Difference between revisions of "Guides"
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*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]] | *[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]] | ||
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]] | *[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]] | ||
+ | *[[File:heretic_forbidden_book.png|link=Heretics]] [[Heretics|The basics of forbidden magic]] | ||
== Development and Contribution Guides == | == Development and Contribution Guides == |
Revision as of 14:25, 16 May 2022
Starter Guides
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).
Tutorial
The Rules
- File:OpCom.png Keyboard Shortcuts
Guide to HUD Icons
Job Selection and Assignment
Terminology
Frequently Asked Questions
Guide to Avoiding Bans
Guide to Head of Staff Equipment
Job specific guidelines
Squads
Service Guides
Standard Operating Procedure
Guide to Food and Drinks
Guide to Hydroponics
Guide to Playing Music
Guide to Paperwork
Guide to Cargo
Medical Guides
Guides for keeping the crew alive.
Guide to Medicine
Guide to Chemistry
Guide to Ghetto Chemistry
Chemical Recipes
Guide to Grenade Construction
Guide to Genetics
Guide to Diseases
Guide to Surgery
Guide to Traumas
Engineering Guides
Guides for constructing, repairing and keeping the station hospitable.
Guide to Construction
Guide to Machine Construction
Guide to the Solars
Guide to the Singularity Engine
Guide to the Tesla Engine
Guide to the Supermatter
Guide to the Antimatter
Guide to the Gas Turbine
Guide to Power
Guide to Atmospherics
Guide to Telecommunications
Guide to the Stormdrive Engine
Guide to laying wires
Guide to the Nuclear Reactor
Guide to Ship Superstructure and Armor
Science Guides
Guides on how to SCIENCE!
Guide to Research and Development
Guide to Robotics
Guide to Toxins
Guide to Xenobiology
Guide to Telescience
Guide to Nanites
Security Guides
These guides will help you keep peace on the station.
Space Law
Standard Operating Procedure
Guide to Trials
Guide to Security
Guide to Shitcurity (What NOT to do)
Munitions Guides
Guides on how to make torp and fire missile.
Guide to Munitions
Guide to Fighters
Guide to piloting the ship
A crash course in FTL-ing
Guide to enemy types
Antagonist Guides
By now you've probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.
How to be a No Good Dirty Traitor
Going on a field trip
Becoming one with the enemy
Guide to Hacking
Guide to Combat
Syndicate Items
Guide to Illicit Access
Guide to Revolution
Blood Cults for the Uninitiated
Reebian Literature: How the Clock Ticks
The basic principles of magic
Top Secret: Nuclear Operative's Field Guide
Guide to Malfunction
How to Play an Alien
The basics of forbidden magic
Development and Contribution Guides
Guides to help you improve the game, wiki and such.
Guide to Contributing to the Game
Setting up Git (TG13 Source Control)
Guide to working with /tg/station as an upstream repository
Downloading the Source Code
Understanding SS13 Code
SS13 for Experienced Programmers
Text Formatting
More dev guides
Other Guides
These guides didn't fit into any other category.
Guide to AI Modules
Guide to Silicon Policy
Guide to Awesome Miscellaneous Stuff
Creatures (Player controlled beings)
Critters (Game controlled beings)
Guide to Races
Random Events
Makeshift Weapons
Deep Lore
Auxiliary Base Construction
Guide to Wire Art
The NSV13 Library ![]() | |||||||||
Starter | Recreational | Medical | Engineering | Science | Security | Munitions | Antagonists | Silicon | Misc. |
Find more Guides here |