Difference between revisions of "Syndicate Items"
imported>Denton (rearranges items by current order) |
imported>Denton (rearranged after PR #42339, added a few missing entries) |
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|strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser. | |strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser. | ||
|description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this. | |description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this. | ||
+ | }} | ||
+ | |||
+ | ===Gloves of the North Star=== | ||
+ | {{anchor|Gloves of the North Star}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = "Gloves of the North Star" | ||
+ | |image = Brokenbottle.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
+ | |usedfor = ATATATATATA | ||
+ | |strategy = Buy this if you want to punch people really quickly. | ||
+ | |description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands. | ||
}} | }} | ||
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}} | }} | ||
− | === | + | |
− | {{anchor| | + | |
+ | ===[[Holoparasite|Holoparasites]]=== | ||
+ | {{anchor|Holoparasite_Injector_Kit}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Holoparasite injector kit |
|image = Syndibox.png | |image = Syndibox.png | ||
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 18 telecrystals. |
− | |usedfor = | + | |usedfor = ORAORAORAORAORA |
− | |strategy = | + | |strategy = Has many strategic options depending on which type of Holoparasite you choose to summon. |
− | | | + | |description = '''25+ players only'''<br> Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund. |
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}} | }} | ||
− | + | ==Ammunition== | |
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− | ==Ammunition== | ||
===.357 Speedloader=== | ===.357 Speedloader=== | ||
{{anchor|357_Speedloader}} | {{anchor|357_Speedloader}} | ||
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}} | }} | ||
− | |||
− | === | + | == Grenades and Explosives == |
− | {{anchor| | + | |
− | {{Item | + | ===Composition C-4=== |
+ | {{anchor|Composition C-4}} | ||
+ | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = C-4 |
− | |image = | + | |image = C4.gif |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. |
− | |usedfor = | + | |usedfor = Blowing stuff up. |
− | |strategy = | + | |strategy = Stick it on things that need to blow up. |
− | |description = | + | |description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.<br> You can also open the wiring with a screwdriver, allowing you to set a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib. |
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}} | }} | ||
− | === | + | ===Bag of C-4 Explosives=== |
− | {{anchor| | + | {{anchor|Bag_of_C-4_Explosives}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Bag of C-4 Explosives |
− | |image = | + | |image = Duffle_syndie.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 9 telecrystals. (10% discount) |
− | |usedfor = | + | |usedfor = Blowing lots of stuff up. |
− | |strategy = | + | |strategy = Stick it on things that need to blow up. |
− | + | |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want. | |
− | |description = | ||
}} | }} | ||
− | === | + | ===Bag of X-4 Explosives=== |
− | {{anchor| | + | {{anchor|Bag_of_X-4_Explosives}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Bag of X-4 Explosives |
− | |image = | + | |image = X4.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. |
− | |usedfor = | + | |usedfor = Blowing stuff up. |
− | |strategy = | + | |strategy = Stick it on things that need to blow up. |
− | |description = | + | |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target. |
}} | }} | ||
− | === | + | ===EMP Kit=== |
− | {{anchor| | + | {{anchor|EMP_Kit}} |
− | {{Item | + | {{Item |
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = EMP Kit |
− | |image = | + | |image = Syndibox.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
− | |usedfor = | + | |usedfor = The disabling of technology, such as cameras, radios, etc. |
− | |strategy = | + | |strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]]. |
− | + | |contents = [[file:Emp grenade.png]]x6[[file:injector.png]] | |
+ | |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time. | ||
}} | }} | ||
− | === | + | ===Detomatix PDA Cartridge=== |
− | {{anchor| | + | {{anchor|Detomatix_PDA_Cartridge}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Detomatix Cartridge |
− | |image = | + | |image = Pda cartrige.png |
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | ||
− | |usedfor = | + | |usedfor = Making other's [[PDA]]s explode. |
− | |strategy = | + | |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them. |
− | | | + | |description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).<br> Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.<br> Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.<br> For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly. |
− | |||
}} | }} | ||
− | === | + | ===Pizza Bomb=== |
− | {{anchor| | + | {{anchor|Pizza_Bomb}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Pizza Bomb |
− | |image = | + | |image = Pizza_bomb.gif |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
− | |usedfor = | + | |usedfor = Tasty bomb delivery. |
− | |strategy = | + | |strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb! |
− | + | |description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target! | |
− | |description = | ||
}} | }} | ||
− | === | + | ===Slipocalypse Clusterbang=== |
− | {{anchor| | + | {{anchor|Slipocalypse_Clusterbang}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Slipocalypse Clusterbang |
− | |image = | + | |image = Clusterbang.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
− | |usedfor = | + | |usedfor = Making a large area slippery with soap. |
− | |strategy = | + | |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each. |
− | |description = | + | |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario! |
}} | }} | ||
− | === | + | ===Syndicate Bomb=== |
− | {{anchor| | + | {{anchor|Syndicate_Bomb}} |
− | + | {{Item | |
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Syndicate Bomb |
− | |image = | + | |image = Syndicate_Bomb.gif |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 11 telecrystals. |
− | |usedfor = | + | |usedfor = Making really big holes. |
− | |strategy = | + | |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang. |
− | |description = | + | |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.<br> |
+ | The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.<br> | ||
+ | When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.<br> | ||
+ | Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these. | ||
}} | }} | ||
− | ===Syndicate | + | ===Syndicate Minibomb=== |
− | {{anchor| | + | {{anchor|Syndicate_Minibomb}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Syndicate Minibomb |
− | |image = | + | |image = Syndicate_Minibomb.gif |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
− | |usedfor = | + | |usedfor = Blowing shit up, making holes in the station. |
− | |strategy = | + | |strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets. |
− | |description = It | + | |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse. |
}} | }} | ||
− | === | + | ==Stealthy and Inconspicuous Weapons== |
− | {{anchor| | + | |
+ | ===Box of Throwing Weapons=== | ||
+ | {{anchor|Box_of_Throwing_Weapons}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Box of Throwing Weapons |
− | |image = | + | |image = Syndibox.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. |
− | |usedfor = | + | |usedfor = Murdering people by throwing things. |
− | |strategy = Use | + | |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging. |
− | | | + | |contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]] |
+ | |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br> Reinforced bolas slow targets down on hit until they are removed. They take longer to remove than normal [[Makeshift_weapons#Bola|bolas]]. | ||
}} | }} | ||
− | === | + | ===Dart Pistol=== |
− | {{anchor| | + | {{anchor|Dart_Pistol}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Dart Pistol |
− | |image = | + | |image = Dart_pistol.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. |
− | |usedfor = | + | |usedfor = Shooting chemicals. Useful with the Poison Kit. |
− | |strategy = | + | |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket. |
− | |description = | + | |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets. |
}} | }} | ||
− | + | ===Dehydrated Space Carp=== | |
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− | ===Dehydrated Space Carp=== | ||
{{anchor|Dehydrated_Space_Carp}} | {{anchor|Dehydrated_Space_Carp}} | ||
{{Item | {{Item | ||
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}} | }} | ||
− | === | + | ===Energy Dagger=== |
− | {{anchor| | + | {{anchor|Energy Dagger}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Energy Dagger |
− | |image = | + | |image = Edagger.gif |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
− | |usedfor = | + | |usedfor = Last resort combat. |
− | |strategy = | + | |strategy = Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades. |
− | |description = | + | |description = It's a dagger that does 18 brute, but can be disguised and hidden like a pen. Keep it out of sight and then bring it out once you've got somebody on the ropes.<br> It's better than most weapons and it's very cheap, so it's not a bad last resort, and unless people know you have it they're very unlikely to search your PDA pen. |
}} | }} | ||
− | == | + | ===Martial Arts Scroll=== |
− | + | {{anchor|Martial_Arts_Scroll}} | |
− | {{anchor| | + | {{Item |
− | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Martial Arts Scroll |
− | |image = | + | |image = Scroll.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 17 telecrystals. |
− | |usedfor = | + | |usedfor = Fighting ranged attackers, killing people with your fists. |
− | |strategy = | + | |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your hits stronger. |
− | |description = | + | |description = <br>You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.<br> You will also not be able to use any ranged weapon, as it would be dishonorable. |
− | + | Your punches do 10 to 15 brute, and your grabs will start as aggressive. | |
+ | You can also combo attacks by switching intents while hitting. Possible Combos: | ||
+ | * '''Wrist Wrench''': Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed. | ||
+ | * '''Back Kick''': Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed. | ||
+ | * '''Stomach Knee''': Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed. | ||
+ | * '''Head Kick''': Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed. | ||
+ | * '''Elbow Drop''': Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition. | ||
}} | }} | ||
− | === | + | ===Poison Kit=== |
− | {{anchor| | + | {{anchor|Poison_Kit}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Poison Kit |
− | |image = | + | |image = Syndibox.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
− | |usedfor = | + | |usedfor = Murdering people silently. |
− | |strategy = | + | |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun. |
− | |description = | + | |contents = [[File:Bottle.png]][[File:Syringe.png]] |
+ | |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with. | ||
}} | }} | ||
− | === | + | ===Romerol=== |
− | {{anchor| | + | {{anchor|Romerol}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Romerol |
− | |image = | + | |image = Syndibox.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 25 telecrystals. |
− | |usedfor = | + | |usedfor = Creating a zombie infestation. |
− | |strategy = | + | |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun. |
− | |description = | + | |contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]] |
− | + | |description = Romerol adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because Romerol costs more than 20 telecrystals, at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]]. | |
− | + | }} | |
− | + | ||
− | + | ===Sleepy Pen=== | |
− | }} | + | {{anchor|Sleepy_Pen}} |
− | + | {{Item | |
− | === | ||
− | {{anchor| | ||
− | |||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = "Pen" |
− | |image = | + | |image = Pen.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. |
− | |usedfor = | + | |usedfor = Disabling people, making people look dead. |
− | |strategy = | + | |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off. |
− | |description = | + | |description = This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], [[Guide to chemistry#Morphine|Morphine]] and [[Guide to chemistry#Tirizene|Tirizene]] into people, preventing them from talking and causing them to fall over. They can still see and hear everything around them, until they actually fall asleep from the morphine. Does not penetrate hardsuits. <br> The toxins inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available in [[Syndicate guide|Nuke Ops]]. |
}} | }} | ||
− | === | + | ===Syndicate Soap=== |
− | {{anchor| | + | {{anchor|Syndicate_Soap}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = "Soap" |
− | |image = | + | |image = Synsoap.png |
|foundin = Ordered via syndicate uplink, costs 1 telecrystal. | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. | ||
− | |usedfor = | + | |usedfor = Cleaning things, and slipping people on it. |
− | |strategy = Can be used | + | |strategy = Can be used for a quick clean up if you lack space cleaner, so you're not covered in blood, or it can be used like a banana peel. |
− | |description = | + | |description = It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup. |
+ | }} | ||
− | + | ===Toy Gun with Riot Darts=== | |
− | + | {{anchor|Toy_Gun_with_Riot_Darts}} | |
− | === | ||
− | {{anchor| | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Toy Gun with Riot Darts |
− | |image = | + | |image = Toy_gun.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
− | |usedfor = Hiding | + | |usedfor = Hiding a stunning weapon in plain sight. |
− | |strategy = | + | |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down. |
− | |description = | + | |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target. |
− | }} | + | }} |
− | === | + | ===Universal Suppressor=== |
− | {{anchor| | + | {{anchor|Suppressor}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Suppressor |
− | |image = | + | |image = Universal_suppressor.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
− | |usedfor = | + | |usedfor = Silencing weapons. |
− | |strategy = | + | |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages. |
− | + | |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. | |
− | }} | + | }} |
− | == | + | ==Stealth and Camouflage Items== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | ===Chameleon Kit=== |
− | {{anchor| | + | {{anchor|Chameleon_Kit}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Chameleon Kit |
− | |image = | + | |image = Syndibox.png |
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
− | |usedfor = | + | |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored. |
− | |strategy = | + | |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers. |
− | |description = | + | |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.<br> |
+ | The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration. | ||
}} | }} | ||
− | === | + | ===No-Slip Chameleon Shoes=== |
− | {{anchor| | + | {{anchor|No-Slip_Chameleon_Shoes}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = No-Slip Chameleon Shoes |
− | |image = | + | |image = Brshoe.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
− | |usedfor = | + | |usedfor = Not slipping. |
− | |strategy = | + | |strategy = These can be bought separately from the chameleon kit if you don't need the rest. |
− | |description = | + | |description = '''20+ players only'''<br> Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips. |
}} | }} | ||
− | === | + | ===Agent ID Card=== |
− | {{anchor| | + | {{anchor|Agent_ID_Card}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Agent Identification Card |
− | |image = | + | |image = Id_regular.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
− | |usedfor = | + | |usedfor = Concealing your identity and avoiding security/the AI. |
− | |strategy = | + | |strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask. |
− | |description = | + | |description = This is a special ID card with multiple uses: |
− | + | * The AI's camera eye can no longer track/jump to you and instead has to manually follow you. | |
− | + | * Having an agent card in your ID slot will reduce security bots' threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don't stack more than one offense. | |
− | + | * You can forge the card's name, assignment and look. This works in combination with the chameleon kit's voice changer! | |
+ | * Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate. | ||
+ | }} | ||
− | == | + | ===Chameleon Projector=== |
− | + | {{anchor|Chameleon_Projector}} | |
− | {{anchor| | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Chameleon Projector |
− | |image = | + | |image = Chameleon projector.gif |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 7 telecrystals. |
− | |usedfor = | + | |usedfor = Hiding as an item on the station. |
− | |strategy = | + | |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't pick you up. Move only when nobody's looking. |
− | |description = | + | |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.<br> Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.<br> Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots. |
}} | }} | ||
− | === | + | ===Camera Bug=== |
− | {{anchor| | + | {{anchor|Camera_Bug}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Camera Bug |
− | |image = | + | |image = camera_bug.gif |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. |
− | |usedfor = | + | |usedfor = Spying through cameras. |
− | |strategy = | + | |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time. |
− | |description = | + | |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the 'tracking menu'. |
− | |||
+ | }} | ||
− | + | ===Smuggler's Satchel=== | |
− | + | {{anchor|Smuggler's_Satchel}} | |
− | === | ||
− | {{anchor| | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Smuggler's Satchel |
− | |image = | + | |image = Smuggler.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
− | |usedfor = | + | |usedfor = Hiding items under floortiles. |
− | |strategy = Use | + | |strategy = Use it to stash contraband or bombs under the crew's feet. |
− | |description = | + | |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.<br> Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round. |
+ | }} | ||
− | + | ===Stimpack=== | |
− | + | {{anchor|Stimpack}} | |
− | |||
− | === | ||
− | {{anchor| | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Stimpack |
− | |image = | + | |image = Syringe.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. |
− | |usedfor = | + | |usedfor = Reducing stuns for a long time. |
− | |strategy = | + | |strategy = Use it on yourself before a fight with security. |
− | + | |description = This syringe comes loaded with a lot of [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily reduce stuns and give a small heal over time. | |
− | |description = | + | }} |
− | |||
− | === | + | ===Mulligan=== |
− | {{anchor| | + | {{anchor|Mulligan}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Mulligan |
− | |image = | + | |image = Syringe.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. |
− | |usedfor = | + | |usedfor = Changing identity. |
− | |strategy = | + | |strategy = Use it on yourself and find new clothes. |
− | + | |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently. | |
− | + | }} | |
− | === | + | ===EMP Flashlight=== |
− | {{anchor| | + | {{anchor|EMP Flashlight}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Flashlight |
− | |image = | + | |image = flashlight.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
− | |usedfor = | + | |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers. |
− | + | |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch. | |
− | | | + | |description = Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.<br> Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge. |
− | |||
− | |description = | ||
}} | }} | ||
− | === | + | ===Adaptive Cardboard Cutouts=== |
− | {{anchor| | + | {{anchor|Adaptive_Cardboard_Cutouts}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Adaptive Cardboard Cutouts |
− | |image = | + | |image = Syndibox.png |
− | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. | + | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. |
− | |usedfor = | + | |usedfor = Making the crew believe in a nonexistant threat. |
− | |strategy = | + | |strategy = Place them somewhere, and disguise them as anything. |
− | |description = | + | |description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI. |
}} | }} | ||
− | === | + | ===Decoy Nuclear Authentication Disk=== |
− | {{anchor| | + | {{anchor|Decoy_Nuclear_Authentication_Disk}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Nuclear Authentication Disk |
− | |image = | + | |image = NuclearDisk.gif |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. |
− | |usedfor = | + | |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe. |
− | |strategy = | + | |strategy = Leave it in the [[Captains Quarters]] and hope he doesn't examine it. |
− | |description = | + | |description = It's just a normal disk. Visually it's identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.<br> |
+ | Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.<br> | ||
+ | Don't try to give this to <s>us</s> the Syndicate to complete your objective, they know better! | ||
}} | }} | ||
− | === | + | ==Space Suits and Hardsuits== |
− | {{anchor| | + | ===Syndicate Space Suit=== |
+ | {{anchor|Syndicate_Space_Suit}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Syndicate Space Suit |
− | |image = | + | |image = Syndi_suit.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. |
− | |usedfor = | + | |usedfor = Surviving space. |
− | |strategy = | + | |strategy = Wear it while going in space, store it in your backpack when you're done. |
− | |description = | + | |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. |
}} | }} | ||
− | === | + | ===Syndicate Hardsuit=== |
− | {{anchor| | + | {{anchor|Syndicate_Hardsuit}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Syndicate Hardsuit |
− | |image = | + | |image = Syndi_hardsuit.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. |
− | |usedfor = | + | |usedfor = Surviving space, tactical armor. |
− | |strategy = | + | |strategy = Wear it while going in space, store it in your backpack when you're done. |
− | |description = | + | |description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won't slow down movement, and fairly resistant armor, all while fitting in backpacks. |
}} | }} | ||
− | === | + | |
− | {{anchor| | + | |
+ | ==Devices and Tools== | ||
+ | ===Cryptographic Sequencer=== | ||
+ | {{anchor|Cryptographic_Sequencer}}{{anchor|Emag}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Cryptographic Sequencer |
− | |image = | + | |image = Emag.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
− | |usedfor = | + | |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will. |
− | |strategy = | + | |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment. |
− | |description = | + | |description = Also called an Emag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.<br> Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day. Emagging something is different from [[Hacking]] something. |
+ | |||
+ | [[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]] | ||
}} | }} | ||
− | === | + | ===Fully Loaded Toolbox=== |
− | {{anchor| | + | {{anchor|Fully_Loaded_Toolbox}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = " | + | |name = "Suspicious Looking Toolbox" |
− | |image = | + | |image = Syndicatetools.png |
− | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. | + | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station. |
− | |usedfor = | + | |usedfor = Obtaining tools and combat gloves. |
− | |strategy = | + | |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape. |
− | | | + | |contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] |
+ | |description = It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It's also slightly more robust than a regular toolbox. | ||
}} | }} | ||
− | === | + | ===Hypnotic Flash=== |
− | {{anchor| | + | {{anchor|Hypnotic_Flash}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = "Flash" |
− | |image = | + | |image = Flash.gif |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 7 telecrystals. |
− | |usedfor = | + | |usedfor = Hypnotizing people into following absurd orders. |
− | |strategy = | + | |strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.<br> As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it. |
− | + | |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]]. | |
}} | }} | ||
− | === | + | ===Syndicate Surgery Duffelbag=== |
− | {{anchor| | + | {{anchor|Syndicate_Surgery_Duffelbag}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Syndicate Surgery Duffelbag |
− | |image = | + | |image = Duffle_syndiemed.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
− | |usedfor = | + | |usedfor = Surgery. |
− | |strategy = | + | |strategy = Use it to perform any kind of surgical crime. |
− | | | + | |contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]<br> [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] <br> |
+ | [[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]] | ||
+ | |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it's inserted in. | ||
}} | }} | ||
− | === | + | ===Chest Rig=== |
− | {{anchor| | + | {{anchor|Chest_Rig}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Chest Rig |
− | |image = | + | |image = Chest rig.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. |
− | |usedfor = | + | |usedfor = Storing combat equipment. |
− | |strategy = | + | |strategy = Use it to store many weapons when you intend to go loud. |
− | |description = | + | |description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment. |
}} | }} | ||
− | + | ===Syndicate Tome=== | |
− | === | + | {{anchor|Syndicate_Tome}} |
− | {{anchor| | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Syndicate Tome |
− | |image = | + | |image = Syndicate_tome.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 9 telecrystals. |
− | |usedfor = | + | |usedfor = Healing and harming. |
− | |strategy = | + | |strategy = Use it to heal other traitors you've teamed up with. |
− | |description = | + | |description = A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though. |
}} | }} | ||
− | === | + | ===Thermal Imaging Glasses=== |
− | {{anchor| | + | {{anchor|Thermal_Imaging_Glasses}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Thermal Imaging Glasses |
− | |image = | + | |image = Optical_Thermal_Scanner.png |
− | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
− | |usedfor = | + | |usedfor = Seeing people, creatures, and synthetics through walls. |
− | |strategy = | + | |strategy = Used for tracking your targets and spotting threats or security ambushes. |
− | |description = | + | |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind. |
}} | }} | ||
− | === | + | ===Binary Translator Key=== |
− | {{anchor| | + | {{anchor|Binary_Translator_Key}} |
− | {{Item | + | {{Item |
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Binary Translator Key |
− | |image = | + | |image = Binary_encryption.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. |
− | |usedfor = | + | |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]]. |
− | |strategy = | + | |strategy = Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it. |
− | |description = | + | |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.<br> Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out). |
− | |||
}} | }} | ||
− | ===Syndicate | + | ===Syndicate Encryption Key=== |
− | {{anchor| | + | {{anchor|Syndicate_Encryption_Key}} |
− | {{Item | + | {{Item |
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = Syndicate | + | |name = Syndicate Encryption Key |
− | |image = | + | |image = Syndicate encryption.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. |
− | |usedfor = | + | |usedfor = Listening in on all of the station's radio chatter and communicating with other traitors that have purchased it. |
− | |strategy = | + | |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness. |
− | |description = | + | |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.<br> This tool will allow you to listen in on all of the station department's radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text. |
− | + | }} | |
− | |||
− | |||
− | }} | ||
− | === | + | ===Artificial Intelligence Detector=== |
− | {{anchor| | + | {{anchor|Artificial_Intelligence_Detector}} |
− | {{Item | + | {{Item |
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = "Multitool" |
− | |image = | + | |image = Multitool.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 1 telecrystal. |
− | |usedfor = | + | |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams. |
− | |strategy = | + | |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn't looking. |
− | |description = A | + | |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow.<br> Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.<br> Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes. |
− | |||
− | |||
}} | }} | ||
− | === | + | ===Hacked AI Upload Module=== |
− | {{anchor| | + | {{anchor|Hacked_AI_Upload_Module}} |
− | {{Item | + | {{Item |
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Hacked AI Law Upload Module |
− | |image = | + | |image = Circuitboard.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 9 telecrystals. |
− | |usedfor = | + | |usedfor = Changing the [[AI]]'s laws to what you want. |
− | |strategy = | + | |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be. |
− | |description = | + | |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.<br> The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you. |
}} | }} | ||
− | === | + | |
− | {{anchor| | + | |
+ | ===Power Sink=== | ||
+ | {{anchor|Power_Sink}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Power Sink |
− | |image = | + | |image = Powersink.gif |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
− | |usedfor = | + | |usedfor = Sucks up all the station power, causing a black-out. |
− | |strategy = | + | |strategy = This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power. |
− | |description = This | + | |description = This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a '''RAPID''' rate.<br> You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently! |
}} | }} | ||
− | === | + | ===Power Beacon=== |
− | {{anchor| | + | {{anchor|Power_Beacon}} |
− | + | {{Item | |
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = "Ominous Beacon" |
− | |image = | + | |image = Beacon.gif |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 14 telecrystals. |
− | |usedfor = | + | |usedfor = Attracting a loose singularity/tesla towards the beacon at a <s>brisk</s> leisurly pace. Barely seen anymore since the introduction of the Supermatter engine. |
− | |strategy = | + | |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives. |
− | |description = | + | |description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.<br> |
+ | Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.<br> A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up. | ||
}} | }} | ||
− | === | + | ===Briefcase Launchpad=== |
− | {{anchor| | + | {{anchor|Briefcase_Launchpad}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Briefcase Launchpad |
− | |image = | + | |image = Briefcase_launchpad.gif |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
− | |usedfor = | + | |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs. |
− | |strategy = | + | |strategy = Set it up near a wall to a secure area, teleport over it, teleport back. |
− | |description = | + | |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It's controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping. |
+ | |||
+ | To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you're done, click and drag the briefcase and drop it to your character's sprite. | ||
}} | }} | ||
− | == | + | ===Radioactive Microlaser=== |
− | === | + | {{anchor|Radioactive_Microlaser}} |
− | {{anchor| | + | {{Item |
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = 'Health Analyzer' | ||
+ | |image = Healthanalyzer.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
+ | |usedfor = Stealthily irradiating people. | ||
+ | |strategy = Use it on someone, wait for the radiations to kick in and knock them out. | ||
+ | |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.<br> It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is. | ||
+ | }} | ||
+ | |||
+ | ===Radio Jammer=== | ||
+ | {{anchor|Radio_Jammer}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Radio Jammer |
− | |image = | + | |image = radio_jammer.png |
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. | ||
− | |usedfor = | + | |usedfor = Disrupting any nearby outgoing radio communication. |
− | |strategy = | + | |strategy = Activate it before killing someone so they can't scream over radio. |
− | |description = | + | |description = This device will disrupt any nearby outgoing radio communication when activated. Activate it and put it in your pocket or backpack. |
}} | }} | ||
− | === | + | ===Codespeak Manual=== |
− | {{anchor| | + | {{anchor|Codespeak_Manual}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Codespeak Manual |
− | |image = | + | |image = red_book.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. |
− | |usedfor = | + | |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses. |
− | |strategy = | + | |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel. |
− | |description = | + | |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.<br> This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak. |
}} | }} | ||
− | === | + | ===F.R.A.M.E. PDA Cartridge=== |
− | {{anchor| | + | {{anchor|F.R.A.M.E._PDA_Cartridge}} |
− | + | {{Item | |
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = F.R.A.M.E Cartridge |
− | |image = | + | |image = Pda_cartrige.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. |
− | |usedfor = | + | |usedfor = Making someone elses PDA a fake Syndicate Uplink. |
− | |strategy = | + | |strategy = Use it to frame someone as a traitor or to send them Telecrystals. |
− | |description = | + | |description = It has five charges, and upon using a charge, it will unlock the target's PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.<br> You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA. |
}} | }} | ||
+ | |||
+ | ==Implants== | ||
===Adrenal Implant=== | ===Adrenal Implant=== | ||
Line 1,165: | Line 1,146: | ||
|strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers. | |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers. | ||
|description = '''25+ players only'''<br> An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses. | |description = '''25+ players only'''<br> An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses. | ||
− | }} | + | }} |
+ | |||
+ | ===Freedom Implant=== | ||
+ | {{anchor|Freedom_Implant}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Freedom Implant | ||
+ | |image = Injector.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. | ||
+ | |usedfor = Escaping an arrest. | ||
+ | |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer. | ||
+ | |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke operations because most people just kill them on sight.<br> Be wary that if security figure out you can break out of handcuffs, they'll typically opt to execute you instead of arresting you. | ||
+ | }} | ||
+ | |||
+ | ===Storage Implant=== | ||
+ | {{anchor|Storage_Implant}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Storage Implant | ||
+ | |image = Injector.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
+ | |usedfor = Storing suspicious items. | ||
+ | |strategy = Use it to keep contraband, so it can't be discovered by a random search. | ||
+ | |description = If you inject yourself with the implanter inside, you'll gain an action button that reveals a two item storage space, that can't be detected without [[Surgery]]. | ||
+ | }} | ||
===Radio Implant=== | ===Radio Implant=== | ||
Line 1,193: | Line 1,200: | ||
}} | }} | ||
− | ==Role Restricted== | + | ===Storage Implant=== |
− | ===Reverse Revolver=== | + | {{anchor|Storage_Implant}} |
− | {{anchor|Reverse_Revolver}} | + | {{Item |
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Storage Implant | ||
+ | |image = Injector.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
+ | |usedfor = Hiding items from security. | ||
+ | |strategy = Break out of brig any time. | ||
+ | |description = An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items. | ||
+ | }} | ||
+ | |||
+ | ===Uplink Implant=== | ||
+ | {{anchor|Uplink_Implant}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Uplink Implant | ||
+ | |image = Injector.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 14 telecrystals. | ||
+ | |usedfor = Spawning syndicate items without using your hands or PDA. Contains 10 telecrystals. | ||
+ | |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]]. | ||
+ | |description = Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 10 telecrystals.<br> If case you get captured, this is a get out of jail free card. | ||
+ | }} | ||
+ | |||
+ | ==Role Restricted== | ||
+ | ===Reverse Revolver=== | ||
+ | {{anchor|Reverse_Revolver}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 1,504: | Line 1,537: | ||
|description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. | |description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team. | ||
}} | }} | ||
− | + | ||
− | + | ='''Nuclear Strike Team'''= | |
− | + | Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]]. | |
− | + | ||
− | + | == Bundles and Telecrystals == | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ='''Nuclear Strike Team'''= | ||
− | Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]]. | ||
− | |||
− | == Bundles == | ||
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts. | Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts. | ||
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<hr> | <hr> | ||
− | === | + | |
− | {{anchor| | + | |
+ | ===Biohazardous Chemical Sprayer=== | ||
+ | {{anchor|Biohazardous_Chemical_Sprayer}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Biohazardous Chemical Sprayer |
− | |image = | + | |image = Bio_chem_sprayer.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 20 telecrystals. |
− | |usedfor = Crowd Control. | + | |usedfor = Extreme Crowd Control. |
− | |strategy = | + | |strategy = Shoots dangerous poisons. |
− | |description = | + | |description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing. |
+ | }} | ||
+ | |||
+ | |||
+ | |||
+ | == Grenades and Explosives == | ||
+ | |||
+ | ===Bioterror Foam Grenade=== | ||
+ | {{anchor|Bioterror Foam Grenade}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Chemical Foam Grenade | ||
+ | |image = Grenade.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. | ||
+ | |usedfor = Crowd Control. | ||
+ | |strategy = Emits extremely debilitating foam. | ||
+ | |description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use. | ||
}} | }} | ||
Line 2,088: | Line 2,127: | ||
}} | }} | ||
− | === | + | ===Fungal Tuberculosis Grenade=== |
− | {{anchor| | + | {{anchor|Fungal Tuberculosis Grenade}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Fungal Tuberculosis Grenade |
− | |image = | + | |image = Box.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 12 telecrystals. |
− | |usedfor = | + | |usedfor = Biological Warfare. |
− | |strategy = | + | |strategy = Spreads an extremely dangerous and infectious virus. |
− | |description = A | + | |description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant injectors, a culture bottle and a normal syringe. |
}} | }} | ||
Line 2,123: | Line 2,162: | ||
}} | }} | ||
− | === | + | ===Syndicate Detonator=== |
− | {{anchor| | + | {{anchor|Syndicate Detonator}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Syndicate Detonator<br>"Big red button" |
− | |image = | + | |image = Big red button.png |
− | |foundin = Ordered via syndicate uplink | + | |foundin = Ordered via syndicate uplink. It costs 3 telecrystals. |
− | |usedfor = | + | |usedfor = Detonating all syndicate bombs at once. |
− | |strategy = | + | |strategy = Coordinating bomb blasts to destroy multiple objects simultaneously. |
− | |description = | + | |description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.<br> Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.<br> |
+ | '''Operatives start with a working detonator in their base, buying this is usually redundant'''. | ||
}} | }} | ||
− | === | + | ===Viscerator Delivery Grenade=== |
− | {{anchor| | + | {{anchor|Viscerator Delivery Grenade}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = Viscerator Grenade |
− | |image = | + | |image = Delivery grenade.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 5 telecrystals. |
− | |usedfor = | + | |usedfor = Crowd Control. |
− | |strategy = | + | |strategy = Shoot several killdrones that will try to hack off people's limbs. |
− | |description = | + | |description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.<br> The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking. |
}} | }} | ||
+ | |||
==Stealthy and Inconspicuous Weapons== | ==Stealthy and Inconspicuous Weapons== | ||
Line 2,217: | Line 2,258: | ||
==Devices and Tools== | ==Devices and Tools== | ||
− | + | ===Blood-Red Magboots=== | |
− | + | {{anchor|Blood-Red Magboots}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ===Blood-Red Magboots=== | ||
− | {{anchor|Blood-Red Magboots}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 2,241: | Line 2,269: | ||
|strategy = Activate them if the gravity generator stops working. | |strategy = Activate them if the gravity generator stops working. | ||
|description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down. | |description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 2,298: | Line 2,312: | ||
}} | }} | ||
− | ===Syndicate Sentience Potion=== | + | ===Syndicate Medical Supply Kit=== |
− | {{anchor|Syndicate Sentience Potion}} | + | {{anchor|Syndicate Medical Supply Kit}} |
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Syndicate Medical Supply Kit | ||
+ | |image = Syndicate Medical Supply Kit.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. | ||
+ | |usedfor = Healing your fellow operatives. | ||
+ | |strategy = Use this to keep your team alive. | ||
+ | |description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a night vision medical hud for quick identification of injured comrades, a brute and burn healing patch, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants). | ||
+ | }} | ||
+ | |||
+ | ===Syndicate Sentience Potion=== | ||
+ | {{anchor|Syndicate Sentience Potion}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 2,313: | Line 2,340: | ||
==Implants== | ==Implants== | ||
− | === | + | All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand. |
− | {{anchor| | + | |
+ | ===CNS Rebooter Implant=== | ||
+ | {{anchor|CNS Rebooter Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | |name = | + | |name = CNS Rebooter Implant |
− | |image = | + | |image = Brain_implant.png |
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 12 telecrystals. |
− | |usedfor = | + | |usedfor = Reducing stuns. |
− | |strategy = | + | |strategy = Implant it in yourself. |
− | |description = | + | |description = This implant will shorten any stun longer than 4 seconds to 4 seconds. |
}} | }} | ||
− | ===Macrobomb Implant=== | + | ===CNS Rebooter Implant=== |
+ | {{anchor|CNS Rebooter Implant}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = CNS Rebooter Implant | ||
+ | |image = Brain_implant.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 12 telecrystals. | ||
+ | |usedfor = Reducing stuns. | ||
+ | |strategy = Implant it in yourself. | ||
+ | |description = This implant will shorten any stun longer than 4 seconds to 4 seconds. | ||
+ | }} | ||
+ | |||
+ | ===Microbomb Implant=== | ||
+ | {{anchor|Microbomb Implant}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Microbomb Implant | ||
+ | |image = Injector.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 2 telecrystals. | ||
+ | |usedfor = Exploding on death. | ||
+ | |strategy = Use it when dying to prevent your items from being stolen. | ||
+ | |description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants. | ||
+ | }} | ||
+ | |||
+ | ===Macrobomb Implant=== | ||
{{anchor|Macrobomb Implant}} | {{anchor|Macrobomb Implant}} | ||
{{Item | {{Item | ||
Line 2,339: | Line 2,394: | ||
}} | }} | ||
− | == | + | ===Reviver Implant=== |
− | + | {{anchor|Reviver Implant}} | |
− | + | {{Item | |
− | + | |bgcolor1 = #cccccc | |
− | ===Thermal Vision Implant=== | + | |bgcolor2 = #cccccc |
− | {{anchor|Thermal Vision Implant}} | + | |name = Reviver Implant |
+ | |image = Chest_implant.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 8 telecrystals. | ||
+ | |usedfor = Recovering from crit. | ||
+ | |strategy = Implant it in yourself. | ||
+ | |description = This implant will heal you once you fall into crit, then goes into cooldown. | ||
+ | }} | ||
+ | |||
+ | ===Thermal Vision Implant=== | ||
+ | {{anchor|Thermal Vision Implant}} | ||
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
Line 2,369: | Line 2,433: | ||
}} | }} | ||
− | == | + | ==Support== |
− | + | Mechs, cyborgs and new troops, for when you feel you're understaffed. | |
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− | === | + | ===Dark Gygax=== |
− | {{anchor| | + | {{anchor|Dark Gygax}} |
{{Item | {{Item | ||
|bgcolor1 = #cccccc | |bgcolor1 = #cccccc | ||
|bgcolor2 = #cccccc | |bgcolor2 = #cccccc | ||
− | + | |name = Dark Gygax | |
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− | |||
− | |name = Dark Gygax | ||
|image = DarkGygax.png | |image = DarkGygax.png | ||
|foundin = Ordered via syndicate uplink, costs 80 telecrystals. | |foundin = Ordered via syndicate uplink, costs 80 telecrystals. | ||
Line 2,454: | Line 2,492: | ||
** An [[#Emag|emag]]; | ** An [[#Emag|emag]]; | ||
** A crowbar; | ** A crowbar; | ||
− | ** A pinpointer. | + | ** A pinpointer. |
− | + | ||
− | The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg. | + | The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg. |
− | }} | + | }} |
− | + | ||
− | ===Reinforcements=== | + | ===Reinforcements=== |
− | {{anchor|Reinforcements}} | + | {{anchor|Reinforcements}} |
− | {{Item | + | {{Item |
− | |bgcolor1 = #cccccc | + | |bgcolor1 = #cccccc |
− | |bgcolor2 = #cccccc | + | |bgcolor2 = #cccccc |
− | |name = Reinforcements | + | |name = Reinforcements |
− | |image = Generic_nukesyndie.png | + | |image = Generic_nukesyndie.png |
− | |foundin = Ordered via syndicate uplink, costs 25 telecrystals. | + | |foundin = Ordered via syndicate uplink, costs 25 telecrystals. |
− | |usedfor = Support. | + | |usedfor = Support. |
− | |strategy = Increase your team size by adding another operative. | + | |strategy = Increase your team size by adding another operative. |
− | |description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station. | + | |description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station. |
+ | }} | ||
+ | |||
+ | |||
+ | ==(Pointless) Badassery== | ||
+ | |||
+ | ===Broken Chameleon Kit=== | ||
+ | {{anchor|Broken Chameleon Kit}} | ||
+ | {{Item | ||
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Broken Chameleon Kit | ||
+ | |image = Changeling.gif | ||
+ | |foundin = Ordered via syndicate uplink, costs 4 telecrystals. | ||
+ | |usedfor = Complimenting your Syndicate balloon. | ||
+ | |strategy = Put this on and demonstrate your robustness. | ||
+ | |description = A full chameleon kit, gun aside, that acts as if EMP'd. You will stick out like a sore thumb and be unable to wear "real" armor. | ||
}} | }} | ||
− | |||
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− | |||
===Centcom Official Costume=== | ===Centcom Official Costume=== | ||
Line 2,499: | Line 2,550: | ||
|strategy = Wearing this will be enough to terrify most crew members. | |strategy = Wearing this will be enough to terrify most crew members. | ||
|description = Contains a complete [[Clown]] outfit. | |description = Contains a complete [[Clown]] outfit. | ||
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}} | }} | ||
Revision as of 15:40, 20 January 2019
Syndicate Items
These items can be bought through an uplink by Traitors and (barring a few) Nuclear Operatives.
How to Get These Items
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Discounts
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)
Bundles and Telecrystals
Syndicate Bundle
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Syndicate Surplus Crate
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1 Raw Telecrystal
5 Raw Telecrystals
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20 Raw Telecrystals
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Super Surplus Crate
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Random Item
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Conspicuous and Dangerous Weapons
Stechkin
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Revolver
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Mini Energy Crossbow
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Energy Sword
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Double-bladed Energy Sword
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Gloves of the North Star
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Powerfist
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Holoparasites
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Ammunition
.357 Speedloader
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10mm Handgun Magazine
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10mm Armour Piercing Magazine
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10mm Incendiary Magazine
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10mm Hollow Point Magazine
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Box of Riot Darts
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Grenades and Explosives
Composition C-4
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Bag of C-4 Explosives
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Bag of X-4 Explosives
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EMP Kit
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Detomatix PDA Cartridge
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Pizza Bomb
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Slipocalypse Clusterbang
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Syndicate Bomb
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Syndicate Minibomb
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Stealthy and Inconspicuous Weapons
Box of Throwing Weapons
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Dart Pistol
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Dehydrated Space Carp
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Energy Dagger
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Martial Arts Scroll
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Poison Kit
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Romerol
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Sleepy Pen
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Syndicate Soap
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Toy Gun with Riot Darts
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Universal Suppressor
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Stealth and Camouflage Items
Chameleon Kit
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No-Slip Chameleon Shoes
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Agent ID Card
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Chameleon Projector
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Camera Bug
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Smuggler's Satchel
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Stimpack
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Mulligan
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EMP Flashlight
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Adaptive Cardboard Cutouts
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Decoy Nuclear Authentication Disk
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Space Suits and Hardsuits
Syndicate Space Suit
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Syndicate Hardsuit
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Devices and Tools
Cryptographic Sequencer
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Fully Loaded Toolbox
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Hypnotic Flash
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Syndicate Surgery Duffelbag
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Chest Rig
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Syndicate Tome
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Thermal Imaging Glasses
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Binary Translator Key
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Syndicate Encryption Key
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Artificial Intelligence Detector
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Hacked AI Upload Module
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Power Sink
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Power Beacon
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Briefcase Launchpad
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Radioactive Microlaser
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Radio Jammer
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Codespeak Manual
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F.R.A.M.E. PDA Cartridge
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Implants
Adrenal Implant
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Freedom Implant
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Storage Implant
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Radio Implant
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Stealth Implant
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Storage Implant
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Uplink Implant
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Role Restricted
Reverse Revolver
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Clown Bomb
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Reverse Bear Trap
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Clown Car
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EZ clean bundle
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His Grace
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Haunted Magic Eightball
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Ancient Jumpsuit
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Ancient Toolbox
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Modified Syringe Gun
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Banana Cream Pie Cannon
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Magillitis Serum Autoinjector
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Box of Gorilla Cubes
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Kinetic Accelerator Pressure Mod
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Guide to Advanced Mimery Series
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Explosive Hot Potato
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Brainwashing Surgery Program
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Reagent Dartgun
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Blast Cannon
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(Pointless) Badassery
Syndicate Playing Cards
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Syndicate Briefcase Full of Cash
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Syndicate Smokes
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Syndicate Balloon
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Nuclear Strike Team
Items only available to syndicate operatives during Nuke.
Bundles and Telecrystals
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.
Bioterror bundle
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Bulldog bundle
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C-20r bundle
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Cybernetic Implant Bundle
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Medical bundle
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Sniper bundle
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Spetsnaz Pyro bundle
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Conspicuous and Dangerous Weapons
Bulldog Shotgun
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[Show/hide] Bulldog Ammo
Ammo-12g Stun Slug
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Ammo-12g Buckshot
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Ammo-12g Slugs
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Ammo-12g Dragon's Breath
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Ammo-12g Breaching
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Ammo-12g Bundle
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C-20r Submachine Gun
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[Show/hide] C-20r Ammo
.45 Ammo
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.45 Ammo Bundle
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L6 Squad Automatic Weapon
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[Show/hide] SAW Ammo
1.95x129mm Box Magazine
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1.95x129mm (Hollow-Point) Box Magazine
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1.95x129mm (Armor Penetrating) Box Magazine
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1.95x129mm (Incendiary) Box Magazine
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Sniper Rifle
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[Show/hide] Sniper Ammo
.50 Magazine
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.50 Soporific Magazine
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.50 Penetrator Magazine
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Surplus Rifle
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[Show/hide] Surplus Rifle Ammo
Surplus Rifle Clip
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M-90gl Carbine
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[Show/hide] M-90gl Carbine Ammo
5.56mm Toploader Magazine
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40mm HE Grenade
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Flamethrower
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Toy Submachine Gun
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Toy Machine Gun
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Box of Riot Darts
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84mm Rocket Propelled Grenade Launcher
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[Show/hide] Rocket Propelled Grenade Launcher Ammo
84mm HE Rocket
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84mm HEDP Rocket
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Biohazardous Chemical Sprayer
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Grenades and Explosives
Bioterror Foam Grenade
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Buzzkill Grenade Box
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Fungal Tuberculosis Grenade
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Grenadier's Belt
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Syndicate Detonator
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Viscerator Delivery Grenade
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Stealthy and Inconspicuous Weapons
CQC Manual
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Stealth and Camouflage Items
Stealthy No-Slip Chameleon Shoes
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Space Suits and Hardsuits
Elite Syndicate Hardsuit
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Shielded Hardsuit
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Devices and Tools
Blood-Red Magboots
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Assault Pod Targeting Device
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Energy Shield
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Medbeam Gun
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Syndicate Medical Supply Kit
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Syndicate Sentience Potion
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Implants
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.
CNS Rebooter Implant
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CNS Rebooter Implant
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Microbomb Implant
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Macrobomb Implant
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Reviver Implant
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Thermal Vision Implant
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X-Ray Vision Implant
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Support
Mechs, cyborgs and new troops, for when you feel you're understaffed.
Dark Gygax
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Dark Mauler
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Syndicate Cyborg
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Reinforcements
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(Pointless) Badassery
Broken Chameleon Kit
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Centcom Official Costume
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Clown Costume
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