Difference between revisions of "User:Yolopanther/test"

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(Some useful information.)
 
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'''Woo. Time to see how much I can edit before posting.'''
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--Future Site of Guide to Access Levels (As HoP via ID Console)
  
{{Needs revision|reason = placeholder page, needs items to be added, needs updating too}}
+
'''Note:'''
 +
The access levels listed here are with the JOBS_HAVE_MINIMAL_ACCESS config setting in game-options.txt UNCOMMENTED. As the name implies, it means jobs have less access. I am creating this guide around this configuration setting because it seems the most logical. If this setting is commented out, access levels for specific jobs will simply have more access to the respective department that the job is in.
  
==Items==
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== Identification Card Modifier Console ==
{{anchor|Pen}}
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When the console is first accessed, the user will be presented with a screen asking for two IDs to be inserted. The "target" ID is the ID that will be modified (this can be any ID). The "confirm identity" ID can only be an ID that has the "[[Head_of_Personnel|ID]] [[Captain|Console]]" access on it. When two IDs are inserted that match the conditions of the slot each is in, you are able to "Log In" and begin modifying the accesses on the "target" ID. Other buttons on this first screen are the "Access Crew Manifest" button and the "Job Management" button. Clicking either of these will send you to their respective pages, covered further down in this guide.
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Pen
 
|image = PenAnim.gif
 
|foundin = In any [[PDA]], Office desks
 
|usedfor = Changing your trajectory in space. Writing on [[paper]]
 
|strategy = Aim for the eyes.
 
|description = You can write on paper with a pen, but also on [[roboticist|robots]] and [[library|bookshelves]]. This is essential to the [[Librarian]] but not anyone else -- since they take up a whole pocket or [[backpack]] slot, most [[crew|people]] throw them out immediately or shove them in their PDAs. Comes in four colors: black, blue, red, and invisible!
 
}}
 
  
{{anchor|Paper}}
+
=== Logging In ===
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Paper
 
|image = Paper.png
 
|foundin = [[Paper Tray]], Office desks
 
|usedfor = [[Paper_BBCode#Forms_Ready_for_Use|Request forms]]. [[User:Deantwo/Sandbox|Résumés]].
 
|strategy = Make it look professional! A useful and very over looked feature of paperwork is the [[Paper BBCode#Signature|'''[sign]''' Signature command]], as you can't fake someone else's signature.
 
|description = You write on it with a [[pen]]. [[Medical doctor]]s want it for [[Paper_BBCode#Forms_Ready_for_Use|forms]], [[quartermaster]]s want it for [[Paper_BBCode#Forms_Ready_for_Use|forms]], even the [[Head of Personnel|judges]] want it for [[Paper_BBCode#Forms_Ready_for_Use|forms]]. [[Librarian]]s just want it for [[Woody's Got Wood|erotic literature]]. If you make a mistake, drip some ethanol on it to clear the sheet. You can ask the [[Chemist]]s for it.<br>
 
See also: [[Guide to paperwork]]
 
}}
 
  
{{anchor|Hand Labeler}}
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When an ID is in the "target" slot and an ID is in the "confirm identity" slot (this second ID needs to have the "ID Console" access on it), you are able to "log in" and begin modifying accesses on the "target" ID. Pressing the "log in" button will open a new window with a lot of buttons.
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Hand Labeler
 
|image = Labler.png
 
|foundin = [[Chemistry]], [[Art Storage]], [[Toxins Lab]], [[Conference Room]], [[Cargo Loading Area]]
 
|usedfor = Used for labeling items for easier recognition.
 
|strategy = Useful for when making multiply kinds of grenades or bottles and wanting to keep track of which is which.
 
|description = Used to stick a label onto something's name. E.g., Cuban Pete (HONK). Can not be used on people. Can be turned on/off by clicking it in your hand.
 
}}
 
  
{{anchor|Camera}}
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At the very top, there will be two buttons. The left one will say something like "Remove <name>'s ID Card (<job>)." Clicking this will remove the "target" ID. The right button will say something like "Remove <name>'s ID Card (<job>)." This will remove the "confirm identity" ID. Removing either of these will send you back to the first screen we saw on the console.
{{Item
+
Below these are two more buttons. One says "Access Crew Manifest" and the other says "Log Out." The "Log Out" button will send you back to the first screen we saw on the console (essentially "logging out" of the console).
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Camera
 
|image = NPA.png
 
|foundin = [[Art Storage]], [[Library]]
 
|usedfor = Taking pictures.
 
|strategy = Steal their souls with this! Everyone (that doesn't have a brain) know that cameras steal souls.
 
|description = Can take 10 pictures before having to get a new roll of film. Pictures can then be attached to news reports created on a newscaster console.
 
}}
 
  
{{anchor|Flashlight}}
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Below the top four buttons is a text field. To the left are the words "registered name" and to the right is a button labelled "Rename." In the text field will be the name (or lack thereof if this is a new ID) on the "target" ID. You can type any name you want into this text field and press "Rename" and this will change the name that is on the "target" ID. '''NEED SOMETHING HERE ABOUT "X (AS Y) SAYS"'''
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Flashlight
 
|image = Flashlight.png
 
|foundin = Nearly everywhere
 
|usedfor = Lighting up the darkness
 
|strategy = If you're using one of these, someone probably fucked up the power system.
 
|description = It sheds light when you click on it, even if it's on your belt or in your pocket. The light sources stack to create brighter light sources, so if you have a flashlight in your belt, a flashlight in both pockets, and a flashlight in each hand, along with a [[safety helmet]] on your head, you will '''SHINE LIKE THE SUN, LEAVING EVERY DARK CORNER EXPOSED TO TRUTH!''' Can be used to tell if [[monkey|non-human]] [[Xenos|creatures]] are dead or not, with a simple flash of the eyes. Also of note are Lanterns (three spawn in the [[Mining Dock]]), which are brighter than flashlights because Cargonia. Power goes off every round, so real pros just turn these on and leave them everywhere.
 
}}
 
  
{{anchor|Timer}}
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Below this text field is a button with the word "Assignment:" over it. This button will be labelled with the job (or lack thereof aka unassigned) associated with the "target" ID. Clicking this button will reveal a list of even more buttons, each labelled with the name of all available jobs (available in this case means ALL jobs in the code for the particular server). Clicking any of these buttons will change the accesses associated with the "target" ID to be the default accesses associated with that job (please read the note above about JOBS_HAVE_MINIMAL_ACCESS). There are also two other buttons in this list. "Hide" is located below the "Assignment:" test and will hide this list of buttons. At the very end of the list is a button labelled "Custom." Clicking this will open up a text box allowing you to input a custom name for the job on the "target" ID. An example of how this might be used is to give the [[Mime]] access to security and change the job title on the Mime's ID to "Securimime" or something. This isn't necessary of course, but if you can come up with creative names for people with special accesses, it may help others identify why this person has access to areas they wouldn't normally.
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Timer
 
|image = Timer.png
 
|foundin = [[Primary Tool Storage]], [[Chemistry]], [[Conference Room]], Vendomat
 
|usedfor = Used mostly for making bombs.
 
|strategy = ?
 
|description = A timer... it counts down... 3... 2... 1... boom?<br>
 
Use a [[Screwdriver]] to toggle it between normal and attachment mode.
 
}}
 
  
{{anchor|Proximity Sensor}}
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Finally, there are a bunch of buttons that take up the lower half of the window. These buttons are all grouped into 7 sections under the "Access" text. Each section will list an area associated with the name of that section. Clicking any of these buttons will toggle the access and either GIVE or TAKE AWAY that particular access from the "target" ID. You can tell if the access is active on the ID because the button will have <span style="color:#DC143C">red text</span>. If the access is NOT active on the ID, the button will have <s><span style="color:#DDDDDD">white text</span></s> white text.
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Proximity Sensor
 
|image = Prox Sensor.png
 
|foundin = [[Primary Tool Storage]], [[Robotics]], Vendomat
 
|usedfor = Used mostly for making bombs or robots.
 
|strategy = ?
 
|description = This is used to detect people getting close.<br>
 
Use a [[Screwdriver]] to toggle it between normal and attachment mode.
 
}}
 
  
{{anchor|Remote Signaling Device}}
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=== Access Crew Manifest ===
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Remote Signaling Device
 
|image = Signaler.png
 
|foundin = [[Primary Tool Storage]], [[Research Division]], Vendomat
 
|usedfor = Can be attached to [[Igniter]]s and, a lot less commonly, wires on doors.
 
|strategy = Can be attached to wires on all anything with a panel and work like a remote [[Multitool]]. If used right, two of these can be used in place of an [[Multitool]].
 
|description = Sends a pulse when it receives a signal with the right code and frequency.<br>
 
Use a [[Screwdriver]] to toggle it between sending and receiving/attaching mode.
 
}}
 
  
{{anchor|Igniter}}
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This is the crew manifest page. This page has a lot of text and two buttons. The text will be in the formed "<crew member name> - <crew member's job>." This page is fairly straightforward: it simply lists all crew members and their job. This can be useful to you by checking to make sure that the department you are assigning someone is not already full with the position that is being requested. An example would be to not assign more shaft miners than there are EVA suits for shaft miners.
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Igniter
 
|image = Igniter.png
 
|foundin = [[Primary Tool Storage]], [[Chemistry]], Vendomat
 
|usedfor = Used mostly for <s>starting fires and</s> making bombs.
 
|strategy = ?
 
|description = ?<br>
 
Use a [[Screwdriver]] to toggle it between normal and attachment mode.
 
}}
 
  
{{anchor|Mop}}
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The first button on this page is "Print." This button will simply print out a copy of the crew manifest to a piece of paper. The second button is "Access ID modification console." This will send you back to the previous page you were on.
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Mop
 
|image = Mop.png
 
|foundin = [[Custodial Closet]]
 
|usedfor = Used to cleans the floor.
 
|strategy = Fits nicely in a backpack. Dip in a [[Mop Bucket]] to make it wet.
 
|description = The [[Janitor]] starts with one.
 
}}
 
  
{{anchor|Space Cleaner}}
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=== Job Management ===
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Space Cleaner
 
|image = Cleaner.png
 
|foundin = [[Custodial Closet]], [[Medbay]]
 
|usedfor = A better cleaner than water. Doesn't cause people to slip. Spray to clean a single tile or to remove a cobweb. Can also be used to clean people's clothing.
 
|strategy = You can make more by combining 50% Ammonia with 50% Water. (See: [[Guide to chemistry]])
 
|description = Not to be confused with the liquid created in [[Guide to chemistry|Chemistry]]. This is in the end just a spray bottle, and can be filled with anything.
 
}}
 
  
{{anchor|Bucket}}
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If you want to be a really excellent HoP, you should try to use this page. The actions of this page do not affect anybody currently in the round, however it affects people who join after the shift starts. When a player enters a server after a shift has already begun, the only way they can "play" is to either "Join Game" or "Observe." "Observe" has no relevance, the option we're concerned with is "Join Game." When a new player clicks this, it will display all the jobs they can sign up for on the station. With the exception of Heads of Staff jobs, whether or not the option to pick a job is available to a new player can be determined from THIS page. To use this page, you need only have an ID in the "confirm ID" slot that has the "ID Console" access on it.
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Bucket
 
|image = bucket.png
 
|foundin = [[Custodial Closet]]
 
|usedfor = They can be used by [[janitor|several]] [[botanist|different]] [[roboticist|jobs]] as part of their actual duties.
 
|strategy = Fill with water and splash on the floor and make everyone fall.
 
|description = A bucket holds liquid only, most commonly water. It holds up to 70 units.
 
}}
 
  
{{anchor|Light Replacer}}
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''I am not entirely sure how this works, need to experiment with it more. All I know of how it works is written above.''
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Light Replacer
 
|image = lightreplacer0.png
 
|foundin = [[Custodial Closet]]
 
|usedfor = Replacing broken light bulbs or making evil traps for people that can't see in the dark.
 
|strategy = Fill with light bulbs and just start replacing those broken lights!<br>
 
[[file:lightreplacer1.png|50px]]Can be [[emag|emagged]] to unlock mischievous features. (See: [[Janitor#Halls of Blood|Traitor Janitor]])
 
|description = An item which uses magnets to easily replace lights. Perfect for the lazy janitor!
 
}}
 
  
{{anchor|Station Bounced Radio}}
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== Default Accesses ==
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Station Bounced Radio
 
|image = Station Bounced Radio.png
 
|foundin = [[Storage items#Emergency toolbox|Emergency Toolbox]]
 
|usedfor = Used for emergency communication, <s>if</s> when the [[telecommunications]] goes down.
 
|strategy = If the [[singularity]] is lose, it may very likely take out the [[telecommunications]] room. Other causes of [[telecommunications]] failures could be power lose or sabotage. So have one of these handy or find one quick <s>if</s> when it happen.
 
|description = The station bounced radio will function similarly to standard radio [[Headset]] if you put it in your pocket or in your hand; thus you can use the "say ;radio message" function as normal without turning on the microphone to broadcast. (Use ''':l''' (Left Hand) and ''':r''' (Right Hand) depending on the hand used to hold the radio. (?))
 
  
It is very simple: click it, set the station, and turn on the speaker to talk. It will pick up any sounds from surrounding areas.
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This is a list of the default accesses associated with all jobs (relevant as of February 26, 2014. Needs updating.)
  
'''Syndicate Hook Up:'''<br>
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{| class="wikitable sortable mw-collapsible mw-collapsed" style="text-align:center"
Some radios are especially tuned to a [[traitor|clandestine network]] where [[Syndicate_Items|unmentionable contraband]] may be obtained. It has an emergency detonation button that can do some [[Ghost|serious damage]].
+
! class = "unsortable" | Icon
}}
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! Job
 +
! Number of Accesses
 +
! Department
 +
! class="unsortable" | Granted Accesses
 +
! class="unsortable" |
 +
|- style="background-color:#CCFFCC;"
 +
| [[File:Generic_assistant2.png]] || [[Assistant]] || 0 || Miscellaneous ||
 +
|- style="background-color:#CCE5FF;"
 +
| [[File:Generic captain.png]] || [[Captain]]  || 55 || Command || Brig, Security, Holding Cells, Armory, Forensics, Courtroom, HoS Office, Medical, Genetics Lab, Morgue, Chemistry Lab, Virology, Surgery, CMO Office, Science, R&D Lab, Toxins Lab, Robotics, Xenobiology Lab, RD Office, Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Atmospherics, Telecommunications, CE Office, Bridge, RC Announcements, Keycode Auth., ID Console, AI Upload, Teleporter, EVA, Gateway, Personal Lockers, Main Vault, HoP Office, Captain, Kitchen, Bar, Hydroponics, Custodial Closet, Chapel Office, Crematorium, Library, Theatre, Law Office, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
 +
|-style="background-color:#CCE5FF;"
 +
| [[File:Generic_hop.png]] || [[Head_of_Personnel|Head of Personnel]] || 33 || Command || Brig, Security, Courtroom, Medical, Morgue, Science, Construction, Maintenance, Engineering, Bridge, RC Announcements, Keycode Auth., ID Console, AI Upload, EVA, Gateway, Personal Lockers, Main Vault, HoP Office, Kitchen, Bar, Hydroponics, Custodial Closet, Chapel Office, Crematorium, Library, Theatre, Law Office, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
 +
|- style="background-color:#F8DEFF;"
 +
| [[File:Generic_barman.png]] || [[Bartender]] || 1 || Service || Bar
 +
|- style="background-color:#F8DEFF;"
 +
| [[File:Generic_chef.png]] || [[Chef]] || 2 || Service || Morgue, Kitchen
 +
|- style="background-color:#F8DEFF;"
 +
| [[File:Generic_botanist.png]] || [[Botanist]] || 2 || Service || Morgue, Hydroponics
 +
|- style="background-color:#C7C2B3;"
 +
| [[File:Generic_qm.png]] || [[Quartermaster]] || 6 || Supply || Maintenance, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
 +
|- style="background-color:#C7C2B3;"
 +
| [[File:Generic_cargo.png]] || [[Cargo_Technician|Cargo Technician]] || 3 || Supply || Maintenance, Cargo Office, Cargo Bay
 +
|- style="background-color:#C7C2B3;"
 +
| [[File:Generic_shaft.png]] || [[Shaft_Miner|Shaft Miner]] || 3 || Supply || Cargo Office, Mining, Mining EVA
 +
|- style="background-color:#CCFFCC;"
 +
| [[File:Generic_clown.png]] || [[Clown]] || 1 || Miscellaneous || Theatre
 +
|- style="background-color:#CCFFCC;"
 +
| [[File:Generic_mime.png]] || [[Mime]] || 1 || Miscellaneous || Theatre
 +
|- style="background-color:#F8DEFF;"
 +
| [[File:Generic_janitor.png]] || [[Janitor]] || 2 || Service || Maintenance, Custodial Closet
 +
|- style="background-color:#CCFFCC;"
 +
| [[File:Generic_librarian.png]] || [[Librarian]] || 1 || Miscellaneous || Library
 +
|- style="background-color:#CCFFCC;"
 +
| [[File:Generic_lawyer.png]] || [[Lawyer]] || 3 || Miscellaneous || Brig, Courtroom, Law Office
 +
|- style="background-color:#CCFFCC;"
 +
| [[File:Generic_chaplain.png]] || [[Chaplain]] || 3 || Miscellaneous || Morgue, Chapel Office, Crematorium
 +
|- style="background-color:#FFFFDD;"
 +
| [[File:Generic_ce.png]] || [[Chief_Engineer|Chief Engineer]] || 14 || Engineering || Brig, Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Atmospherics, Telecommunications, CE Office, Bridge, RC Announcements, Keycode Auth., EVA
 +
|- style="background-color:#FFFFDD;"
 +
| [[File:Generic_engineer.png]] || [[Station_Engineer|Station Engineer]] || 7 || Engineering || Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Telecommunications,
 +
|- style="background-color:#FFFFDD;"
 +
| [[File:Generic_atmos.png]] || [[Atmospheric_Technician|Atmospheric Technician]] || 3 || Engineering || Construction, Maintenance, Atmospherics
 +
|- style="background-color:#CCFFFF;"
 +
| [[File:Generic_cmo.png]] || [[Chief_Medical_Officer|Chief Medical Officer]] || 11 || Medical || Brig, Medical, Genetics Lab, Morgue, Chemistry Lab, Virology, Surgery, CMO Office, Bridge, RC Announcements, Keycode Auth.
 +
|- style="background-color:#CCFFFF;"
 +
| [[File:MedicalDoctor.png]] || [[Medical_Doctor|Medical Doctor]] || 3 || Medical || Medical, Morgue, Surgery
 +
|- style="background-color:#CCFFFF;"
 +
| [[File:Chemist.png]] || [[Chemist]] || 2 || Medical || Medical, Chemistry Lab
 +
|- style="background-color:#CCFFFF;"
 +
| [[File:Geneticist.png]] || [[Geneticist]] || 4 || Medical || Medical, Genetics Lab, Morgue, Science
 +
|- style="background-color:#CCFFFF;"
 +
| [[File:Generic_virologist.png]] || [[Virologist]] || 2 || Medical || Medical, Virology
 +
|- style="background-color:#F2C3FF;"
 +
| [[File:Generic_rd.png]] || [[Research_Director|Research Director]] || 15 || Science || Brig, Genetics lab, Morgue, Science, R&D Lab, Toxins Lab, Robotics, Xenobiology Lab, RD Office, Bridge, RC Announcements, Keycode Auth., AI Upload, Teleporter, Gateway
 +
|- style="background-color:#F2C3FF;"
 +
| [[File:Scientist_generic.png]] || [[Scientist]] || 4 || Science || Science, R&D Lab, Toxins Lab, Xenobiology Lab
 +
|- style="background-color:#F2C3FF;"
 +
| [[File:Roboticist.png]] || [[Roboticist]] || 4 || Science || Morgue, Science, Robotics, Technical Storage
 +
|- style="background-color:#FFCCCC;"
 +
| [[File:Generic_hos.png]] || [[Head_of_Security|Head of Security]] || 20 || Security || Brig, Security, Holding Cells, Armory, Forensics, Courtroom, HoS Office, Medical, Morgue, Science, Construction, Maintenance, Engineering, Bridge, RC Announcements, Keycode Auth., Gateway, Personal Lockers, Cargo Office, Mining
 +
|- style="background-color:#FFCCCC;"
 +
| [[File:Generic_warden.png]] || [[Warden]] || 5 || Security || Brig, Security, Holding Cells, Armory, Courtroom
 +
|- style="background-color:#FFCCCC;"
 +
| [[File:Generic_detective.png]] || [[Detective]] || 5 || Security || Brig, Forensics, Courtroom, Morgue, Maintenance
 +
|- style="background-color:#FFCCCC;"
 +
| [[File:Generic_security.png]] || [[Security_Officer|Security Officer]] || 4 || Security || Brig, Security, Holding Cells, Courtroom
 +
|-
 +
|}
  
{{anchor|Crayon}}
+
===Combination of Access===
{{Item
+
Something important (and annoying) to note about accesses is that some doors on the station require ''multiple'' accesses to be present on the ID card before the door will open.
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Crayon
 
|image = Crayon.png
 
|foundin = [[Art Storage]], [[Crayonbox]]s
 
|usedfor = Used for drawing [[Cult magic|cultist runes]] or coloring clothing items.
 
|strategy = Washing a pair of [[Clothes and internals#Gloves|gloves]] with a crayon will change their color, allowing you to make fake [[Insulated Gloves]].
 
|description = Comes in 8 colors. (?)
 
}}
 
  
==Containers==
+
One example of this is the [[Technical_Storage#Secure_Tech_Storage|secure area of tech storage.]] The door to enter the secure area requires that access to [[Technical_Storage|technical storage]] and the [[Bridge|bridge]] be present. Consequently, this means only two people (by default) have access to this room: the [[Chief_Engineer|Chief Engineer]] and the [[Captain|Captain.]]
{{anchor|Box}}
 
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Box
 
|image = box.png
 
|foundin = [[Cargo Loading Area]], [[Atmospherics|Atmospherics Office]], Everyone start out with an ''internals box''.
 
|usedfor = The box is a container that can hold seven items and be stored inside of a [[backpack]].
 
|strategy = Commonly used as a place to store syndicate items as Security will often neglect to search them. It is a terrible melee [[weapons|weapon]].
 
|description = Can be folded flat for cardboard by clicking it in your hand when it's empty. It can only hold tiny items. Everyone start with one because it contains a [[breath mask]] and an [[oxygen tank]], it is commonly referred to as ''your internals box''.<br>
 
Boxes can come in many forms, some can only have specific items in them. [[File:box.png]][[File:LightBox.png]][[File:Implantbox.png]][[File:Handcuffsbox.png]][[File:Srybox.png]][[File:Flashbangbox.png]]
 
}}
 
  
{{anchor|Crayonbox}}
+
''Would like to have a table here of doors that need a combination of accesses.''
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Crayonbox
 
|image = Crayonbox.png
 
|foundin = [[Art Storage]]
 
|usedfor = Used for holding [[Crayon]]s.
 
|strategy = Pick your favorite color and try and stay inside the lines.
 
|description = A box containing many [[Crayon]]s of different colors.
 
}}
 
  
{{anchor|Briefcase}}
+
== Useful Information ==
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Briefcase
 
|image = briefcase.png
 
|foundin = [[Law Office]]
 
|usedfor = A briefcase is a bulky item that can hold up to seven tiny items.
 
|strategy = ?
 
|description = By default it is filled with one [[pen]] and six sheets of [[paper]]. They are very sturdy, so make a decent weapon (blurs vision when it hits heads). The [[lawyer]] and [[detective]] get one.
 
}}
 
  
==Equipment==
+
''Useful information will go here (obviously).''
{{anchor|Paper Tray}}
 
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Paper Tray
 
|image = PaperTray.png
 
|foundin = Office desks
 
|usedfor = Supplies you with all your [[paper]] needs.
 
|strategy = Take Paper and set your paper-cutting master plans in motion.
 
|description = Paper Paper Paper
 
}}
 
  
{{anchor|Mop Bucket}}
+
* <s>Give the clown all access.</s>
{{Item
+
* When you change any access on a card, the changes are IMMEDIATELY applied.
|bgcolor1 = #ccccee
+
* If the console loses power while there are IDs in it, the only way to get the IDs out is to screwdriver the computer (disconnecting the monitor) or to wait until power returns.
|bgcolor2 = #ddddff
+
** You can put IDs into the console even if it is not powered, so ''be careful'' if you have no way of getting them out again.
|name = Mop Bucket
+
* If you apply the "ID Console" access to a blank ID and leave this ID in the "confirm identity" slot, you won't need to take your ID off every time you want to modify accesses. Just be sure to not leave this ID unattended in the console, as it will effectively grant [[Traitor|anybody]] who [[Clown|happens]] to be able to [[Hacking|get]] to the computer the ability to abuse the console.
|image = MopBucket.png
+
* Unless otherwise stated by your captain or the respective head (or somewhere on the wiki), you don't need to ask permissions of the head of staff to assign someone to their department. Just use your best judgement and check the Crew Manifest. If there are already 5 scientists, you probably don't need to assign another. It also doesn't hurt to ask the head of staff if they'd like another person in their department.
|foundin = [[Custodial Closet]]
 
|usedfor = Wetting a [[Mop]].
 
|strategy = Commonly filled with water, but You can create Space Cleaner (not to be confused with the [[Space Cleaner]] spray bottle) by combining 50% Ammonia with 50% Water. See also: [[Guide to chemistry]]
 
|description = A mop bucket holds liquid only, most commonly water. It holds up to 100 units. Has to be fill with a [[Bucket]], [[Beaker]] or bottle.
 
}}
 
 
 
{{anchor|Intercom}}
 
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Intercom
 
|image = wallradio.png
 
|foundin = One is found in every room.
 
|usedfor = The same as [[headset]]s and [[Station Bounced Radio]]s, but mostly only <s>if</s> when you don't have access to either of those.
 
|strategy = When a [[crew]]man's headset is lost and a [[Station Bounced Radio]] is nowhere to be found, wall radios are essential to talking with the station at large.
 
|description = Intercom wall radios are an immobile version of [[headset]] radios with the same number of frequencies and functions. The [[AI]] can use them to publicly broadcast a clandestine conversation or use it to discretely spy on the talk around the station themselves.
 
}}
 
 
 
{{anchor|Water Tank}}
 
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Water Tank
 
|image = WaterTank.png
 
|foundin = [[Primary Tool Storage]], [[Auxiliary Tool Storage]], [[Emergency Storage]], [[Maintenance]], [[Engineering]], [[Atmospherics]], [[Custodial Closet]], [[Xenobiology]]
 
|usedfor = Used to fill something with water.
 
|strategy =
 
|description = Has 1000 units of water at start.
 
}}
 
 
 
 
 
{{anchor|Fuel Tank}}
 
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Fuel Tank
 
|image = FuelTank.png
 
|foundin = [[Primary Tool Storage]], [[Auxiliary Tool Storage]], [[Emergency Storage]], [[Maintenance]], [[Engineering]], [[Atmospherics]], [[Mining Station]], [[Mining Dock]]
 
|usedfor = Refill [[welding tool]]s with this.
 
|strategy = DO '''NOT''' click on this while the welder is still on. The results are very explosive.
 
|description = Starts with 1000 units of fuel.
 
}}
 
 
 
{{anchor|Bookfinder}}
 
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Bookfinder
 
|image = Bookfinder.png
 
|foundin = [[Library]]
 
|usedfor = Used to find the books you want.
 
|strategy = No one uses these.
 
|description =
 
}}
 
 
 
==Furniture==
 
{{anchor|Chair}}
 
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Chair
 
|image = chair.png
 
|foundin = Everywhere.
 
|usedfor = Chairs are for sitting down and making the place look nice.
 
|strategy = The only real use for chairs are to restrain people or to buckle in when the shuttle is about to take off.
 
|description = <br>
 
[[file:chair.png]][[file:stool.png]]
 
}}
 
 
 
{{anchor|Table}}
 
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Table
 
|image = table.png
 
|foundin = Everywhere.
 
|usedfor = Tables are used to hold objects on.
 
|strategy = Put your stuff on it, but don't put your feet on it.
 
|description = They come in two types, reinforced and standard. They cost two metal for the standard, and can be reinforced by using four metal rods on the parts. When you build the parts to the table you can set them up by hand. (See: [[Basic construction#Tables|Basic Construction]]) Tables can be taken apart with wrenches for normal tables, and taken apart with welders then wrenches for reinforced tables. (See: [[Guide to construction#Table|Deconstruction]])<br>
 
Normal: [[file:table.png]] Reinforced: [[file:r-table.png]] Wooden: [[file:Woodtable.png]]
 
}}
 
 
 
{{anchor|Rack}}
 
{{Item
 
|bgcolor1 = #ccccee
 
|bgcolor2 = #ddddff
 
|name = Rack
 
|image = rack.png
 
|foundin = Everywhere.
 
|usedfor = Used for equipment storage in the station.
 
|strategy = ?
 
|description = Racks can be made with a single sheet of metal. They are flat and wide, incapable of being walked over, and is bolted together. It can hold any number of items, but it holds them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.
 
}}
 
 
 
==Vending Machines==
 
 
 
{{vendingmachine | name=Vendomat| icon=vendgeneric.gif | area=[[Primary Tool Storage]] | items=
 
5x Proximity Sensor<br>
 
3x Igniter<br>
 
4x Remote Signaling Device<br>
 
1x Wirecutters<br>
 
4x [[PDA#Other non-Default Cartridges|Generic Signaler cartridge]]
 
| hackeditems =
 
5x Flashlight<br>
 
2x Timer
 
}}
 
 
 
{{vendingmachine | name=Robust Softdrinks| icon=vendcola.gif | area=Everywhere | items=
 
10x Space Cola<br>
 
10x Space Mountain Wind<br>
 
10x Dr. Gibb<br>
 
10x Star-kist<br>
 
10x Space-Up
 
| hackeditems =
 
5x Thirteen Loko
 
}}
 
 
 
{{vendingmachine | name=Cigarette Machine| icon=vendcigs.gif | area=Everywhere, | items=
 
10x Cigarette packet<br>
 
10x Matchbox<br>
 
1x Fine Havana Cigar (Very rare, requires a coin)
 
| hackeditems =
 
4x Zippo
 
}}
 
 
 
{{vendingmachine | name=Getmore Chocolate Corp| icon=vendsnack.gif | area=Everywhere | items=
 
10x Candy<br>
 
10x Cup Ramen<br>
 
10x Chips<br>
 
10x Scaredy's Private Reserve Beef Jerky<br>
 
10x 4no Raisins<br>
 
10x Space Twinkie<br>
 
10x Cheesie Honkers
 
| hackeditems =
 
10x Syndi-Cakes<br>
 
1x Monkey-Cube Box (Very rare, requires a coin)
 
}}
 
 
 
{{vendingmachine | name=Hot Drinks Machine| icon=vendcoffee.gif | area=Everywhere | items=
 
25x Robust Coffee<br>
 
25x Duke Purple Tea<br>
 
25x Dutch Hot Coco
 
| hackeditems =
 
10x Ice Cup
 
}}
 
 
 
{{vendingmachine | name=YouTool| icon=vendyoutool.png | area=[[Primary Tool Storage]] | items=
 
5x Crowbar<br>
 
3x Welding Tool<br>
 
5x Wirecutters<br>
 
5x Wrench<br>
 
5x Analyzer<br>
 
5x T-Ray Scanner<br>
 
5x Screwdriver
 
| hackeditems =
 
2x Industrial Welding Tool<br>
 
2x Insulated Gloves<br>
 
}}
 
 
 
{{vendingmachine | name=Booze-O-Mat | icon=vendboozeomat.gif | area=[[Bar]] | items=
 
5x Griffeater Gin<br>
 
5x Uncle Git's Special Reserve<br>
 
5x Caccavo Guaranteed Quality Tequilla<br>
 
5x Tunguska Triple Distilled<br>
 
5x Goldeneye Vermouth<br>
 
5x Captain Pete's Cuban Spiced Rum<br>
 
5x Doublebeard Bearded Special Wine<br>
 
5x Chateau De Baton Premium Cognac<br>
 
5x Robert Robust's Coffee Liqueur<br>
 
6x Space Beer<br>
 
6x Magm-Ale<br>
 
4x Orange Juice<br>
 
4x Tomato Juice<br>
 
4x Lime Juice<br>
 
4x Milk Cream<br>
 
8x T-Borg's Tonic Water<br>
 
8x Space Cola<br>
 
8x Soda Water<br>
 
30x Glass<br>
 
10x Ice Cup<br>
 
| hackeditems=
 
10x Robust Coffee<br>
 
10x Duke Purple Tea
 
}}
 
 
 
{{vendingmachine | name=Dinnerware| icon=venddinnerware.gif | area=[[Kitchen]] | items=
 
6x Tray<br>
 
4x Fork<br>
 
2x Kitchen knife<br>
 
15x Glass<br>
 
2x Chef's apron
 
| hackeditems =
 
2x Spoon<br>
 
2x Knife<br>
 
2x Rolling Pin<br>
 
2x Butcher's Cleaver
 
}}
 
 
 
{{vendingmachine | name=NanoMed Plus| icon=vendmed.gif | area=[[Medbay]] | items=
 
4x Anti-Toxin Bottle<br>
 
4x Inaprovaline Bottle<br>
 
4x [[Sleep toxin|Sleep-Toxin]] Bottle<br>
 
4x Toxin Bottle<br>
 
4x Spaceacillin Syringe<br>
 
12x Syringe<br>
 
5x Health Analyzer<br>
 
4x Beaker<br>
 
2x Dropper
 
| hackeditems =
 
3x Toxin Pill<br>
 
4x Sleep-Toxin Pill<br>
 
6x Anti-Toxin Pill
 
}}
 
 
 
{{vendingmachine | name=NanoMed| icon=vendwallmed.gif | area=[[Escape Shuttle]] | items=
 
2x Bruise Pack<br>
 
2x Ointment<br>
 
4x Inaprovaline Syringe<br>
 
1x Health Analyzer
 
| hackeditems =
 
4x Anti-Toxin Pills <br>
 
4x Spaceacillin Syringe <br>
 
1x Toxin Pills
 
}}
 
 
 
 
 
{{vendingmachine | name=NutriMax| icon=vendnutri.gif | area=[[Hydroponics]] | items=
 
35x E-Z-Nutrient<br>
 
25x Left 4 Zed<br>
 
15x Robust Harvest<br>
 
20x Pest Spray<br>
 
5x Syringe<br>
 
5x Plant Bag
 
| hackeditems =
 
10x Ammonia Bottle<br>
 
5x Diethylamine Bottle
 
}}
 
 
 
{{vendingmachine | name=MegaSeed Servitor| icon=vendseeds.gif | area=[[Hydroponics]] | items=
 
3x Banana Seeds<br>
 
2x Berry Seeds<br>
 
2x Carrot Seeds<br>
 
2x Chanterelle Mycelium<br>
 
2x Chili Seeds<br>
 
2x Corn Seeds<br>
 
2x Eggplant Seeds<br>
 
2x Potato Seeds<br>
 
3x Replica Pod Seeds<br>
 
2x Soybean Seeds<br>
 
2x Sunflower Seeds<br>
 
2x Tomato Seeds<br>
 
2x Tower Cap Mycelium<br>
 
2x Wheat Seeds<br>
 
3x Apple Seeds<br>
 
5x Poppy Seeds<br>
 
4x Ambrosia Vulgaris Seeds<br>
 
3x Whitebeet Seeds<br>
 
3x Watermelon Seeds<br>
 
3x Lime Seeds<br>
 
3x Lemon Seeds<br>
 
3x Orange Seeds<br>
 
3x Grass Seeds<br>
 
3x Sugar Cane Seeds<br>
 
3x Cocoa Pod Seeds<br>
 
3x Cabbage Seeds<br>
 
3x Grape Seeds<br>
 
3x Pumpkin Seeds
 
| hackeditems =
 
2x Fly Amanita Mycelium<br>
 
2x Glowshroom Mycelium<br>
 
2x Liberty Cap Mycelium<br>
 
2x Nettle Seeds<br>
 
2x Plump Helmet Mycelium<br>
 
2x Reishi Mycelium
 
}}
 
 
 
{{vendingmachine | name=SecTech| icon=vendsec.gif | area=[[Security Office]] | items=
 
8x Handcuffs<br>
 
2x Flashbang<br>
 
5x Flash<br>
 
12x Donut
 
| hackeditems =
 
2x Sunglasses<br>
 
2x Donut Box
 
}}
 
 
 
{{vendingmachine | name=вода/BODA (soviet soda machine) | icon=vendsovietsoda.gif | area=[[Derelict]] | items=
 
30x Soda Water
 
| hackeditems =
 
20x Cola
 
}}
 
 
 
{{vendingmachine | name=MagiVend| icon=vendmagi.gif | area=[[Wizard|Wizard's Den]] | items=
 
1x Wizard Hat<br>
 
1x Wizard Robe<br>
 
1x Red Wizard Hat<br>
 
1x Red Wizard Robe<br>
 
1x Sandals<br>
 
2x Wizard's Staff
 
| hackeditems =
 
1x Wizarditis culture bottle<br>
 
}}
 
 
 
 
 
[[Category:Objects]]
 

Latest revision as of 18:42, 11 January 2015

--Future Site of Guide to Access Levels (As HoP via ID Console)

Note: The access levels listed here are with the JOBS_HAVE_MINIMAL_ACCESS config setting in game-options.txt UNCOMMENTED. As the name implies, it means jobs have less access. I am creating this guide around this configuration setting because it seems the most logical. If this setting is commented out, access levels for specific jobs will simply have more access to the respective department that the job is in.

Identification Card Modifier Console[edit | edit source]

When the console is first accessed, the user will be presented with a screen asking for two IDs to be inserted. The "target" ID is the ID that will be modified (this can be any ID). The "confirm identity" ID can only be an ID that has the "ID Console" access on it. When two IDs are inserted that match the conditions of the slot each is in, you are able to "Log In" and begin modifying the accesses on the "target" ID. Other buttons on this first screen are the "Access Crew Manifest" button and the "Job Management" button. Clicking either of these will send you to their respective pages, covered further down in this guide.

Logging In[edit | edit source]

When an ID is in the "target" slot and an ID is in the "confirm identity" slot (this second ID needs to have the "ID Console" access on it), you are able to "log in" and begin modifying accesses on the "target" ID. Pressing the "log in" button will open a new window with a lot of buttons.

At the very top, there will be two buttons. The left one will say something like "Remove <name>'s ID Card (<job>)." Clicking this will remove the "target" ID. The right button will say something like "Remove <name>'s ID Card (<job>)." This will remove the "confirm identity" ID. Removing either of these will send you back to the first screen we saw on the console. Below these are two more buttons. One says "Access Crew Manifest" and the other says "Log Out." The "Log Out" button will send you back to the first screen we saw on the console (essentially "logging out" of the console).

Below the top four buttons is a text field. To the left are the words "registered name" and to the right is a button labelled "Rename." In the text field will be the name (or lack thereof if this is a new ID) on the "target" ID. You can type any name you want into this text field and press "Rename" and this will change the name that is on the "target" ID. NEED SOMETHING HERE ABOUT "X (AS Y) SAYS"

Below this text field is a button with the word "Assignment:" over it. This button will be labelled with the job (or lack thereof aka unassigned) associated with the "target" ID. Clicking this button will reveal a list of even more buttons, each labelled with the name of all available jobs (available in this case means ALL jobs in the code for the particular server). Clicking any of these buttons will change the accesses associated with the "target" ID to be the default accesses associated with that job (please read the note above about JOBS_HAVE_MINIMAL_ACCESS). There are also two other buttons in this list. "Hide" is located below the "Assignment:" test and will hide this list of buttons. At the very end of the list is a button labelled "Custom." Clicking this will open up a text box allowing you to input a custom name for the job on the "target" ID. An example of how this might be used is to give the Mime access to security and change the job title on the Mime's ID to "Securimime" or something. This isn't necessary of course, but if you can come up with creative names for people with special accesses, it may help others identify why this person has access to areas they wouldn't normally.

Finally, there are a bunch of buttons that take up the lower half of the window. These buttons are all grouped into 7 sections under the "Access" text. Each section will list an area associated with the name of that section. Clicking any of these buttons will toggle the access and either GIVE or TAKE AWAY that particular access from the "target" ID. You can tell if the access is active on the ID because the button will have red text. If the access is NOT active on the ID, the button will have white text white text.

Access Crew Manifest[edit | edit source]

This is the crew manifest page. This page has a lot of text and two buttons. The text will be in the formed "<crew member name> - <crew member's job>." This page is fairly straightforward: it simply lists all crew members and their job. This can be useful to you by checking to make sure that the department you are assigning someone is not already full with the position that is being requested. An example would be to not assign more shaft miners than there are EVA suits for shaft miners.

The first button on this page is "Print." This button will simply print out a copy of the crew manifest to a piece of paper. The second button is "Access ID modification console." This will send you back to the previous page you were on.

Job Management[edit | edit source]

If you want to be a really excellent HoP, you should try to use this page. The actions of this page do not affect anybody currently in the round, however it affects people who join after the shift starts. When a player enters a server after a shift has already begun, the only way they can "play" is to either "Join Game" or "Observe." "Observe" has no relevance, the option we're concerned with is "Join Game." When a new player clicks this, it will display all the jobs they can sign up for on the station. With the exception of Heads of Staff jobs, whether or not the option to pick a job is available to a new player can be determined from THIS page. To use this page, you need only have an ID in the "confirm ID" slot that has the "ID Console" access on it.

I am not entirely sure how this works, need to experiment with it more. All I know of how it works is written above.

Default Accesses[edit | edit source]

This is a list of the default accesses associated with all jobs (relevant as of February 26, 2014. Needs updating.)

Icon Job Number of Accesses Department Granted Accesses
Generic assistant2.png Assistant 0 Miscellaneous
Generic captain.png Captain 55 Command Brig, Security, Holding Cells, Armory, Forensics, Courtroom, HoS Office, Medical, Genetics Lab, Morgue, Chemistry Lab, Virology, Surgery, CMO Office, Science, R&D Lab, Toxins Lab, Robotics, Xenobiology Lab, RD Office, Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Atmospherics, Telecommunications, CE Office, Bridge, RC Announcements, Keycode Auth., ID Console, AI Upload, Teleporter, EVA, Gateway, Personal Lockers, Main Vault, HoP Office, Captain, Kitchen, Bar, Hydroponics, Custodial Closet, Chapel Office, Crematorium, Library, Theatre, Law Office, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
Generic hop.png Head of Personnel 33 Command Brig, Security, Courtroom, Medical, Morgue, Science, Construction, Maintenance, Engineering, Bridge, RC Announcements, Keycode Auth., ID Console, AI Upload, EVA, Gateway, Personal Lockers, Main Vault, HoP Office, Kitchen, Bar, Hydroponics, Custodial Closet, Chapel Office, Crematorium, Library, Theatre, Law Office, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
Generic barman.png Bartender 1 Service Bar
Generic chef.png Chef 2 Service Morgue, Kitchen
Generic botanist.png Botanist 2 Service Morgue, Hydroponics
Generic qm.png Quartermaster 6 Supply Maintenance, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
Generic cargo.png Cargo Technician 3 Supply Maintenance, Cargo Office, Cargo Bay
Generic shaft.png Shaft Miner 3 Supply Cargo Office, Mining, Mining EVA
Generic clown.png Clown 1 Miscellaneous Theatre
Generic mime.png Mime 1 Miscellaneous Theatre
Generic janitor.png Janitor 2 Service Maintenance, Custodial Closet
Generic librarian.png Librarian 1 Miscellaneous Library
Generic lawyer.png Lawyer 3 Miscellaneous Brig, Courtroom, Law Office
Generic chaplain.png Chaplain 3 Miscellaneous Morgue, Chapel Office, Crematorium
Generic ce.png Chief Engineer 14 Engineering Brig, Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Atmospherics, Telecommunications, CE Office, Bridge, RC Announcements, Keycode Auth., EVA
Generic engineer.png Station Engineer 7 Engineering Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Telecommunications,
Generic atmos.png Atmospheric Technician 3 Engineering Construction, Maintenance, Atmospherics
Generic cmo.png Chief Medical Officer 11 Medical Brig, Medical, Genetics Lab, Morgue, Chemistry Lab, Virology, Surgery, CMO Office, Bridge, RC Announcements, Keycode Auth.
MedicalDoctor.png Medical Doctor 3 Medical Medical, Morgue, Surgery
Chemist.png Chemist 2 Medical Medical, Chemistry Lab
Geneticist.png Geneticist 4 Medical Medical, Genetics Lab, Morgue, Science
Generic virologist.png Virologist 2 Medical Medical, Virology
Generic rd.png Research Director 15 Science Brig, Genetics lab, Morgue, Science, R&D Lab, Toxins Lab, Robotics, Xenobiology Lab, RD Office, Bridge, RC Announcements, Keycode Auth., AI Upload, Teleporter, Gateway
Scientist generic.png Scientist 4 Science Science, R&D Lab, Toxins Lab, Xenobiology Lab
Roboticist.png Roboticist 4 Science Morgue, Science, Robotics, Technical Storage
Generic hos.png Head of Security 20 Security Brig, Security, Holding Cells, Armory, Forensics, Courtroom, HoS Office, Medical, Morgue, Science, Construction, Maintenance, Engineering, Bridge, RC Announcements, Keycode Auth., Gateway, Personal Lockers, Cargo Office, Mining
Generic warden.png Warden 5 Security Brig, Security, Holding Cells, Armory, Courtroom
Generic detective.png Detective 5 Security Brig, Forensics, Courtroom, Morgue, Maintenance
Generic security.png Security Officer 4 Security Brig, Security, Holding Cells, Courtroom

Combination of Access[edit | edit source]

Something important (and annoying) to note about accesses is that some doors on the station require multiple accesses to be present on the ID card before the door will open.

One example of this is the secure area of tech storage. The door to enter the secure area requires that access to technical storage and the bridge be present. Consequently, this means only two people (by default) have access to this room: the Chief Engineer and the Captain.

Would like to have a table here of doors that need a combination of accesses.

Useful Information[edit | edit source]

Useful information will go here (obviously).

  • Give the clown all access.
  • When you change any access on a card, the changes are IMMEDIATELY applied.
  • If the console loses power while there are IDs in it, the only way to get the IDs out is to screwdriver the computer (disconnecting the monitor) or to wait until power returns.
    • You can put IDs into the console even if it is not powered, so be careful if you have no way of getting them out again.
  • If you apply the "ID Console" access to a blank ID and leave this ID in the "confirm identity" slot, you won't need to take your ID off every time you want to modify accesses. Just be sure to not leave this ID unattended in the console, as it will effectively grant anybody who happens to be able to get to the computer the ability to abuse the console.
  • Unless otherwise stated by your captain or the respective head (or somewhere on the wiki), you don't need to ask permissions of the head of staff to assign someone to their department. Just use your best judgement and check the Crew Manifest. If there are already 5 scientists, you probably don't need to assign another. It also doesn't hurt to ask the head of staff if they'd like another person in their department.