||
+ | {{anchor|Slipocalypse_Clusterbang}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | ||
|usedfor = Making a large area slippery with soap. | |usedfor = Making a large area slippery with soap. | ||
− | |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of | + | |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each. |
|description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario! | |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario! | ||
}} | }} | ||
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==Stealth and Camouflage Items== | ==Stealth and Camouflage Items== | ||
===Chameleon Kit=== | ===Chameleon Kit=== | ||
+ | {{anchor|Chameleon_Kit}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Chameleon Kit | |name = Chameleon Kit | ||
|image = Syndibox.png | |image = Syndibox.png | ||
− | |foundin = Ordered via syndicate uplink, costs 2 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
|usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. | |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. | ||
|strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers. | |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers. | ||
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===No-Slip Chameleon Shoes=== | ===No-Slip Chameleon Shoes=== | ||
+ | {{anchor|No-Slip_Chameleon_Shoes}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = No-Slip Chameleon Shoes | |name = No-Slip Chameleon Shoes | ||
|image = Brshoe.png | |image = Brshoe.png | ||
− | |foundin = Ordered via syndicate uplink, costs 2 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
|usedfor = Not slipping. | |usedfor = Not slipping. | ||
|strategy = These can be bought separately from the chameleon kit if you don't need the rest. | |strategy = These can be bought separately from the chameleon kit if you don't need the rest. | ||
− | |description = '''20+ players only'''<br> Similar to the | + | |description = '''20+ players only'''<br> Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. |
}} | }} | ||
===Agent ID Card=== | ===Agent ID Card=== | ||
+ | {{anchor|Agent_ID_Card}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 419: | Line 452: | ||
|name = Agent Identification Card | |name = Agent Identification Card | ||
|image = Id_regular.png | |image = Id_regular.png | ||
− | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
|usedfor = Concealing your identity and avoiding security/the AI. | |usedfor = Concealing your identity and avoiding security/the AI. | ||
− | |strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a | + | |strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask. |
|description = This is a special ID card with multiple uses: | |description = This is a special ID card with multiple uses: | ||
* The AI's camera eye can no longer track/jump to you and instead has to manually follow you. | * The AI's camera eye can no longer track/jump to you and instead has to manually follow you. | ||
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===Chameleon Projector=== | ===Chameleon Projector=== | ||
+ | {{anchor|Chameleon_Projector}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Chameleon Projector | |name = Chameleon Projector | ||
|image = Chameleon projector.gif | |image = Chameleon projector.gif | ||
− | |foundin = Ordered via syndicate uplink, costs 7 telecrystals. | + | |foundin = Ordered via syndicate uplink, costs 7 telecrystals. |
|usedfor = Hiding as an item on the station. | |usedfor = Hiding as an item on the station. | ||
|strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't pick you up. Move only when nobody's looking. | |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't pick you up. Move only when nobody's looking. | ||
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===Camera Bug=== | ===Camera Bug=== | ||
+ | {{anchor|Camera_Bug}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Camera Bug | |name = Camera Bug | ||
|image = camera_bug.gif | |image = camera_bug.gif | ||
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
− | |usedfor = Spying | + | |usedfor = Spying through cameras. |
− | |strategy = | + | |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time. |
− | + | |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the 'tracking menu'. | |
− | |description = | ||
}} | }} | ||
===Smuggler's Satchel=== | ===Smuggler's Satchel=== | ||
+ | {{anchor|Smuggler's_Satchel}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Smuggler's Satchel | |name = Smuggler's Satchel | ||
|image = Smuggler.png | |image = Smuggler.png | ||
− | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
|usedfor = Hiding items under floortiles. | |usedfor = Hiding items under floortiles. | ||
|strategy = Use it to stash contraband or bombs under the crew's feet. | |strategy = Use it to stash contraband or bombs under the crew's feet. | ||
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===Stimpack=== | ===Stimpack=== | ||
+ | {{anchor|Stimpack}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Stimpack | |name = Stimpack | ||
|image = Syringe.png | |image = Syringe.png | ||
− | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. | + | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. |
|usedfor = Reducing stuns for a long time. | |usedfor = Reducing stuns for a long time. | ||
|strategy = Use it on yourself before a fight with security. | |strategy = Use it on yourself before a fight with security. | ||
− | |description = This syringe comes loaded with a lot of | + | |description = This syringe comes loaded with a lot of [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily reduce stuns and give a small heal over time. |
}} | }} | ||
===Mulligan=== | ===Mulligan=== | ||
+ | {{anchor|Mulligan}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 485: | Line 522: | ||
|name = Mulligan | |name = Mulligan | ||
|image = Syringe.png | |image = Syringe.png | ||
− | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. | + | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. |
|usedfor = Changing identity. | |usedfor = Changing identity. | ||
|strategy = Use it on yourself and find new clothes. | |strategy = Use it on yourself and find new clothes. | ||
− | |description = This syringe comes loaded with a | + | |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently. |
}} | }} | ||
===EMP Flashlight=== | ===EMP Flashlight=== | ||
+ | {{anchor|EMP Flashlight}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 497: | Line 535: | ||
|name = Flashlight | |name = Flashlight | ||
|image = flashlight.png | |image = flashlight.png | ||
− | |foundin = Ordered via syndicate uplink, costs 2 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
− | |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. | + | |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers. |
− | |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch. | + | |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch. |
|description = Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.<br> Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge. | |description = Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.<br> Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge. | ||
}} | }} | ||
===Adaptive Cardboard Cutouts=== | ===Adaptive Cardboard Cutouts=== | ||
+ | {{anchor|Adaptive_Cardboard_Cutouts}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 509: | Line 548: | ||
|name = Adaptive Cardboard Cutouts | |name = Adaptive Cardboard Cutouts | ||
|image = Syndibox.png | |image = Syndibox.png | ||
− | |foundin = Ordered via syndicate uplink, costs 1 telecrystal | + | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. |
|usedfor = Making the crew believe in a nonexistant threat. | |usedfor = Making the crew believe in a nonexistant threat. | ||
− | |strategy = Place them somewhere, and disguise them as anything | + | |strategy = Place them somewhere, and disguise them as anything. |
− | |description = This box contains three cardboard cutouts and a crayon to color them with | + | |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI. |
}} | }} | ||
===Decoy Nuclear Authentication Disk=== | ===Decoy Nuclear Authentication Disk=== | ||
+ | {{anchor|Decoy_Nuclear_Authentication_Disk}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Nuclear Authentication Disk | |name = Nuclear Authentication Disk | ||
|image = NuclearDisk.gif | |image = NuclearDisk.gif | ||
− | |foundin = Ordered via syndicate uplink, costs 1 telecrystal | + | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. |
|usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe. | |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe. | ||
|strategy = Leave it in the [[Captains Quarters]] and hope he doesn't examine it. | |strategy = Leave it in the [[Captains Quarters]] and hope he doesn't examine it. | ||
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==Space Suits and Hardsuits== | ==Space Suits and Hardsuits== | ||
===Syndicate Space Suit=== | ===Syndicate Space Suit=== | ||
+ | {{anchor|Syndicate_Space_Suit}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 536: | Line 577: | ||
|name = Syndicate Space Suit | |name = Syndicate Space Suit | ||
|image = Syndi_suit.png | |image = Syndi_suit.png | ||
− | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. | + | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. |
|usedfor = Surviving space. | |usedfor = Surviving space. | ||
|strategy = Wear it while going in space, store it in your backpack when you're done. | |strategy = Wear it while going in space, store it in your backpack when you're done. | ||
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===Syndicate Hardsuit=== | ===Syndicate Hardsuit=== | ||
+ | {{anchor|Syndicate_Hardsuit}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 548: | Line 590: | ||
|name = Syndicate Hardsuit | |name = Syndicate Hardsuit | ||
|image = Syndi_hardsuit.png | |image = Syndi_hardsuit.png | ||
− | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. | + | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. |
|usedfor = Surviving space, tactical armor. | |usedfor = Surviving space, tactical armor. | ||
|strategy = Wear it while going in space, store it in your backpack when you're done. | |strategy = Wear it while going in space, store it in your backpack when you're done. | ||
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==Devices and Tools== | ==Devices and Tools== | ||
===Cryptographic Sequencer=== | ===Cryptographic Sequencer=== | ||
+ | {{anchor|Cryptographic_Sequencer}}{{anchor|Emag}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Cryptographic Sequencer | |name = Cryptographic Sequencer | ||
|image = Emag.png | |image = Emag.png | ||
− | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
− | |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending | + | |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will. |
|strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment. | |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment. | ||
− | |description = Also called an Emag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything (and break it in the process) and can | + | |description = Also called an Emag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.<br> Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day. Emagging something is different from [[Hacking]] something. |
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]] | [[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]] | ||
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===Fully Loaded Toolbox=== | ===Fully Loaded Toolbox=== | ||
+ | {{anchor|Fully_Loaded_Toolbox}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = Syndicatetools.png | |image = Syndicatetools.png | ||
|foundin = Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station. | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station. | ||
− | |usedfor = Obtaining tools | + | |usedfor = Obtaining tools and combat gloves. |
|strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape. | |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape. | ||
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] | |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] | ||
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===Syndicate Surgery Duffelbag=== | ===Syndicate Surgery Duffelbag=== | ||
+ | {{anchor|Syndicate_Surgery_Duffelbag}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 591: | Line 636: | ||
|image = Duffle_syndiemed.png | |image = Duffle_syndiemed.png | ||
|foundin = Ordered via syndicate uplink, costs 3 telecrystals. | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
− | |usedfor = Surgery | + | |usedfor = Surgery. |
|strategy = Use it to perform any kind of surgical crime. | |strategy = Use it to perform any kind of surgical crime. | ||
|contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]<br> [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] <br> | |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]<br> [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] <br> | ||
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]] | [[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]] | ||
− | |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically | + | |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it's inserted in. |
}} | }} | ||
− | === Chest Rig === | + | ===Chest Rig=== |
+ | {{anchor|Chest_Rig}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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}} | }} | ||
− | === Syndicate Tome === | + | ===Syndicate Tome=== |
+ | {{anchor|Syndicate_Tome}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = Syndicate_tome.png | |image = Syndicate_tome.png | ||
|foundin = Ordered via syndicate uplink, costs 9 telecrystals. | |foundin = Ordered via syndicate uplink, costs 9 telecrystals. | ||
− | |usedfor = Healing and harming | + | |usedfor = Healing and harming. |
|strategy = Use it to heal other traitors you've teamed up with. | |strategy = Use it to heal other traitors you've teamed up with. | ||
|description = A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though. | |description = A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though. | ||
}} | }} | ||
− | === Thermal Imaging Glasses === | + | ===Thermal Imaging Glasses=== |
+ | {{anchor|Thermal_Imaging_Glasses}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|usedfor = Seeing people, creatures, and synthetics through walls. | |usedfor = Seeing people, creatures, and synthetics through walls. | ||
|strategy = Used for tracking your targets and spotting threats or security ambushes. | |strategy = Used for tracking your targets and spotting threats or security ambushes. | ||
− | |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to flashes, flashbangs, and EMP. Using a welding tool with this on may cause you to go blind. | + | |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind. |
}} | }} | ||
===Binary Translator Key=== | ===Binary Translator Key=== | ||
+ | {{anchor|Binary_Translator_Key}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Syndicate Encryption Key=== | ===Syndicate Encryption Key=== | ||
+ | {{anchor|Syndicate_Encryption_Key}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Syndicate Encryption Key | |name = Syndicate Encryption Key | ||
|image = Syndicate encryption.png | |image = Syndicate encryption.png | ||
− | |||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
|usedfor = Listening in on all of the station's radio chatter and communicating with other traitors that have purchased it. | |usedfor = Listening in on all of the station's radio chatter and communicating with other traitors that have purchased it. | ||
|strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness. | |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness. | ||
− | |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.<br> This tool will allow you to listen in on all of the station department's radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a | + | |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.<br> This tool will allow you to listen in on all of the station department's radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text. |
}} | }} | ||
===Artificial Intelligence Detector=== | ===Artificial Intelligence Detector=== | ||
+ | {{anchor|Artificial_Intelligence_Detector}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Hacked AI Upload Module=== | ===Hacked AI Upload Module=== | ||
+ | {{anchor|Hacked_AI_Upload_Module}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|usedfor = Changing the [[AI]]'s laws to what you want. | |usedfor = Changing the [[AI]]'s laws to what you want. | ||
|strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be. | |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be. | ||
− | |description = This is | + | |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.<br> The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you. |
}} | }} | ||
===Plastic Explosive charge (C4)=== | ===Plastic Explosive charge (C4)=== | ||
+ | {{anchor|Plastic_Explosive_charge}}{{anchor|C4}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Bag of C-4 Explosives=== | ===Bag of C-4 Explosives=== | ||
+ | {{anchor|Bag_of_C-4_Explosives}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|usedfor = Blowing lots of stuff up. | |usedfor = Blowing lots of stuff up. | ||
|strategy = Stick it on things that need to blow up. | |strategy = Stick it on things that need to blow up. | ||
− | |description = Contains 10 C4 charges in a handy dufflebag, to use however you want. | + | |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. |
}} | }} | ||
===Bag of X-4 Explosives=== | ===Bag of X-4 Explosives=== | ||
+ | {{anchor|Bag_of_X-4_Explosives}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|usedfor = Blowing stuff up. | |usedfor = Blowing stuff up. | ||
|strategy = Stick it on things that need to blow up. | |strategy = Stick it on things that need to blow up. | ||
− | |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of C4, and will also deal damage in a cone behind the target. | + | |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target. |
}} | }} | ||
===Power Sink=== | ===Power Sink=== | ||
+ | {{anchor|Power_Sink}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|name = Power Sink | |name = Power Sink | ||
|image = Powersink.gif | |image = Powersink.gif | ||
− | |foundin = Ordered via syndicate uplink, costs 6 telecrystals | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
|usedfor = Sucks up all the station power, causing a black-out. | |usedfor = Sucks up all the station power, causing a black-out. | ||
|strategy = This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power. | |strategy = This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power. | ||
− | |description = This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a '''RAPID''' rate.<br> You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it | + | |description = This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a '''RAPID''' rate.<br> You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently! |
}} | }} | ||
===Power Beacon=== | ===Power Beacon=== | ||
+ | {{anchor|Power_Beacon}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Syndicate Bomb=== | ===Syndicate Bomb=== | ||
+ | {{anchor|Syndicate_Bomb}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 752: | Line 809: | ||
|image = Syndicate_Bomb.gif | |image = Syndicate_Bomb.gif | ||
|foundin = Ordered via syndicate uplink, costs 11 telecrystals. | |foundin = Ordered via syndicate uplink, costs 11 telecrystals. | ||
− | |usedfor = Making really big | + | |usedfor = Making really big holes. |
− | |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with C4 for a quick bang | + | |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang. |
|description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.<br> | |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.<br> | ||
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.<br> | The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.<br> | ||
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===Briefcase Launchpad=== | ===Briefcase Launchpad=== | ||
+ | {{anchor|Briefcase_Launchpad}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Radioactive Microlaser=== | ===Radioactive Microlaser=== | ||
+ | {{anchor|Radioactive_Microlaser}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|usedfor = Stealthily irradiating people. | |usedfor = Stealthily irradiating people. | ||
|strategy = Use it on someone, wait for the radiations to kick in and knock them out. | |strategy = Use it on someone, wait for the radiations to kick in and knock them out. | ||
− | |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can | + | |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.<br> It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is. |
}} | }} | ||
===Radio Jammer=== | ===Radio Jammer=== | ||
+ | {{anchor|Radio_Jammer}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Codespeak Manual=== | ===Codespeak Manual=== | ||
+ | {{anchor|Codespeak_Manual}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===F.R.A.M.E. PDA Cartridge=== | ===F.R.A.M.E. PDA Cartridge=== | ||
+ | {{anchor|F.R.A.M.E._PDA_Cartridge}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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==Implants== | ==Implants== | ||
===Freedom Implant=== | ===Freedom Implant=== | ||
+ | {{anchor|Freedom_Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 832: | Line 895: | ||
|usedfor = Escaping an arrest. | |usedfor = Escaping an arrest. | ||
|strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer. | |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer. | ||
− | |description = If you inject yourself with the implanter inside, you can instantly get out of | + | |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke operations because most people just kill them on sight.<br> Be wary that if security figure out you can break out of handcuffs, they'll typically opt to execute you instead of arresting you. |
}} | }} | ||
===Storage Implant=== | ===Storage Implant=== | ||
+ | {{anchor|Storage_Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 844: | Line 908: | ||
|usedfor = Storing suspicious items. | |usedfor = Storing suspicious items. | ||
|strategy = Use it to keep contraband, so it can't be discovered by a random search. | |strategy = Use it to keep contraband, so it can't be discovered by a random search. | ||
− | |description = If you inject yourself with the implanter inside, you'll gain an action button that reveals a two item storage space, that can't be detected without | + | |description = If you inject yourself with the implanter inside, you'll gain an action button that reveals a two item storage space, that can't be detected without [[Surgery]]. |
}} | }} | ||
===Uplink Implant=== | ===Uplink Implant=== | ||
+ | {{anchor|Uplink_Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|foundin = Ordered via syndicate uplink, costs 14 telecrystals. | |foundin = Ordered via syndicate uplink, costs 14 telecrystals. | ||
|usedfor = Spawning syndicate items without using your hands or PDA. Contains 10 telecrystals. | |usedfor = Spawning syndicate items without using your hands or PDA. Contains 10 telecrystals. | ||
− | |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get | + | |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]]. |
|description = Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 10 telecrystals.<br> If case you get captured, this is a get out of jail free card. | |description = Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 10 telecrystals.<br> If case you get captured, this is a get out of jail free card. | ||
}} | }} | ||
===Adrenal Implant=== | ===Adrenal Implant=== | ||
+ | {{anchor|Adrenal_Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Radio Implant=== | ===Radio Implant=== | ||
+ | {{anchor|Radio_Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|usedfor = Covert communication. | |usedfor = Covert communication. | ||
|strategy = Chat with fellow syndicate members even after having your headset removed. | |strategy = Chat with fellow syndicate members even after having your headset removed. | ||
− | |description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.<br> EMP-proof, but can't be modified with encryption keys. | + | |description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.<br> EMP-proof, but can't be modified with encryption keys. |
}} | }} | ||
==Role Restricted== | ==Role Restricted== | ||
===Reverse Revolver=== | ===Reverse Revolver=== | ||
+ | {{anchor|Reverse_Revolver}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 891: | Line 959: | ||
|image = Revolver.png | |image = Revolver.png | ||
|foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Clown]]. | |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Clown]]. | ||
− | |usedfor = | + | |usedfor = Shooting people or tricking them into killing themselves. |
|strategy = shoot at people with it, have people shoot at you with it! | |strategy = shoot at people with it, have people shoot at you with it! | ||
− | |description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.<br> People can prove hard to convince it's the real deal, especially | + | |description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.<br> People can prove hard to convince it's the real deal, especially metagamers that see a clown with a gun and know what's up. Advanced pranking would involve other traitors' revolvers. |
}} | }} | ||
===Clown Bomb=== | ===Clown Bomb=== | ||
+ | {{anchor|Clown_Bomb}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 903: | Line 972: | ||
|image = Syndicate_Bomb.gif | |image = Syndicate_Bomb.gif | ||
|foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Clown]]. | |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Clown]]. | ||
− | |usedfor = | + | |usedfor = Mass pranking. |
|strategy = Place this in a department that REALLY needs to cheer up. | |strategy = Place this in a department that REALLY needs to cheer up. | ||
|description = You know what's the only thing worse than a bomb?<br> | |description = You know what's the only thing worse than a bomb?<br> | ||
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===Reverse Bear Trap=== | ===Reverse Bear Trap=== | ||
+ | {{anchor|Reverse_Bear_Trap}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 920: | Line 990: | ||
|description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.<br> | |description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.<br> | ||
To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.<br> | To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.<br> | ||
− | The victim can attempt to disarm it | + | The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed. |
}} | }} | ||
===EZ clean bundle=== | ===EZ clean bundle=== | ||
+ | {{anchor|EZ_clean_bundle}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 930: | Line 1,001: | ||
|image = Grenade.png | |image = Grenade.png | ||
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]]. | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]]. | ||
− | |usedfor = Cleaning every "stain" with maximum prejudice | + | |usedfor = Cleaning every "stain" with maximum prejudice. |
|strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though. | |strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though. | ||
|description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent "ez clean", guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways. | |description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent "ez clean", guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways. | ||
Line 936: | Line 1,007: | ||
===His Grace=== | ===His Grace=== | ||
+ | {{anchor|His_Grace}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 949: | Line 1,021: | ||
===Haunted Magic Eightball=== | ===Haunted Magic Eightball=== | ||
+ | {{anchor|Haunted_Magic_Eightball}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 955: | Line 1,028: | ||
|image = eightball.png | |image = eightball.png | ||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]]. | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]]. | ||
− | |usedfor = | + | |usedfor = Communicating with [[Ghost|Ghosts]]. |
− | |strategy = | + | |strategy = Try to get useful information from ghost players. |
− | |description = An arcane 8-ball, it will send any question spoken aloud to all ghosts on station once shaken. Ghosts are fickle things, you should not expect them to help you: depending on your murderous tendencies they might even work against you! You can only buy 1, so choose your questions wisely | + | |description = An arcane 8-ball, it will send any question spoken aloud to all ghosts on station once shaken. Ghosts are fickle things, you should not expect them to help you: depending on your murderous tendencies they might even work against you! You can only buy 1, so choose your questions wisely. |
}} | }} | ||
===Ancient Jumpsuit=== | ===Ancient Jumpsuit=== | ||
+ | {{anchor|Ancient_Jumpsuit}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 967: | Line 1,041: | ||
|image = grey_jumpsuit.png | |image = grey_jumpsuit.png | ||
|foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s. | |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s. | ||
− | |usedfor = | + | |usedfor = Show you are a seasoned greytider. |
− | |strategy = | + | |strategy = None. |
− | |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights | + | |description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights. |
}} | }} | ||
===Modified Syringe Gun=== | ===Modified Syringe Gun=== | ||
+ | {{anchor|Modified_Syringe_Gun}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 985: | Line 1,060: | ||
===Banana Cream Pie Cannon=== | ===Banana Cream Pie Cannon=== | ||
+ | {{anchor|Banana_Cream_Pie_Cannon}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 991: | Line 1,067: | ||
|image = Pie_cannon.png | |image = Pie_cannon.png | ||
|foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]]. | |foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]]. | ||
− | |usedfor = | + | |usedfor = Shooting pies into people's faces. |
− | |strategy = | + | |strategy = Shoot people in the face with it and then finish them off by other means. |
− | |description = A special pie cannon for a special clown | + | |description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds. |
}} | }} | ||
===Magillitis Serum Autoinjector=== | ===Magillitis Serum Autoinjector=== | ||
+ | {{anchor|Magillitis_Serum_Autoinjector}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,009: | Line 1,086: | ||
===Kinetic Accelerator Pressure Mod=== | ===Kinetic Accelerator Pressure Mod=== | ||
+ | {{anchor|Kinetic_Accelerator_Pressure_Mod}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,016: | Line 1,094: | ||
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock. | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock. | ||
|usedfor = Making your Kinetic Accelerator a weapon for use on the station. | |usedfor = Making your Kinetic Accelerator a weapon for use on the station. | ||
− | |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized | + | |strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station. |
|description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage. | |description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage. | ||
}} | }} | ||
===Guide to Advanced Mimery Series=== | ===Guide to Advanced Mimery Series=== | ||
+ | {{anchor|Guide_to_Advanced_Mimery_Series}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,034: | Line 1,113: | ||
===Explosive Hot Potato=== | ===Explosive Hot Potato=== | ||
+ | {{anchor|Explosive_Hot_Potato}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,046: | Line 1,126: | ||
===Brainwashing Surgery Program=== | ===Brainwashing Surgery Program=== | ||
+ | {{anchor|Brainwashing_Surgery_Program}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,052: | Line 1,133: | ||
|image = Disk.gif | |image = Disk.gif | ||
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to [[Medical Doctor]]s. | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to [[Medical Doctor]]s. | ||
− | |usedfor = | + | |usedfor = Turning people into mindslaves through surgery. |
− | |strategy = Brainwash people, preferably authority figures, to fulfill your will | + | |strategy = Brainwash people, preferably authority figures, to fulfill your will. |
|description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure. | |description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure. | ||
}} | }} | ||
===Reagent Dartgun=== | ===Reagent Dartgun=== | ||
+ | {{anchor|Reagent_Dartgun}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,069: | Line 1,151: | ||
}} | }} | ||
− | == | + | ==Random Badassery== |
===Syndicate Bundle=== | ===Syndicate Bundle=== | ||
+ | {{anchor|Syndicate_Bundle}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,084: | Line 1,167: | ||
'''Spy''' | '''Spy''' | ||
− | *Chameleon Jumpsuit | + | *[[#Chameleon_Kit|Chameleon Jumpsuit]] |
− | *Chameleon Mask (with voice changer) | + | *[[#Chameleon_Kit|Chameleon Mask]](with voice changer) |
− | *Agent ID Card | + | *[[#Agent_ID_Card|Agent ID Card]] |
− | *Camera Bug | + | *[[#Camera_Bug|Camera Bug]] |
− | *AI Detector | + | *[[#AI_Detector|AI Detector]] |
− | *Syndicate Encryption Key | + | *[[#Syndicate_Encryption_Key|Syndicate Encryption Key]] |
− | *Mulligan Syringe | + | *[[#Mulligan|Mulligan Syringe]] |
*Switchblade | *Switchblade | ||
− | *Syndicate Cigarettes | + | *[[#Syndicate_Smokes|Syndicate Cigarettes]] |
− | *EMP Flashlight | + | *[[#EMP_Flashlight|EMP Flashlight]] |
− | *Chameleon Projector | + | *[[#Chameleon_Projector|Chameleon Projector]] |
'''Stealth''' | '''Stealth''' | ||
− | *Energy Crossbow | + | *[[#Energy_Crossbow|Energy Crossbow]] |
− | *Sleepy Pen | + | *[[#Sleepy_Pen|Sleepy Pen]] |
− | *Radioactive Microlaser | + | *[[#Radioactive_Microlaser|Radioactive Microlaser]] |
− | *Chameleon Projector | + | *[[#Chameleon_Projector|Chameleon Projector]] |
− | *Syndicate Soap | + | *[[#Syndicate_Soap|Syndicate Soap]] |
*Optical Thermal Scanners | *Optical Thermal Scanners | ||
'''Bond''' | '''Bond''' | ||
− | *Stechkin Pistol | + | *[[#Stechkin|Stechkin Pistol]] |
− | *Suppressor | + | *[[#Universal_Suppressor|Suppressor]] |
− | *10mm Magazine | + | *[[#10mm_Handgun_Magazine|10mm Magazine]] |
− | *10mm Magazine | + | *[[#10mm_Handgun_Magazine|10mm Magazine]] |
− | *Chameleon Jumpsuit | + | *[[#Chameleon_Kit|Chameleon Jumpsuit]] |
− | *Agent ID Card | + | *[[#Agent_ID_Card|Agent ID Card]] |
− | *Stimpack | + | *[[#Stimpack|Stimpack]] |
'''Screwed''' | '''Screwed''' | ||
− | *Syndicate Bomb | + | *[[#Syndicate_Bomb|Syndicate Bomb Beacon]] |
− | *Syndicate Minibomb | + | *[[#Syndicate_Minibomb|Syndicate Minibomb]] |
− | *Power Sink | + | *[[#Power_Sink|Power Sink]] |
− | *Syndicate Space Suit | + | *[[#Syndicate_Space_Suit|Syndicate Space Suit]] |
− | *Syndicate Encryption Key | + | *[[#Syndicate_Encryption_Key|Syndicate Encryption Key]] |
'''Guns''' | '''Guns''' | ||
− | *Revolver | + | *[[#Revolver|Revolver]] |
− | *Ammo .357 | + | *[[#357_Speedloader|Ammo .357]] |
− | *Ammo .357 | + | *[[#357_Speedloader|Ammo .357]] |
− | *Cryptographic Sequencer | + | *[[#Emag|Cryptographic Sequencer]] |
− | *C4 Plastic Explosive | + | *[[#C4|C4 Plastic Explosive]] |
*Nitrile Gloves | *Nitrile Gloves | ||
*Clown Mask | *Clown Mask | ||
Line 1,131: | Line 1,214: | ||
'''Murder''' | '''Murder''' | ||
− | *Energy Sword | + | *[[#Energy_Sword|Energy Sword]] |
*Optical Thermal Scanner | *Optical Thermal Scanner | ||
− | *Cryptographic Sequencer | + | *[[#Emag|Cryptographic Sequencer]] |
− | *No-Slip Shoes | + | *[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]] |
− | *Syndicate Encryption Key | + | *[[#Syndicate_Encryption_Key|Syndicate Encryption Key]] |
− | *Syndicate Minibomb | + | *[[#Syndicate_Minibomb|Syndicate Minibomb]] |
'''Implant''' | '''Implant''' | ||
− | *Freedom Implant | + | *[[#Freedom_Implant|Freedom Implant]] |
− | *Uplink Implant | + | *[[#Uplink_Implant|Uplink Implant]] |
− | *EMP Implant | + | *[[#EMP_Kit|EMP Implant]] |
− | *Adrenal Implant | + | *[[#Adrenal_Implant|Adrenal Implant]] |
*Explosive Implant | *Explosive Implant | ||
− | *Storage Implant | + | *[[#Storage_Implant|Storage Implant]] |
'''Hacker''' | '''Hacker''' | ||
− | *Cryptographic Sequencer | + | *[[#Emag|Cryptographic Sequencer]] |
− | *Hacked AI Module | + | *[[#Hacked_AI_Module|Hacked AI Module]] |
− | *Binary Encryption Key | + | *[[#Binary Encryption Key|Binary Encryption Key]] |
*Toy AI | *Toy AI | ||
− | *AI Detector | + | *[[#Artificial_Intelligence_Detector|AI Detector]] |
'''Sabotage''' | '''Sabotage''' | ||
− | *C4 Plastic Explosive | + | *[[#C4|C4 Plastic Explosive]] |
− | *C4 Plastic Explosive | + | *[[#C4|C4 Plastic Explosive]] |
*Airlock Charge | *Airlock Charge | ||
*Airlock Charge | *Airlock Charge | ||
− | *Camera Bug | + | *[[#Camera_Bug|Camera Bug]] |
− | *Power Sink Beacon | + | *[[#Power_Sink|Power Sink Beacon]] |
− | *Detomatix Cartridge | + | *[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]] |
− | *Fully Loaded Toolbox | + | *[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]] |
− | *Pizza Bomb | + | *[[#Pizza_Bomb|Pizza Bomb]] |
'''Dark Lord''' | '''Dark Lord''' | ||
− | *2x Energy Sword | + | *2x [[#Energy_Sword|Energy Sword]] |
*Telekinesis SE Injector | *Telekinesis SE Injector | ||
− | *Agent ID Card | + | *[[#Agent_ID_Card|Agent ID Card]] |
*Dark Lord robes | *Dark Lord robes | ||
− | *No-Slip Shoes | + | *[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]] |
− | *Summon Item Spellbook | + | *[[Wizard#Robeless_Spells|Summon Item Spellbook]] |
'''Sniper''' | '''Sniper''' | ||
− | *Sniper Rifle | + | *[[#Sniper_Rifle|Sniper Rifle]] |
− | *Box of Penetrator Rounds | + | *[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]] |
*Optical Thermal Scanners | *Optical Thermal Scanners | ||
*Nitrile Gloves | *Nitrile Gloves | ||
Line 1,181: | Line 1,264: | ||
'''Metaops''' | '''Metaops''' | ||
− | *Syndicate Hardsuit | + | *[[#Syndicate_Hardsuit|Syndicate Hardsuit]] |
− | *Bulldog Shotgun | + | *[[#Bulldog_Shotgun|Bulldog Shotgun]] |
*Explosive Implant | *Explosive Implant | ||
− | *2x Buckshot Magazines | + | *2x [[#Ammo-12g_Buckshot|Buckshot Magazines]] |
− | *2x C4 Plastic Explosives | + | *2x [[#C4|C4 Plastic Explosives]] |
− | *Cryptographic Sequencer | + | *[[#Emag|Cryptographic Sequencer]] |
'''Ninja''' | '''Ninja''' | ||
*Katana | *Katana | ||
− | *Adrenal Implant | + | *[[#Adrenal_Implant|Adrenal Implant]] |
*6x Throwing Stars | *6x Throwing Stars | ||
*Military Belt | *Military Belt | ||
− | *Agent ID Card | + | *[[#Agent_ID_Card|Agent ID Card]] |
− | *Chameleon Projector | + | *[[#Chameleon_Projector|Chameleon Projector]] |
</div> | </div> | ||
}} | }} | ||
===Syndicate Playing Cards=== | ===Syndicate Playing Cards=== | ||
+ | {{anchor|Syndicate_Playing_Cards}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,211: | Line 1,295: | ||
===Syndicate Briefcase Full of Cash=== | ===Syndicate Briefcase Full of Cash=== | ||
+ | {{anchor|Syndicate_Briefcase_Full_of_Cash}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,217: | Line 1,302: | ||
|image = Briefcase.png | |image = Briefcase.png | ||
|foundin = Ordered via syndicate uplink, costs 1 telecrystal. | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. | ||
− | |usedfor = Trading. | + | |usedfor = Trading. Roleplay. |
|strategy = Use the cash to buy your objective, or export it with cargo to order crates. | |strategy = Use the cash to buy your objective, or export it with cargo to order crates. | ||
|description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. | |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing. | ||
Line 1,223: | Line 1,308: | ||
===Syndicate Smokes=== | ===Syndicate Smokes=== | ||
+ | {{anchor|Syndicate_Smokes}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,234: | Line 1,320: | ||
}} | }} | ||
− | === | + | ===Syndicate Balloon=== |
+ | {{anchor|Syndicate_Balloon}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,241: | Line 1,328: | ||
|image = Balloon.png | |image = Balloon.png | ||
|foundin = Ordered via syndicate uplink, costs 20 telecrystals. | |foundin = Ordered via syndicate uplink, costs 20 telecrystals. | ||
− | |usedfor = | + | |usedfor = Showing people that you did not spend telecrystals on anything else. |
− | |strategy = Buy this if you feel you can do your objectives without the use of syndicate items. | + | |strategy = Buy this if you feel you can do your objectives without the use of syndicate items. |
− | |description = | + | |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. |
}} | }} | ||
===Syndicate Surplus Crate=== | ===Syndicate Surplus Crate=== | ||
+ | {{anchor|Syndicate_Surplus_Crate}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,255: | Line 1,343: | ||
|usedfor = Taking a gamble or getting tons of items. | |usedfor = Taking a gamble or getting tons of items. | ||
|strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it. | |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it. | ||
− | |description = '''25+ players only'''<br> It's a crate. It contains 50 telecrystals worth of ''completely random'' Syndicate items. This can be anything from an | + | |description = '''25+ players only'''<br> It's a crate. It contains 50 telecrystals worth of ''completely random'' Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy. |
}} | }} | ||
===Super Surplus Crate=== | ===Super Surplus Crate=== | ||
+ | {{anchor|Super_Surplus_Crate}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,265: | Line 1,354: | ||
|image = GrayCrate.png | |image = GrayCrate.png | ||
|foundin = Ordered via syndicate uplink, costs 40 telecrystals. | |foundin = Ordered via syndicate uplink, costs 40 telecrystals. | ||
− | |usedfor = Teaming up with another traitor to gamble | + | |usedfor = Teaming up with another traitor to gamble all your TC. |
|strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords! | |strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords! | ||
− | |description = '''40+ players only'''<br> This big boy contains 125 TC worth of items. If you feel | + | |description = '''40+ players only'''<br> This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not? |
}} | }} | ||
Line 1,279: | Line 1,368: | ||
===C-20r bundle=== | ===C-20r bundle=== | ||
+ | {{anchor|C-20r_bundle}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,287: | Line 1,377: | ||
|usedfor = Getting a classic and reliable gun. | |usedfor = Getting a classic and reliable gun. | ||
|strategy = Shoot people with it. | |strategy = Shoot people with it. | ||
− | |description = Old faithful: The classic [[#C- | + | |description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]]. |
}} | }} | ||
===Bulldog bundle=== | ===Bulldog bundle=== | ||
+ | {{anchor|Bulldog_bundle}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,297: | Line 1,388: | ||
|image = Duffle_syndie.png | |image = Duffle_syndie.png | ||
|foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 3. | |foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 3. | ||
− | |usedfor = Getting a rounded shotgun kit. | + | |usedfor = Getting a well rounded shotgun kit. |
|strategy = Shoot people with it. | |strategy = Shoot people with it. | ||
− | |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog Shotgun | + | |description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]]. |
}} | }} | ||
===Medical bundle=== | ===Medical bundle=== | ||
+ | {{anchor|Medical_bundle}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,311: | Line 1,403: | ||
|usedfor = Getting a rounded medical kit. | |usedfor = Getting a rounded medical kit. | ||
|strategy = Become a combat medic to keep your team up and running. | |strategy = Become a combat medic to keep your team up and running. | ||
− | |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, a combat hypospray loaded with nanites, a brute and burn patch and a | + | |description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, a combat hypospray loaded with nanites, a brute and burn patch and a [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] syringe.<br> Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments. |
}} | }} | ||
===Sniper bundle=== | ===Sniper bundle=== | ||
+ | {{anchor|Sniper_bundle}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,327: | Line 1,420: | ||
===Bioterror bundle=== | ===Bioterror bundle=== | ||
+ | {{anchor|Bioterror_bundle}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,339: | Line 1,433: | ||
===Spetsnaz Pyro bundle=== | ===Spetsnaz Pyro bundle=== | ||
+ | {{anchor|Spetsnaz_Pyro_bundle}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,346: | Line 1,441: | ||
|foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12. | |foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12. | ||
|usedfor = Getting all you need to watch the <s>world</s>station burn. | |usedfor = Getting all you need to watch the <s>world</s>station burn. | ||
− | |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well | + | |strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well. |
|description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]]. | |description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]]. | ||
}} | }} | ||
Line 1,353: | Line 1,448: | ||
===Bulldog Shotgun=== | ===Bulldog Shotgun=== | ||
+ | {{anchor|Bulldog_Shotgun}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,361: | Line 1,457: | ||
|usedfor = Killing/Stunning people. | |usedfor = Killing/Stunning people. | ||
|strategy = A robust shotgun. Holds a wide selection of ammo types. | |strategy = A robust shotgun. Holds a wide selection of ammo types. | ||
− | |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.<br> A Bulldog with stun shells and a Stechkin can make for a cheap alternative C20r SMG when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it. | + | |description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.<br> A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it. |
}} | }} | ||
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====Ammo-12g Stun Slug==== | ====Ammo-12g Stun Slug==== | ||
+ | {{anchor|Ammo-12g_Stun_Slug}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,374: | Line 1,471: | ||
|image = StunSlug.png | |image = StunSlug.png | ||
|foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog. | |foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog. | ||
− | |usedfor = Loading the Bulldog. | + | |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]]. |
|strategy = Lock and load. | |strategy = Lock and load. | ||
− | |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or C20r, has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.<br> A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal. | + | |description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.<br> A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal. |
}} | }} | ||
====Ammo-12g Buckshot==== | ====Ammo-12g Buckshot==== | ||
+ | {{anchor|Ammo-12g_Buckshot}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = BuckshotBull.png | |image = BuckshotBull.png | ||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
− | |usedfor = Loading the Bulldog. | + | |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]]. |
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.<br> Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner. | |description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.<br> Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner. | ||
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====Ammo-12g Slugs==== | ====Ammo-12g Slugs==== | ||
+ | {{anchor|Ammo-12g_Slugs}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = BuckshotBull.png | |image = BuckshotBull.png | ||
|foundin = Ordered via syndicate uplink, costs 3 telecrystals. | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
− | |usedfor = Loading the Bulldog. | + | |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]]. |
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it's better when fighting at longer distances. Also reduces the chance of hitting felow operatives. | |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it's better when fighting at longer distances. Also reduces the chance of hitting felow operatives. | ||
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====Ammo-12g Dragon's Breath==== | ====Ammo-12g Dragon's Breath==== | ||
+ | {{anchor|Ammo-12g_Dragon's_Breat}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = DragonBreathBull.png | |image = DragonBreathBull.png | ||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
− | |usedfor = Loading the Bulldog. | + | |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]]. |
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.<br> A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back. | |description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.<br> A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back. | ||
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====Ammo-12g Breaching==== | ====Ammo-12g Breaching==== | ||
+ | {{anchor|Ammo-12g_Breaching}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = BreachingBull.png | |image = BreachingBull.png | ||
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
− | |usedfor = Loading the Bulldog. | + | |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]]. |
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. | |description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks. | ||
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====Ammo-12g Bundle==== | ====Ammo-12g Bundle==== | ||
+ | {{anchor|Ammo-12g_Bundle}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = Duffle_syndie.png | |image = Duffle_syndie.png | ||
|foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7. | |foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7. | ||
− | |usedfor = Loading Bulldogs. | + | |usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]]. |
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon's breath drum. | |description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon's breath drum. | ||
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===C-20r Submachine Gun=== | ===C-20r Submachine Gun=== | ||
+ | {{anchor|C-20r_Submachine_Gun}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,451: | Line 1,554: | ||
|usedfor = Killing people. | |usedfor = Killing people. | ||
|strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts. | |strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts. | ||
− | |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a | + | |description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it. |
}} | }} | ||
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====.45 Ammo==== | ====.45 Ammo==== | ||
+ | {{anchor|.45_Ammo}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,466: | Line 1,570: | ||
|usedfor = Loading a C-20r SMG. | |usedfor = Loading a C-20r SMG. | ||
|strategy = Lock and load. | |strategy = Lock and load. | ||
− | |description = A 24-round .45 magazine for use in the C-20r submachine gun. | + | |description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]]. |
}} | }} | ||
====.45 Ammo Bundle==== | ====.45 Ammo Bundle==== | ||
+ | {{anchor|.45 Ammo Bundle}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,478: | Line 1,583: | ||
|usedfor = Loading several C-20r SMGs. | |usedfor = Loading several C-20r SMGs. | ||
|strategy = Lock and load. | |strategy = Lock and load. | ||
− | |description = Contains 9 C-20r SMG magazines, for a total of 216 shots. | + | |description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots. |
}} | }} | ||
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===L6 Squad Automatic Weapon=== | ===L6 Squad Automatic Weapon=== | ||
+ | {{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = L6machinegun.png | |image = L6machinegun.png | ||
|foundin = Ordered via syndicate uplink, costs 18 telecrystals. | |foundin = Ordered via syndicate uplink, costs 18 telecrystals. | ||
− | |usedfor = Mowing down | + | |usedfor = Mowing people down. |
|strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. | |strategy = An expensive investment, designed for consistent and powerful fire support for assault teams. | ||
|description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it. | |description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it. | ||
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====1.95x129mm Box Magazine==== | ====1.95x129mm Box Magazine==== | ||
+ | {{anchor|1.95x129mm _Box_Magazine}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = A762.png | |image = A762.png | ||
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | ||
− | |usedfor = Loading the L6 SAW. | + | |usedfor = Loading the [[#L6 SAW|L6 SAW]]. |
|strategy = Lock and load. | |strategy = Lock and load. | ||
− | |description = A 50-round magazine of 1.95x129mm ammunition for use in the L6 SAW machinegun. By the time you need to use this, you'll already be on a pile of corpses. | + | |description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you'll already be on a pile of corpses. |
}} | }} | ||
====1.95x129mm (Hollow-Point) Box Magazine==== | ====1.95x129mm (Hollow-Point) Box Magazine==== | ||
+ | {{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|image = A762.png | |image = A762.png | ||
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | ||
− | |usedfor = Loading the L6 SAW. | + | |usedfor = Loading the [[#L6 SAW|L6 SAW]]. |
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor. | |description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor. | ||
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====1.95x129mm (Armor Penetrating) Box Magazine==== | ====1.95x129mm (Armor Penetrating) Box Magazine==== | ||
+ | {{anchor|1.95x129mm (Armor Penetrating) Box Magazine}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,530: | Line 1,639: | ||
|image = A762.png | |image = A762.png | ||
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | ||
− | |usedfor = Loading the L6 SAW. | + | |usedfor = Loading the [[#L6 SAW|L6 SAW]]. |
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor. | |description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor. | ||
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====1.95x129mm (Incendiary) Box Magazine==== | ====1.95x129mm (Incendiary) Box Magazine==== | ||
+ | {{anchor|1.95x129mm (Incendiary) Box Magazine}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,542: | Line 1,652: | ||
|image = A762.png | |image = A762.png | ||
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | ||
− | |usedfor = Loading the L6 SAW. | + | |usedfor = Loading the [[#L6 SAW|L6 SAW]]. |
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 15 damage on hit but leaves a fiery trail, while setting targets hit on fire as well. | |description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 15 damage on hit but leaves a fiery trail, while setting targets hit on fire as well. | ||
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===Sniper Rifle=== | ===Sniper Rifle=== | ||
+ | {{anchor|Sniper Rifle}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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====.50 Magazine==== | ====.50 Magazine==== | ||
+ | {{anchor|.50 Magazine}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,572: | Line 1,684: | ||
|image = Sniper_ammo.png | |image = Sniper_ammo.png | ||
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. | ||
− | |usedfor = Loading the Sniper Rifle. | + | |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]]. |
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit. | |description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit. | ||
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|image = Sniper_ammo_sleep.png | |image = Sniper_ammo_sleep.png | ||
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | ||
− | |usedfor = Loading the Sniper Rifle. | + | |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]]. |
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds. | |description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds. | ||
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====.50 Penetrator Magazine==== | ====.50 Penetrator Magazine==== | ||
+ | {{anchor|.50 Penetrator Magazine}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,596: | Line 1,709: | ||
|image = Sniper_ammo.png | |image = Sniper_ammo.png | ||
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. | ||
− | |usedfor = Loading the Sniper Rifle. | + | |usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]]. |
|strategy = Lock and load. | |strategy = Lock and load. | ||
|description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI. | |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI. | ||
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===Surplus Rifle=== | ===Surplus Rifle=== | ||
+ | {{anchor|Surplus Rifle}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,613: | Line 1,727: | ||
|usedfor = Arming someone cheaply. | |usedfor = Arming someone cheaply. | ||
|strategy = A cheap rifle. Better than nothing, if you've got a pair of spare TC. | |strategy = A cheap rifle. Better than nothing, if you've got a pair of spare TC. | ||
− | |description = A Mosin Nagant bolt-action rifle, loaded with 5 7.62 bullets. Deals 60 damage on hit, but must be loaded every shot. | + | |description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot. |
}} | }} | ||
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====Surplus Rifle Clip==== | ====Surplus Rifle Clip==== | ||
+ | {{anchor|Surplus Rifle Clip}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,635: | Line 1,750: | ||
===Flamethrower=== | ===Flamethrower=== | ||
+ | {{anchor|Flamethrower}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Toy Submachine Gun=== | ===Toy Submachine Gun=== | ||
+ | {{anchor|Toy Submachine Gun}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,653: | Line 1,770: | ||
|image = Fake_c20r.png | |image = Fake_c20r.png | ||
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. | ||
− | |usedfor = | + | |usedfor = Doing stamina damage and knocking people down. Making people react too late. |
|strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down. | |strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down. | ||
|description = A toy SMG. Guaranteed to not be taken seriously until it's too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it. | |description = A toy SMG. Guaranteed to not be taken seriously until it's too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it. | ||
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===Toy Machine Gun=== | ===Toy Machine Gun=== | ||
+ | {{anchor|Toy Machine Gun}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,665: | Line 1,783: | ||
|image = Fake_SAW.png | |image = Fake_SAW.png | ||
|foundin = Ordered via syndicate uplink, costs 10 telecrystals. | |foundin = Ordered via syndicate uplink, costs 10 telecrystals. | ||
− | |usedfor = | + | |usedfor = Doing stamina damage and knocking people down. Making people react too late. |
|strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down. | |strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down. | ||
|description = A toy SAW. Guaranteed to not be taken seriously until it's too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it. | |description = A toy SAW. Guaranteed to not be taken seriously until it's too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it. | ||
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====Box of Riot Darts==== | ====Box of Riot Darts==== | ||
+ | {{anchor|Box of Riot Darts}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Viscerator Delivery Grenade=== | ===Viscerator Delivery Grenade=== | ||
+ | {{anchor|Viscerator Delivery Grenade}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,691: | Line 1,811: | ||
|usedfor = Crowd Control. | |usedfor = Crowd Control. | ||
|strategy = Shoot several killdrones that will try to hack off people's limbs. | |strategy = Shoot several killdrones that will try to hack off people's limbs. | ||
− | |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly | + | |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.<br> The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs off when attacking. |
}} | }} | ||
===Chemical Foam Grenade=== | ===Chemical Foam Grenade=== | ||
+ | {{anchor|Chemical Foam Grenade}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,707: | Line 1,828: | ||
===Grenadier's Belt=== | ===Grenadier's Belt=== | ||
+ | {{anchor|Grenadier's Belt}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,716: | Line 1,838: | ||
|strategy = Contains a grenade for every situation. Avoid blowing yourself up with them. | |strategy = Contains a grenade for every situation. Avoid blowing yourself up with them. | ||
|description = A belt containing a large amount of assorted grenades. TO be specific, it contains: | |description = A belt containing a large amount of assorted grenades. TO be specific, it contains: | ||
− | * 1 Flashbang; | + | * 1 [[#Flashbang|Flashbang]]; |
* 4 Smoke Bombs; | * 4 Smoke Bombs; | ||
* 2 EMP Grenades; | * 2 EMP Grenades; | ||
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* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery; | * 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery; | ||
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path; | * 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path; | ||
− | * 1 Fluorosulfuric Acid Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside; | + | * 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside; |
− | * 2 Syndicate Minibombs; | + | * 2 [[#Syndicate_Minibomb|Syndicate Minibombs]]; |
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship. | * Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship. | ||
}} | }} | ||
===Biohazardous Chemical Sprayer=== | ===Biohazardous Chemical Sprayer=== | ||
+ | {{anchor|Biohazardous_Chemical_Sprayer}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Fungal Tuberculosis Grenade=== | ===Fungal Tuberculosis Grenade=== | ||
+ | {{anchor|Fungal Tuberculosis Grenade}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===CQC Manual=== | ===CQC Manual=== | ||
+ | {{anchor|CQC Manual}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,761: | Line 1,886: | ||
|image = CQC_manual.png | |image = CQC_manual.png | ||
|foundin = Ordered via syndicate uplink, costs 13 telecrystals. | |foundin = Ordered via syndicate uplink, costs 13 telecrystals. | ||
− | |usedfor = Remembering the basics of | + | |usedfor = Remembering the basics of Close-Quarters Cookery. |
|strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it. | |strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it. | ||
|description = Reading this single-use book will teach you the basics of CQC - a martial art that works almost like Krav Maga.<br> You learn devastating combos and when throw is active, have a chance to block and counter attacks.<br> | |description = Reading this single-use book will teach you the basics of CQC - a martial art that works almost like Krav Maga.<br> You learn devastating combos and when throw is active, have a chance to block and counter attacks.<br> | ||
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===Stealthy No-Slip Chameleon Shoes=== | ===Stealthy No-Slip Chameleon Shoes=== | ||
+ | {{anchor|Stealthy No-Slip Chameleon Shoes}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|foundin = Ordered via syndicate uplink, costs 4 telecrystals | |foundin = Ordered via syndicate uplink, costs 4 telecrystals | ||
|usedfor = Not slipping. | |usedfor = Not slipping. | ||
− | |strategy = The nuke ops version of no-slips. | + | |strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]]. |
|description = Aside from the name, these work exactly the same as regular noslips. | |description = Aside from the name, these work exactly the same as regular noslips. | ||
}} | }} | ||
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===Elite Syndicate Hardsuit=== | ===Elite Syndicate Hardsuit=== | ||
+ | {{anchor|Elite Syndicate Hardsuit}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|usedfor = Having better armor and fireproofing. | |usedfor = Having better armor and fireproofing. | ||
|strategy = Wear it. | |strategy = Wear it. | ||
− | |description = Works like a | + | |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons. |
}} | }} | ||
===Shielded Hardsuit=== | ===Shielded Hardsuit=== | ||
+ | {{anchor|Shielded Hardsuit}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|usedfor = Having better armor and fireproofing. | |usedfor = Having better armor and fireproofing. | ||
|strategy = Wear it. | |strategy = Wear it. | ||
− | |description = Works like a | + | |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. |
}} | }} | ||
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===Syndicate Medical Supply Kit=== | ===Syndicate Medical Supply Kit=== | ||
+ | {{anchor|Syndicate Medical Supply Kit}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Blood-Red Magboots=== | ===Blood-Red Magboots=== | ||
+ | {{anchor|Blood-Red Magboots}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Syndicate Detonator=== | ===Syndicate Detonator=== | ||
+ | {{anchor|Syndicate Detonator}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Assault Pod Targeting Device=== | ===Assault Pod Targeting Device=== | ||
+ | {{anchor|Assault Pod Targeting Device}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Energy Shield=== | ===Energy Shield=== | ||
+ | {{anchor|Energy_Shield}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,874: | Line 2,007: | ||
|foundin = Ordered via syndicate uplink, costs 16 telecrystals. | |foundin = Ordered via syndicate uplink, costs 16 telecrystals. | ||
|usedfor = Protecting yourself from energy weapons | |usedfor = Protecting yourself from energy weapons | ||
− | |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury's riot shotguns will be effective in bypassing the energy shield.<br> While expensive, having the people up front wield | + | |strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury's riot shotguns will be effective in bypassing the energy shield.<br> While expensive, having the people up front wield an energy shield makes for a good breaching strategy. |
|description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. | |description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks. | ||
}} | }} | ||
===Medbeam Gun=== | ===Medbeam Gun=== | ||
+ | {{anchor|Medbeam Gun}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Syndicate Sentience Potion=== | ===Syndicate Sentience Potion=== | ||
+ | {{anchor|Syndicate Sentience Potion}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|usedfor = Giving intelligence and a radio implant to an animal. | |usedfor = Giving intelligence and a radio implant to an animal. | ||
|strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio. | |strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio. | ||
− | |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on | + | |description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator. |
}} | }} | ||
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===Microbomb Implant=== | ===Microbomb Implant=== | ||
+ | {{anchor|Microbomb Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Macrobomb Implant=== | ===Macrobomb Implant=== | ||
+ | {{anchor|Macrobomb Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Thermal Vision Implant=== | ===Thermal Vision Implant=== | ||
+ | {{anchor|Thermal Vision Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===X-Ray Vision Implant=== | ===X-Ray Vision Implant=== | ||
+ | {{anchor|X-Ray Vision Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===CNS Rebooter Implant=== | ===CNS Rebooter Implant=== | ||
+ | {{anchor|CNS Rebooter Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Reviver Implant=== | ===Reviver Implant=== | ||
+ | {{anchor|Reviver Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Cybernetic Implant Bundle=== | ===Cybernetic Implant Bundle=== | ||
+ | {{anchor|Cybernetic Implant Bundle}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Dark Gygax=== | ===Dark Gygax=== | ||
+ | {{anchor|Dark Gygax}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|usedfor = Heavy Fire Support. | |usedfor = Heavy Fire Support. | ||
|strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise! | |strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise! | ||
− | |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.<br> Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.<br> However, it is extremely vulnerable to ion guns, which will seriously damage the mech in a few hits. Consider not bringing your ship's ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.<br> It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech's integrity.<br> | + | |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.<br> Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.<br> However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship's ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.<br> It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech's integrity.<br> |
− | Cannot maneuver in space: either use it | + | Cannot maneuver in space: either use it in a drop pod or be very sure of where it's gonna land after you leave the ship. |
}} | }} | ||
===Dark Mauler=== | ===Dark Mauler=== | ||
+ | {{anchor|Dark Mauler}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Syndicate Cyborg=== | ===Syndicate Cyborg=== | ||
+ | {{anchor|Syndicate Cyborg}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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|description = A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault or a Medical module.<br> | |description = A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault or a Medical module.<br> | ||
* The assault module contains: | * The assault module contains: | ||
− | ** A flash; | + | ** A [[Security_items#Flash|flash]]; |
− | ** An energy sword; | + | ** An [[#Energy_Sword|energy sword]]; |
** A cyborg LMG that prints ammo from energy; | ** A cyborg LMG that prints ammo from energy; | ||
** A grenade launcher; | ** A grenade launcher; | ||
− | ** An emag; | + | ** An [[#Emag|emag]]; |
** A crowbar; | ** A crowbar; | ||
** A pinpointer; | ** A pinpointer; | ||
* The medical module contains: | * The medical module contains: | ||
− | ** A flash; | + | ** A [[Security_items#Flash|flash]]; |
− | ** A syndicate hypospray containing nanites; | + | ** A [[#Medical_bundle|syndicate hypospray]] containing nanites; |
** Medical Gauze; | ** Medical Gauze; | ||
** A defibrillator; | ** A defibrillator; | ||
− | ** A Medbeam Gun; | + | ** A [[#Medbeam_Gun|Medbeam Gun]]; |
** A health analyzer; | ** A health analyzer; | ||
** Surgery tools (The surgical saw can be toggled to be an energy sword); | ** Surgery tools (The surgical saw can be toggled to be an energy sword); | ||
− | ** An emag; | + | ** An [[#Emag|emag]]; |
** A crowbar; | ** A crowbar; | ||
** A pinpointer. | ** A pinpointer. | ||
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===Reinforcements=== | ===Reinforcements=== | ||
+ | {{anchor|Reinforcements}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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− | == | + | ==Random Badassery== |
===Centcom Official Costume=== | ===Centcom Official Costume=== | ||
+ | {{anchor|Centcom Official Costume}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Clown Costume=== | ===Clown Costume=== | ||
+ | {{anchor|Clown Costume}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
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===Broken Chameleon Kit=== | ===Broken Chameleon Kit=== | ||
+ | {{anchor|Broken Chameleon Kit}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc |
Revision as of 09:13, 24 April 2018
Syndicate Items
These items can be bought through an uplink by Traitors and (barring a few) Nuclear Operatives.
How to Get These Items
|
Discounts
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)
Conspicuous and Dangerous Weapons
Stechkin
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Revolver
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Mini Energy Crossbow
Energy Sword
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Double-bladed Energy Sword
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Powerfist
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EMP Kit
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Syndicate Minibomb
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Holoparasites
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Ammunition
.357 Speedloader
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10mm Handgun Magazine
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10mm Armour Piercing Magazine
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10mm Incendiary Magazine
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10mm Hollow Point Magazine
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Box of Riot Darts
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Stealthy and Inconspicuous Weapons
Martial Arts Scroll
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Box of Throwing Weapons
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Toy Gun with Riot Darts
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Sleepy Pen
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Poison Kit
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Romerol
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Dart Pistol
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Energy Dagger
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Syndicate Soap
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Detomatix PDA Cartridge
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Pizza Bomb
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Universal Suppressor
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Dehydrated Space Carp
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Slipocalypse Clusterbang
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Stealth and Camouflage Items
Chameleon Kit
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No-Slip Chameleon Shoes
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Agent ID Card
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Chameleon Projector
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Camera Bug
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Smuggler's Satchel
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Stimpack
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Mulligan
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EMP Flashlight
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Adaptive Cardboard Cutouts
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Decoy Nuclear Authentication Disk
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Space Suits and Hardsuits
Syndicate Space Suit
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Syndicate Hardsuit
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Devices and Tools
Cryptographic Sequencer
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Fully Loaded Toolbox
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Syndicate Surgery Duffelbag
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Chest Rig
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Syndicate Tome
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Thermal Imaging Glasses
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Binary Translator Key
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Syndicate Encryption Key
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Artificial Intelligence Detector
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Hacked AI Upload Module
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Plastic Explosive charge (C4)
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Bag of C-4 Explosives
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Bag of X-4 Explosives
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Power Sink
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Power Beacon
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Syndicate Bomb
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Briefcase Launchpad
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Radioactive Microlaser
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Radio Jammer
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Codespeak Manual
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F.R.A.M.E. PDA Cartridge
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Implants
Freedom Implant
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Storage Implant
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Uplink Implant
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Adrenal Implant
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Radio Implant
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Role Restricted
Reverse Revolver
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Clown Bomb
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Reverse Bear Trap
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EZ clean bundle
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His Grace
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Haunted Magic Eightball
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Ancient Jumpsuit
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Modified Syringe Gun
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Banana Cream Pie Cannon
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Magillitis Serum Autoinjector
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Kinetic Accelerator Pressure Mod
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Guide to Advanced Mimery Series
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Explosive Hot Potato
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Brainwashing Surgery Program
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Reagent Dartgun
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Random Badassery
Syndicate Bundle
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Syndicate Playing Cards
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Syndicate Briefcase Full of Cash
|
Syndicate Smokes
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Syndicate Balloon
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Syndicate Surplus Crate
|
Super Surplus Crate
|
Nuclear Strike Team
Items only available to syndicate operatives during Nuke.
Bundles
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.
C-20r bundle
|
Bulldog bundle
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Medical bundle
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Sniper bundle
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Bioterror bundle
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Spetsnaz Pyro bundle
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Weapons
Bulldog Shotgun
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[Show/hide] Bulldog Ammo
Ammo-12g Stun Slug
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Ammo-12g Buckshot
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Ammo-12g Slugs
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Ammo-12g Dragon's Breath
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Ammo-12g Breaching
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Ammo-12g Bundle
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C-20r Submachine Gun
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[Show/hide] C-20r Ammo
.45 Ammo
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.45 Ammo Bundle
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L6 Squad Automatic Weapon
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[Show/hide] SAW Ammo
1.95x129mm Box Magazine
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1.95x129mm (Hollow-Point) Box Magazine
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1.95x129mm (Armor Penetrating) Box Magazine
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1.95x129mm (Incendiary) Box Magazine
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Sniper Rifle
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[Show/hide] Sniper Ammo
.50 Magazine
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.50 Soporific Magazine
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.50 Penetrator Magazine
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Surplus Rifle
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[Show/hide] Surplus Rifle Ammo
Surplus Rifle Clip
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Flamethrower
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Toy Submachine Gun
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Toy Machine Gun
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Box of Riot Darts
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Viscerator Delivery Grenade
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Chemical Foam Grenade
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Grenadier's Belt
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Biohazardous Chemical Sprayer
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Fungal Tuberculosis Grenade
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Stealthy and Inconspicuous Weapons
CQC Manual
|
Stealth and Camouflage Items
Stealthy No-Slip Chameleon Shoes
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Space Suits and Hardsuits
Elite Syndicate Hardsuit
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Shielded Hardsuit
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Devices and Tools
Syndicate Medical Supply Kit
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Blood-Red Magboots
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Syndicate Detonator
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Assault Pod Targeting Device
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Energy Shield
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Medbeam Gun
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Syndicate Sentience Potion
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Implants
Microbomb Implant
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Macrobomb Implant
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Cybernetic Implants
All these items ship with an autoimplanter; to use it, insert the implant in the implanter and use it inhand.
Thermal Vision Implant
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X-Ray Vision Implant
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CNS Rebooter Implant
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Reviver Implant
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Cybernetic Implant Bundle
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Support
Mechs, cyborgs and new troops, for when you feel you're understaffed.
Dark Gygax
|
Dark Mauler
|
Syndicate Cyborg
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Reinforcements
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Random Badassery
Centcom Official Costume
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Clown Costume
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Broken Chameleon Kit
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