A list of some of the most common items you will find during a shift on the station. All jobs will have access to these items in one way or another, either through finding them throughout the various departments or by creating them from an Autolathe.
Paper
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Found in: Paper Trays and office desks throughout the station Used for: Request forms, Résumés Strategy: Make it look professional! A useful and very over looked feature of paperwork is the '%s' Signature command, as you can't fake someone else's signature
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Pen
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Found in: Any PDA, Office desks Used for: Changing your trajectory in space. Writing on paper Strategy: Aim for the eyes
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Description
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You can write on paper with a pen, but also on robots and bookshelves. This is essential to the Curator but not anyone else -- since they take up a whole pocket or backpack slot, most people throw them out immediately or shove them in their PDAs.
See also: Guide to paperwork
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Epinephrine MediPen
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Found in: All internals boxes, First-aid kits ( ) Used for: Quickly delivering 10 epinephrine to someone Strategy: Use it on someone, preferably on a person in critical condition
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Description
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"A rapid and safe way to stabilize patients in critical condition for personnel without advanced medical knowledge." It stops someone in critical condition from accumulating more oxygen damage past 35dmg, or halts oxygen damage if above 35 already.
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Description
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Comes in 8 colors: red, orange, yellow, green, blue, purple, mime and rainbow. They come in a Crayonbox.
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Cigarettes
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Found in: Cigarette machines Used for: To look cool or have medication through it Strategy: Light it with a fire source and put it in your face
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Description
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A roll of tobacco and nicotine. You can light and smoke these. Can also be filled with 15 units of any chemical. It's possible to find rare brands that contain special ingredients which have unique effects on the smoker. A nicer, and much rarer, variation of these is the Cigar. It can hold up to 30 units of any chemical. There are several kinds of cigars, some even more sophisticated than others.
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Description
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The zippo. A cheaper version of this is the Cheap Lighter, which comes in four different colors. A more primitive version of these is the Match, which can be found in Matchbooks inside the Cigarette machines. Make fire with the match by using it on the matchbook.
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Flashlight
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Found in: Emergency Toolbox, Hacked Vendomat, all over Maintenance Used for: Lighting up the darkness Strategy: If you're using one of these, someone probably fucked up the power system
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Description
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It sheds light when you click on it, even if it's on your belt or in your pocket. The light sources stack to create brighter light sources, so if you have a flashlight in your belt, a flashlight in both pockets, and a flashlight in each hand, along with a safety helmet on your head, you will SHINE LIKE THE SUN, LEAVING EVERY DARK CORNER EXPOSED TO TRUTH! no longer shine like the sun because coders hate direct sunlight, but produce somewhat more light.
Can be used to tell if non-human creatures are dead or not, with a simple flash of the eyes.
Power goes off every round, so real pros just turn these on and leave them everywhere.
Also of note are Lanterns (found in Mining Dock), which are brighter than flashlights because Cargonia.
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Description
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Used to stick a label onto something's name. E.g., Cuban Pete (HONK). Can not be used on people. Can be turned on/off by clicking it in your hand.
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Camera
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Found in: Art Storage, Library Used for: Taking pictures Strategy: Steal their souls with this! Everyone (that doesn't have a brain) know that cameras steal souls
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Description
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Can take 10 pictures before having to get a new roll of film. Pictures can then be attached to news reports created on a newscaster console.
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Universal Recorder
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Found in: Detective's Office, Library Used for: Recording and translating speech Strategy: Apply it to start recording, apply again to stop
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Description
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A device that can record to cassette tapes, and play them. It automatically translates the content in playback. Can be loaded with a new tape after the previous one is full.
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Station Bounced Radio
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Found in: Emergency Toolbox, Autolathe Used for: Used for emergency communication, if when telecomms goes down Strategy: If the singularity is loose, it may very likely take out the telecommunications room. Other causes of telecommunications failures could be power loss or sabotage. So have one of these handy or find one quick if when shit goes down
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Description
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The station bounced radio will function similarly to a standard radio headset if you put it in your pocket or in your hand; thus you can use the say ";radio message" function as normal without turning on the microphone to broadcast.
Using multiple radios can be done with say ":l message" for left hand and say ":r' message" for right hand depending on the hand used to hold each radio.
Turning on the microphone will pick up all sounds from the surrounding area and broadcast them.
Can be hacked.
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Grenade Casing
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Found in: Chemistry, Made from 1 Metal Used for: Grenade construction Strategy: Attach a (trigger)-Igniter Assembly and insert payload
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Description
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A surprisingly soft linen bedsheet. Comes in many different colors for different places and for each head of department!
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Flare
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Found in: Emergency toolboxes Used for: Source of light
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Description
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A red Nanotrasen issued flare. There are instructions on the side - "pull cord, make light".
A DIY-version of this a Torch, you can make one by combining a log with a dried wheat or ambrosia.
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While still accessible by most crew, these items are most easily obtainable by the Janitor.
Description
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The Janitor starts with one.
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Space Cleaner
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Found in: Custodial Closet, Medbay Used for: A better cleaner than water. Doesn't cause people to slip. Spray to clean up to three tiles or to remove a cobweb. Can also be used to clean clothing Strategy: Use it in your hand to switch it to smaller pressure for conserving the Space Cleaner
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Description
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Not to be confused with the liquid created in Chemistry. This is in the end just a spray bottle, and can be filled with anything. You can make more by combining one part ammonia with one part water.
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Description
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A bucket holds liquid only, most commonly water. It holds up to 70 units.
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Light Replacer
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Found in: Custodial Closet, can be made in a Protolathe Used for: Replacing broken light bulbs or making evil traps for people that can't see in the dark Strategy: Fill with light bulbs or glass sheets and just start replacing those broken lights
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Description
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An item which uses magnets to easily replace lights. Perfect for the lazy janitor!
Can be emagged to unlock mischievous features.
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Description
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A replacement light tube. Bulbs are the lesser used light-source on the station.
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Mousetrap
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Found in: Custodial Closet Used for: Used for pest control and Grenade construction Strategy: Place them everywhere in Maintenance, fill a backpack containing the nuke disk with them
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Description
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Click it in your hand to activate it, then drop it on the floor.
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Description
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Hold it in your hand and click on the surface you'd like to clean. Don't let the clown get his hands on this! Soap runs out after 100 uses (300 for NT soap), but more can be created in chemistry.
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These items are usually found strewn about Maintenance or from the Vendomat's in Primary Tool Storage and in Toxins. You can use a Screwdriver on all of these to make them attachable to other devices, these are mainly used in the creation of bombs or grenades.
Description
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A timer... it counts down... 3... 2... 1... boom?
Use a Screwdriver to toggle it between normal and attachment mode.
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Description
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This is used to detect people getting close.
Use a Screwdriver to toggle it between normal and attachment mode.
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Description
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Sends a pulse when it receives a signal with the right code and frequency.
Can be attached to a Proximity Sensor to make a simple alarm system.
Use a Screwdriver to toggle it between sending and receiving/attaching mode.
Hitting a Remote Signaling Device with another one will copy its frequency to it.
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Description
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Use a Screwdriver to toggle it between normal and attachment mode.
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Infrared Emitter
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Found in: Autolathe Used for: Grenade construction Strategy: Create trip mines by combining these with grenades. Set up door chimes for public areas like the medbay lobby.
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Description
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Emits a visible or invisible beam and is triggered when the beam is interrupted. Use a Screwdriver to toggle it between normal and attachment mode.
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Health Sensor
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Found in: Vendomat Used for: Sending a signal to assemblies when either you a.) die or b.) enter a critical state. Strategy: May be used in conjunction with bomb assemblies to trigger their activation upon your death.
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Description
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Can be used in most assemblies to trigger something upon your death or critical injury.
Use a Screwdriver to toggle it between normal and attachment mode.
Activate it in hand to toggle it between on and off. Alt-click it to toggle between the two modes of use:
- Detect death
- Detect critical state
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Mechanical Toolbox
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Found in: Engineering, Primary Tool Storage and many places around the station including tool storage and the locker room Used for: Contains that which are needed whenever you want to construct or deconstruct something. Strategy: It is very heavy, useful for the beating up of people. Contains the tools all engineers need to have
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Contents
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Description
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This toolbox contains many tools needed in the day-to-day lives of engineers and traitors alike. If you want a reliable way to break into an area, then this toolbox has just about all the tools you'll need. If your job is to repair damage, the tools will be needed when you'll have to fix the inevitable mistakes you'll make.
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Emergency Toolbox
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Found in: emergency lockers and storage areas Used for: Contains tools which are useful in emergencies Strategy: It is very heavy, useful for the beating up of people. Contains a flashlight which is very useful as well as a crowbar
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Contents
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Description
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or a
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The toolbox contains a flashlight (50% chance of a flashlight, or a flare), a crowbar, a station bounced radio, a fire extinguisher, and an emergency welding tool, all of which are useful tools to have when the situation inevitably spirals out of control.
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Artistic Toolbox
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Found in: Maintenance Used for: Contains art supplies. Strategy: It is very heavy, useful for the beating up of people. Contains a lot of wires, useful for zipties.
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Contents
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Description
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x8
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This toolbox provides you with art supplies similar to those you get in art storage. A crayon box, wires for wire art, and a crowbar to remove the tiles so that you can lay cable. All wires have a fixed color, as opposed to the random colors in art storage and the vending machines. The colors are: red, yellow, darkblue, green, purple, brown, cyan, white.
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Box
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Found in: Cargo Loading Area, Atmospherics Office, Everyone start out with an internals box Used for: The box is a container that can hold seven items and be stored inside of a backpack Strategy: Improve your inventory space drastically at the expense of accessibility. Store junk in it.
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Briefcase
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Found in: Law Office Used for: A briefcase is a bulky item that can hold up to seven tiny, small, or normal items. Strategy: Fill it with seven boxes and carry the entire station in one hand.
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Description
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By default it is filled with one pen and six sheets of paper. They are very sturdy, so make a decent weapon (blurs vision when it hits heads). The lawyer and detective get one.
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Intercom
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Found in: One is found in almost every room Used for: The same as headsets and Station Bounced Radios, but mostly only if when you don't have access to either of those Strategy: When a crewman's headset is lost or comms are down and a Station Bounced Radio is nowhere to be found, wall radios are essential to talking with the station at large
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Description
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Intercom wall radios are an immobile version of headset radios with the same number of frequencies and functions. The AI can use them to publicly broadcast a clandestine conversation or use it to discreetly spy on the talk around the station themselves. Use say ":i message" to operate these hands-free.
Can be hacked.
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Paper Tray
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Found in: Office desks Used for: Supplies you with all your paper needs. Strategy: Take Paper and set your paper-cutting master plans in motion.
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Description
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Paper Paper Paper. Click it to take a piece of paper, or drag it to your sprite to pick the whole thing up.
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Janitorial Cart
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Found in: Custodial Closet Used for: Wetting the Mop and transporting the Garbage Bag, Mop, Space Cleaner, Light Replacer and Signs around. Strategy: If you're the Janitor, fill this with your stuff and drag it around while feeling lightweight.
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Description
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This is the alpha and omega of sanitation. The container inside can be filled with Space Cleaner instead of plain water.
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Water Tank
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Found in: Primary Tool Storage, Auxiliary Tool Storage, Emergency Storage, Maintenance, Engineering, Atmospherics, Custodial Closet, Xenobiology, Hydroponics Used for: Used to fill something with water Strategy: Use a container (syringe, beaker, bottle, bucket) on it to get water.
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Description
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Starts with 1000 units of water.
High-capacity water tanks () start with 10000 units of water. These are found in Hydroponics and Atmospherics. You can refill Fire Extinguishers with these.
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Description
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Starts with 1000 units of welding fuel. Use an unlit Welding Tool on it to refill the Welding Tool.
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Description
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The Law Office contains the crew's employment contracts.
Drawers () are a cosmetic variation of the filing cabinet.
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Condiment Dispenser CondiMaster Neo
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Found in: Kitchen Used for: Dispensing condiments Strategy: Make a mix of condiments and dispense a packet or bottle of it.
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Description
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Condiment packets and bottles are used in cooking. Very useful if you need to seperate ingredients or to extract potent chemicals.
Condiments produced: See here for a list of condiments.
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Sink
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Found in: Medbay, Kitchen, Hydroponics, Garden, Research Division access, most bathrooms/restrooms Used for: Cleaning your hands and face or other equipment Strategy: Have empty hands, click on sink to wash yourself, or have a tool in hand and click on sink to wash it
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Description
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If you have nothing in your active hand, you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else). Suggested uses include washing stun batons, along with other medical items.
Some sinks have a cosmetically different appearance (e.g. ) but all of them work identically.
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Description
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The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division.
Switch the shower on and off with an empty hand. Use a wrench to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an analyzer to identify the shower's water temperature without risking burns.
A shower with freezing water can provide a suitable environment for cryoxadone, which will heal more than the burn damage caused by the freezing temperature.
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Mirror
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Found in: Medbay, Dormitory, Locker Room Used for: Personal grooming Strategy: Click it to change your hairstyle. Only male characters can change their facial hair but any spaceman can attempt to change the hair on their head.
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Description
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If broken, you can repair it with a welding tool.
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Toilet
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Found in: Restrooms and bathrooms: Locker Room, Dormitory, Captain's Quarters, Prison Wing Used for: Sanitation, secret storage Strategy: Use a container on a toilet to fill it with water. Use a crowbar on it to loudly pry off the cistern lid and store up to 2 items in the cistern.
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Description
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The HT-451, a torque rotation-based, waste disposal unit for small matter.
Prying off the cistern lid with a Crowbar will allow you to store up to two small items inside. This will create a loud noise when doing so, so make sure nobody is around when stashing your contraband.
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